History Main / PersonalityPowers

20th Aug '16 2:17:42 PM Morgenthaler
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* A very literal example in SfeerTheory. Sfeer abilities are classified as Introverted or Extroverted, and what sort of powers one has is dependent upon the cyclist's overall disposition. How powerful they are is literally based on the force of their personality.

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* A very literal example in SfeerTheory.''Webcomic/SfeerTheory''. Sfeer abilities are classified as Introverted or Extroverted, and what sort of powers one has is dependent upon the cyclist's overall disposition. How powerful they are is literally based on the force of their personality.



* ''{{Earthsong}}'''s characters tend towards PersonalityPowers. Felucca, Nanashi and Tengu, in particular.

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* ''{{Earthsong}}'''s ''Webcomic/{{Earthsong}}'''s characters tend towards PersonalityPowers. Felucca, Nanashi and Tengu, in particular.



* ''{{Drowtales}}'' has an interesting aversion in Nishi'kanta, a powerful fire sorceress whose personality, as far as the reader can tell, seems to border on emotionless-girl. Her sister, Sil'lice, starts as an aversion and turns a straight example through character growth. Before getting ejected from her clan by her sisters, Sil'lice was an almost hotheaded warrior who apparently valued honor above reason. Yes, her power is ice. However, after her clan's coup, she calms down and starts scheming. She starts holding a grudge....
* ''TheLastDaysOfFoxhound'' averts the trope of a crafty and manipulative telepath. Without his powers, Psycho Mantis is terrible at persuasion, apparently having gotten so used to never needing to try that he no longer knows how to. This isn't helped by his tendency to go straight to telepathy the instant non-psychic persuasion doesn't [[http://gigaville.com/comic.php?id=237 work]].

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* ''{{Drowtales}}'' ''Webcomic/{{Drowtales}}'' has an interesting aversion in Nishi'kanta, a powerful fire sorceress whose personality, as far as the reader can tell, seems to border on emotionless-girl. Her sister, Sil'lice, starts as an aversion and turns a straight example through character growth. Before getting ejected from her clan by her sisters, Sil'lice was an almost hotheaded warrior who apparently valued honor above reason. Yes, her power is ice. However, after her clan's coup, she calms down and starts scheming. She starts holding a grudge....
* ''TheLastDaysOfFoxhound'' ''Webcomic/TheLastDaysOfFoxhound'' averts the trope of a crafty and manipulative telepath. Without his powers, Psycho Mantis is terrible at persuasion, apparently having gotten so used to never needing to try that he no longer knows how to. This isn't helped by his tendency to go straight to telepathy the instant non-psychic persuasion doesn't [[http://gigaville.com/comic.php?id=237 work]].
20th Aug '16 11:34:58 AM Hanz
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** Snow has a [[DeclarationOfProtection hero-complex]], and spends a lot of his time talking about protecting the world and his fiancée. He is the number one [[DamageSponge Sentinel]]. However, being something of a hothead, he lacks the personality traits normally associated with his Ice specialty.

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** Snow has a [[DeclarationOfProtection hero-complex]], and spends a lot of his time talking about protecting the world and his fiancée. He is the number one [[DamageSponge [[StoneWall Sentinel]]. However, being something of a hothead, he lacks the personality traits normally associated with his Ice specialty.
14th Aug '16 4:26:03 PM Valiona
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* In ''LightNovel/AccelWorld'' this is a plot point, given that all of the characters' duel avatars' powers are derived from past traumas.
** Haruyuki Arita, the main character, is a bullied child who uses games as a form of escape, and as such, gains the power of flight.
** Takumu Mayuzumi, as a result of being bullied by older kendo students practicing piercing techniques on his throat, gained the ability to use a pile driver.
** Haruyuki and Takumu's mutual friend Chiyuri Kurashima wants to turn back time to when they were closer, and so her avatar gains the power of time reversal.
** Seiji Noumi was bullied by his older brother Yuuichi, who forced him to give him many things, from New Year's money to Brain Burst points, and so gained the ability to steal other avatars' powers. Fittingly enough, Seiji also became just as bad as Yuuichi was, making this also a case of BadPowersBadPeople.
5th Aug '16 2:54:32 PM siberia82
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[[folder:Film - Animated]]

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[[folder:Film - -- Animated]]



[[folder:Film - Live Action]]

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[[folder:Film - -- Live Action]]


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* ''Film/XMen'': Professor Charles Xavier is cerebral and emotional, and his telepathy happens to impact both of these domains in other people.
28th Jul '16 4:51:43 PM siberia82
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''TimeTravel'': Anyone who can move through time is usually airy and disconnected, often saying that they can [[OmniscientMoralityLicense use their knowledge of the future to "do no wrong"]]. Expect them to be AboveGoodAndEvil if they're adept at [[MakeWrongWhatOnceWentRight controlling the past]] to [[SetRightWhatOnceWentWrong suit their whims]].

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''TimeTravel'': Anyone who can move through time is usually airy and disconnected, often saying that they can [[OmniscientMoralityLicense use their knowledge of the future to "do no wrong"]]. wrong."]] Expect them to be AboveGoodAndEvil if they're adept at [[MakeWrongWhatOnceWentRight controlling the past]] to [[SetRightWhatOnceWentWrong suit their whims]].



''FlyingBrick'': Superman expys [[PhysicalGod being what they are]] their personality can come in a variety of flavors (mainly revolving around being ''waaay'' better than [[TheAce everyone else]]). You have the typical [[TheParagon role model]] hero that is looked up to by everyone in the world and is [[TheCape near-perfect]]. Indeed this is such a well-known combination that [[BewareTheSuperman subversions and deconstructions]] that are depicted as [[{{Comicbook/Exiles}} arrogant]] , [[{{Literature/SteelHeart}} god-like]], and [[{{ComicBook/Irredeemable}} evil]] have become just as wide-spread and well-known. Regardless of being good or evil, having arguably the most versatile and [[SuperpowerLottery best powerset]] will make damn near anyone into a SmugSuper

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''FlyingBrick'': Superman expys [[PhysicalGod being what they are]] their personality can come in a variety of flavors (mainly revolving around being ''waaay'' better than [[TheAce everyone else]]). You have the typical [[TheParagon role model]] hero that is looked up to by everyone in the world and is [[TheCape near-perfect]]. Indeed this is such a well-known combination that [[BewareTheSuperman subversions and deconstructions]] that are depicted as [[{{Comicbook/Exiles}} arrogant]] , [[{{Literature/SteelHeart}} god-like]], and [[{{ComicBook/Irredeemable}} evil]] have become just as wide-spread and well-known. Regardless of being good or evil, having arguably the most versatile and [[SuperpowerLottery best powerset]] will make damn near anyone into a SmugSuper
SmugSuper.
9th Jul '16 11:26:42 AM nombretomado
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* ''Franchise/{{Bionicle}}'': While Tahu and Kopaka, the first Toa of Fire and Ice in the series, followed the concept of fire = quick temper/ice = cold shoulder very closely, Vakama and Nuju broke the mold. Vakama was very quiet and unconfrontational (until going all LeeroyJenkins during the Visorak arc), while Nuju was less antagonistic towards the others ("Let's get this job over with" as opposed to Kopaka's "I work ''alone''"). The third Toa of Ice, Matoro, was even less "cold", and his heart made him the arc's ChosenOne. The trope also applies pretty well to the other heroes, who have Water, Earth, Stone, and Air as their powers.

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* ''Franchise/{{Bionicle}}'': ''Toys/{{Bionicle}}'':
**
While Tahu and Kopaka, the first Toa of Fire and Ice in the series, followed the concept of fire = quick temper/ice = cold shoulder very closely, Vakama and Nuju broke the mold. Vakama was very quiet and unconfrontational (until going all LeeroyJenkins during the Visorak arc), while Nuju was less antagonistic towards the others ("Let's get this job over with" as opposed to Kopaka's "I work ''alone''"). The third Toa of Ice, Matoro, was even less "cold", and his heart made him the arc's ChosenOne. The trope also applies pretty well to the other heroes, who have Water, Earth, Stone, and Air as their powers.
9th Jul '16 3:13:15 AM thatmadork
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* While not explicitly stated, the titular protagonist of ''WesternAnimation/StevenUniverse'' has several abilities stemming from [[NiceGuy his wish to protect and help others and his dislike of violence]]. Not only can he create protective barriers but he can also summon a hand-held shield at will, and his spit can heal people.
24th Jun '16 11:05:57 PM portaljumper339
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* The Taken of ''VideoGame/Destiny'' provide a neat inversion of this trope; whenever a being is Taken by Oryx, they are confronted by the Darkness with every fear and insecurity they've ever had (Vandals long for something to call their own, Thralls fear their own frailty, Phalanxes fear not being seen as anything more than a shield for their betters, etc.) When the Darkness shows them these fears, however, it bestows a power on the prospective Taken that alleviates this fear and provides comfort and peace of mind (Taken Vandals gain an energy shield bubble so they can have a space to call theirs, Taken Thralls gain a TeleportSpam that lets them dodge attacks and close distance, Phalanxes have their shield made into a powerful cannon-like weapon so that they can contribute to the fight, etc.) The Vex are the only ones that don't have personalities (being a MachineRace and such), but the Darkness gives Taken Vex an ability that makes up for a flaw in their programming or helps them achieve their programmed orders (Goblins are supposed to protect machinery, so Taken Goblins gain an energy shield projection beam that renders any of their allies invulnerable until the Goblin is killed).

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* The Taken of ''VideoGame/Destiny'' ''VideoGame/{{Destiny}}'' provide a neat inversion of this trope; whenever a being is Taken by Oryx, they are confronted by the Darkness with every fear and insecurity they've ever had (Vandals long for something to call their own, Thralls fear their own frailty, Phalanxes fear not being seen as anything more than a shield for their betters, etc.) When the Darkness shows them these fears, however, it bestows a power on the prospective Taken that alleviates this fear and provides comfort and peace of mind (Taken Vandals gain an energy shield bubble so they can have a space to call theirs, Taken Thralls gain a TeleportSpam that lets them dodge attacks and close distance, Phalanxes have their shield made into a powerful cannon-like weapon so that they can contribute to the fight, etc.) The Vex are the only ones that don't have personalities (being a MachineRace machine race and such), but the Darkness gives Taken Vex an ability that makes up for a flaw in their programming or helps them achieve their programmed orders (Goblins are supposed to protect machinery, so Taken Goblins gain an energy shield projection beam that renders any of their allies invulnerable until the Goblin is killed).
24th Jun '16 11:05:15 PM portaljumper339
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Added DiffLines:

* The Taken of ''VideoGame/Destiny'' provide a neat inversion of this trope; whenever a being is Taken by Oryx, they are confronted by the Darkness with every fear and insecurity they've ever had (Vandals long for something to call their own, Thralls fear their own frailty, Phalanxes fear not being seen as anything more than a shield for their betters, etc.) When the Darkness shows them these fears, however, it bestows a power on the prospective Taken that alleviates this fear and provides comfort and peace of mind (Taken Vandals gain an energy shield bubble so they can have a space to call theirs, Taken Thralls gain a TeleportSpam that lets them dodge attacks and close distance, Phalanxes have their shield made into a powerful cannon-like weapon so that they can contribute to the fight, etc.) The Vex are the only ones that don't have personalities (being a MachineRace and such), but the Darkness gives Taken Vex an ability that makes up for a flaw in their programming or helps them achieve their programmed orders (Goblins are supposed to protect machinery, so Taken Goblins gain an energy shield projection beam that renders any of their allies invulnerable until the Goblin is killed).
16th Jun '16 12:49:44 PM CyrenaPeleman
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** ''VideoGame/FireEmblemFates fully utilized this by giving every character a Personal Skill, which cannot be removed like the other games. One of the best example of this trope is [[BloodKnight Peri]], whose "Bloodthirst" skill gives her a brief stat buff after defeating an enemy.

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** ''VideoGame/FireEmblemFates ''VideoGame/FireEmblemFates'' fully utilized this by giving every character a Personal Skill, which cannot be removed like the other games. One of the best example of this trope is [[BloodKnight Peri]], whose "Bloodthirst" skill gives her a brief stat buff after defeating an enemy.
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