Follow TV Tropes

Following

History Main / NonCombatantImmunity

Go To

OR

Added: 131

Removed: 68

Is there an issue? Send a MessageReason:
None


* Oh-so-very much averted at the beginning of VideoGame/DeadSpace2.


Added DiffLines:

** Even after you free your arms, you're stuck using your [[MindOverMatter Kinesis module]] as a primary weapon for a little while.
Is there an issue? Send a MessageReason:
None


* You don't actually fight any Covenant at the beginning of ''HaloCombatEvolved'' until you get a weapon. It ''is'' possible (by breaking the scripting) at the beginning to end up in the same room as the armed Covenant, but they do significantly reduced damage and you'd literally have to stand still for several minutes for them to kill you.

to:

* You don't actually fight any Covenant at the beginning of ''HaloCombatEvolved'' ''VideoGame/HaloCombatEvolved'' until you get a weapon. It ''is'' possible (by breaking the scripting) at the beginning to end up in the same room as the armed Covenant, but they do significantly reduced damage and you'd literally have to stand still for several minutes for them to kill you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Oh-so-very much averted at the beginning of VideoGame/DeadSpace2.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/HalfLife''
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Half-Life|1}}'': Just as everything goes to hell you find a crowbar on the floor, ready to help you fight through the beginning.
** Although there are a few enemies first- 2 in glass tubes and a lone headcrab that spawns right in front of you. Luckily, it's fairly easy to dodge.

to:

* ''VideoGame/{{Half-Life|1}}'': Just ''VideoGame/HalfLife''
* In VideoGame/HalfLife1, just
as everything goes to hell you find a crowbar on the floor, ready to help you fight through the beginning.
**
beginning. Although there are a few enemies first- 2 in glass tubes and a lone headcrab that spawns right in front of you. Luckily, is an enemy before that, it's just a lone [[TheGoomba headcrab]], which is fairly easy to dodge.



** Averted in ''VideoGame/{{Half-Life 2}}''. The guards start attacking you before you've reached Kleiner and been handed your crowbar, and can kill you if you hang around.

to:

** Averted Zig-zagged again in ''VideoGame/{{Half-Life 2}}''. The guards start Civil Protection starts attacking you before you've reached Kleiner and been handed your crowbar, and can kill you if you hang around.around, but only when they can hit you with their stun batons - by the time you're on the roof and they start actually shooting you, their shots aren't nearly as lethal, if at all.



* ''{{Singularity}}'' and Metro2033 both feature an extended sequence in which your weapons are taken away from you, and you must flee throughout the level from pursuing enemy troops.

to:

* ''{{Singularity}}'' and Metro2033 both ''Metro2033'' games both feature an extended sequence in which your weapons are taken away from you, and you must flee throughout the level a set course from pursuing enemy troops.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[IThoughtItMeant NPC Immunity]] is covered under InvulnerableCivilians.
Is there an issue? Send a MessageReason:
None


** The fan mod ''VideoGame/BlackMesa'' zigzags this trope. You don't get the crowbar until much later in the game, but you can find some [[SuspiciousVideoGameGenerosity flares just lying around]] that you can use to [[KillItWithFire set enemies on fire]], and you meet a guard who you can take with you to provide some covering fire up to that point. If you don't know how to use the flares or recruit the guard, though, prepare for one hell of a trip there.

to:

** The fan mod ''VideoGame/BlackMesa'' zigzags this trope. You don't get the crowbar until much later after you've snuck through the vent in the game, Anomalous Materials lobby, but you can find some [[SuspiciousVideoGameGenerosity flares just lying around]] that you can use to [[KillItWithFire set enemies on fire]], and you meet a guard who you can take with you to provide some covering fire up to that point. If you don't know how to use the flares or recruit the guard, though, prepare for one hell of a trip there.



* ''VideoGame/{{BioShock|1}}'': Just after exiting the bathysphere you're able to "Find a crowbar or something".

to:

* ''VideoGame/{{BioShock|1}}'': Just after exiting the bathysphere you're able bathysphere, you have to act as bait to the splicer who just disembowelled an unfortunate victim a few moments earlier. The setup works without a hitch and she's scared off by a security turret before she can attack you. You're then instructed to "Find a crowbar or something".something" and grab a wrench a few moments later.
Is there an issue? Send a MessageReason:
None


* At one point in ''VideoGame/ChronoTrigger'' the party is captured and stripped of their gear. You are free to sneak around the ship, although getting caught will get the party thrown back in jail. Once you find someone's equipment, though, getting caught by a guard triggers a battle.

to:

* At one point in ''VideoGame/ChronoTrigger'' the party is captured and stripped of their gear. You are free to sneak around the ship, although getting caught will get the party thrown back in jail. Once you find someone's equipment, though, getting caught by a guard triggers a battle.battle, allowing you to defeat them and go on. This is also true if you have [[NubileSavage Ayla]] in your party, because [[BareFistedMonk she fights with her fists]].
Is there an issue? Send a MessageReason:
None


[[folder: Action Adventure]]

to:

[[folder: Action Adventure]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder: Action Adventure]]
* The 1997 ''VideoGame/BladeRunner'' video game has a variant of this. The player is armed throughout the entire game, but cannot shoot while climbing ladders or stairs. Any nearby enemies will graciously refrain from attacking until he has reached the top/bottom. Of course, that doesn't mean the player will have the necessary ''time'' to defend themselves...
[[/folder]]

Added: 2220

Changed: 923

Removed: 1390

Is there an issue? Send a MessageReason:
Added folders



[[foldercontrol]]

[[folder: Action Adventure]]
* When you first enter the Forsaken Fortress in ''VideoGame/TheLegendOfZeldaTheWindWaker'', you lose your sword on the way there and you have nothing else in your inventory that you can use as a weapon. The whole fortress is played in stealth mode and being spotted gets you thrown into a [[CardboardPrison flimsy jail]] instead of attacking you. Once you do get your sword back, you can effectively kill the mooks patrolling around but they will fight back as well.
[[/folder]]

[[folder: First Person Shooter]]



* ''VideoGame/{{Fallout 3}}'': You're handed a pistol on the same day your father escapes and the vault's guards are instructed to attack you on sight, assuming you promise you won't murder anyone with it.
* Subverted in ''EternalDarkness''. During the hubworld sections, the mansion is free of any enemies. However, to keep the players suspicious and tense, you not only pick up a weapon, but also several upgrades that make those weapons obsolete, just so you know the game could send enemies after you, enhancing the NothingIsScarier effect.
** [[spoiler:You do however encounter a few enemies there towards the end.]]
* Averted in ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'', where you spend the first several levels completely weaponless and must flee in terror from the hordes of angry villagers trying to kill you.



* ''VideoGame/DeadSpace'': Although you meet enemies before being armed, they can't actually kill you.
** Averted in ''VideoGame/{{Dead Space 2}}'' where the enemies can gore you gloriously while you are still in your straight jacket.
* ''[[WorldOfWarcraft World of Warcraft]]'': During the Death Knight starting quest, the quest that provides you with your first weapon comes just before a quest in which you must duel a failed initiate. Applies to the initiate too, as they're chained right next to an equipment rack, and you can't attack them 'til they're geared up.



* PVP mode in ''[[VideoGame/{{Terraria}} Terraria]]''. Both you and the other person need to be in PVP mode to kill each other.

to:

[[/folder]]

[[folder:Role Playing Game]]
* PVP mode in ''[[VideoGame/{{Terraria}} Terraria]]''. Both you ''VideoGame/{{Fallout 3}}'': You're handed a pistol on the same day your father escapes and the other person need vault's guards are instructed to be attack you on sight, assuming you promise you won't murder anyone with it.
* ''[[WorldOfWarcraft World of Warcraft]]'': During the Death Knight starting quest, the quest that provides you with your first weapon comes just before a quest
in PVP mode which you must duel a failed initiate. Applies to kill each other.the initiate too, as they're chained right next to an equipment rack, and you can't attack them 'til they're geared up.



* When you first enter the Forsaken Fortress in ''VideoGame/TheLegendOfZeldaTheWindWaker'', you lose your sword on the way there and you have nothing else in your inventory that you can use as a weapon. The whole fortress is played in stealth mode and being spotted gets you thrown into a [[CardboardPrison flimsy jail]] instead of attacking you. Once you do get your sword back, you can effectively kill the mooks patrolling around but they will fight back as well.
* At one point in ''VideoGame/ChronoTrigger'' the party is captured and stripped of their gear. You are free to sneak around the ship, although getting caught will get the party thrown back in jail. Once you find someone's equipment, though, getting caught by a guard triggers a battle.

to:

* When you first enter the Forsaken Fortress in ''VideoGame/TheLegendOfZeldaTheWindWaker'', you lose your sword on the way there and you have nothing else in your inventory that you can use as a weapon. The whole fortress is played in stealth mode and being spotted gets you thrown into a [[CardboardPrison flimsy jail]] instead of attacking you. Once you do get your sword back, you can effectively kill the mooks patrolling around but they will fight back as well.
* At one point in ''VideoGame/ChronoTrigger'' the party is captured and stripped of their gear. You are free to sneak around the ship, although getting caught will get the party thrown back in jail. Once you find someone's equipment, though, getting caught by a guard triggers a battle.battle.
[[/folder]]

[[folder: Survival Horror]]
* Subverted in ''EternalDarkness''. During the hubworld sections, the mansion is free of any enemies. However, to keep the players suspicious and tense, you not only pick up a weapon, but also several upgrades that make those weapons obsolete, just so you know the game could send enemies after you, enhancing the NothingIsScarier effect.
** [[spoiler:You do however encounter a few enemies there towards the end.]]
* Averted in ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'', where you spend the first several levels completely weaponless and must flee in terror from the hordes of angry villagers trying to kill you.
[[/folder]]

[[folder: Third Person Shooter]]
* ''VideoGame/DeadSpace'': Although you meet enemies before being armed, they can't actually kill you.
** Averted in ''VideoGame/{{Dead Space 2}}'' where the enemies can gore you gloriously while you are still in your straight jacket.
[[/folder]]

[[folder: Wide Open Sandbox]]
* PVP mode in ''[[VideoGame/{{Terraria}} Terraria]]''. Both you and the other person need to be in PVP mode to kill each other.
[[/folder]]
Is there an issue? Send a MessageReason:
Rename.


When video games [[BlackMesaCommute don't start you off armed]], they equip the player before they meet an enemy who can kill them. This is reasonable, since no one wants to fight a battle they not only [[HopelessBossFight can't win]], but can't even fight. However, it does make it obvious when you can expect your first fight, since if you see a [[SuspiciousVideoGameGenerosity pistol lying on the floor]] in front of a closed door, you know you'll have to use it. Also occurs at the end of a NoGearLevel segment. When you get your inventory back, you know it's because you'll have to start relying on it again.

to:

When video games [[BlackMesaCommute [[ScenicTourLevel don't start you off armed]], they equip the player before they meet an enemy who can kill them. This is reasonable, since no one wants to fight a battle they not only [[HopelessBossFight can't win]], but can't even fight. However, it does make it obvious when you can expect your first fight, since if you see a [[SuspiciousVideoGameGenerosity pistol lying on the floor]] in front of a closed door, you know you'll have to use it. Also occurs at the end of a NoGearLevel segment. When you get your inventory back, you know it's because you'll have to start relying on it again.
Is there an issue? Send a MessageReason:
None


* ''{{Bioshock}}'': Just after exiting the bathysphere you're able to "Find a crowbar or something".

to:

* ''{{Bioshock}}'': ''VideoGame/{{BioShock|1}}'': Just after exiting the bathysphere you're able to "Find a crowbar or something".
Is there an issue? Send a MessageReason:
None


* Averted in ''Call of Cthulhu: DarkCornersOfTheEarth'', where you spend the first several levels completely weaponless and must flee in terror from the hordes of angry villagers trying to kill you.

to:

* Averted in ''Call of Cthulhu: DarkCornersOfTheEarth'', ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'', where you spend the first several levels completely weaponless and must flee in terror from the hordes of angry villagers trying to kill you.
Is there an issue? Send a MessageReason:
None


* At one point in ''ChronoTrigger'' the party is captured and stripped of their gear. You are free to sneak around the ship, although getting caught will get the party thrown back in jail. Once you find someone's equipment, though, getting caught by a guard triggers a battle.

to:

* At one point in ''ChronoTrigger'' ''VideoGame/ChronoTrigger'' the party is captured and stripped of their gear. You are free to sneak around the ship, although getting caught will get the party thrown back in jail. Once you find someone's equipment, though, getting caught by a guard triggers a battle.
Is there an issue? Send a MessageReason:
None


* When you first enter the Forsaken Fortress in ''VideoGame/TheLegendOfZeldaTheWindWaker'', you lose your sword on the way there and you have nothing else in your inventory that you can use as a weapon. The whole fortress is played in stealth mode and being spotted gets you thrown into a [[CardboardPrison flimsy jail]] instead of attacking you. Once you do get your sword back, you can effectively kill the mooks patrolling around but they will fight back as well.

to:

* When you first enter the Forsaken Fortress in ''VideoGame/TheLegendOfZeldaTheWindWaker'', you lose your sword on the way there and you have nothing else in your inventory that you can use as a weapon. The whole fortress is played in stealth mode and being spotted gets you thrown into a [[CardboardPrison flimsy jail]] instead of attacking you. Once you do get your sword back, you can effectively kill the mooks patrolling around but they will fight back as well.well.
* At one point in ''ChronoTrigger'' the party is captured and stripped of their gear. You are free to sneak around the ship, although getting caught will get the party thrown back in jail. Once you find someone's equipment, though, getting caught by a guard triggers a battle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The fan mod ''VideoGame/BlackMesa'' zigzags this trope. You don't get the crowbar until much later in the game, but you can find some [[SuspiciousVideoGameGenerosity flares just lying around]] that you can use to [[KillItWithFire set enemies on fire]], and you meet a guard who you can take with you to provide some covering fire up to that point. If you don't know how to use the flares or recruit the guard, though, prepare for one hell of a trip there.
Is there an issue? Send a MessageReason:
None


* You don't actually fight any Covenant at the beginning of ''HaloCombatEvolved'' until you get a weapon.

to:

* You don't actually fight any Covenant at the beginning of ''HaloCombatEvolved'' until you get a weapon. It ''is'' possible (by breaking the scripting) at the beginning to end up in the same room as the armed Covenant, but they do significantly reduced damage and you'd literally have to stand still for several minutes for them to kill you.
Is there an issue? Send a MessageReason:
None


** [[spoiler:You do however counter a few enemies there towards the end.]]

to:

** [[spoiler:You do however counter encounter a few enemies there towards the end.]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Half-Life}}'': Just as everything goes to hell you find a crowbar on the floor, ready to help you fight through the beginning.

to:

* ''VideoGame/{{Half-Life}}'': ''VideoGame/{{Half-Life|1}}'': Just as everything goes to hell you find a crowbar on the floor, ready to help you fight through the beginning.
Is there an issue? Send a MessageReason:
None


* ''{{Fallout 3}}'': You're handed a pistol on the same day your father escapes and the vault's guards are instructed to attack you on sight, assuming you promise you won't murder anyone with it.

to:

* ''{{Fallout ''VideoGame/{{Fallout 3}}'': You're handed a pistol on the same day your father escapes and the vault's guards are instructed to attack you on sight, assuming you promise you won't murder anyone with it.
Is there an issue? Send a MessageReason:
Namespace


Related to SuspiciousVideoGameGenerosity. Falls off the bottom of the scale of the SortingAlgorithmOfEvil and the SortingAlgorithmOfWeaponEffectiveness. When it's averted, it's usually a case of a NoGearLevel for your first level.

to:

Related to SuspiciousVideoGameGenerosity. Falls off the bottom of the scale of the SortingAlgorithmOfEvil and the SortingAlgorithmOfWeaponEffectiveness. When it's averted, it's usually a case of a NoGearLevel for your first level.
level.



** Averted in ''VideoGame/{{Half-Life 2}}''. The guards start attacking you before you've reached Kleiner and been handed your crowbar, and can kill you if you hang around.

to:

** Averted in ''VideoGame/{{Half-Life 2}}''. The guards start attacking you before you've reached Kleiner and been handed your crowbar, and can kill you if you hang around.



* ''{{Fallout 3}}'': You're handed a pistol on the same day your father escapes and the vault's guards are instructed to attack you on sight, assuming you promise you won't murder anyone with it.
* Subverted in ''EternalDarkness''. During the hubworld sections, the mansion is free of any enemies. However, to keep the players suspicious and tense, you not only pick up a weapon, but also several upgrades that make those weapons obsolete, just so you know the game could send enemies after you, enhancing the NothingIsScarier effect.

to:

* ''{{Fallout 3}}'': You're handed a pistol on the same day your father escapes and the vault's guards are instructed to attack you on sight, assuming you promise you won't murder anyone with it.
it.
* Subverted in ''EternalDarkness''. During the hubworld sections, the mansion is free of any enemies. However, to keep the players suspicious and tense, you not only pick up a weapon, but also several upgrades that make those weapons obsolete, just so you know the game could send enemies after you, enhancing the NothingIsScarier effect.



* The first three or four hours of ''DragonQuestVII'' are infamous for the fact that they contain ''no combat'', just walking back and forth between two towns and solving a puzzle.

to:

* The first three or four hours of ''DragonQuestVII'' ''VideoGame/DragonQuestVII'' are infamous for the fact that they contain ''no combat'', just walking back and forth between two towns and solving a puzzle.
Is there an issue? Send a MessageReason:
Namespace


* When you first enter the Forsaken Fortress in ''TheLegendOfZeldaTheWindWaker'', you lose your sword on the way there and you have nothing else in your inventory that you can use as a weapon. The whole fortress is played in stealth mode and being spotted gets you thrown into a [[CardboardPrison flimsy jail]] instead of attacking you. Once you do get your sword back, you can effectively kill the mooks patrolling around but they will fight back as well.

to:

* When you first enter the Forsaken Fortress in ''TheLegendOfZeldaTheWindWaker'', ''VideoGame/TheLegendOfZeldaTheWindWaker'', you lose your sword on the way there and you have nothing else in your inventory that you can use as a weapon. The whole fortress is played in stealth mode and being spotted gets you thrown into a [[CardboardPrison flimsy jail]] instead of attacking you. Once you do get your sword back, you can effectively kill the mooks patrolling around but they will fight back as well.
Is there an issue? Send a MessageReason:
None


* ''DeadSpace'': Although you meet enemies before being armed, they can't actually kill you.

to:

* ''DeadSpace'': ''VideoGame/DeadSpace'': Although you meet enemies before being armed, they can't actually kill you.
Is there an issue? Send a MessageReason:
None


* Subverted in ''{{Xenosaga}}'' Episode 1 when the Gnosis attack the ''Woglinde''. If you get caught in a battle against a Gnosis before Shion can get her weapon, it will kill her in a single attack. The game actually makes it a challenge in this early area to distract or remove the Gnosis ''without'' fighting them.

to:

* Subverted in ''{{Xenosaga}}'' ''VideoGame/{{Xenosaga}}'' Episode 1 when the Gnosis attack the ''Woglinde''. If you get caught in a battle against a Gnosis before Shion can get her weapon, it will kill her in a single attack. The game actually makes it a challenge in this early area to distract or remove the Gnosis ''without'' fighting them.
Is there an issue? Send a MessageReason:
None


** Averted in {{Dead Space 2}} where the enemies can gore you gloriously while you are still in your straight jacket.

to:

** Averted in {{Dead ''VideoGame/{{Dead Space 2}} 2}}'' where the enemies can gore you gloriously while you are still in your straight jacket.
Is there an issue? Send a MessageReason:
None


* When you first enter the Forsaken Fortress in ''TheLegendOfZeldaTheWindWaker'', you lose your sword on the way there and you have nothing else in your inventory that you can use as a weapon. The whole fortress is played in stealth mode and being spotted gets you thrown into a flimsy jail instead of attacking you. Once you do get your sword back, you can effectively kill the mooks patrolling around but they will fight back as well.

to:

* When you first enter the Forsaken Fortress in ''TheLegendOfZeldaTheWindWaker'', you lose your sword on the way there and you have nothing else in your inventory that you can use as a weapon. The whole fortress is played in stealth mode and being spotted gets you thrown into a [[CardboardPrison flimsy jail jail]] instead of attacking you. Once you do get your sword back, you can effectively kill the mooks patrolling around but they will fight back as well.
Is there an issue? Send a MessageReason:
None


* Subverted in ''{{Xenosaga}}'' Episode 1 when the Gnosis attack the ''Woglinde''. If you get caught in a battle against a Gnosis before Shion can get her weapon, it will kill her in a single attack. The game actually makes it a challenge in this early area to distract or remove the Gnosis ''without'' fighting them.

to:

* Subverted in ''{{Xenosaga}}'' Episode 1 when the Gnosis attack the ''Woglinde''. If you get caught in a battle against a Gnosis before Shion can get her weapon, it will kill her in a single attack. The game actually makes it a challenge in this early area to distract or remove the Gnosis ''without'' fighting them.them.
* When you first enter the Forsaken Fortress in ''TheLegendOfZeldaTheWindWaker'', you lose your sword on the way there and you have nothing else in your inventory that you can use as a weapon. The whole fortress is played in stealth mode and being spotted gets you thrown into a flimsy jail instead of attacking you. Once you do get your sword back, you can effectively kill the mooks patrolling around but they will fight back as well.
Is there an issue? Send a MessageReason:
None


* ''HalfLife'': Just as everything goes to hell you find a crowbar on the floor, ready to help you fight through the beginning.
*** Although there are a few enemies first- 2 in glass tubes and a lone headcrab that spawns right in front of you. Luckily, it's fairly easy to dodge.
** Averted in ''HalfLife 2'' The guards start attacking you before you've reached Kleiner and been handed your crowbar, and can kill you if you hang around.

to:

* ''HalfLife'': ''VideoGame/{{Half-Life}}'': Just as everything goes to hell you find a crowbar on the floor, ready to help you fight through the beginning.
*** ** Although there are a few enemies first- 2 in glass tubes and a lone headcrab that spawns right in front of you. Luckily, it's fairly easy to dodge.
** Averted in ''HalfLife 2'' ''VideoGame/{{Half-Life 2}}''. The guards start attacking you before you've reached Kleiner and been handed your crowbar, and can kill you if you hang around.



* PVP mode in [[VideoGame/{{Terraria}} Terraria]]. Both you and the other person need to be in PVP mode to kill each other.

to:

* PVP mode in [[VideoGame/{{Terraria}} Terraria]].''[[VideoGame/{{Terraria}} Terraria]]''. Both you and the other person need to be in PVP mode to kill each other.
Is there an issue? Send a MessageReason:


When video games [[BlackMesaCommute don't start you off armed]], they equip the player before they meet an enemy who can kill them. This is reasonable, since no one wants to fight a battle they not only [[HopelessBossFight can't win]], but can't even fight. However, it does make it obvious when you can expect your first fight, since if you see a [[SuspiciousVideoGameGenerosity pistol lying on the floor]] in front of a closed door, you know you'll have to use it. Also occurs at the end of a WarringWithoutWeapons segment. When you get your inventory back, you know it's because you'll have to start relying on it again.

to:

When video games [[BlackMesaCommute don't start you off armed]], they equip the player before they meet an enemy who can kill them. This is reasonable, since no one wants to fight a battle they not only [[HopelessBossFight can't win]], but can't even fight. However, it does make it obvious when you can expect your first fight, since if you see a [[SuspiciousVideoGameGenerosity pistol lying on the floor]] in front of a closed door, you know you'll have to use it. Also occurs at the end of a WarringWithoutWeapons NoGearLevel segment. When you get your inventory back, you know it's because you'll have to start relying on it again.



Related to SuspiciousVideoGameGenerosity. Falls off the bottom of the scale of the SortingAlgorithmOfEvil and the SortingAlgorithmOfWeaponEffectiveness. When it's averted, it's usually a case of WarringWithoutWeapons for your first level.

to:

Related to SuspiciousVideoGameGenerosity. Falls off the bottom of the scale of the SortingAlgorithmOfEvil and the SortingAlgorithmOfWeaponEffectiveness. When it's averted, it's usually a case of WarringWithoutWeapons a NoGearLevel for your first level.

Top