History Main / NonCombatEXP

19th Jan '17 7:54:24 PM Octorok103
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[[AC: First-Person Shooters]]
* The ''VideoGame/{{Borderlands}}'' games reward experience for completing quests, which is often vital for keeping up with the level curve. The series also includes numerous achievement-like challenges, which can range from killing enemies to picking up money to finding secrets scattered throughout levels; the original game gave regular experience for these, but ''VideoGame/Borderlands2'' and on mixed things up by rewarding players with Badass Ranks, an account-wide progression system that let players upgrade fourteen different stats directly.



[[AC:{{RolePlayingGame}}s]]

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[[AC:{{RolePlayingGame}}s]][[AC:{{Role Playing Game}}s]]
9th Dec '16 3:41:41 PM Jacob175
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* ''TricksterOnline'' gives the player experience from various activities, namely drilling and playing cards.

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* ''TricksterOnline'' ''VideoGame/TricksterOnline'' gives the player experience from various activities, namely drilling and playing cards.



* ''Franchise/{{Noob}}'' has shown experience points to be gained by exploration and completing quests. In the webseries, a semi-RunningGag has one of the characters try to level up on exploration alone [[spoiler:; while it didn't actually work, he still reached level 100 with the EXP gained by discovering a new place]]. The comic has short story in which he actually gains a level by exploring; the puchline reveals that it took about four months and hints that his teammates have been waiting for him to finish all that time.

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* ''Franchise/{{Noob}}'' has shown experience points to be gained by exploration and completing quests. In the webseries, a semi-RunningGag has one of the characters try to level up on exploration alone [[spoiler:; while it didn't actually work, he still reached level 100 with the EXP gained by discovering a new place]]. The comic has a short story in which he actually gains a level by exploring; the puchline punchline reveals that it took about four months and hints that his teammates have been waiting for him to finish all that time.



* ''Franchise/TheElderScrolls'' series uses a levelling system which gives the player experience for doing a given task (so you level up in sneak if you sneak, destruction magic for killing things with magic and so on) and awards levels (with respective stat increases, as well as perks in ''VideoGame/TheElderScrollsVSkyrim'') every 10 ranks (so you could become quite high level by doing nothing but sneaking, smithing and [[TalkingTheMonsterToDeath learning to talk really well]]).

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* ''Franchise/TheElderScrolls'' series uses a levelling leveling system which gives the player experience for doing a given task (so you level up in sneak if you sneak, destruction magic for killing things with magic and so on) and awards levels (with respective stat increases, as well as perks in ''VideoGame/TheElderScrollsVSkyrim'') every 10 ranks (so you could become quite high level by doing nothing but sneaking, smithing and [[TalkingTheMonsterToDeath learning to talk really well]]).



* ''{{Elona}}'': Using any skill exercises the skill and the skill's associated attribute, ''and'' gives you experience towards raising your level. And when you gain a level you get a few points [[PointBuildSystem you can spend to advance any skill you feel like]].

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* ''{{Elona}}'': ''VideoGame/{{Elona}}'': Using any skill exercises the skill and the skill's associated attribute, ''and'' gives you experience towards raising your level. And when you gain a level you get a few points [[PointBuildSystem you can spend to advance any skill you feel like]].
25th Nov '16 9:37:55 PM nombretomado
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* Games based on the Hero System (''{{Champions}}'', ''Danger International'') gave experience points for things like good role playing, how outnumbered the {{PC}}s were and how successful the adventure was. The {{PC}}s did not gain XP just for defeating opponents.

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* Games based on the Hero System (''{{Champions}}'', TabletopGame/HeroSystem (''TabletopGame/{{Champions}}'', ''Danger International'') gave experience points for things like good role playing, how outnumbered the {{PC}}s were and how successful the adventure was. The {{PC}}s did not gain XP just for defeating opponents.



* MutantsAndMasterminds is entirely divorced from combat experience instead awarding build points on a per game session basis which can be spent to acquire or improve any sort of power or ability you can think of.

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* MutantsAndMasterminds ''TabletopGame/MutantsAndMasterminds'' is entirely divorced from combat experience instead awarding build points on a per game session basis which can be spent to acquire or improve any sort of power or ability you can think of.
23rd Oct '16 11:44:06 AM ShivaIndis
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* Besides the standard exp for battle victories, ''VideoGame/LunarTheSilverStar'' occasionally doles out exp for completing quests. This happens often at the beginning of the game, tapers off toward the middle, and is not found in any other game in the ''Franchise/{{Lunar}}'' series.
7th Aug '16 9:26:26 PM gemmabeta2
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* The ''Franchise/MassEffect'' series, despite relying ''heavily'' on combat, did away with XP-for-kills starting with part two, instead handing it out for quests and some item pickups. Even ''VideoGame/MassEffect1'', some XP was gained upon unlocking each Codex entry, i.e. from simple exploration and interacting with the environment.

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* The ''Franchise/MassEffect'' series, despite relying ''heavily'' on combat, did away with XP-for-kills starting with part two, instead handing it out for quests and some item pickups.pickups (''Mass Effect 3'' rewards you with bonus EXP when you pick up medigels when your medigel stock is already full--in effect, rewards you for fighting smarter, not harder). Even ''VideoGame/MassEffect1'', some XP was gained upon unlocking each Codex entry, i.e. from simple exploration and interacting with the environment.
4th Apr '16 8:48:48 PM Jacob175
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\n* ''VideoGame/SonicChronicles'' will give you a small EXP bonus for doing sidequests. This becomes handy on NewGamePlus, as the EXP from this doesn't diminish as your level increases.






* Basic Roleplaying and it's descendants (Call of Cthulhu and Runequest being the most famous) doesn't have experience points. Instead they have a system where you get a chance to increase a skill if you used it. Realistic in that you get better at doing stuff by actually doint it, unrealistic in the amount of increase a single use can get and unrealistic in that it causes player to use skills for little or no reason other than to increase it.

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* Basic Roleplaying and it's its descendants (Call of Cthulhu and Runequest being the most famous) doesn't have experience points. Instead they have a system where you get a chance to increase a skill if you used it. Realistic in that you get better at doing stuff by actually doint it, unrealistic in the amount of increase a single use can get and unrealistic in that it causes player to use skills for little or no reason other than to increase it.


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* ''VideoGame/RakenzarnTales'' gives you EXP for completing sidequests. However, an important part of the game is having Kyuu go and train with others, which increases his stats outside of leveling up and RareCandy usage.
14th Feb '16 7:19:52 PM Pichu-kun
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* ''VideoGame/HarvestMoon: Friends of Mineral Town'' (and more friends of mineral town): You get experience on using the tools by using the tools.

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* ''VideoGame/HarvestMoon: ''VideoGame/HarvestMoonFriendsOfMineralTown'' (and the DistaffCounterpart ''More Friends of Of Mineral Town'' (and more friends of mineral town): Town): You get experience on using the tools by using the tools.
18th Jan '16 2:37:18 PM Underachiever
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* The German tabletop RPG ''TabletopGame/{{Midgard}}'' explicitly splits XP into three categories depending on how they're acquired: combat, magic, and "general". This division informs what skills they can be invested in; combat XP in particular are good only for acquiring and raising combat and certain other primarily physical/athletic skills, which means that aside from the usual dangers to life and limb getting the lion's share of one's XP solely from fighting also risks stunting the character's development in other areas.

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* The German tabletop RPG ''TabletopGame/{{Midgard}}'' explicitly splits XP into three categories depending on how they're acquired: combat, magic, and "general". This division informs what skills they can be invested in; combat XP in particular are good only for acquiring and raising combat and certain other primarily physical/athletic skills, which means that aside from the usual dangers to life and limb getting the lion's share of one's XP solely from fighting also risks stunting the character's development in other areas.




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* The German tabletop RPG ''TabletopGame/{{Midgard}}'' explicitly splits XP into three categories depending on how they're acquired: combat, magic, and "general". This division informs what skills they can be invested in; combat XP in particular are good only for acquiring and raising combat and certain other primarily physical/athletic skills, which means that aside from the usual dangers to life and limb getting the lion's share of one's XP solely from fighting also risks stunting the character's development in other areas.
18th Jan '16 2:34:07 PM Underachiever
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* The German tabletop RPG ''TabletopGame/{{Midgard}}'' explicitly splits XP into three categories depending on how they're acquired: combat, magic, and "general". This division informs what skills they can be invested in; combat XP in particular are good only for acquiring and raising combat and certain other primarily physical/athletic skills, which means that aside from the usual dangers to life and limb getting the lion's share of one's XP solely from fighting also risks stunting the character's development in other areas.
14th Jan '16 2:15:18 AM LucaEarlgrey
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\n* ''VideoGame/ShinMegamiTenseiIV'' offers sources of EXP for tasks besides winning battles: successful demon talks, completing quests (both main quests and optional quests), and fusing new demons.

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