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* ''VideoGame/UltimaIII'' was the first in the series to feature a PlayerParty, and it had a had a headcount limit of four.
* All ''VideoGame/MightAndMagic'' installments since ''VI'' (except ''VIII'') featured four-person player-created parties.




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* ''VideoGame/MightAndMagic VIII'' is a rare WesternRPG example, being the only game with a five-head party limit in the series.


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* The ''VideoGame/{{Wizardry}}'' series is probably the UrExample of six-person parties in video games: all installments except the fourth (where you played the EvilOverlord) and the eighth (see below) had fully player-created parties of six, which could be [[OldSaveBonus imported from game to game]] (with a notable break between ''V'' and ''VI'').
* The first five ''VideoGame/MightAndMagic'' games, similarly to ''Wizardry'', let the player create entire a six-character party and, from part two onwards, additional characters who could be swapped in in the inns and played LazyBackup otherwise. Part two also let the player supplement the party with two hirelings, technically bumping the headcount up to eight.
* The first ''[[VideoGame/TheBardsTaleTrilogy Bard's Tale]]'' also let the players create six-person parties, although the limit was increased in later installments.


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* ''[[VideoGame/TheBardsTaleTrilogy The Bard's Tale]]'' games from part two onwards had seven slots in the party.


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* The ''VideoGame/{{Wizardry}} 8'', the final installment of the series, had eight party member slots in total.
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* ''Videogame/PAYDAYTheHeist'' is meant for four-player online co-op, but the offline play lets the player choose one member of the eponymous Payday gang and play him, while the other three are controlled by the AI.

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* ''Videogame/PAYDAYTheHeist'' is and ''Videogame/{{PAYDAY 2}}'' are meant for four-player online co-op, but the offline play lets the player choose one member of the eponymous Payday gang and play him, while the other three are controlled by the AI.



* ''VideoGame/FinalFantasyTactics'': allows you to field up to five characters in any battle (in story battles, you CantDropTheHero and there may be other restrictions in play) and you can have up to 16 (24 in the PSP port) total characters in your roster.

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* ''VideoGame/FinalFantasyTactics'': ''VideoGame/FinalFantasyTactics'' allows you to field up to five characters in any battle (in story battles, you CantDropTheHero and there may be other restrictions in play) and you can have up to 16 (24 in the PSP port) total characters in your roster.



* The ''VideoGame/EyeOfTheBeholder'' series put an unusual spin on this: at the start of each game, you can create a party of four customizable [=PCs=], but the actual limit is six, as you can additionaly recruit up to two predefinied [=NPCs=] you meet on your adventures.

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* The ''VideoGame/EyeOfTheBeholder'' series put an unusual spin on this: at the start of each game, you can create a party of four customizable [=PCs=], but the actual limit is six, as you can additionaly additionally recruit up to two predefinied [=NPCs=] you meet on your adventures.
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* All (but one) of the ''WildArms'' games only allow 3 people on a team, but the first game only had the three playable. The remake adds people who [[GuestStarPartyMember join for a time]], and can later be permanently added to your team late game.

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* All (but one) of the ''WildArms'' ''Videogame/WildArms'' games only allow 3 three people on a team, but the first game only had the three playable. The remake adds people who [[GuestStarPartyMember join for a time]], and can later be permanently added to your team late game.
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* All (but one) of the ''WildArms'' games only allow 3 people on a team, but the first game only had the three playable. The remake adds people who [[GuestStarPartyMember join for a time]], and can later be permanently added to your team late game.
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* ''VideoGame/{{Journey}}'' can be played solo offline, but the default online mode is a two-player online co-op, where you're dynamically matched with another PSN player currently at roughly the same stage of the journey. If you walk too far apart, you will be matched with another player, identifiable only by their different symbol.
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Another rare template, mostly existing as a middle ground between Four and Six Heroes.

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Another rare template, mostly existing as a middle ground between Four and Six Heroes.
This template is popular in {{Eastern RPG}}s (not so much in the West) and, indeed, seems to be the highest party cap in this sub-genre.



This is a classic RolePlayingGame party, owing to the fact that six players is the optimal table size for a TabletopRPG module.

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This is a classic RolePlayingGame WesternRPG party, owing to the fact that six players is the optimal table size for a TabletopRPG module.
''TabletopGame/DungeonsAndDragons'' table.
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* The Infinity Engine games--''VideoGame/BaldursGate'', ''VideoGame/PlanescapeTorment'', ''VideoGame/IcewindDale''--all allowed up to six characters in the party, being straight-up implementations of the ''TabletopGame/DungeonsAndDragons'' ruleset. ''IWD'' even lacked a designated "main" player character, allowing you to create an entire party from scratch.

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* The Infinity Engine games--''VideoGame/BaldursGate'', ''VideoGame/PlanescapeTorment'', and ''VideoGame/IcewindDale''--all allowed up to six characters in the party, being straight-up implementations of the ''TabletopGame/DungeonsAndDragons'' ruleset. ''IWD'' even lacked a designated "main" player character, allowing you to create an entire party from scratch.

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* The original ''VideoGame/DungeonSiege'' allows the player to have up to eight characters in their party (including the customized PC). Alternatively, some party slots can be filled with (literal) packmules for increased inventory space.




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* Similarly to ''Wasteland'', ''VideoGame/TheTempleOfElementalEvil'' lets the player create up to five custom characters, who are optionally joined by up to three NPC followers.
* The original ''VideoGame/DungeonSiege'' allows the player to have up to eight characters in their party (including the customized PC). Alternatively, some party slots can be filled with (literal) packmules for increased inventory space.
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* The ''VideoGame/EyeOfTheBeholder'' series put an unusual spin on this: at the start of each game, you can create a party of four customizable [=PCs=], but the actual limit is six, as you can recruit up to two predefinied [=NPCs=] found on your adventures.

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* The ''VideoGame/EyeOfTheBeholder'' series put an unusual spin on this: at the start of each game, you can create a party of four customizable [=PCs=], but the actual limit is six, as you can additionaly recruit up to two predefinied [=NPCs=] found you meet on your adventures.
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* The ''VideoGame/EyeOfTheBeholder'' series put an unusual spin on this: at the start of each game, you can create a party of four customizable [=PCs=], but the actual limit is six, as you can recruit up to two predefinied [=NPCs=] found on your adventures.
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* The ''VideoGame/EtrianOdyssey'' series lets you have up to five PlayerCharacters in your active party at a time. In ''[=EO4=]'', though, you could fill the sixth slot with a GuestStarPartyMember on certain occasions.

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* The ''VideoGame/EtrianOdyssey'' series lets you have up to five PlayerCharacters in your active party at a time. In ''[=EO4=]'', though, you could fill the The third game had a sixth slot with a GuestStarPartyMember on that could be filled by certain occasions.
skills, such as the Wildling's SummonMagic or the Ninja's [[DoppelgangerAttack Bunshin]], while in the fourth it was reserved for the occasional GuestStarPartyMember.
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* All of the VideoGame/GoldBox games (''Pool of Radiance'', ''Savage Frontier'', ''Champions of Krynn'', etc., etc.) had the same PlayerParty mechanics and limited its size to six heads, although some games featured an additional NPC GuestStarPartyMember, technically bumping the party size up to seven.

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* All of the VideoGame/GoldBox games (''Pool of Radiance'', ''Savage Frontier'', ''Champions of Krynn'', etc., etc.) had the same PlayerParty mechanics and limited its size the party to six heads, although some games tops. Some games, however, featured an additional NPC GuestStarPartyMember, technically bumping the party size up to seven.
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* All of the VideoGame/GoldBox games (''Pool of Radiance'', ''Savage Frontier'', ''Champions of Krynn'', etc., etc.) had the same PlayerParty mechanics and limited its size to six heads, although some games featured an additional NPC GuestStarPartyMember, technically bumping the party size up to seven.
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Compare FactionCalculus.
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[[AC:Turn-Based Tactics]]

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[[AC:Turn-Based Tactics]][[AC:Strategy Game]]




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* Similarly, ''VideoGame/RepublicTheRevolution'' limits your party size (that is, ''political'' party, not just PlayerParty) to four functionaries in the first city, five in the second, and six in the third and last one. Plus, one of them is [[CantDroptheHero always the slightly customizable main character]].
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* [[NonPlayerCompanion Predefined NPCs]] become the majority in the party, so the finer "1+???" distinctions are no longer relevant. Still, CantDropTheHero and WeCannotGoOnWithoutYou will often apply to the "main" PlayerCharacter, while the two NPC companions will be interchangeable.

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* [[NonPlayerCompanion Predefined NPCs]] become the majority in the party, so the finer "1+???" distinctions are no longer relevant. Still, CantDropTheHero and WeCannotGoOnWithoutYou will often apply to the "main" PlayerCharacter, while the two NPC companions will be interchangeable.
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* ''VideoGame/BeyondDivinity'' had two pre-defined protagonists bound to each other by a PsychicLink. ''VideoGame/DivinityOriginalSin'' revisits the idea by having two [[FeaturelessProtagonist fully customizable player characters]], whom the player can control together or individually and switch at will (plus, each protagonist can get a hireling or a summoned monster, technically bringing the party size up to four).

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* ''VideoGame/BeyondDivinity'' had two pre-defined protagonists bound to each other by a PsychicLink. ''VideoGame/DivinityOriginalSin'' revisits the idea by having two [[FeaturelessProtagonist fully customizable player characters]], whom the player can control together or individually and switch at will (plus, each protagonist can get a hireling or a summoned monster, companion, technically bringing the party size up to four).
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* The party in ''VideoGame/{{Wasteland 2}}'' has room for four [[FeaturelessProtagonist custom player characters]] and three [=NPCs=].

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* The party in ''VideoGame/{{Wasteland}}'' and ''VideoGame/{{Wasteland 2}}'' has room for four [[FeaturelessProtagonist custom player characters]] and three [=NPCs=].
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* In ''VideoGame/{{Nox}}'', you always control Jack and that's about it. At predetermined points of the story, various characters follow him around but you can neither control, nor equip them in any way.
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* The ''Franchise/MassEffect'' series likewise allows two party members to follow Shepard. The first game even expects the player to compliment Shepard's [[FighterMageThief firepower, biotic, or tech]] strength with appropriate companions.

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* The ''Franchise/MassEffect'' series likewise allows two party members to follow Shepard. The first game even expects the player to compliment complement Shepard's [[FighterMageThief firepower, biotic, or tech]] strength focus with appropriate appropriately specialized companions.
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* ''VideoGame/AceCombatZeroTheBelkanWar'' and ''VideoGame/AceCombat6FiresOfLiberation'' give their protagonists a single wingman each who can be given orders and, in the latter game, equipped with better planes.
* ''VideoGame/{{Drakan}}'' is a rare example with a non-human NonPlayerCompanion: while you control the Lone Heroine Rynn throughout the game, she is accompanied by a dragon named Arokh who is essential to beating the game but cannot follow Rynn into dungeons.

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* ''VideoGame/AceCombatZeroTheBelkanWar'' and ''VideoGame/AceCombat6FiresOfLiberation'' give their protagonists a single plot-relevant wingman each who can be given orders and, in the latter game, equipped with better planes.
* ''VideoGame/{{Drakan}}'' is a rare example with a non-human non-humanoid NonPlayerCompanion: while you control the Lone Heroine Rynn throughout the game, she is accompanied by a dragon named Arokh who is essential to beating the game but cannot follow Rynn into dungeons.
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* The original ''VideoGame/DungeonSiege'' allows the player to have up to eight characters in their party (including the customized PC). Alternatively, some party slots can be replaced with a (literal) packmule for increased inventory space.

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* The original ''VideoGame/DungeonSiege'' allows the player to have up to eight characters in their party (including the customized PC). Alternatively, some party slots can be replaced filled with a (literal) packmule packmules for increased inventory space.
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* The original ''VideoGame/DungeonSiege'' allows the player to have up to eight characters in their party (including the customized PC). Alternatively, some party slots can be replaced with a (literal) packmule for increased inventory space.
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* ''VideoGame/LightningReturnsFinalFantasyXIII'' is a rare ''Final Fantasy'' title with just one playable character (namely, the eponymous Lightning).

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* ''VideoGame/DragonQuestI'' had one lone character. Luckily the enemies only ever decided to attack you one at a time as well.




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* Ragnar's and Taloon's chapter in ''VideoGame/DragonQuestIV'' had them going solo, but Ragnar could enlist a Healslime to assist him and Taloon could hire mercenaries to join him temporarily.



* ''VideoGame/MegaManX7'' and ''[[VideoGame/MegaManX8 X8]]'' allows you to take two of the player characters together, but only one can be controlled at a time, while the others will come in if you switch them. ''X7'' has the LazyBackup problem (dying will make you lose a life, even with your ally still up), while ''X8'' fixed it (the downed character will be switched automatically and recover some of the lost health).

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* ''VideoGame/MegaManX7'' Meena and ''[[VideoGame/MegaManX8 X8]]'' allows you to take two of the player characters together, but only one can be controlled at a time, while the others will come Maya's chapter in if you switch them. ''X7'' has the LazyBackup problem (dying will make you lose a life, even with your ally still up), while ''X8'' fixed it (the downed character will be switched automatically and recover some of the lost health).
''VideoGame/DragonQuestIV''.



[[AC:Platform Game]]
* ''VideoGame/MegaManX7'' and ''[[VideoGame/MegaManX8 X8]]'' allows you to take two of the player characters together, but only one can be controlled at a time, while the others will come in if you switch them. ''X7'' has the LazyBackup problem (dying will make you lose a life, even with your ally still up), while ''X8'' fixed it (the downed character will be switched automatically and recover some of the lost health).




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* ''VideoGame/DragonQuest'' series:
** ''VideoGame/DragonQuestII'' upped the party from the original to three.
** ''VideoGame/DragonQuestIV'' in Alena's chapter.
** ''VideoGame/DragonQuestV'' allowed you to build a large pool of party members by introducing the ability to recruit monsters, but you could only use three at a time in battle, oddly lower than what you could field in the previous two games. The remakes of the game bumped the party size to four however.
** ''Videogame/DragonQuestMonsters''.




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* The standard in most ''VideoGame/DragonQuest'' games. Used in ''VideoGame/DragonQuestIII'', ''VideoGame/DragonQuestIV'' (starting with the Hero's chapter), ''VideoGame/DragonQuestV'' (only in the remakes), ''VideoGame/DragonQuestVI'', ''VideoGame/DragonQuestVII'', ''VideoGame/DragonQuestVIII'' and ''VideoGame/DragonQuestIX''.

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* ''VideoGame/TheElderScrollsIVOblivion'' and ''VideoGame/{{Skyrim}}'' allowed the player to bring hirelings along, mostly as rewards for advancing faction-specific storylines, but ''Skyrim'' also lets you hire mercenaries with gold.

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* ''VideoGame/TheElderScrollsIVOblivion'' and ''VideoGame/{{Skyrim}}'' ''VideoGame/TheElderScrollsVSkyrim'' allowed the player to bring hirelings along, mostly as rewards for advancing faction-specific storylines, but ''Skyrim'' also lets you hire mercenaries with gold.
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A special category where the player has no immediate in-game avatar. The vast majority of strategy games with a NonEntityGeneral fall here, even though they allow you to field and controls dozens to hundreds, even thousands of units--but their plot significance is often negligible.

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A special category where the player has no immediate in-game avatar. The vast majority of strategy games with a NonEntityGeneral fall here, even here. Even though they allow you to field and controls dozens to hundreds, even thousands of units--but units, their plot significance is often negligible.
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* ''VideoGame/FinalFantasyTactics'': allows you to field up to five characters in any battle (in story battles, you CantDropTheHero and there may be other restrictions in play) and you can have up to 16 (24 in the PSP port) total characters in your roster.
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The player controls a single PlayerCharacter (or at least [[AndNowForSomeoneCompletelyDifferent one at a time]]), and that's it. This template is extremely common in shooter, hack-n-slash, fighting, roguelike, and adventure games, as well as in more story- or sandbox-oriented [=RPGs=]. It also includes games where the PC is given assistants upon reaching certain plot points but cannot control them in any way, including whether and when they leave.

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The player controls a single PlayerCharacter (or at least [[AndNowForSomeoneCompletelyDifferent one at a time]]), and that's it. This template is extremely common in shooter, shooter (the FirstPersonShooter in particular), hack-n-slash, fighting, roguelike, SurvivalHorror, and adventure games, as well as in more story- or sandbox-oriented [=RPGs=]. It also includes games where the PC is given assistants upon reaching certain plot points but cannot control them in any way, including whether and when they leave.
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This is the video game-specific variation of the CastCalculus. In many games, the player controls a single PlayerCharacter at any time and often throughout the entire game. Others give you an AI-controlled NonPlayerCompanion, while certain genres offer multiple companions to make up an entire PlayerParty. This page categorizes individual [[ArbitraryHeadcountLimit maximum party sizes]] and which tropes are associated with them.
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!!Lone Gunmen (1-2)
This category encompasses games with just one--at most, two--{{Player Character}}s, plus optional cohorts.

!!!1 - Lone Hero
The player controls a single PlayerCharacter (or at least [[AndNowForSomeoneCompletelyDifferent one at a time]]), and that's it. This template is extremely common in shooter, hack-n-slash, fighting, roguelike, and adventure games, as well as in more story- or sandbox-oriented [=RPGs=]. It also includes games where the PC is given assistants upon reaching certain plot points but cannot control them in any way, including whether and when they leave.

[[AC:Role-Playing Game]]
* The original ''VideoGame/{{Diablo}}'' followed a lone hero (in the single-player mode) descending into the depths of hell, though later canon established that [[MergingTheBranches all three playable characters]] fought their way to Diablo.
* ''Franchise/TheElderScrolls'' series let you roam on your own in ''[[VideoGame/TheElderScrollsArena Arena]]'', ''VideoGame/{{Daggerfall}}'', and ''VideoGame/{{Morrowind}}''. Sometimes, characters would follow you, but in ''Daggerfall'', they were just icons in the top-left corner of the screen, while in ''Morrowind'', they tended to [[ArtificialStupidity get lost or meet untimely and messy ends]].
* In ''VideoGame/TheWitcher'', you control Geralt the eponymous witcher. In certain levels, several [=NPCs=] will follow him around and fight enemies together with him, but otherwise he is on his own.

[[AC:Simulation Game]]
* The PC of ''VideoGame/AceCombat04ShatteredSkies'' conspicuously flies without a {{wingman}}, becoming a [[OneManArmy one-man equivalent of an airforce]].

!!!1+x - Lone Hero and Optional Cohorts
A subtype of "Lone Hero", in this template, the PlayerCharacter is fully expected to complete the whole game alone, but can also request assistance from an NPC or two. The player's control over them often boils down to telling them when to follow or to leave. This also includes games where SummonMagic can be used to conjure up functional monster/animal companions.

[[AC:Role-Playing Game]]
* ''VideoGame/{{Fallout|1}}'' and ''VideoGame/{{Fallout 2}}'' let their player characters hire help at certain points but they were fully expected to finish the game on their own.
* ''VideoGame/DiabloII'' lets the player hire a human AttackDrone of one of four available types (archer, paladin, mage, barbarian) and even outfit them with better weapons, but this is a mostly optional feature, especially for classes that specialize in summoning/necromancy.
* ''VideoGame/TheElderScrollsIVOblivion'' and ''VideoGame/{{Skyrim}}'' allowed the player to bring hirelings along, mostly as rewards for advancing faction-specific storylines, but ''Skyrim'' also lets you hire mercenaries with gold.
* The ''VideoGame/{{Shadowrun}}'' games for SNES and Genesis start off with a lone hero but include the option to hire up to two other runners to make a party.
* The Russian RPG ''VideoGame/GoldenLand'' revolves around a single hero who is occasionally joined by story-relevant [=NPCs=] and can hire two cohorts (a Norse ActionGirl and a bogatyr-for-hire at the local inn).

[[AC:Platform Game]]
* Some games in the ''Franchise/{{Kirby}}'' series let Kirby summon a helper character who can be controlled by the computer or a second player. ''[[VideoGame/KirbyAndTheAmazingMirror Amazing Mirror]]'' always has four Kirbys running around, usually doing their own thing unless a player calls everyone to one location. Most of these games feature obstacles required for HundredPercentCompletion that Kirby can't overcome alone, but there are ways to get the AI to cooperate so that a second player is never required.

[[AC:Simulation Game]]
* In ''VideoGame/AirCombat'', you could hire wingmen for a particular mission but they were borderline useless for the money they demanded (you couldn't even control them beyond giving a single order for the entire mission) and they were only there for one mission, anyway.

!!!2 - Two Heroes
A rarer variation with two essential and fully controllable {{Player Character}}s, who fill in TheProtagonist and {{Deuteragonist}} roles and the player either controls them both or can switch control at any time. This setup lends itself well to CoOpMultiplayer, with one player taking control over the one of the [=PCs=].

[[AC:Role-Playing Game]]
* ''VideoGame/{{Darkstone}}'' (at least, the PC version) lets the player control two characters at the same time and switch between them at will.
* ''VideoGame/BeyondDivinity'' had two pre-defined protagonists bound to each other by a PsychicLink. ''VideoGame/DivinityOriginalSin'' revisits the idea by having two [[FeaturelessProtagonist fully customizable player characters]], whom the player can control together or individually and switch at will (plus, each protagonist can get a hireling or a summoned monster, technically bringing the party size up to four).
* ''VideoGame/FinalFantasyXIII2'' stars Serah Farron and Noell Kreiss as required party members (except in {{Solo Sequence}}s), with the third combat party slot filled in by a summoned monster.
* ''VideoGame/MegaManX7'' and ''[[VideoGame/MegaManX8 X8]]'' allows you to take two of the player characters together, but only one can be controlled at a time, while the others will come in if you switch them. ''X7'' has the LazyBackup problem (dying will make you lose a life, even with your ally still up), while ''X8'' fixed it (the downed character will be switched automatically and recover some of the lost health).

[[AC:Fighting Game]]
* ''VideoGame/XMenVsStreetFighter'', ''VideoGame/MarvelSuperHeroesVsStreetFighter'', ''VideoGame/MarvelVsCapcom1'', and ''VideoGame/TatsunokoVsCapcom'' let you play as two characters who can be switched freely. It has the same recovery system as ''X8'' above. ''Marvel vs. Capcom 1'' also has the special "{{Assist Character}}s" that you can unlock and equip to help during combos or defend yourself.

[[AC:Shooter Game]]
* ''VideoGame/DeadSpace3'' has Isaac get a new ally John Carver. The game is programmed to make him what amounts to an optional second player, active only if someone else has picked up that second controller (in another networked Xbox). The game had dynamic difficulty for when the second player shows up or leaves. And apparently hallucinations visible only on John's screen, to make gameplay different.
* ''VideoGame/CallOfJuarezBoundInBlood'' is a weird example, falling somewhere between here and 1+1: you can choose to play either as Thomas or as Ray--but only between missions, not during them, while whoever you didn't pick follows you as a NonPlayerCompanion for that mission.

!!!1+1 - Lone Hero and an Essential Cohort
This is a particularly common template that bridges the gap between "Lone Hero and Optional Cohorts" and "Two Heroes". Like in the former, the player's control over the {{Deuteragonist}} is limited (often restricted to their equipment and use of special moves), but like in the latter, the game is impossible to complete without them. In essence, the PlayerCharacter ''must'' have the NonPlayerCompanion.

* ''VideoGame/BioShockInfinite'' has Booker as the not-silent protagonist and Elizabeth as the companion. Even though Booker doesn't meet Liz until well into the game and only has limited control over her actions (such as ordering her to open specific tears), she is an essential character to the plot.
* ''VideoGame/StarWarsTheOldRepublic'' lets the player recruit an entire PlayerParty (after the first planet) but only one of them can accompany the PC at any time. Their help is pretty much essential in beating the solo campaigns, although much less so in the post-endgame content.
* ''VideoGame/AceCombatZeroTheBelkanWar'' and ''VideoGame/AceCombat6FiresOfLiberation'' give their protagonists a single wingman each who can be given orders and, in the latter game, equipped with better planes.
* ''VideoGame/{{Drakan}}'' is a rare example with a non-human NonPlayerCompanion: while you control the Lone Heroine Rynn throughout the game, she is accompanied by a dragon named Arokh who is essential to beating the game but cannot follow Rynn into dungeons.

!!Medium Party (3-4)
Several important changes occur once the player is allowed to control three or more characters:

* [[NonPlayerCompanion Predefined NPCs]] become the majority in the party, so the finer "1+???" distinctions are no longer relevant. Still, CantDropTheHero and WeCannotGoOnWithoutYou will often apply to the "main" PlayerCharacter, while the two NPC companions will be interchangeable.
* [[CompetitiveBalance Party member specialization]] becomes viable. For instance, if the game implements the FighterMageThief class trio, the party may be expected to fill in each one of these roles.
* LazyBackup--additional party members who await being summoned into the fight from a safe location--also becomes a design option.

!!!3 - Three Heroes
The smallest possible template that can be called a PlayerParty.

[[AC:Role-Playing Game]]
* ''VideoGame/KnightsOfTheOldRepublic'' and ''[[VideoGame/KnightsOfTheOldRepublicIITheSithLords The Sith Lords]]'' allow up to two party members to follow the PC at any time, while the rest [[LazyBackup wait on the ship]].
* The ''Franchise/MassEffect'' series likewise allows two party members to follow Shepard. The first game even expects the player to compliment Shepard's [[FighterMageThief firepower, biotic, or tech]] strength with appropriate companions.
* ''VideoGame/ChronoCross'' has a three-character party but a mind-boggling 40-something recruitable characters. It takes multiple playthroughs to unlock them all, some requiring mutually exclusive paths.
* ''VideoGame/ChronoTrigger'', the predecessor to ''Cross'', also has a three-character party and a more manageable roster of six plus one secret character. It's actually a plot point that you can't use more than three characters at once, as trying to time-travel with more brings them to the End of Time.
* Post-SNES, ''Franchise/FinalFantasy'' tends to limit the party to three:
** ''VideoGame/FinalFantasyX'' lets you swap active characters during battle, provided that the retreating one isn't knocked out.
** ''VideoGame/FinalFantasyXII'' expands on the formula in ''FFX'' by letting you immediately take control of the three reserve characters if the first three get knocked out.
** In ''VideoGame/FinalFantasyXIII'', once the party [[ProlongedPrologue finally]] gathers together, you can only have three members out of total six in the frontline team. Unlike in many examples, there is no "main" player character, so you can swap out the leader (outside of battle) as well as the supports--yet the game is still over if whoever is in the leader slot is knocked out.
* ''VideoGame/MegaManXCommandMission'' is like ''FFX'' in that you can swap characters during battle.

[[AC:Fighting Game]]
* ''VideoGame/MarvelVsCapcom2'' and ''VideoGame/MarvelVsCapcom3'' followed their predecessor, but with three characters per player.

[[AC:Shooter Game]]
* In ''VideoGame/SpecOpsTheLine'', the PC is assisted by the sniper Lugo and the heavy gunner Adams.
* ''VideoGame/CallOfJuarezTheCartel'', similarly to ''Bound in Blood'', lets you pick one of ''three'' protagonists to play in a particular mission, while the other two follow you around.

!!!4 - Four Heroes
Around this stage, the player may no longer be required to fill in all available party slots--it may be possible to play the game with an "incomplete" party or even solo (except for an occasional RequiredPartyMember). Class-wise, the FighterMageThief roles may be expected to be distributed evenly across the companion [=NPCs=] to support a JackOfAllTrades PC, or the PC may fill in one of these roles, with the fourth slot reserved for the CombatMedic. In other games, however, the party composition will be rigidly mandated by plot events.

[[AC:Role-Playing Game]]
* The ''Franchise/DragonAge'' series allows three [=NPCs=] to follow the protagonist, while the rest play the LazyBackup.
* ''VideoGame/GrandiaII'' limits the party to four heads, with Ryudo being the only constant member and circumstances contriving to remove old party members to make room for new hires at predetermined plot points.
* Many ''Franchise/FinalFantasy'' games (especially in the 8- and 16-bit eras) use a four-hero party as the standard.
** ''VideoGame/FinalFantasyI'': There are always four Warriors of Light. A SoloCharacterRun involves [=KOing=] the other three and never reviving them.
** ''VideoGame/FinalFantasyII'': Your first three slots are fixed, with the fourth going to a GuestStarPartyMember.
** ''VideoGame/FinalFantasyIII'': Like the original, you always have four party members. Unlike the original, the new JobSystem lets you change their roles practically at any time.
** ''VideoGame/FinalFantasyV'': This game uses a Job System like ''III'', but you start just with Bartz and gradually build up to a four-character party. [[spoiler:The fourth member dies during the game and the replacement inherits their stats.]]
** ''VideoGame/FinalFantasyVI'': Four is the max, but the cast changes all the time and you don't have to have a full party.

[[AC:Shooter Game]]
* ''VideoGame/StarWarsRepublicCommando'' gives the PC command over three compatriots--a sniper, a hacker, and a demolitions expert, although the party splits up and rejoins again multiple times throughout the campaign.
* ''VideoGame/SaintsRowTheThird'' allows you (with proper upgrades) to bring up to three homies with you. These can be either named [=NPCs=] (who are often {{Required Party Member}}s on story missions) or disposable RedShirts you order to follow you on the streets.
* ''Videogame/PAYDAYTheHeist'' is meant for four-player online co-op, but the offline play lets the player choose one member of the eponymous Payday gang and play him, while the other three are controlled by the AI.

[[AC:Simulation Game]]
* ''VideoGame/AceCombat5TheUnsungWar'' gives the player three wingmen (technically, one wingwoman and a subordinate leader-wingman team) to control and equip. ''VideoGame/AceCombatAssaultHorizon'' does so too--technically, since the player no longer has any control over the wingmen and only one of them has an actual personality.

[[AC:Turn-Based Tactics]]
* ''VideoGame/XCOMEnemyUnknown'' technically features a NonEntityGeneral (see below), but many of its combat mission mechanics are lifted straight from turn-based [=RPGs=], so you start off with four slots in your combat party/squad and can upgrade this limit first to five and then to six with proper officer training.

!!Large Party (5+)
Parties of more than four playable characters are pretty much exclusively found in [[RolePlayingGame RPGs]].

!!!5 - Five Heroes
Another rare template, mostly existing as a middle ground between Four and Six Heroes.

* ''VideoGame/FinalFantasyIV'' has room for five party members, though the slots empty or fill as the plot progresses. The only constant is Cecil.
* ''Videogame/BeyondTheBeyond'' lampshades its five-slot party by having an InUniverse book on tactics reveal that five is the optimum party size, and increasing it to six would just have them get in each other's way.
* The ''VideoGame/EtrianOdyssey'' series lets you have up to five PlayerCharacters in your active party at a time. In ''[=EO4=]'', though, you could fill the sixth slot with a GuestStarPartyMember on certain occasions.

!!!6 - Six Heroes
This is a classic RolePlayingGame party, owing to the fact that six players is the optimal table size for a TabletopRPG module.

* The Infinity Engine games--''VideoGame/BaldursGate'', ''VideoGame/PlanescapeTorment'', ''VideoGame/IcewindDale''--all allowed up to six characters in the party, being straight-up implementations of the ''TabletopGame/DungeonsAndDragons'' ruleset. ''IWD'' even lacked a designated "main" player character, allowing you to create an entire party from scratch.
* ''VideoGame/PillarsOfEternity'' allows up to six people in the party, as a deliberate throwback to the Infinity Engine era.

!!!7+ - Way Too Many Heroes
At this point, all bets are off--there may be, in fact, no ArbitraryHeadcountLimit at all.

* ''VideoGame/UltimaIV'' capped the party size at the Avatar's current CharacterLevel--which itself was capped at 8, the ArcNumber of the game.
* The party in ''VideoGame/{{Wasteland 2}}'' has room for four [[FeaturelessProtagonist custom player characters]] and three [=NPCs=].

!!0 - No In-Game Heroes
A special category where the player has no immediate in-game avatar. The vast majority of strategy games with a NonEntityGeneral fall here, even though they allow you to field and controls dozens to hundreds, even thousands of units--but their plot significance is often negligible.
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