History Main / PortalNetwork

27th Nov '16 1:12:39 PM nombretomado
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* The Wood Between the Worlds, from Creator/CSLewis' ''[[TheChroniclesOfNarnia The Magician's Nephew]]'', is an interesting variant. Rather than each world being connected directly to another (though these connections, too, exist), each world is connected to a single pool of water in the Wood Between the Worlds, and you can get to any world via the Wood...provided you can figure out which pool goes where, since they have no more distinguishing features than any other pool in any other forest.

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* The Wood Between the Worlds, from Creator/CSLewis' ''[[TheChroniclesOfNarnia The Magician's Nephew]]'', ''Literature/TheMagiciansNephew'', is an interesting variant. Rather than each world being connected directly to another (though these connections, too, exist), each world is connected to a single pool of water in the Wood Between the Worlds, and you can get to any world via the Wood...provided you can figure out which pool goes where, since they have no more distinguishing features than any other pool in any other forest.
9th Nov '16 9:30:21 AM nombretomado
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* The original ''VideoGame/JakAndDaxter'' trilogy contains networks of warp-gates. In [[VideoGame/JakAndDaxterThePrecursorLegacy the first game]], it's a fairly simple setup, with five different warp-gates and the ability to choose your destination. [[JakIIRenegade The]] [[VideoGame/Jak3Wastelander sequels]] do away with the "choose your destination" part, instead merely sending you to various locations as needed.

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* The original ''VideoGame/JakAndDaxter'' trilogy contains networks of warp-gates. In [[VideoGame/JakAndDaxterThePrecursorLegacy the first game]], it's a fairly simple setup, with five different warp-gates and the ability to choose your destination. [[JakIIRenegade [[VideoGame/JakIIRenegade The]] [[VideoGame/Jak3Wastelander sequels]] do away with the "choose your destination" part, instead merely sending you to various locations as needed.
21st Oct '16 6:31:46 PM WaveSwallow
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** ''Legion'' has several portal networks to help players move about the Broken Isles and beyond. The newly positioned Dalaran has restored the faction portals from before, added portals to Pandaria, and it has a central tower with five more portals to strategic points around Azeroth. Some classes get portal networks around the Broken Isles such as Warriors who can do a several-mile-high Heroic Leap to and from Skyhold. Finally, players help Oculeth restore the old Nightborne portal network in Suramar to help them move around a very hostile city.
12th Oct '16 12:59:05 PM Ikibrod9000
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* ''Literature/JunctionPoint'':The Network, an advanced alien civilization, is connected by Lorentzian wormholes.
2nd Oct '16 6:36:20 PM nombretomado
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* The Cross Gates of ''Super Robot Taisen OG Saga: EndlessFrontier'' are initially explained as a fact of life for the worlds that use them. [[spoiler: Turns out their creation was a byproduct of the Shadow Mirrors from [[VideoGame/SuperRobotWarsOriginalGeneration the main OG timeline]] folding a probe ship into their universe, breaking the world up from the supercontinent it gets reformed into at the end.]]

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* The Cross Gates of ''Super Robot Taisen OG Saga: EndlessFrontier'' VideoGame/EndlessFrontier'' are initially explained as a fact of life for the worlds that use them. [[spoiler: Turns out their creation was a byproduct of the Shadow Mirrors from [[VideoGame/SuperRobotWarsOriginalGeneration the main OG timeline]] folding a probe ship into their universe, breaking the world up from the supercontinent it gets reformed into at the end.]]
21st Sep '16 1:43:33 AM TheRoguePenguin
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* ''WesternAnimation/StevenUniverse:'' The crystal platform in the house warps you to other platforms, including to a hub of platforms that once could take you off planet.
* ''WesternAnimation/TransformersAnimated'' has the Space Bridge Network, which allow instant travel across vast distances. It's stated that this is how the Autobots defeated the Decepticons. [[spoiler:And why Megatron wants to build his own.]] Ironic, because in ''WesternAnimation/TransformersGeneration1,'' it was the ''decepticons'' who were sole users of the space bridge. How it works changes between reboot versions: sometimes you need a portal at both ends; sometimes you only need one at the sending end.

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* ''WesternAnimation/StevenUniverse:'' The Gems can use crystal platform in the house warps you to other platforms, including to a hub of platforms to travel similar platforms all over Earth. A larger one called the Galaxy Warp allowed travel between Earth and Homeworld, but they broke that once could take you off planet.to keep Homeworld from easily invading.
* ''WesternAnimation/TransformersAnimated'' has the Space Bridge Network, which allow instant travel across vast distances. It's stated that this is how the Autobots defeated the Decepticons. [[spoiler:And why Megatron wants to build his own.]] Ironic, because in ''WesternAnimation/TransformersGeneration1,'' it was the ''decepticons'' ''Decepticons'' who were sole users of the space bridge. How it works changes between reboot versions: sometimes you need a portal at both ends; sometimes you only need one at the sending end.
20th Sep '16 8:31:18 PM nombretomado
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* In the second ''{{Avernum}}'' trilogy the Avernites have developed their own PortalNetwork which connects Portal Pylons located across Avernum to the main portal.

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* In the second ''{{Avernum}}'' ''VideoGame/{{Avernum}}'' trilogy the Avernites have developed their own PortalNetwork which connects Portal Pylons located across Avernum to the main portal.
8th Sep '16 12:50:32 PM AnonFangeekGirl
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* In the ''Literature/DresdenFiles'' universe, there are a series of portals around the world which are connected through the Nevernever (the spirit world). Picking the correct portal can make travel across hundreds of miles take minutes. Picking the wrong one can suddenly drop someone at the bottom of the ocean or inside a volcano (and some of the portals are one-way). These portals are heavily used by supernatural entities as well as Wizards.

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* In the ''Literature/DresdenFiles'' universe, there are a series of magic can be used to open portals around between Earth and [[SpiritWorld the world which are connected through Nevernever]]. Because the Nevernever (the spirit world). Picking connects to Earth via ideas and spiritual similarities (so if you want to go somewhere in the correct portal can make travel across hundreds of miles take minutes. Picking Nevernever, you have to start from places with similar properties- such as going to Hell from a [[CrapsackWorld hellish place]], or to Hades' vault from a vault room rented by Hades in the wrong mortal world), one can suddenly drop someone at skip over vast distances in the bottom mortal realm by Nevernever travel, making it an extremely important strategically. Portals can also be specifically constructed from one part of the ocean or inside Nevernever to a volcano (and some part of the portals are one-way). These portals are heavily used by supernatural entities as well as Wizards.human world, but this is very difficult.
6th Sep '16 1:14:21 AM Morgenthaler
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* ''FadingSuns'', influenced by the [[Literature/HeecheeSaga Heechee]] in this respect.

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* ''FadingSuns'', ''TabletopGame/FadingSuns'', influenced by the [[Literature/HeecheeSaga Heechee]] in this respect.
30th Aug '16 12:21:21 PM Morgenthaler
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* Three ancient, alien space gates appear in ''[[{{Earth 2150}} Earth 2160]]''. It is implied that many others exist throughout the galaxy, given that the species that built them had been spread across at least three star systems and six planets.

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* Three ancient, alien space gates appear in ''[[{{Earth 2150}} ''[[VideoGame/Earth2150 Earth 2160]]''. It is implied that many others exist throughout the galaxy, given that the species that built them had been spread across at least three star systems and six planets.
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