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Added Mt G entry unless it is deemed unfit.

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* As of the "March of the Machine" block of ''TabletopGame/MagicTheGathering'', the Phyrexians used the Realmbreaker (the compleated sapling of the World Tree of Kaldheim) to open these throughout the Multiverse in the form of Omenpaths, allowing the Phyrexians to blitz no less than 36 different Planes simultaneously. After the Invasion, with the deaths of all five Praetors, and the fact that most Planeswalkers lost their ability to Planeswalk during the Great Pruning, the remaining Omenpaths now allow for interdimensional travel for all. The only catch is that unlike with Planeswalking, using an Omenpath allows only for interdimensional travel between two different Planes.

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So many missing redlinks... Also breaking up web original folder


* [[Creator/IainBanks Iain M. Banks]]'s ''The Algebraist'' features a similar idea; the novel's wormholes only link specific systems and must be towed into place the long way -- starships themselves are firmly sub-lightspeed. If your system’s wormhole gets destroyed, you’re cut off from the rest of the galaxy for centuries at minimum until someone can drag another to you. There have been several attempts at a galaxy-spanning wormhole network with hundreds of thousands of connections, but each one has eventually been severely reduced by one war or another. The urban legend that the local {{Precursors}} have a hidden, private network comprising ''millions'' of connections is a driving plot point.

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* [[Creator/IainBanks Iain M. Banks]]'s ''The Algebraist'' ''Literature/TheAlgebraist'' features a similar idea; the novel's wormholes only link specific systems and must be towed into place the long way -- starships themselves are firmly sub-lightspeed. If your system’s wormhole gets destroyed, you’re cut off from the rest of the galaxy for centuries at minimum until someone can drag another to you. There have been several attempts at a galaxy-spanning wormhole network with hundreds of thousands of connections, but each one has eventually been severely reduced by one war or another. The urban legend that the local {{Precursors}} have a hidden, private network comprising ''millions'' of connections is a driving plot point.



* In Creator/PoulAnderson's ''The Enemy Stars'', mankind has maintained a program to deploy a portal network for centuries -- while civilizations rose and fell on Earth -- using STL ships to deliver portals to other solar systems. [[spoiler:Aliens have been doing the same thing.]]

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* In Creator/PoulAnderson's ''The Enemy Stars'', ''Literature/TheEnemyStars'', mankind has maintained a program to deploy a portal network for centuries -- while civilizations rose and fell on Earth -- using STL ships to deliver portals to other solar systems. [[spoiler:Aliens have been doing the same thing.]]



* Bob Shaw's ''Night Walk'' has the Null-Space, which is [[AwesomeButImpractical somewhat random]]. Space is kind of divided in areas of around 1 light-second diameter; if you made a Nullspace jump anywhere in area A, you go to area B, but jumping in area B doesn't get you back to area A, but to area C. And jumping in the area just north to A (say, A+1) you don't go to B+1, but to J. And it can't be predicted. Humanity managed to create some kind of Portal Network by sending lots of hyperspace drones that [[BlindJump jumped again and again]], until some of them finally got by blind luck back to known space, thus recording a route. The protagonist is a spy trying to deliver home a newfound route with a new habitable planet. Later he [[spoiler:discovers a way to map Null-Space.]]

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* Bob Shaw's ''Night Walk'' ''Literature/NightWalk'' has the Null-Space, which is [[AwesomeButImpractical somewhat random]]. Space is kind of divided in areas of around 1 light-second diameter; if you made a Nullspace jump anywhere in area A, you go to area B, but jumping in area B doesn't get you back to area A, but to area C. And jumping in the area just north to A (say, A+1) you don't go to B+1, but to J. And it can't be predicted. Humanity managed to create some kind of Portal Network by sending lots of hyperspace drones that [[BlindJump jumped again and again]], until some of them finally got by blind luck back to known space, thus recording a route. The protagonist is a spy trying to deliver home a newfound route with a new habitable planet. Later he [[spoiler:discovers a way to map Null-Space.]]]]
* ''Literature/NocteYin'' has Gates between most cities and towns ([[CasualInterstellarTravel and more]]). There are also Gate Keys, which connect to Gates from wherever the user is.



* The flumes in ''Literature/ThePendragonAdventure''.

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* In the ''Literature/ParaImperium'' universe the Federation has a network of wormholes connecting the core systems and some of the colonies, but the frontier and [[CultColony Outworlds]] are reliant on sub-relativistic commerce.
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* The flumes in ''Literature/ThePendragonAdventure''.''Literature/ThePendragonAdventure''.
* In ''Literature/ThePentagonWar'', the five inhabited star systems are connected by pairs of linked "hyper holes", created by extremely expensive antimatter bombs.



* John E. Stith's ''Reunion on Neverend'' involves the discovery of a portal network as a subplot.

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* John E. Stith's ''Reunion on Neverend'' ''Literature/ReunionOnNeverend'' involves the discovery of a portal network as a subplot.



* ''Literature/TheSalvationWar'': The first thing the nations of the world do when they discover how to open portals into Hell is to funnel in modern weaponry and kick Satan out. The ''second'' thing they do is use Hell as a jumping-off point to mobilize the multinational Human Expeditionary Army more or less anywhere on Earth, putting the kibosh on [[GodIsEvil Heaven's plan]] to destabilize the alliance by stirring up pocket wars on the mortal plane.



* ''Starplex'' by Creator/RobertJSawyer features a network of portal points spanning the entire universe. All the points begin dormant, but come online whenever something touches them. Sometimes they're opened by random debris, but most are activated deliberately by advanced civilizations. The points are only detectable using subspace technology, which means no race can activate its point and join the galactic community until it reaches the technical level of at least basic FTL. [[spoiler:It actually turns out that the points are time portals, created by engineers from the future so they could visit the past. The fact that they're spatially connected, facilitating galactic commerce and infrastructure, is really just a side effect.]]
* Ground level portals built by the long-lost "Roadbuilders" were the main form of transportation in John deChancie's ''Starrigger'' series. Due to the necessity of having to enter the portal at a very high rate of speed, most cargo was transported by gigantic, fusion powered 18-wheelers. The plot turns on the fact that no-one has a complete map of the network, meaning that the known network is ruled by authoritarian governments, and the only way to escape them is to travel through unmapped "potluck" portals, which are so named because no-one has yet returned from them. [[spoiler:Turns out that the Roadbuilders set the system up like this on purpose; those who are dissatisfied with The Way Things Are can trace a LinkedListClueMethodology all the way to the end of the network -- and due to the side effects of FTL travel, ''travel back in time'' to '''the very beginning of the universe''', where the Roadbuilders would listen to their ideas to fine-tune all of existence. In this universe, Jack Kerouac could very easily find himself meeting God, '''''who would ask him for advice!''''']]

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* ''Starplex'' ''Literature/{{Starplex}}'' by Creator/RobertJSawyer features a network of portal points spanning the entire universe. All the points begin dormant, but come online whenever something touches them. Sometimes they're opened by random debris, but most are activated deliberately by advanced civilizations. The points are only detectable using subspace technology, which means no race can activate its point and join the galactic community until it reaches the technical level of at least basic FTL. [[spoiler:It actually turns out that the points are time portals, created by engineers from the future so they could visit the past. The fact that they're spatially connected, facilitating galactic commerce and infrastructure, is really just a side effect.]]
* Ground level portals built by the long-lost "Roadbuilders" were the main form of transportation in John deChancie's ''Starrigger'' ''Literature/{{Starrigger}}'' series. Due to the necessity of having to enter the portal at a very high rate of speed, most cargo was transported by gigantic, fusion powered 18-wheelers. The plot turns on the fact that no-one has a complete map of the network, meaning that the known network is ruled by authoritarian governments, and the only way to escape them is to travel through unmapped "potluck" portals, which are so named because no-one has yet returned from them. [[spoiler:Turns out that the Roadbuilders set the system up like this on purpose; those who are dissatisfied with The Way Things Are can trace a LinkedListClueMethodology all the way to the end of the network -- and due to the side effects of FTL travel, ''travel back in time'' to '''the very beginning of the universe''', where the Roadbuilders would listen to their ideas to fine-tune all of existence. In this universe, Jack Kerouac could very easily find himself meeting God, '''''who would ask him for advice!''''']]



[[folder: Puppet Shows]]
* The T. Matthew Fraggle Room in the final season of ''Series/FraggleRock''. Arches in it lead to Doc's Workshop, Australia, and the Land of Golden Apples, amongst other places. The GrandFinale reveal that there's a Fraggle hole in Doc's new home, and Robin's discovery of one under Ma Bear's farmhouse in ''Film/AMuppetFamilyChristmas'', suggest that ''all'' exits from the Rock are actually portals.

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[[folder: Puppet Shows]]
[[folder:Podcasts]]
* The T. Matthew Fraggle Room in ''Podcast/RandomAssault'': How the final season of ''Series/FraggleRock''. Arches in it lead hosts are able to Doc's Workshop, Australia, live all around the world (USA, Canada, and even England), and be able to come together to record the Land of Golden Apples, amongst other places. The GrandFinale reveal that there's a Fraggle hole podcast in Doc's new home, and Robin's discovery of one under Ma Bear's farmhouse in ''Film/AMuppetFamilyChristmas'', suggest that ''all'' exits from [[ElaborateUndergroundBase the Rock are actually portals.mansion.]]



[[folder:Puppet Shows]]
* The T. Matthew Fraggle Room in the final season of ''Series/FraggleRock''. Arches in it lead to Doc's Workshop, Australia, and the Land of Golden Apples, amongst other places. The GrandFinale reveal that there's a Fraggle hole in Doc's new home, and Robin's discovery of one under Ma Bear's farmhouse in ''Film/AMuppetFamilyChristmas'', suggest that ''all'' exits from the Rock are actually portals.
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[[folder:Roleplays]]
* The Jump Gates allow instellar travel in ''Roleplay/NexusGate''. The Jump Gates have made [[CasualInterstellarTravel space travel a mundane thing]].
* The Entralink in RolePlay/WeAreAllPokemonTrainers is capable of facilitating multidimensional travel with its counterparts in other universes, though it can be unreliable in this regard.
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[[folder:Web Animation]]
* The [[https://www.youtube.com/watch?v=4Tr5rDR4RVs Doors!]] [[https://www.youtube.com/watch?v=fSfKusgaEDU series]] of [[https://www.youtube.com/watch?v=8nxtWm5c3Qc collaborative]] [[https://www.youtube.com/watch?v=Z9m1EEs1Wrs stick]] animations is built around this idea.
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[[folder:Web Original]]
* In ''Denazra'', a project from ''WebVideo/NatOneProductions'', TheAlliance of organic life in our immediate neighborhood of the galaxy has assembled a network of artificial wormholes. The only catch is that they have to be assembled on both ends before they can be used, meaning that reaching a new planet still requires a long, sub-light speed journey. As a result, the network only encompasses a small piece of the galaxy as a whole and the organic species who use it are constantly struggling to keep the [[AIIsACrapshoot unstoppable machine fleets of the denazra]] from compromising them.
* The Jump Gates allow instellar travel in ''Roleplay/NexusGate''. The Jump Gates have made [[CasualInterstellarTravel space travel a mundane thing]].
* ''Literature/NocteYin'' has Gates between most cities and towns ([[CasualInterstellarTravel and more]]). There are also Gate Keys, which connect to Gates from wherever the user is.

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[[folder:Web Original]]
* In ''Denazra'', a project from ''WebVideo/NatOneProductions'', TheAlliance of organic life in our immediate neighborhood of the galaxy has assembled a network of artificial wormholes. The only catch is that they have to be assembled on both ends before they can be used, meaning that reaching a new planet still requires a long, sub-light speed journey. As a result, the network only encompasses a small piece of the galaxy as a whole and the organic species who use it are constantly struggling to keep the [[AIIsACrapshoot unstoppable machine fleets of the denazra]] from compromising them.
* The Jump Gates allow instellar travel in ''Roleplay/NexusGate''. The Jump Gates have made [[CasualInterstellarTravel space travel a mundane thing]].
* ''Literature/NocteYin'' has Gates between most cities and towns ([[CasualInterstellarTravel and more]]). There are also Gate Keys, which connect to Gates from wherever the user is.
[[folder:Websites]]



* The [[https://www.youtube.com/watch?v=4Tr5rDR4RVs Doors!]] [[https://www.youtube.com/watch?v=fSfKusgaEDU series]] of [[https://www.youtube.com/watch?v=8nxtWm5c3Qc collaborative]] [[https://www.youtube.com/watch?v=Z9m1EEs1Wrs stick]] animations is built around this idea.
* In the ''Literature/ParaImperium'' universe the Federation has a network of wormholes connecting the core systems and some of the colonies, but the frontier and [[CultColony Outworlds]] are reliant on sub-relativistic commerce.
* In ''Literature/ThePentagonWar'', the five inhabited star systems are connected by pairs of linked "hyper holes", created by extremely expensive antimatter bombs.
* ''Podcast/RandomAssault'': How the hosts are able to live all around the world (USA, Canada, and even England), and be able to come together to record the podcast in [[ElaborateUndergroundBase the mansion.]]
* ''Literature/TheSalvationWar'' -- The first thing the nations of the world do when they discover how to open portals into Hell is to funnel in modern weaponry and kick Satan out. The ''second'' thing they do is use Hell as a jumping-off point to mobilize the multinational Human Expeditionary Army more or less anywhere on Earth, putting the kibosh on [[GodIsEvil Heaven's plan]] to destabilize the alliance by stirring up pocket wars on the mortal plane.
* ''Videogame/{{Submachine}}'' -- The various [=SubNets=] of the Submachine, by way of, usually, teleporters.
** The eighth episode makes clear that the reason you have been teleporting to quite a few ruinous areas is because [[spoiler:the Submachine network itself has been tearing these places apart]].
* The Entralink in RolePlay/WeAreAllPokemonTrainers is capable of facilitating multidimensional travel with its counterparts in other universes, though it can be unreliable in this regard.


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[[folder:Web Videos]]
* In ''Denazra'', a project from ''WebVideo/NatOneProductions'', TheAlliance of organic life in our immediate neighborhood of the galaxy has assembled a network of artificial wormholes. The only catch is that they have to be assembled on both ends before they can be used, meaning that reaching a new planet still requires a long, sub-light speed journey. As a result, the network only encompasses a small piece of the galaxy as a whole and the organic species who use it are constantly struggling to keep the [[AIIsACrapshoot unstoppable machine fleets of the denazra]] from compromising them.
* ''WebVideo/SMPLive'': There's a notably large one set up in the Nether Hub, allowing for players to quickly travel wherever they please on the server.
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** 5th edition's "Teleportation Circle" spell creates a portal to an existing permanent Teleportation Circle with the same sigil pattern. The portal can be made permanent simply by casting the spell on the same location every day for a year, otherwise the portal closes after six seconds.
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* In ''WebOriginal/OrionsArm'', some areas with very advanced technology are connected by a network of wormholes, which are very useful in a setting with no faster than light travel.

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* In ''WebOriginal/OrionsArm'', ''Website/OrionsArm'', some areas with very advanced technology are connected by a network of wormholes, which are very useful in a setting with no faster than light travel.
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** The Garrison in ''Warlords of Draenor'' can have a Mage Tower with a portal network to three areas of Alternate Draenor that can be activated with Ogre Waystones.


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** Also, since ''Legion'', Druids have access to their own portal network in the Emerald Dream that replaced the Moonglade teleport and gives access to various natural areas of Azeroth (including Moonglade). The Hyjal portal is particularly interesting since it then allows the player to then take a portal for either Orgrimmar (Horde) or Stormwind (Alliance).
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* Public transport systems, like subways, highways and rail networks, share key similarities with a Portal Network. All of these form quick ways to get from point A to point B, but without opening the possibility to get just as fast to point C, where you need to go. So often the much slower travel to reach and exit the highway/subway/rail network will take up most of the journey time.

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* Public transport systems, like subways, highways and rail networks, share key similarities with a Portal Network. All of these form quick ways to get from point A to point B, but without opening the possibility to get just as fast to point C, where you need to go. So often the much slower travel to reach and exit the highway/subway/rail network will take up most of the journey time. This is especially true with airplane travel as trips go thousands of miles in mere hours, but they only go between major airports, leading people needing to make another method of transportation to get to their final destination, sometimes involving the aforementioned public transportation methods.
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* The original ''VideoGame/JakAndDaxter'' trilogy contains networks of warp-gates. In [[VideoGame/JakAndDaxterThePrecursorLegacy the first game]], it's a fairly simple setup, with five different warp-gates and the ability to choose your destination. [[VideoGame/JakIIRenegade The]] [[VideoGame/Jak3Wastelander sequels]] do away with the "choose your destination" part, instead merely sending you to various locations as needed.

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* The original ''VideoGame/JakAndDaxter'' trilogy contains networks of warp-gates. In [[VideoGame/JakAndDaxterThePrecursorLegacy the first game]], it's a fairly simple setup, with five different warp-gates and the ability to choose your destination.destination, though only the first two gates are available at the start of the game. [[VideoGame/JakIIRenegade The]] [[VideoGame/Jak3Wastelander sequels]] do away with the "choose your destination" part, instead merely sending you to various locations as needed.

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* ''{{VideoGame/Valheim}}'': Portals can be crafted to link two locations if they share a name.



* ''{{VideoGame/Valheim}}'': Portals can be crafted to link two locations if they share a name.
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* In ''LightNovel/LogHorizon'', the game into which the protagonists are transported used to have a network of portals allowing the players to quickly teleport from one hub city to another, but when the story begins, they're all inoperable for unknown reasons.

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* In ''LightNovel/LogHorizon'', ''Literature/LogHorizon'', the game into which the protagonists are transported used to have a network of portals allowing the players to quickly teleport from one hub city to another, but when the story begins, they're all inoperable for unknown reasons.
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** The ''VideoGame/BluePlanet'' fan continuity adds intrasystem jump gates which allow ships to enter subspace without an onboard drive. As with jump nodes, they come in [[HyperspaceLanes pairs]].
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* The hypergate network in ''[[VideoGame/EscapeVelocity EV Nova]]'' allows starships to [[WarpWhistle travel between certain star systems]] instantaneously, whereas using your ship's built-in hyperdrive takes anywhere from one to three days per jump depending on the mass of your ship. Unfortunately many of the gates were destroyed by a terrorist attack on the Sol gate in the backstory, and [[LostTechnology the knowledge to build more of them was lost]] in the subsequent collapse of Colonial Council-administered territory. Nowadays [[MegaCorp Sigma Shipyards]] controls the remaining network in its entirety, and gaining access requires their approval.

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* The hypergate network in ''[[VideoGame/EscapeVelocity EV Escape Velocity Nova]]'' allows starships to [[WarpWhistle travel between certain star systems]] instantaneously, whereas using your ship's built-in hyperdrive takes anywhere from one to three days per jump depending on the mass of your ship. Unfortunately many of the gates were destroyed by a terrorist attack on the Sol gate in the backstory, and [[LostTechnology the knowledge to build more of them was lost]] in the subsequent collapse of Colonial Council-administered territory. Nowadays [[MegaCorp Sigma Shipyards]] controls the remaining network in its entirety, entirety[[note]]it requires looking at the included preamble documents to give a date, but Sigma only actually cracked the hypergate codes five years or less before the game starts. Before then, ''no-one'' could use the surviving hypergates[[/note]], and gaining access requires their approval.approval (there ''is'' a way to do it without their official approval, but it is implied this is for PlausibleDeniability reasons).
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* ''VideoGame/{{Starsector}}'' had a massive Gate System that stretched across the galaxy that humanity used to colonized the stars. "Had" because the Gate System mysteriously went dead while in the process of colonizing the Persean Sector and cut them off from the greater space empire, triggering "The Collapse" that resulted in multiple factions forming out of the now-stranded expedition to make something of themselves, with plenty of BlackBox and LostTechnology galore since plenty of people had no idea how to fix or make more of the technology. [[spoiler:The AI War they had shortly afterwards didn't help matters either.]] Two hundred years on to the "present-day" of the game, the factions are still struggling to take control of the sector for themselves while humanity itself is on the downward spiral.

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* ''VideoGame/{{Starsector}}'' had a massive Gate System that stretched across the galaxy that humanity used to colonized the stars. "Had" because the Gate System mysteriously went dead while in the process of colonizing the Persean Sector and cut them off from the greater space empire, triggering "The Collapse" that resulted in multiple factions forming out of the now-stranded expedition to make something of themselves, with plenty of BlackBox and LostTechnology galore since plenty of people had no idea how to fix or make more of the technology.technology while also being unable to crack the DRM copy protection on the schematics. [[spoiler:The AI War they had shortly afterwards didn't help matters either.]] Two hundred years on to the "present-day" of the game, the factions are still struggling to take control of the sector for themselves while humanity itself is on the downward spiral. [[spoiler:The fact that there has been no contact from the greater Domain empire in the Orion Sector or even an apparent attempt by the nominally far more advanced, far more mature and organized heart of the empire to fix the issue with the Gates in that time hints at it being far worse than just a malfunction.]]
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* In ''VisualNovel/{{Sunrider}}'', the Ryuvian Canal is an ancient warp gate which connects the modern day Neutral Rim to the Denari Expanse on the far end of the galaxy. According to Sola and Asaga di Ryuvia, the Canal is all that remains of a gate network which once spanned the entire galaxy.
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* ''Videogame/SpyroTheDragon'', which is about as old as ''Homeworld'', established a portal network first, though ''Videogame/Spyro2RiptosRage'' was the game that really made it central to the plot and game play.

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* ''Videogame/SpyroTheDragon'', ''Franchise/SpyroTheDragon'', which is about as old as ''Homeworld'', established a portal network first, though ''Videogame/Spyro2RiptosRage'' was the game that really made it central to the plot and game play.
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[[folder: Puppet Shows]]
* The T. Matthew Fraggle Room in the final season of ''Series/FraggleRock''. Arches in it lead to Doc's Workshop, Australia, and the Land of Golden Apples, amongst other places. The GrandFinale reveal that there's a Fraggle hole in Doc's new home, and Robin's discovery of one under Ma Bear's farmhouse in ''Film/AMuppetFamilyChristmas'', suggest that ''all'' exits from the Rock are actually portals.
[[/folder]]

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* Also in the Marvel Universe, [[AnotherDimension a dimension]] known as [[AtTheCrossroads The Crossroads]] is full of portals to various dimensions, as well as a roads that lead to all of them and a central point with a "signpost" (in the form of a tree with branches shaped like pointing arms) on it. The [[ComicBook/TheIncredibleHulk Hulk]] was banished there (by Comicbook/DoctorStrange) after he was trapped in his monster form (in a plotline that lasted several issues) so he could find a world were he could be happy. (He failed.)
* The universe of ''Comicbook/{{Empowered}}'' has the [=LotusNodes=][[superscript:TM]] Portal Network granted to the Superhomeys. It has a Mass/distance limitation that would be higher if the team didn't chintz out on their network plan.

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* Also in the Marvel Universe, ''Franchise/MarvelUniverse'':
**
[[AnotherDimension a A dimension]] known as [[AtTheCrossroads The Crossroads]] is full of portals to various dimensions, as well as a roads that lead to all of them and a central point with a "signpost" (in the form of a tree with branches shaped like pointing arms) on it. The [[ComicBook/TheIncredibleHulk Hulk]] was banished there (by Comicbook/DoctorStrange) ComicBook/DoctorStrange) after he was trapped in his monster form (in a plotline that lasted several issues) so he could find a world were he could be happy. (He failed.)
** Stargates were used by the Shi'Ar Empire to travel around the universe. Sometimes they were ground-based gates for people to walk through, other times they were enormous space-based ones for ships to use.
* The universe of ''Comicbook/{{Empowered}}'' ''ComicBook/{{Empowered}}'' has the [=LotusNodes=][[superscript:TM]] Portal Network granted to the Superhomeys. It has a Mass/distance limitation that would be higher if the team didn't chintz out on their network plan.



* Decades before ''Franchise/StargateVerse'', the MarvelUniverse had its own portal network referred to as Stargates. These were used by the Shi'Ar Empire to travel around the universe. Sometimes they were ground-based gates for people to walk through, other times they were enormous space-based ones for ships to use.

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* Decades before ''Franchise/StargateVerse'', ''ComicBook/{{Superman}}'' story ''ComicBook/TheLivingLegendsOfSuperman'': In the MarvelUniverse had its own portal network referred to as Stargates. These were used by sixtieth century, teleportation is the Shi'Ar Empire to normal transportation and travel around mode through the universe. Sometimes they were ground-based gates for people to walk through, other times they were enormous space-based ones for ships to use.galaxy, which is because Riley's father complains about his son tinkering with dangerous fliers instead of using the teleporter.



* The portgates in the Hunter's world in ''Fanfic/WithStringsAttached''.
** The jump gates in ''Fanfic/TheKeysStandAlone''. Upon seeing that they operate similarly to the portgates from the Hunter's world, John jokingly comments, “Must be contracted out to the same guys.” [[spoiler: He's right.]]
* ''FanFic/TheRiseOfDarthVulcan'': After destroying the MagicMirror from ''Equestria Girls'' so that the Princesses can't ever use it against him, Vulcan steals several shards that he can experiment with. After a while, he manages to (entirely by accident) create a group of one-way travel mirrors that lead either to or from the Moon. Realizing the potential of this, he keeps a pair in his lair and smuggles the other pairs to locations around Equestria, creating a network that allows his minions to travel in and out of the Everfree forest in a manner that completely bypasses the [[TheGreatWall security fence]] that is being erected to try and box him into the forest.

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* ''Fanfic/WithStringsAttached'': The portgates in the Hunter's world in ''Fanfic/WithStringsAttached''.
**
world.
*
The jump gates in ''Fanfic/TheKeysStandAlone''. Upon seeing that they operate similarly to the portgates from the Hunter's world, John jokingly comments, “Must "Must be contracted out to the same guys." [[spoiler: He's right.]]
* ''FanFic/TheRiseOfDarthVulcan'': ''Fanfic/TheRiseOfDarthVulcan'': After destroying the MagicMirror from ''Equestria Girls'' so that the Princesses can't ever use it against him, Vulcan steals several shards that he can experiment with. After a while, he manages to (entirely by accident) create a group of one-way travel mirrors that lead either to or from the Moon. Realizing the potential of this, he keeps a pair in his lair and smuggles the other pairs to locations around Equestria, creating a network that allows his minions to travel in and out of the Everfree forest in a manner that completely bypasses the [[TheGreatWall security fence]] that is being erected to try and box him into the forest.
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* ''WesternAnimation/StarWarsRebels'' reveals the World Between Worlds, a very strange location in the Force that functions as this, instaneously connecting places in space and time, with one of its major entrances being in the very weird time themed Jedi Temple of Lothal. Which means that, yes, you can intervene in the past which is how [[spoiler: Ezra saves Ahsoka]] and Palpatine tempts Ezra with getting his parents back, in exchange for help using it - the [[SentientCosmicForce Force being the Force]], it's very choosy about who uses it, and the best Palpatine can do is brute force a brief opening.
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* The closet doors in ''WesternAnimation/MonstersInc''.

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* The closet doors in ''WesternAnimation/MonstersInc''.''WesternAnimation/MonstersInc'' lead to bedrooms around the world.
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* In ''TabletopGame/{{Pathfinder}}'', the ancient elves constructed a network of portal gates to connect their empire. They still function in the present of the setting, but many of the keys that would activate them have been lost.

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* In ''TabletopGame/{{Pathfinder}}'', the ancient elves constructed a network of portal gates to connect their empire. Including some that connect to the neighboring planet Castrovel, where they took refuge from the Starfall in ancient times. They still function in the present of the setting, but many of the keys that would activate them have been lost.
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Updating Link


* Also in the Marvel Universe, [[AnotherDimension a dimension]] known as [[AtTheCrossroads The Crossroads]] is full of portals to various dimensions, as well as a roads that lead to all of them and a central point with a "signpost" (in the form of a tree with branches shaped like pointing arms) on it. The ComicBook/IncredibleHulk was banished there (by Comicbook/DoctorStrange) after he was trapped in his monster form (in a plotline that lasted several issues) so he could find a world were he could be happy. (He failed.)

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* Also in the Marvel Universe, [[AnotherDimension a dimension]] known as [[AtTheCrossroads The Crossroads]] is full of portals to various dimensions, as well as a roads that lead to all of them and a central point with a "signpost" (in the form of a tree with branches shaped like pointing arms) on it. The ComicBook/IncredibleHulk [[ComicBook/TheIncredibleHulk Hulk]] was banished there (by Comicbook/DoctorStrange) after he was trapped in his monster form (in a plotline that lasted several issues) so he could find a world were he could be happy. (He failed.)
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Dewicking Nice Hat


* Agents of ''Film/TheAdjustmentBureau'' can access a secret Portal Network through ordinary doors... as long as they're wearing a [[NiceHat fedora]].

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* Agents of ''Film/TheAdjustmentBureau'' can access a secret Portal Network through ordinary doors... as long as they're wearing a [[NiceHat fedora]].fedora.
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Up To Eleven is a defunct trope


* Raymond E. Feist's series, ''Literature/TheRiftwarCycle'', has the Hall of Worlds, which is [[ExactlyWhatItSaysOnTheTin a hallway with doorways that lead to thousands of different worlds]]. And [[InnBetweenTheWorlds Honest John's Inn]]. Not a lot of people know about it, so it's not often utilized, but when it is, it's used to travel vast distances very quickly. On a smaller scale, the rifts themselves, which connect the nearby worlds of Midkemia and Kelewan. Magicians of the Greater Path can also teleport to places they know very well, like their homes, or to a memorized pattern, such as would be set in the floor of important buildings. Then there are the "devices," which have not been properly named yet but are gold-colored orbs that, through a set of switches, allow the holder to teleport to several preset locations (but not back from those locations to wherever the device was activated). Four separate systems, which do not overlap. Plus whatever unexplained teleportation technique Pug, Miranda, and Magnus use, which is essentially the Greater Path magician one UpToEleven. Feist must really like this one.

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* Raymond E. Feist's series, ''Literature/TheRiftwarCycle'', has the Hall of Worlds, which is [[ExactlyWhatItSaysOnTheTin a hallway with doorways that lead to thousands of different worlds]]. And [[InnBetweenTheWorlds Honest John's Inn]]. Not a lot of people know about it, so it's not often utilized, but when it is, it's used to travel vast distances very quickly. On a smaller scale, the rifts themselves, which connect the nearby worlds of Midkemia and Kelewan. Magicians of the Greater Path can also teleport to places they know very well, like their homes, or to a memorized pattern, such as would be set in the floor of important buildings. Then there are the "devices," which have not been properly named yet but are gold-colored orbs that, through a set of switches, allow the holder to teleport to several preset locations (but not back from those locations to wherever the device was activated). Four separate systems, which do not overlap. Plus whatever unexplained teleportation technique Pug, Miranda, and Magnus use, which is essentially the Greater Path magician one UpToEleven.one. Feist must really like this one.
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** ''Film/GuardiansOfTheGalaxyVol2'' shows that there are jump points in space that allow to quickly travel via "jumps". According to Yondu, making fifty or more consecutive jumps is hazardous to any mammal (which does not stop him and Rocket from doing ''seven hundred'' jumps in a row).

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** ''Film/GuardiansOfTheGalaxyVol2'' shows that there are jump points "jump points" in space that allow to quickly travel [=faster-than-light=] via "jumps". According to Yondu, making fifty or more consecutive jumps is hazardous to any mammal (which does not stop him and Rocket from doing ''seven hundred'' jumps in a row).



** In ''Film/CaptainMarvel2019'', Yon-Rogg and his crew have to travel twenty-two hours at sub-light speed to get to a jump point that will get them to Earth. Since this is a prequel, the technology appears to be more primitive. In ''Film/AvengersEndgame'', set later in the timeline, they don't have to travel very far from Earth to reach a jump point.

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** In ''Film/CaptainMarvel2019'', Yon-Rogg and his crew the rest of Starforce have to travel twenty-two hours at sub-light speed to get to a jump point that will get them to Earth. Since this is a prequel, the technology appears to be more primitive. In ''Film/AvengersEndgame'', set later in the timeline, they the Avengers don't have to travel very far from Earth to reach a jump point.point aboard the rebuilt ''Milano''. Additionally, this entire trope is a major factor in the story of ''Captain Marvel'', as the main {{MacGuffin}} is an advanced [=FTL=] engine [[spoiler:derived through examining the Tesseract/Space Stone]] that allows for near-instantaneous travel across the cosmos ''without'' needing to rely on the franchise's jump-point network, and both the Kree and Skrulls are desperate to get their hands on it.
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* ''{{VideoGame/Valheim}}'': Portals can be crafted to link two locations if they share a name.
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I feel like this isn't a true example


* ''VideoGame/HyruleWarriors'' has Midna and Zant, whose fighting styles involve using their Twilight Portals to summon various objects to fight with.

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* %%* ''VideoGame/HyruleWarriors'' has Midna and Zant, whose fighting styles involve using their Twilight Portals to summon various objects to fight with.
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* ''VideoGame/ChronoTrigger'' features the [[AfterTheEnd End of Time]], which is a nexus of reality crossing after all of time has ceases to exist. As a tangible place. [[Main/MST3KMantra Best not dwell on this too long]]. Seeing as Chrono Trigger is a game that focuses its world building on "Same world, but wildly different eras", the portals at The End of Time don't take you across the cosmos, but rather a fixed point in time in a specific location on Earth. The same time period can have several portals, and are either the result of the heroes' actions without them knowing it, the BigBad EldritchAbomination Lavos, or a benevolent greater entity aiding them to defeat said BigBad. It's all very nebulous and vague.
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* ''TabletopGame/{{Everway}}'' is a game about characters who can traverse a portal network that links countless fantasy worlds.

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* ''LightNovel/CrestOfTheStars'' has FTL working this way: travel is done through an alternate dimension called "Planar Space". Entering and exiting Planar Space is done at naturally-occurring portals known as "Sords" (the Abh term for them) or simply as "Gates". One of the main reasons the Abh have achieved such power throughout the galaxy is that they made sure to park their home base on top of a dense nexus of Sords, allowing them quick and easy access to virtually anywhere in the galaxy, as well as giving them control over an unexplored set of Sords that may lead to another galaxy entirely.


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* ''Literature/CrestOfTheStars'' has FTL working this way: travel is done through an alternate dimension called "Planar Space". Entering and exiting Planar Space is done at naturally-occurring portals known as "Sords" (the Abh term for them) or simply as "Gates". One of the main reasons the Abh have achieved such power throughout the galaxy is that they made sure to park their home base on top of a dense nexus of Sords, allowing them quick and easy access to virtually anywhere in the galaxy, as well as giving them control over an unexplored set of Sords that may lead to another galaxy entirely.
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Considering that it would take thousands if not millions of years to set up an interstellar Portal Network without any other means of FasterThanLightTravel, it is not uncommon for such things to have been made by the {{Precursors}}, in which case the gates are usually (though not always) LostTechnology. Alternatively, it is sometimes hybridized with hyperdrive -- in such settings, starships carry their own FTL equipment ''but'' can only use it at very specific naturally occurring "[[HyperspaceLanes Jump Points]]" in space defined by gravitation intersections or [[HandWave some other mathy thing that's too complicated to explain.]] Sometimes ships FTL and portals co-exist, where the latter is a one-time investment to save everyone a lot of time and fuel to act as an express lane.

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Considering that it would take thousands if not millions of years to set up an interstellar Portal Network without any other means of FasterThanLightTravel, it is not uncommon for such things to have been made by the {{Precursors}}, in which case the gates are usually (though not always) LostTechnology. Alternatively, it is sometimes hybridized with hyperdrive -- in such settings, starships carry their own FTL equipment ''but'' can only use it at very specific naturally occurring "[[HyperspaceLanes Jump Points]]" in space defined by gravitation intersections or [[HandWave some other mathy thing that's too complicated to explain.]] Sometimes FTL ships FTL and portals co-exist, where the latter is a one-time investment to save everyone a lot of time and fuel to act as an express lane.
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* The Conduit, which ''VideoGame/TheConduit'' and it's sequel ''VideoGame/Conduit2'' are named for, is a portal network build by aliens long ago, allowing for instantaneous travel across the globe.

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