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* ''VideoGame/GoldenSun1'': If you didn't get the Force gem in an earlier dungeon, your path will remain blocked in the Altin mines by a boulder barely held back by a log... so Garet takes it upon himself to give the log a good kick, which causes the boulder to crash down and through the floor, letting you reach the boss (Garet's IdiotHero status otherwise remains an InformedAbility throughout the game).
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neither of those tropes is being used correctly in this context


* Since units can be KilledOffForReal in the ''Franchise/FireEmblem'' series, oftentimes [[DevelopersForesight the dev team will think of everything]] and change dialogue according to which characters are present and which characters aren't.

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* Since units can be KilledOffForReal in the ''Franchise/FireEmblem'' series, series has {{Permadeath}} for all its many characters, oftentimes [[DevelopersForesight the dev team will think of everything]] and change dialogue will change according to which characters are present and which characters aren't.
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* Late in ''VideoGame/ShinMegamiTenseiIVApocalypse'', the route split for the true endings essentially determines the party composition for the rest of the game; specifically, the party stays full on Bonds, but is almost empty on Anarchy because [[spoiler:Nanashi murdered them all]]. One sidequest that takes place on the same day as the route split has two different scripts; if the party is full or mostly full (pre-route split or Bonds), the party will be unusually chatty, and comment every time they search a room. If the party is mostly empty, the narration takes over instead.

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* In ''VideoGame/ChronoTrigger'', most characters get variations on the same line, but there's quite a bit of this as well. Most notably, after [[spoiler:Crono's death is reversed]], [[LoveInterest Marle]] or [[LikeBrotherAndSister Lucca]] will hug Crono and relay how much they missed him; if you have both Marle and Lucca, Marle is given top priority and you miss out on Lucca's scene; and if neither character is in the active party, Frog or Robo will simply welcome him back. The next most notable incident is during the FinalBoss battle, where each character you bring gets their own NoMoreHoldingBackSpeech ([[HeroicMime except Crono]]).

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* In ''VideoGame/ChronoTrigger'', most characters get variations on the same line, but there's quite a bit of this as well. well.
**
Most notably, after [[spoiler:Crono's death is reversed]], [[LoveInterest Marle]] or [[LikeBrotherAndSister Lucca]] will hug Crono and relay how much they missed him; if you have both Marle and Lucca, Marle is given top priority and you miss out on Lucca's scene; and if neither character is in the active party, Frog or Robo will simply welcome him back. back.
**
The next most notable incident is during the FinalBoss battle, where each character you bring gets their own NoMoreHoldingBackSpeech ([[HeroicMime except Crono]]).Crono]]).
** Also done with the enemy- one room in Magus' Keep has a shapeshifter enemy who turns into a trusted figure of whoever's in front (Queen Leene for Frog, Lucca's father for Lucca, etc.) and gives a different line for each. They don't attack you... at first.
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* ''VideoGame/LiveALive'' will only show a scene (continuing a RunningGag) in the Martial Arts chapter if you picked Sammo as the martial arts inheritor.

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* ''VideoGame/LiveALive'' will only show a scene (continuing a RunningGag) in the Martial Arts chapter if you picked Sammo Hong as the martial arts inheritor.
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* There are various scenes in ''VideoGame/TrialsOfMana'' that have different lines of dialogue depending not only on who your party members are, but when they joined your party. In addition to scenes where certain party members gain priority depending on if they're relevant to the other characters present and the scene itself, there are scenes that play a generic piece of dialogue for a party member in a designated slot, with the selection being consistent across each playthrough.
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[[caption-width-right:350:"[[TVTropesWillRuinYourLife Prepare to have your life ruined, Troper. Have at you!]]"]]

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[[caption-width-right:350:"[[TVTropesWillRuinYourLife Prepare [[caption-width-right:350:"Prepare to have your life ruined, Troper. Have at you!]]"]]
you!"]]

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** ''VideoGame/MassEffect2'': Bringing Legion to Tali's Missions or the Overlord DLC, taking Garrus and/or Grunt into Mordin's recruitment mission and Tali to his Loyalty Mission, bringing Jacob or Miranda to Jack's Loyalty Mission. There are also points where specific characters voice their opinions in the hub worlds that are expanded by having another squad mate, such as Thane and Garrus in the C-Sec hallway on the Citadel.
*** Of note is this a conversation between Garrus and Tali on a specific staircase in the Citadel, in a CallBack to the ScrappyMechanic:

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** ''VideoGame/MassEffect2'': Bringing Legion to Tali's Missions or the Overlord DLC, taking Garrus and/or Grunt into Mordin's recruitment mission and Tali to his Loyalty Mission, bringing Jacob or Miranda to Jack's Loyalty Mission. There are also points where specific characters voice their opinions in the hub worlds that are expanded by having another squad mate, such as Thane and Garrus in the C-Sec hallway on the Citadel.
***
Citadel. Of note is this a conversation between Garrus and Tali on a specific staircase in the Citadel, in a CallBack to the ScrappyMechanic:

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Moved the Mass Effect entries to RPG since that's where it's usually categorized on other trope pages.


* ''Franchise/MassEffect'' is positively ''STUFFED'' with these, where bringing along a certain squad mate will give dialogue and sometimes even whole scenes just for them, especially if you're Romancing them. Many of these also take into account actions you've performed earlier in the story, [[OldSaveBonus or even in preceding games]]. Notable examples include:
** ''VideoGame/MassEffect1'': Bringing Liara along to Noveria or Ilos, taking Ashley to Homecoming or Our Own Worst Enemy. Many elevator conversations will also happen with specific squad mate combinations, such as Garrus and Tali chastising each other's races. A ''very'' easily-missed scene on the Citadel only occurs on your first visit there with Kaidan and Ashley, before you recruit Garrus and/or Wrex, meaning there's only a tiny window to see it.
** ''VideoGame/MassEffect2'': Bringing Legion to Tali's Missions or the Overlord DLC, taking Garrus and/or Grunt into Mordin's recruitment mission and Tali to his Loyalty Mission, bringing Jacob or Miranda to Jack's Loyalty Mission. There are also points where specific characters voice their opinions in the hub worlds that are expanded by having another squad mate, such as Thane and Garrus in the C-Sec hallway on the Citadel.
*** Of note is this a conversation between Garrus and Tali on a specific staircase in the Citadel, in a CallBack to the ScrappyMechanic:
--->'''Garrus''': You ever miss those talks we had on the elevators?\\
'''Tali''': No.\\
'''Garrus''': Come on, remember how we'd all ask you about life on the flotilla? It was an opportunity to share!\\
'''Tali''': This conversation is ''over''.\\
'''Garrus''': Tell me again about your immune system!\\
'''Tali''': ''I have a shotgun.''\\
'''Garrus''': ...Maybe we'll talk later.
** ''VideoGame/MassEffect3'': Bringing your Virmire Survivor to Tuchanka: Bomb, Garrus or Liara to Sur'Kesh, EDI to the Geth Dreadnought, and practically anybody to any Mission in the Citadel DLC. Javik will also tend to give a lot of information about his cycle in the Dreadnought and Thessia Missions, which was notable at the time because he was a Download-only character and a pre-order bonus.



* ''VideoGame/MassEffect1'': Bringing Liara with you to Noveria triggers some extra dialogue between her and Matriarch Benezia. If you had Wrex and chose to save the Rachni, he would demand an explanation. Also, bringing Ashley and Kaidan to the Citadel triggers the "oceans, beautiful women, this emotion called love" scene.
** The sequel has quite a few small, optional, easily missable scenes like this. Of note is this, triggered by bringing Garrus and Tali to a specific staircase on the Citadel, in a CallBack to the ScrappyMechanic:
--->'''Garrus''': You ever miss those talks we had on the elevators?\\
'''Tali''': No.\\
'''Garrus''': Come on, remember how we'd all ask you about life on the flotilla? It was an opportunity to share!\\
'''Tali''': This conversation is ''over''.\\
'''Garrus''': Tell me again about your immune system!\\
'''Tali''': ''I have a shotgun.''\\
'''Garrus''': ...Maybe we'll talk later.
*** There are quite a few of these if you bring Legion with you on Tali's loyalty mission. The best example from the third game would be bringing [[spoiler:Javik, last of the protheans]] on the Thessia mission - you'll get the same reveal with any lineup, but he has a lot more detail to add.

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* Since FinalDeath is present throughout the ''Franchise/FireEmblem'' series, oftentimes [[DevelopersForesight the dev team will think of everything]] and change dialogue according to which characters are present and which characters aren't. ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' goes to particular lengths with this trope, with many scenes having a ''huge'' amount of variations depending on character survival. Even some Support Conversations change to reflect specific character deaths!
** But by far the biggest example in the game, and possibly the entire series, is [[http://serenesforest.net/wiki/index.php/Chapter_20:_Defending_Talrega_%28Script%29 Chapter 20.]] Previously, it was possible to recruit Jill, a Wyvern Rider from the country you're fighting. The enemy commander in this chapter is her father. Dialogue here changes depending on:

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* Since FinalDeath is present throughout units can be KilledOffForReal in the ''Franchise/FireEmblem'' series, oftentimes [[DevelopersForesight the dev team will think of everything]] and change dialogue according to which characters are present and which characters aren't. aren't.
**
''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' goes to particular lengths with this trope, with many scenes having a ''huge'' amount of variations depending on character survival. Even some Support Conversations change to reflect specific character deaths!
**
deaths! But by far the biggest example in the game, and possibly the entire series, is [[http://serenesforest.net/wiki/index.php/Chapter_20:_Defending_Talrega_%28Script%29 Chapter 20.]] Previously, it was possible to recruit Jill, a Wyvern Rider from the country you're fighting. The enemy commander in this chapter is her father. Dialogue here changes depending on:

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[[folder:Fighting]]
* ''VideoGame/SuperSmashBrosBrawl'': The Subspace Emissary mode features variants of alternative scenes with different characters, such as if Franchise/{{Kirby}} decides to free [[Franchise/{{Mario}} Peach]] or [[Franchise/TheLegendOfZelda Zelda]] in the opening level. Unlocking the other scenes would require a second playthrough.
[[/folder]]



* ''VideoGame/FinalFantasyVI'' - Multiple for example Bringing Cyan to the [[spoiler: Dinner in Vector]] will make General Leo address him specifically and [[spoiler: apologize for Doma.]]
** ''VideoGame/FinalFantasyVI'' has another rather odd one: the optional scene where Gau confronts his father has to be triggered by Sabin for some reason, though Gau must be there too. The dialogue changes depending on the other characters in the active party, but some only get lines if they're ''not'' active.

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* ''Franchise/FinalFantasy'':
**
''VideoGame/FinalFantasyVI'' - Multiple for example Bringing Cyan to the [[spoiler: Dinner in Vector]] will make General Leo address him specifically and [[spoiler: apologize for Doma.]]
** ''VideoGame/FinalFantasyVI'' has
]] There's another rather odd one: one; the optional scene where Gau confronts his father has to be triggered by Sabin for some reason, though Gau must be there too. The dialogue changes depending on the other characters in the active party, but some only get lines if they're ''not'' active.



** If Edgar and Sabin are in the party during the opera sequence, a significant twist is revealed about the coin used for Setzer's coin flip... which was used once before.
** The first time the game let you form a team, if you have Sabin in your party, he is going to leave you as soon as you set a foot on Figaro's Castle, rejoining you when you leave. However, if you have both, Sabin and Edgar, a cutscene will be triggered if you sleep in the castle, and after this Sabin will not leave you party anymore when you wander Figaro. Also, for this same trip, if Locke is with you, when you go to Kohlingen you get to see some scenes of Rachel. Now, if Celes is with you here, and she saw Locke reminiscing about Rachel, she (Celes) will linger a little bit more after the party leaves, staring at Rachel's corpse and wondering about Locke's pain.
** Before the fight with Kefka, most party members will make a speech. Depending on how many and which characters you brought along, the result can range from moving, to narmy, to surreal.
* ''VideoGame/FinalFantasyVII'':
** Upon entering Nibelheim in the present day for the first time, the scene is slightly extended if you have brought Tifa, the other Nibelheim native, along with you.
** [[spoiler:Aeris' death]] has the whoever came with Cloud showing their own reaction.

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** *** If Edgar and Sabin are in the party during the opera sequence, a significant twist is revealed about the coin used for Setzer's coin flip... which was used once before.
** *** The first time the game let you form a team, if you have Sabin in your party, he is going to leave you as soon as you set a foot on Figaro's Castle, rejoining you when you leave. However, if you have both, Sabin and Edgar, a cutscene will be triggered if you sleep in the castle, and after this Sabin will not leave you party anymore when you wander Figaro. Also, for this same trip, if Locke is with you, when you go to Kohlingen you get to see some scenes of Rachel. Now, if Celes is with you here, and she saw Locke reminiscing about Rachel, she (Celes) will linger a little bit more after the party leaves, staring at Rachel's corpse and wondering about Locke's pain.
** *** Before the fight with Kefka, most party members will make a speech. Depending on how many and which characters you brought along, the result can range from moving, to narmy, to surreal.
* ''VideoGame/FinalFantasyVII'':
** ''VideoGame/FinalFantasyVII'': Upon entering Nibelheim in the present day for the first time, the scene is slightly extended if you have brought Tifa, the other Nibelheim native, along with you.
** [[spoiler:Aeris' death]] has the whoever came with Cloud showing their own reaction.



* ''VideoGame/FinalFantasyVIII'':
** During the Galbadian occupation of Zell's hometown, the party gets a chance to rest up in his room. Depending on which optional party member you bring along, the scene changes drastically. Selphie messes up Zell's bed, Quistis tells an embarrassing anecdote, Irvine tests out Zell's antique gun collection, and Rinoa asks about Zell's grandfather.
** At the Deep Sea Research Facility, if Zell is in your party prior to entering the ruins, he'll solve a puzzle for you, and allow you to reach Ultima Weapon more easily.
* ''VideoGame/FinalFantasyIX'' - Quan's Dwelling in has an extra scene if you return there with Vivi and Quina in your party at a certain point of the game.
** In fact, ''VideoGame/FinalFantasyIX'''s main conceit is the ability to view scenes with characters you don't have with you. All of these are optional, but can sometimes net the player a nice item or piece of equipment via the offscreen characters actions.

to:

* ''VideoGame/FinalFantasyVIII'':
** ''VideoGame/FinalFantasyVIII'': During the Galbadian occupation of Zell's hometown, the party gets a chance to rest up in his room. Depending on which optional party member you bring along, the scene changes drastically. Selphie messes up Zell's bed, Quistis tells an embarrassing anecdote, Irvine tests out Zell's antique gun collection, and Rinoa asks about Zell's grandfather.
** *** At the Deep Sea Research Facility, if Zell is in your party prior to entering the ruins, he'll solve a puzzle for you, and allow you to reach Ultima Weapon more easily.
* ** ''VideoGame/FinalFantasyIX'' - Quan's Dwelling in has an extra scene if you return there with Vivi and Quina in your party at a certain point of the game.
**
game. In fact, ''VideoGame/FinalFantasyIX'''s the game's main conceit is the ability to view scenes with characters you don't have with you. All of these are optional, but can sometimes net the player a nice item or piece of equipment via the offscreen characters actions.actions.
** In the ''Shadowbringers'' expansion of ''VideoGame/FinalFantasyXIV'', a new Trust system is introduced which allows the player to bring along NPC party members into dungeons. You have to choose three to bring along, which usually leaves one or two behind, and depending on who you bring you can see them interact differently to each other or react to things happening in the dungeon.



* In the first three ''VideoGame/PaperMario'' games, every party member has a set of dialogue for any event they're taking place in.

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* In the first three ''VideoGame/PaperMario'' games, every party member has a set of dialogue for any event they're taking place in. This format was dropped in all subsequent titles since ''Sticker Star''.



** Heartgold and Soulsilver have even more of these. You can again receive the Gracidea, this time by showing a Shaymin to a girl in the Goldenrod Flower Shop. Then you can receive a peculiar Pichu (one with a fluff of fur over its right ear, properly called the Spiky-Eared Pichu) by examining the shrine in Ilex Forest while having a Nintendo event shiny Pichu in the first slot of the party. You can unlock a new place, the Sinjoh Ruins, by having an Arceus (itself obtainable only through a Nintendo event, again) in the first slot of the party and talking to a person in the Ruins of Alph. This way, you can watch one weird ritual of summoning and receive either a Dialga, Palkia or Giratina at level 1, each holding its signature Orb. Finally, you can unlock a rather important story cutscene (and battle) if you bring a Nintendo event Celebi to the Ilex Shrine.
** In Black and White, you can transfer four Nintendo event Pokémon - the three shiny beasts Entei, Suicune and Raikou, and Celebi - from a Generation IV game through the Transfer Machine (they're the only 4 Pokémon that can be ported in this way). Transferring one of the shiny beasts unlocks the Illusion Forest where Zoroark can be caught, while if you show the Celebi to a girl in one of the Castelia City gates you'll receive a Zorua.

to:

** Heartgold and Soulsilver ''VideoGame/PokemonHeartgoldAndSoulsilver'' have even more of these. You can again receive the Gracidea, this time by showing a Shaymin to a girl in the Goldenrod Flower Shop. Then you can receive a peculiar Pichu (one with a fluff of fur over its right ear, properly called the Spiky-Eared Pichu) by examining the shrine in Ilex Forest while having a Nintendo event shiny Pichu in the first slot of the party. You can unlock a new place, the Sinjoh Ruins, by having an Arceus (itself obtainable only through a Nintendo event, again) in the first slot of the party and talking to a person in the Ruins of Alph. This way, you can watch one weird ritual of summoning and receive either a Dialga, Palkia or Giratina at level 1, each holding its signature Orb. Finally, you can unlock a rather important story cutscene (and battle) if you bring a Nintendo event Celebi to the Ilex Shrine.
** In Black and White, ''VideoGame/PokemonBlackAndWhite'', you can transfer four Nintendo event Pokémon - the three shiny beasts Entei, Suicune and Raikou, and Celebi - from a Generation IV game through the Transfer Machine (they're the only 4 Pokémon that can be ported in this way). Transferring one of the shiny beasts unlocks the Illusion Forest where Zoroark can be caught, while if you show the Celebi to a girl in one of the Castelia City gates you'll receive a Zorua.



* The ''[[VideoGame/TalesSeries Tales]]'' series has featured these since the second game in the form of skits.
* VideoGame/{{Xenogears}} has an optional dungeon near the end where you not only get an extra scene for having Emeralda in group, [[spoiler: she grows up, or at least takes an adult looking form.]] The main gameplay benefit this has is giving her vastly improved stat gains when she levels up. The developers seem to have expected you to view this scene, because Emeralda [[spoiler: appears grown-up in the ending]].
* In the ''Shadowbringers'' expansion of ''VideoGame/FinalFantasyXIV'', a new Trust system is introduced which allows the player to bring along NPC party members into dungeons. You have to choose three to bring along, which usually leaves one or two behind, and depending on who you bring you can see them interact differently to each other or react to things happening in the dungeon.

to:

* The ''[[VideoGame/TalesSeries Tales]]'' ''VideoGame/TalesOf'' series has featured these since the second game in the form of skits.
* VideoGame/{{Xenogears}} ''VideoGame/{{Xenogears}}'' has an optional dungeon near the end where you not only get an extra scene for having Emeralda in group, [[spoiler: she grows up, or at least takes an adult looking form.]] The main gameplay benefit this has is giving her vastly improved stat gains when she levels up. The developers seem to have expected you to view this scene, because Emeralda [[spoiler: appears grown-up in the ending]].
* In the ''Shadowbringers'' expansion of ''VideoGame/FinalFantasyXIV'', a new Trust system is introduced which allows the player to bring along NPC party members into dungeons. You have to choose three to bring along, which usually leaves one or two behind, and depending on who you bring you can see them interact differently to each other or react to things happening in the dungeon.
ending]].
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** Heartgold and Soulsilver have even more of these. You can again receive the Gracidea, this time by showing a Shaymin to a girl in the Goldenrod Flower Shop. Then you can receive a peculiar Pichu (one with a fluff of fur over its right ear, properly called the Spiky-Eared Pichu) by examining the shrine in Ilex Forest while having a Nintendo event shiny Pichu in the first slot of the party. You can unlock a new place, the Sinjoh Ruins, by having an Arceus (itself obtainable only through a Nintendo event, again) in the first slot of the party and talking to a person in the Ruins of Alph. This way, you can watch one weird ritual of summoning and receive either a Dialga, Palkia or Giratina at level 1, each holding its signature Orb. Finally, you can unlock a rather important story cutscene (and battle) if you bring a Nintendo evet Celebi to the Ilex Shrine.

to:

** Heartgold and Soulsilver have even more of these. You can again receive the Gracidea, this time by showing a Shaymin to a girl in the Goldenrod Flower Shop. Then you can receive a peculiar Pichu (one with a fluff of fur over its right ear, properly called the Spiky-Eared Pichu) by examining the shrine in Ilex Forest while having a Nintendo event shiny Pichu in the first slot of the party. You can unlock a new place, the Sinjoh Ruins, by having an Arceus (itself obtainable only through a Nintendo event, again) in the first slot of the party and talking to a person in the Ruins of Alph. This way, you can watch one weird ritual of summoning and receive either a Dialga, Palkia or Giratina at level 1, each holding its signature Orb. Finally, you can unlock a rather important story cutscene (and battle) if you bring a Nintendo evet event Celebi to the Ilex Shrine.

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* ''VideoGame/GoldenSun'': If you didn't get the Force gem in an earlier dungeon, your path will remain blocked in the Altin mines by a boulder barely held back by a log... so Garet takes it upon himself to give the log a good kick, which causes the boulder to crash down and through the floor, letting you reach the boss (Garet's IdiotHero status otherwise remains an InformedAbility throughout the game).

to:

* ''VideoGame/GoldenSun'': ''VideoGame/GoldenSun1'': If you didn't get the Force gem in an earlier dungeon, your path will remain blocked in the Altin mines by a boulder barely held back by a log... so Garet takes it upon himself to give the log a good kick, which causes the boulder to crash down and through the floor, letting you reach the boss (Garet's IdiotHero status otherwise remains an InformedAbility throughout the game).



* Starting from a character's second chapter in ''VideoGame/OctopathTraveler'', the player may be able to activate one-on-one events depending on their party's composition during key events. For example, during Tressa's second chapter, Cyrus can tell her how actually seeing rare stones is different from merely reading about them, Primrose gives Tressa a pep talk when a rival merchant takes her customers, and Therion can suggest [[spoiler:just leaving Ali to die when Mr. Morlock captures him]].

to:

* ''VideoGame/OctopathTraveler'':
**
Starting from a character's second chapter in ''VideoGame/OctopathTraveler'', chapter, the player may be able to activate one-on-one events depending on their party's composition during key events. For example, during Tressa's second chapter, Cyrus can tell her how actually seeing rare stones is different from merely reading about them, Primrose gives Tressa a pep talk when a rival merchant takes her customers, and Therion can suggest [[spoiler:just leaving Ali to die when Mr. Morlock captures him]].
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* In the ''VideoGame/{{Borderlands}}'' series, ''[[VideoGame/BorderlandsThePreSequel The Pre-Sequel]]'' and ''VideoGame/Borderlands3'' features the selected Vault Hunter with their own given dialogue for all events they are taking part in.

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* In the ''VideoGame/{{Borderlands}}'' series, ''[[VideoGame/BorderlandsThePreSequel The Pre-Sequel]]'' and ''VideoGame/Borderlands3'' features the selected Vault Hunter with their own given dialogue for all events they are taking part in. The former even had other characters' dialogue change depending on the selected Vault Hunter.
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Renamed trope


* In ''VideoGame/ChronoTrigger'', most characters get variations on the same line, but there's quite a bit of this as well. Most notably, after [[spoiler:Crono's death is reversed]], [[LoveInterest Marle]] or [[LikeBrotherAndSister Lucca]] will hug Crono and relay how much they missed him; if you have both Marle and Lucca, Marle is given top priority and you miss out on Lucca's scene; and if neither character is in the active party, Frog or Robo will simply welcome him back. The next most notable incident is during the FinalBoss battle, where each character you bring gets their own WorldOfCardboardSpeech ([[HeroicMime except Crono]]).

to:

* In ''VideoGame/ChronoTrigger'', most characters get variations on the same line, but there's quite a bit of this as well. Most notably, after [[spoiler:Crono's death is reversed]], [[LoveInterest Marle]] or [[LikeBrotherAndSister Lucca]] will hug Crono and relay how much they missed him; if you have both Marle and Lucca, Marle is given top priority and you miss out on Lucca's scene; and if neither character is in the active party, Frog or Robo will simply welcome him back. The next most notable incident is during the FinalBoss battle, where each character you bring gets their own WorldOfCardboardSpeech NoMoreHoldingBackSpeech ([[HeroicMime except Crono]]).
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* In the ''VideoGame/PaperMario'' series, every party member has a set of dialogue for any event they're taking place in. This format was dropped in ''[[VideoGame/PaperMarioStickerStar Sticker Star]]'' and ''[[VideoGame/PaperMarioColorSplash Color Splash]]'' along with the party members.

to:

* In the first three ''VideoGame/PaperMario'' series, games, every party member has a set of dialogue for any event they're taking place in. This format was dropped in ''[[VideoGame/PaperMarioStickerStar Sticker Star]]'' and ''[[VideoGame/PaperMarioColorSplash Color Splash]]'' along with the party members.in.
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* In the ''VideoGame/PaperMario'' series, every party member has a set of dialogue for any event they're taking place in. This format was dropped in ''Sticker Star'' and ''Color Splash''.

to:

* In the ''VideoGame/PaperMario'' series, every party member has a set of dialogue for any event they're taking place in. This format was dropped in ''Sticker Star'' ''[[VideoGame/PaperMarioStickerStar Sticker Star]]'' and ''Color Splash''.''[[VideoGame/PaperMarioColorSplash Color Splash]]'' along with the party members.
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Removing potholes in quotes.


** The sequel has quite a few small, optional, easily missable scenes like this. Of note is this, triggered by bringing Garrus and Tali to a specific staircase on the Citadel:
--->'''Garrus''': [[CallBack You ever miss those talks we had on the]] [[ScrappyMechanic elevators]]?
--->'''Tali''': No.
--->'''Garrus''': Come on, remember how we'd all ask you about life on the flotilla? It was an opportunity to share!
--->'''Tali''': This conversation is ''over''.
--->'''Garrus''': Tell me again about your immune system!
--->'''Tali''': ''I have a shotgun.''
--->'''Garrus''': ...Maybe we'll talk later.
*** There are quite a few of these if you bring Legion with you on Tali's loyalty mission. The best example from the third game would be bringing [[spoiler: Javik, last of the protheans]] on the Thessia mission - you'll get the same reveal with any lineup, but he has a lot more detail to add.

to:

** The sequel has quite a few small, optional, easily missable scenes like this. Of note is this, triggered by bringing Garrus and Tali to a specific staircase on the Citadel:
Citadel, in a CallBack to the ScrappyMechanic:
--->'''Garrus''': [[CallBack You ever miss those talks we had on the]] [[ScrappyMechanic elevators]]?
--->'''Tali''': No.
--->'''Garrus''':
the elevators?\\
'''Tali''': No.\\
'''Garrus''':
Come on, remember how we'd all ask you about life on the flotilla? It was an opportunity to share!
--->'''Tali''':
share!\\
'''Tali''':
This conversation is ''over''.
--->'''Garrus''':
''over''.\\
'''Garrus''':
Tell me again about your immune system!
--->'''Tali''':
system!\\
'''Tali''':
''I have a shotgun.''
--->'''Garrus''': ...
''\\
'''Garrus''': ...
Maybe we'll talk later.
*** There are quite a few of these if you bring Legion with you on Tali's loyalty mission. The best example from the third game would be bringing [[spoiler: Javik, [[spoiler:Javik, last of the protheans]] on the Thessia mission - you'll get the same reveal with any lineup, but he has a lot more detail to add.

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[[folder:Adventure]]
* Creator/TelltaleGames have alternate/optional scenes for most of their titles depending on how the selected outcomes affected the characters.
[[/folder]]



** If you don't have both Tifa and Aeris (especially Aeris) in your party the first time you talk to Zack's parents in Gongaga, you'll miss out on finding out that Zack was Aeris's boyfriend, an important detail merely implied elsewhere. It doesn't help that there's nothing suggesting you should have those party members, or that it's entirely possible to accidentally skip Gongaga altogether until after Aeris has run away at the end of Disc 1. There are two later scenes which hint at Zack and Aeris's involvement, but both of those are also easy to miss.
** Costa Del Sol is full of funny character development scenes of the party members causing chaos in a holiday resort, but only if you ''don't'' have them in your party (and the last time you could change party members was before a boss battle). This is obviously unappealing if the reason you had those characters in your party is because they were your favourites...

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** [[spoiler:Aeris' death]] has the whoever came with Cloud showing their own reaction.
** If you don't have both Tifa and (especially) Aeris (especially Aeris) in your party the first time you talk to Zack's parents in Gongaga, you'll miss out on finding out that Zack was Aeris's boyfriend, an important detail merely implied elsewhere. It doesn't help that there's nothing suggesting you should have those party members, or that it's entirely possible to accidentally skip Gongaga altogether until after Aeris has run away at the end of Disc 1. There are two later scenes which hint at Zack and Aeris's involvement, but both of those are also easy to miss.
** Costa Del Sol is full of funny character development scenes of the party members causing chaos in a holiday resort, but only if you ''don't'' have them in your party (and the last time you could change party members was before a boss battle). This is obviously unappealing if the reason you had those characters in your party is because they were your favourites...favorites.



* Since FinalDeath is present throughout the ''Franchise/FireEmblem'' series, oftentimes [[DevelopersForesight the dev team will think of everything]] and change dialogue according to which characters are present and which characters aren't. [[VideoGame/FireEmblemPathOfRadiance Path of Radiance]] goes to particular lengths with this trope, with many scenes having a ''huge'' amount of variations depending on character survival. Even some Support Conversations change to reflect specific character deaths!

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* Since FinalDeath is present throughout the ''Franchise/FireEmblem'' series, oftentimes [[DevelopersForesight the dev team will think of everything]] and change dialogue according to which characters are present and which characters aren't. [[VideoGame/FireEmblemPathOfRadiance ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]] Radiance]]'' goes to particular lengths with this trope, with many scenes having a ''huge'' amount of variations depending on character survival. Even some Support Conversations change to reflect specific character deaths!



* ''[[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic 2]]'' - bringing certain party members to the tomb of Freedon Nadd will bring up a scene where they are tempted by the dark energy there.
* The ''[[VideoGame/KisekiSeries Legend of Heroes - Trails]]'' franchise gives ''every'' playable character a unique optional scene dependent on whether they are currently in the party. This also extends to conversations for example in ''[[VideoGame/TheLegendOfHeroesTrailsInTheSkySecondChapter Sky - Second Chapter]]'' after the group escape the LotusEaterMachine, the player can ask whoever was in the party to learn what they experienced during that time.

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* ''[[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic 2]]'' ''Star Wars: VideoGame/KnightsOfTheOldRepublicIITheSithLords'' - bringing Bringing certain party members to the tomb of Freedon Nadd will bring up a scene where they are tempted by the dark energy there.
* ''[[VideoGame/TrailsSeries The ''[[VideoGame/KisekiSeries Legend of Heroes - Trails]]'' franchise gives ''every'' playable character a unique optional scene dependent on whether they are currently in the party. This also extends to conversations conversations; for example in ''[[VideoGame/TheLegendOfHeroesTrailsInTheSkySecondChapter ''[[VideoGame/TheLegendOfHeroesTrailsInTheSky Trails in the Sky - Second Chapter]]'' after the group escape the LotusEaterMachine, the player can ask whoever was in the party to learn what they experienced during that time.



[[folder:Third Person Shooter]]

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[[folder:Third [[folder:First/Third Person Shooter]]Shooter]]
* In the ''VideoGame/{{Borderlands}}'' series, ''[[VideoGame/BorderlandsThePreSequel The Pre-Sequel]]'' and ''VideoGame/Borderlands3'' features the selected Vault Hunter with their own given dialogue for all events they are taking part in.
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Linked to the single game page.


* Since FinalDeath is present throughout the ''Franchise/FireEmblem'' series, oftentimes [[DevelopersForesight the dev team will think of everything]] and change dialogue according to which characters are present and which characters aren't. [[VideoGame/FireEmblemTellius Path of Radiance]] goes to particular lengths with this trope, with many scenes having a ''huge'' amount of variations depending on character survival. Even some Support Conversations change to reflect specific character deaths!

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* Since FinalDeath is present throughout the ''Franchise/FireEmblem'' series, oftentimes [[DevelopersForesight the dev team will think of everything]] and change dialogue according to which characters are present and which characters aren't. [[VideoGame/FireEmblemTellius [[VideoGame/FireEmblemPathOfRadiance Path of Radiance]] goes to particular lengths with this trope, with many scenes having a ''huge'' amount of variations depending on character survival. Even some Support Conversations change to reflect specific character deaths!
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* In the ''Shadowbringers'' expansion of ''VideoGame/FinalFantasyXIV'', a new Trust system is introduced which allows the player to bring along NPC party members into dungeons. You have to choose three to bring along, which usually leaves one or two behind, and depending on who you bring you can see them interact differently to each other or react to things happening in the dungeon.
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[[caption-width-right:350:"[[TVTropesWillRuinYourLife Prepare to have your life ruined, Troper. Have at you!"]]]]

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[[caption-width-right:350:"[[TVTropesWillRuinYourLife Prepare to have your life ruined, Troper. Have at you!"]]]]
you!]]"]]
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you!"]]]]
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%%[[caption-width-right:350:"[[TVTropesWillRuinYourLife Prepare to have your life ruined, Troper. Have at you!"]]

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%%[[caption-width-right:350:"[[TVTropesWillRuinYourLife [[caption-width-right:350:"[[TVTropesWillRuinYourLife Prepare to have your life ruined, Troper. Have at you!"]]
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%%[[caption-width-right:350:]]

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%%[[caption-width-right:350:]]
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[[folder:Visual Novels]]
* ''VisualNovel/SpiritHunterNG'':
** Depending on who he saves in the Kubitarou case, Akira can get a unique scene with either Seiji or Kaoru later in the game. Seiji's scene contains a unique CG and a rendition of an idol song from Seiji's VA, while Kaoru's scene has her and Akira pretend to be a couple to lure out a spirit.
** To a lesser extent, there's a CG in Kubitarou's case that can only be seen if Akira takes Seiji along to the final confrontation with the spirit.
[[/folder]]

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A video game trope in which a scene only plays out if a certain character or characters is brought along with the main characters (though usually it depends on being in the party). Mostly used for CharacterDevelopment but may also be used for humor or to make an otherwise flat location more important.

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[[quoteright:350:[[VideoGame/SuperPaperMario https://static.tvtropes.org/pmwiki/pub/images/00190f88_417a_4e4f_bb5b_5e43354e9f05.jpeg]]]]
%%[[caption-width-right:350:]]

A video game trope in which a scene or dialogue only plays out if a certain character or characters is was brought along with the main characters (though usually it depends on being in the party). Mostly used for CharacterDevelopment but may also be used for humor or to make an otherwise flat location more important.






* The ''[[VideoGame/KisekiSeries Legend of Heroes - Trails]]'' franchise gives ''every'' playable character a unique optional scene dependent on whether they are currently in the party. This also extends to conversations for example in ''[[VideoGame/TheLegendOfHeroesTrailsInTheSkySecondChapter Sky - Second Chapter]]'' after the group escape the LotusEaterMachine, the player can ask whoever was in the party to learn what they experienced during that time.



* VideoGame/PokemonDiamondAndPearl require you to have Registeel, Regice and Regirock in order to awaken (and fight) Regigigas in Snowpoint Temple.

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* VideoGame/PokemonDiamondAndPearl In the ''VideoGame/PaperMario'' series, every party member has a set of dialogue for any event they're taking place in. This format was dropped in ''Sticker Star'' and ''Color Splash''.
* ''VideoGame/PokemonDiamondAndPearl''
require you to have Registeel, Regice and Regirock in order to awaken (and fight) Regigigas in Snowpoint Temple.


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* ''[[VideoGame/SaveTheLight Steven Universe: Save The Light]]'' gives each character in the party a comment on whichever area they are at during the main story.
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* In ''VideoGame/BoxxyQuestTheGatheringStorm'', a few sidequests will play out ever-so-slightly differently depending on who you have in the party. For example, if Tyalie is present during the Christmas sale quest, then she’ll end the scene by wishing the player a [[{{Cloudcuckoolander}} Happy Easter]]. Also, you can’t trigger the BeachEpisode in the epilogue (or gain access to the Sky Abyss) unless ''everyone'' is with you.
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** There are additional scenes between up to four characters at a time available in taverns after finishing any of the characters' quests. These tend to be more light hearted, including drinking contests and the like.
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** The support/base conversations of the later ''FireEmblem'' games fill this role quite nicely, and are a large part of the series's appeal.

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** The support/base conversations of the later ''FireEmblem'' ''Franchise/FireEmblem'' games fill this role quite nicely, and are a large part of the series's appeal.

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