History Main / NonCombatEXP

18th Oct '17 4:23:20 PM LucaEarlgrey
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* ''VideoGame/EtrianOdyssey'' awards EXP for reporting a completed mission or quest. ''Etrian Odyssey V: Beyond the Myth'' also has "Adventrer's Log" field events that will also grant EXP even if the event doesn't result in any combat.
18th Oct '17 4:21:18 PM LucaEarlgrey
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* ''VideoGame/ShinMegamiTenseiIV'' offers sources of EXP for tasks besides winning battles: successful demon talks, completing quests (both main quests and optional quests), and fusing new demons.

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* ''VideoGame/ShinMegamiTenseiIV'' offers sources of EXP for tasks besides winning battles: successful demon talks, completing quests (both main quests and optional quests), and fusing new demons. The EXP awarded for a successful quest is based on your current level, meaning that if you're at level 99 (e.g. on a NewGamePlus), it's possible to shoot a low-level demon up by ''tens'' of levels just by having them in your party when you complete a quest.
11th Sep '17 6:43:53 AM Arivne
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** TabletopGame/DarkSun'' (World of Athas) campaign setting.
*** Fighters receive XP for constructing defenses and SiegeEngines.
*** Rangers get XP for using their thief abilities, making good use of followers and casting spells.
*** All wizards can gain XP for casting spells to overcome problems. Preserver wizards get them for successfully hiding the fact that they are wizards, while defilers obtain them for casting spells for a sorcerer-king.
*** Priests receive XP for casting spells and using their chosen element (earth, air, fire or water) creatively.
*** Rogues get XP for using a special thief ability successfully.
*** Templars obtain XP for carrying out their police/judicial functions (accusing, judging, and pardoning other people), as well as for furthering their sorcerer-king's goals.
*** Psionicists can gain extra XP for defeating problems and avoiding combat.
*** Dwarves get XP for pursuing their focus and for completing a major focus.
*** Elves receive XP for refusing a ride or magical transportation, testing their friendships with other beings and running (10 XP per mile).
*** Half-giants gain XP each time they shift alignment and for imitating a charismatic friend.
*** Halflings get XP for aiding other halflings and practicing another race's customs.
*** Muls (HalfHumanHybrids of humans and dwarves) get it for exerting themselves in heavy labor.
*** Thri-Kreen obtain XP for each kill (animal) they bring back for food.
9th Aug '17 8:51:59 AM thatother1dude
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* The ''VideoGame/{{Fallout}}'' series awards XP for doing non-combat related things, which may bypass combat altogether, such as lockpicking, hacking and persuasion.

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* The ''VideoGame/{{Fallout}}'' series awards XP for doing non-combat related things, which may bypass combat altogether, such as lockpicking, hacking and persuasion. ''VideoGame/Fallout4'' also gives you small amounts of experience for crafting.
26th May '17 7:32:52 PM DastardlyDemolition
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** Though this often leads to people focusing on non-combat less in the early stages of the game in games such as ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]] and especially in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. Enemies will scale with your level so if you do the various guild sidequests and others which focus less on combat skills before the main story line you can find yourself facing very high leveled enemies despite still having weak combat skills. This leads to what The Unofficial Elder Scroll Pages wiki calls "the leveling problem". You can read more about ''Morrowind'' and ''Oblivion'' [[http://en.uesp.net/wiki/Morrowind:Level here]] and [[http://en.uesp.net/wiki/Oblivion:Leveling here]].

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** Though this often leads to people focusing on non-combat less in the early stages of the game in games such as ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]] Morrowind]]'' and especially in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. Enemies will scale with your level so if you do the various guild sidequests and others which focus less on combat skills before the main story line you can find yourself facing very high leveled enemies despite still having weak combat skills. This leads to what The Unofficial Elder Scroll Pages wiki calls "the leveling problem". You can read more about ''Morrowind'' and ''Oblivion'' [[http://en.uesp.net/wiki/Morrowind:Level here]] and [[http://en.uesp.net/wiki/Oblivion:Leveling here]].
26th May '17 7:32:01 PM DastardlyDemolition
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** Though this often leads to people focusing on non-combat less in the early stages of the game, especially in Oblivion. Enemies will scale with your level, so if you do the various guild sidequests and others which focus less on combat skills before the main story line, you can find yourself facing very high leveled enemies, despite still having weak combat skills.

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** Though this often leads to people focusing on non-combat less in the early stages of the game, game in games such as ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]] and especially in Oblivion. ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. Enemies will scale with your level, level so if you do the various guild sidequests and others which focus less on combat skills before the main story line, line you can find yourself facing very high leveled enemies, enemies despite still having weak combat skills. This leads to what The Unofficial Elder Scroll Pages wiki calls "the leveling problem". You can read more about ''Morrowind'' and ''Oblivion'' [[http://en.uesp.net/wiki/Morrowind:Level here]] and [[http://en.uesp.net/wiki/Oblivion:Leveling here]].
20th May '17 2:08:36 PM nombretomado
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* ''ValkyrieProfile'' has Event Experience, which is received at the ends of dungeons and after triggering events while exploring dungeons. It's usually pretty meager in comparison with the experience you get from killing all the stuff in the dungeons, but has the advantage of being able to be divided as you wish among your characters, allowing you to stockpile it and level up weak characters who'd have a difficult time surviving combat.

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* ''ValkyrieProfile'' ''VideoGame/ValkyrieProfile'' has Event Experience, which is received at the ends of dungeons and after triggering events while exploring dungeons. It's usually pretty meager in comparison with the experience you get from killing all the stuff in the dungeons, but has the advantage of being able to be divided as you wish among your characters, allowing you to stockpile it and level up weak characters who'd have a difficult time surviving combat.
20th May '17 11:33:10 AM nombretomado
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* The video game franchise ''Franchise/{{Ultima}}'' utilizes this mechanic in its games. Instead of a class or level system, the core mechanics are an attribute system and a skill system. Players gain more powerful at their skills by using them repeatedly.

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* The video game franchise ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' utilizes this mechanic in its games. Instead of a class or level system, the core mechanics are an attribute system and a skill system. Players gain more powerful at their skills by using them repeatedly.
19th Jan '17 7:54:24 PM Octorok103
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[[AC: First-Person Shooters]]
* The ''VideoGame/{{Borderlands}}'' games reward experience for completing quests, which is often vital for keeping up with the level curve. The series also includes numerous achievement-like challenges, which can range from killing enemies to picking up money to finding secrets scattered throughout levels; the original game gave regular experience for these, but ''VideoGame/Borderlands2'' and on mixed things up by rewarding players with Badass Ranks, an account-wide progression system that let players upgrade fourteen different stats directly.



[[AC:{{RolePlayingGame}}s]]

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[[AC:{{RolePlayingGame}}s]][[AC:{{Role Playing Game}}s]]
9th Dec '16 3:41:41 PM Jacob175
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* ''TricksterOnline'' gives the player experience from various activities, namely drilling and playing cards.

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* ''TricksterOnline'' ''VideoGame/TricksterOnline'' gives the player experience from various activities, namely drilling and playing cards.



* ''Franchise/{{Noob}}'' has shown experience points to be gained by exploration and completing quests. In the webseries, a semi-RunningGag has one of the characters try to level up on exploration alone [[spoiler:; while it didn't actually work, he still reached level 100 with the EXP gained by discovering a new place]]. The comic has short story in which he actually gains a level by exploring; the puchline reveals that it took about four months and hints that his teammates have been waiting for him to finish all that time.

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* ''Franchise/{{Noob}}'' has shown experience points to be gained by exploration and completing quests. In the webseries, a semi-RunningGag has one of the characters try to level up on exploration alone [[spoiler:; while it didn't actually work, he still reached level 100 with the EXP gained by discovering a new place]]. The comic has a short story in which he actually gains a level by exploring; the puchline punchline reveals that it took about four months and hints that his teammates have been waiting for him to finish all that time.



* ''Franchise/TheElderScrolls'' series uses a levelling system which gives the player experience for doing a given task (so you level up in sneak if you sneak, destruction magic for killing things with magic and so on) and awards levels (with respective stat increases, as well as perks in ''VideoGame/TheElderScrollsVSkyrim'') every 10 ranks (so you could become quite high level by doing nothing but sneaking, smithing and [[TalkingTheMonsterToDeath learning to talk really well]]).

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* ''Franchise/TheElderScrolls'' series uses a levelling leveling system which gives the player experience for doing a given task (so you level up in sneak if you sneak, destruction magic for killing things with magic and so on) and awards levels (with respective stat increases, as well as perks in ''VideoGame/TheElderScrollsVSkyrim'') every 10 ranks (so you could become quite high level by doing nothing but sneaking, smithing and [[TalkingTheMonsterToDeath learning to talk really well]]).



* ''{{Elona}}'': Using any skill exercises the skill and the skill's associated attribute, ''and'' gives you experience towards raising your level. And when you gain a level you get a few points [[PointBuildSystem you can spend to advance any skill you feel like]].

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* ''{{Elona}}'': ''VideoGame/{{Elona}}'': Using any skill exercises the skill and the skill's associated attribute, ''and'' gives you experience towards raising your level. And when you gain a level you get a few points [[PointBuildSystem you can spend to advance any skill you feel like]].
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