Follow TV Tropes

Following

History Main / NonCombatantImmunity

Go To

OR

Added: 306

Changed: 1

Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{BioShock|1}}'': Just after exiting the bathysphere, you have to act as bait to the splicer who just disembowelled an unfortunate victim a few moments earlier. The setup works without a hitch and she's scared off by a security turret before she can attack you. You're then instructed to "Find a crowbar or something" and grab a wrench a few moments later.

to:

* ''VideoGame/{{BioShock|1}}'': Just after exiting the bathysphere, you have to act as bait to the splicer who just disembowelled disemboweled an unfortunate victim a few moments earlier. The setup works without a hitch and she's scared off by a security turret before she can attack you. You're then instructed to "Find a crowbar or something" and grab a wrench a few moments later.


Added DiffLines:

* Zig-zagged the beginning of ''VideoGame/Unreal'', you get your first weapon, but you do not face any enemies until the following level. However, the AI of the Skaarj Warrior, who you can catch a glimpse of running away from the area you get the weapon, has a chance of bugging out, and he may attack you.


* Averted in ''Tinykeep''; you start unarmed, having just broken out of a jail cell, and run into mooks that will quite happily kill you if you hang around too long. Your only choice is to run away, (possibly leading them into traps), until you find the sword and the shield on the first level.



[[folder:Platformer]]
* Averted in ''VideoGame/Gamer2''. Hailey doesn't get her first weapons until the end of the second level, forcing her to survive by jumping, stealthing, or dodging enemies before then.
[[/folder]]
Is there an issue? Send a MessageReason:
None


[[folder: Action Adventure]]

to:

[[folder: Action [[folder:Action Adventure]]



[[folder: Adventure]]

to:

[[folder: Adventure]][[folder:Adventure]]



[[folder: First Person Shooter]]
* In VideoGame/HalfLife1, just as everything goes to hell you find a crowbar on the floor, ready to help you fight through the beginning. Although there is an enemy before that, it's just a lone [[TheGoomba headcrab]], which is fairly easy to dodge.

to:

[[folder: First [[folder:First Person Shooter]]
* In VideoGame/HalfLife1, ''VideoGame/HalfLife1'', just as everything goes to hell you find a crowbar on the floor, ready to help you fight through the beginning. Although there is an enemy before that, it's just a lone [[TheGoomba headcrab]], which is fairly easy to dodge.



[[folder: Survival Horror]]

to:

[[folder: Survival [[folder:Survival Horror]]



[[folder: Third Person Shooter]]

to:

[[folder: Third [[folder:Third Person Shooter]]



[[folder: Wide Open Sandbox]]

to:

[[folder: Wide [[folder:Wide Open Sandbox]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Singularity}}'' and both ''VideoGame/Metro2033'' games both feature an extended sequence in which your weapons are taken away from you, and you must flee throughout a set course from pursuing enemy troops.

to:

* ''VideoGame/{{Singularity}}'' and both ''VideoGame/Metro2033'' games both feature an extended sequence in which your weapons are taken away from you, and you must flee throughout a set course from pursuing enemy troops. Downplayed in ''Metro'' in that you ''can'' die, but it takes active effort on the player's part – Artyom's health and health regeneration are massively bumped up during this sequence.
Is there an issue? Send a MessageReason:
None


* You can wander through the woods in pajamas for a while at the start of ''VideoGame/BreathOfFire3''. Enemies don't start spawning till you get changed out of pajamas and into proper armor, and a sword.

to:

* You can wander through the woods in pajamas for a while at the start of ''VideoGame/BreathOfFire3''.''VideoGame/BreathOfFireIII''. Enemies don't start spawning till you get changed out of pajamas and into proper armor, and a sword.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Singularity}}'' and both ''Metro2033'' games both feature an extended sequence in which your weapons are taken away from you, and you must flee throughout a set course from pursuing enemy troops.

to:

* ''VideoGame/{{Singularity}}'' and both ''Metro2033'' ''VideoGame/Metro2033'' games both feature an extended sequence in which your weapons are taken away from you, and you must flee throughout a set course from pursuing enemy troops.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/WarcraftIII'': Neutral structures like goblin stores or mercenary camps are invulnerable (any mercenaries you hire are fair game, obviously, even those with no attacks).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Real-Time Strategy]]
* In ''VideoGame/Outpost2'' in certain scenarios, as long as you don't research any weapons, the enemy AI won't attack you.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Averted in ''Tinykeep''; you start unarmed, having just broken out of a jail cell, and run into mooks that will quite happily kill you if you hang around too long. Your only choice is to run away, (possibly leading them into traps), until you find the sword and the shield on the first level.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Platformer]]
* Averted in ''VideoGame/Gamer2''. Hailey doesn't get her first weapons until the end of the second level, forcing her to survive by jumping, stealthing, or dodging enemies before then.
[[/folder]]
Is there an issue? Send a MessageReason:
None


[[IThoughtItMeant NPC Immunity]] is covered under InvulnerableCivilians.

to:

[[IThoughtItMeant [[JustForFun/IThoughtItMeant NPC Immunity]] is covered under InvulnerableCivilians.
Is there an issue? Send a MessageReason:
Added namespaces.


** Zig-zagged again in ''VideoGame/{{Half-Life 2}}''. Civil Protection starts attacking you before you've reached Kleiner and been handed your crowbar, and can kill you if you hang around, but only when they can hit you with their stun batons - by the time you're on the roof and they start actually shooting you, their shots aren't nearly as lethal, if at all.

to:

** * Zig-zagged again in ''VideoGame/{{Half-Life 2}}''.''VideoGame/HalfLife2''. Civil Protection starts attacking you before you've reached Kleiner and been handed your crowbar, and can kill you if you hang around, but only when they can hit you with their stun batons - by the time you're on the roof and they start actually shooting you, their shots aren't nearly as lethal, if at all.



* ''{{Singularity}}'' and both ''Metro2033'' games both feature an extended sequence in which your weapons are taken away from you, and you must flee throughout a set course from pursuing enemy troops.

to:

* ''{{Singularity}}'' ''VideoGame/{{Singularity}}'' and both ''Metro2033'' games both feature an extended sequence in which your weapons are taken away from you, and you must flee throughout a set course from pursuing enemy troops.



* ''[[WorldOfWarcraft World of Warcraft]]'': During the Death Knight starting quest, the quest that provides you with your first weapon comes just before a quest in which you must duel a failed initiate. Applies to the initiate too, as they're chained right next to an equipment rack, and you can't attack them 'til they're geared up.
* You can wander through the woods in pajamas for a while at the start of ''BreathOfFire3''. Enemies don't start spawning till you get changed out of pajamas and into proper armor, and a sword.

to:

* ''[[WorldOfWarcraft World of Warcraft]]'': ''VideoGame/WorldOfWarcraft'': During the Death Knight starting quest, the quest that provides you with your first weapon comes just before a quest in which you must duel a failed initiate. Applies to the initiate too, as they're chained right next to an equipment rack, and you can't attack them 'til they're geared up.
* You can wander through the woods in pajamas for a while at the start of ''BreathOfFire3''.''VideoGame/BreathOfFire3''. Enemies don't start spawning till you get changed out of pajamas and into proper armor, and a sword.



* {{MassEffect2}} averts this in one scene where you play as Joker. No weapons, no powers, brittle bone disease, and if you're spotted then you're [[NonstandardGameOver DEAD]].

to:

* {{MassEffect2}} ''VideoGame/MassEffect2'' averts this in one scene where you play as Joker. No weapons, no powers, brittle bone disease, and if you're spotted then you're [[NonstandardGameOver DEAD]].



* Subverted in ''EternalDarkness''. During the hubworld sections, the mansion is free of any enemies. However, to keep the players suspicious and tense, you not only pick up a weapon, but also several upgrades that make those weapons obsolete, just so you know the game could send enemies after you, enhancing the NothingIsScarier effect.

to:

* Subverted in ''EternalDarkness''.''VideoGame/EternalDarkness''. During the hubworld sections, the mansion is free of any enemies. However, to keep the players suspicious and tense, you not only pick up a weapon, but also several upgrades that make those weapons obsolete, just so you know the game could send enemies after you, enhancing the NothingIsScarier effect.



* PVP mode in ''[[VideoGame/{{Terraria}} Terraria]]''. Both you and the other person need to be in PVP mode to kill each other.

to:

* PVP mode in ''[[VideoGame/{{Terraria}} Terraria]]''.''VideoGame/{{Terraria}}''. Both you and the other person need to be in PVP mode to kill each other.
Is there an issue? Send a MessageReason:
None



to:

* {{MassEffect2}} averts this in one scene where you play as Joker. No weapons, no powers, brittle bone disease, and if you're spotted then you're [[NonstandardGameOver DEAD]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Top