History Main / NonCombatEXP

30th Mar '18 9:47:16 PM Sabrewing
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* ''[[VideoGame/AstekaIITemploDelSol Tombs & Treasure]]'' boosts your level and health by completing tasks around Chichen Itza, due to the game using enemy encounters as {{Beef Gate}}s to keep you from exploring too far too early.
18th Mar '18 8:25:40 AM CurledUpWithDakka
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** TabletopGame/DarkSun'' (World of Athas) campaign setting.

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** TabletopGame/DarkSun'' ''TabletopGame/DarkSun'' (World of Athas) campaign setting.
8th Mar '18 9:24:40 AM Bense
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* In ''TabletopGame/TheOneRing'' combat skills and all others have different "experience tracks". Non-combat skills are improved by succeeding at skill use. Combat skills are improved by achieving adventure goals, which may or may not involve actual combat.
26th Jan '18 10:30:00 AM Jubileus57
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* In ''VideoGame/{{Miitopia}}'', the Miis can gain EXP points by ''playing the roulette''.
30th Nov '17 11:32:43 AM BeerBaron
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* ''Franchise/TheElderScrolls'' series uses a leveling system which gives the player experience for doing a given task (so you level up in sneak if you sneak, destruction magic for killing things with magic and so on) and awards levels (with respective stat increases, as well as perks in ''VideoGame/TheElderScrollsVSkyrim'') every 10 ranks (so you could become quite high level by doing nothing but sneaking, smithing and [[TalkingTheMonsterToDeath learning to talk really well]]).
** Though this often leads to people focusing on non-combat less in the early stages of the game in games such as ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and especially in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. Enemies will scale with your level so if you do the various guild sidequests and others which focus less on combat skills before the main story line you can find yourself facing very high leveled enemies despite still having weak combat skills. This leads to what The Unofficial Elder Scroll Pages wiki calls "the leveling problem". You can read more about ''Morrowind'' and ''Oblivion'' [[http://en.uesp.net/wiki/Morrowind:Level here]] and [[http://en.uesp.net/wiki/Oblivion:Leveling here]].

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* ''Franchise/TheElderScrolls'' series uses a leveling system which gives the player experience for doing a given task (so you level up in sneak if you sneak, destruction magic for killing things with magic and so on) and awards levels (with respective stat increases, as well as perks in ''VideoGame/TheElderScrollsVSkyrim'') every 10 ranks (so you could become quite high level by doing nothing but sneaking, smithing and [[TalkingTheMonsterToDeath learning to talk really well]]).
''Franchise/TheElderScrolls''
** Though this often leads to people focusing on non-combat less in the early stages of the game in games such as ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and especially in Through ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. Enemies Oblivion]]'', the series uses a leveling system in which the player gains experience toward an increase in a certain skill by successfully using that skill. For example, if you sneak around, your Sneak skill will scale increase. If you brew potions, your Alchemy skill increase. If you strike enemies with a sword, your Blade/Long Blade/One-Handed skill will increase, etc. After 10 skill increases, you'll level up, at which point you can choose some of your Attributes (Strength, Intelligence, Endurance, etc.) to increase. Attributes which govern the skills you increased will receive multipliers based on the amount of times you increased those governed skills. (For example, increasing your Heavy Armor skill 5 times will give you a 5x multiplier on your Endurance skill). You don't have to increase Attributes that receive multipliers, but it is highly recommended in order to avoid EmptyLevels.
** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', the system is similar but has a few major changes. First, there are no longer Attributes. Increasing your skills 10 times still allows you to level up, but instead of increasing Attributes, you choose to add 10 points to your [[HitPoints Health]], [[{{Mana}} Magicka]], or Fatigue. Secondly, leveling up allows you to choose a Perk in one of the skill trees, with more Perks being unlocked the higher
your level so if you do in that skill.
** A major reason for
the various guild sidequests and others which focus less on combat skills before the main story line you can find yourself facing very high leveled enemies despite still having weak combat skills. This leads to what The Unofficial Elder Scroll Pages wiki calls "the leveling problem". You can read more about ''Morrowind'' and system overhaul between ''Oblivion'' and ''Skyrim'' was ''Oblivion''[='s=] much reviled LevelScaling system. In ''Oblivion'', unless you take extreme precautions to be a full blown MinMaxing {{Munchkin}}, you can very quickly end up on the wrong side of the level scaling curve. Simply leveling up when you have the option is likely to result in an insignificant bonus to your abilities, but all the enemies still ''increase'' in strength. Your actual strength in combat is linked to abilities that aren't governed directly by your level, which is all the game cares about when determining the strength of the enemies it spawns. You see the problem? This is actually referred to as "The Leveling Problem" in ''Oblivion'', and you can read more about it [[http://en.uesp.net/wiki/Morrowind:Level here]] and [[http://en.uesp.net/wiki/Oblivion:Leveling here]]. (This is extant, but to a much less extreme degree, in ''Morrowind'' as it has very limited level scaling. Failure to level efficiently simply means it takes you longer to reach greater levels of power. It is also possible in ''Skyrim'' if you focus solely on increasing non-combat skills and their Perks.)
18th Oct '17 4:23:20 PM LucaEarlgrey
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* ''VideoGame/EtrianOdyssey'' awards EXP for reporting a completed mission or quest. ''Etrian Odyssey V: Beyond the Myth'' also has "Adventrer's Log" field events that will also grant EXP even if the event doesn't result in any combat.
18th Oct '17 4:21:18 PM LucaEarlgrey
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* ''VideoGame/ShinMegamiTenseiIV'' offers sources of EXP for tasks besides winning battles: successful demon talks, completing quests (both main quests and optional quests), and fusing new demons.

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* ''VideoGame/ShinMegamiTenseiIV'' offers sources of EXP for tasks besides winning battles: successful demon talks, completing quests (both main quests and optional quests), and fusing new demons. The EXP awarded for a successful quest is based on your current level, meaning that if you're at level 99 (e.g. on a NewGamePlus), it's possible to shoot a low-level demon up by ''tens'' of levels just by having them in your party when you complete a quest.
11th Sep '17 6:43:53 AM Arivne
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Added DiffLines:

** TabletopGame/DarkSun'' (World of Athas) campaign setting.
*** Fighters receive XP for constructing defenses and SiegeEngines.
*** Rangers get XP for using their thief abilities, making good use of followers and casting spells.
*** All wizards can gain XP for casting spells to overcome problems. Preserver wizards get them for successfully hiding the fact that they are wizards, while defilers obtain them for casting spells for a sorcerer-king.
*** Priests receive XP for casting spells and using their chosen element (earth, air, fire or water) creatively.
*** Rogues get XP for using a special thief ability successfully.
*** Templars obtain XP for carrying out their police/judicial functions (accusing, judging, and pardoning other people), as well as for furthering their sorcerer-king's goals.
*** Psionicists can gain extra XP for defeating problems and avoiding combat.
*** Dwarves get XP for pursuing their focus and for completing a major focus.
*** Elves receive XP for refusing a ride or magical transportation, testing their friendships with other beings and running (10 XP per mile).
*** Half-giants gain XP each time they shift alignment and for imitating a charismatic friend.
*** Halflings get XP for aiding other halflings and practicing another race's customs.
*** Muls (HalfHumanHybrids of humans and dwarves) get it for exerting themselves in heavy labor.
*** Thri-Kreen obtain XP for each kill (animal) they bring back for food.
9th Aug '17 8:51:59 AM thatother1dude
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* The ''VideoGame/{{Fallout}}'' series awards XP for doing non-combat related things, which may bypass combat altogether, such as lockpicking, hacking and persuasion.

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* The ''VideoGame/{{Fallout}}'' series awards XP for doing non-combat related things, which may bypass combat altogether, such as lockpicking, hacking and persuasion. ''VideoGame/Fallout4'' also gives you small amounts of experience for crafting.
26th May '17 7:32:52 PM DastardlyDemolition
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** Though this often leads to people focusing on non-combat less in the early stages of the game in games such as ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]] and especially in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. Enemies will scale with your level so if you do the various guild sidequests and others which focus less on combat skills before the main story line you can find yourself facing very high leveled enemies despite still having weak combat skills. This leads to what The Unofficial Elder Scroll Pages wiki calls "the leveling problem". You can read more about ''Morrowind'' and ''Oblivion'' [[http://en.uesp.net/wiki/Morrowind:Level here]] and [[http://en.uesp.net/wiki/Oblivion:Leveling here]].

to:

** Though this often leads to people focusing on non-combat less in the early stages of the game in games such as ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]] Morrowind]]'' and especially in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. Enemies will scale with your level so if you do the various guild sidequests and others which focus less on combat skills before the main story line you can find yourself facing very high leveled enemies despite still having weak combat skills. This leads to what The Unofficial Elder Scroll Pages wiki calls "the leveling problem". You can read more about ''Morrowind'' and ''Oblivion'' [[http://en.uesp.net/wiki/Morrowind:Level here]] and [[http://en.uesp.net/wiki/Oblivion:Leveling here]].
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