History Main / OurDwarvesAreAlltheSame

18th Feb '18 8:39:21 PM eduardoalamo22
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* The Dwarves in ''Manga/NectarOfDharani'' Zig-zag this. On one hand they're smiths, very strong, prideful, stubborn and distrustful of elves. But on the other hand they can grow the size of a human, and females prefer to act from the shadows.
17th Feb '18 10:43:43 AM DesertDragon
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** Among the playable races (Human, Elf, Dwarf, and [[VideoGame/DragonAgeInquisition later]] [[HornedHumanoid Qun]][[ProudWarriorRaceGuy ari]]), the Dwarves are unique in one way: they cannot be mages. For whatever reason (believed to be their constant exposure to Lyrium, the magic mineral that boosts spellcasting in other races) they lack a connection to the Fade, and thus cannot draw on it to use in spells like the other races can. The only Dwarves who are anywhere near averting this restriction are Dagna, a scholar who learned how to enchant things through sheer optimistic determination, and a Dwarven [[VideoGame/DragonAgeInquisition Inquisitor]], who was given the ability to open and close Rifts between Thedas and the Fade by [[spoiler: ancient Elven technology]] and being either insanely (un)lucky or being guided by the hand of the Maker (whom Dwarves don't believe in, because of the aforementioned Fade insensitivity). In the DLC expansion ''The Descent'', TemporaryPartyMember Valta seems to become the first Dwarven mage through a rather convoluted series of events. Oddly enough, Dwarf-descended Darkspawn that can use magic are fairly common.
** Another manner that ''Dragon Age'' Dwarves stand out is the fact that one of the most infamous crime syndicates on Thedas, the Carta, is Dwarven. They freely move between the surface and underground and are best known for selling lyrium on the black market, though they engage in all manner of criminal activity. In ''Origins'' and ''Inquisition'', a Casteless Dwarven player character is a former member.
-->'''Cassandra:''' [[LampshadeHanging I never would have guessed]] organized crime would be a Dwarven pastime, but there you go.

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** Among the playable races (Human, Elf, Dwarf, and [[VideoGame/DragonAgeInquisition later]] [[HornedHumanoid Qun]][[ProudWarriorRaceGuy ari]]), the Dwarves are unique in one way: they cannot be mages. For whatever reason (believed to be their constant exposure to Lyrium, the magic mineral that boosts spellcasting in other races) they lack a connection to the Fade, and thus cannot draw on it to use in spells like the other races can. The only Dwarves who are anywhere near averting this restriction are Dagna, a scholar who learned how to enchant things through sheer optimistic determination, and a Dwarven [[VideoGame/DragonAgeInquisition Inquisitor]], who was given the ability to open and close Rifts between Thedas and the Fade by [[spoiler: ancient Elven technology]] and being either insanely (un)lucky or being guided by the hand of the Maker (whom most Dwarves don't believe in, because of the aforementioned Fade insensitivity). In the DLC expansion ''The Descent'', TemporaryPartyMember Valta seems to become the first Dwarven mage through a rather convoluted series of events. Oddly enough, Dwarf-descended Darkspawn that can use magic are fairly common.
** Another manner that ''Dragon Age'' Dwarves stand out is the fact that one of the most infamous crime syndicates on Thedas, the Carta, is Dwarven. They freely move between the surface and underground and are best known for selling lyrium on the black market, though they engage in all manner of criminal activity. In ''Origins'' and ''Inquisition'', a Casteless Dwarven Dwarf player character is a former member.
-->'''Cassandra:''' [[LampshadeHanging I never would have guessed]] organized crime would be a Dwarven pastime, but there you go.have it.
12th Feb '18 2:03:09 AM Cryoclaste
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** Moogles in the IvaliceAlliance games are also fairly dwarf-like: short, mechanically inclined humanoids.

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** Moogles in the IvaliceAlliance ''Franchise/IvaliceAlliance'' games are also fairly dwarf-like: short, mechanically inclined humanoids.
30th Jan '18 10:22:30 AM DesertDragon
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** Dwarves speak with North American accents (except Bodahn, who may be trying to affect the accent of humans), and while beards among men are fashionable, many others go with mustaches or even clean-shaven, and the women can be very feminine and beautiful. Also, their society practices a rigid caste system and the capital city Orzammar is a DeadlyDecadentCourt. Beyond that though, they heavily overlap with other traits commonly associated with dwarves: great underground halls; skill at mining and smithcraft; axes, hammers, and crossbows as their preferred (though not only) weapons, and heavy plate as their favored armor; squarish, angular motifs in their equipment and architecture; a fondness for ale; and so on and so forth.

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** Dwarves speak with North American accents (except Bodahn, who may be trying to affect the accent of humans), and while beards among men are fashionable, many others go with mustaches or even clean-shaven, and the women can be very feminine and beautiful. Also, their society practices a rigid caste system and the capital city Orzammar is a DeadlyDecadentCourt. Beyond that these things though, they heavily overlap with other traits commonly associated with dwarves: great underground halls; skill at mining and smithcraft; axes, hammers, and crossbows as their preferred (though not only) weapons, and heavy plate as their favored armor; squarish, angular motifs in their equipment and architecture; a fondness for ale; and so on and so forth.



** It's also worth pointing out that the most infamous crime syndicate on Thedas, the Carta, is Dwarven. In ''Origins'' and ''Inquisition'', a casteless Dwarven player character is a former member.

to:

** It's also worth pointing out Another manner that ''Dragon Age'' Dwarves stand out is the fact that one of the most infamous crime syndicate syndicates on Thedas, the Carta, is Dwarven. They freely move between the surface and underground and are best known for selling lyrium on the black market, though they engage in all manner of criminal activity. In ''Origins'' and ''Inquisition'', a casteless Casteless Dwarven player character is a former member.
30th Jan '18 10:14:58 AM DesertDragon
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* A few deviations by the dwarves in ''VideoGame/DragonAgeOrigins''. Dwarves speak with American accents (except Bodahn, who may be trying to affect the accent of humans), and are often mustachioed or even clean-shaven instead of bearded. In addition, dwarven alcohol is brewed from dirt and lichen and apparently tastes awful, to the extent that the one dwarven party member, Oghren, much prefers surfacer booze. Finally, dwarven women are readily distinguishable from the men and often quite attractive. They're also not especially honorable, or even fair, given one of the two remaining examples of their native society has many of them incredibly obsessed with status and rank. They still seem to take honor seriously, but if you can get away with poisoning or undermining rivals cleanly then they pretty much encourage it, similar to MANY cultures with strict honor codes and insular tendencies). In other regards, they play the trope dead straight, with a closed, insular, hidebound society (they have a rigid caste system); elaborately braided beards among the upper class; great underground halls; skill at mining and smithcraft; axes, hammers, and crossbows as their preferred (though not only) weapons, and heavy plate as their favored armor; squarish, angular motifs in their equipment and architecture; a fondness for ale; and so on and so forth.
** The character of Varric from ''VideoGame/DragonAgeII'' seems to be a deliberate aversion of this trope; he's a clean-shaven, sophisticated, charismatic urbanite who loves the surface, hates the underground, and is a crossbow-wielding rogue. [[SiblingYinYang His brother Bartrand]], on the other hand, is as traditional as can be, having been born and raised in Orzammar before their [[NobleFugitive noble family]] was [[TheExile exiled]] for fixing Proving matches.

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* A few deviations by the dwarves in ''VideoGame/DragonAgeOrigins''. ''Franchise/DragonAge'':
**
Dwarves speak with North American accents (except Bodahn, who may be trying to affect the accent of humans), and while beards among men are often mustachioed fashionable, many others go with mustaches or even clean-shaven instead of bearded. In addition, dwarven alcohol is brewed from dirt clean-shaven, and lichen and apparently tastes awful, to the extent that the one dwarven party member, Oghren, much prefers surfacer booze. Finally, dwarven women are readily distinguishable from the men can be very feminine and often quite attractive. They're also not especially honorable, or even fair, given one of the two remaining examples of beautiful. Also, their native society has many of them incredibly obsessed with status and rank. They still seem to take honor seriously, but if you can get away with poisoning or undermining rivals cleanly then they pretty much encourage it, similar to MANY cultures with strict honor codes and insular tendencies). In other regards, they play the trope dead straight, with a closed, insular, hidebound society (they have practices a rigid caste system); elaborately braided beards among system and the upper class; capital city Orzammar is a DeadlyDecadentCourt. Beyond that though, they heavily overlap with other traits commonly associated with dwarves: great underground halls; skill at mining and smithcraft; axes, hammers, and crossbows as their preferred (though not only) weapons, and heavy plate as their favored armor; squarish, angular motifs in their equipment and architecture; a fondness for ale; and so on and so forth.
** The character of Varric from ''VideoGame/DragonAgeII'' seems to be a deliberate aversion of this trope; he's a clean-shaven, sophisticated, charismatic urbanite who loves the surface, hates the underground, and is a crossbow-wielding rogue. [[SiblingYinYang His brother Bartrand]], on the other hand, is as traditional as can be, having been born and raised in Orzammar before their [[NobleFugitive noble family]] was [[TheExile exiled]] for fixing Proving matches.



** Among the playable races (Human, Elf, Dwarf, and [[VideoGame/DragonAgeInquisition later]] [[HornedHumanoid Qun]][[ProudWarriorRaceGuy ari]]), the Dwarves are unique in one way: they cannot be mages. For whatever reason (believed to be their constant exposure to Lyrium, the magic mineral that boosts spellcasting in other races) they lack a connection to the Fade, and thus cannot draw on it to use in spells like the other races can. The only Dwarves who are anywhere near averting this restriction are Dagna, a scholar who learned how to enchant things through sheer optimistic determination, and a Dwarven [[VideoGame/DragonAgeInquisition Inquisitor]], who was given the ability to open and close Rifts between Thedas and the Fade by [[spoiler: ancient Elven technology]] and being either insanely (un)lucky or being guided by the hand of the Maker (whom Dwarves don't believe in, because of the aforementioned Fade insensitivity). Oddly enough, Dwarf-descended Darkspawn that can use magic are fairly common.

to:

** Among the playable races (Human, Elf, Dwarf, and [[VideoGame/DragonAgeInquisition later]] [[HornedHumanoid Qun]][[ProudWarriorRaceGuy ari]]), the Dwarves are unique in one way: they cannot be mages. For whatever reason (believed to be their constant exposure to Lyrium, the magic mineral that boosts spellcasting in other races) they lack a connection to the Fade, and thus cannot draw on it to use in spells like the other races can. The only Dwarves who are anywhere near averting this restriction are Dagna, a scholar who learned how to enchant things through sheer optimistic determination, and a Dwarven [[VideoGame/DragonAgeInquisition Inquisitor]], who was given the ability to open and close Rifts between Thedas and the Fade by [[spoiler: ancient Elven technology]] and being either insanely (un)lucky or being guided by the hand of the Maker (whom Dwarves don't believe in, because of the aforementioned Fade insensitivity). In the DLC expansion ''The Descent'', TemporaryPartyMember Valta seems to become the first Dwarven mage through a rather convoluted series of events. Oddly enough, Dwarf-descended Darkspawn that can use magic are fairly common.common.
** It's also worth pointing out that the most infamous crime syndicate on Thedas, the Carta, is Dwarven. In ''Origins'' and ''Inquisition'', a casteless Dwarven player character is a former member.
-->'''Cassandra:''' [[LampshadeHanging I never would have guessed]] organized crime would be a Dwarven pastime, but there you go.
27th Jan '18 7:48:09 PM Vox
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** Female Dwarves are actually quite common in dwarf settlements and for the most part look like short, stout women of average attractiveness. However, among the player base they are quite rare (perhaps in part due to the fact they are just plain looking compared to other races). Lore mentions bearded women and are considered quite beautiful among dwarves, however, none are shown in game.

to:

** Female Dwarves are actually quite common in dwarf settlements and for the most part look like short, stout women of average attractiveness. However, among the player base they are quite rare (perhaps in part due to the fact they are just plain looking compared to other races). Lore mentions bearded women and that are considered quite beautiful among dwarves, however, none are shown in game.
25th Jan '18 5:55:21 PM nombretomado
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* MargaretWeis and Tracy Hickman have tried to avert this. ''Literature/TheDeathGateCycle'' was basically about what happens to Tolkienesque races' cultures when put in completely different worlds, and ''Literature/TheSovereignStone'' trilogy [[FantasyCounterpartCulture recast them as Mongol-style nomads (the Elves were Japanese]]). Didn't really work, because the dwarves always got the least characterization, but they tried.

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* MargaretWeis Creator/MargaretWeis and Tracy Hickman have tried to avert this. ''Literature/TheDeathGateCycle'' was basically about what happens to Tolkienesque races' cultures when put in completely different worlds, and ''Literature/TheSovereignStone'' trilogy [[FantasyCounterpartCulture recast them as Mongol-style nomads (the Elves were Japanese]]). Didn't really work, because the dwarves always got the least characterization, but they tried.
13th Jan '18 7:44:32 PM reddragon32145
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* The dwarves of APracticalGuideToEvil, rather than a dwindling remnant, are depicted at the height of their power with an empire that spans the entire continent of Calernia beneath the surface. All of their traditional negative traits are amplified - they believe that no one but a dwarf can actually own property and so dwarves travelling the surface customarily steal everything that isn't nailed down, with surface dwellers generally too fearful of the power of the Kingdom Under to object. They are also in the habit destroying entire surface cities when vexed. They also lay claim to all the mineral wealth on the continent below a certain depth, regardless of whether or not they are actually mining it at the time.

to:

* The dwarves of APracticalGuideToEvil, rather than a dwindling remnant, are depicted at the height of their power with an empire that spans the entire continent of Calernia beneath the surface. All of their traditional negative traits are amplified - they believe that no one but a dwarf can actually own property and so dwarves travelling the surface customarily steal everything that isn't nailed down, with surface dwellers generally too fearful of the power of the Kingdom Under to object. They are also in the object, due to their habit destroying entire surface cities when vexed. They also lay claim to all the mineral wealth on the continent below a certain depth, regardless of whether or not they are actually mining it at the time.
13th Jan '18 6:00:37 AM dytysan
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* Even though he's 100% human, Torbjorn from ''VideoGame/{{Overwatch}}'' follows every dwarven trope to a T.

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* Even though he's 100% human, Torbjorn from ''VideoGame/{{Overwatch}}'' follows every dwarven trope to a T.T, although with a Swedish accent.
11th Jan '18 6:18:05 PM reddragon32145
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* The dwarves of APracticalGuideToEvil, rather than a dwindling remnant, are depicted at the height of their power with an empire that spans the entire continent of Calernia beneath the surface. All of their traditional negative traits are amplified - they believe that no one but a dwarf can actually own property and so dwarves travelling the surface customarily steal everything that isn't nailed down, with surface dwellers generally too fearful of the power of the Kingdom Under to object. They are also in the habit destroying entire surface cities when vexed. They also lay claim to all the mineral wealth on the continent below a certain depth, regardless of whether or not they are actually mining it at the time.
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