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* ''VideoGame/XMenVsStreetFighter'', ''VideoGame/MarvelSuperHeroesVsStreetFighter'', ''VideoGame/MarvelVsCapcom1'', and ''VideoGame/TatsunokoVsCapcom'' let you play as two characters who can be switched freely. It has the same recovery system as ''X8'' above. ''Marvel vs. Capcom 1'' also has the special "{{Assist Character}}s" that you can unlock and equip to help during combos or defend yourself.

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* ''VideoGame/XMenVsStreetFighter'', ''VideoGame/MarvelSuperHeroesVsStreetFighter'', ''VideoGame/MarvelVsCapcom1'', ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'', and ''VideoGame/TatsunokoVsCapcom'' let you play as two characters who can be switched freely. It has the same recovery system as ''X8'' above. ''Marvel vs. Capcom 1'' also has the special "{{Assist Character}}s" that you can unlock and equip to help during combos or defend yourself.
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Several important changes occur once the player is allowed to control three or more characters:

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This is the classic {{Japanese RPG}} party, popularized by ''Franchise/FinalFantasy'' and ''Franchise/DragonQuest'', though it took till the second game for the latter to adopt this. Several important changes occur once the player is allowed to control three or more characters:

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* ''Franchise/FinalFantasy'':
** ''VideoGame/LightningReturnsFinalFantasyXIII'' is a rare ''Final Fantasy'' title with just one playable character (namely, the eponymous Lightning).
** ''VideoGame/FinalFantasyXVI'' later followed up behind Lightning Returns by being the first mainline Final Fantasy game to have just one playable character, Clive. Though Clive is followed by his loyal dog, Torgal, and various other characters, these companions are not full playable characters. They have no health bar, don't draw aggro from enemies, can't be leveled up or controlled in any way (outside Torgal, who can be given some commands) and barely do anything in battle, only rarely doing any real damage to enemies themselves, leaving it up to Clive himself to largely deal with enemies.



* ''VideoGame/LightningReturnsFinalFantasyXIII'' is a rare ''Final Fantasy'' title with just one playable character (namely, the eponymous Lightning).
** ''VideoGame/FinalFantasyXVI'' later followed up behind Lightning Returns by being the first mainline Final Fantasy game to have just one playable character, Clive. Though Clive is followed by his loyal dog, Torgal, and various other characters, these companions are not full playable characters. They have no health bar, don't draw aggro from enemies, can't be leveled up or controlled in any way (outside Torgal, who can be given some commands) and barely do anything in battle, only rarely doing any real damage to enemies themselves, leaving it up to Clive himself to largely deal with enemies.
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** ''VideoGame/FinalFantasyXVI later followed up behind Lightning Returns by being the first mainline Final Fantasy game to have just one playable character, Clive. Though Clive is followed by his loyal dog, Torgal, and various other characters, these companions are not full playable characters. They have no health bar, don't draw aggro from enemies, can't be leveled up or controlled in any way (outside Torgal, who can be given some commands) and barely do anything in battle, only rarely doing any real damage to enemies themselves, leaving it up to Clive himself to largely deal with enemies.

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** ''VideoGame/FinalFantasyXVI ''VideoGame/FinalFantasyXVI'' later followed up behind Lightning Returns by being the first mainline Final Fantasy game to have just one playable character, Clive. Though Clive is followed by his loyal dog, Torgal, and various other characters, these companions are not full playable characters. They have no health bar, don't draw aggro from enemies, can't be leveled up or controlled in any way (outside Torgal, who can be given some commands) and barely do anything in battle, only rarely doing any real damage to enemies themselves, leaving it up to Clive himself to largely deal with enemies.
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** ''VideoGame/FinalFantasyXVI later followed up behind Lightning Returns by being the first mainline Final Fantasy game to have just one playable character, Clive. Though Clive is followed by his loyal dog, Torgal, and various other characters, these companions are not full playable characters. They have no health bar, don't draw aggro from enemies, can't be leveled up or controlled in any way (outside Torgal, who can be given some commands) and barely do anything in battle, only rarely doing any real damage to enemies themselves, leaving it up to Clive himself to largely deal with enemies.

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* ''VideoGame/DragonQuestI'' had one lone character. Luckily the enemies only ever decided to attack you one at a time as well.

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* The very first ''VideoGame/DragonQuestI'' had one lone character. Luckily the enemies only ever decided to attack you one at a time as well.



** ''VideoGame/DragonQuestII'' upped the party from the original to three.

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** ''VideoGame/DragonQuestII'' upped the party from the sole hero of the original game to three.



** ''Videogame/DragonQuestMonsters''.

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** ''Videogame/DragonQuestMonsters''.''Videogame/DragonQuestMonsters'' used three-member parties, until ''Dragon Quest Monsters: Joker 3'' increased the size to four.



* The standard in most ''VideoGame/DragonQuest'' games. Used in ''VideoGame/DragonQuestIII'', ''VideoGame/DragonQuestIV'' (starting with the Hero's chapter), ''VideoGame/DragonQuestV'' (only in the remakes), ''VideoGame/DragonQuestVI'', ''VideoGame/DragonQuestVII'', ''VideoGame/DragonQuestVIII'' and ''VideoGame/DragonQuestIX''. In games with more than 4 characters, 4 others ride in the wagon (depending on the game, the wagon may only be available on the overworld and the final dungeon), and any others must be left behind with [=NPCs=]. Some monsters will prevent you from switching characters mid-battle by locking the wagon doors or punt characters away, making them unusable for the rest of the battle.

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* The standard in most ''VideoGame/DragonQuest'' games. Used in ''VideoGame/DragonQuestIII'', ''VideoGame/DragonQuestIV'' (starting games, starting with the Hero's chapter), ''VideoGame/DragonQuestV'' (only in the remakes), ''VideoGame/DragonQuestVI'', ''VideoGame/DragonQuestVII'', ''VideoGame/DragonQuestVIII'' and ''VideoGame/DragonQuestIX''. ''VideoGame/DragonQuestIII''. In games with more than 4 four characters, 4 four others ride in the wagon (depending on the game, the wagon may only be available on the overworld and the final dungeon), and any others must be left behind with [=NPCs=]. Some monsters will prevent you from switching characters mid-battle by locking the wagon doors or punt characters away, making them unusable for the rest of the battle. battle.
** The only exception was ''VideoGame/DragonQuestV'', which used three-member parties, and even that was brought to the standard of four in remakes.
** Even ''VideoGame/DragonQuestX'', an MMO, forced players to form parties of no more than four people.
** The ''VideoGame/DragonQuestMonsters'' subseries used three-member parties for most of its history, but has shifted to the series-standard four in its most recent entries (starting with ''Joker 3'').
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* ''VideoGame/RomancingSaga3'' allows a party of six. Five party members engage in combat, while one party member is in reserve. Interestingly, if the main character is put in reserve, they give commands to the other five party members.
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* ''VideoGame/PanzerDragoon Saga'' has players directly controlling Edge, a hunter out for revenge. He soon encounters a dragon and becomes [[DragonRider its rider]], and the dragon acts as an extension of himself during battle, affording his area-of-effect attack and "spell" options. He's accompanied by an NPC occasionally, but they never factor into actual gameplay outside of offering some advice.


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* ''VideoGame/LegendOfDragoon'' has protagonist Dart being accompanied into battle by two of his companions, although the storyline itself indicates that everyone is physically present at any time (unless they're specifically removed from the party).
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* ''VideoGame/LostDimension'' always has you field six members of your initially 11-man team for a battle, no more and no less. Fittingly enough, the BigBad's SocialDeductionGame means that by the time the party has reached the final floor of his pillar, [[DwindlingParty there'll be only six survivors]]. [[spoiler:If any traitors are within that set of survivors, they will reveal themselves in the final mission, leading to the one time in the game where you control less than six characters]].
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* ''VideoGame/PaperMario64'' and ''VideoGame/PaperMarioTheThousandYearDoor'' both have Mario recruiting several colorful partners, but only one of them can follow him at a time. Luckily [[PartyInMyPocket Mario can swap partners on the fly]] to use their unique abilities, both on the field and during battle.

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