History Main / PlatformGame

2nd Feb '16 6:10:44 PM BobRiddle
Is there an issue? Send a Message
* ''VideoGame/GIGADEEP''
to:
* ''VideoGame/GIGADEEP''''VideoGame/{{GIGADEEP}}''
2nd Feb '16 6:10:21 PM BobRiddle
Is there an issue? Send a Message
Added DiffLines:
* ''VideoGame/GIGADEEP''
13th Jan '16 1:17:40 AM Akamia
Is there an issue? Send a Message
Added DiffLines:
** ''VideoGame/MegaPony'' (A ''My Little Pony: Friendship is Magic'' crossover game starring a pony version of Mega Man named Mega Pony.)
12th Jan '16 3:02:24 PM josh6243
Is there an issue? Send a Message
Added DiffLines:
** ''VideoGame/SuperMarioWorldPiranhaIsland''
4th Jan '16 12:45:58 AM jormis29
Is there an issue? Send a Message
Added DiffLines:
* ''VideoGame/TheMunchables''
29th Dec '15 3:30:38 PM Kytin
Is there an issue? Send a Message
Added DiffLines:
* ''VideoGame/DragonsWake''
29th Dec '15 12:49:06 AM jormis29
Is there an issue? Send a Message
Added DiffLines:
* ''VideoGame/GravityFallsLegendOfTheGnomeGemulets''
27th Dec '15 9:07:07 AM TokoWH
Is there an issue? Send a Message
Added DiffLines:
* ''VideoGame/FreedomPlanet2''
23rd Dec '15 12:30:22 PM Galacton
Is there an issue? Send a Message
For many years, the dominant form of console video game. The Platform Game or {{Platformer}} is characterized by gameplay dominated by leaping over or [[GoombaStomp onto]] enemy characters and between platforms of varying heights. As a rule, {{Player Character}}s in a platformer are able to [[InASingleBound jump very high]] and, in accordance with the [[JumpPhysics special laws of physics]] applicable to video game characters, are able to change direction in mid-air. BottomlessPits and [[LavaPit other]] [[SpikesOfDoom kinds]] [[SuperDrowningSkills of pit]] traps are common hazards. In the traditional 2D platformer, play progresses from left to right, though many of the older games [[RatchetScrolling only allowed movement in one direction]].
to:
For many years, the dominant form of console video game. The Platform Game or {{Platformer}} is characterized by gameplay dominated by leaping over or [[GoombaStomp onto]] enemy characters and between platforms of varying heights. As a rule, {{Player Character}}s in a platformer are able to [[InASingleBound jump very high]] and, in accordance with the [[JumpPhysics special laws of physics]] applicable to video game characters, are usually able to change direction in mid-air. BottomlessPits and [[LavaPit other]] [[SpikesOfDoom kinds]] [[SuperDrowningSkills of pit]] traps are common hazards. In the traditional 2D platformer, play progresses from left to right, though many of the older games [[RatchetScrolling only allowed movement in one direction]].

This genre has heavy overlap with the {{Action Game}} genre, especially in games in which enemies [[AvertedTrope aren't]] defeated by [[GoombaStomp jumping directly on them]] such titles as:''[[{{Metroid}} Metroid]]'', ''Franchise/JakAndDaxter'', ''Franchise/RatchetAndClank'' and the ''Franchise/MegaMan'' series among others are still characterized as platformers because they have a dedicated jump button and jumping is still a large part of the gameplay.
to:
This genre has heavy overlap with the {{Action Game}} genre, especially in to the extent that "Action Platformer" is a common hybrid genre, however even games in which enemies [[AvertedTrope aren't]] defeated by [[GoombaStomp jumping directly on them]] such titles as:''[[{{Metroid}} Metroid]]'', ''Franchise/JakAndDaxter'', ''Franchise/RatchetAndClank'' and the ''Franchise/MegaMan'' series among others are still characterized as platformers because they have a dedicated jump button and jumping is still a large part of the gameplay.

Like most game genres, platformers are steadily {{evolving|Trope}} with the times; they started as linear obstacle courses, but gradually became less linear, with multiple level paths, [[HubLevel playable overworld areas]], and/or map screens with different routes; eventually, the genre even began branching into the {{Metroidvania}} genre and took more inspiration from other Action games. The [[StealthPun jump to 3D]] brought the '[[GottaCatchEmAll collectathon]]' sub-genre popularized by [[VideoGame/SuperMario64 Super Mario 64]] which featured non-linear open worlds with a greater emphasis on exploration. [[VideoGame/SuperMario64 The]] [[VideoGame/BanjoKazooie first]] [[VideoGame/SpyroTheDragon1998 few]] were fine, but gamers eventually began to get sick of this. As a result, "collectathon" titles began waning in popularity. As of right now, the genre is in a weird stage of either being based on particular gimmicks, or going back to its roots - in particular ''VideoGame/NewSuperMarioBros'' and ''VideoGame/LittleBigPlanet'' are generally credited with reviving the 2D platforming genre. The former became puzzle games of a sort (eventually becoming prevalent enough [[PuzzlePlatformer to be considered a sub-genre]]), and the latter tend to be more linear, pure platforming challenges, and spawned the PlatformHell phenomenon. 2D platformers are still being made, due to their accessibility and ease of programming, as independent PC titles, web-based Flash games, and for the various handheld console platforms and cell phones.
to:
Like most game genres, platformers are steadily {{evolving|Trope}} with the times; they started as linear obstacle courses, but gradually became less linear, with multiple level paths, [[HubLevel playable overworld areas]], and/or map screens with different routes; eventually, the genre even began branching into taking inspiration from ActionAdventure games, creating the {{Metroidvania}} genre and took more inspiration from other Action games.genre. The [[StealthPun jump to 3D]] brought the '[[GottaCatchEmAll collectathon]]' sub-genre popularized by [[VideoGame/SuperMario64 Super Mario 64]] which featured non-linear open worlds with a greater emphasis on exploration. [[VideoGame/SuperMario64 The]] [[VideoGame/BanjoKazooie first]] [[VideoGame/SpyroTheDragon1998 few]] were fine, but gamers eventually began to get sick of this. As a result, "collectathon" titles began waning in popularity. As of right now, the genre is in a weird stage of either being based on particular gimmicks, or going back to its roots - in particular ''VideoGame/NewSuperMarioBros'' and ''VideoGame/LittleBigPlanet'' are generally credited with reviving the 2D platforming genre. The former became puzzle games of a sort (eventually becoming prevalent enough [[PuzzlePlatformer to be considered a sub-genre]]), and the latter tend to be more linear, pure platforming challenges, and spawned the PlatformHell phenomenon. 2D platformers are still being made, due to their accessibility and ease of programming, as independent PC titles, web-based Flash games, and for the various handheld console platforms and cell phones.
23rd Dec '15 3:05:24 AM Galacton
Is there an issue? Send a Message
** ''The Dark Matter Trilogy'' *** ''VideoGame/KirbysDreamLand2'' *** ''VideoGAme/KirbysDreamLand3'' *** ''VideoGame/Kirby64TheCrystalShards''
to:
** ''The Dark Matter Trilogy'' *** ''VideoGame/KirbysDreamLand2'' *** ** ''VideoGAme/KirbysDreamLand3'' *** ** ''VideoGame/Kirby64TheCrystalShards''
This list shows the last 10 events of 305. Show all.