History Main / NonCombatEXP

9th Aug '17 8:51:59 AM thatother1dude
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* The ''VideoGame/{{Fallout}}'' series awards XP for doing non-combat related things, which may bypass combat altogether, such as lockpicking, hacking and persuasion.

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* The ''VideoGame/{{Fallout}}'' series awards XP for doing non-combat related things, which may bypass combat altogether, such as lockpicking, hacking and persuasion. ''VideoGame/Fallout4'' also gives you small amounts of experience for crafting.
26th May '17 7:32:52 PM DastardlyDemolition
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** Though this often leads to people focusing on non-combat less in the early stages of the game in games such as ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]] and especially in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. Enemies will scale with your level so if you do the various guild sidequests and others which focus less on combat skills before the main story line you can find yourself facing very high leveled enemies despite still having weak combat skills. This leads to what The Unofficial Elder Scroll Pages wiki calls "the leveling problem". You can read more about ''Morrowind'' and ''Oblivion'' [[http://en.uesp.net/wiki/Morrowind:Level here]] and [[http://en.uesp.net/wiki/Oblivion:Leveling here]].

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** Though this often leads to people focusing on non-combat less in the early stages of the game in games such as ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]] Morrowind]]'' and especially in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. Enemies will scale with your level so if you do the various guild sidequests and others which focus less on combat skills before the main story line you can find yourself facing very high leveled enemies despite still having weak combat skills. This leads to what The Unofficial Elder Scroll Pages wiki calls "the leveling problem". You can read more about ''Morrowind'' and ''Oblivion'' [[http://en.uesp.net/wiki/Morrowind:Level here]] and [[http://en.uesp.net/wiki/Oblivion:Leveling here]].
26th May '17 7:32:01 PM DastardlyDemolition
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** Though this often leads to people focusing on non-combat less in the early stages of the game, especially in Oblivion. Enemies will scale with your level, so if you do the various guild sidequests and others which focus less on combat skills before the main story line, you can find yourself facing very high leveled enemies, despite still having weak combat skills.

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** Though this often leads to people focusing on non-combat less in the early stages of the game, game in games such as ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]] and especially in Oblivion. ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. Enemies will scale with your level, level so if you do the various guild sidequests and others which focus less on combat skills before the main story line, line you can find yourself facing very high leveled enemies, enemies despite still having weak combat skills. This leads to what The Unofficial Elder Scroll Pages wiki calls "the leveling problem". You can read more about ''Morrowind'' and ''Oblivion'' [[http://en.uesp.net/wiki/Morrowind:Level here]] and [[http://en.uesp.net/wiki/Oblivion:Leveling here]].
20th May '17 2:08:36 PM nombretomado
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* ''ValkyrieProfile'' has Event Experience, which is received at the ends of dungeons and after triggering events while exploring dungeons. It's usually pretty meager in comparison with the experience you get from killing all the stuff in the dungeons, but has the advantage of being able to be divided as you wish among your characters, allowing you to stockpile it and level up weak characters who'd have a difficult time surviving combat.

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* ''ValkyrieProfile'' ''VideoGame/ValkyrieProfile'' has Event Experience, which is received at the ends of dungeons and after triggering events while exploring dungeons. It's usually pretty meager in comparison with the experience you get from killing all the stuff in the dungeons, but has the advantage of being able to be divided as you wish among your characters, allowing you to stockpile it and level up weak characters who'd have a difficult time surviving combat.
20th May '17 11:33:10 AM nombretomado
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* The video game franchise ''Franchise/{{Ultima}}'' utilizes this mechanic in its games. Instead of a class or level system, the core mechanics are an attribute system and a skill system. Players gain more powerful at their skills by using them repeatedly.

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* The video game franchise ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' utilizes this mechanic in its games. Instead of a class or level system, the core mechanics are an attribute system and a skill system. Players gain more powerful at their skills by using them repeatedly.
19th Jan '17 7:54:24 PM Octorok103
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[[AC: First-Person Shooters]]
* The ''VideoGame/{{Borderlands}}'' games reward experience for completing quests, which is often vital for keeping up with the level curve. The series also includes numerous achievement-like challenges, which can range from killing enemies to picking up money to finding secrets scattered throughout levels; the original game gave regular experience for these, but ''VideoGame/Borderlands2'' and on mixed things up by rewarding players with Badass Ranks, an account-wide progression system that let players upgrade fourteen different stats directly.



[[AC:{{RolePlayingGame}}s]]

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[[AC:{{RolePlayingGame}}s]][[AC:{{Role Playing Game}}s]]
9th Dec '16 3:41:41 PM Jacob175
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* ''TricksterOnline'' gives the player experience from various activities, namely drilling and playing cards.

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* ''TricksterOnline'' ''VideoGame/TricksterOnline'' gives the player experience from various activities, namely drilling and playing cards.



* ''Franchise/{{Noob}}'' has shown experience points to be gained by exploration and completing quests. In the webseries, a semi-RunningGag has one of the characters try to level up on exploration alone [[spoiler:; while it didn't actually work, he still reached level 100 with the EXP gained by discovering a new place]]. The comic has short story in which he actually gains a level by exploring; the puchline reveals that it took about four months and hints that his teammates have been waiting for him to finish all that time.

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* ''Franchise/{{Noob}}'' has shown experience points to be gained by exploration and completing quests. In the webseries, a semi-RunningGag has one of the characters try to level up on exploration alone [[spoiler:; while it didn't actually work, he still reached level 100 with the EXP gained by discovering a new place]]. The comic has a short story in which he actually gains a level by exploring; the puchline punchline reveals that it took about four months and hints that his teammates have been waiting for him to finish all that time.



* ''Franchise/TheElderScrolls'' series uses a levelling system which gives the player experience for doing a given task (so you level up in sneak if you sneak, destruction magic for killing things with magic and so on) and awards levels (with respective stat increases, as well as perks in ''VideoGame/TheElderScrollsVSkyrim'') every 10 ranks (so you could become quite high level by doing nothing but sneaking, smithing and [[TalkingTheMonsterToDeath learning to talk really well]]).

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* ''Franchise/TheElderScrolls'' series uses a levelling leveling system which gives the player experience for doing a given task (so you level up in sneak if you sneak, destruction magic for killing things with magic and so on) and awards levels (with respective stat increases, as well as perks in ''VideoGame/TheElderScrollsVSkyrim'') every 10 ranks (so you could become quite high level by doing nothing but sneaking, smithing and [[TalkingTheMonsterToDeath learning to talk really well]]).



* ''{{Elona}}'': Using any skill exercises the skill and the skill's associated attribute, ''and'' gives you experience towards raising your level. And when you gain a level you get a few points [[PointBuildSystem you can spend to advance any skill you feel like]].

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* ''{{Elona}}'': ''VideoGame/{{Elona}}'': Using any skill exercises the skill and the skill's associated attribute, ''and'' gives you experience towards raising your level. And when you gain a level you get a few points [[PointBuildSystem you can spend to advance any skill you feel like]].
25th Nov '16 9:37:55 PM nombretomado
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* Games based on the Hero System (''{{Champions}}'', ''Danger International'') gave experience points for things like good role playing, how outnumbered the {{PC}}s were and how successful the adventure was. The {{PC}}s did not gain XP just for defeating opponents.

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* Games based on the Hero System (''{{Champions}}'', TabletopGame/HeroSystem (''TabletopGame/{{Champions}}'', ''Danger International'') gave experience points for things like good role playing, how outnumbered the {{PC}}s were and how successful the adventure was. The {{PC}}s did not gain XP just for defeating opponents.



* MutantsAndMasterminds is entirely divorced from combat experience instead awarding build points on a per game session basis which can be spent to acquire or improve any sort of power or ability you can think of.

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* MutantsAndMasterminds ''TabletopGame/MutantsAndMasterminds'' is entirely divorced from combat experience instead awarding build points on a per game session basis which can be spent to acquire or improve any sort of power or ability you can think of.
23rd Oct '16 11:44:06 AM ShivaIndis
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* Besides the standard exp for battle victories, ''VideoGame/LunarTheSilverStar'' occasionally doles out exp for completing quests. This happens often at the beginning of the game, tapers off toward the middle, and is not found in any other game in the ''Franchise/{{Lunar}}'' series.
7th Aug '16 9:26:26 PM gemmabeta2
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* The ''Franchise/MassEffect'' series, despite relying ''heavily'' on combat, did away with XP-for-kills starting with part two, instead handing it out for quests and some item pickups. Even ''VideoGame/MassEffect1'', some XP was gained upon unlocking each Codex entry, i.e. from simple exploration and interacting with the environment.

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* The ''Franchise/MassEffect'' series, despite relying ''heavily'' on combat, did away with XP-for-kills starting with part two, instead handing it out for quests and some item pickups.pickups (''Mass Effect 3'' rewards you with bonus EXP when you pick up medigels when your medigel stock is already full--in effect, rewards you for fighting smarter, not harder). Even ''VideoGame/MassEffect1'', some XP was gained upon unlocking each Codex entry, i.e. from simple exploration and interacting with the environment.
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