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* An example from TabletopGames. In ''TabletopGame/{{Shadowrun}}'', in early editions, it was explicitly made clear that PC shadowrunners were not allowed to be genuinely evil, and the rules enforced this by making [[KarmaMeter Karma]] synonymous with ''ExperiencePoints''. You couldn't get XP through doing evil deeds, period, and you could sometimes buy XP by donating money to soup kitchens. This was removed in 4e and returned in a less-emphatic form in 5e (where evil deeds earn less karma than good ones). In addition, learning BloodMagic instantly turns you into an NPC, no exceptions, because good shadowrunners don't do that sort of thing.

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* An example from TabletopGames. ''TabletopGame/{{Shadowrun}}''. In ''TabletopGame/{{Shadowrun}}'', in early editions, it was explicitly made clear that PC shadowrunners were not allowed to be genuinely evil, and the evil.
** The
rules enforced this by making [[KarmaMeter Karma]] synonymous with ''ExperiencePoints''. You couldn't get XP through doing evil deeds, period, and you could sometimes buy XP by donating money to soup kitchens. This was removed in 4e and returned in a less-emphatic form in 5e (where evil deeds earn less karma than good ones). ones).
** 2nd Edition supplement ''The Grimoire''
*** It said that it was impossible for {{PC}}s to learn how to use BloodMagic or use druidic sacrifice rituals.
In addition, later editions, learning BloodMagic instantly turns you into an NPC, no exceptions, because good shadowrunners don't do that sort of thing.thing.
*** {{PC}}s were forbidden to take the Sacrifice geas, which required a mage character to kill a sapient being in order to use their magic for the next 24 hours.
** 2nd Edition supplement ''Awakenings''. Players were forbidden to create {{PC}}s that were Petro rite houngans or have their {{PC}}s practice Petro rites.



!!Aversions:

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!!Aversions:
!!Aversions
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* In ''VideoGame/{{Crawl}}'', this is averted as a gameplay mechanic. One player plays the hero, and the other three play as spirits that can possess traps and monsters to kill the hero. The spirit who finishes off the hero then becomes the new hero while the old hero becomes a spirit.
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* Averted by the ''{{Warhammer40000}}'' tabletop RPGs, ''BlackCrusade'' is an entire ruleset for playing minions of the Dark Gods.
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* The ''VideoGame/CallOfDuty'' games set in WWII allow you to play as a soldier on the U.S., British and Soviet sides - playing on the German or (in ''World at War'') Japanese sides is only allowed in multiplayer. Probably because of the controversy that would ensue if players were able to be Nazis.

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* The ''VideoGame/CallOfDuty'' games set in WWII allow you to play as a soldier on the U.S., British and Soviet sides - playing on the German or (in ''World at War'') Japanese sides is only allowed in multiplayer. Probably because of the controversy that would ensue if players were able to be Nazis.play as a German.
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* Notably averted in ''{{Warcraft}},'' where not only do the the Orcs get a campaign, their victory is the [[CuttingOffTheBranches outcome the sequel follows on from]]. Said sequel also gives the bad guys a campaign, but it's the Alliance who canonically win. From that point on in both the {{Warcraft}} and {{Starcraft}} series, every faction gets a campaign and they ''all'' canonically win their campaigns; each campaign is treated as a single time period in a longer storyline.
** The whole thing gets taken to the next level in ''Warcraft III'', where no matter which race's campaign you get to play in you get to kill at least once race that you were so happily guiding to victory before, with the Night Elves campaign allowing the player to dabble in killing some of all three other major races present in WC III, and then some.

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* Notably averted in ''{{Warcraft}},'' ''VideoGame/{{Warcraft}},'' where not only do the the Orcs get a campaign, their victory is the [[CuttingOffTheBranches outcome the sequel follows on from]]. Said sequel also gives the bad guys a campaign, but it's the Alliance who canonically win. From that point on in both the {{Warcraft}} ''Warcraft'' and {{Starcraft}} ''VideoGame/{{Starcraft}}'' series, every faction gets a campaign and they ''all'' canonically win their campaigns; each campaign is treated as a single time period in a longer storyline.
** The whole thing gets taken to the next level in ''Warcraft III'', ''VideoGame/WarcraftIII'', where no matter which race's campaign you get to play in you get to kill at least once race that you were so happily guiding to victory before, with the Night Elves campaign allowing the player to dabble in killing some of all three other major races present in WC III, and then some.
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No moral alignment involved.


* In ''Rome: VideoGame/TotalWar'', you can play as any faction in the skirmish mode, but only the Romans are available for the campaign at the start of the game. After playing with the Romans for a bit you can start to unlock other factions for the main campaign, but still only about half of them. This is mainly practical: the other factions either stand no chance of winning (small, insignificant nations), exist only for the sake of storytelling (the Senate has no territory and apparently infinite population) or don't make any sense (''all'' nonaligned towns and armies are considered by the game to belong to the "slave" faction - it will honestly try to make this work for you if you unlock it with cheats, but running an ''absence of a government'' misses the point a bit, and you don't count as having any territory or population because nobody in your faction is aligned with you... wait, what?).
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* In ''VideoGame/ShinMegamiTenseiI'', you eventually have to choose between Law, Chaos or Neutrality, picking your own view of "what is right" and imposing it upon the world; all three sides are somewhere between [[BlackAndGrayMorality black and gray]]. However, prior to finally picking your ending, there are many examples of [[{{Jerkass}} jerkasses]] who you cannot deal with diplomatically or ally with, regardless of your side. Also, notably, [[ButThouMust you cannot choose Yuriko as your romantic partner]], partly because her plotline has her acting as a {{Yandere}} toward you and that wouldn't work if you could accept, and partly because [[spoiler: she's Lilith, you're Adam, and your actual destined partner is Eve]].

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* In ''VideoGame/ShinMegamiTenseiI'', you eventually have to choose between Law, Chaos or Neutrality, picking your own view of "what is right" and imposing it upon the world; all three sides are somewhere between [[BlackAndGrayMorality black and gray]]. However, your character is always going to try to be a moral individual regardless of which side he picks, and prior to finally picking your ending, there are many examples of [[{{Jerkass}} jerkasses]] who you cannot deal with diplomatically or ally with, regardless of your side. Also, notably, [[ButThouMust you cannot choose Yuriko as your romantic partner]], partly because her plotline has her acting as a {{Yandere}} toward you and that wouldn't work if you could accept, and partly because [[spoiler: she's Lilith, you're Adam, and your actual destined partner is Eve]].
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* Having been cast as the obvious villains in a RobotWar for the past few games, ''VideoGame/{{Starsiege}}'' finally gave the Cybrids a campaign mode as a counterpoint the human campaign, requiring somewhat different tactics and outlooks in the course of gameplay. [[NoCanonForTheWicked The human campaign is still the canonical one]] though, or else they wouldn't have the spinoff sequels...
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* Averted in ''{{Warcraft}}'' and its sequel. Semi-averted in later [=RTS=] games by BlizzardEntertainment. You get to play as Terran and Zerg and Protoss in ''StarCraft''... but it's a single storyline, as opposed to the earlier games where playing on one side was the entire story, the other side's game being an "alternate universe" of sorts.

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* Averted Notably averted in ''{{Warcraft}}'' and its sequel. Semi-averted in later [=RTS=] games by BlizzardEntertainment. You ''{{Warcraft}},'' where not only do the the Orcs get to play as Terran and Zerg and Protoss in ''StarCraft''... a campaign, their victory is the [[CuttingOffTheBranches outcome the sequel follows on from]]. Said sequel also gives the bad guys a campaign, but it's the Alliance who canonically win. From that point on in both the {{Warcraft}} and {{Starcraft}} series, every faction gets a campaign and they ''all'' canonically win their campaigns; each campaign is treated as a single storyline, as opposed to the earlier games where playing on one side was the entire story, the other side's game being an "alternate universe" of sorts.time period in a longer storyline.
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Even if the bad guys get a campaign, [[NoCanonForTheWicked it's not likely to be canon.]]

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Even if If the bad guys '''do''' get a campaign, [[NoCanonForTheWicked it's not likely to be canon.]]
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** Lego adaptation games like giving you at least one way to play as evil characters; ''Lego HarryPotter'' has Dark magic objects scattered throughout levels that require Dark wizards to handle (although in the first game, this included [[ReverseMole Snape]]) and a bonus level where you play as Voldemort and kill Harry's parents.


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* An example from TabletopGames. In ''TabletopGame/{{Shadowrun}}'', in early editions, it was explicitly made clear that PC shadowrunners were not allowed to be genuinely evil, and the rules enforced this by making [[KarmaMeter Karma]] synonymous with ''ExperiencePoints''. You couldn't get XP through doing evil deeds, period, and you could sometimes buy XP by donating money to soup kitchens. This was removed in 4e and returned in a less-emphatic form in 5e (where evil deeds earn less karma than good ones). In addition, learning BloodMagic instantly turns you into an NPC, no exceptions, because good shadowrunners don't do that sort of thing.
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* ''VideoGame/StarWarsGalacticBattlegrounds'' has campaigns for both evil forces (Empire and Trade Federation) and three of the good forces (Gungans, Rebels, and Wookiees - twice, if you count the tutorial). The only force to not have a campaign is in fact composed of good guys - the Royal Naboo - because the Naboo are mostly nonviolent and only really fight in defence of Naboo itself, although this doesn't stop them appearing on any planet you'd care to name in standard games.
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** This, of course, has no effect on the players and [=DMs=], who create all-evil campaigns frequently and with panache.

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** This, of course, has no effect on the some players and [=DMs=], who create all-evil campaigns frequently and with panache.
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* ''VideoGame/{{X-Wing}}'' was naturally about the exploits of the heroic [[LaResistance Rebel Alliance]], and as such featured no campaign for the bad guys. The sequel ''VideoGame/{{TIE Fighter}}'', reversed the situation, with a campaign for TheEmpire and none for the good guys. Most of the time, however, you were actually fighting Imperial traitors, not the actual Rebel Alliance.

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* ''VideoGame/{{X-Wing}}'' ''VideoGame/XWing'' was naturally about the exploits of the heroic [[LaResistance Rebel Alliance]], and as such featured no campaign for the bad guys. The sequel ''VideoGame/{{TIE Fighter}}'', ''VideoGame/TIEFighter'', reversed the situation, with a campaign for TheEmpire and none for the good guys. Most of the time, however, you were actually fighting Imperial traitors, not the actual Rebel Alliance.
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* ''DungeonKeeper'' is an inversion. The good guys don't get a campaign.

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* ''DungeonKeeper'' ''VideoGame/DungeonKeeper'' is an inversion. The good guys don't get a campaign.
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** In ''VideoGame/{{Fallout 3}}'', you can't actually side with the Enclave, although you can carry out President Eden's [[DepopulationBomb Modified FEV]] genocide plan for the Wasteland, and call an orbital strike on the Brotherhood of Steel's base [[YouHaveOutlivedYourUsefulness after having them help you capture the Enclave base]].

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* WarForCybertron actually encourages you to play both Decepticons and Autobots - the first half of the campaign allows you to play as Decepticons getting the upper hand, and in the second, you play Autobots trying to foil their plans.

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* WarForCybertron ''VideoGame/TransformersWarForCybertron'' actually encourages you to play both Decepticons and Autobots - the first half of the campaign allows you to play as Decepticons getting the upper hand, and in the second, you play Autobots trying to foil their plans.plans.
* ''VideoGame/TransformersFallOfCybertron'' does this as well, albeit with a single campaign that splits its time fairly evenly between the Autobots' attempt to escape Cybertron and the various counter-Autobot missions and factional battles of the Decepticons. Not experiencing the fighting both sides detracts significantly from the storyline's coherence.
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* In ''VideoGame/ShinMegamiTenseiI'', you eventually have to choose between Law, Chaos or Neutrality, picking your own view of "what is right" and imposing it upon the world; all three sides are somewhere between [[BlackAndGrayMorality black and gray]]. However, prior to finally picking your ending, there are many examples of [[{{Jerkass}} jerkasses]] who you cannot deal with diplomatically or ally with, regardless of your side. Also, notably, [[ButThouMust you cannot choose Yuriko as your romantic partner]], partly because her plotline has her acting as a {{Yandere}} toward you and that wouldn't work if you could accept, and partly because [[spoiler: she's Lilith, you're Adam, and your actual destined partner is Eve]].
** In ''VideoGame/ShinMegamiTenseiII'', [[spoiler: at the end of all three routes, you fight YHVH. Yes, even if you sided with Law, you have to turn on Him]].
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** [[spoiler:PlayedWith in the last level of ''Shadow Fall''. While you aren't playing a full blown bad guy, Echo[=/=]Maya Visari is a part of the Helghan regime and she ends up taking down corrupt [=ISA=] official Thomas Sinclair.]]
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As it says on the other entry for Yuri\'s Revenge.


** While both ''Red Alert 2'' and its expansion, ''Yuri's Revenge'', allow you to play as the usually-evil Soviets, the expansion doesn't have a campaign for Yuri's own faction, which was created for it and serves as the main villain in both the Allied and Soviet campaigns. This is probably because the faction is horribly broken and was never meant to be played as.

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** While both ''Red Alert 2'' and its expansion, ''Yuri's Revenge'', allow you to play as the usually-evil Soviets, the expansion doesn't have a campaign for Yuri's own faction, which was created for it and serves as the main villain in both the Allied and Soviet campaigns. This is probably because the faction is horribly broken and was never meant developers ran out of time, as there are files related to be played as.a Yuri-faction campaign [[DummiedOut buried in the files]] -- but not enough to make a campaign out of.
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** Darkspawn Chronicles is interesting in that playing [[spoiler:the battle of Denerim]] as a darkspawn is vastly harder than playing is as the heroes, and the last battle where you [[spoiler: protect the FinalBoss from the main game's party, led by Alistair]] is the hardest battle in the game by far.

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** Darkspawn Chronicles is interesting in that playing [[spoiler:the battle of Denerim]] as a darkspawn is vastly harder than playing is it as the heroes, and the last battle where you [[spoiler: protect the FinalBoss from the main game's party, led by Alistair]] is the hardest battle in the game by far.
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** Darkspawn Chronicles is interesting in that playing [[spoiler:the battle of Denerim]] as a darkspawn is vastly harder than playing is as the heroes, and the last battle where you [[spoiler: protect the FinalBoss from the main game's party, led by Alistair]] is the hardest battle in the game by far.
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** Though Death Master was reprinted for 3.5 in the Dragon Compendium absent this emphasis.
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Compare NoSwastikas, VideogameHistoricalRevisionism.

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Compare NoSwastikas, VideogameHistoricalRevisionism.
VideogameHistoricalRevisionism, and NoCanonForTheWicked.
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* ''Franchise/{{Gundam}} Crossfire'' has a Zeon campaign. Notably, it still follows the [[DoomedByCanon canon storyline]], where Zeon is defeated and eventually driven off Earth, the main difference being that the final mission is a pyrrhic victory rather than an all-out defeat.

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* ''Franchise/{{Gundam}} Crossfire'' has a Zeon campaign. Notably, it still follows the [[DoomedByCanon canon storyline]], where Zeon is defeated and eventually driven off Earth, the main difference being that the final mission is a pyrrhic victory PyrrhicVictory rather than an all-out defeat.
* One of the selling points of ''VideoGame/AngryBirds Franchise/StarWars II'' is that you can play as the villains through their side of the story.
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** Subverted somewhat in Killzone: Mercenary where you do fight alongside the Helghast in the campaign, albeit as a PrivateMilitaryContractor rather than an actual Helghast soldier.
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* ''Franchise/{{Gundam}} Crossfire'' has a Zeon campaign. Notably, it still follows the [[DoomedByCanon canon storyline]], where Zeon is defeated and eventually driven off Earth, the main difference being that the final mission is a pyrrhic victory rather than an all-out defeat.
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* A minor subversion in Terminator 3: Rise of the Machines. You get to play one level as the Terminator before he got reprogrammed.

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* The first two ''CallOfDuty'' games, set in WWII, allow you to play as a soldier on the U.S., British and Soviet sides. Probably because of the controversy that would ensue if players were able to be Nazis.

to:

* The first two ''CallOfDuty'' games, ''VideoGame/CallOfDuty'' games set in WWII, WWII allow you to play as a soldier on the U.S., British and Soviet sides.sides - playing on the German or (in ''World at War'') Japanese sides is only allowed in multiplayer. Probably because of the controversy that would ensue if players were able to be Nazis.



* In ''Rome: TotalWar'', you can play as any faction in the skirmish mode, but only the Romans are available for the campaign at the start of the game. After playing with the Romans for a bit you can start to unlock other factions for the main campaign, but still only about half of them. This is mainly practical: the other factions either stand no chance of winning (small, insignificant nations), exist only for the sake of storytelling (the Senate has no territory and apparently infinite population) or don't make any sense (''all'' nonaligned towns and armies are considered by the game to belong to the "slave" faction - it will honestly try to make this work for you if you unlock it with cheats, but running an ''absence of a government'' misses the point a bit, and you don't count as having any territory or population because everyone in your faction is not aligned with you... wait, what?).

to:

* In ''Rome: TotalWar'', VideoGame/TotalWar'', you can play as any faction in the skirmish mode, but only the Romans are available for the campaign at the start of the game. After playing with the Romans for a bit you can start to unlock other factions for the main campaign, but still only about half of them. This is mainly practical: the other factions either stand no chance of winning (small, insignificant nations), exist only for the sake of storytelling (the Senate has no territory and apparently infinite population) or don't make any sense (''all'' nonaligned towns and armies are considered by the game to belong to the "slave" faction - it will honestly try to make this work for you if you unlock it with cheats, but running an ''absence of a government'' misses the point a bit, and you don't count as having any territory or population because everyone nobody in your faction is not aligned with you... wait, what?).



* ''{{X-Wing}}'' was naturally about the exploits of the heroic [[LaResistance Rebel Alliance]], and as such featured no campaign for the bad guys. The sequel ''{{TIE Fighter}}'', reversed the situation, with a campaign for TheEmpire and none for the good guys. Most of the time, however, you were actually fighting Imperial traitors, not the Rebel Alliance.
** [[FridgeLogic But wouldn't the Rebel Alliance be Imperial traitors by default?]]
* Taken to an extreme in ''AmericasArmy'': although the multiplayer element features Americans versus an enemy force, '''every''' player is portrayed as American in first-person, with the role of the enemy taken up superficially by whichever side is "not yours". This creates some interesting fractures where, for instance, the "American" player armed with his M-16 appears to opposing players as an "[=OpFor=]" with an AK-47.

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* ''{{X-Wing}}'' ''VideoGame/{{X-Wing}}'' was naturally about the exploits of the heroic [[LaResistance Rebel Alliance]], and as such featured no campaign for the bad guys. The sequel ''{{TIE ''VideoGame/{{TIE Fighter}}'', reversed the situation, with a campaign for TheEmpire and none for the good guys. Most of the time, however, you were actually fighting Imperial traitors, not the actual Rebel Alliance.
** [[FridgeLogic But wouldn't the Rebel Alliance be Imperial traitors by default?]]
* Taken to an extreme in ''AmericasArmy'': ''VideoGame/AmericasArmy'': although the multiplayer element features Americans versus an enemy force, '''every''' player is portrayed as American in first-person, with the role of the enemy taken up superficially by whichever side is "not yours". This creates some interesting fractures where, for instance, the "American" player armed with his M-16 M16 appears to opposing players as an "[=OpFor=]" with an AK-47.



** In ''VideoGame/HaloCombatEvolved: Anniversary'', [=ODSTs=] were announced to be allies while playing as a SPARTAN in Firefight. "Does that mean we can kill them as Elites?" is a signature fan statement to any article or video announcing this. No, [[VideoGameCrueltyPotential No, but why should that stop you]]?

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** In ''VideoGame/HaloCombatEvolved: Anniversary'', [=ODSTs=] were announced to be allies while playing as a SPARTAN in Firefight. "Does that mean we can kill them as Elites?" is a signature fan statement to any article or video announcing this. No, [[VideoGameCrueltyPotential No, but why should that stop you]]?



* Very noticeable in the ''[[CommandAndConquer Red Alert 2]]'' expansion Yuri's Revenge, despite the title there is no Yuri campaign. You can choose whether he's defeated by the Allies or the Soviets (and once again which ends up dominant over the other) depending on who manages to hold the time machine at the start of the story. You'd think after doing all that work to build a third faction they'd give it a campaign but nope.
** Rooting around in the game files shows audio files containing briefings for Yuri missions, including one where you play Yuri during one of the missions undertaken in the Allied campaign. There's not enough to warrant a full campaign though, suggesting they ran out of time.

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* Very noticeable in the ''[[CommandAndConquer Red Alert 2]]'' ''VideoGame/CommandAndConquerRedAlert2'' expansion Yuri's Revenge, ''Yuri's Revenge'', despite the title there is no Yuri campaign. You can choose whether he's defeated by the Allies or the Soviets (and once again which ends up dominant over the other) depending on who manages to hold the time machine at the start of the story. You'd think after doing all that work to build a third faction they'd give it a campaign but nope.
** Rooting around in the game files shows audio files containing briefings for Yuri missions, including one where you play Yuri during one of the missions undertaken in the Allied campaign. There's not enough to warrant a full campaign though, suggesting they ran out of time. That, and the faction is [[GameBreaker so unbalanced]] that the campaign'd have been a cakewalk anyway.

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