History Main / PlatformGame

18th Aug '17 2:20:32 PM Creepario
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* ''VideoGame/BingoTheMultiva''
12th Aug '17 8:42:39 AM DrNoPuma
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* ''VideoGame/HoratioTheThirdSeniorManjensenWithKnuckles''
9th Aug '17 2:46:35 PM Galacton
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For many years, the dominant form of console video game. A Platform Game or {{Platformer}} is a subgenre of {{Action Game}} characterized by gameplay dominated by jumping between platforms of varying heights and over or [[GoombaStomp onto]] enemy characters. As a rule, {{Player Character}}s in a platformer can [[InASingleBound jump really high]] and, are usually able to [[JumpPhysics change direction in mid-air]] to correct their trajectory. Climbing, swinging, and other acrobatic maneuvers may also be utilized to get around. BottomlessPits and [[LavaPit other]] [[SpikesOfDoom kinds]] [[SuperDrowningSkills of pit]] traps are common hazards. In the traditional 2D platformer, play progresses from left to right, though many of the older games [[RatchetScrolling only allowed movement in one direction]].

Early platform games evolved out of arcade games. ''VideoGame/SpacePanic'' (1980) (which had platforming through climbing ladders, but no jumping) is one of the earliest known examples. ''VideoGame/DonkeyKong'', released a year later, [[UrExample added the ability to jump between platforms and over obstacles]]. Many early platformers had a single static screen with a common goal being to either reach the top of the stage or collect all of a certain item. ''JumpBug'' was the first game to use side scrolling levels. 1984 saw the release of ''PacLand'' [[TropeMaker a game that would serve as inspiration]] for the game that would [[TropeCodifier popularize]] the platformer ''VideoGame/SuperMarioBros1''.

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For many years, the dominant form of console video game. A Platform Game or {{Platformer}} is a subgenre of {{Action Game}} characterized by gameplay dominated by jumping between platforms of varying heights while avoiding enemies and over or [[GoombaStomp onto]] enemy characters.obstacles. As a rule, {{Player Character}}s in a platformer can [[InASingleBound jump really high]] and, are usually able to [[JumpPhysics change direction in mid-air]] to correct their trajectory. Climbing, swinging, and other acrobatic maneuvers may also be utilized to get around. BottomlessPits and [[LavaPit other]] [[SpikesOfDoom kinds]] [[SuperDrowningSkills of pit]] traps are common hazards. In the traditional 2D platformer, play progresses from left to right, though many of the older games [[RatchetScrolling only allowed movement in one direction]].

direction]].

Early platform games evolved out of arcade games. games like ''VideoGame/SpacePanic'' (1980) (which had platforming through climbing ladders, but no jumping) is one of the earliest known examples. and ''VideoGame/DonkeyKong'', released a year later, [[UrExample added the ability to jump between platforms and over obstacles]]. Many early platformers had a single static screen with a common goal being to either reach the top of the stage or collect all of a certain item. ''JumpBug'' was the first game to use side scrolling levels. 1984 saw the release of ''PacLand'' [[TropeMaker a game that would serve as inspiration]] for the game that would [[TropeCodifier popularize]] the platformer ''VideoGame/SuperMarioBros1''.
5th Aug '17 3:57:54 PM Sabrewing
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* ''VideoGame/MichaelJacksonsMoonwalker''
1st Aug '17 7:03:20 PM Spanks
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1st Aug '17 12:43:01 PM Spanks
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* ''VideoGame/McKids''
30th Jul '17 7:18:28 AM Spanks
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* ''VideoGame/YoNoid''
29th Jul '17 12:57:59 AM jormis29
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* ''VideoGame/MinerinhoUltraAdventures''

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* ''VideoGame/MinerinhoUltraAdventures''''VideoGame/MineirinhoUltraAdventures''
27th Jul '17 3:47:29 PM Galacton
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Early proto platform games evolved out of arcade games. ''VideoGame/SpacePanic'' (1980) (which had platforming through climbing ladders, but no jumping) is one of the earliest known examples. ''VideoGame/DonkeyKong'', released a year later, [[UrExample added jumping to the mix]]. Many early platformers had a single static screen with a common goal being to either reach the top of the stage or collect all of a certain item. ''JumpBug'' was the first game to use side scrolling levels. 1984 saw the release of ''PacLand'' [[TropeMaker a game that would serve as inspiration]] for the game that would [[TropeCodifier popularize]] the platformer ''VideoGame/SuperMarioBros1''.

to:

Early proto platform games evolved out of arcade games. ''VideoGame/SpacePanic'' (1980) (which had platforming through climbing ladders, but no jumping) is one of the earliest known examples. ''VideoGame/DonkeyKong'', released a year later, [[UrExample added jumping to the mix]].ability to jump between platforms and over obstacles]]. Many early platformers had a single static screen with a common goal being to either reach the top of the stage or collect all of a certain item. ''JumpBug'' was the first game to use side scrolling levels. 1984 saw the release of ''PacLand'' [[TropeMaker a game that would serve as inspiration]] for the game that would [[TropeCodifier popularize]] the platformer ''VideoGame/SuperMarioBros1''.
24th Jul '17 6:15:45 AM jormis29
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* ''VideoGame/MinerinhoUltraAdventures''
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PlatformGame