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* ''WorldOfWarcraft'':

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* ''WorldOfWarcraft'':''VideoGame/WorldOfWarcraft'':
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They solve this problem by sticking it in the middle of the arena. The player character will have to run about the arena while the enormous boss will pivot to face the character, and occasionally attack. Common attacks for the boss include at least one way for it to reduce the player's running room. A subtrope of StationaryBoss.

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They solve this problem by sticking it in the middle of the arena. The player character will have to run about the arena while the enormous boss will pivot to face the character, and occasionally attack. Common attacks for the boss include at least one way for it to reduce the player's running room. A subtrope SubTrope of StationaryBoss.
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*** In ''VideoGame/HeroesOfTheStorm,'' Ragnaros is a playable character whose trademark move is turning ''you'' into a PivotalBoss.
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* The great guardian in EternalDarkness. All three.

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* The great guardian in EternalDarkness.''VideoGame/EternalDarkness''. All three.
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Namespaces


* The first boss in BrutalLegend is an example, it's a giant worm that sits in the center of the boss arena and tries to eat you as you race around in your car.
* The first boss in ''{{Conduit 2}}'' is the Leviathan, a gigantic sea serpent who turns to attack the deep-ocean platform you're on.

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* The first boss in BrutalLegend ''VideoGame/BrutalLegend'' is an example, it's a giant worm that sits in the center of the boss arena and tries to eat you as you race around in your car.
* The first boss in ''{{Conduit ''VideoGame/{{Conduit 2}}'' is the Leviathan, a gigantic sea serpent who turns to attack the deep-ocean platform you're on.
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* Belial's OneWingedAngel form in ''VideoGame/DiabloIII''.

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* Belial's gigantic OneWingedAngel form in ''VideoGame/DiabloIII''.
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* Crushto in ''VideoGame/RatchetAndClankFutureToolsOfDestruction'' sits in the middle of the arena and tries to shoot you, as well as [[BlowYouAway use his breath to push you off of the platform]].

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* The first two bosses in ''VideoGame/TheLegendOfZeldaTheWindWaker''

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* ''Franchise/TheLegendOfZelda'':
** [[BigBad Ganondorf]] in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' is smaller than almost every other boss in the game and could very easily move around the arena. Instead, he chooses to stay in the center and fling energy balls at you for you to knock back at him.
**
The first two bosses in ''VideoGame/TheLegendOfZeldaTheWindWaker''''VideoGame/TheLegendOfZeldaTheWindWaker'', Gohma and Kalle Demos. The former is a giant Magtail monster that attacks from a pool of lava, while the latter is a plant creature rooted to the floor.



** [[BigBad Ganondorf]] in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' is a bit of an inversion. He's smaller than almost every other boss in the game and could very easily move around the arena. Instead he chooses to stay in the center and fling energy balls at you for you to knock back at him.



** Except for one attack, [[MetroidOtherM Nightmare]] does this. [[RecurringBoss The first time you face him.]]
** Amorbis in ''MetroidPrime 2'' can upgrade into one.
** Parasite Queen in ''Metroid Prime 1'' works this way.
** Flaaghra, the boss of the Chozo Ruins.
** Emperor Ing's first and second forms in Echoes.

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** Parasite Queen and Flaahgra in ''VideoGame/MetroidPrime'' both fight Samus this way. The former is encased within a large incubating capsule, and the latter is a plant harvested in the Sunchamber area of Chozo Ruins.
** Amorbis in ''VideoGame/MetroidPrime2Echoes'' can upgrade into one, and Emperor Ing stays on the center of its battlefield during the first two phases.
** Except for one attack, [[MetroidOtherM Nightmare]] Nightmare in ''VideoGame/MetroidOtherM'' does this. [[RecurringBoss The first time you face him.]]
** Amorbis in ''MetroidPrime 2'' can upgrade into one.
** Parasite Queen in ''Metroid Prime 1'' works this way.
** Flaaghra, the boss of the Chozo Ruins.
** Emperor Ing's first and second forms in Echoes.
]]



* Bouldergeist, King Kaliente, Tarantox and Undergrunt Gunner in ''VideoGame/SuperMarioGalaxy'' some you face multiple times.
* In ''VideoGame/SuperMarioGalaxy2'', Megahammer and Squizzard in the main game and King Kaliente and Bouldergeist in the BossRush. The Boomsday Machine is a subversion; it starts out like this, but becomes mobile when it TurnsRed.
* Bowser in ''VideoGame/SuperMarioSunshine''. Not so much his other games.

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* ''Franchise/SuperMarioBros'' has various examples, including:
**
Bouldergeist, King Kaliente, Tarantox and Undergrunt Gunner in ''VideoGame/SuperMarioGalaxy'' some you face multiple times.
*
''VideoGame/SuperMarioGalaxy''. In the case of Tarantox, the surrounding area where Mario can move is not horizontal, but ''vertical'' (the gameplay is still the same due to the bending gravity, though).
**
In ''VideoGame/SuperMarioGalaxy2'', Megahammer and Squizzard in the main game and King Kaliente and Bouldergeist in the BossRush. The Boomsday Machine is a subversion; it starts out like this, but becomes mobile when it TurnsRed.
* Bowser in ''VideoGame/SuperMarioSunshine''. Not so much ''VideoGame/SuperMarioSunshine'' stays in his other games.hot tub while breathing fire towards Mario. Meanwhile, Bowser Jr. does move around as he operates a floating vehicle that shoots Bullet Bills.
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* Despite being much smaller than most examples, the Angel Smile from ''{{Killer7}}'' is pivotal.

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* Despite being much smaller than most examples, the Angel Smile from ''{{Killer7}}'' ''VideoGame/{{Killer7}}'' is pivotal.

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Indentation, again


* Yiazmat is the biggest enemy in ''VideoGame/FinalFantasyXII'', but unlike the other giant-wyrm bosses (ie. Fafnir, Behemoth King, Hellwyrm) is in an arena barely bigger than him. Playing this trope dead-straight, if you run around to the back of him, he can turn to face you faster than should be physically possible.
** Hell Wyrm has the misfortune of living inside a massive room inside an underground dungeon filled with small hallways, meaning that ''he physically cannot leave the room''. And you walk all the way down here to kill the poor bastard.

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* Yiazmat is the biggest enemy in ''VideoGame/FinalFantasyXII'', but unlike the other giant-wyrm bosses (ie. Fafnir, Behemoth King, Hellwyrm) is in an arena barely bigger than him. Playing this trope dead-straight, if you run around to the back of him, he can turn to face you faster than should be physically possible.
**
possible. Hell Wyrm has the misfortune of living inside a massive room inside an underground dungeon filled with small hallways, meaning that ''he physically cannot leave the room''. And you walk all the way down here to kill the poor bastard.



* Clotho in ''VideoGame/GodOfWar 2''.
** Also [[spoiler: Hades]] in ''VideoGame/GodOfWar 3'' in the final stage of the fight.
* ''JakAndDaxter'': The [[spoiler:[[GiantMecha Precursor Robot]]]] is an inversion - you run around on a relatively small platform and ''it'' moves around ''you''.

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* Clotho in ''VideoGame/GodOfWar 2''.
**
2''. Also [[spoiler: Hades]] in ''VideoGame/GodOfWar 3'' in the final stage of the fight.
* ''JakAndDaxter'': ''VideoGame/JakAndDaxter'': The [[spoiler:[[GiantMecha Precursor Robot]]]] is an inversion - you run around on a relatively small platform and ''it'' moves around ''you''.



* Except for one attack, [[MetroidOtherM Nightmare]] does this.
** [[RecurringBoss The first time you face him.]]
* Amorbis in ''MetroidPrime 2'' can upgrade into one.

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* ''Franchise/{{Metroid}}'':
**
Except for one attack, [[MetroidOtherM Nightmare]] does this.
**
this. [[RecurringBoss The first time you face him.]]
* ** Amorbis in ''MetroidPrime 2'' can upgrade into one.



** So does Flaaghra, the boss of the Chozo Ruins.

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** So does Flaaghra, the boss of the Chozo Ruins.



* Mysterio in the [=PlayStation=] 1 ''{{Spider-Man}}'' game, who grows to an enormous size for the fight.
** In the Nintendo 64/Dreamcast {{Spider-Man}} adaptions of this game, Mysterio is also this trope.

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* Mysterio in the [=PlayStation=] 1 ''{{Spider-Man}}'' game, who grows to an enormous size for the fight.
**
fight. In the Nintendo 64/Dreamcast {{Spider-Man}} adaptions of this game, Mysterio is also this trope.



** In ''VideoGame/SuperMarioGalaxy2'', Megahammer and Squizzard in the main game and King Kaliente and Bouldergeist in the BossRush. The Boomsday Machine is a subversion; it starts out like this, but becomes mobile when it TurnsRed.

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** * In ''VideoGame/SuperMarioGalaxy2'', Megahammer and Squizzard in the main game and King Kaliente and Bouldergeist in the BossRush. The Boomsday Machine is a subversion; it starts out like this, but becomes mobile when it TurnsRed.



* ''WorldOfWarcraft'' loves this kind of boss fight. [[PlayingWithFire Ragnaros]], [[EldritchAbomination C'thun]], [[TheDragon Kil'jaedan]], and [[BiggerBad Yogg-Saron]] all work this way. Kologarn, Sinestra, and Kromog all use Kil'jaeden's model as a base.

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* ''WorldOfWarcraft'' loves this kind of boss fight. ''WorldOfWarcraft'':
**
[[PlayingWithFire Ragnaros]], [[EldritchAbomination C'thun]], [[TheDragon Kil'jaedan]], and [[BiggerBad Yogg-Saron]] all work this way. Kologarn, Sinestra, and Kromog all use Kil'jaeden's model as a base.

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* ''WorldOfWarcraft'' loves this kind of boss fight. [[PlayingWithFire Ragnaros]], [[EldritchAbomination C'thun]], [[TheDragon Kil'jaedan]], and [[BiggerBad Yogg-Saron]] all work this way.

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* ''WorldOfWarcraft'' loves this kind of boss fight. [[PlayingWithFire Ragnaros]], [[EldritchAbomination C'thun]], [[TheDragon Kil'jaedan]], and [[BiggerBad Yogg-Saron]] all work this way. Kologarn, Sinestra, and Kromog all use Kil'jaeden's model as a base.


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** Outside of raid bosses there are several dungeon bosses that also match this trope.
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* All of the boss fights in ''VideoGame/TheCatInTheHat''

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* The final fight against Smith in ''VideoGame/TheMatrixPathOfNeo'' is this. He can only turn to follow you when he's not throwing things or grabbing at you.
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* The final boss fight with Sigma in ''{{Mega Man X}}7'' is styled like this, but with ascending platforms instead of a circular arena.

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* The final boss fight with Sigma in ''{{Mega Man X}}7'' ''VideoGame/MegaManX7'' is styled like this, but with ascending platforms instead of a circular arena.
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* 9 out of the 11 bosses in {{Gauntlet}}: Dark Legacy are like this, although most of them except the Genie are stuck in the back of the arena rather than the center.

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* 9 out of the 11 bosses in {{Gauntlet}}: ''{{VideoGame/Gauntlet}}: Dark Legacy Legacy'' are like this, although most of them except the Genie are stuck in the back of the arena rather than the center.
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** [[BigBad Ganondorf]] in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' is a bit of an inversion. He's smaller than almost every other boss in the game and could very easily move around the arena. Instead he chooses to stay in the center and fling [[IdiotBall energy]] [[IncrediblyLamePun balls]] at you for you to knock back at him.

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** [[BigBad Ganondorf]] in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' is a bit of an inversion. He's smaller than almost every other boss in the game and could very easily move around the arena. Instead he chooses to stay in the center and fling [[IdiotBall energy]] [[IncrediblyLamePun balls]] energy balls at you for you to knock back at him.
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** Koloktos' first phase in ''VideoGame/TheLegendOfZeldaSkywardSword''.
** [[BigBad Ganondorf]] in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' is a bit of an inversion. He's smaller than almost every other boss in the game and could very easily move around the arena. Instead he chooses to stay in the center and fling [[IdiotBall energy]] [[IncrediblyLamePun balls]] at you for you to knock back at him.
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* Half of the fight with [[spoiler: Ra's Al Gul]] in ''BatmanArkhamCity''. The other half is fighting his mooks.

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* Half of the fight with [[spoiler: Ra's Al Gul]] in ''BatmanArkhamCity''.''VideoGame/BatmanArkhamCity''. The other half is fighting his mooks.
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to:

* Half of the fight with [[spoiler: Ra's Al Gul]] in ''BatmanArkhamCity''. The other half is fighting his mooks.
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* The Devil Gundam from ''VideoGame/DynastyWarriorsGundam 2''. When you begin fighting it, it's just sitting there doing nothing, with an occasional attack from its CombatTentacles. When you hurt it, it starts doling out massively-damaging short-range attacks that make it a necessity for you to destroy its CombatTentacles to stun it; thing is, said CombatTentacles aggressively bash you away when close and fire an EyeBeam when far. When it TurnsRed, ''it uproots its CombatTentacles which promptly burrow into the ground and start to chase you around the battlefield, hiding invincible underneath a {{Wormsign}} until they erupt from directly beneath you''.
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* Chthon from {{Quake}}.

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* Chthon from {{Quake}}.''VideoGame/QuakeI''.
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Didn\'t notice there was a BK entry already
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Didn\'t notice there was a BK entry already


* Chilly Willy and Chilli Billy in ''BanjoTooie''

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* Targitzan, Chilly Willy and Chilli Billy in ''BanjoTooie''''[[VideoGame/BanjoKazooie Banjo-Tooie]]''



* Targitzan in ''[[VideoGame/BanjoKazooie Banjo-Tooie]]''.

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* Targitzan in ''[[VideoGame/BanjoKazooie Banjo-Tooie]]''.
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* Targitzan in ''[[VideoGame/BanjoKazooie Banjo-Tooie]]''.

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* NinjaGaiden's resident giant [[CombatTentacles tentacle monster]] is one of these. You fight it several times throughout the game.
* The Orochi in ''{{Okami}}'' fights like this.

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* NinjaGaiden's ''VideoGame/NinjaGaiden'''s resident giant [[CombatTentacles tentacle monster]] is one of these. You fight it several times throughout the game.
* In ''VideoGame/HarryTheHandsomeExecutive'', Dr. Ubermann spins in place on his [[SwivelChairAntics swivel chair]].
* The Orochi in ''{{Okami}}'' ''VideoGame/{{Okami}}'' fights like this.


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* Belial's OneWingedAngel form in ''DiabloIII''.

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* Belial's OneWingedAngel form in ''DiabloIII''.''VideoGame/DiabloIII''.

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* Sepulcher in ''SilentHillHomecoming'' works this way.

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* Sepulcher Visser Three, the final and only boss in ''SilentHillHomecoming'' works ''Literature/{{Animorphs}}: Shattered Reality''.
* Chilly Willy and Chilli Billy in ''BanjoTooie''
* The Factory boss in ''VideoGame/BeyondGoodAndEvil.'' The way to win is to actually get yourself and your partner on opposite sides of it, and attack it that way.
* The first boss in BrutalLegend is an example, it's a giant worm that sits in the center of the boss arena and tries to eat you as you race around in your car.
* The first boss in ''{{Conduit 2}}'' is the Leviathan, a gigantic sea serpent who turns to attack the deep-ocean platform you're on.
* Belial's OneWingedAngel form in ''DiabloIII''.
* The great guardian in EternalDarkness. All three.
* Yiazmat is the biggest enemy in ''VideoGame/FinalFantasyXII'', but unlike the other giant-wyrm bosses (ie. Fafnir, Behemoth King, Hellwyrm) is in an arena barely bigger than him. Playing
this way.trope dead-straight, if you run around to the back of him, he can turn to face you faster than should be physically possible.
** Hell Wyrm has the misfortune of living inside a massive room inside an underground dungeon filled with small hallways, meaning that ''he physically cannot leave the room''. And you walk all the way down here to kill the poor bastard.
* 9 out of the 11 bosses in {{Gauntlet}}: Dark Legacy are like this, although most of them except the Genie are stuck in the back of the arena rather than the center.
* Clotho in ''VideoGame/GodOfWar 2''.
** Also [[spoiler: Hades]] in ''VideoGame/GodOfWar 3'' in the final stage of the fight.
* ''JakAndDaxter'': The [[spoiler:[[GiantMecha Precursor Robot]]]] is an inversion - you run around on a relatively small platform and ''it'' moves around ''you''.
* Despite being much smaller than most examples, the Angel Smile from ''{{Killer7}}'' is pivotal.
* The MCP fight in ''VideoGame/KingdomHeartsII'' is odd about this: There are two bosses, [[{{Tron}} Sark and the MCP]], and the one that you can kill permanently is pivotal.



* The MCP fight in ''VideoGame/KingdomHeartsII'' is odd about this: There are two bosses, [[{{Tron}} Sark and the MCP]], and the one that you can kill permanently is pivotal.

to:

* Jumbo Champloon in "LittleKingsStory"
* ''Magic Carpet 2'' had such an ending boss. You only saw him from the waist up, in the center of his mountain fortress. Due to the game mechanics, immobility meant he was [[ForegoneVictory unable to finish you off]] unless you happened to build your castle close to where he appeared.
* The MCP final boss fight with Sigma in ''VideoGame/KingdomHeartsII'' ''{{Mega Man X}}7'' is odd about this: There are two bosses, [[{{Tron}} Sark and the MCP]], and the styled like this, but with ascending platforms instead of a circular arena.
* Except for
one that attack, [[MetroidOtherM Nightmare]] does this.
** [[RecurringBoss The first time
you can kill permanently is pivotal.face him.]]



* Clotho in ''VideoGame/GodOfWar 2''.
** Also [[spoiler: Hades]] in ''VideoGame/GodOfWar 3'' in the final stage of the fight.
* Mysterio in the [=PlayStation=] 1 ''{{Spider-Man}}'' game, who grows to an enormous size for the fight.

to:

* Clotho in ''VideoGame/GodOfWar 2''.
** Also [[spoiler: Hades]] in ''VideoGame/GodOfWar 3'' in
NinjaGaiden's resident giant [[CombatTentacles tentacle monster]] is one of these. You fight it several times throughout the final stage of the fight.
* Mysterio in the [=PlayStation=] 1 ''{{Spider-Man}}'' game, who grows to an enormous size for the fight.
game.



* The final boss fight with Sigma in ''{{Mega Man X}}7'' is styled like this, but with ascending platforms instead of a circular arena.

to:

* The final boss fight with Sigma Vol Opt's second form in ''{{Mega Man X}}7'' is styled like this, but with ascending platforms instead of a circular arena.''VideoGame/PhantasyStarOnline'' did this.
* In ''VideoGame/{{Portal 2}}'', [[spoiler: Wheatley]] does this while throwing bombs at the player.
* Chthon from {{Quake}}.
* Sepulcher in ''SilentHillHomecoming'' works this way.



** The Egg Golem from ''VideoGame/SonicAdventure2'' was the first example in a 3D Sonic title.



* Bowser in ''VideoGame/SuperMarioSunshine''. Not so much his other games.

to:

* Bowser Mysterio in ''VideoGame/SuperMarioSunshine''. Not so much his other games.the [=PlayStation=] 1 ''{{Spider-Man}}'' game, who grows to an enormous size for the fight.
** In the Nintendo 64/Dreamcast {{Spider-Man}} adaptions of this game, Mysterio is also this trope.
* The [[spoiler: first]] fight against Red in ''SpyroTheDragon: A Hero's Tail.'' He can both expand ''and'' decrease the size of the arena by using either ice magic (to expand it) or fire magic (to melt the ice).



* Jumbo Champloon in "LittleKingsStory"
* The great guardian in EternalDarkness. All three.

to:

* Jumbo Champloon Bowser in "LittleKingsStory"
''VideoGame/SuperMarioSunshine''. Not so much his other games.
* The great guardian in EternalDarkness. All three.One level of a ''Franchise/TeenageMutantNinjaTurtles'' Xbox game did this with the final boss of the segment. You were running around on catwalks throwing ExplodingBarrels at it as it swiped at you with its arms.



* 9 out of the 11 bosses in {{Gauntlet}}: Dark Legacy are like this, although most of them except the Genie are stuck in the back of the arena rather than the center.
* NinjaGaiden's resident giant [[CombatTentacles tentacle monster]] is one of these. You fight it several times throughout the game.
* Despite being much smaller than most examples, the Angel Smile from ''{{Killer7}}'' is pivotal.
* ''Magic Carpet 2'' had such an ending boss. You only saw him from the waist up, in the center of his mountain fortress. Due to the game mechanics, immobility meant he was [[ForegoneVictory unable to finish you off]] unless you happened to build your castle close to where he appeared.
* The Factory boss in ''VideoGame/BeyondGoodAndEvil.'' The way to win is to actually get yourself and your partner on opposite sides of it, and attack it that way.
* The [[spoiler: first]] fight against Red in ''SpyroTheDragon: A Hero's Tail.'' He can both expand ''and'' decrease the size of the arena by using either ice magic (to expand it) or fire magic (to melt the ice).
* Yiazmat is the biggest enemy in ''VideoGame/FinalFantasyXII'', but unlike the other giant-wyrm bosses (ie. Fafnir, Behemoth King, Hellwyrm) is in an arena barely bigger than him. Playing this trope dead-straight, if you run around to the back of him, he can turn to face you faster than should be physically possible.
** Hell Wyrm has the misfortune of living inside a massive room inside an underground dungeon filled with small hallways, meaning that ''he physically cannot leave the room''. And you walk all the way down here to kill the poor bastard.
* The first boss in ''{{Conduit 2}}'' is the Leviathan, a gigantic sea serpent who turns to attack the deep-ocean platform you're on.
* Except for one attack, [[MetroidOtherM Nightmare]] does this.
** [[RecurringBoss The first time you face him.]]
* One level of a ''Franchise/TeenageMutantNinjaTurtles'' Xbox game did this with the final boss of the segment. You were running around on catwalks throwing ExplodingBarrels at it as it swiped at you with its arms.
* In ''VideoGame/{{Portal 2}}'', [[spoiler: Wheatley]] does this while throwing bombs at the player.
* In the Playstation/Nintendo 64/Dreamcast {{Spider-Man}} video game, Mysterio is this trope.
* Chthon from {{Quake}}.
* ''JakAndDaxter'': The [[spoiler:[[GiantMecha Precursor Robot]]]] is an inversion - you run around on a relatively small platform and ''it'' moves around ''you''.
* The first boss in BrutalLegend is an example, it's a giant worm that sits in the center of the boss arena and tries to eat you as you race around in your car.
* Chilly Willy and Chilli Billy in ''BanjoTooie''
* Belial's OneWingedAngel form in ''DiabloIII''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Belial's OneWingedAngel form in ''DiabloIII''.
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None


* Clotho in ''GodOfWar 2''.
** Also [[spoiler: Hades]] in ''GodOfWar 3'' in the final stage of the fight.

to:

* Clotho in ''GodOfWar ''VideoGame/GodOfWar 2''.
** Also [[spoiler: Hades]] in ''GodOfWar ''VideoGame/GodOfWar 3'' in the final stage of the fight.
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Factual fix


** Phytops, Cragma, and Skeldritch in ''VideoGame/TheLegendOfZeldaSpiritTracks''.

to:

** Phytops, Cragma, and Skeldritch Skeldritch's first half in ''VideoGame/TheLegendOfZeldaSpiritTracks''.

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