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** In ''VideoGame/FinalFantasyVII'', Aerith's death is important to the story, so you're not allowed the chance to use a Phoenix Down to bring her back.

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** In ''VideoGame/FinalFantasyVII'', Aerith's death is important to the story, so you're not allowed the chance to use a Phoenix Down to bring her back. Unlike what many people think (that her death is a plot hole), Cloud not being able to use Phoenix Downs on her is justified (albeit very vaguely), as her soul refuses to return to her body because it has to connect with the Lifestream.
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** It should be noted that an amulet of life saving doesn't prevent a death, it merely revives a death person. Regular healing doesn't work on the guy at all, should a player try it.

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** It should be noted that an amulet of life saving doesn't prevent a death, it merely revives a death person.dead person immediately after they die. Regular healing doesn't work on the guy at all, should a player try it.
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** It should be noted that an amulet of life saving doesn't prevent a death, it merely revives a death person. Regular healing doesn't work on the guy at all, should a player try it.
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** This trope is eventually given an InUniverse reason for it, namely that fate requires certain people to [[TheChosenOne fulfill certain roles]]. If someone chosen by fate dies before they are meant to, TheGrimReaper will keep resurrecting them until their destiny is complete.
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[[caption-width-right:350:And they especially won't do squat about [[MentorOccupationalHazard the perils of mentoring]].]]

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[[caption-width-right:350:And [-[[caption-width-right:350:And they especially won't do squat about [[MentorOccupationalHazard the perils of mentoring]].]]]]-]
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[[caption-width-right:350:And they especially won't do squat about [[MentorOccupationalHazard the perils of mentoring]].]]


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'''This is obviously a [[DeathTropes death trope]]. It contains major unmarked spoilers, so read at your own risk.'''

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'''This is obviously a [[DeathTropes death trope]].{{Death Trope|s}}. It contains major unmarked spoilers, so read at your own risk.''''''



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When someone dies in a cutscene, because the story gods have demanded it. It doesn't always [[GameplayAndStorySegregation fit with how the game handles combat death and wounds]], be they NonLethalKO or OnlyMostlyDead and it doesn't matter how many extra lives the player has left. Characters who have taken [[StatisticallySpeaking fireballs (and worse) to the face]] at pointblank range will be felled with a single gunshot or stab wound, even if they're level 99. Don't even try your resurrection magic, it would be [[FantasticAesop wrong.]] A few games actually see magic users or clerics attempting to heal fallen characters, but failing, somehow implying that the dying character is injured in a way beyond conventional methods of healing to help. It's technically a HandWave, but they tried. Another reason this could be is that the spells do not have the power to bring back the dead, they just can revive the unconscious. Sometimes this happens in RTS games as well, where in most levels a death can easily be fixed by building the relevant unit production structure. This is generally because developers found that when players ''weren't'' able to build heroes back during campaigns, they'd frequently ignore some of the [[TooAwesomeToUse most powerful units for fear of them dying]].

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When someone dies in a cutscene, because the story gods have demanded it. It doesn't always [[GameplayAndStorySegregation fit with how the game handles combat death and wounds]], be they NonLethalKO or OnlyMostlyDead and it doesn't matter how many extra lives the player has left. Characters who have taken [[StatisticallySpeaking fireballs (and worse) to the face]] at pointblank range will be felled with a single gunshot or stab wound, even if they're level 99. Don't even try your resurrection magic, it would be [[FantasticAesop wrong.]] ]]

A few games actually see magic users or clerics attempting to heal fallen characters, but failing, somehow implying that the dying character is injured in a way beyond conventional methods of healing to help. It's technically a HandWave, but they tried. Another reason this could be is that the spells do not have the power to bring back the dead, they just can revive the unconscious. unconscious.

Sometimes this happens in RTS games as well, where in most levels a death can easily be fixed by building the relevant unit production structure. This is generally because developers found that when players ''weren't'' able to build heroes back during campaigns, they'd frequently ignore some of the [[TooAwesomeToUse most powerful units for fear of them dying]].



Usually a ''glaring'' example of [[GameplayAndStorySegregation gameplay and story segregation]]. Very commonly part of a PlayerPunch and DeathByOriginStory.

Roughly, this is the worst form of death in video games, going plotline death, FinalDeath, OnlyMostlyDead, and NonLethalKO.


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Usually a ''glaring'' example of [[GameplayAndStorySegregation gameplay and story segregation]], as well as the worst form of death in video games, going plotline death, FinalDeath, OnlyMostlyDead, and NonLethalKO. Very commonly part of a PlayerPunch and DeathByOriginStory.
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** In ''VideoGame/FalloutNewVegas'', companions can only be knocked unconscious unless you're playing in Hardcore mode, with two exceptions: Jean-Baptiste Cutting blasting Cass with his laser rifle if the player complies with the Van Graffs' orders in "Birds of a Feather", and locking your human companion in the Ultra-Luxe freezer to be fed to the White Glove Society in "Beyond the Beef".

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** In ''VideoGame/FalloutNewVegas'', companions can only be knocked unconscious unless you're playing in Hardcore mode, with two exceptions: Jean-Baptiste Cutting blasting Cass with his laser rifle if the player complies with the Van Graffs' orders in "Birds of a Feather", and locking your human companion in the Ultra-Luxe freezer to be fed to the White Glove Society in "Beyond the Beef". Thankfully, neither quest is a requirement for any ending, and there are a number of other ways to complete the latter.
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** And before that [[spoiler: Blaze]]
** And then [[spoiler: the game retcons itself by resetting time to before the games starts ensure that none of the events ever happened. ever.]]

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** And before that that, [[spoiler: Blaze]]
Blaze]].
** And then [[spoiler: the game retcons itself by resetting time to before the games starts to ensure that none of the events ever happened. happened, ever.]]
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*** It's worth noting though that Final Fantasy Tactics is one of the few games in the series where your playable characters can die permanently outside of cutscenes. When one of your characters runs out of HP, they fall unconscious, and you have only a few turns to use a Phoenix Down or revival spell. If the time limit expires, they're gone forever. (Naturally, if this happens to Ramza, it's GameOver.)
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* The ''VideoGame/FatalFrame'' games tend to conclude their (generally canon) endings with a PlotlineDeath. In the first, Mafuyu stays behind with Kirie, effectively killing himself to be with her; in the second, Mio strangles her sister Mayu to death as part of a ritual; and in the third, Kei (Mio's uncle) is captured and killed by the Tattooed Maiden, with Mio left in a perpetual coma ever since the game's events. Good endings allow you to negate a lot of these, but again, they haven't been canon thus far.

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* The ''VideoGame/FatalFrame'' games tend to conclude their (generally canon) canon endings with a PlotlineDeath. In the first, Mafuyu stays behind with Kirie, effectively killing himself to be with her; in the second, Mio strangles her sister Mayu to death as part of a ritual; and in the third, Kei (Mio's uncle) is captured and killed by fourth game concludes the Tattooed Maiden, with Mio left in a perpetual coma ever since the game's events. Good endings allow you to negate a lot of these, but again, they haven't been canon thus far.introduction phase by killing off Madoka Tsukimori.
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** In ''VideoGame/FalloutNewVegas'', companions can only be knocked unconscious unless you're playing in Hardcore mode, with two exceptions: Jean-Baptiste Cutting blasting Cass with his laser rifle if the player complies with the Van Graffs' orders in "Birds of a Feather", and locking your human companion in a freezer to be fed to the White Glove Society in "Beyond the Beef".

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** In ''VideoGame/FalloutNewVegas'', companions can only be knocked unconscious unless you're playing in Hardcore mode, with two exceptions: Jean-Baptiste Cutting blasting Cass with his laser rifle if the player complies with the Van Graffs' orders in "Birds of a Feather", and locking your human companion in a the Ultra-Luxe freezer to be fed to the White Glove Society in "Beyond the Beef".
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** ''[[VideoGame/FireEmblemThreeHouses Three Houses]]'' has [[spoiler: Jeralt, from being stabbed InTheBack by Monica/Kronya. [[JustifiedTrope Justified]] in that the PlayerCharacter actually ''does'' use the [[TimeMaster time rewind]] mechanic to try and save him. [[HopeSpot Only for Kronya's boss to show up and stop them from doing so.]]]]

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* Jin Uzuki makes a HeroicSacrifice in the ending sequence of ''VideoGame/{{Xenosaga}} Episode III''. Why did his [[TheScrappy sister]] have to survive?
** ArbitraryHeadcountLimit. Team Save the World already had 3 Characters, Jin included.

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* Jin Uzuki makes a HeroicSacrifice in the ending sequence of ''VideoGame/{{Xenosaga}} Episode III''. Why did his [[TheScrappy sister]] have to survive?
** ArbitraryHeadcountLimit. Team Save the World already had 3 Characters, Jin included.
Considering that he's a BadassNormal with a [[KatanasAreJustBetter katana]], probably falls under TooCoolToLive.
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* The difference between Plotline Death and gameplay death shows up again in ''VideoGame/GodOfWar''... But it's the ''opposite'' of the usual difference. When Kratos dies in gameplay, it's permanent, and you have to reload the last checkpoint... however, when the plot requires him to die, he's allowed a chance to fight back out of the Underworld and complete his quest.

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* The difference between Plotline Death and gameplay death shows up again in ''VideoGame/GodOfWar''...''VideoGame/GodOfWarI''... But it's the ''opposite'' of the usual difference. When Kratos dies in gameplay, it's permanent, and you have to reload the last checkpoint... however, when the plot requires him to die, he's allowed a chance to fight back out of the Underworld and complete his quest.

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** Played straight with Essential NPC's in ''VideoGame/{{Fallout 3}}'', who have GameplayAllyImmortality and can only die in cutscenes or scripted events (e.g. James' sacrifice at Project Purity).
** At the beginning of the ''VideoGame/FalloutNewVegas'' DLC ''Honest Hearts'', the Happy Trails caravan is attacked by tribals. No matter how fast you take out the bad guys, the caravaneers are scripted to drop dead.

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** Played straight with Essential NPC's [=NPCs=] in ''VideoGame/{{Fallout 3}}'', who have GameplayAllyImmortality and can only die in cutscenes or scripted events (e.g. James' sacrifice at Project Purity).
** In ''VideoGame/FalloutNewVegas'', companions can only be knocked unconscious unless you're playing in Hardcore mode, with two exceptions: Jean-Baptiste Cutting blasting Cass with his laser rifle if the player complies with the Van Graffs' orders in "Birds of a Feather", and locking your human companion in a freezer to be fed to the White Glove Society in "Beyond the Beef".
** At the beginning of the ''VideoGame/FalloutNewVegas'' ''New Vegas'' DLC ''Honest Hearts'', the Happy Trails caravan is attacked by tribals. No matter how fast you take out the bad guys, the caravaneers are scripted to drop dead.dead, and one of the attackers is invincible until they all die.



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[[folder:Web Comics]][[folder:Webcomics]]
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''This is obviously a [[DeathTropes death trope]]. It contains major unmarked spoilers, so read at your own risk.''

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''This '''This is obviously a [[DeathTropes death trope]]. It contains major unmarked spoilers, so read at your own risk.'''''
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* ''VideoGame/{{Persona 5}}'' has a slightly more justifiable version. [[spoiler:Goro Akechi is killed by his father's cognition of him near the end of the seventh Palace. However, before he dies, he seals himself off with a huge steel door in order to protect the party. They can't use healing spells or items on him because they can't physically get to him.]]

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* ''VideoGame/{{Persona 5}}'' has a slightly more justifiable version. [[spoiler:Goro Akechi [[spoiler:[[GuestStarPartyMember Goro Akechi]] is killed by his father's cognition of him near the end of the seventh Palace. However, before he dies, he seals himself off with a huge steel door in order to protect the party. They can't use healing spells or items on him because they can't physically get to him.]]

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** In ''TabletopGame/DungeonsAndDragons'' 3.5, which is the [[SmallReferencePools default assumption]] when someone refers to tabletop games, the various resurrection spells explicitly state that the target must be willing, so the GM usually has an easy HandWave of "sorry, they're enjoying the afterlife too much to come back for your cause".

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** * In ''TabletopGame/DungeonsAndDragons'' 3.5, which is the [[SmallReferencePools default assumption]] when someone refers to tabletop games, the various resurrection spells explicitly state that the target must be willing, so the GM usually has an easy HandWave of "sorry, "Sorry, they're enjoying the afterlife too much to come back for your cause".
cause."



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* ''WebOriginal/KingDragonCanon'': Lysanderoth shoots Archebald during a cutscene, and the PlayerCharacter is upset for all the wrong reasons.
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[[folder: Web Comics ]]

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[[folder: Web Original]]
* ''WebOriginal/KingDragonCanon'': Lysanderoth shoots Archebald during a cutscene, and the PlayerCharacter is upset for all the wrong reasons.
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* ''WebVideo/TheKingDragonCanon'': Lysanderoth shoots Archebald during a cutscene, and the PlayerCharacter is upset for all the wrong reasons.
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\n* ''VideoGame/UntilDawn'':
** No matter the choices of the player in the prologue, [[spoiler: Beth and Hannah]]'s fates won't change. They will always [[spoiler: respectively, die and become a Wendigo]]. This is lampshaded by Dr Hill who says, "No one can change what happened last year. The past is beyond our control".
** Likewise, [[spoiler: The Stranger]] will be quickly killed and there is nothing the player can do to prevent it.
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Editing Tip 18: The articles aren't a chatroom. Do not put 'LOL' or emoticons in your edits.


** ''VideoGame/ResidentEvilCodeVeronica'' has a distinct NPC scenario. Steve, having mutated into a large green monster, can take any and all damage thrown at him by Claire without missing a beat. But he gets killed by a tentacle. A tentacle that had its end chopped off. [[FlatWhat Wut?]]

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** ''VideoGame/ResidentEvilCodeVeronica'' has a distinct NPC scenario. Steve, having mutated into a large green monster, can take any and all damage thrown at him by Claire without missing a beat. But he gets killed by a tentacle. A tentacle that had its end chopped off. [[FlatWhat Wut?]]What?]]

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* ''VideoGame/ResidentEvilCodeVeronica'' has a distinct NPC scenario. Steve, having mutated into a large green monster, can take any and all damage thrown at him by Claire without missing a beat. But he gets killed by a tentacle. A tentacle that had its end chopped off. [[FlatWhat Wut?]]
* The original ''ResidentEvil'' has poor Richard Aiken die, despite a HopeSpot being around in the form of finding a serum for him (he's poisoned). In the original game, you'll just get a radio if you give him the serum on time, while in the Gamecube remake, he'll live, but he'll either be killed by the snake Yawn (Jill's scenario) or a Neptune shark (Chris' scenario) shortly after. In the remake, having him die the latter way will net you his assault shotgun, however, so it's worth it to get him the serum.

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* ''Franchise/ResidentEvil'' series:
**
''VideoGame/ResidentEvilCodeVeronica'' has a distinct NPC scenario. Steve, having mutated into a large green monster, can take any and all damage thrown at him by Claire without missing a beat. But he gets killed by a tentacle. A tentacle that had its end chopped off. [[FlatWhat Wut?]]
* ** The original ''ResidentEvil'' ''VideoGame/ResidentEvil1'' has poor Richard Aiken die, despite a HopeSpot being around in the form of finding a serum for him (he's poisoned). In the original game, you'll just get a radio if you give him the serum on time, while in the Gamecube remake, he'll live, but he'll either be killed by the snake Yawn (Jill's scenario) or a Neptune shark (Chris' scenario) shortly after. In the remake, having him die the latter way will net you his assault shotgun, however, so it's worth it to get him the serum.
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* In ''VideoGame/RavenswordShadowlands'', the [[BigGood Archmage]] dies as a result of [[TheDragon Kavanaugh]] attacking him when he opens the portal to [[TheVeryDefinitelyFinalDungeon Shadowlands]].
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** In ''VideoGame/FireEmblemFates'', several characters who are playable on one route will be killed off on another route. The most notable deaths, however, are Gunter (thrown into a chasm to his apparent death pre-route split; he is discovered alive later in ''Conquest'' and ''Revelation'', but never rescued in ''Birthright''), Kaze (sacrifices himself to save you midway through ''Birthright'' if you don't have an A-rank support with him), and Scarlet (murdered midway through ''Revelation'' a mere two chapters after she joins you), who are all killed off despite being in your party at the time.

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* ''VideoGame/FireEmblemJugdral'', Sigurd, main character and Lord for the first half of the game dies on you at the end of a chapter. Along with his entire army except for one or two survivors. Fortunately, all the ladies left children behind to carry on the struggle. Two children each, in fact.
** And there's a [[JustifiedTrope justification]] as to why you couldn't use the Dead-raising "Valkyrie" Holy Stave-- when you get the wielder of the Staff, Claud, he says that it cannot raise those who have lost their Quintessence, which happens slowly over time, or could be stolen by special weapons... by time you get another Valkyrie wielder, the first gen characters have been dead far too long.
** In ''Sword of Flame'', Ninian (playable character) and Hector's brother Uther (NPC). We also have Eliwood's father Elbert and Matthew's love Leila (both NPC) who also suffer deaths without any chance to save them. Ironically, in ''Binding Blade'', we had Hector becoming the embodiment of PlotlineDeath.
*** Ninian got resurrected again though, and lived happily ever after, Athos was the true plotline death in that he apparently overdid it in the fight against the Dragon, regardless of whether or not you actually used him.
*** Also, Lord Helman (Lord Elbert's friend who gets stabbed by Ephidel, becoming the first victim of the Black Fang in the game)

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* ''VideoGame/FireEmblemJugdral'', In the ''Franchise/FireEmblem'' series:
** ''VideoGame/FireEmblemGenealogyOfTheHolyWar'',
Sigurd, main character and Lord for the first half of the game dies on you at the end of a chapter. Along with his entire army except for one or two survivors. Fortunately, all the ladies left children behind to carry on the struggle. Two children each, in fact.
** *** And there's a [[JustifiedTrope justification]] as to why you couldn't use the Dead-raising dead-raising "Valkyrie" Holy Stave-- Staff-- when you get the wielder of the Staff, Claud, he says that it cannot raise those who have lost their Quintessence, which happens slowly over time, or could be stolen by special weapons... by time you get another Valkyrie wielder, the first gen characters have been dead far too long.
** In ''Sword of Flame'', ''VideoGame/FireEmblemTheBlazingBlade'', Ninian (playable character) and Hector's brother Uther (NPC). We also have Eliwood's father Elbert and Matthew's love Leila (both NPC) [=NPCs=]) who also suffer deaths without any chance to save them. Ironically, in ''Binding Blade'', ''VideoGame/FireEmblemTheBindingBlade'', we had Hector becoming the embodiment of PlotlineDeath.
*** Ninian got gets resurrected again though, and lived lives happily ever after, after. Athos was is the true plotline death in that he apparently overdid overdoes it in the fight against the Dragon, regardless of whether or not you actually used him.
*** Also, Lord Helman (Lord Elbert's friend who gets stabbed by Ephidel, becoming the first victim of the Black Fang in the game)game).



** In ''[[VideoGame/FireEmblemTellius Path Of Radiance]]'', we have Greil and Rajaion.
*** In ''Radiant Dawn'' (for at least your first playthrough), Pelleas.
** In ''VideoGame/FireEmblemAkaneia'', your decoy in the fourth part of the Prologue, and Marth's parents. The sequel subverts the Decoy's death, as Frey (The canon decoy) shows up alive and kickin'.

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** In ''[[VideoGame/FireEmblemTellius Path Of Radiance]]'', ''VideoGame/FireEmblemPathOfRadiance'', we have Greil and Rajaion.
*** ** In ''Radiant Dawn'' ''VideoGame/FireEmblemRadiantDawn'' (for at least your first playthrough), Pelleas.
** In ''VideoGame/FireEmblemAkaneia'', ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Fire Emblem: Shadow Dragon]]'', your decoy in the fourth part of the Prologue, and Marth's parents. The sequel subverts the Decoy's decoy's death, as Frey (The (the canon decoy) shows up alive and kickin'.
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I want to cut the Main redirect.


* Made fun of in [[http://www.penny-arcade.com/comic/2014/01/22/commoditized this]] ''PennyArcade'' strip, as well.

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* Made fun of in [[http://www.penny-arcade.com/comic/2014/01/22/commoditized this]] ''PennyArcade'' ''Webcomic/PennyArcade'' strip, as well.
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* In ''VideoGame/JeanneDArc'', one would naturally expect the lead female to be burned at the stake. However, since Jeanne herself had already gone [=MIA=], and the French higher-ups made her childhood friend Liane pose as her for the remainder of the war... Although TeamPet Cuisses [[PowersAsPrograms inherits her stats]] via the Paragon's Armlet, Liane only comes back as a spirit to assist in a BattleInTheCenterOfTheMind against a demonic duplicate, and the player can recruit her ghost as a post-game bonus. Nevertheless, she remains legitimately dead to the plot, and Jeanne and Roger are last seen praying for her at the Chapel near Domremy.

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* In ''VideoGame/JeanneDArc'', one would naturally expect the lead female to be [[BurnTheWitch burned at the stake. stake]]. However, since Jeanne herself had already gone [=MIA=], [=MIA=] from a crossbow bolt into a river, and the French higher-ups made her childhood friend Liane [[ElCidPloy pose as her for the remainder of the war...war]]...[[KillTheCutie yeah]], Jeanne didn't take it well when she made it back after the fact. Although TeamPet Cuisses [[PowersAsPrograms inherits her stats]] via the Paragon's Armlet, Liane only comes back as a spirit to assist in a BattleInTheCenterOfTheMind against a demonic duplicate, and the player can recruit her ghost as a post-game bonus. Nevertheless, she remains legitimately dead to the plot, and Jeanne and Roger are last seen praying for her at the Chapel near Domremy.
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* ''VideoGame/{{Persona 5}}'' has a slightly more justifiable version. [[spoiler:Goro Akechi is killed by his father's cognition of him near the end of the seventh Palace. However, before he dies, he seals himself off with a huge steel door in order to protect the party. They can't use healing spells or items on him because they can't physically get to him.]]
** There's also [[spoiler:Kunikazu Okumura. The player won't mourn him, but his death causes a LOT of issues.]]
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* In ''VideoGame/MarvelUltimateAlliance'', you must choose between rescuing [[ComicBook/{{X-Men}} Nightcrawler or Phoenix]] from Mephisto's realm. Doesn't matter if you have enough players to attempt to TakeAThirdOption, it's a case of ButThouMust. [[spoiler:If Nightcrawler is chosen, Phoenix returns in the epilogue as Dark Phoenix. If Phoenix is chosen, Mystique kills Professor X.]]

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* In ''VideoGame/MarvelUltimateAlliance'', you must choose between rescuing [[ComicBook/{{X-Men}} [[ComicBook/XMen Nightcrawler or Phoenix]] from Mephisto's realm. Doesn't matter if you have enough players to attempt to TakeAThirdOption, it's a case of ButThouMust. [[spoiler:If Nightcrawler is chosen, Phoenix returns in the epilogue as Dark Phoenix. If Phoenix is chosen, Mystique kills Professor X.]]

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