History Main / PersonalityPowers

24th Sep '17 11:58:32 PM meanmetalmario
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* {{Discussed|Trope}} in ''WesternAnimation/PhineasAndFerb'': When asked to pick a superhero identity, [[TheBully Buford]] goes into a [[HiddenDepths surprisingly intellectual]] analysis of this trope and what a person's choice of superpower implies about them psychologically... and then picks [[{{Fartillery}} Belch Man]].
17th Sep '17 10:41:00 PM Qrow
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** Likewise, Jaller's character upon upgrading into a Toa was specifically written around the notion of going against elemental "stereotypes", as he did not want to repeat the mistakes of the previous two fire-element leaders, Tahu and Vakama. This worked out fine -- until Matoro stepped forward as the one making decisions [[BecauseDestinySaysSo because his destiny said so]], which was when Jaller
realized he'd failed to suppress one fiery personality trait: the belief that he has to be a central figure at all times.

to:

** Likewise, Jaller's character upon upgrading into a Toa was specifically written around the notion of going against elemental "stereotypes", as he did not want to repeat the mistakes of the previous two fire-element leaders, Tahu and Vakama. This worked out fine -- until Matoro stepped forward as the one making decisions [[BecauseDestinySaysSo because his destiny said so]], which was when Jaller
Jaller realized he'd failed to suppress one fiery personality trait: the belief that he has to be a central figure at all times.



** Rhotuka Spinners are a type of EnergyWeapon with this as a function: What the Spinner it launched did was different for each person. [[TheVamp Roodaka]]'s could [[BalefulPolymorph mutate anyone into any shape she wanted]], [[BigBadWannabe Sidorak]]'s made people obey him for twenty four hours, [[HeroOfAnotherStory Norik]]'s could slow people down, ect.

to:

** Rhotuka Spinners are a type of EnergyWeapon with this as a function: What the Spinner it launched did was different for each person. [[TheVamp Roodaka]]'s could [[BalefulPolymorph mutate anyone into any shape she wanted]], [[BigBadWannabe Sidorak]]'s made people obey him for twenty four hours, [[HeroOfAnotherStory Norik]]'s could slow people down, ect.ect.
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17th Sep '17 10:37:18 PM Qrow
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** Likewise, Jaller's character upon upgrading into a Toa was specifically written around the notion of going against elemental "stereotypes", as he did not want to repeat the mistakes of the previous two fire-element leaders, Tahu and Vakama. This worked out fine -- until Matoro stepped forward as the one making decisions [[BecauseDestinySaysSo because his destiny said so]], which was when Jaller realized he'd failed to suppress one fiery personality trait: the belief that he has to be a central figure at all times.
** Kongu from the same team was something of a DoubleSubversion -- he was surprisingly serious and stern for an Air-type, but due to the persuasion of Toa Lewa, he adopted the wise-cracking attitude typical of previous Air-Toa.
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[[folder:Tabletop [=RPGs=]]]
* In the various settings of ''{{TabletopGame/Deadlands}}'', any player whose character has supernatural powers is encouraged to choose those powers with some thought to the character's personality. Nowhere is this more obvious than with the Harrowed, [[BackFromTheDead souls that were either too lucky or tough to stay dead]]. A particularly stealthy character might crawl out of the ground with a power like ''Silent as a Corpse'', while a skeptic might come back from the grave with some form of ''Arcane Protection'' (and considerable embarrassment about that "doubting Thomas" act).
* In ''TabletopGame/HunterTheReckoning'', your Creed and Edges are determined by your attitude towards other supernatural denizens. Want to research them and find out more about them? You're a Visionary, and your powers are tuned towards insight. Want to protect the innocent from them? You're a Defender, and your powers are centered around wards and safety. Want to show the bad ones that there's another way? You're a Redeemer, and your powers are centered around healing and rebukes. Want to kill them all and anyone who's standing next to them? You're a Wayward, and you're fucking nuts.
* In Creator/WhiteWolf's ''{{TabletopGame/Exalted}}'', the Dragon-Blooded Exalted are thematically linked to the Elements, using Wood as a fifth element representing Life and Growth. While they are not locked to the powers iconic to each Elemental Caste (apart from one anima power unique to each Caste's type, those powers do come more natural to them and are cheaper to use mechanically. The game also plays with the trope, encouraging you to explore other aspects of the elements; a Chosen of Fire isn't necessarily an impulsive hot-head but a passionate, yet self-restrained swordsman-socialite. Many Dragon-Blooded are aware of the flaws and traits their Aspects brings out in them, and specifically work to overcome or restrain them.
** It should be noted that Dragon-Blooded charms are centered around cooperation and working with other Terrestrial Exalts- as the elements themselves do. Celestial Exalts, who are chosen by the sun, moon and stars, have charmsets focused on independence and personal deeds.
** The other Exalt variants also fit this to a degree. The Solars (and the Abyssal and Infernal variants) are chosen and empowered as to how they deal with problems; the Dawn castes fight, the Zenith inspire, the Twilights think, the Night castes are sneaky, and the Eclipse negotiate. The Sidereals are chosen by fate itself, and their Caste chosen according to their personal view of life- whether it is a journey, peace, a war, a mystery, or an ending.
** The Lunars are chosen for adaptability and the will to survive, and gifted with shapeshifting abilities. This is often compared to the way that their patron, the moon goddess, changes forms as she moves across the sky.
* In Fourth Edition ''{{TabletopGame/GURPS Supers}}'', the standard superhero templates come with personality powers.
* Superpowers in ''TabletopGame/{{Aberrant}}'' occasionally match personality, but more often come themed with the way the person Erupted - particularly if the Eruption was triggered by a dangerous situation. You may walk away from a car crash with super-toughness, and jumping out of a plane just might give you flying ability to save you... but you might get something completely different. (Such as, for instance, turning into steel so you'll survive the landing, or just becoming very light.) People who try to trigger an Eruption this way often plan out the strategy carefully to avoid "lame" powers. They also have a high mortality rate, since very few actually can become Novas in the first place.
* Justified in ''TabletopGame/DontRestYourHead'' where powers are closely linked with the Protagonists' insanity, and if it isn't already a manifestation of that madness, it will drive them mad in ways related to it.
* Seemings in ''TabletopGame/ChangelingTheLost'' are based on what the changeling suffered through while in Arcadia, which could also affect their personality. So, for example, an Ogre may be prone to violence not because of their strength but because they were victims of violent abuse.
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[[folder:Videogames]]
* The Guardians in ''Franchise/{{Angelique}}''.
* In ''VideoGame/{{Backyard S|ports}}kateboarding'', the personalities of the already-established characters affect their special moves.
* Played straight and subverted in ''VideoGame/ChronoTrigger''. TheHero Crono gets {{Light|EmUp}}([[ShockAndAwe ning]]) magic while Magus the [[BlackMage dark sorcerer]] is a [[CastingAShadow Shadow]] innate; on the other hand, Marle, the impulsive, RebelliousPrincess of the party, casts [[AnIcePerson Ice magic]] while the level-headed {{gadgeteer genius}} Lucca [[KillItWithFire hurls fireballs]].
** It's notable that, in the alpha of the game, Marle could use fire magic. You can even see it on the original cover art.
* The Taken of ''VideoGame/{{Destiny}}'' provide a neat inversion of this trope; whenever a being is Taken by Oryx, they are confronted by the Darkness with every fear and insecurity they've ever had (Vandals long for something to call their own, Thralls fear their own frailty, Phalanxes fear not being seen as anything more than a shield for their betters, etc.) When the Darkness shows them these fears, however, it bestows a power on the prospective Taken that alleviates this fear and provides comfort and peace of mind (Taken Vandals gain an energy shield bubble so they can have a space to call theirs, Taken Thralls gain a TeleportSpam that lets them dodge attacks and close distance, Phalanxes have their shield made into a powerful cannon-like weapon so that they can contribute to the fight, etc.) The Vex are the only ones that don't have personalities (being a machine race and such), but the Darkness gives Taken Vex an ability that makes up for a flaw in their programming or helps them achieve their programmed orders (Goblins are supposed to protect machinery, so Taken Goblins gain an energy shield projection beam that renders any of their allies invulnerable until the Goblin is killed).
* [[BlackMagicianGirl Morrigan]] in ''VideoGame/DragonAgeOrigins'' is a shapeshifter, and acts more like a particularly cruel {{cat|sAreMean}} than a human. Likewise, Wynne is a healer/buffer mage and is a protective and motherly sort.
** ''VideoGame/DragonAgeII'' continues this trend with Aveline, who is a defensive warrior and nigh-impossible to kill, and is very protective of her friends. Merrill, however, subverts this in a very extreme fashion by being a sweet innocent FishOutOfWater and being a blaster mage/demon-summoning [[BloodMagic blood mage]]. Anders is an interesting case; he combines compassion for mages and the war refugees he treats in his free clinic with [[WellIntentionedExtremist a ruthless hatred of]] [[CapeBusters templars]], and he's possessed by a demon of Vengeance. Symbolically of his dual nature (kind and ruthless and/or human and demon), he's a mode-shift CombatMedic; in Panacea mode, his healing abilities improve but he can't cast damage-dealing spells, whereas in Vengeance mode, he deals more damage but [[SquishyWizard takes extra damage himself and can't be healed]].
* ''VideoGame/FinalFantasyVI'': Terra automatically learns fire spells--initially it goes with the wild and potentially destructive nature of her esper side, but later in the game it reflects her warm, caring, maternal side. Celes, meanwhile, learns ice to start with, since she's a DefrostingIceQueen.
* ''VideoGame/FinalFantasyXIII'':
** Hope, TheHeart of the group (at least after [[CharacterDevelopment he gets past his angst and grief]]) happens to be the best [[TheMedic Medic]].
** Sazh is a [[PapaBear very devoted father]], who spends the majority of the game protecting and shielding Vanille; he happens to be the best Synergist ([[StatusBuff spells that improve combat capabilities and protect against enemy attacks]]). Also, his primary element is Fire and he's a good representation for the warm and nurturing side of its nature.
** Lightning's [[BlackMage Ravager]] specialisation happens to be in the Thunder and Wind type spells. Given her name and disposition for the majority of the story, this is hardly a surprise.
** Snow has a [[DeclarationOfProtection hero-complex]], and spends a lot of his time talking about protecting the world and his fiancée. He is the number one [[StoneWall Sentinel]]. However, being something of a hothead, he lacks the personality traits normally associated with his Ice specialty.
** Fang, the strong, warrior woman from a LandDownunder is the best Commando and competes with Snow for the role of best Sentinel as well.
** Vanille is a StepfordSmiler who blames herself (not entirely without reason) for being the instigator of all the shit that goes down in the game. She's also the best {{S|tandardStatusEffects}}aboteur and once she gets over her own death wish she can learn the [[OneHitKill Death]] spell.
* Some ''VideoGame/FireEmblem'' characters come with special skills that befit their personality. For instance, the [[GenkiGirl feisty Mia]] in ''Path of Radiance'' and ''Radiant Dawn'' starts off with Vantage, which allows her to attack first even when it's the enemy's turn.
** Shinon, from the same aforementioned games, had [[IShallTauntYou a skill that could make enemies more likely to attack him.]] This isn't ideal for the Sniper class, which relies on keeping the enemy ''away'' from him, but [[JerkAss considering his personality]] it's rather fitting.
** Elemental affinities seem to work this way. Characters with [[DefrostingIceQueen Ice]] affinities are generally standoffish and aloof (such as [[VideoGame/FireEmblemSacredStones Marisa and Innes]]) while [[DarkisNotEvil Dark]] implies more of a DarkAndTroubledPast than actually being affiliated with Dark magic. Micaiah for example is a [[LightEmUp Light magic-user]] with a Dark affinity.
** ''VideoGame/FireEmblemAwakening'' gave characters personality ''classes.'' For instance, Kellam can reclass into a Thief and a Priest, which sounds really odd for a [[MightyGlacier Knight.]] However, he lacks presence making him perfect for sneaking around enemies and aiding his allies. This doesn't necessarily extend out to the [[spoiler: second-generation children because their classes are determined by their parents.]]
** ''VideoGame/FireEmblemFates'' fully utilized this by giving every character a Personal Skill, which cannot be removed like the other games. One of the best example of this trope is [[BloodKnight Peri]], whose "Bloodthirst" skill gives her a brief stat buff after defeating an enemy.
* ''VideoGame/FreedomForce'' touches this. One character comments that it is quite interesting that all the heroes have powers that match their personalities. It is never expanded upon however. Most noticeably El Diablo, who is a hotheaded Latino with fire powers.
** Then there's poor Man-Bot...
** Also Minuteman, a patriotic nuclear physicist who is imbued with powers that closely reflect his patriotism; Iron Ox, a British boxer who becomes a typical strongman; Bullet, a fighter jet pilot obsessed with speed becomes a version of ComicBook/TheFlash; Law and Order, a duo of a young, idealistic policeman and a judge's assistant, both of whom believe strongly in the law, are merged into a single body to met out justice; Man O' War, a Scottish fisherman who gains water-related powers.
** On the villain side, Deja Vu is an escaped mental patient who gains the ability to clone himself and others at will. Talk about a split personality disorder.
** The sequel adds The Bard, a man obsessed with Shakespeare, who is turned into a superhero able to sing hypnotic odes and throwing exploding [[Theatre/{{Hamlet}} Yorick]] skulls. The villain Fortissimmo was an Italian opera singer before gaining the ability to destroy things with his voice (usually involves him holding a high note).
** Mentor notes on this in the original, and gives the obvious example of El Diablo. Man-Bot asks what aspect of his personality lent himself to being such a conduit of Energy X and gets no answer. A possible answer is that he has tremendous potential that he never used, now he's literally bursting with energy.
* Hi there, ''VideoGame/GoldenSun''.
** This trope is strongest around Fire Adepts, who are inevitably either HotBlooded or {{Fiery Redhead}}s, if not ''both''. Being the one exception is probably part of the reason [[MagnificentBastard Saturos]] is [[EnsembleDarkhorse so popular with the fandom]].
** Earth Adepts seem prone to {{Chronic|HeroSyndrome}} [[HeroicMime Silent Hero]] [[ChronicHeroSyndrome Syndrome]], leadership roles, and puzzle-solving.
** Water Adepts are calm, generally keep to themselves or are outright secretive, and are intellectual, usually trained as medics. They're also frequently the resident DeadpanSnarker, especially when it seems counterintuitive for them to be.
** Wind Adepts tend to be mysterious and often have traditional PsychicPowers (mind-reading, clairvoyance, and precognition) in addition to [[ExactlyWhatItSaysOnTheTin wind]] and [[ShockAndAwe lightning]] powers. Karis averts both the ESP and the mystery, and this might not be a coincidence.
* ''VideoGame/JoJosBizarreAdventureThe7thStandUser'' begins with a personality test, and your answers to that test determines what Stand you receive.
* ''Franchise/KingdomHearts'' features many. [[DishingOutDirt Earth-wielding]] Lexaeus is the strong, silent type. [[PlayingWithFire Fire wielder]] Axel[=/=]Lea is impulsive, Saix, [[{{Lunacy}} who gets his powers from the moon]], is both TheStoic ''and'' TheBerserker. WesternAnimation/DonaldDuck with his famous HairTriggerTemper had literal Firework magic. Ventus is innocent and lighthearted and has [[BlowYouAway Wind]] and {{Light|EmUp}} as his specialty. Sora is a AllLovingHero and ThePowerOfFriendship is literally his superpower.
* Commander Shepard's [[RagtagBunchOfMisfits crew]] from ''Franchise/MassEffect'' games.
** Asari Justicar Samara fits the Telepathy trope ''very'' well, although granted, she is a warrior-monk/KnightErrant with a strict code governing her every action.
** Her [[spoiler:daughter, Morinth]], fits the villain side of this trope, even after [[spoiler:Shepard recruits her]]. Being an Ardat-Yakshi, she has the power to [[OutWithABang kill her mates while melding]], and is obsessed with finding new partners to mate with, displaying her dominant attitude quite well. She also can't read her potential victims very well (as long as they don't fall under her spell first, or if her target has a strong mind), since she doesn't pick up on the fact that [[spoiler:Shepard is working with Samara until right before she walks in and pins her against a window]].
** Master Thief Kasumi Goto fits the stealth trope (she ''is'' a thief), with impressive acrobatic skill and the ability to turn invisible for short periods of time. However, her movement is anything but subtle (watch her take out a gunship), but she is quite soft-spoken on the Normandy.
*** She also fits the shape-shifter trope to an extent. She doesn't have the ability to shift her shape (she'll always be the kleptomaniac with the hood), but she can turn invisible, which allows her to sneak up behind enemies and give them a small fright(by snapping their spines).
*** And she uses her tactical cloak for certain other...observational...tasks involving Jacob's workout routine.
* The Cobras of ''VideoGame/{{Metal Gear Solid 3|SnakeEater}}'' take the trope a step further, actually naming themselves after the emotion on which they base their particular ability. This includes the Sorrow, a spirit medium who converses with dead soldiers, the Fury, who torches everything in sight with his flamethrower, and the Pain, who's... [[WhatKindOfLamePowerIsHeartAnyway covered in bees]].
** On the other hand, the Beauty & the Beast Corps in ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'' are not associated with this trope, since their personalities and first part of their codenames (borrowed from the above Cobras of ''[=MGS3=]'') have nothing to do with their abilities and second part of their codenames (borrowed from the members of FOXHOUND from ''MGS'').
* The ''{{VideoGame/Persona}}'' SpinOff of the ''Franchise/ShinMegamiTensei'' series revolves entirely around this - the characters summon Personas, which are manifestations of their personalities. This starts getting really obvious in ''{{VideoGame/Persona 3}}'', when the gameplay changed to make various party members only use one Persona - one greatly befitting their personality and skills, typically. (TheLancer is the class clown and hothead, with the physical/fire affinity Persona Hermes, two childhood friends have the Gemini, and the protagonist... All things considered we [[MessianicArchetype saw that coming]].)
** Played with a little in ''VideoGame/{{Persona 4}}''. The one with [[PlayingWithFire Agi skills]] isn't [[CuteBruiser Chie]], but rather [[YamatoNadeshiko Yukiko]]. Instead, Chie, and later [[spoiler:{{Te|amPet}}ddie]] have [[AnIcePerson Bufu skills]]. On the other hand, they, and their Shadows, out right state they are [[LesYay quite close]]. Thus it makes sense that they would have the element that fits each other. Plus, Yukiko's Shadow mentions that she hates her name, since snow is weak.
*** This also plays to the central theme of the game, which is largely about accepting what's BeneathTheMask. Both Chie and Yukiko feel the opposite of how they act, and their real personalities fit the elemental stereotypes much better. To elaborate, Chie [[spoiler:is insecure for being a {{Tomboy}} and relies on acting as Yukiko's protector for any sense of self-worth]]. Yukiko [[spoiler:is the next-in-line owner of the Amagi in, and since childhood has been raised to be a fitting inn manager. She feels chained down by this and wants a sense of freedom and control over her life]].
** ''VideoGame/DigitalDevilSaga'', another SpinOff of ''Shin Megami Tensei'', inverts this. The powers of the characters are what determines what their personalities will be after CharacterDevelopment. Serph is a blank slate and becomes a HeroicMime, Heat focuses on physical attacks and is therefore the HotBlooded one, Argilla is the RedMage of the group and is therefore TheChick, Gale is a JackOfAllStats and remains as the composed one, Cielo is [[LethalJokeCharacter really, really weird with his powers]] and becomes the PluckyComicRelief. [[spoiler:Then you find out in the second game that the trope is actually played straight. All the characters are actually [[{{Reincarnation}} reincarnated]] versions of people in the not-virtual world who had the same personalities as their Junkyard counterparts. Well, with the exception of Serph Sheffield, though it would explain AI!Serph's [[EvilIsDeathlyCold ice affinity.]]]]
* Amusingly, ''Franchise/{{Pokemon}}'' manages to avert this trope, in ''Diamond/Pearl'', especially with the gym leaders.
** The Ice-type Pokemon Gym Leader is a peppy, tomboyish young girl with a fiery personality who openly wonders out loud if she should cultivate a "Ice-Type" personality, aloof and cold.
** The Water-type Gym Leader is a completely crazy, over-the-top madman who wears a mask--AT ALL TIMES--demands that people call him Crasher Wake, and donates to charitable causes in his free time.
*** He also has his own theme song. That he sings himself.
** The last is the best one. Most Ghost-type trainers are weird, anti-social people--possessed mystics, mediums, psychics, and the like. In ''Diamond/Pearl'', the Ghost-type Gym Leader, Fantina, is... a beautiful, vivacious woman who has her Pokemon compete in beauty contests, nicely tells trainers who are way too weak to battle her that they can't face her now and should come back later, and happens to have gotten into Pokemon as a kind of hobby she turned out to be good at. She is also foreign to the main country--apparently, [[DarkIsNotEvil Dark is French]].
** There's also Volkner, the 4th-gen Electric Gym Leader, who's quiet and withdrawn even after you motivate him to actually fight you.
*** The Sinnoh Elite Four play it straight, though. Flint is a fire trainer, and energetic and hotheaded. Lucian's the psychic trainer, and he seems fairly intellectual, for example.
** Grass-type Gym Leader Erika in the 1st-gen fits the trope, being a kind-hearted friend of nature with green thumbs... It was her ''Pokemon'' that subverted it, Vileplume both in name and its paralyzing powder and smell being its strengths. In the remake Yellow it was downgraded to Gloom to match the anime, which still totally subverts the trope. Not to mention Victreebell/Weepinbell, which is an acid spitting bug eating plant.
*** Erika is one of the few that benefited from the Yellow downscaling, as then in ''Gold/Silver'' Gloom was evolved to the sunny dispositioned Bellossom itself, turning the subversion into a straight up match.
** Blaine was eccentric, but far from fiery or aggressive despite being the first Fire-type Gym Leader. He's actually a bit of a Pokemon nerd and loves trivia and riddles. That said, he is often described as HotBlooded. His hometown/island totally fits the trope, being on a giant volcano and having a ruined lab full of Fire and Poison types.
** Most Legendary Pokemon, on the other hand, are literal personifications of the elemental powers they represent. Lumbering juggernaut Regigigas even has an Ability to makes it start a battle slow but its strength builds as the fight goes on.
** It's more evident in the ''Mystery Dungeon'' series, where the boss or plot important characters are often partially defined by their types. Your rival team in the first series is the bullish Ghost-type Gengar (who does a partial FaceHeelTurn later in the plot), and in the second series it's a scheming Dark/Poison type Skuntank. They even treat Ninetales as a proper kitsune long before the other games or series did.
*** Just the Guild members in the second series. Lovable buffoon Bidoof, cheerful ValleyGirl Sunflora, literal loudmouth Loudred (the species is based around sound based voice attacks in general)...
** Interesting enough, some aspects to Natures will play this straight. For example, some like Hasty and Jolly are speed-promoting natures that happen to be extroverted traits while more introverted Calm and Modest ones promote to Special Attack. Of course, the natures might zig-zag this since some natures sometimes don't seem to fittingly line up in description at times.
* ''VideoGame/{{Psychonauts}}'' is an interesting example: fully qualified Psychonauts have access to a host of different powers, but the active agents you meet (and at least a few of the campers) tend to specialize in powers that fit their personalities. For example, {{Germanic Depressive|s}}, [[TheSpock emotionally]] [[TinMan closeted]] [[TheComicallySerious Sasha]] [[MeaningfulName Nein]] specializes in controlling emotions and turning them into mental blasts, while bubbly, [[MamaBear caring,]] fun-loving Milla [[MeaningfulName Vodello]] is a levitation expert, a power mainly used to reach new heights and escape danger.
* Invoked; in the ''Franchise/ResidentEvil'' video games, it's implied that the mutations inflicted upon those who transform into creatures other than zombies are actually linked in some way to the viral host's personality. This is theorized InUniverse in one of Wesker's personal logs in ''VideoGame/ResidentEvilTheUmbrellaChronicles'', and most strongly suggested as being true with Alexia Ashford's mutation in ''VideoGame/ResidentEvilCodeVeronica''.
* Sonic himself is the most blatant ''Franchise/SonicTheHedgehog'' example, being an impulsive and carefree guy that loves freedom, and has super speed. Shadow, on the other hand, is a downbeat speedster on [[RollerbladeGood rocket skates.]]
** Sonic is usually given some degree of [[BlowYouAway aerokinesis]], reflecting how he personifies the wind itself (which again, matches his carefree nature and inability to be tied down to one spot for long).
** [[VideoGame/SonicRushSeries Blaze the Cat]] plays with this. Unusually for a [[PlayingWithFire pyrokinetic]], she's the serious and stoic contrast to the free-spirited Sonic, but in dire situations she shows a raging temper more befitting her name and powers.
* ''VisualNovel/SoranicaEle'' plays this one pretty straight. Water-powered Honoka is a calm, shy type. Fire user Naki is a hot blooded determinator. Saya, who has earth powers, is the most grounded of the cast. Kaguya, with wind powers, is flighty, eccentric and fragile. Zenobia, with dark powers, is aloof [[DarkIsNotEvil but not a bad person]], and Ophelia, with her power of light, is a guiding force that the rest of the cast looks up to.
* Toriel from ''{{VideoGame/Undertale}}'' plays with this. She wields fire magic, but isn't brash or impulsive - rather, her personality reflects the warming, nurturing side of fire.
** The final boss, Asgore, contrasts her by playing to fire's brutal and destructive side. However, as hinted at if you spare the various monsters, he's actually very similar to Toriel, in that his fire magic reflects his warm personality, his nurturing streak, and his devotion to the salvation of his people. [[spoiler: Which is no surprise, seeing as how he's Toriel's estranged husband; it makes sense their symbolism would be similar.]]
* In ''VideoGame/YuGiOhCapsuleMonsterColiseum'', many of the duelists' stages or monsters reflect something about them or their personality. Hot-tempered Joey has all Fire monsters, and the greedy Bandit Keith's stage is a treasure trove of stolen riches.
* Inverted with Cirno of ''Videogame/TouhouProject'' fame. Brash, reckless, self-confident and boisterous - [[PlayingWithFire clearly a fire user, right?]] Nope! AnIcePerson. Fittingly, there is a popular fan-version of Cirno nicknamed "Achi Cirno" who '''is''' affiliated with fire.
** Even ZUN has gotten on this eventually - in ''Hidden Star In Four Seasons'' the playable characters are all affiliated to a season. Cirno's associated season is '''summer''' of all things, which is really appropriate for her personality but also really funny considering her power, especially given that Gensokyan fairies are effectively [[ElementalEmbodiment low-level elementals]].
* ''{{Videogame/Miitopia}}'' has a small list of personalities that affect gameplay both positively and negatively, kind Mii's have a chance to give Allies healing items or try to talk with the monsters, laidback one's tend to hide behind friends or stop slacking around and hit even harder with an attack, or Airheaded mii's who have a tendency forget what they were doing and attack another enemy or flat out starts dancing with the Enemy.
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[[folder:Webcomics]]
* A very literal example in ''Webcomic/SfeerTheory''. Sfeer abilities are classified as Introverted or Extroverted, and what sort of powers one has is dependent upon the cyclist's overall disposition. How powerful they are is literally based on the force of their personality.
* ''Webcomic/GunnerkriggCourt''
** The very calm and laid-back Andrew Smith has the ability to [[http://www.gunnerkrigg.com/archive_page.php?comicID=385 subconsciously create order where there was none]], or in Parley's words, "It's like his superpower is to make everything ''boring!''"
** Annie's first creations with the blinker stone are all fire-related, but according to [[http://www.formspring.me/gunnerkrigg/q/1057498438 the word of Tom]], she wouldn't be able to use it for shield spells (while Anja Donlan ''can'' use her magic that way). Later revelations imply that Annie's power doesn't reflect her outbursts of anger or hot-headedness, rather the other way around: she gets angry and hot-headed ''because'' of them, and her mother is said to have been even more intense. [[spoiler:They're part fire-elemental.]]
* ''Webcomic/{{Earthsong}}'''s characters tend towards PersonalityPowers. Felucca, Nanashi and Tengu, in particular.
* Averted by [[NamesToRunAwayFromReallyFast Charlotte Hatred]] of NecessaryMonsters. She is undead, stalks people through mirrors, and kills people horribly by making [[DeadlyGaze eye contact]]. Otherwise, she's the most cheerful and vivacious cast member.
* Samantha from ''Webcomic/MoltenBlade'', who, having [[PlayingWithFire fire powers]], is somewhat impatient and irritable. Naturally, she also has [[FieryRedhead red hair]].
* In ''Webcomic/ElGoonishShive'' magic users acquire spells "[[http://egscomics.com/?date=2007-01-31 based on who you are and how you act]]", except [[http://egscomics.com/?date=2008-09-03 undesirable disturbances]]. Thus hiding too much leads to developing stealthy magic and "If You Make a [[MacrossMissileMassacre Cloud of Crows]], You Just Might be Goth".
* ''Webcomic/{{Drowtales}}'' has an interesting aversion in Nishi'kanta, a powerful fire sorceress whose personality, as far as the reader can tell, seems to border on emotionless-girl. Her sister, Sil'lice, starts as an aversion and turns a straight example through character growth. Before getting ejected from her clan by her sisters, Sil'lice was an almost hotheaded warrior who apparently valued honor above reason. Yes, her power is ice. However, after her clan's coup, she calms down and starts scheming. She starts holding a grudge....
* ''Webcomic/TheLastDaysOfFoxhound'' averts the trope of a crafty and manipulative telepath. Without his powers, Psycho Mantis is terrible at persuasion, apparently having gotten so used to never needing to try that he no longer knows how to. This isn't helped by his tendency to go straight to telepathy the instant non-psychic persuasion doesn't [[http://gigaville.com/comic.php?id=237 work]].
* ''Webcomic/SlightlyDamned'' tends to play fast and loose with this trope, playing with or against type as on an individual character basis.
* In ''{{Webcomic/Homestuck}}'', Sburb players are given a title based on an aspect of themselves, or in some cases, an aspect they are destined to have. To start off with, the title is more about the player's duties and role within the game, but when they ascend to God Tiers, they become a [[WindsOfDestinyChange lot]] [[BlowYouAway more]] [[TimeMaster literal]].
** Kanaya theorizes that the game gives players their titles to challenge them.
* ''Webcomic/WaywardSons'': Everyone's powers seem to be related to their personality or pre-existing skills in some way.
* {{Panthera}} plays this trope straight. Leo controls the earth element, and is the group's sensible, emotionally stable leader. Critical, easily angered Tigris bears fire. Adaptable, emotional Onca wields water, and the lighthearted, spiritual Pardus is associated with air. Given that each member was specifically chosen to undergo the experiment that gave them said powers, this may be a justified example.
** The first story arc's BigBad has powers over aether, the legendary [[ElementNumberFive Fifth Element]]. We see that aether is an extremely powerful weapon, but it is something of an AllOrNothing ability with little use outside combat or destruction. Aether's wielder is impatient, greedy and insane, with little capacity for fine control and an unchecked ego. This instance too is justified- it's implied that, in this case, the experiment gave the person so much power that it wrecked [[spoiler:his]] sanity.
** [[spoiler:Later chapters introduce an antagonist who was also empowered by the experiment-]] an extremist, emotionally volatile snow leopard who takes sadistic joy in taunting the protagonists as they search for him. It should come as no surprise that he bears lightning.
* ''Webcomic/{{Talamak}}'' plays with this. Some characters have personalities that correspond with their elements, such as fun-loving and lighthearted Breena being a [[GreenThumb Flora]] elementalist. Others subvert this, such as the hotheated and easily-flustered [[DishingOutDirt Earth]] elementalist Ray, or the grounded and cynical [[BlowYouAway Wind]] elementalist Jake.

[[/folder]]

[[folder:Web Original]]
* While not every character in the ''Roleplay/GlobalGuardiansPBEMUniverse'' followed this trope, enough of them did to make it rather common. For example, Fidget, one of the KidHero [[SuperSpeed speedsters]] at the [[SuperheroSchool Hyperion Academy]] was literally incapable of sitting still, ever; Oracle, a [[PsychicPowers telepath]], was quiet, wise, and serence; Warlock, a [[TheArchmage powerful mystic hero]], was correspondingly creepy, pompous, and deadly serious about his "responsibilities"; Heatwave was an impulsive, fire-wielding hothead; [[TheCowl Achilles]] is quiet and subdued; Bungie, the primary team's RubberMan, is an irrepressibly cheerful prankster; and so on.
* ''Literature/WhateleyUniverse'':
** The speedsters at the SuperHeroSchool Whateley Academy fit this trope. Scrambler is scatterbrained and talks at an unstoppable pace. Quickie needed almost a year to figure out why everyone thought her codename was so funny. Hyper is even worse. Aries, who's a speedster and also a brick, doesn't have the problem; but he's a very dangerous supervillain.
** Fireball was a fiery flame manifestor who even dyed her hair flame-red to fit her motif. When she was turned into what looked like a flame demon, she became the darker version of the trope.
* Seen often in ''{{Literature/Worm}}'' however [[spoiler: this is [[JustifiedTrope explained]] as powers are induced by a traumatic event, are often related in some way to personality, family powers and/or the nature of the event and can actually cause major ([[ParanoiaFuel or not so major]]) alterations to the minds of parahumans. It is hinted that at least some degree of the last one always occurs, and the shards behind the powers choose what abilities to grant their hosts situationally]]. Add individuals making their own costumes, personas and methods of using their powers and [[JustifiedTrope it makes perfect sense]].
** Also a bit of a deconstruction in that powers can screw with people's heads to make them more like their power, such as replacing human social cues with animal ones, creating major WithUsOrAgainstUs mentalities, or otherwise warping their personalities to fit the trope.
** The "Weaver Dice" RPG explains that different types of trigger events lead to different powers. For example, Master powers come from triggers related to isolation.
* Despite the fact that the powers are completely randomized, some of the mutations on ''Roleplay/SurvivalOfTheFittest: Evolution'' ended up coincidentally fitting the characters' personalities. The most notable example would be Cristo Ruiz, a drug addict, having hallucinogenic venom secreting from under his fingernails. Lampshade hung in his profile's conclusion:
--> '''Conclusion''': So the drug addict now secretes a hallucinogen. Hm.
* In ''Literature/{{Phaeton}}'' the more of an element Trayen absorbs the more his appearance and personality changes.
* Gaea from ''Series/{{Noob}}'' is a ManipulativeBastard and acquires the power to use PeoplePuppets in Season 4.
* In ''WebAnimation/{{RWBY}}'', Semblances, being an expression of a user's soul, dips into this. For example, [[BoisterousBruiser Yang]] becomes stronger as [[TheBerserker she takes hits]], [[TeamMom Pyrrha]] has SelectiveMagnetism that she uses most often to protect others, and [[GenkiGirl Ruby]] has SuperSpeed. [[{{Ninja}} Blake]], who has the ability to [[NinjaLog leave behind solid illusions]], later uses this trope to deride herself, claiming it shows she's only good at running away from trouble.
* Some human [[Wiki/SCPFoundation SCP items]] have these.
** [[http://www.scp-wiki.net/scp-105 SCP-105]] is (or was prior to containment) an aspiring photographer and she is capable of turning the photographs she takes with her personal camera (SCP-105-B) into {{Portal Picture}}s to the area in the photograph.
** [[http://www.scp-wiki.net/scp-040 SCP-040]] is implied to have a creative/artistic disposition, due to her requests of art supplies, and she can [[LEGOGenetics create new life forms by manipulating the organic matter of pre-existing life forms]].
[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/TeenTitans'' has Beast Boy as the usual {{shapeshifting}} trickster. Starfire flies, has solar bolts, and is perpetually cheerful, while Raven is a part-demon sorceress who is dark and moody. (In the FreakyFridayFlip episode, it is revealed that Raven and Starfire's powers are literally tied to their emotions; Star's to her joy and fury, Raven's to calmness and control.)
** There are some cases of the power influencing the personality here too:
*** When Raven's emotions get out of control, her powers are shown to go haywire in very scary ways, so it makes sense she'd do everything she could to clamp down on them, which explains both her brooding and her occasional outbursts of repressed emotions.
*** Beast Boy is also a vegetarian, which at first might seem odd for someone who regularly turns into carnivorous animals to fight, but the fact that [[LetsMeetTheMeat he knows exactly what it's like to be a cow]] means [[ShapeshiftingSquick he really doesn't want to eat one]].
*** Recurring villain Jinx, who [[WindsOfDestinyChange causes bad luck]], [[spoiler:usually]] falls under BadPowersBadPeople. [[spoiler:At least until her HeelFaceTurn.]]
* ''WesternAnimation/{{WITCH}}'': Flighty Hay Lin has power over the air element. Preppy princess Cornelia, who can't stand dirt and bugs, gets the 'ironic reversal' version: earth powers.
** Of course, Cornelia's also stubborn and proud.
*** Actually, as Yan Lin explains, they all have personality powers: Irma got water because it can't be contained (like Irma when she decides to do something), Taranee got fire because she's the only one reliable enough to be trusted with it (as Cedric points out once, when Taranee gets pissed you must RUN. And he did so), Cornelia got Earth because she tends to function with hard logic, and Hay Lin got Air because she's a dreamer. Will's power remains unexplained until the New Power saga of the comic, when her 'Energy' power is finally defined as that which unites the elements and leads them, balancing between their different personalities. Will fits this archetype after her character develops.
* Inversion: ''WesternAnimation/AmericanDragonJakeLong'' has the [[CreepyTwins oracle twins]], Kara and Sara. One is a dour goth who only sees positive visions of the future, while the other is a giddy Pollyanna who can only see gloom and doom. This is actually explained as the former has every good surprise in life spoiled and the second sees anything at all positive as ''phenomenal'' compared to the horrible visions she has.
* [[ElementalPowers Bending]] in ''WesternAnimation/AvatarTheLastAirbender'' is strongly linked to people's personality.
** Iroh says it best:
-->''"Fire is the element of power. The people of the Fire Nation have desire and will and the energy and drive to achieve what they want. Earth is the element of substance. The people of the Earth Kingdom are diverse and strong. They are persistent and enduring. Air is the element of freedom. The Air Nomads detached themselves from worldly concerns and found peace and freedom. Also, they apparently had pretty good senses of humor. Water is the element of change. The people of the Water Tribe are capable and adapting to many things. They have a deep sense of community and love that holds them together through anything."''
** [[PlayingWithFire Firebending]] is fueled by "emotion and rage" but [[ShockAndAwe lightning]] by a lack thereof (or, more accurately, control over it). More to the point, firebending of any kind requires an [[StealthPun unbending]] will and a forceful, disciplined personality, which tends to lead to {{ambition|IsEvil}}. Later episodes reveal one reason the [[ElementalNation Fire Nation]] is so messed up is that their current bending style is corrupted and [[TheDarkSide focuses too much on anger]].
*** Zuko experiences this firsthand in "The Firebending Masters". After [[spoiler: he has a HeelFaceTurn]], he's less angry and can't fuel his fire the way he used to. He learns that fire can also be fueled by passion, which he still has plenty of.
** A major roadblock for Aang when it comes to [[DishingOutDirt Earthbending]] is that he has to "stop thinking like an [[BlowYouAway Airbender]]" and learn how to "be steady and strong" like rock.
** In SequelSeries ''WesternAnimation/TheLegendOfKorra'' this issue is made explicit with the strong, brash MightyGlacier Korra as explained by her airbending teacher:
-->'''Tenzin''': Often the element that's most difficult for the Avatar to master is the one most opposite to the Avatar's personality. For Aang, it was earthbending.
-->'''Korra''': Yeah, well, I'm about as opposite an Airbender as you can get.
* ''WesternAnimation/JusticeLeague'''s Flash is a classic speedster personality. [[ComicBook/MartianManhunter J'onn J'onnz]] is a shapeshifter and a mind reader, but doesn't quite fit either mold because, in a fit of originality, the writers made him into TheSpock instead.
** Being the Spock makes sense with telepathy, as it gives one the ability to understand and control one's own emotions. Also gives good reasons to control one's emotions, for fear you'll lose control of the power. (Vulcan's are telepathic, after all)
** [[FridgeLogic Well, if you consider]] the [[PowerPerversionPotential potential]] of having both telepathy and shapeshifting, a logically driven character is much more likely to do good with these powers than a more emotionally driven one. Especially since the same combination is associated with [[HornyDevils succubi...]]
* ''WesternAnimation/TransformersAnimated'':
** Blitzwing actually has ''SplitPersonality'' powers, or rather weapons and modes. His calm side has a freeze ray and can take the form of a jet, his angry side has a flamethrower and tank, while his crazy side can apparently use either. He changes them when his temperament changes [[spoiler:whether he wants to or not]].
** The FiveManBand is a pretty charming display of PersonalityPowers themselves. Bumblebee is a caffeinated speedster, Prowl is a psuedoninja IneffectualLoner, Bulkhead is a big dumb guy ([[spoiler:subverted in the space bridge plot, but aside from his one intellectual specialty Bulkhead is still a tanky dolt]]). Optimus isn't in the above list, but his "modernised" [[AnAxeToGrind archaic weapon]] is almost certainly an expression of his KnightInShiningArmor personality. Ratchet is a fun exception, as a medic who is a grouchy old cretin rather than a MysteriousWaif (but hey, this isn't a JRPG).
* ''WesternAnimation/{{Freakazoid}}'':
** It mostly plays this straight (for instance Cobra Queen and Longhorn have their personalities match their respective animal), but it also contains an aversion in Cave Guy, who is actually very sophisticated and intellectual despite appearing like a pre-historic caveman.
** Freakazoid himself literally changes personality while the powers are active. Supposedly he's insane because he has all the information of the internet inside his head (and this is pre 4chan, imagine it today?) and his powers are based on high energy, jumping around in bolts, moving through cyberspace and electrical lines, and being a cartoon.
* ''WesternAnimation/CaptainPlanetAndThePlaneteers'' anyone? Justified in that Gaia chose her multiracial team of teenagers for certain personality traits suited to wielding the rings (and the Captain himself is an entity that exists for no purpose beyond defending the planet, so there's that).
** Particularly true of Ma-ti, as his kindness is the only thing stopping heart's power to mind control people from being terribly abused.
** On the other hand, wouldn't you want the kid given dominion over fire to have a bit more impulse control than Wheeler?
* In ''WesternAnimation/{{Visionaries}},'' the characters gain the power to [[VoluntaryShapeshifting shape shift]] into an animal based on their personalities. The heroes become lions and hawks and dolphins and such. The villains become sharks and insects and dragons and other nasties. BigBad Darkstorm is particularly offended at gaining the power to turn into a giant disgusting mollusk.
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'': Pegasi are the fastest species of pony, and Rainbow Dash plays the impulsive, brash speedster personality right to the letter. Earth ponies are patient and strong, better at farming than any other race- and Applejack exemplifies that. (Though Pinkie Pie, another Earth Pony, subverts it- with good reason, as she was originally intended to be a pegasus.)
** Element wielders also fit. [[GenkiGirl Pinkie Pie]] is the Element of Laughter, and is simply energetic all the time, always wanting to make everyone around her [[EarWorm as happy as can be]]. Gentle Fluttershy is the Element of Kindness, and is always taking care of wild animals. Twilight Sparkle is the main character and is actually a double subversion, as she is the Element of Magic, but is a very skeptical pony who says everything must have a logical explanation. However, she claims that even magic is logical, [[MagicAIsMagicA because it works how you expect it to work.]]
*** To an extent, every pony alive fits this trope, as their cutie marks (marks that appear on a pony's flank after a certain age that represent his/her special talent) can also represent what job they have.
*** Unicorns especially, since the magic they can use is specifically linked to their special talent. Rarity is a good example; she's a fashion designer who [[GemEncrusted loves working with jewels]], has three diamonds for a cutie mark, and uses a spell which lets her [[DowsingDevice locate buried gems with her horn]].
** Averted with the [[{{Lunacy}} moon-controlling]] Princess Luna. She's intimidating at first due to being a FishOutOfTemporalWater, but after learning AnAesop or two becomes very kind, fun-loving, and friendly. She's even nice enough to [[spoiler:swing by Scootaloo's dream to help her out of a scary nightmare]]. Similarly, [[ThePowerOfTheSun sun-controlling]] Princess Celestia is calm and sensible; a stark contrast to most HotBlooded sun-controlling characters.
* While not explicitly stated, the titular protagonist of ''WesternAnimation/StevenUniverse'' has several abilities stemming from [[NiceGuy his wish to protect and help others and his dislike of violence]]. Not only can he create protective barriers but he can also summon a hand-held shield at will, and his spit can heal people.
[[/folder]]
----

to:

** Likewise, Jaller's character upon upgrading into a Toa was specifically written around the notion of going against elemental "stereotypes", as he did not want to repeat the mistakes of the previous two fire-element leaders, Tahu and Vakama. This worked out fine -- until Matoro stepped forward as the one making decisions [[BecauseDestinySaysSo because his destiny said so]], which was when Jaller Jaller
realized he'd failed to suppress one fiery personality trait: the belief that he has to be a central figure at all times.
** Kongu from the same team was something of a DoubleSubversion -- he was surprisingly serious and stern for an Air-type, but due to the persuasion of Toa Lewa, he adopted the wise-cracking attitude typical of previous Air-Toa.
[[/folder]]

[[folder:Tabletop [=RPGs=]]]
* In the various settings of ''{{TabletopGame/Deadlands}}'', any player whose character has supernatural powers is encouraged to choose those powers with some thought to the character's personality. Nowhere is this more obvious than with the Harrowed, [[BackFromTheDead souls that were either too lucky or tough to stay dead]]. A particularly stealthy character might crawl out of the ground with a power like ''Silent as a Corpse'', while a skeptic might come back from the grave with some form of ''Arcane Protection'' (and considerable embarrassment about that "doubting Thomas" act).
* In ''TabletopGame/HunterTheReckoning'', your Creed and Edges
Air-Toa.
** Rhotuka Spinners
are determined by your attitude towards other supernatural denizens. Want to research them and find out more about them? You're a Visionary, and your powers are tuned towards insight. Want to protect the innocent from them? You're a Defender, and your powers are centered around wards and safety. Want to show the bad ones that there's another way? You're a Redeemer, and your powers are centered around healing and rebukes. Want to kill them all and anyone who's standing next to them? You're a Wayward, and you're fucking nuts.
* In Creator/WhiteWolf's ''{{TabletopGame/Exalted}}'', the Dragon-Blooded Exalted are thematically linked to the Elements, using Wood as a fifth element representing Life and Growth. While they are not locked to the powers iconic to each Elemental Caste (apart from one anima power unique to each Caste's type, those powers do come more natural to them and are cheaper to use mechanically. The game also plays with the trope, encouraging you to explore other aspects of the elements; a Chosen of Fire isn't necessarily an impulsive hot-head but a passionate, yet self-restrained swordsman-socialite. Many Dragon-Blooded are aware of the flaws and traits their Aspects brings out in them, and specifically work to overcome or restrain them.
** It should be noted that Dragon-Blooded charms are centered around cooperation and working with other Terrestrial Exalts- as the elements themselves do. Celestial Exalts, who are chosen by the sun, moon and stars, have charmsets focused on independence and personal deeds.
** The other Exalt variants also fit this to a degree. The Solars (and the Abyssal and Infernal variants) are chosen and empowered as to how they deal with problems; the Dawn castes fight, the Zenith inspire, the Twilights think, the Night castes are sneaky, and the Eclipse negotiate. The Sidereals are chosen by fate itself, and their Caste chosen according to their personal view of life- whether it is a journey, peace, a war, a mystery, or an ending.
** The Lunars are chosen for adaptability and the will to survive, and gifted with shapeshifting abilities. This is often compared to the way that their patron, the moon goddess, changes forms as she moves across the sky.
* In Fourth Edition ''{{TabletopGame/GURPS Supers}}'', the standard superhero templates come with personality powers.
* Superpowers in ''TabletopGame/{{Aberrant}}'' occasionally match personality, but more often come themed with the way the person Erupted - particularly if the Eruption was triggered by a dangerous situation. You may walk away from a car crash with super-toughness, and jumping out of a plane just might give you flying ability to save you... but you might get something completely different. (Such as, for instance, turning into steel so you'll survive the landing, or just becoming very light.) People who try to trigger an Eruption this way often plan out the strategy carefully to avoid "lame" powers. They also have a high mortality rate, since very few actually can become Novas in the first place.
* Justified in ''TabletopGame/DontRestYourHead'' where powers are closely linked with the Protagonists' insanity, and if it isn't already a manifestation of that madness, it will drive them mad in ways related to it.
* Seemings in ''TabletopGame/ChangelingTheLost'' are based on what the changeling suffered through while in Arcadia, which could also affect their personality. So, for example, an Ogre may be prone to violence not because of their strength but because they were victims of violent abuse.
[[/folder]]

[[folder:Videogames]]
* The Guardians in ''Franchise/{{Angelique}}''.
* In ''VideoGame/{{Backyard S|ports}}kateboarding'', the personalities of the already-established characters affect their special moves.
* Played straight and subverted in ''VideoGame/ChronoTrigger''. TheHero Crono gets {{Light|EmUp}}([[ShockAndAwe ning]]) magic while Magus the [[BlackMage dark sorcerer]] is a [[CastingAShadow Shadow]] innate; on the other hand, Marle, the impulsive, RebelliousPrincess of the party, casts [[AnIcePerson Ice magic]] while the level-headed {{gadgeteer genius}} Lucca [[KillItWithFire hurls fireballs]].
** It's notable that, in the alpha of the game, Marle could use fire magic. You can even see it on the original cover art.
* The Taken of ''VideoGame/{{Destiny}}'' provide a neat inversion of this trope; whenever a being is Taken by Oryx, they are confronted by the Darkness with every fear and insecurity they've ever had (Vandals long for something to call their own, Thralls fear their own frailty, Phalanxes fear not being seen as anything more than a shield for their betters, etc.) When the Darkness shows them these fears, however, it bestows a power on the prospective Taken that alleviates this fear and provides comfort and peace of mind (Taken Vandals gain an energy shield bubble so they can have a space to call theirs, Taken Thralls gain a TeleportSpam that lets them dodge attacks and close distance, Phalanxes have their shield made into a powerful cannon-like weapon so that they can contribute to the fight, etc.) The Vex are the only ones that don't have personalities (being a machine race and such), but the Darkness gives Taken Vex an ability that makes up for a flaw in their programming or helps them achieve their programmed orders (Goblins are supposed to protect machinery, so Taken Goblins gain an energy shield projection beam that renders any of their allies invulnerable until the Goblin is killed).
* [[BlackMagicianGirl Morrigan]] in ''VideoGame/DragonAgeOrigins'' is a shapeshifter, and acts more like a particularly cruel {{cat|sAreMean}} than a human. Likewise, Wynne is a healer/buffer mage and is a protective and motherly sort.
** ''VideoGame/DragonAgeII'' continues this trend with Aveline, who is a defensive warrior and nigh-impossible to kill, and is very protective of her friends. Merrill, however, subverts this in a very extreme fashion by being a sweet innocent FishOutOfWater and being a blaster mage/demon-summoning [[BloodMagic blood mage]]. Anders is an interesting case; he combines compassion for mages and the war refugees he treats in his free clinic with [[WellIntentionedExtremist a ruthless hatred of]] [[CapeBusters templars]], and he's possessed by a demon of Vengeance. Symbolically of his dual nature (kind and ruthless and/or human and demon), he's a mode-shift CombatMedic; in Panacea mode, his healing abilities improve but he can't cast damage-dealing spells, whereas in Vengeance mode, he deals more damage but [[SquishyWizard takes extra damage himself and can't be healed]].
* ''VideoGame/FinalFantasyVI'': Terra automatically learns fire spells--initially it goes with the wild and potentially destructive nature of her esper side, but later in the game it reflects her warm, caring, maternal side. Celes, meanwhile, learns ice to start with, since she's a DefrostingIceQueen.
* ''VideoGame/FinalFantasyXIII'':
** Hope, TheHeart of the group (at least after [[CharacterDevelopment he gets past his angst and grief]]) happens to be the best [[TheMedic Medic]].
** Sazh is a [[PapaBear very devoted father]], who spends the majority of the game protecting and shielding Vanille; he happens to be the best Synergist ([[StatusBuff spells that improve combat capabilities and protect against enemy attacks]]). Also, his primary element is Fire and he's a good representation for the warm and nurturing side of its nature.
** Lightning's [[BlackMage Ravager]] specialisation happens to be in the Thunder and Wind
type spells. Given her name and disposition for the majority of the story, this is hardly a surprise.
** Snow has a [[DeclarationOfProtection hero-complex]], and spends a lot of his time talking about protecting the world and his fiancée. He is the number one [[StoneWall Sentinel]]. However, being something of a hothead, he lacks the personality traits normally associated with his Ice specialty.
** Fang, the strong, warrior woman from a LandDownunder is the best Commando and competes with Snow for the role of best Sentinel as well.
** Vanille is a StepfordSmiler who blames herself (not entirely without reason) for being the instigator of all the shit that goes down in the game. She's also the best {{S|tandardStatusEffects}}aboteur and once she gets over her own death wish she can learn the [[OneHitKill Death]] spell.
* Some ''VideoGame/FireEmblem'' characters come with special skills that befit their personality. For instance, the [[GenkiGirl feisty Mia]] in ''Path of Radiance'' and ''Radiant Dawn'' starts off with Vantage, which allows her to attack first even when it's the enemy's turn.
** Shinon, from the same aforementioned games, had [[IShallTauntYou a skill that could make enemies more likely to attack him.]] This isn't ideal for the Sniper class, which relies on keeping the enemy ''away'' from him, but [[JerkAss considering his personality]] it's rather fitting.
** Elemental affinities seem to work this way. Characters with [[DefrostingIceQueen Ice]] affinities are generally standoffish and aloof (such as [[VideoGame/FireEmblemSacredStones Marisa and Innes]]) while [[DarkisNotEvil Dark]] implies more of a DarkAndTroubledPast than actually being affiliated with Dark magic. Micaiah for example is a [[LightEmUp Light magic-user]] with a Dark affinity.
** ''VideoGame/FireEmblemAwakening'' gave characters personality ''classes.'' For instance, Kellam can reclass into a Thief and a Priest, which sounds really odd for a [[MightyGlacier Knight.]] However, he lacks presence making him perfect for sneaking around enemies and aiding his allies. This doesn't necessarily extend out to the [[spoiler: second-generation children because their classes are determined by their parents.]]
** ''VideoGame/FireEmblemFates'' fully utilized this by giving every character a Personal Skill, which cannot be removed like the other games. One of the best example of this trope is [[BloodKnight Peri]], whose "Bloodthirst" skill gives her a brief stat buff after defeating an enemy.
* ''VideoGame/FreedomForce'' touches this. One character comments that it is quite interesting that all the heroes have powers that match their personalities. It is never expanded upon however. Most noticeably El Diablo, who is a hotheaded Latino with fire powers.
** Then there's poor Man-Bot...
** Also Minuteman, a patriotic nuclear physicist who is imbued with powers that closely reflect his patriotism; Iron Ox, a British boxer who becomes a typical strongman; Bullet, a fighter jet pilot obsessed with speed becomes a version of ComicBook/TheFlash; Law and Order, a duo of a young, idealistic policeman and a judge's assistant, both of whom believe strongly in the law, are merged into a single body to met out justice; Man O' War, a Scottish fisherman who gains water-related powers.
** On the villain side, Deja Vu is an escaped mental patient who gains the ability to clone himself and others at will. Talk about a split personality disorder.
** The sequel adds The Bard, a man obsessed with Shakespeare, who is turned into a superhero able to sing hypnotic odes and throwing exploding [[Theatre/{{Hamlet}} Yorick]] skulls. The villain Fortissimmo was an Italian opera singer before gaining the ability to destroy things with his voice (usually involves him holding a high note).
** Mentor notes on this in the original, and gives the obvious example of El Diablo. Man-Bot asks what aspect of his personality lent himself to being such a conduit of Energy X and gets no answer. A possible answer is that he has tremendous potential that he never used, now he's literally bursting with energy.
* Hi there, ''VideoGame/GoldenSun''.
** This trope is strongest around Fire Adepts, who are inevitably either HotBlooded or {{Fiery Redhead}}s, if not ''both''. Being the one exception is probably part of the reason [[MagnificentBastard Saturos]] is [[EnsembleDarkhorse so popular with the fandom]].
** Earth Adepts seem prone to {{Chronic|HeroSyndrome}} [[HeroicMime Silent Hero]] [[ChronicHeroSyndrome Syndrome]], leadership roles, and puzzle-solving.
** Water Adepts are calm, generally keep to themselves or are outright secretive, and are intellectual, usually trained as medics. They're also frequently the resident DeadpanSnarker, especially when it seems counterintuitive for them to be.
** Wind Adepts tend to be mysterious and often have traditional PsychicPowers (mind-reading, clairvoyance, and precognition) in addition to [[ExactlyWhatItSaysOnTheTin wind]] and [[ShockAndAwe lightning]] powers. Karis averts both the ESP and the mystery, and this might not be a coincidence.
* ''VideoGame/JoJosBizarreAdventureThe7thStandUser'' begins with a personality test, and your answers to that test determines what Stand you receive.
* ''Franchise/KingdomHearts'' features many. [[DishingOutDirt Earth-wielding]] Lexaeus is the strong, silent type. [[PlayingWithFire Fire wielder]] Axel[=/=]Lea is impulsive, Saix, [[{{Lunacy}} who gets his powers from the moon]], is both TheStoic ''and'' TheBerserker. WesternAnimation/DonaldDuck with his famous HairTriggerTemper had literal Firework magic. Ventus is innocent and lighthearted and has [[BlowYouAway Wind]] and {{Light|EmUp}} as his specialty. Sora is a AllLovingHero and ThePowerOfFriendship is literally his superpower.
* Commander Shepard's [[RagtagBunchOfMisfits crew]] from ''Franchise/MassEffect'' games.
** Asari Justicar Samara fits the Telepathy trope ''very'' well, although granted, she is a warrior-monk/KnightErrant with a strict code governing her every action.
** Her [[spoiler:daughter, Morinth]], fits the villain side of this trope, even after [[spoiler:Shepard recruits her]]. Being an Ardat-Yakshi, she has the power to [[OutWithABang kill her mates while melding]], and is obsessed with finding new partners to mate with, displaying her dominant attitude quite well. She also can't read her potential victims very well (as long as they don't fall under her spell first, or if her target has a strong mind), since she doesn't pick up on the fact that [[spoiler:Shepard is working with Samara until right before she walks in and pins her against a window]].
** Master Thief Kasumi Goto fits the stealth trope (she ''is'' a thief), with impressive acrobatic skill and the ability to turn invisible for short periods of time. However, her movement is anything but subtle (watch her take out a gunship), but she is quite soft-spoken on the Normandy.
*** She also fits the shape-shifter trope to an extent. She doesn't have the ability to shift her shape (she'll always be the kleptomaniac with the hood), but she can turn invisible, which allows her to sneak up behind enemies and give them a small fright(by snapping their spines).
*** And she uses her tactical cloak for certain other...observational...tasks involving Jacob's workout routine.
* The Cobras of ''VideoGame/{{Metal Gear Solid 3|SnakeEater}}'' take the trope a step further, actually naming themselves after the emotion on which they base their particular ability. This includes the Sorrow, a spirit medium who converses with dead soldiers, the Fury, who torches everything in sight with his flamethrower, and the Pain, who's... [[WhatKindOfLamePowerIsHeartAnyway covered in bees]].
** On the other hand, the Beauty & the Beast Corps in ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'' are not associated
EnergyWeapon with this trope, since their personalities and first part of their codenames (borrowed from the above Cobras of ''[=MGS3=]'') have nothing to do with their abilities and second part of their codenames (borrowed from the members of FOXHOUND from ''MGS'').
* The ''{{VideoGame/Persona}}'' SpinOff of the ''Franchise/ShinMegamiTensei'' series revolves entirely around this - the characters summon Personas, which are manifestations of their personalities. This starts getting really obvious in ''{{VideoGame/Persona 3}}'', when the gameplay changed to make various party members only use one Persona - one greatly befitting their personality and skills, typically. (TheLancer is the class clown and hothead, with the physical/fire affinity Persona Hermes, two childhood friends have the Gemini, and the protagonist... All things considered we [[MessianicArchetype saw that coming]].)
** Played with a little in ''VideoGame/{{Persona 4}}''. The one with [[PlayingWithFire Agi skills]] isn't [[CuteBruiser Chie]], but rather [[YamatoNadeshiko Yukiko]]. Instead, Chie, and later [[spoiler:{{Te|amPet}}ddie]] have [[AnIcePerson Bufu skills]]. On the other hand, they, and their Shadows, out right state they are [[LesYay quite close]]. Thus it makes sense that they would have the element that fits each other. Plus, Yukiko's Shadow mentions that she hates her name, since snow is weak.
*** This also plays to the central theme of the game, which is largely about accepting what's BeneathTheMask. Both Chie and Yukiko feel the opposite of how they act, and their real personalities fit the elemental stereotypes much better. To elaborate, Chie [[spoiler:is insecure for being a {{Tomboy}} and relies on acting as Yukiko's protector for any sense of self-worth]]. Yukiko [[spoiler:is the next-in-line owner of the Amagi in, and since childhood has been raised to be a fitting inn manager. She feels chained down by this and wants a sense of freedom and control over her life]].
** ''VideoGame/DigitalDevilSaga'', another SpinOff of ''Shin Megami Tensei'', inverts this. The powers of the characters are what determines what their personalities will be after CharacterDevelopment. Serph is a blank slate and becomes a HeroicMime, Heat focuses on physical attacks and is therefore the HotBlooded one, Argilla is the RedMage of the group and is therefore TheChick, Gale is a JackOfAllStats and remains as the composed one, Cielo is [[LethalJokeCharacter really, really weird with his powers]] and becomes the PluckyComicRelief. [[spoiler:Then you find out in the second game that the trope is actually played straight. All the characters are actually [[{{Reincarnation}} reincarnated]] versions of people in the not-virtual world who had the same personalities as their Junkyard counterparts. Well, with the exception of Serph Sheffield, though it would explain AI!Serph's [[EvilIsDeathlyCold ice affinity.]]]]
* Amusingly, ''Franchise/{{Pokemon}}'' manages to avert this trope, in ''Diamond/Pearl'', especially with the gym leaders.
** The Ice-type Pokemon Gym Leader is a peppy, tomboyish young girl with a fiery personality who openly wonders out loud if she should cultivate a "Ice-Type" personality, aloof and cold.
** The Water-type Gym Leader is a completely crazy, over-the-top madman who wears a mask--AT ALL TIMES--demands that people call him Crasher Wake, and donates to charitable causes in his free time.
*** He also has his own theme song. That he sings himself.
** The last is the best one. Most Ghost-type trainers are weird, anti-social people--possessed mystics, mediums, psychics, and the like. In ''Diamond/Pearl'', the Ghost-type Gym Leader, Fantina, is... a beautiful, vivacious woman who has her Pokemon compete in beauty contests, nicely tells trainers who are way too weak to battle her that they can't face her now and should come back later, and happens to have gotten into Pokemon
as a kind of hobby she turned out to be good at. She is also foreign to function: What the main country--apparently, [[DarkIsNotEvil Dark is French]].
** There's also Volkner, the 4th-gen Electric Gym Leader, who's quiet and withdrawn even after you motivate him to actually fight you.
*** The Sinnoh Elite Four play
Spinner it straight, though. Flint is a fire trainer, and energetic and hotheaded. Lucian's the psychic trainer, and he seems fairly intellectual, for example.
** Grass-type Gym Leader Erika in the 1st-gen fits the trope, being a kind-hearted friend of nature with green thumbs... It
launched did was her ''Pokemon'' that subverted it, Vileplume both in name and its paralyzing powder and smell being its strengths. In the remake Yellow it was downgraded to Gloom to match the anime, which still totally subverts the trope. Not to mention Victreebell/Weepinbell, which is an acid spitting bug eating plant.
*** Erika is one of the few that benefited from the Yellow downscaling, as then in ''Gold/Silver'' Gloom was evolved to the sunny dispositioned Bellossom itself, turning the subversion into a straight up match.
** Blaine was eccentric, but far from fiery or aggressive despite being the first Fire-type Gym Leader. He's actually a bit of a Pokemon nerd and loves trivia and riddles. That said, he is often described as HotBlooded. His hometown/island totally fits the trope, being on a giant volcano and having a ruined lab full of Fire and Poison types.
** Most Legendary Pokemon, on the other hand, are literal personifications of the elemental powers they represent. Lumbering juggernaut Regigigas even has an Ability to makes it start a battle slow but its strength builds as the fight goes on.
** It's more evident in the ''Mystery Dungeon'' series, where the boss or plot important characters are often partially defined by their types. Your rival team in the first series is the bullish Ghost-type Gengar (who does a partial FaceHeelTurn later in the plot), and in the second series it's a scheming Dark/Poison type Skuntank. They even treat Ninetales as a proper kitsune long before the other games or series did.
*** Just the Guild members in the second series. Lovable buffoon Bidoof, cheerful ValleyGirl Sunflora, literal loudmouth Loudred (the species is based around sound based voice attacks in general)...
** Interesting enough, some aspects to Natures will play this straight. For example, some like Hasty and Jolly are speed-promoting natures that happen to be extroverted traits while more introverted Calm and Modest ones promote to Special Attack. Of course, the natures might zig-zag this since some natures sometimes don't seem to fittingly line up in description at times.
* ''VideoGame/{{Psychonauts}}'' is an interesting example: fully qualified Psychonauts have access to a host of
different powers, but the active agents you meet (and at least a few of the campers) tend to specialize in powers that fit their personalities. For example, {{Germanic Depressive|s}}, [[TheSpock emotionally]] [[TinMan closeted]] [[TheComicallySerious Sasha]] [[MeaningfulName Nein]] specializes in controlling emotions and turning them for each person. [[TheVamp Roodaka]]'s could [[BalefulPolymorph mutate anyone into mental blasts, while bubbly, [[MamaBear caring,]] fun-loving Milla [[MeaningfulName Vodello]] is a levitation expert, a power mainly used to reach new heights and escape danger.
* Invoked; in the ''Franchise/ResidentEvil'' video games, it's implied that the mutations inflicted upon those who transform into creatures other than zombies are actually linked in some way to the viral host's personality. This is theorized InUniverse in one of Wesker's personal logs in ''VideoGame/ResidentEvilTheUmbrellaChronicles'', and most strongly suggested as being true with Alexia Ashford's mutation in ''VideoGame/ResidentEvilCodeVeronica''.
* Sonic himself is the most blatant ''Franchise/SonicTheHedgehog'' example, being an impulsive and carefree guy that loves freedom, and has super speed. Shadow, on the other hand, is a downbeat speedster on [[RollerbladeGood rocket skates.]]
** Sonic is usually given some degree of [[BlowYouAway aerokinesis]], reflecting how he personifies the wind itself (which again, matches his carefree nature and inability to be tied down to one spot for long).
** [[VideoGame/SonicRushSeries Blaze the Cat]] plays with this. Unusually for a [[PlayingWithFire pyrokinetic]], she's the serious and stoic contrast to the free-spirited Sonic, but in dire situations
any shape she shows a raging temper more befitting her name and powers.
* ''VisualNovel/SoranicaEle'' plays this one pretty straight. Water-powered Honoka is a calm, shy type. Fire user Naki is a hot blooded determinator. Saya, who has earth powers, is the most grounded of the cast. Kaguya, with wind powers, is flighty, eccentric and fragile. Zenobia, with dark powers, is aloof [[DarkIsNotEvil but not a bad person]], and Ophelia, with her power of light, is a guiding force that the rest of the cast looks up to.
* Toriel from ''{{VideoGame/Undertale}}'' plays with this. She wields fire magic, but isn't brash or impulsive - rather, her personality reflects the warming, nurturing side of fire.
** The final boss, Asgore, contrasts her by playing to fire's brutal and destructive side. However, as hinted at if you spare the various monsters, he's actually very similar to Toriel, in that his fire magic reflects his warm personality, his nurturing streak, and his devotion to the salvation of his people. [[spoiler: Which is no surprise, seeing as how he's Toriel's estranged husband; it makes sense their symbolism would be similar.]]
* In ''VideoGame/YuGiOhCapsuleMonsterColiseum'', many of the duelists' stages or monsters reflect something about them or their personality. Hot-tempered Joey has all Fire monsters, and the greedy Bandit Keith's stage is a treasure trove of stolen riches.
* Inverted with Cirno of ''Videogame/TouhouProject'' fame. Brash, reckless, self-confident and boisterous - [[PlayingWithFire clearly a fire user, right?]] Nope! AnIcePerson. Fittingly, there is a popular fan-version of Cirno nicknamed "Achi Cirno" who '''is''' affiliated with fire.
** Even ZUN has gotten on this eventually - in ''Hidden Star In Four Seasons'' the playable characters are all affiliated to a season. Cirno's associated season is '''summer''' of all things, which is really appropriate for her personality but also really funny considering her power, especially given that Gensokyan fairies are effectively [[ElementalEmbodiment low-level elementals]].
* ''{{Videogame/Miitopia}}'' has a small list of personalities that affect gameplay both positively and negatively, kind Mii's have a chance to give Allies healing items or try to talk with the monsters, laidback one's tend to hide behind friends or stop slacking around and hit even harder with an attack, or Airheaded mii's who have a tendency forget what they were doing and attack another enemy or flat out starts dancing with the Enemy.
[[/folder]]

[[folder:Webcomics]]
* A very literal example in ''Webcomic/SfeerTheory''. Sfeer abilities are classified as Introverted or Extroverted, and what sort of powers one has is dependent upon the cyclist's overall disposition. How powerful they are is literally based on the force of their personality.
* ''Webcomic/GunnerkriggCourt''
** The very calm and laid-back Andrew Smith has the ability to [[http://www.gunnerkrigg.com/archive_page.php?comicID=385 subconsciously create order where there was none]], or in Parley's words, "It's like his superpower is to make everything ''boring!''"
** Annie's first creations with the blinker stone are all fire-related, but according to [[http://www.formspring.me/gunnerkrigg/q/1057498438 the word of Tom]], she wouldn't be able to use it for shield spells (while Anja Donlan ''can'' use her magic that way). Later revelations imply that Annie's power doesn't reflect her outbursts of anger or hot-headedness, rather the other way around: she gets angry and hot-headed ''because'' of them, and her mother is said to have been even more intense. [[spoiler:They're part fire-elemental.]]
* ''Webcomic/{{Earthsong}}'''s characters tend towards PersonalityPowers. Felucca, Nanashi and Tengu, in particular.
* Averted by [[NamesToRunAwayFromReallyFast Charlotte Hatred]] of NecessaryMonsters. She is undead, stalks
wanted]], [[BigBadWannabe Sidorak]]'s made people through mirrors, and kills obey him for twenty four hours, [[HeroOfAnotherStory Norik]]'s could slow people horribly by making [[DeadlyGaze eye contact]]. Otherwise, she's the most cheerful and vivacious cast member.
* Samantha from ''Webcomic/MoltenBlade'', who, having [[PlayingWithFire fire powers]], is somewhat impatient and irritable. Naturally, she also has [[FieryRedhead red hair]].
* In ''Webcomic/ElGoonishShive'' magic users acquire spells "[[http://egscomics.com/?date=2007-01-31 based on who you are and how you act]]", except [[http://egscomics.com/?date=2008-09-03 undesirable disturbances]]. Thus hiding too much leads to developing stealthy magic and "If You Make a [[MacrossMissileMassacre Cloud of Crows]], You Just Might be Goth".
* ''Webcomic/{{Drowtales}}'' has an interesting aversion in Nishi'kanta, a powerful fire sorceress whose personality, as far as the reader can tell, seems to border on emotionless-girl. Her sister, Sil'lice, starts as an aversion and turns a straight example through character growth. Before getting ejected from her clan by her sisters, Sil'lice was an almost hotheaded warrior who apparently valued honor above reason. Yes, her power is ice. However, after her clan's coup, she calms down and starts scheming. She starts holding a grudge....
* ''Webcomic/TheLastDaysOfFoxhound'' averts the trope of a crafty and manipulative telepath. Without his powers, Psycho Mantis is terrible at persuasion, apparently having gotten so used to never needing to try that he no longer knows how to. This isn't helped by his tendency to go straight to telepathy the instant non-psychic persuasion doesn't [[http://gigaville.com/comic.php?id=237 work]].
* ''Webcomic/SlightlyDamned'' tends to play fast and loose with this trope, playing with or against type as on an individual character basis.
* In ''{{Webcomic/Homestuck}}'', Sburb players are given a title based on an aspect of themselves, or in some cases, an aspect they are destined to have. To start off with, the title is more about the player's duties and role within the game, but when they ascend to God Tiers, they become a [[WindsOfDestinyChange lot]] [[BlowYouAway more]] [[TimeMaster literal]].
** Kanaya theorizes that the game gives players their titles to challenge them.
* ''Webcomic/WaywardSons'': Everyone's powers seem to be related to their personality or pre-existing skills in some way.
* {{Panthera}} plays this trope straight. Leo controls the earth element, and is the group's sensible, emotionally stable leader. Critical, easily angered Tigris bears fire. Adaptable, emotional Onca wields water, and the lighthearted, spiritual Pardus is associated with air. Given that each member was specifically chosen to undergo the experiment that gave them said powers, this may be a justified example.
** The first story arc's BigBad has powers over aether, the legendary [[ElementNumberFive Fifth Element]]. We see that aether is an extremely powerful weapon, but it is something of an AllOrNothing ability with little use outside combat or destruction. Aether's wielder is impatient, greedy and insane, with little capacity for fine control and an unchecked ego. This instance too is justified- it's implied that, in this case, the experiment gave the person so much power that it wrecked [[spoiler:his]] sanity.
** [[spoiler:Later chapters introduce an antagonist who was also empowered by the experiment-]] an extremist, emotionally volatile snow leopard who takes sadistic joy in taunting the protagonists as they search for him. It should come as no surprise that he bears lightning.
* ''Webcomic/{{Talamak}}'' plays with this. Some characters have personalities that correspond with their elements, such as fun-loving and lighthearted Breena being a [[GreenThumb Flora]] elementalist. Others subvert this, such as the hotheated and easily-flustered [[DishingOutDirt Earth]] elementalist Ray, or the grounded and cynical [[BlowYouAway Wind]] elementalist Jake.

[[/folder]]

[[folder:Web Original]]
* While not every character in the ''Roleplay/GlobalGuardiansPBEMUniverse'' followed this trope, enough of them did to make it rather common. For example, Fidget, one of the KidHero [[SuperSpeed speedsters]] at the [[SuperheroSchool Hyperion Academy]] was literally incapable of sitting still, ever; Oracle, a [[PsychicPowers telepath]], was quiet, wise, and serence; Warlock, a [[TheArchmage powerful mystic hero]], was correspondingly creepy, pompous, and deadly serious about his "responsibilities"; Heatwave was an impulsive, fire-wielding hothead; [[TheCowl Achilles]] is quiet and subdued; Bungie, the primary team's RubberMan, is an irrepressibly cheerful prankster; and so on.
* ''Literature/WhateleyUniverse'':
** The speedsters at the SuperHeroSchool Whateley Academy fit this trope. Scrambler is scatterbrained and talks at an unstoppable pace. Quickie needed almost a year to figure out why everyone thought her codename was so funny. Hyper is even worse. Aries, who's a speedster and also a brick, doesn't have the problem; but he's a very dangerous supervillain.
** Fireball was a fiery flame manifestor who even dyed her hair flame-red to fit her motif. When she was turned into what looked like a flame demon, she became the darker version of the trope.
* Seen often in ''{{Literature/Worm}}'' however [[spoiler: this is [[JustifiedTrope explained]] as powers are induced by a traumatic event, are often related in some way to personality, family powers and/or the nature of the event and can actually cause major ([[ParanoiaFuel or not so major]]) alterations to the minds of parahumans. It is hinted that at least some degree of the last one always occurs, and the shards behind the powers choose what abilities to grant their hosts situationally]]. Add individuals making their own costumes, personas and methods of using their powers and [[JustifiedTrope it makes perfect sense]].
** Also a bit of a deconstruction in that powers can screw with people's heads to make them more like their power, such as replacing human social cues with animal ones, creating major WithUsOrAgainstUs mentalities, or otherwise warping their personalities to fit the trope.
** The "Weaver Dice" RPG explains that different types of trigger events lead to different powers. For example, Master powers come from triggers related to isolation.
* Despite the fact that the powers are completely randomized, some of the mutations on ''Roleplay/SurvivalOfTheFittest: Evolution'' ended up coincidentally fitting the characters' personalities. The most notable example would be Cristo Ruiz, a drug addict, having hallucinogenic venom secreting from under his fingernails. Lampshade hung in his profile's conclusion:
--> '''Conclusion''': So the drug addict now secretes a hallucinogen. Hm.
* In ''Literature/{{Phaeton}}'' the more of an element Trayen absorbs the more his appearance and personality changes.
* Gaea from ''Series/{{Noob}}'' is a ManipulativeBastard and acquires the power to use PeoplePuppets in Season 4.
* In ''WebAnimation/{{RWBY}}'', Semblances, being an expression of a user's soul, dips into this. For example, [[BoisterousBruiser Yang]] becomes stronger as [[TheBerserker she takes hits]], [[TeamMom Pyrrha]] has SelectiveMagnetism that she uses most often to protect others, and [[GenkiGirl Ruby]] has SuperSpeed. [[{{Ninja}} Blake]], who has the ability to [[NinjaLog leave behind solid illusions]], later uses this trope to deride herself, claiming it shows she's only good at running away from trouble.
* Some human [[Wiki/SCPFoundation SCP items]] have these.
** [[http://www.scp-wiki.net/scp-105 SCP-105]] is (or was prior to containment) an aspiring photographer and she is capable of turning the photographs she takes with her personal camera (SCP-105-B) into {{Portal Picture}}s to the area in the photograph.
** [[http://www.scp-wiki.net/scp-040 SCP-040]] is implied to have a creative/artistic disposition, due to her requests of art supplies, and she can [[LEGOGenetics create new life forms by manipulating the organic matter of pre-existing life forms]].
[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/TeenTitans'' has Beast Boy as the usual {{shapeshifting}} trickster. Starfire flies, has solar bolts, and is perpetually cheerful, while Raven is a part-demon sorceress who is dark and moody. (In the FreakyFridayFlip episode, it is revealed that Raven and Starfire's powers are literally tied to their emotions; Star's to her joy and fury, Raven's to calmness and control.)
** There are some cases of the power influencing the personality here too:
*** When Raven's emotions get out of control, her powers are shown to go haywire in very scary ways, so it makes sense she'd do everything she could to clamp down on them, which explains both her brooding and her occasional outbursts of repressed emotions.
*** Beast Boy is also a vegetarian, which at first might seem odd for someone who regularly turns into carnivorous animals to fight, but the fact that [[LetsMeetTheMeat he knows exactly what it's like to be a cow]] means [[ShapeshiftingSquick he really doesn't want to eat one]].
*** Recurring villain Jinx, who [[WindsOfDestinyChange causes bad luck]], [[spoiler:usually]] falls under BadPowersBadPeople. [[spoiler:At least until her HeelFaceTurn.]]
* ''WesternAnimation/{{WITCH}}'': Flighty Hay Lin has power over the air element. Preppy princess Cornelia, who can't stand dirt and bugs, gets the 'ironic reversal' version: earth powers.
** Of course, Cornelia's also stubborn and proud.
*** Actually, as Yan Lin explains, they all have personality powers: Irma got water because it can't be contained (like Irma when she decides to do something), Taranee got fire because she's the only one reliable enough to be trusted with it (as Cedric points out once, when Taranee gets pissed you must RUN. And he did so), Cornelia got Earth because she tends to function with hard logic, and Hay Lin got Air because she's a dreamer. Will's power remains unexplained until the New Power saga of the comic, when her 'Energy' power is finally defined as that which unites the elements and leads them, balancing between their different personalities. Will fits this archetype after her character develops.
* Inversion: ''WesternAnimation/AmericanDragonJakeLong'' has the [[CreepyTwins oracle twins]], Kara and Sara. One is a dour goth who only sees positive visions of the future, while the other is a giddy Pollyanna who can only see gloom and doom. This is actually explained as the former has every good surprise in life spoiled and the second sees anything at all positive as ''phenomenal'' compared to the horrible visions she has.
* [[ElementalPowers Bending]] in ''WesternAnimation/AvatarTheLastAirbender'' is strongly linked to people's personality.
** Iroh says it best:
-->''"Fire is the element of power. The people of the Fire Nation have desire and will and the energy and drive to achieve what they want. Earth is the element of substance. The people of the Earth Kingdom are diverse and strong. They are persistent and enduring. Air is the element of freedom. The Air Nomads detached themselves from worldly concerns and found peace and freedom. Also, they apparently had pretty good senses of humor. Water is the element of change. The people of the Water Tribe are capable and adapting to many things. They have a deep sense of community and love that holds them together through anything."''
** [[PlayingWithFire Firebending]] is fueled by "emotion and rage" but [[ShockAndAwe lightning]] by a lack thereof (or, more accurately, control over it). More to the point, firebending of any kind requires an [[StealthPun unbending]] will and a forceful, disciplined personality, which tends to lead to {{ambition|IsEvil}}. Later episodes reveal one reason the [[ElementalNation Fire Nation]] is so messed up is that their current bending style is corrupted and [[TheDarkSide focuses too much on anger]].
*** Zuko experiences this firsthand in "The Firebending Masters". After [[spoiler: he has a HeelFaceTurn]], he's less angry and can't fuel his fire the way he used to. He learns that fire can also be fueled by passion, which he still has plenty of.
** A major roadblock for Aang when it comes to [[DishingOutDirt Earthbending]] is that he has to "stop thinking like an [[BlowYouAway Airbender]]" and learn how to "be steady and strong" like rock.
** In SequelSeries ''WesternAnimation/TheLegendOfKorra'' this issue is made explicit with the strong, brash MightyGlacier Korra as explained by her airbending teacher:
-->'''Tenzin''': Often the element that's most difficult for the Avatar to master is the one most opposite to the Avatar's personality. For Aang, it was earthbending.
-->'''Korra''': Yeah, well, I'm about as opposite an Airbender as you can get.
* ''WesternAnimation/JusticeLeague'''s Flash is a classic speedster personality. [[ComicBook/MartianManhunter J'onn J'onnz]] is a shapeshifter and a mind reader, but doesn't quite fit either mold because, in a fit of originality, the writers made him into TheSpock instead.
** Being the Spock makes sense with telepathy, as it gives one the ability to understand and control one's own emotions. Also gives good reasons to control one's emotions, for fear you'll lose control of the power. (Vulcan's are telepathic, after all)
** [[FridgeLogic Well, if you consider]] the [[PowerPerversionPotential potential]] of having both telepathy and shapeshifting, a logically driven character is much more likely to do good with these powers than a more emotionally driven one. Especially since the same combination is associated with [[HornyDevils succubi...]]
* ''WesternAnimation/TransformersAnimated'':
** Blitzwing actually has ''SplitPersonality'' powers, or rather weapons and modes. His calm side has a freeze ray and can take the form of a jet, his angry side has a flamethrower and tank, while his crazy side can apparently use either. He changes them when his temperament changes [[spoiler:whether he wants to or not]].
** The FiveManBand is a pretty charming display of PersonalityPowers themselves. Bumblebee is a caffeinated speedster, Prowl is a psuedoninja IneffectualLoner, Bulkhead is a big dumb guy ([[spoiler:subverted in the space bridge plot, but aside from his one intellectual specialty Bulkhead is still a tanky dolt]]). Optimus isn't in the above list, but his "modernised" [[AnAxeToGrind archaic weapon]] is almost certainly an expression of his KnightInShiningArmor personality. Ratchet is a fun exception, as a medic who is a grouchy old cretin rather than a MysteriousWaif (but hey, this isn't a JRPG).
* ''WesternAnimation/{{Freakazoid}}'':
** It mostly plays this straight (for instance Cobra Queen and Longhorn have their personalities match their respective animal), but it also contains an aversion in Cave Guy, who is actually very sophisticated and intellectual despite appearing like a pre-historic caveman.
** Freakazoid himself literally changes personality while the powers are active. Supposedly he's insane because he has all the information of the internet inside his head (and this is pre 4chan, imagine it today?) and his powers are based on high energy, jumping around in bolts, moving through cyberspace and electrical lines, and being a cartoon.
* ''WesternAnimation/CaptainPlanetAndThePlaneteers'' anyone? Justified in that Gaia chose her multiracial team of teenagers for certain personality traits suited to wielding the rings (and the Captain himself is an entity that exists for no purpose beyond defending the planet, so there's that).
** Particularly true of Ma-ti, as his kindness is the only thing stopping heart's power to mind control people from being terribly abused.
** On the other hand, wouldn't you want the kid given dominion over fire to have a bit more impulse control than Wheeler?
* In ''WesternAnimation/{{Visionaries}},'' the characters gain the power to [[VoluntaryShapeshifting shape shift]] into an animal based on their personalities. The heroes become lions and hawks and dolphins and such. The villains become sharks and insects and dragons and other nasties. BigBad Darkstorm is particularly offended at gaining the power to turn into a giant disgusting mollusk.
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'': Pegasi are the fastest species of pony, and Rainbow Dash plays the impulsive, brash speedster personality right to the letter. Earth ponies are patient and strong, better at farming than any other race- and Applejack exemplifies that. (Though Pinkie Pie, another Earth Pony, subverts it- with good reason, as she was originally intended to be a pegasus.)
** Element wielders also fit. [[GenkiGirl Pinkie Pie]] is the Element of Laughter, and is simply energetic all the time, always wanting to make everyone around her [[EarWorm as happy as can be]]. Gentle Fluttershy is the Element of Kindness, and is always taking care of wild animals. Twilight Sparkle is the main character and is actually a double subversion, as she is the Element of Magic, but is a very skeptical pony who says everything must have a logical explanation. However, she claims that even magic is logical, [[MagicAIsMagicA because it works how you expect it to work.]]
*** To an extent, every pony alive fits this trope, as their cutie marks (marks that appear on a pony's flank after a certain age that represent his/her special talent) can also represent what job they have.
*** Unicorns especially, since the magic they can use is specifically linked to their special talent. Rarity is a good example; she's a fashion designer who [[GemEncrusted loves working with jewels]], has three diamonds for a cutie mark, and uses a spell which lets her [[DowsingDevice locate buried gems with her horn]].
** Averted with the [[{{Lunacy}} moon-controlling]] Princess Luna. She's intimidating at first due to being a FishOutOfTemporalWater, but after learning AnAesop or two becomes very kind, fun-loving, and friendly. She's even nice enough to [[spoiler:swing by Scootaloo's dream to help her out of a scary nightmare]]. Similarly, [[ThePowerOfTheSun sun-controlling]] Princess Celestia is calm and sensible; a stark contrast to most HotBlooded sun-controlling characters.
* While not explicitly stated, the titular protagonist of ''WesternAnimation/StevenUniverse'' has several abilities stemming from [[NiceGuy his wish to protect and help others and his dislike of violence]]. Not only can he create protective barriers but he can also summon a hand-held shield at will, and his spit can heal people.
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down, ect.
9th Sep '17 1:35:41 AM SeptimusHeap
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* The ''Comicbook/{{Spider-Man}}'' comic book had a mind-numbing amount of animal-themed PersonalityPowers, along with an occasional MeaningfulName or StevenUlyssesPerhero. Otto Octavius has tentacles like an octopus, and he's grasping and manipulative. The Vulture is a mean, bitter man who preys on the weak (and even looks like a vulture). The Rhino is big, tough, and stupid. Eventually, Creator/JMichaelStraczynski did a LampshadeHanging on it, suggesting that these villains are totemic representations, and unconsciously target Spider-Man because ''his'' totemic representation is "true" while theirs are false.

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* The ''Comicbook/{{Spider-Man}}'' ''Comicbook/SpiderMan'' comic book had a mind-numbing amount of animal-themed PersonalityPowers, along with an occasional MeaningfulName or StevenUlyssesPerhero. Otto Octavius has tentacles like an octopus, and he's grasping and manipulative. The Vulture is a mean, bitter man who preys on the weak (and even looks like a vulture). The Rhino is big, tough, and stupid. Eventually, Creator/JMichaelStraczynski did a LampshadeHanging on it, suggesting that these villains are totemic representations, and unconsciously target Spider-Man because ''his'' totemic representation is "true" while theirs are false.
7th Sep '17 11:04:51 AM CosmicFerret
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* Barry Allen, TheFlash of UsefulNotes/{{the Silver Age|OfComicBooks}}, is an ironic reversal type, a speedster with a slow-and-steady personality.

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* Barry Allen, TheFlash ComicBook/TheFlash of UsefulNotes/{{the Silver Age|OfComicBooks}}, is an ironic reversal type, a speedster with a slow-and-steady personality.
25th Jul '17 11:09:26 AM AFreakyDude
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*** Recurring villain Jinx, who [[WindsOfDestinyChange causes bad luck]], [[spoiler:usually]] falls under BadPowersBadPeople.

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*** Recurring villain Jinx, who [[WindsOfDestinyChange causes bad luck]], [[spoiler:usually]] falls under BadPowersBadPeople. [[spoiler:At least until her HeelFaceTurn.]]
21st Jul '17 12:49:26 AM Rhodes7
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* ''Fanfic/ABetterClassOfCriminal'' Bookworm, as shameless a geek and nerd as any, gains libriomancy, the power to make small items from books real.




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* ''Literature/MagicExLibris'' the libriomancers can magically recreate small items, magic or high tech, from books and at higher levels duplicate literary spells and powers. No person seems to gain this power without already being a dedicated and enthusiastic reader.
25th Jun '17 1:27:21 PM nombretomado
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* Each [[TheGuardians Guardian]] has a Gift related to their life. Someone who yearned to see the world and was trapped in their hometown will gain the Gift of [[TeleportersAndTransporters teleportation]], while someone who strove to be honest will gain the Gift of [[LivingLieDetector detecting truth and lies]].

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* Each [[TheGuardians [[Literature/TheGuardiansMeljeanBrook Guardian]] has a Gift related to their life. Someone who yearned to see the world and was trapped in their hometown will gain the Gift of [[TeleportersAndTransporters teleportation]], while someone who strove to be honest will gain the Gift of [[LivingLieDetector detecting truth and lies]].
25th Jun '17 12:14:00 PM Lizzardtong
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Added DiffLines:

* ''{{Videogame/Miitopia}}'' has a small list of personalities that affect gameplay both positively and negatively, kind Mii's have a chance to give Allies healing items or try to talk with the monsters, laidback one's tend to hide behind friends or stop slacking around and hit even harder with an attack, or Airheaded mii's who have a tendency forget what they were doing and attack another enemy or flat out starts dancing with the Enemy.
18th Jun '17 8:02:53 PM MagBas
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** Barry's grandson, Bart Allen (aka ComicBook/{{Impulse}}) plays this trope straight and to its logical extreme; he was raised in a virtual world, and so had nearly no attention span or concept of danger when he was brought out - he simply rushed at everything with little forethought (hence the codename). These aspects were taken away when the character was {{ReTool}}ed into Kid Flash - many believe, to the character's [[CharacterDerailment detriment]]. However, his speedy personality returned when he came BackFromTheDead in ''[[ComicBook/{{Legion of Super-Heroes}} Legion of 3 Worlds]]''.

to:

** Barry's grandson, Bart Allen (aka ComicBook/{{Impulse}}) plays this trope straight and to its logical extreme; he was raised in a virtual world, and so had nearly no attention span or concept of danger when he was brought out - he simply rushed at everything with little forethought (hence the codename). These aspects were taken away when the character was {{ReTool}}ed into Kid Flash - many believe, to the character's [[CharacterDerailment detriment]].Flash. However, his speedy personality returned when he came BackFromTheDead in ''[[ComicBook/{{Legion of Super-Heroes}} Legion of 3 Worlds]]''.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PersonalityPowers