History Main / NonCombatEXP

18th Jan '16 2:37:18 PM Underachiever
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* The German tabletop RPG ''TabletopGame/{{Midgard}}'' explicitly splits XP into three categories depending on how they're acquired: combat, magic, and "general". This division informs what skills they can be invested in; combat XP in particular are good only for acquiring and raising combat and certain other primarily physical/athletic skills, which means that aside from the usual dangers to life and limb getting the lion's share of one's XP solely from fighting also risks stunting the character's development in other areas.
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* The German tabletop RPG ''TabletopGame/{{Midgard}}'' explicitly splits XP into three categories depending on how they're acquired: combat, magic, and "general". This division informs what skills they can be invested in; combat XP in particular are good only for acquiring and raising combat and certain other primarily physical/athletic skills, which means that aside from the usual dangers to life and limb getting the lion's share of one's XP solely from fighting also risks stunting the character's development in other areas.

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* The German tabletop RPG ''TabletopGame/{{Midgard}}'' explicitly splits XP into three categories depending on how they're acquired: combat, magic, and "general". This division informs what skills they can be invested in; combat XP in particular are good only for acquiring and raising combat and certain other primarily physical/athletic skills, which means that aside from the usual dangers to life and limb getting the lion's share of one's XP solely from fighting also risks stunting the character's development in other areas.
18th Jan '16 2:34:07 PM Underachiever
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* The German tabletop RPG ''TabletopGame/{{Midgard}}'' explicitly splits XP into three categories depending on how they're acquired: combat, magic, and "general". This division informs what skills they can be invested in; combat XP in particular are good only for acquiring and raising combat and certain other primarily physical/athletic skills, which means that aside from the usual dangers to life and limb getting the lion's share of one's XP solely from fighting also risks stunting the character's development in other areas.
14th Jan '16 2:15:18 AM LucaEarlgrey
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\n* ''VideoGame/ShinMegamiTenseiIV'' offers sources of EXP for tasks besides winning battles: successful demon talks, completing quests (both main quests and optional quests), and fusing new demons.
12th Dec '15 1:16:43 AM Koveras
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* In ''TabletopGame/ApocalypseWorld'' and games running on the same engine, e.g. ''TabletopGame/MonsterOfTheWeek'', your most common source of XP is botched skill rolls: the GM gets to do something nasty to your character, but you get an XP for it.
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* In ''TabletopGame/ApocalypseWorld'' and games running on most of its hacks, your most common source of XP is rolling for your "highlighted" stats (two of your stats selected at the same engine, e.g. start of each session by the player whose character has the highest RelationshipValues with you and by your GameMaster, respectively). You also gain an XP whenever your [[RelationshipValues Hx]] with another player rolls over (i.e. gets an increase when it's already +3, resetting to +1), or when a special move tells you to mark XP. * The second edition of ''TabletopGame/MonsterOfTheWeek'', your most common source of based on ''Apocalypse World'', removed the Hx scores, so you instead mark an XP is botched for any skill rolls: roll that you botch: the GM gets to do something nasty to your character, but you get an XP for it. it. You still get XP from special moves, and the entire party gets one or two at the end of every session if they achieve certain narrative goals.
22nd Nov '15 7:11:34 AM MiinU
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*''VideoGame/XenobladeChroniclesX'' expands on the original by also awarding EXP for launching data probes to mine resources in each area of Planet Mira.
16th Nov '15 4:57:16 PM Prfnoff
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Namespaces
* ''{{Recettear}}'': You get Merchant Exp by haggling in your shop. Vending Machines do not count.
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* ''{{Recettear}}'': ''VideoGame/RecettearAnItemShopsTale'': You get Merchant Exp by haggling in your shop. Vending Machines do not count.
17th Oct '15 3:54:17 PM nombretomado
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* ''PlanetSide'' gives you a small amount of Combat Experience Points for completing tutorial missions. Using an [=ANT=] truck to recharge a base's generator will grant you [=BEP=]. Taking over an enemy base while commanding a squad will grant you Command Experience Points, regardless of whether you were actively engaging in combat or simply giving orders.
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* ''PlanetSide'' ''VideoGame/PlanetSide'' gives you a small amount of Combat Experience Points for completing tutorial missions. Using an [=ANT=] truck to recharge a base's generator will grant you [=BEP=]. Taking over an enemy base while commanding a squad will grant you Command Experience Points, regardless of whether you were actively engaging in combat or simply giving orders.
14th Oct '15 2:22:04 PM Karxrida
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\n* In ''VideoGame/KingdomHeartsBirthBySleep'' and ''VideoGame/KingdomHearts3DDreamDropDistance'', the EXP Walker ability will grant 1 point of experience for every step taken by the PlayerCharacter.
7th Oct '15 6:21:16 PM karstovich2
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* In the ''VideoGame/{{Civilization}}'' series, building a Barracks in a city generally gives each land unit built in that city one additional level of experience; before ''Civilization IV'', all units operated on a single general "experience" system, but afterwards this gave a certain number of experience points that could be used to "buy" promotions for that unit, allowing the unit to get stronger or (most often) to specialize in something like fighting against infantry or being a medic. Also, different games have additional things that would allow units to be built with free experience points from the beginning, ranging from "traits" of the civilization itself to additional buildings.
2nd Oct '15 5:55:38 AM Koveras
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* ''TabletopGame/{{Numenera}}'' encourages exploration, so the XP is mainly awarded for discovering ancient mysteries and figuring out how to use them. There is also the "GM Intrusion" mechanic, wherein the GM can do something mean to a character but offer 2 XP to their player in return (one of which they must then give away to another PC). The player can refuse the XP, however, and thus negate the negative effect, but it costs them 1 already earned XP. * In ''TabletopGame/ApocalypseWorld'' and games running on the same engine, e.g. ''TabletopGame/MonsterOfTheWeek'', your most common source of XP is botched skill rolls: the GM gets to do something nasty to your character, but you get an XP for it.


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