History Main / PlaytheGameSkiptheStory

11th Jul '17 4:37:03 AM LucaEarlgrey
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* ''VideoGame/ShinMegamiTenseiIVApocalypse'' is criticized as having a weak story that basically says BothOrderAndChaosAreDangerous in a very strawman kind of way, and giving you [[spoiler:"force your ideas of bonds and friendship on everyone"]] and [[spoiler:kill everyone in a bid for godhood]] as "good" endings. Some players feel that the game isn't that bad if you ignore the story and focus on the game mechanics, lauded by many as perhaps the best a mainline ''SMT'' game can get.

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* ''VideoGame/ShinMegamiTenseiIVApocalypse'' is criticized as having a weak story that basically says BothOrderAndChaosAreDangerous in a very strawman kind of way, and giving you [[spoiler:"force your ideas of bonds and friendship on everyone"]] and [[spoiler:kill [[spoiler:"kill everyone in a bid for godhood]] godhood"]] as "good" endings. Some players feel that the game isn't that bad if you ignore the story and focus on the game mechanics, lauded by many as perhaps the best a mainline ''SMT'' game can get.
11th Jul '17 4:36:51 AM LucaEarlgrey
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* ''VideoGame/ShinMegamiTenseiIVApocalypse'' is criticized as having a weak story that basically says BothOrderAndChaosAreDangerous in a very strawman kind of way, and giving you [[spoiler:"force your ideas of bonds and friendship on everyone"]] and [[spoiler:kill everyone in a bid for godhood]] as "good" endings. Some players feel that the game isn't that bad if you ignore the story and focus on the game mechanics, lauded by many as perhaps the best a mainline ''SMT'' game can get.
9th Jul '17 8:35:50 AM nombretomado
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* ''VideoGame/CompanyOfHeroes'': It's WorldWarTwo. You can skip all the cutscenes and not have the experience change much. All you really need is the mission briefing.

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* ''VideoGame/CompanyOfHeroes'': It's WorldWarTwo.UsefulNotes/WorldWarII. You can skip all the cutscenes and not have the experience change much. All you really need is the mission briefing.
27th Jun '17 12:21:26 PM Nentuaby
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** The "Spike" {{Player Archetype|s}} in ''TabletopGame/MagicTheGathering'' is characterized as only caring about the cards as a tool for victory, with no regard for flavor, verse, or the overall story.

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** The "Spike" {{Player Archetype|s}} in ''TabletopGame/MagicTheGathering'' is characterized as only caring about the cards as a tool for victory, with no regard for flavor, verse, or the overall story. Contrary to the attitude some creators might take to this kind of mindset, though, including stuff to make the game interesting and flavorful for "Spike" is considered [[TropesAreNotBad just as important]] as keeping his less goal-oriented counterparts "Timmy" and "Johnny" engaged.
15th Jun '17 12:55:06 AM bt8257
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If the vast majority, or indeed, ''all'' of the story is [[AllThereInTheManual contained within the manual]], in "{{feelies}}" or other [[RevenueEnhancingDevices supplemental material]], then yeah, the company did waste its time writing it. Similarly, it really feels this way when plot information is detailed in optional content to reward exploration. Related to JustHereForGodzilla. Not to be confused with [[ShaggyDogStory that other kind of waste-of-time story]].

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If the vast majority, or indeed, ''all'' of the whole story is [[AllThereInTheManual contained within {{all there in the manual]], manual}}, in "{{feelies}}" or other [[RevenueEnhancingDevices supplemental material]], then yeah, the company did waste its time writing it. Similarly, it really feels this way when plot information is detailed in optional content to reward exploration. Related to JustHereForGodzilla. Not to be confused with [[ShaggyDogStory that other kind of waste-of-time story]].
3rd Jun '17 1:22:59 PM nombretomado
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** [[DigitalPiracy Pirated]] or otherwise compressed versions of this game usually cut out the ''Subspace Emissary'' cutscenes (among other things), so the game can fit on a single-layer disc. And since it's one of the most popular games for [[{{Wii}} the most pirated seventh generation console]], there's probably a lot of players who can't play the story even if they wanted to. This is the reason why MasahiroSakurai gave up on a story mode for the fourth installment.

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** [[DigitalPiracy Pirated]] or otherwise compressed versions of this game usually cut out the ''Subspace Emissary'' cutscenes (among other things), so the game can fit on a single-layer disc. And since it's one of the most popular games for [[{{Wii}} [[UsefulNotes/{{Wii}} the most pirated seventh generation console]], there's probably a lot of players who can't play the story even if they wanted to. This is the reason why MasahiroSakurai gave up on a story mode for the fourth installment.
14th May '17 10:34:12 AM nombretomado
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* Creator/BlizzardEntertainment. All their modern franchises (''VideoGame/{{Diablo}}'', ''Franchise/StarCraft'' and ''VideoGame/{{Warcraft}}'') do in fact have stories, and there are the hardcore "lore-fans" who spend time debating of them, but most players ignore them completely. All three franchises also have loads of [[AllThereInTheManual supplemental materials]]. It doesn't help that the ''VideoGame/WorldOfWarcraft'' plot is governed by the need to ultimately have almost every major character arbitrarily turn evil so the players can fight them. Of course, as a result, they became GenreSavvy enough to know they can get away with ClicheStorm plots (and trailers) and only a few Tropers on this site will actually notice. Most people got ''VideoGame/StarCraftII'' and leapt right into Multiplayer.

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* Creator/BlizzardEntertainment. All their modern franchises (''VideoGame/{{Diablo}}'', ''Franchise/StarCraft'' ''VideoGame/StarCraft'' and ''VideoGame/{{Warcraft}}'') do in fact have stories, and there are the hardcore "lore-fans" who spend time debating of them, but most players ignore them completely. All three franchises also have loads of [[AllThereInTheManual supplemental materials]]. It doesn't help that the ''VideoGame/WorldOfWarcraft'' plot is governed by the need to ultimately have almost every major character arbitrarily turn evil so the players can fight them. Of course, as a result, they became GenreSavvy enough to know they can get away with ClicheStorm plots (and trailers) and only a few Tropers on this site will actually notice. Most people got ''VideoGame/StarCraftII'' and leapt right into Multiplayer.
1st May '17 6:47:04 AM TheHeroHartmut
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* In spite of their attempts to build more in-depth stories and a large universe, most ''Franchise/TheLegendOfZelda'' games fall under this. Some ''Zelda'' fans tend to complain when "people talking" gets in the way of gameplay.

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* In spite of their attempts to build more in-depth stories and a large universe, most ''Franchise/TheLegendOfZelda'' games fall under this. Some ''Zelda'' fans tend to complain when "people talking" gets in the way of gameplay. Though, with the introduction of the ''Literature/HyruleHistoria'' and the revelation of {{Alternate Timeline}}s being in effect for the franchise as a whole, fans now argue amongst themselves about the storyline implications of this, such as where ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' fits into it.
22nd Apr '17 6:17:24 PM nombretomado
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* ''[[SuperMarioSunshine Sunshine]]'''s plot wasn't very elaborate, but kicked things off with a 5+ minute ''unskippable'' cutscene. Unlike the later scenes, the first one didn't feature [[NarmCharm Bowser hamming it up]] with his polarizing voice, either, making it much more likely for a player to leave the room and make a sandwich.

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* ''[[SuperMarioSunshine ''[[VideoGame/SuperMarioSunshine Sunshine]]'''s plot wasn't very elaborate, but kicked things off with a 5+ minute ''unskippable'' cutscene. Unlike the later scenes, the first one didn't feature [[NarmCharm Bowser hamming it up]] with his polarizing voice, either, making it much more likely for a player to leave the room and make a sandwich.
21st Apr '17 7:36:32 PM morenohijazo
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* ''{{Diablo}} franchise'':

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* ''{{Diablo}} ''VideoGame/{{Diablo}} franchise'':
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