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->Shadow Link data will be exchanged if you encounter other players who also have [[UsefulNotes/Nintendo3DS StreetPass]] activated for this software on their systems. Other players' data will appear as Shadow Link characters somewhere in your game. Talk to a Shadow Link character and you'll be able to challenge him to a battle!
-->--'''User Manual, ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'''''

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->Shadow ->''"Shadow Link data will be exchanged if you encounter other players who also have [[UsefulNotes/Nintendo3DS StreetPass]] activated for this software on their systems. Other players' data will appear as Shadow Link characters somewhere in your game. Talk to a Shadow Link character and you'll be able to challenge him to a battle!
battle!"''
-->--'''User Manual, ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'''''
Manual''', ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''
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** The 3DS games allow exchanging cards via [=StreetPass=], eliminating the need to go into a specific in-game mode to swap cards. Additionally, the player can choose one member of their guild to be shown on their card, showing off their stats, equipment, and skill build, and other players can recruit a copy of that character provided their guilds each have at least one guild member who has reached the featured character's level. If [=StreetPassing=] cards is not feasible, the player can convert their Guild Card into a QR code and scan other players' QR codes to get their Guild Cards.

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** The 3DS games allow exchanging cards via [=StreetPass=], eliminating the need to go into a specific in-game mode to swap cards. Additionally, the player can choose one member of their guild to be shown on their card, showing off their stats, equipment, and skill build, and other players can recruit a copy of that character provided their guilds each have at least one guild member who has reached the featured character's level.level, though the registered character cannot level up or change equipment. If [=StreetPassing=] cards is not feasible, the player can convert their Guild Card into a QR code and scan other players' QR codes to get their Guild Cards.

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* The ''VideoGame/EtrianOdyssey'' series has Guild Cards. A Guild Card summarizes the player's guild's information, including the current party, a short message to other players, how many enemies they've fought, which [[CosmeticAward emblems]] they've earned, etc. As for how it works from game to game:
** The DS games allow exchanging cards through a special sleep mode.
** The 3DS games allow exchanging cards via [=StreetPass=], eliminating the need to go into a specific in-game mode to swap cards. Additionally, the player can choose one member of their guild to be shown on their card, showing off their stats, equipment, and skill build, and other players can recruit a copy of that character provided their guilds each have at least one guild member who has reached the featured character's level. If [=StreetPassing=] cards is not feasible, the player can convert their Guild Card into a QR code and scan other players' QR codes to get their Guild Cards.
** ''Etrian Odyssey V: Beyond the Myth'' takes cards a step further by having cards' featured characters appear in certain field events, [[HeroOfAnotherStory immersing the player in the idea that their guild isn't the only one exploring the labyrinth]].
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* The UsefulNotes/Nintendo3DS has a feature known as [=StreetPass=], which lets you exchange player data when your 3DS's wireless features are switched on and comes within range of another [=StreetPass=]-enabled 3DS. (The 3DS doesn't have to be fully on--[=StreetPass=] will continue to run in Sleep Mode.) All [=3DSes=] come with software known as ''VideoGame/StreetPassMiiPlaza'', which lets you exchange player avatars known as Miis with other users and have received Miis partake in a number of games. 3DS games (though not all of them) can also exchange [=StreetPass=] data of their own. Doing so requires having some space on the exchanging users' SD cards for additional save data; this is what allows players to receive [=StreetPass=] data for their games regardless of whether those games are currently running.

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* The UsefulNotes/Nintendo3DS has a feature known as [=StreetPass=], which lets you exchange player data when your 3DS's wireless features are switched on and comes within range of another [=StreetPass=]-enabled 3DS. (The 3DS doesn't have to be fully on--[=StreetPass=] will continue to run in Sleep Mode.) All [=3DSes=] come with software known as ''VideoGame/StreetPassMiiPlaza'', which lets you exchange player avatars known as Miis with other users and have received Miis partake in a number of games. 3DS games (though not all of them) can also exchange [=StreetPass=] data of their own. Doing so requires having some space on the exchanging users' SD cards for additional save data; data -- this is what allows players to receive [=StreetPass=] data for their games regardless of whether those games are currently running.
running -- and only up to 12 games may be enabled for [=StreetPass=] at any one time.
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->Shadow Link data will be exchanged if you encounter other players who also have [[Nintendo3DS StreetPass]] activated for this software on their systems. Other players' data will appear as Shadow Link characters somewhere in your game. Talk to a Shadow Link character and you'll be able to challenge him to a battle!

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->Shadow Link data will be exchanged if you encounter other players who also have [[Nintendo3DS [[UsefulNotes/Nintendo3DS StreetPass]] activated for this software on their systems. Other players' data will appear as Shadow Link characters somewhere in your game. Talk to a Shadow Link character and you'll be able to challenge him to a battle!

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* In ''Videogame/NierAutomata'', if your character dies you can attach a message to the corpse for other players to come across. [[spoiler:In Ending E, you are helped out by other players for the final BulletHell segment and in the end you're given the option of offering to help other players by sacrificing your entire save data]].
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* ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has a feature where the streetpass[[note]]A feature where if the player has their 3DS in sleep mode with the wireless switched on, it can automatically share data with other [=3DSs=] which come within range.[[/note]] loads other players' profiles. These players can be fought as Shadow Links for an amount of money based on their difficulty (players can customise their Link's equipment and make battles with their shadow as easy [[VideoGameCrueltyPotential or hard]] as they like).

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* ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has a feature where the streetpass[[note]]A feature where if the player has their 3DS in sleep mode with the wireless switched on, it can automatically share data with other [=3DSs=] which come within range.[[/note]] [=StreetPass=] loads other players' profiles. These players can be fought as Shadow Links for an amount of money based on their difficulty (players can customise their Link's equipment and make battles with their shadow as easy [[VideoGameCrueltyPotential or hard]] as they like).

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* ''Creator/TellTaleGames'' does this where, at the end of an episode, you can see your choices recapped and see how many other players made the same choice(s) you did.
** ''VideoGame/DreamfallChapters'' also does this, though you can also view the balance symbol in-game when a choice comes out to see what percent of the playerbase chose what.



* Some versions of ''VideoGame/TheOregonTrail'' (for example, the Windows 95 version) allow you to encounter the tombstones of player characters that didn't make it to Oregon. The cause of the "Here lies andy, peperony and chease" MemeticMutation is that one of the most-pirated copies of the game had this line saved into it by the original uploader.

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* Some versions of ''VideoGame/TheOregonTrail'' (for example, the Windows 95 version) allow you to encounter the tombstones of player characters that didn't make it to Oregon. The cause of the "Here lies andy, peperony and chease" MemeticMutation is that one of the most-pirated copies of the game had this line saved into it by the original uploader.
uploader. Cue the swear words.




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* The conclusion of ''VideoGame/BravelyDefault'' has [[spoiler: various alternate worlds help defeat the FinalBoss - these worlds are actually those of your friends who also own the game.]]
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-->Shadow Link data will be exchanged if you encounter other players who also have [[Nintendo3DS StreetPass]] activated for this software on their systems. Other players' data will appear as Shadow Link characters somewhere in your game. Talk to a Shadow Link character and you'll be able to challenge him to a battle!

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-->Shadow ->Shadow Link data will be exchanged if you encounter other players who also have [[Nintendo3DS StreetPass]] activated for this software on their systems. Other players' data will appear as Shadow Link characters somewhere in your game. Talk to a Shadow Link character and you'll be able to challenge him to a battle!
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[[AC: Rhythm]]
* ''Videogame/{{Hatsune Miku Project|DIVA}} Mirai DX'' lets you use [=StreetPass=] to exchange Player Cards with others. A Player Card include the player's handle, a short tagline, a two-segment special title, the last Vocaloid they had selected and a player-chosen backdrop. Player Cards additionally can come with one custom dance, one player-composed song, and one random BGA comment. Having fellow ''Project Mirai DX'' players on your 3DS friends list will allow you to exchange Player Cards via Nintendo's [=SpotPass=] service with them without having to come within physical proximity of them. Regardless of how you obtained a particular Player Card, it will automatically be updated to the most current version whenever its corresponding player [=StreetPasses=] you, or occasionally via [=SpotPass=].
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* The UsefulNotes/Nintendo3DS has a feature known as [=StreetPass=], which lets you exchange player data when your 3DS's wireless features are switched on and comes within range of another [=StreetPass=]-enabled 3DS. All [=3DSes=] come with software known as ''VideoGame/StreetPassMiiPlaza'', which lets you exchange player avatars known as Miis with other users and have received Miis partake in a number of games. 3DS games (though not all of them) can also exchange [=StreetPass=] data of their own. Doing so requires having some space on the exchanging users' SD cards for additional save data; this is what allows players to receive [=StreetPass=] data for their games regardless of whether those games are currently running.

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* The UsefulNotes/Nintendo3DS has a feature known as [=StreetPass=], which lets you exchange player data when your 3DS's wireless features are switched on and comes within range of another [=StreetPass=]-enabled 3DS. (The 3DS doesn't have to be fully on--[=StreetPass=] will continue to run in Sleep Mode.) All [=3DSes=] come with software known as ''VideoGame/StreetPassMiiPlaza'', which lets you exchange player avatars known as Miis with other users and have received Miis partake in a number of games. 3DS games (though not all of them) can also exchange [=StreetPass=] data of their own. Doing so requires having some space on the exchanging users' SD cards for additional save data; this is what allows players to receive [=StreetPass=] data for their games regardless of whether those games are currently running.
Is there an issue? Send a MessageReason:
None


* The UsefulNotes/Nintendo3DS has a feature known as [=StreetPass=], which lets you exchange player data when your 3DS's wireless features are switched on and comes within range of another [=StreetPass=]-enabled 3DS. All [=3DSes=] come with software known as ''VideoGame/StreetPassMiiPlaza'', which lets you exchange player avatars known as Miis with other users and have received Miis partake in a number of games. 3DS games (though not all of them) can also exchange [=StreetPass=] data of their own; doing so requires having some space on the exchanging users' SD cards for additional save data; this is what allows players to receive [=StreetPass=] data for their games regardless of whether those games are currently launched.

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* The UsefulNotes/Nintendo3DS has a feature known as [=StreetPass=], which lets you exchange player data when your 3DS's wireless features are switched on and comes within range of another [=StreetPass=]-enabled 3DS. All [=3DSes=] come with software known as ''VideoGame/StreetPassMiiPlaza'', which lets you exchange player avatars known as Miis with other users and have received Miis partake in a number of games. 3DS games (though not all of them) can also exchange [=StreetPass=] data of their own; doing own. Doing so requires having some space on the exchanging users' SD cards for additional save data; this is what allows players to receive [=StreetPass=] data for their games regardless of whether those games are currently launched.
running.
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* The UsefulNotes/Nintendo3DS has a feature known as [=StreetPass=], which lets you exchange player data when your 3DS's wireless features are switched on and comes within range of another [=StreetPass=]-enabled 3DS. All [=3DSes=] come with software known as ''VideoGame/StreetPassMiiPlaza'', which lets you exchange player avatars known as Miis with other users and have received Miis partake in a number of games. 3DS games (though not all of them) can also exchange [=StreetPass=] data of their own; doing so requires having some space on the exchanging users' SD cards for additional save data.

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* The UsefulNotes/Nintendo3DS has a feature known as [=StreetPass=], which lets you exchange player data when your 3DS's wireless features are switched on and comes within range of another [=StreetPass=]-enabled 3DS. All [=3DSes=] come with software known as ''VideoGame/StreetPassMiiPlaza'', which lets you exchange player avatars known as Miis with other users and have received Miis partake in a number of games. 3DS games (though not all of them) can also exchange [=StreetPass=] data of their own; doing so requires having some space on the exchanging users' SD cards for additional save data.
data; this is what allows players to receive [=StreetPass=] data for their games regardless of whether those games are currently launched.
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* The UsefulNotes/Nintendo3DS has a feature known as [=StreetPass=], which lets you exchange player data when your 3DS's wireless features are switched on and comes within range of another [=StreetPass=]-enabled 3DS. All [=3DSes=] come with software known as ''VideoGame/StreetPassMiiPlaza'', which lets you exchange [[PlayerAvatar Miis]] with other users and have received Miis partake in a number of games. 3DS games (though not all of them) can also exchange [=StreetPass=] data of their own; doing so requires having some space on the exchanging users' SD cards for additional save data.

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* The UsefulNotes/Nintendo3DS has a feature known as [=StreetPass=], which lets you exchange player data when your 3DS's wireless features are switched on and comes within range of another [=StreetPass=]-enabled 3DS. All [=3DSes=] come with software known as ''VideoGame/StreetPassMiiPlaza'', which lets you exchange [[PlayerAvatar Miis]] player avatars known as Miis with other users and have received Miis partake in a number of games. 3DS games (though not all of them) can also exchange [=StreetPass=] data of their own; doing so requires having some space on the exchanging users' SD cards for additional save data.
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[[AC:Game Platforms]]
* The UsefulNotes/Nintendo3DS has a feature known as [=StreetPass=], which lets you exchange player data when your 3DS's wireless features are switched on and comes within range of another [=StreetPass=]-enabled 3DS. All [=3DSes=] come with software known as ''VideoGame/StreetPassMiiPlaza'', which lets you exchange [[PlayerAvatar Miis]] with other users and have received Miis partake in a number of games. 3DS games (though not all of them) can also exchange [=StreetPass=] data of their own; doing so requires having some space on the exchanging users' SD cards for additional save data.
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** Once you get a couple married and to have a child, you can either keep the child on the Island, making them a new Islander, or turn them into a Traveler who travels from player file to player file via [=StreetPass=]. Receiving Travelers lets you interact with them in ways similar to interacting with Islanders, such as feeding them, giving them baths, changing their hair color, and the like. Travelers on your Island only stay the day you receive them from your Port (which actually happens only when you check the Port, not immediately when you pick them up in [=StreetPass=]); the day after, they'll hang around the Port until they depart for another player's 3DS.

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** Once you get a couple married and to have a child, you can either keep the child on the Island, island, making them a new Islander, or turn them into a Traveler who travels from player file to player file via [=StreetPass=]. Receiving Travelers lets you interact with them in ways similar to interacting with Islanders, such as feeding them, giving them baths, changing their hair color, and the like. Travelers on your Island only stay the day you receive them from your Port (which actually happens only when you check the Port, not immediately when you pick them up in [=StreetPass=]); the day after, they'll hang around the Port until they depart for another player's 3DS.

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* ''VideoGame/TomodachiLife'':
** Upon unlocking the Import Shop, you'll be allowed to obtain one Import item that can be sent to other players in [=StreetPass=]. This is the only way to obtain Import items other than your own, other than special [=SpotPass=]-exclusive items.
** Once you get a couple married and to have a child, you can either keep the child on the Island, making them a new Islander, or turn them into a Traveler who travels from player file to player file via [=StreetPass=]. Receiving Travelers lets you interact with them in ways similar to interacting with Islanders, such as feeding them, giving them baths, changing their hair color, and the like. Travelers on your Island only stay the day you receive them from your Port (which actually happens only when you check the Port, not immediately when you pick them up in [=StreetPass=]); the day after, they'll hang around the Port until they depart for another player's 3DS.
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* ''VideoGame/MonsterHunter 4 Ultimate'' lets you use [=StreetPass=], local wireless rooms, and online rooms to exchange not only Guild Cards (which is also possible in ''3 Ultimate''), but also Guild Quests and Palicoes, saving the trouble of having to farm for the latter two. The catch is that any Guild Quests and Palicoes sent to other players will reset to the levels they were when the player who first got them earned them, so you can't just easily grab Level 140 Guild Quests and Level 30 Palicoes in this manner.

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* ''VideoGame/MonsterHunter 4 Ultimate'' lets you use [=StreetPass=], local wireless rooms, and online rooms to exchange not only Guild Cards (which is also possible in ''3 Ultimate''), but also Guild Quests and Palicoes, saving the trouble of having to farm for the latter two. The catch is that any Guild Quests and Palicoes sent to other players will reset to the levels they were when the player who first got them they were earned them, or scouted by the original player, so you can't just easily grab Level 140 Guild Quests and Level 30 Palicoes in this manner.
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* ''VideoGame/MonsterHunter 4 Ultimate'' lets you use [=StreetPass=], local wireless rooms, and online rooms to exchange not only Guild Cards (which is also possible in ''3 Ultimate''), but also Guild Quests and Palicoes, saving the trouble of having to farm for the latter two. The catch is that any Guild Quests and Palicoes sent to other players will reset to the levels they were when the player earned them, so you can't just easily grab Level 140 Guild Quests and Level 30 Palicoes in this manner.

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* ''VideoGame/MonsterHunter 4 Ultimate'' lets you use [=StreetPass=], local wireless rooms, and online rooms to exchange not only Guild Cards (which is also possible in ''3 Ultimate''), but also Guild Quests and Palicoes, saving the trouble of having to farm for the latter two. The catch is that any Guild Quests and Palicoes sent to other players will reset to the levels they were when the player who first got them earned them, so you can't just easily grab Level 140 Guild Quests and Level 30 Palicoes in this manner.
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* ''VideoGame/MonsterHunter 4 Ultimate'' lets you use [=StreetPass=], local wireless rooms, and online rooms to exchange not only Guild Cards (which is also possible in ''3 Ultimate''), but also Guild Quests and Palicoes, saving the trouble of having to farm for the latter two. The catch is that any Guild Quests and Palicoes sent to other players will reset to the levels they were when the player earned them, so you can't just easily grab Level 140 Guild Quests and Level 30 Palicoes in this manner.
Is there an issue? Send a MessageReason:
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* Some versions of ''VideoGame/TheOregonTrail'' (for example, the Windows 95 version) allow you to encounter the tombstones of player characters that didn't make it to Oregon.

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* Some versions of ''VideoGame/TheOregonTrail'' (for example, the Windows 95 version) allow you to encounter the tombstones of player characters that didn't make it to Oregon.
Oregon. The cause of the "Here lies andy, peperony and chease" MemeticMutation is that one of the most-pirated copies of the game had this line saved into it by the original uploader.
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[[AC: Strategy]]
* ''VideoGame/SupaRoboGakuen'' introduces this mechanic into the ''VideoGame/SuperRobotWars'' series, working pretty similar to the ''Franchise/{{Pokemon}}'' example above, though its usefulness is limited, as there is no OneGameForThePriceOfTwo in play.
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[[AC: Fighting Game]]
* ''Dragon Ball Z: Battle of Z'' applies this concept to the classic [[CombinedEnergyAttack Spirit Bomb]]. Sometimes after clearing a mission, the player will be prompted by Goku to share their energy; they then have one minute to tap a button and donate [[KiManipulation Ki]]. When the player uses the Spirit Bomb themselves, they receive some of the Ki donated by players from around the world. One can even pick a message of encouragement to send along with the Ki, such as "You can do it!" or "Here's my energy, just don't waste it!"

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* ''VideoGame/BloodstainedRitualOfTheNight'' included this feature as one of its kickstarter stretch goals, described as "asynchronous multiplayer", with the specific details of how players will be able to interact yet to be announced.

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* ''VideoGame/WatchDogs'' allows players to "hack" into other players' single-player campaigns to gain additional resources. In-game, the player being hacked experiences it as [[PlayerCharacter Pearce]] being tracked by hostile surveillance cameras.

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* ''VideoGame/WatchDogs'' allows players to "hack" into other players' single-player campaigns to gain additional resources. In-game, the player being hacked experiences it as [[PlayerCharacter Pearce]] being tracked by hostile surveillance cameras.
rival "fixers". The intruding player is given a random NPC model in the host's game, but can be unmasked if they're scanned.
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[[AC: Racing]]
* The ''VideoGame/MarioKart'' games have allowed players to share Ghost data for Time Trials since ''Super Circuit'', although it wasn't until ''Wii'' that players could do so over the internet rather than in person.
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* ''VideoGame/AnimalCrossing: New Leaf'' has this in two flavors. First, using the 3DS' [=StreetPass=] system to find other ''New Leaf'' players allows you to access a model of their home in the Happy Home Academy Showcase, which you can go to and buy furniture you like (albeit at a steep markup). Second, the Dream Suite allows you to access dream versions of other players' towns over the Internet. Since it's AllJustADream, you can't take any items with you, but you can get new patterns by talking to Wendell in the dream.
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-->Shadow Link data will be exchanged if you encounter other players who also have [=StreetPass=] activated for this software on their systems. Other players' data will appear as Shadow Link characters somewhere in your game. Talk to a Shadow Link character and you'll be able to challenge him to a battle!

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-->Shadow Link data will be exchanged if you encounter other players who also have [=StreetPass=] [[Nintendo3DS StreetPass]] activated for this software on their systems. Other players' data will appear as Shadow Link characters somewhere in your game. Talk to a Shadow Link character and you'll be able to challenge him to a battle!
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* In ''VideoGame/{{Spore}}'', all of the creatures, spaceships and other content a given player generates can be uploaded to "Sporepedia" and downloaded into another player's game. The result being that Sporepedia has well over 100,000 times the amount of content the game had when it shipped.

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* In ''VideoGame/{{Spore}}'', all of the creatures, spaceships and other content a given player generates can be uploaded to "Sporepedia" and downloaded into another player's game. The result being that Sporepedia has well over 100,000 times the amount of content the game had when it shipped. The creators of the game referred to it as a "massively single-player" game for this reason.

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-->Shadow Link data will be exchanged if you encounter other players who also have [=StreetPass=] activated for this software on their systems. Other players' data will appear as Shadow Link characters somewhere in your game. Talk to a Shadow Link character and you'll be able to challenge him to a battle!
-->--'''User Manual, ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'''''

This trope lies in between a single player and multiplayer game. Rather than allowing players to [[CompetitiveMultiplayer compete]] or [[CoOpMultiplayer cooperate]] directly, the game uses a system where another player's game data is used to influence the game. This can range from [[PlayerGeneratedEconomy trading items and equipment]] between players (or characters; this is a mainstay of {{mons}} series) to outright having a customisable PlayerCharacter cameoing as an {{NPC}}.

While this was possible on older games (the ability to share saves on a PC game has always been a given), online games (and improvements in technology which allow for easier localised data sharing) have made this much more popular. It's especially attractive to a developer who wants to add online features without ending up with a MisbegottenMultiplayerMode or needs a means of linking OneGameForThePriceOfTwo.

Games in the {{Roguelike}} genre often have a feature called "bones" files, which store the saves of dead characters so their grave (and/or [[EverythingTryingToKillYou angry ghost]]) can make an appearance. Another variation is an odd sort of DropInDropOutMultiplayer where only the host plays normally, and everyone else simply helps or hinders them indirectly (e.g. by being able to attack them or fight with them with the limitations of an {{NPC}}, or simply observing) while keeping their single player campaigns separate.

Compare PreviousPlayerCharacterCameo, MetaMultiplayer (where players are still able to compete in a single player game) and OldSaveBonus (when a player can import data from one game to another). Can be a SocializationBonus.
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!!Examples:

[[AC: Action/Adventure]]
* ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has a feature where the streetpass[[note]]A feature where if the player has their 3DS in sleep mode with the wireless switched on, it can automatically share data with other [=3DSs=] which come within range.[[/note]] loads other players' profiles. These players can be fought as Shadow Links for an amount of money based on their difficulty (players can customise their Link's equipment and make battles with their shadow as easy [[VideoGameCrueltyPotential or hard]] as they like).
* ''Videogame/GodEaterBurst'' features "Avatar Cards" which you can exchange with other players, allowing them to use your PlayerCharacter as a {{NPC}} teammate and vice versa. The character's [[EquipmentBasedProgression equipment]] is dependent on what the character had on his/her person when the card was given. The sequel improves on this by letting you edit the cards' equipment before giving them away.
* Subverted in ''VideoGame/{{Journey}}'': The glowing symbols that can be seen floating above the environments ''look'' like previous players' souls/symbols [[spoiler:returning to the beginning from the top of the mountain, as happens to your own at the end of the game]], especially since other players can actually accompany you if you play online, but careful observation reveals that those symbols are always the same and are essentially static features of the respective levels.

[[AC: Edutainment]]
* Some versions of ''VideoGame/TheOregonTrail'' (for example, the Windows 95 version) allow you to encounter the tombstones of player characters that didn't make it to Oregon.

[[AC: Roguelike]]
* ''VideoGame/NetHack'''s bones files allow you to loot the dead character in question's corpse. Just remember that the cause of their death still tends to be around.
* The roguelike ''{{VideoGame/Omega}}'' allowed high-scoring player characters to achieve certain positions, such as becoming head of the various guilds, or Duke of Rampart. The relevant nonplayer characters would then be renamed after the ranking players in successive games. On a single-player system this became somewhat confusing, since all the [=NPCs=] would end up with your own name.

[[AC: RPG]]
* The ''Franchise/{{Pokemon}}'' series was built on the idea of players being able to trade their {{mons}} between each other. Each iteration of the game even comes in multiple versions, with exclusive Pokemon, to encourage trading.
* The online component of ''VideoGame/DarkSouls'' (and to a lesser degree, its [[SpiritualSuccessor predecessor]] ''VideoGame/DemonsSouls'') allows players to leave each other notes and also leaves blood stains to show where other players have died. There is also a more direct co-op element, which allows players to join one another's games during boss fights or "invade" their game and kill them.
* ''VideoGame/{{Persona 4}}: [[UpdatedRerelease Golden]]'' added a feature (to take advantage of the PS Vita's wifi/3G capabilities) where the player could call for help while in dungeons and gets healed based on the number of players who respond. The game also lets players write a short message (from a few specific phrases, presumably so they could be easily translated and avoid {{griefing}}), which is stored in anyone they aid's log.
* In ''VideoGame/DragonsDogma'', your pawn (a fully customizable follower of your character) can be used by anyone in the pawn community. While with another player, your pawn will gain gifts from the other player, rift crystals, and quest experience from the quests they went on while away. You can also hire other's pawns and have them travel with you on your quests.

[[AC: Sandbox]]
* ''VideoGame/WatchDogs'' allows players to "hack" into other players' single-player campaigns to gain additional resources. In-game, the player being hacked experiences it as [[PlayerCharacter Pearce]] being tracked by hostile surveillance cameras.

[[AC: Simulation]]
* Every game in the ''VideoGame/{{Creatures}}'' series has allowed players to save and share Norns with one another.
* In ''VideoGame/{{Spore}}'', all of the creatures, spaceships and other content a given player generates can be uploaded to "Sporepedia" and downloaded into another player's game. The result being that Sporepedia has well over 100,000 times the amount of content the game had when it shipped.
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