History Main / PersonalityPowers

22nd Feb '17 7:44:16 PM Discar
Is there an issue? Send a Message

Added DiffLines:

* ''Literature/TheStormlightArchive'': As a Lightweaver, Shallan has the ability to cast illusions and to Soulcast, transforming one thing into another. A large part of her arc is lying about things (such as her wish to become Jasnah's ward or describing the deserter band as heroes) and then making them true.
11th Feb '17 11:54:26 AM Taxima
Is there an issue? Send a Message


* In ''WebAnimation/{{RWBY}}'', Semblances, being an expression of a user's soul, dips into this. For example, [[BoisterousBruiser Yang]] becomes stronger as [[TheBerserker she takes hits]], [[TeamMom Pyrrha]] has SelectiveMagnetism that she uses most often to protect others, and [[GenkiGirl Ruby]] has SuperSpeed. [[{{Ninja}} Blake]], who has the ability to [[DoppelgangerAttack leave behind solid illusions]], later uses this trope to deride herself, claiming it shows she's only good at running away from trouble.

to:

* In ''WebAnimation/{{RWBY}}'', Semblances, being an expression of a user's soul, dips into this. For example, [[BoisterousBruiser Yang]] becomes stronger as [[TheBerserker she takes hits]], [[TeamMom Pyrrha]] has SelectiveMagnetism that she uses most often to protect others, and [[GenkiGirl Ruby]] has SuperSpeed. [[{{Ninja}} Blake]], who has the ability to [[DoppelgangerAttack [[NinjaLog leave behind solid illusions]], later uses this trope to deride herself, claiming it shows she's only good at running away from trouble.
7th Jan '17 1:29:20 AM SeptimusHeap
Is there an issue? Send a Message


* Most of the homunculi of ''Manga/FullmetalAlchemist'' have powers related to the [[SevenDeadlySins sin]] they embody (and by extension [[spoiler:which aspect of Father's personality they were created from]]). Gluttony has [[spoiler:a pocket dimension inside him that he can suck things into]], Greed has a shell made of black diamond, Lust has fingers that turn into spears which can [[FreudWasRight penetrate]] anything (giving an otherwise [[MostCommonSuperpower extremely womanly]] character a twisted layer of androgyny) & Envy can shapeshift. Pride's powers don't really have anything to do with Pride objectively, but they do within the context of the story, as he was created in the image of Father's original form. The other two are actually inversions, as Sloth is not only strong enough to tunnel through solid rock barehanded, but can also [[spoiler:[[LightningBruiser move faster than the naked eye can see]] despite being massively lazy]], & Wrath has the ability to predict an opponent's moves & calculate the probability of the success of battle tactics in an instant, though you'd expect somebody named Wrath to eschew tactics in favor of brutal, all-out attacks.

to:

* Most of the homunculi of ''Manga/FullmetalAlchemist'' have powers related to the [[SevenDeadlySins sin]] they embody (and by extension [[spoiler:which aspect of Father's personality they were created from]]). Gluttony has [[spoiler:a pocket dimension inside him that he can suck things into]], Greed has a shell made of black diamond, Lust has fingers that turn into spears which can [[FreudWasRight penetrate]] penetrate anything (giving an otherwise [[MostCommonSuperpower extremely womanly]] character a twisted layer of androgyny) & Envy can shapeshift. Pride's powers don't really have anything to do with Pride objectively, but they do within the context of the story, as he was created in the image of Father's original form. The other two are actually inversions, as Sloth is not only strong enough to tunnel through solid rock barehanded, but can also [[spoiler:[[LightningBruiser move faster than the naked eye can see]] despite being massively lazy]], & Wrath has the ability to predict an opponent's moves & calculate the probability of the success of battle tactics in an instant, though you'd expect somebody named Wrath to eschew tactics in favor of brutal, all-out attacks.
30th Dec '16 4:27:01 PM nombretomado
Is there an issue? Send a Message


** Wally West, {{the Modern Age|OfComicBooks}} Flash, is also rather [[FieryRedhead impulsive]], and he mentions that it's why he wouldn't work well as Impulse's mentor (he'd lose his patience too quickly). He generally does his best to control it after CharacterDevelopment, though. (Not so much for the [[{{DCAU}} cartoon]] version though.)
* The Beast from ''{{Comicbook/X-Men}}'' is a classic aversion of this trope. [[GeniusBruiser His powers make him appear as an ape and give him super strength and agility, but he is actually one of the most intelligent and erudite members of the team.]]

to:

** Wally West, {{the Modern Age|OfComicBooks}} Flash, is also rather [[FieryRedhead impulsive]], and he mentions that it's why he wouldn't work well as Impulse's mentor (he'd lose his patience too quickly). He generally does his best to control it after CharacterDevelopment, though. (Not so much for the [[{{DCAU}} [[Franchise/DCAnimatedUniverse cartoon]] version though.)
* The Beast from ''{{Comicbook/X-Men}}'' ''ComicBook/XMen'' is a classic aversion of this trope. [[GeniusBruiser His powers make him appear as an ape and give him super strength and agility, but he is actually one of the most intelligent and erudite members of the team.]]
8th Dec '16 1:17:26 AM Morgenthaler
Is there an issue? Send a Message


** {{Wolverine}}, an anti-social berserker who considers civilization suffocating, has claws, super-strength, a strong sense of smell, and a strong resistance and regeneration power.

to:

** {{Wolverine}}, ComicBook/{{Wolverine}}, an anti-social berserker who considers civilization suffocating, has claws, super-strength, a strong sense of smell, and a strong resistance and regeneration power.
8th Dec '16 1:17:10 AM Morgenthaler
Is there an issue? Send a Message


* ''ComicBook/TheAuthority'': Apollo literally [[{{Pollyanna}} runs on sunshine]], while Midnighter's powers relate exclusively to [[BadAss beating the crap out of his opponents]] [[AwesomenessByAnalysis in the most efficient way possible]]. Though how much of Midnighter's disposition comes from natural cynicism, and [[SelfFulfillingProphecy how much of it comes from being the ruthless killing machine among more, er, constructive powers]], is up for debate.

to:

* ''ComicBook/TheAuthority'': Apollo literally [[{{Pollyanna}} runs on sunshine]], while Midnighter's powers relate exclusively to [[BadAss beating the crap out of his opponents]] opponents [[AwesomenessByAnalysis in the most efficient way possible]]. Though how much of Midnighter's disposition comes from natural cynicism, and [[SelfFulfillingProphecy how much of it comes from being the ruthless killing machine among more, er, constructive powers]], is up for debate.
2nd Nov '16 4:39:05 PM nombretomado
Is there an issue? Send a Message


* ''HisDarkMaterials'' has daemons, which are a physical representation of the soul. Each person has only one, and a momentous event in a person's life is when their daemon 'settles' into one animal form, meaning that it can no longer change shape freely and that the person in question has realised who they are. Daemons are very useful in combat (especially a child's daemon, because it can become any animal imaginable) and therefore act as a variant of this trope.

to:

* ''HisDarkMaterials'' ''Literature/HisDarkMaterials'' has daemons, which are a physical representation of the soul. Each person has only one, and a momentous event in a person's life is when their daemon 'settles' into one animal form, meaning that it can no longer change shape freely and that the person in question has realised who they are. Daemons are very useful in combat (especially a child's daemon, because it can become any animal imaginable) and therefore act as a variant of this trope.
31st Oct '16 10:27:43 AM siberia82
Is there an issue? Send a Message


* ''Film/XMenFilmSeries'': [[XMenFilmSeries/ProfessorCharlesFrancisXavier Professor Charles Xavier]] is cerebral and emotional, and his telepathy happens to impact both of these domains in other people.

to:

* ''Film/XMenFilmSeries'': [[XMenFilmSeries/ProfessorCharlesFrancisXavier [[Characters/XMenFilmSeriesProfessorCharlesXavier Professor Charles Xavier]] is cerebral and emotional, and his telepathy happens to impact both of these domains in other people.
31st Oct '16 8:50:36 AM IamTheCaligula
Is there an issue? Send a Message


* Sonic himself is the most blatant ''Franchise/SonicTheHedgehog'' example, being an impulsive and carefree guy that loves freedom, and has super speed. Shadow, on the other hand, is a downbeat speedster on [[RollerbladeGood rocket skates.]]
** Sonic is usually given some degree of [[BlowYouAway aerokinesis]], reflecting how he personifies the wind itself (which again, matches his carefree nature and inability to be tied down to one spot for long).
** [[VideoGame/SonicRushSeries Blaze the Cat]] plays with this. Unusually for a [[PlayingWithFire pyrokinetic]], she's the serious and stoic contrast to the free-spirited Sonic, but in dire situations she shows a raging temper more befitting her name and powers.



* Commander Shepard's [[RagtagBunchOfMisfits crew]] from ''Franchise/MassEffect'' games.
** Asari Justicar Samara fits the Telepathy trope ''very'' well, although granted, she is a warrior-monk/KnightErrant with a strict code governing her every action.
** Her [[spoiler:daughter, Morinth]], fits the villain side of this trope, even after [[spoiler:Shepard recruits her]]. Being an Ardat-Yakshi, she has the power to [[OutWithABang kill her mates while melding]], and is obsessed with finding new partners to mate with, displaying her dominant attitude quite well. She also can't read her potential victims very well (as long as they don't fall under her spell first, or if her target has a strong mind), since she doesn't pick up on the fact that [[spoiler:Shepard is working with Samara until right before she walks in and pins her against a window]].
** Master Thief Kasumi Goto fits the stealth trope (she ''is'' a thief), with impressive acrobatic skill and the ability to turn invisible for short periods of time. However, her movement is anything but subtle (watch her take out a gunship), but she is quite soft-spoken on the Normandy.
*** She also fits the shape-shifter trope to an extent. She doesn't have the ability to shift her shape (she'll always be the kleptomaniac with the hood), but she can turn invisible, which allows her to sneak up behind enemies and give them a small fright(by snapping their spines).
*** And she uses her tactical cloak for certain other...observational...tasks involving Jacob's workout routine.
* The ''{{VideoGame/Persona}}'' SpinOff of the ''Franchise/ShinMegamiTensei'' series revolves entirely around this - the characters summon Personas, which are manifestations of their personalities. This starts getting really obvious in ''{{VideoGame/Persona 3}}'', when the gameplay changed to make various party members only use one Persona - one greatly befitting their personality and skills, typically. (TheLancer is the class clown and hothead, with the physical/fire affinity Persona Hermes, two childhood friends have the Gemini, and the protagonist... All things considered we [[MessianicArchetype saw that coming]].)
** Played with a little in ''VideoGame/{{Persona 4}}''. The one with [[PlayingWithFire Agi skills]] isn't [[CuteBruiser Chie]], but rather [[YamatoNadeshiko Yukiko]]. Instead, Chie, and later [[spoiler:{{Te|amPet}}ddie]] have [[AnIcePerson Bufu skills]]. On the other hand, they, and their Shadows, out right state they are [[LesYay quite close]]. Thus it makes sense that they would have the element that fits each other. Plus, Yukiko's Shadow mentions that she hates her name, since snow is weak.
*** This also plays to the central theme of the game, which is largely about accepting what's BeneathTheMask. Both Chie and Yukiko feel the opposite of how they act, and their real personalities fit the elemental stereotypes much better. To elaborate, Chie [[spoiler:is insecure for being a {{Tomboy}} and relies on acting as Yukiko's protector for any sense of self-worth]]. Yukiko [[spoiler:is the next-in-line owner of the Amagi in, and since childhood has been raised to be a fitting inn manager. She feels chained down by this and wants a sense of freedom and control over her life]].
** ''VideoGame/DigitalDevilSaga'', another SpinOff of ''Shin Megami Tensei'', inverts this. The powers of the characters are what determines what their personalities will be after CharacterDevelopment. Serph is a blank slate and becomes a HeroicMime, Heat focuses on physical attacks and is therefore the HotBlooded one, Argilla is the RedMage of the group and is therefore TheChick, Gale is a JackOfAllStats and remains as the composed one, Cielo is [[LethalJokeCharacter really, really weird with his powers]] and becomes the PluckyComicRelief. [[spoiler:Then you find out in the second game that the trope is actually played straight. All the characters are actually [[{{Reincarnation}} reincarnated]] versions of people in the not-virtual world who had the same personalities as their Junkyard counterparts. Well, with the exception of Serph Sheffield, though it would explain AI!Serph's [[EvilIsDeathlyCold ice affinity.]]]]
* The Cobras of ''VideoGame/{{Metal Gear Solid 3|SnakeEater}}'' take the trope a step further, actually naming themselves after the emotion on which they base their particular ability. This includes the Sorrow, a spirit medium who converses with dead soldiers, the Fury, who torches everything in sight with his flamethrower, and the Pain, who's... [[WhatKindOfLamePowerIsHeartAnyway covered in bees]].
** On the other hand, the Beauty & the Beast Corps in ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'' are not associated with this trope, since their personalities and first part of their codenames (borrowed from the above Cobras of ''[=MGS3=]'') have nothing to do with their abilities and second part of their codenames (borrowed from the members of FOXHOUND from ''MGS'').
* ''VideoGame/FreedomForce'' touches this. One character comments that it is quite interesting that all the heroes have powers that match their personalities. It is never expanded upon however. Most noticeably El Diablo, who is a hotheaded Latino with fire powers.
** Then there's poor Man-Bot...
** Also Minuteman, a patriotic nuclear physicist who is imbued with powers that closely reflect his patriotism; Iron Ox, a British boxer who becomes a typical strongman; Bullet, a fighter jet pilot obsessed with speed becomes a version of ComicBook/TheFlash; Law and Order, a duo of a young, idealistic policeman and a judge's assistant, both of whom believe strongly in the law, are merged into a single body to met out justice; Man O' War, a Scottish fisherman who gains water-related powers.
** On the villain side, Deja Vu is an escaped mental patient who gains the ability to clone himself and others at will. Talk about a split personality disorder.
** The sequel adds The Bard, a man obsessed with Shakespeare, who is turned into a superhero able to sing hypnotic odes and throwing exploding [[Theatre/{{Hamlet}} Yorick]] skulls. The villain Fortissimmo was an Italian opera singer before gaining the ability to destroy things with his voice (usually involves him holding a high note).
** Mentor notes on this in the original, and gives the obvious example of El Diablo. Man-Bot asks what aspect of his personality lent himself to being such a conduit of Energy X and gets no answer. A possible answer is that he has tremendous potential that he never used, now he's literally bursting with energy.

to:

* Commander Shepard's [[RagtagBunchOfMisfits crew]] from ''Franchise/MassEffect'' games.
** Asari Justicar Samara fits
In ''VideoGame/{{Backyard S|ports}}kateboarding'', the Telepathy trope ''very'' well, although granted, she is a warrior-monk/KnightErrant with a strict code governing her every action.
** Her [[spoiler:daughter, Morinth]], fits the villain side of this trope, even after [[spoiler:Shepard recruits her]]. Being an Ardat-Yakshi, she has the power to [[OutWithABang kill her mates while melding]], and is obsessed with finding new partners to mate with, displaying her dominant attitude quite well. She also can't read her potential victims very well (as long as they don't fall under her spell first, or if her target has a strong mind), since she doesn't pick up on the fact that [[spoiler:Shepard is working with Samara until right before she walks in and pins her against a window]].
** Master Thief Kasumi Goto fits the stealth trope (she ''is'' a thief), with impressive acrobatic skill and the ability to turn invisible for short periods of time. However, her movement is anything but subtle (watch her take out a gunship), but she is quite soft-spoken on the Normandy.
*** She also fits the shape-shifter trope to an extent. She doesn't have the ability to shift her shape (she'll always be the kleptomaniac with the hood), but she can turn invisible, which allows her to sneak up behind enemies and give them a small fright(by snapping their spines).
*** And she uses her tactical cloak for certain other...observational...tasks involving Jacob's workout routine.
* The ''{{VideoGame/Persona}}'' SpinOff
personalities of the ''Franchise/ShinMegamiTensei'' series revolves entirely around this - the already-established characters summon Personas, which are manifestations of affect their personalities. This starts getting really obvious in ''{{VideoGame/Persona 3}}'', when the gameplay changed to make various party members only use one Persona - one greatly befitting their personality and skills, typically. (TheLancer is the class clown and hothead, with the physical/fire affinity Persona Hermes, two childhood friends have the Gemini, and the protagonist... All things considered we [[MessianicArchetype saw that coming]].)
**
special moves.
*
Played with a little in ''VideoGame/{{Persona 4}}''. The one with [[PlayingWithFire Agi skills]] isn't [[CuteBruiser Chie]], but rather [[YamatoNadeshiko Yukiko]]. Instead, Chie, straight and later [[spoiler:{{Te|amPet}}ddie]] have [[AnIcePerson Bufu skills]]. On subverted in ''VideoGame/ChronoTrigger''. TheHero Crono gets {{Light|EmUp}}([[ShockAndAwe ning]]) magic while Magus the [[BlackMage dark sorcerer]] is a [[CastingAShadow Shadow]] innate; on the other hand, they, and their Shadows, out right state they are [[LesYay quite close]]. Thus it makes sense that they would have Marle, the element that fits each other. Plus, Yukiko's Shadow mentions that she hates her name, since snow is weak.
*** This also plays to
impulsive, RebelliousPrincess of the central theme party, casts [[AnIcePerson Ice magic]] while the level-headed {{gadgeteer genius}} Lucca [[KillItWithFire hurls fireballs]].
** It's notable that, in the alpha
of the game, which is largely about accepting what's BeneathTheMask. Both Chie and Yukiko feel Marle could use fire magic. You can even see it on the opposite original cover art.
* The Taken
of how ''VideoGame/{{Destiny}}'' provide a neat inversion of this trope; whenever a being is Taken by Oryx, they act, are confronted by the Darkness with every fear and insecurity they've ever had (Vandals long for something to call their real own, Thralls fear their own frailty, Phalanxes fear not being seen as anything more than a shield for their betters, etc.) When the Darkness shows them these fears, however, it bestows a power on the prospective Taken that alleviates this fear and provides comfort and peace of mind (Taken Vandals gain an energy shield bubble so they can have a space to call theirs, Taken Thralls gain a TeleportSpam that lets them dodge attacks and close distance, Phalanxes have their shield made into a powerful cannon-like weapon so that they can contribute to the fight, etc.) The Vex are the only ones that don't have personalities fit (being a machine race and such), but the elemental stereotypes much better. To elaborate, Chie [[spoiler:is insecure Darkness gives Taken Vex an ability that makes up for being a {{Tomboy}} and relies on acting as Yukiko's protector for any sense of self-worth]]. Yukiko [[spoiler:is the next-in-line owner of the Amagi in, and since childhood has been raised to be a fitting inn manager. She feels chained down by this and wants a sense of freedom and control over her life]].
** ''VideoGame/DigitalDevilSaga'', another SpinOff of ''Shin Megami Tensei'', inverts this. The powers of the characters are what determines what
flaw in their personalities will be after CharacterDevelopment. Serph is a blank slate and becomes a HeroicMime, Heat focuses on physical attacks and is therefore the HotBlooded one, Argilla is the RedMage of the group and is therefore TheChick, Gale is a JackOfAllStats and remains as the composed one, Cielo is [[LethalJokeCharacter really, really weird with his powers]] and becomes the PluckyComicRelief. [[spoiler:Then you find out in the second game that the trope is actually played straight. All the characters are actually [[{{Reincarnation}} reincarnated]] versions of people in the not-virtual world who had the same personalities as programming or helps them achieve their Junkyard counterparts. Well, with the exception of Serph Sheffield, though it would explain AI!Serph's [[EvilIsDeathlyCold ice affinity.]]]]
* The Cobras of ''VideoGame/{{Metal Gear Solid 3|SnakeEater}}'' take the trope a step further, actually naming themselves after the emotion on which they base their particular ability. This includes the Sorrow, a spirit medium who converses with dead soldiers, the Fury, who torches everything in sight with his flamethrower, and the Pain, who's... [[WhatKindOfLamePowerIsHeartAnyway covered in bees]].
** On the other hand, the Beauty & the Beast Corps in ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}''
programmed orders (Goblins are not associated with this trope, since their personalities and first part supposed to protect machinery, so Taken Goblins gain an energy shield projection beam that renders any of their codenames (borrowed from allies invulnerable until the above Cobras of ''[=MGS3=]'') have nothing to do with their abilities and second part of their codenames (borrowed from the members of FOXHOUND from ''MGS'').
* ''VideoGame/FreedomForce'' touches this. One character comments that it
Goblin is quite interesting that all the heroes have powers that match their personalities. It is never expanded upon however. Most noticeably El Diablo, who is a hotheaded Latino with fire powers.
** Then there's poor Man-Bot...
** Also Minuteman, a patriotic nuclear physicist who is imbued with powers that closely reflect his patriotism; Iron Ox, a British boxer who becomes a typical strongman; Bullet, a fighter jet pilot obsessed with speed becomes a version of ComicBook/TheFlash; Law and Order, a duo of a young, idealistic policeman and a judge's assistant, both of whom believe strongly in the law, are merged into a single body to met out justice; Man O' War, a Scottish fisherman who gains water-related powers.
** On the villain side, Deja Vu is an escaped mental patient who gains the ability to clone himself and others at will. Talk about a split personality disorder.
** The sequel adds The Bard, a man obsessed with Shakespeare, who is turned into a superhero able to sing hypnotic odes and throwing exploding [[Theatre/{{Hamlet}} Yorick]] skulls. The villain Fortissimmo was an Italian opera singer before gaining the ability to destroy things with his voice (usually involves him holding a high note).
** Mentor notes on this in the original, and gives the obvious example of El Diablo. Man-Bot asks what aspect of his personality lent himself to being such a conduit of Energy X and gets no answer. A possible answer is that he has tremendous potential that he never used, now he's literally bursting with energy.
killed).



* Amusingly, ''Franchise/{{Pokemon}}'' manages to avert this trope, in ''Diamond/Pearl'', especially with the gym leaders.
** The Ice-type Pokemon Gym Leader is a peppy, tomboyish young girl with a fiery personality who openly wonders out loud if she should cultivate a "Ice-Type" personality, aloof and cold.
** The Water-type Gym Leader is a completely crazy, over-the-top madman who wears a mask--AT ALL TIMES--demands that people call him Crasher Wake, and donates to charitable causes in his free time.
*** He also has his own theme song. That he sings himself.
** The last is the best one. Most Ghost-type trainers are weird, anti-social people--possessed mystics, mediums, psychics, and the like. In ''Diamond/Pearl'', the Ghost-type Gym Leader, Fantina, is... a beautiful, vivacious woman who has her Pokemon compete in beauty contests, nicely tells trainers who are way too weak to battle her that they can't face her now and should come back later, and happens to have gotten into Pokemon as a kind of hobby she turned out to be good at. She is also foreign to the main country--apparently, [[DarkIsNotEvil Dark is French]].
** There's also Volkner, the 4th-gen Electric Gym Leader, who's quiet and withdrawn even after you motivate him to actually fight you.
*** The Sinnoh Elite Four play it straight, though. Flint is a fire trainer, and energetic and hotheaded. Lucian's the psychic trainer, and he seems fairly intellectual, for example.
** Grass-type Gym Leader Erika in the 1st-gen fits the trope, being a kind-hearted friend of nature with green thumbs... It was her ''Pokemon'' that subverted it, Vileplume both in name and its paralyzing powder and smell being its strengths. In the remake Yellow it was downgraded to Gloom to match the anime, which still totally subverts the trope. Not to mention Victreebell/Weepinbell, which is an acid spitting bug eating plant.
*** Erika is one of the few that benefited from the Yellow downscaling, as then in ''Gold/Silver'' Gloom was evolved to the sunny dispositioned Bellossom itself, turning the subversion into a straight up match.
** Blaine was eccentric, but far from fiery or aggressive despite being the first Fire-type Gym Leader. He's actually a bit of a Pokemon nerd and loves trivia and riddles. That said, he is often described as HotBlooded. His hometown/island totally fits the trope, being on a giant volcano and having a ruined lab full of Fire and Poison types.
** Most Legendary Pokemon, on the other hand, are literal personifications of the elemental powers they represent. Lumbering juggernaut Regigigas even has an Ability to makes it start a battle slow but its strength builds as the fight goes on.
** It's more evident in the ''Mystery Dungeon'' series, where the boss or plot important characters are often partially defined by their types. Your rival team in the first series is the bullish Ghost-type Gengar (who does a partial FaceHeelTurn later in the plot), and in the second series it's a scheming Dark/Poison type Skuntank. They even treat Ninetales as a proper kitsune long before the other games or series did.
*** Just the Guild members in the second series. Lovable buffoon Bidoof, cheerful ValleyGirl Sunflora, literal loudmouth Loudred (the species is based around sound based voice attacks in general)...
** Interesting enough, some aspects to Natures will play this straight. For example, some like Hasty and Jolly are speed-promoting natures that happen to be extroverted traits while more introverted Calm and Modest ones promote to Special Attack. Of course, the natures might zig-zag this since some natures sometimes don't seem to fittingly line up in description at times.

to:

* Amusingly, ''Franchise/{{Pokemon}}'' manages to avert this trope, in ''Diamond/Pearl'', especially ''VideoGame/FinalFantasyVI'': Terra automatically learns fire spells--initially it goes with the gym leaders.
** The Ice-type Pokemon Gym Leader is a peppy, tomboyish young girl with a fiery personality who openly wonders out loud if she should cultivate a "Ice-Type" personality, aloof
wild and cold.
** The Water-type Gym Leader is a completely crazy, over-the-top madman who wears a mask--AT ALL TIMES--demands that people call him Crasher Wake, and donates to charitable causes in his free time.
*** He also has his own theme song. That he sings himself.
** The last is the best one. Most Ghost-type trainers are weird, anti-social people--possessed mystics, mediums, psychics, and the like. In ''Diamond/Pearl'', the Ghost-type Gym Leader, Fantina, is... a beautiful, vivacious woman who has her Pokemon compete in beauty contests, nicely tells trainers who are way too weak to battle her that they can't face her now and should come back later, and happens to have gotten into Pokemon as a kind of hobby she turned out to be good at. She is also foreign to the main country--apparently, [[DarkIsNotEvil Dark is French]].
** There's also Volkner, the 4th-gen Electric Gym Leader, who's quiet and withdrawn even after you motivate him to actually fight you.
*** The Sinnoh Elite Four play it straight, though. Flint is a fire trainer, and energetic and hotheaded. Lucian's the psychic trainer, and he seems fairly intellectual, for example.
** Grass-type Gym Leader Erika in the 1st-gen fits the trope, being a kind-hearted friend of
potentially destructive nature with green thumbs... It was of her ''Pokemon'' that subverted it, Vileplume both in name and its paralyzing powder and smell being its strengths. In the remake Yellow it was downgraded to Gloom to match the anime, which still totally subverts the trope. Not to mention Victreebell/Weepinbell, which is an acid spitting bug eating plant.
*** Erika is one of the few that benefited from the Yellow downscaling, as then in ''Gold/Silver'' Gloom was evolved to the sunny dispositioned Bellossom itself, turning the subversion into a straight up match.
** Blaine was eccentric,
esper side, but far from fiery or aggressive despite being the first Fire-type Gym Leader. He's actually a bit of a Pokemon nerd and loves trivia and riddles. That said, he is often described as HotBlooded. His hometown/island totally fits the trope, being on a giant volcano and having a ruined lab full of Fire and Poison types.
** Most Legendary Pokemon, on the other hand, are literal personifications of the elemental powers they represent. Lumbering juggernaut Regigigas even has an Ability to makes it start a battle slow but its strength builds as the fight goes on.
** It's more evident in the ''Mystery Dungeon'' series, where the boss or plot important characters are often partially defined by their types. Your rival team in the first series is the bullish Ghost-type Gengar (who does a partial FaceHeelTurn
later in the plot), game it reflects her warm, caring, maternal side. Celes, meanwhile, learns ice to start with, since she's a DefrostingIceQueen.
* ''VideoGame/FinalFantasyXIII'':
** Hope, TheHeart of the group (at least after [[CharacterDevelopment he gets past his angst
and grief]]) happens to be the best [[TheMedic Medic]].
** Sazh is a [[PapaBear very devoted father]], who spends the majority of the game protecting and shielding Vanille; he happens to be the best Synergist ([[StatusBuff spells that improve combat capabilities and protect against enemy attacks]]). Also, his primary element is Fire and he's a good representation for the warm and nurturing side of its nature.
** Lightning's [[BlackMage Ravager]] specialisation happens to be
in the second series it's a scheming Dark/Poison Thunder and Wind type Skuntank. They even treat Ninetales as a proper kitsune long before spells. Given her name and disposition for the other games or series did.
*** Just
majority of the Guild members story, this is hardly a surprise.
** Snow has a [[DeclarationOfProtection hero-complex]], and spends a lot of his time talking about protecting the world and his fiancée. He is the number one [[StoneWall Sentinel]]. However, being something of a hothead, he lacks the personality traits normally associated with his Ice specialty.
** Fang, the strong, warrior woman from a LandDownunder is the best Commando and competes with Snow for the role of best Sentinel as well.
** Vanille is a StepfordSmiler who blames herself (not entirely without reason) for being the instigator of all the shit that goes down
in the second series. Lovable buffoon Bidoof, cheerful ValleyGirl Sunflora, literal loudmouth Loudred (the species is based around sound based voice attacks in general)...
** Interesting enough, some aspects to Natures will play this straight. For example, some like Hasty
game. She's also the best {{S|tandardStatusEffects}}aboteur and Jolly are speed-promoting natures that happen to be extroverted traits while more introverted Calm and Modest ones promote to Special Attack. Of course, once she gets over her own death wish she can learn the natures might zig-zag this since some natures sometimes don't seem to fittingly line up in description at times. [[OneHitKill Death]] spell.



* In ''VideoGame/{{Backyard S|ports}}kateboarding'', the personalities of the already-established characters affect their special moves.

to:

* In ''VideoGame/{{Backyard S|ports}}kateboarding'', ''VideoGame/FreedomForce'' touches this. One character comments that it is quite interesting that all the personalities of the already-established characters affect heroes have powers that match their special moves.personalities. It is never expanded upon however. Most noticeably El Diablo, who is a hotheaded Latino with fire powers.
** Then there's poor Man-Bot...
** Also Minuteman, a patriotic nuclear physicist who is imbued with powers that closely reflect his patriotism; Iron Ox, a British boxer who becomes a typical strongman; Bullet, a fighter jet pilot obsessed with speed becomes a version of ComicBook/TheFlash; Law and Order, a duo of a young, idealistic policeman and a judge's assistant, both of whom believe strongly in the law, are merged into a single body to met out justice; Man O' War, a Scottish fisherman who gains water-related powers.
** On the villain side, Deja Vu is an escaped mental patient who gains the ability to clone himself and others at will. Talk about a split personality disorder.
** The sequel adds The Bard, a man obsessed with Shakespeare, who is turned into a superhero able to sing hypnotic odes and throwing exploding [[Theatre/{{Hamlet}} Yorick]] skulls. The villain Fortissimmo was an Italian opera singer before gaining the ability to destroy things with his voice (usually involves him holding a high note).
** Mentor notes on this in the original, and gives the obvious example of El Diablo. Man-Bot asks what aspect of his personality lent himself to being such a conduit of Energy X and gets no answer. A possible answer is that he has tremendous potential that he never used, now he's literally bursting with energy.



* ''VisualNovel/SoranicaEle'' plays this one pretty straight. Water-powered Honoka is a calm, shy type. Fire user Naki is a hot blooded determinator. Saya, who has earth powers, is the most grounded of the cast. Kaguya, with wind powers, is flighty, eccentric and fragile. Zenobia, with dark powers, is aloof [[DarkIsNotEvil but not a bad person]], and Ophelia, with her power of light, is a guiding force that the rest of the cast looks up to.
* ''VideoGame/{{Psychonauts}}'' is an interesting example: fully qualified Psychonauts have access to a host of different powers, but the active agents you meet (and at least a few of the campers) tend to specialize in powers that fit their personalities. For example, {{Germanic Depressive|s}}, [[TheSpock emotionally]] [[TinMan closeted]] [[TheComicallySerious Sasha]] [[MeaningfulName Nein]] specializes in controlling emotions and turning them into mental blasts, while bubbly, [[MamaBear caring,]] fun-loving Milla [[MeaningfulName Vodello]] is a levitation expert, a power mainly used to reach new heights and escape danger.
* Played straight and subverted in ''VideoGame/ChronoTrigger''. TheHero Crono gets {{Light|EmUp}}([[ShockAndAwe ning]]) magic while Magus the [[BlackMage dark sorcerer]] is a [[CastingAShadow Shadow]] innate; on the other hand, Marle, the impulsive, RebelliousPrincess of the party, casts [[AnIcePerson Ice magic]] while the level-headed {{gadgeteer genius}} Lucca [[KillItWithFire hurls fireballs]].
** It's notable that, in the alpha of the game, Marle could use fire magic. You can even see it on the original cover art.
* ''VideoGame/FinalFantasyVI'': Terra automatically learns fire spells--initially it goes with the wild and potentially destructive nature of her esper side, but later in the game it reflects her warm, caring, maternal side. Celes, meanwhile, learns ice to start with, since she's a DefrostingIceQueen.
* ''VideoGame/FinalFantasyXIII'':
** Hope, TheHeart of the group (at least after [[CharacterDevelopment he gets past his angst and grief]]) happens to be the best [[TheMedic Medic]].
** Sazh is a [[PapaBear very devoted father]], who spends the majority of the game protecting and shielding Vanille; he happens to be the best Synergist ([[StatusBuff spells that improve combat capabilities and protect against enemy attacks]]).
** Lightning's [[BlackMage Ravager]] specialisation happens to be in the Thunder and Wind type spells. Given her name and disposition for the majority of the story, this is hardly a surprise.
** Snow has a [[DeclarationOfProtection hero-complex]], and spends a lot of his time talking about protecting the world and his fiancée. He is the number one [[StoneWall Sentinel]]. However, being something of a hothead, he lacks the personality traits normally associated with his Ice specialty.
** Fang, the strong, warrior woman type is the best Commando.
** StepfordSmiler Vanille is the best {{S|tandardStatusEffects}}aboteur.

to:

* ''VisualNovel/SoranicaEle'' plays this one pretty straight. Water-powered Honoka is a calm, shy type. Fire user Naki is a hot blooded determinator. Saya, who has earth powers, is the most grounded of the cast. Kaguya, ''VideoGame/JoJosBizarreAdventureThe7thStandUser'' begins with wind powers, is flighty, eccentric and fragile. Zenobia, with dark powers, is aloof [[DarkIsNotEvil but not a bad person]], and Ophelia, with her power of light, is a guiding force that the rest of the cast looks up to.
* ''VideoGame/{{Psychonauts}}'' is an interesting example: fully qualified Psychonauts have access to a host of different powers, but the active agents you meet (and at least a few of the campers) tend to specialize in powers that fit their personalities. For example, {{Germanic Depressive|s}}, [[TheSpock emotionally]] [[TinMan closeted]] [[TheComicallySerious Sasha]] [[MeaningfulName Nein]] specializes in controlling emotions and turning them into mental blasts, while bubbly, [[MamaBear caring,]] fun-loving Milla [[MeaningfulName Vodello]] is a levitation expert, a power mainly used to reach new heights and escape danger.
* Played straight and subverted in ''VideoGame/ChronoTrigger''. TheHero Crono gets {{Light|EmUp}}([[ShockAndAwe ning]]) magic while Magus the [[BlackMage dark sorcerer]] is a [[CastingAShadow Shadow]] innate; on the other hand, Marle, the impulsive, RebelliousPrincess of the party, casts [[AnIcePerson Ice magic]] while the level-headed {{gadgeteer genius}} Lucca [[KillItWithFire hurls fireballs]].
** It's notable that, in the alpha of the game, Marle could use fire magic. You can even see it on the original cover art.
* ''VideoGame/FinalFantasyVI'': Terra automatically learns fire spells--initially it goes with the wild and potentially destructive nature of her esper side, but later in the game it reflects her warm, caring, maternal side. Celes, meanwhile, learns ice to start with, since she's a DefrostingIceQueen.
* ''VideoGame/FinalFantasyXIII'':
** Hope, TheHeart of the group (at least after [[CharacterDevelopment he gets past his angst and grief]]) happens to be the best [[TheMedic Medic]].
** Sazh is a [[PapaBear very devoted father]], who spends the majority of the game protecting and shielding Vanille; he happens to be the best Synergist ([[StatusBuff spells that improve combat capabilities and protect against enemy attacks]]).
** Lightning's [[BlackMage Ravager]] specialisation happens to be in the Thunder and Wind type spells. Given her name and disposition for the majority of the story, this is hardly a surprise.
** Snow has a [[DeclarationOfProtection hero-complex]], and spends a lot of his time talking about protecting the world and his fiancée. He is the number one [[StoneWall Sentinel]]. However, being something of a hothead, he lacks the
personality traits normally associated with his Ice specialty.
** Fang, the strong, warrior woman type is the best Commando.
** StepfordSmiler Vanille is the best {{S|tandardStatusEffects}}aboteur.
test, and your answers to that test determines what Stand you receive.



* In ''VideoGame/YuGiOhCapsuleMonsterColiseum'', many of the duelists' stages or monsters reflect something about them or their personality. Hot-tempered Joey has all Fire monsters, and the greedy Bandit Keith's stage is a treasure trove of stolen riches.
* ''VideoGame/JoJosBizarreAdventureThe7thStandUser'' begins with a personality test, and your answers to that test determines what Stand you receive.
* Toriel from ''{{VideoGame/Undertale}}'' plays with this. She wields fire magic, but isn't brash or impulsive - rather, her personality reflects the warming, nurturing side of fire.
** The final boss, Asgore, contrasts her by playing to fire's brutal and destructive side. However, as hinted at if you spare the various monsters, he's actually very similar to Toriel, in that his fire magic reflects his warm personality, his nurturing streak, and his devotion to the salvation of his people. [[spoiler: Which is no surprise, seeing as how he's Toriel's estranged husband; it makes sense their symbolism would be similar.]]
* The Taken of ''VideoGame/{{Destiny}}'' provide a neat inversion of this trope; whenever a being is Taken by Oryx, they are confronted by the Darkness with every fear and insecurity they've ever had (Vandals long for something to call their own, Thralls fear their own frailty, Phalanxes fear not being seen as anything more than a shield for their betters, etc.) When the Darkness shows them these fears, however, it bestows a power on the prospective Taken that alleviates this fear and provides comfort and peace of mind (Taken Vandals gain an energy shield bubble so they can have a space to call theirs, Taken Thralls gain a TeleportSpam that lets them dodge attacks and close distance, Phalanxes have their shield made into a powerful cannon-like weapon so that they can contribute to the fight, etc.) The Vex are the only ones that don't have personalities (being a machine race and such), but the Darkness gives Taken Vex an ability that makes up for a flaw in their programming or helps them achieve their programmed orders (Goblins are supposed to protect machinery, so Taken Goblins gain an energy shield projection beam that renders any of their allies invulnerable until the Goblin is killed).

to:

* In ''VideoGame/YuGiOhCapsuleMonsterColiseum'', many of Commander Shepard's [[RagtagBunchOfMisfits crew]] from ''Franchise/MassEffect'' games.
** Asari Justicar Samara fits
the duelists' stages or monsters reflect something about them or their personality. Hot-tempered Joey Telepathy trope ''very'' well, although granted, she is a warrior-monk/KnightErrant with a strict code governing her every action.
** Her [[spoiler:daughter, Morinth]], fits the villain side of this trope, even after [[spoiler:Shepard recruits her]]. Being an Ardat-Yakshi, she
has all Fire monsters, the power to [[OutWithABang kill her mates while melding]], and is obsessed with finding new partners to mate with, displaying her dominant attitude quite well. She also can't read her potential victims very well (as long as they don't fall under her spell first, or if her target has a strong mind), since she doesn't pick up on the fact that [[spoiler:Shepard is working with Samara until right before she walks in and pins her against a window]].
** Master Thief Kasumi Goto fits the stealth trope (she ''is'' a thief), with impressive acrobatic skill
and the greedy Bandit Keith's stage ability to turn invisible for short periods of time. However, her movement is anything but subtle (watch her take out a treasure trove of stolen riches.
* ''VideoGame/JoJosBizarreAdventureThe7thStandUser'' begins
gunship), but she is quite soft-spoken on the Normandy.
*** She also fits the shape-shifter trope to an extent. She doesn't have the ability to shift her shape (she'll always be the kleptomaniac
with the hood), but she can turn invisible, which allows her to sneak up behind enemies and give them a small fright(by snapping their spines).
*** And she uses her tactical cloak for certain other...observational...tasks involving Jacob's workout routine.
* The Cobras of ''VideoGame/{{Metal Gear Solid 3|SnakeEater}}'' take the trope a step further, actually naming themselves after the emotion on which they base their particular ability. This includes the Sorrow, a spirit medium who converses with dead soldiers, the Fury, who torches everything in sight with his flamethrower, and the Pain, who's... [[WhatKindOfLamePowerIsHeartAnyway covered in bees]].
** On the other hand, the Beauty & the Beast Corps in ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'' are not associated with this trope, since their personalities and first part of their codenames (borrowed from the above Cobras of ''[=MGS3=]'') have nothing to do with their abilities and second part of their codenames (borrowed from the members of FOXHOUND from ''MGS'').
* The ''{{VideoGame/Persona}}'' SpinOff of the ''Franchise/ShinMegamiTensei'' series revolves entirely around this - the characters summon Personas, which are manifestations of their personalities. This starts getting really obvious in ''{{VideoGame/Persona 3}}'', when the gameplay changed to make various party members only use one Persona - one greatly befitting their
personality test, and your answers to skills, typically. (TheLancer is the class clown and hothead, with the physical/fire affinity Persona Hermes, two childhood friends have the Gemini, and the protagonist... All things considered we [[MessianicArchetype saw that test coming]].)
** Played with a little in ''VideoGame/{{Persona 4}}''. The one with [[PlayingWithFire Agi skills]] isn't [[CuteBruiser Chie]], but rather [[YamatoNadeshiko Yukiko]]. Instead, Chie, and later [[spoiler:{{Te|amPet}}ddie]] have [[AnIcePerson Bufu skills]]. On the other hand, they, and their Shadows, out right state they are [[LesYay quite close]]. Thus it makes sense that they would have the element that fits each other. Plus, Yukiko's Shadow mentions that she hates her name, since snow is weak.
*** This also plays to the central theme of the game, which is largely about accepting what's BeneathTheMask. Both Chie and Yukiko feel the opposite of how they act, and their real personalities fit the elemental stereotypes much better. To elaborate, Chie [[spoiler:is insecure for being a {{Tomboy}} and relies on acting as Yukiko's protector for any sense of self-worth]]. Yukiko [[spoiler:is the next-in-line owner of the Amagi in, and since childhood has been raised to be a fitting inn manager. She feels chained down by this and wants a sense of freedom and control over her life]].
** ''VideoGame/DigitalDevilSaga'', another SpinOff of ''Shin Megami Tensei'', inverts this. The powers of the characters are what
determines what Stand you receive.
* Toriel from ''{{VideoGame/Undertale}}'' plays with this. She wields fire magic, but isn't brash or impulsive - rather, her personality reflects the warming, nurturing side of fire.
** The final boss, Asgore, contrasts her by playing to fire's brutal and destructive side. However, as hinted at if you spare the various monsters, he's actually very similar to Toriel, in that his fire magic reflects his warm personality, his nurturing streak, and his devotion to the salvation of his people. [[spoiler: Which is no surprise, seeing as how he's Toriel's estranged husband; it makes sense
their symbolism would be similar.]]
* The Taken of ''VideoGame/{{Destiny}}'' provide a neat inversion of this trope; whenever a being is Taken by Oryx, they are confronted by the Darkness with every fear and insecurity they've ever had (Vandals long for something to call their own, Thralls fear their own frailty, Phalanxes fear not being seen as anything more than a shield for their betters, etc.) When the Darkness shows them these fears, however, it bestows a power on the prospective Taken that alleviates this fear and provides comfort and peace of mind (Taken Vandals gain an energy shield bubble so they can have a space to call theirs, Taken Thralls gain a TeleportSpam that lets them dodge attacks and close distance, Phalanxes have their shield made into a powerful cannon-like weapon so that they can contribute to the fight, etc.) The Vex are the only ones that don't have
personalities (being will be after CharacterDevelopment. Serph is a machine race blank slate and such), becomes a HeroicMime, Heat focuses on physical attacks and is therefore the HotBlooded one, Argilla is the RedMage of the group and is therefore TheChick, Gale is a JackOfAllStats and remains as the composed one, Cielo is [[LethalJokeCharacter really, really weird with his powers]] and becomes the PluckyComicRelief. [[spoiler:Then you find out in the second game that the trope is actually played straight. All the characters are actually [[{{Reincarnation}} reincarnated]] versions of people in the not-virtual world who had the same personalities as their Junkyard counterparts. Well, with the exception of Serph Sheffield, though it would explain AI!Serph's [[EvilIsDeathlyCold ice affinity.]]]]
* Amusingly, ''Franchise/{{Pokemon}}'' manages to avert this trope, in ''Diamond/Pearl'', especially with the gym leaders.
** The Ice-type Pokemon Gym Leader is a peppy, tomboyish young girl with a fiery personality who openly wonders out loud if she should cultivate a "Ice-Type" personality, aloof and cold.
** The Water-type Gym Leader is a completely crazy, over-the-top madman who wears a mask--AT ALL TIMES--demands that people call him Crasher Wake, and donates to charitable causes in his free time.
*** He also has his own theme song. That he sings himself.
** The last is the best one. Most Ghost-type trainers are weird, anti-social people--possessed mystics, mediums, psychics, and the like. In ''Diamond/Pearl'', the Ghost-type Gym Leader, Fantina, is... a beautiful, vivacious woman who has her Pokemon compete in beauty contests, nicely tells trainers who are way too weak to battle her that they can't face her now and should come back later, and happens to have gotten into Pokemon as a kind of hobby she turned out to be good at. She is also foreign to the main country--apparently, [[DarkIsNotEvil Dark is French]].
** There's also Volkner, the 4th-gen Electric Gym Leader, who's quiet and withdrawn even after you motivate him to actually fight you.
*** The Sinnoh Elite Four play it straight, though. Flint is a fire trainer, and energetic and hotheaded. Lucian's the psychic trainer, and he seems fairly intellectual, for example.
** Grass-type Gym Leader Erika in the 1st-gen fits the trope, being a kind-hearted friend of nature with green thumbs... It was her ''Pokemon'' that subverted it, Vileplume both in name and its paralyzing powder and smell being its strengths. In the remake Yellow it was downgraded to Gloom to match the anime, which still totally subverts the trope. Not to mention Victreebell/Weepinbell, which is an acid spitting bug eating plant.
*** Erika is one of the few that benefited from the Yellow downscaling, as then in ''Gold/Silver'' Gloom was evolved to the sunny dispositioned Bellossom itself, turning the subversion into a straight up match.
** Blaine was eccentric, but far from fiery or aggressive despite being the first Fire-type Gym Leader. He's actually a bit of a Pokemon nerd and loves trivia and riddles. That said, he is often described as HotBlooded. His hometown/island totally fits the trope, being on a giant volcano and having a ruined lab full of Fire and Poison types.
** Most Legendary Pokemon, on the other hand, are literal personifications of the elemental powers they represent. Lumbering juggernaut Regigigas even has an Ability to makes it start a battle slow but its strength builds as the fight goes on.
** It's more evident in the ''Mystery Dungeon'' series, where the boss or plot important characters are often partially defined by their types. Your rival team in the first series is the bullish Ghost-type Gengar (who does a partial FaceHeelTurn later in the plot), and in the second series it's a scheming Dark/Poison type Skuntank. They even treat Ninetales as a proper kitsune long before the other games or series did.
*** Just the Guild members in the second series. Lovable buffoon Bidoof, cheerful ValleyGirl Sunflora, literal loudmouth Loudred (the species is based around sound based voice attacks in general)...
** Interesting enough, some aspects to Natures will play this straight. For example, some like Hasty and Jolly are speed-promoting natures that happen to be extroverted traits while more introverted Calm and Modest ones promote to Special Attack. Of course, the natures might zig-zag this since some natures sometimes don't seem to fittingly line up in description at times.
* ''VideoGame/{{Psychonauts}}'' is an interesting example: fully qualified Psychonauts have access to a host of different powers,
but the Darkness gives Taken Vex an ability active agents you meet (and at least a few of the campers) tend to specialize in powers that makes up for a flaw in fit their programming or helps personalities. For example, {{Germanic Depressive|s}}, [[TheSpock emotionally]] [[TinMan closeted]] [[TheComicallySerious Sasha]] [[MeaningfulName Nein]] specializes in controlling emotions and turning them achieve their programmed orders (Goblins are supposed into mental blasts, while bubbly, [[MamaBear caring,]] fun-loving Milla [[MeaningfulName Vodello]] is a levitation expert, a power mainly used to protect machinery, so Taken Goblins gain an energy shield projection beam that renders any of their allies invulnerable until the Goblin is killed).reach new heights and escape danger.


Added DiffLines:

* Sonic himself is the most blatant ''Franchise/SonicTheHedgehog'' example, being an impulsive and carefree guy that loves freedom, and has super speed. Shadow, on the other hand, is a downbeat speedster on [[RollerbladeGood rocket skates.]]
** Sonic is usually given some degree of [[BlowYouAway aerokinesis]], reflecting how he personifies the wind itself (which again, matches his carefree nature and inability to be tied down to one spot for long).
** [[VideoGame/SonicRushSeries Blaze the Cat]] plays with this. Unusually for a [[PlayingWithFire pyrokinetic]], she's the serious and stoic contrast to the free-spirited Sonic, but in dire situations she shows a raging temper more befitting her name and powers.
* ''VisualNovel/SoranicaEle'' plays this one pretty straight. Water-powered Honoka is a calm, shy type. Fire user Naki is a hot blooded determinator. Saya, who has earth powers, is the most grounded of the cast. Kaguya, with wind powers, is flighty, eccentric and fragile. Zenobia, with dark powers, is aloof [[DarkIsNotEvil but not a bad person]], and Ophelia, with her power of light, is a guiding force that the rest of the cast looks up to.
* Toriel from ''{{VideoGame/Undertale}}'' plays with this. She wields fire magic, but isn't brash or impulsive - rather, her personality reflects the warming, nurturing side of fire.
** The final boss, Asgore, contrasts her by playing to fire's brutal and destructive side. However, as hinted at if you spare the various monsters, he's actually very similar to Toriel, in that his fire magic reflects his warm personality, his nurturing streak, and his devotion to the salvation of his people. [[spoiler: Which is no surprise, seeing as how he's Toriel's estranged husband; it makes sense their symbolism would be similar.]]
* In ''VideoGame/YuGiOhCapsuleMonsterColiseum'', many of the duelists' stages or monsters reflect something about them or their personality. Hot-tempered Joey has all Fire monsters, and the greedy Bandit Keith's stage is a treasure trove of stolen riches.
17th Oct '16 8:05:19 AM siberia82
Is there an issue? Send a Message


* ''Film/XMen'': [[XMenFilmSeries/ProfessorCharlesFrancisXavier Professor Charles Xavier]] is cerebral and emotional, and his telepathy happens to impact both of these domains in other people.

to:

* ''Film/XMen'': ''Film/XMenFilmSeries'': [[XMenFilmSeries/ProfessorCharlesFrancisXavier Professor Charles Xavier]] is cerebral and emotional, and his telepathy happens to impact both of these domains in other people.
This list shows the last 10 events of 156. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.PersonalityPowers