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* ''VideoGame/AssassinsCreedOrigins'' and ''VideoGame/AssassinsCreedOdyssey'' both feature a New Game Plus mode that allows you to retain your levels, skills and equipment. This is especially handy in ''Odyssey'' as its ChoiceAndConsequenceSystem can cause different outcomes in both the main story and sidequests, giving the game replay value.
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* ''VideoGame/FinalFantasyXIV'' in 5.1 introduced a New Game + feature which lets you redo various storylines while retaining your current job level and equipment. Any of the instanced content will enforce a level sync cap and you earn no rewards for completing the quests, but it lets you replay previous parts of the game without rolling a new character.

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* ''VideoGame/FinalFantasyXIV'' in 5.1 introduced a New Game + feature which lets you redo various storylines while retaining your current job level and equipment. Any of the There's already a level sync cap on all instanced content will enforce a level sync cap that is left intact, and you don't earn no rewards for completing the quests, quests a second time, but it lets you replay previous parts of it's an excellent way to enjoy the game without rolling a new character.story again if you'd rather not create another character for it.
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* ''VideoGame/ShadowHearts'': Beating the game allows you to keep your Harmonixer forms from the very beginning....even the ultimately powerful Seraphic Radiance. Only problem is obtaining enough SP to do so.

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* ''VideoGame/ShadowHearts'': ''VideoGame/ShadowHearts1'': Beating the game allows you to keep your Harmonixer forms from the very beginning....even the ultimately powerful Seraphic Radiance. Only [[spoiler:Seraphic Radiance]]. The only problem is obtaining enough SP [[SanityMeter Sanity Points]] to do so.use it.
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* ''Manga/AssasinationClassroom'': this is used as a metaphore to explain how abusive Nagisa's mother is: Hiromi intends to control Nagisa's decisions so that he can follow the path through life that she had wanted for herself, but was unable to follow through with, without any regard for Nagisa's feelings on the matter, like an NPC in a game. Koro-sensei's advice to Nagisa is to discover his own game route.

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* ''Manga/AssasinationClassroom'': ''Manga/AssassinationClassroom'': this is used as a metaphore to explain how abusive Nagisa's mother is: Hiromi intends to control Nagisa's decisions so that he can follow the path through life that she had wanted for herself, but was unable to follow through with, without any regard for Nagisa's feelings on the matter, like an NPC in a game. Koro-sensei's advice to Nagisa is to discover his own game route.
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* ''Manga/AssasinationClassroom'': this is used as a metaphore to explain how abusive Nagisa's mother is: Hiromi intends to control Nagisa's decisions so that he can follow the path through life that she had wanted for herself, but was unable to follow through with, without any regard for Nagisa's feelings on the matter, like an NPC in a game. Koro-sensei's advice to Nagisa is to discover his own game route.
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I know it doesn't have a page yet, but still

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* In ''VideoGame/{{Stacklands}}'', all your discovered cards and Ideas (crafting recipes) are saved in Cardopedia and are carried over in the next run, making it easier to set up your village with the essential buildings early on.
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* In ''VideoGame/ZniwAdventure'', after completing the game, the player has the option of starting a new playthrough while retaining all pebbles and encyclopedia entries found in the previous one.
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Adding a new example, and crosswicking another

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[[folder:Party Game]]
* ''VideoGame/MarioPartyTheTop100'': Once the player completes Minigame Island, they unlock the ability to play through the mode again on Hard mode. In Hard mode, the player is required to come in first in each minigame in order to progress, and they can no longer use amiibo to avoid getting Game Over.
* ''VideoGame/SuperMarioParty'': Upon completing the mode Challenge Road, the player will not only receive the Passion Gem (one of the {{Plot Coupon}}s necessary to clear the game), but also unlock a master variant of the mode; in it, the clear conditions of the minigames are more difficult, requiring a greater mastery than the one already necessary to complete the mode in its normal version.
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** ''VideoGame/Persona5'' keep your social parameter stats, Persona compendium, cash, and equipment. You'll also unlock the ability to fuse a new Ultimate Persona, the option to fight a new {{Superboss}}, and endgame LevelUpAtIntimacy5 Confidant bonuses from any ally you spoke to on your last day in Tokyo.

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** ''VideoGame/Persona5'' keep keeps your social parameter stats, Persona compendium, cash, and equipment. You'll also unlock the ability to fuse a new Ultimate Persona, the option to fight a new {{Superboss}}, and endgame LevelUpAtIntimacy5 Confidant bonuses from any ally you spoke to on your last day in Tokyo.



* ''Anime/Persona4GoldenTheAnimation'' is basically ''Anime/Persona4TheAnimation'' on an NG+. Yu does any number of things that his ''[=P4TA=]'' self would not consider or be capable of doing, such as walking directly into the TV world, and using high-end Persona attacks before the first dungeon is even over.

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* ''Anime/Persona4GoldenTheAnimation'' ''Anime/Persona4TheGoldenAnimation'' is basically ''Anime/Persona4TheAnimation'' on an NG+. Yu does any number of things that his ''[=P4TA=]'' self would not consider or be capable of doing, such as walking directly into the TV world, and using high-end Persona attacks before the first dungeon is even over.

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* After completing a ''VideoGame/DevilMayCry'' game once, players can continue on to the higher difficulty modes while keeping their weapons, upgrades and items. One exception is the [[VideoGame/DevilMayCry1 first game]]'s Easy Automatic mode, where only another Easy Automatic game could be played afterward. ''VideoGame/DevilMayCry2'', ''VideoGame/DevilMayCry3DantesAwakening'', ''VideoGame/DevilMayCry4'', ''VideoGame/DMCDevilMayCry'' and ''VideoGame/DevilMayCry5'' still have New Game+ but do not suffer from the restrictive condition of the first game's Easy Automatic mode.

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* ''VideoGame/DevilMayCry'': After completing a ''VideoGame/DevilMayCry'' game once, players can continue on to the higher difficulty modes while keeping their weapons, upgrades and items. One exception is the [[VideoGame/DevilMayCry1 first game]]'s Easy Automatic mode, where only another Easy Automatic game could be played afterward. ''VideoGame/DevilMayCry2'', ''VideoGame/DevilMayCry3DantesAwakening'', ''VideoGame/DevilMayCry4'', ''VideoGame/DMCDevilMayCry'' and ''VideoGame/DevilMayCry5'' still have New Game+ but do not suffer from the restrictive condition of the first game's Easy Automatic mode.mode.
* ''VideoGame/FeedingFrenzy2ShipwreckShowdown'': Beating the game lets you play through it again as the FinalBoss.



* After completing ''VideoGame/{{Ghostrunner}}'', you can start over with all of the upgrades and power-ups you have in the endgame. You can also activate the new difficulty setting that populates earlier levels with late-game enemies.

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* ''VideoGame/{{Ghostrunner}}'': After completing ''VideoGame/{{Ghostrunner}}'', the game, you can start over with all of the upgrades and power-ups you have in the endgame. You can also activate the new difficulty setting that populates earlier levels with late-game enemies.



* In ''Videogame/MadnessProjectNexus2'' beating Arena Mode unlocks an Imprint, which grants you a bonus to all of your stats that increases every time you beat the mode. It also unlocks newer Origins, most of which are PurposelyOverpowered.

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* In ''Videogame/MadnessProjectNexus2'' beating ''Videogame/MadnessProjectNexus2'': Beating Arena Mode unlocks an Imprint, which grants you a bonus to all of your stats that increases every time you beat the mode. It also unlocks newer Origins, most of which are PurposelyOverpowered.
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* The ''VideoGame/DoomII'' mod ''VideoGame/TotalChaos'' has a New Game Plus that can be accessed after completing the game once... but how it's not how it usually works or accessed. By inputting a code obtained from the credits into a keypad at the very beginning of the game, you get ''a warning'' that you're accessing New Game Plus. Continuing forces you to complete the entire game without your VoiceWithAnInternetConnection, the fog is red, completely harmless item pickups and tutorials are converted into {{Schmuck Bait}}s and the player is given a short grace period before they get chased by the Hunter, an ImplacableMan that will always OneHitKill you.

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* The ''VideoGame/DoomII'' mod ''VideoGame/TotalChaos'' has a New Game Plus that can be accessed after completing the game once... but how it's not how it usually works or is accessed. By inputting a code obtained from the credits into a keypad at the very beginning of the game, you get ''a warning'' that you're accessing New Game Plus. Continuing forces you to complete the entire game without your VoiceWithAnInternetConnection, the fog is red, completely harmless item pickups and tutorials are converted into {{Schmuck Bait}}s and the player is given a short grace period before they get chased by the Hunter, an ImplacableMan that will always OneHitKill you.
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* ''VideoGame/BloodstainedRitualOfTheNight'' gives you the option of starting a New Game+ after obtaining the True Ending. You have the option of changing your difficulty on New Game+, and you can keep most items and Shards except for progression-related items (including most boss Shards, the Aqua Stream Shard, and the Aegis Plate) and the books you checked out from O.D. Your new save file is also emblazoned with a yellow number indicating the number of loops.

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* ''VideoGame/BloodstainedRitualOfTheNight'' gives you the option of starting a New Game+ after obtaining the [[GoldenEnding True Ending.Ending]]. You have the option of changing your difficulty on New Game+, and you can keep most items and Shards except for progression-related items (including most boss Shards, the Aqua Stream Shard, and the Aegis Plate) and the books you checked out from O.D. Your new save file is also emblazoned with a yellow number indicating the number of loops.
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* The ''VideoGame/DoomII'' mod ''VideoGame/TotalChaos'' has a New Game Plus that can be accessed after completing the game once... but how it's not how it usually works or accessed. By inputting a code obtained from the credits into a keypad at the very beginning of the game, you get ''a warning'' that you're accessing New Game Plus. Continuing forces you to complete the entire game without your VoiceWithAnInternetConnection, the fog is red, completely harmless item pickups and tutorials are converted into {{Schmuck Bait}}s and the player is given a short grace period before they get chased by the Hunter, an ImplacableMan that will always OneHitKill you.

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* ''VideoGame/KeroBlaster'': Omake Mode, which is unlocked by clearing Zangyou Mode and telling Mizutani that you weren't satisfied with your playthrough when he asks. He sends you back to the start of Normal Mode with all your weapons and the jetpack, but only [[OneHitPointWonder a single heart]] (health can still be upgraded). Other than a few harmless, invincible creatures being added to the levels, the only major difference is that the final level lets you access [[spoiler:Cat & Frog Inc.'s basement floor]], replacing the normal final bosses with a BossRush initiated by Mizutani. [[spoiler:There's one other addition; by using later items in earlier levels, it's possible to get past some barriers and discover three different [[MinusWorld "glitched" bonus levels]], each of which houses an upgrade for the [[InfinityPlusOneSword Kuro Blaster]].]]



* ''VideoGame/ChronoTrigger'', as mentioned above, is the TropeNamer. You unlock New Game Plus mode by defeating the final boss, Lavos. You keep anything that's not a [[PlotCouponThatDoesSomething key]] [[SwordOfPlotAdvancement item]] in the new game, as well as retain all of your levels and EXP. This means you can fight the final boss almost anytime, required to get the various endings. The DS version of ''Chrono Trigger'' also adds {{Superboss}}es that can only be fought in New Game Plus.
** ''Chrono Trigger'' is interesting in how the gameplay loop changes after New Game+: The early game enemies are now a waste of time to fight, offering pittances in money and experience compared to what the party already has, and so the player can better appreciate their on-screen movements and patterns when trying to bypass these fights, letting the other half of its encounter system shine and avoiding common New Game+ pitfalls.

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* ''VideoGame/ChronoTrigger'', as mentioned above, is the TropeNamer. You unlock New Game Plus mode by defeating the final boss, Lavos. You keep anything that's not a [[PlotCouponThatDoesSomething key]] [[SwordOfPlotAdvancement item]] in the new game, as well as retain all of your levels and EXP. This means you can fight the final boss almost anytime, required to get the various endings. The DS version of ''Chrono Trigger'' also adds {{Superboss}}es that can only be fought in New Game Plus.
** ''Chrono Trigger''
Plus. It is interesting in how the gameplay loop changes after New Game+: The early game enemies are now a waste of time to fight, offering pittances in money and experience compared to what the party already has, and so the player can better appreciate their on-screen movements and patterns when trying to bypass these fights, letting the other half of its encounter system shine and avoiding common New Game+ pitfalls.



* ''VideoGame/NieR'''s New Game Plus allows the players to [[spoiler:understand the Shade's speech as well as hear Tyrann]] along with the usual extra endings. The result is that it makes the entire game a mix between FridgeHorror and YouBastard. It also starts you at the half way point of the game. Nier and the others will also comment on weapons received through playing the main quest that he already has because of the New Game+.

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* ''VideoGame/NieR'''s ''VideoGame/{{NieR}}'':
** ''[=NieR=]''s
New Game Plus allows the players to [[spoiler:understand the Shade's speech as well as hear Tyrann]] along with the usual extra endings. The result is that it makes the entire game a mix between FridgeHorror and YouBastard. It also starts you at the half way point of the game. Nier and the others will also comment on weapons received through playing the main quest that he already has because of the New Game+.



* The RPG Maker game, ''VideoGame/TheGrayGarden'' has a few minor bonuses on the second playthrough (aside from the ''Bonus Room''), such as not having to collect any apples in Apple Park to proceed, a ''666 ticket'' item in Froze's house that summons a passing demon to help in battle, a side area in the Evening Forest that was formerly blocked by plants will also unlock, a Mogeko there will give Yosafire the choice to get her party fully maxed out and receive rare Prosciutto equipment which makes an already fairly easy game into a total joke in terms of difficulty.

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* ''VideoGame/TheGrayGarden'':
**
The RPG Maker game, ''VideoGame/TheGrayGarden'' game has a few minor bonuses on the second playthrough (aside from the ''Bonus Room''), such as not having to collect any apples in Apple Park to proceed, a ''666 ticket'' item in Froze's house that summons a passing demon to help in battle, a side area in the Evening Forest that was formerly blocked by plants will also unlock, a Mogeko there will give Yosafire the choice to get her party fully maxed out and receive rare Prosciutto equipment which makes an already fairly easy game into a total joke in terms of difficulty.
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** Extra Mode is unlocked in ''VideoGame/KirbysReturnToDreamLand'' after you beat the normal mode for the first time. Here, there are much more enemies, bosses have new patterns, attacks, and different color schemes, and Kirby has half his normal health. Also, there's one additional boss fight. Beat that and you unlock the True Arena, a variant of the normal [[BossRush Arena]] where every boss is the EX version, healing items are much less effective, and there's a BonusBoss near the end.

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** Extra Mode is unlocked in ''VideoGame/KirbysReturnToDreamLand'' after you beat the normal mode for the first time. Here, there are much more enemies, bosses have new patterns, attacks, and different color schemes, and Kirby has half his normal health. Also, there's one additional boss fight. Beat that and you unlock the True Arena, a variant of the normal [[BossRush Arena]] where every boss is the EX version, healing items are much less effective, and there's a BonusBoss {{superboss}} near the end.



** ''VideoGame/FinalFantasyX'' lets you keep you Al Bhed primers from previous playthroughs, if you go to the Al Bhed sphere as soon as you land in Spira. If you mastered the language in a previous playthrough, this makes early scenes easier to understand. It also lets you get the special item from Rin's quest earlier. Furthermore, the non-American released International version of the game contains a glitch in the end-game that allows the player to replay the last third of the story with all their new weapons, powers, and equipment. It is performed by beating a BonusBoss and then glitching your way past an [[NPCRoadblock NPC that blocks]] the [[spoiler:now-destroyed Al Bhed home]]. Accessing this normally restricted area sets off an EventFlag, and the game acts as if you're visiting there for the first time. Most players take great pleasure in killing ThatOneBoss in one hit.

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** ''VideoGame/FinalFantasyX'' lets you keep you Al Bhed primers from previous playthroughs, if you go to the Al Bhed sphere as soon as you land in Spira. If you mastered the language in a previous playthrough, this makes early scenes easier to understand. It also lets you get the special item from Rin's quest earlier. Furthermore, the non-American released International version of the game contains a glitch in the end-game that allows the player to replay the last third of the story with all their new weapons, powers, and equipment. It is performed by beating a BonusBoss {{superboss}} and then glitching your way past an [[NPCRoadblock NPC that blocks]] the [[spoiler:now-destroyed Al Bhed home]]. Accessing this normally restricted area sets off an EventFlag, and the game acts as if you're visiting there for the first time. Most players take great pleasure in killing ThatOneBoss in one hit.



** ''VideoGame/CrisisCoreFinalFantasyVII'' has a New Game Plus as well. You can load up your completed save file, which lets you not only pick which difficulty you want to play on, but keep all of your Materia, stats, and levels. The only thing you don't get to keep is your special attacks, but with these stats you'd be killing grunts with single hits. And it makes [[spoiler:the final fight with Genesis]] a total joke. The big reason to do this is [[spoiler: the side mission against the goddess of the world, [[BonusBoss Minerva]], who is a lot stronger than Genesis.]]

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** ''VideoGame/CrisisCoreFinalFantasyVII'' has a New Game Plus as well. You can load up your completed save file, which lets you not only pick which difficulty you want to play on, but keep all of your Materia, stats, and levels. The only thing you don't get to keep is your special attacks, but with these stats you'd be killing grunts with single hits. And it makes [[spoiler:the final fight with Genesis]] a total joke. The big reason to do this is [[spoiler: the side mission against the goddess of the world, [[BonusBoss [[{{Superboss}} Minerva]], who is a lot stronger than Genesis.]]
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Weblinks Are Not Examples. I'm copypasting the example as written in the Super Metroid page


** ''VideoGame/SuperMetroid'' has a very fun, ''VideoGame/ChronoTrigger''-esque form of New Game+, triggered by a glitch in the game. [[https://www.gamefaqs.com/snes/588741-super-metroid/faqs/19122 More info here.]] In contrast, ''VideoGame/MetroidFusion'', ''VideoGame/MetroidZeroMission'', the original versions of ''VideoGame/MetroidPrime'' and ''VideoGame/MetroidPrime2Echoes'', ''VideoGame/MetroidOtherM'', ''VideoGame/MetroidSamusReturns'' and ''VideoGame/MetroidDread'' only have unlockable higher difficulties -- but these come with the added bonus of an item counter and timer added to the map screen, making HundredPercentCompletion and {{speedrun}}s that little bit easier.

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** ''VideoGame/SuperMetroid'' has ''VideoGame/SuperMetroid'': Through a very fun, ''VideoGame/ChronoTrigger''-esque form series of New Game+, triggered by a glitch events which involve [[MutuallyExclusivePowerUps combining the spazer and plasma beams]], it is possible to reset ''everything in the game. [[https://www.gamefaqs.com/snes/588741-super-metroid/faqs/19122 More info here.]] In contrast, ''VideoGame/MetroidFusion'', ''VideoGame/MetroidZeroMission'', entire game, except for the original versions of ''VideoGame/MetroidPrime'' items you have collected''. From this point, the game can be saved over, and ''VideoGame/MetroidPrime2Echoes'', ''VideoGame/MetroidOtherM'', ''VideoGame/MetroidSamusReturns'' and ''VideoGame/MetroidDread'' you can even play through the prologue again with all of your items. The only have unlockable higher difficulties -- but these come cost to doing this is losing all of your missiles - Samus is given a set amount to reinact the flashback scene during the prologue, and then they are taken away. However, because you can easily re-collect everything over and over, it's possible to end up with the added bonus of an item counter well over 250 '''Super Missiles''', and timer added to the map screen, making HundredPercentCompletion and {{speedrun}}s so many energy tanks that little bit easier.the count graphic overlaps the other files on the file select!
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* When you beat ''VideoGame/DensetsuNoStafy4'', you unlock a new game mode where you recomplete levels you had played previously to collect Answer Cards, which are used to solve riddles given by Tobira Majin, unlocking more paths. This is to [[spoiler:defeat Degil, who you fought as the final boss but who hadn't awoken her true power]].

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Crosswicking


* In ''Videogame/MadnessProjectNexus2'' beating Arena Mode unlocks an Imprint, which grants you a bonus to all of your stats that increases every time you beat the mode. It also unlocks newer Origins, most of which are PurposelyOverpowered.



* ''VideoGame/{{Rengoku}}'':
** Enforced in the first game. After the 8th floor, it's just once again the 1st floor, with new boss dialogues. Clearing the new 8th floor shows the true ending.
** Clearing the last floor in the second game unlocks [[spoiler:the second tower]], but lets you challenge the Tower again many times, while keeping everything you have. But all enemies get their health and attack upscaled, with better weapon tiers.



* In ''Videogame/MadnessProjectNexus2'' beating Arena Mode unlocks an Imprint, which grants you a bonus to all of your stats that increases every time you beat the mode. It also unlocks newer Origins, most of which are PurposelyOverpowered.
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* ''VideoGame/{{Prodigal}}:'' After defeating the Lighthouse boss, [[PostEndGameContent you can continue playing for a post-game quest]], which also allows you to unlock new areas and characters you can marry. However, any new save files you start after this will give you access to most of these either from the beginning or from the start of Act 2, and you can access certain items earlier if you know where to look. You also have the option to increase the game's difficulty by breaking Altars to some of the Gods at the start of a new game, and you can skip straight to Act 2 if you only want to focus on the marriages and post-game quest.
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Not a NG+.


** In ''VideoGame/SuperMarioGalaxy2'', getting 120 stars will unlock the 120 Green Stars, and getting those will unlock the Grandmaster Galaxy. Beating it will unlock "The Perfect Run".
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New Game+ is the option of starting a new game by accessing a previous finished game, allowing you to start with improved stats, [[AndYourRewardIsClothes new costumes]] or [[BagOfHolding items won beforehand]]. There are several benefits for doing this:

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New Game+ is the option of starting a new game by accessing a previous finished game, allowing you to start with improved stats, [[AndYourRewardIsClothes new costumes]] or costumes]], [[BagOfHolding items won beforehand]].beforehand]], [[ResetMilestones or milestones that make things more convenient]]. There are several benefits for doing this:
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** ''VideoGame/SuperMetroid'' has a very fun, ''VideoGame/ChronoTrigger''-esque form of New Game+, triggered by a glitch in the game. [[https://www.gamefaqs.com/snes/588741-super-metroid/faqs/19122 More info here.]] In contrast, ''VideoGame/MetroidFusion'', ''VideoGame/MetroidZeroMission'', the original versions of ''VideoGame/MetroidPrime'' and ''VideoGame/MetroidPrime2Echoes'', ''VideoGame/MetroidOtherM'' and ''VideoGame/MetroidSamusReturns'' only have unlockable higher difficulties -- but these come with the added bonus of an item counter and timer added to the map screen, making HundredPercentCompletion and {{speedrun}}s that little bit easier.

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** ''VideoGame/SuperMetroid'' has a very fun, ''VideoGame/ChronoTrigger''-esque form of New Game+, triggered by a glitch in the game. [[https://www.gamefaqs.com/snes/588741-super-metroid/faqs/19122 More info here.]] In contrast, ''VideoGame/MetroidFusion'', ''VideoGame/MetroidZeroMission'', the original versions of ''VideoGame/MetroidPrime'' and ''VideoGame/MetroidPrime2Echoes'', ''VideoGame/MetroidOtherM'' and ''VideoGame/MetroidOtherM'', ''VideoGame/MetroidSamusReturns'' and ''VideoGame/MetroidDread'' only have unlockable higher difficulties -- but these come with the added bonus of an item counter and timer added to the map screen, making HundredPercentCompletion and {{speedrun}}s that little bit easier.
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* Every game from ''Franchise/SilentHill'' series. In another playthrough, you can obtain extra weapons and different endings, which weren't possible to get in the first play.

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* Every game from ''Franchise/SilentHill'' series. In another playthrough, you can obtain extra weapons and different endings, which weren't possible to get in the first play. The first game downplays it a bit by bumping the difficulty up by one each time you beat the game, so by the third time (at most) that you play in Next Fear mode, you're locked into the hardest setting.

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[[AC:{{Fan Works}}]]

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[[AC:{{Fan Works}}]][[AC:Fan Works]]




[[AC:{{Film}}]]

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\n[[AC:{{Film}}]]* ''Fanfic/HermioneGrangerTheWitchingHour'' (''Literature/HarryPotter'', ''Webcomic/TheGamer''): After reading her (life) final score, Hermione is presented with three options: New Game, New Game +, and Load Game. She tries the last one first since it'd allow her to change only some finicky details to avoid the tragic outcome that led to her death. The game doesn't let her since, presumably, she hasn't any SavePoint. The second option, however, she can pick and it means that she will retain her current inventory and memories when restarting the game. What the first alternative entails is only {{implied}}, but it probably means a restart without her memories nor knowledge of the game's interface.

[[AC:Films -- Live-Action]]
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* ''VideoGame/EtrianOdyssey III: The Drowned City'' allows you to start the plot over with your experienced guild, enabling you to pursue the MultipleEndings and their rewards however you choose, as well as unlock both the Shogun and Yggdroid (which are normally {{mutually exclusive| Party Members}}). Subsequent games in the series retain the feature, and in them you can also choose exactly what out of your items, characters, and map you want to carry over to the next run.

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* ''VideoGame/EtrianOdyssey III: The Drowned City'' ''VideoGame/EtrianOdysseyIIITheDrownedCity'' allows you to start the plot over with your experienced guild, enabling you to pursue the MultipleEndings and their rewards however you choose, as well as unlock both the Shogun and Yggdroid (which are normally {{mutually exclusive| Party Members}}). Subsequent games in the series retain the feature, and in them you can also choose exactly what out of your items, characters, and map you want to carry over to the next run.
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** Given the hundreds of Souls found in the ''VideoGame/CastlevaniaChroniclesOfSorrow'' games, a New Game+ was almost a necessity.

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** Given the hundreds of Souls found in the ''VideoGame/CastlevaniaChroniclesOfSorrow'' games, ''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow'', a New Game+ was almost a necessity.
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crosswicking

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* ''VideoGame/KittyPowersMatchmaker'':
** After reaching Level 20 and helping [[spoiler:Kitty Powers herself]] find a match, you start over at level 1 to build another dating agency, but keep all the upgrades you've bought.
** In ''Kitty Powers' Love Life'', after reaching Level 20 and [[spoiler:attempting to promote your Love Village into a Love Town]], you're free to continue maintaining your current village. You can also start over with a new one with all the locations and upgrades unlocked.
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* Once you've completed ''VideoGame/{{Insanity}}'' for the first time, the second playthrough adds flashback scenes and monologues from the BigBad, to further flesh out the backstory or add context to the plot. It's also the only way to get the second good ending.
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** ''VideoGame/KingdomHeartsIII'' allows you to transfer all of your Keyblades and selfie poses from another save file, meaning that this time around, you don't have to do the minigames needed to acquire the optional Keyblades. However, the Keyblades are all reset to their base level, including the [[InfinityPlusOneSword Ultima Weapon]]. As of Version 1.07-9, you also start the game with the six bonus abilities that are unlocked after the credits roll.

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** ''VideoGame/KingdomHeartsIII'' allows you to transfer all of your Keyblades and selfie poses from another save file, meaning that this time around, you don't have to do the minigames needed to acquire the optional Keyblades. However, the Keyblades are all reset to their base level, including the [[InfinityPlusOneSword Ultima Weapon]]. As of Version 1.07-9, 09, you also start the game with the six bonus abilities that are unlocked after the credits roll.
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* ''VideoGame/BioShock1'' gets a New Game+ feature added through the Challenge Rooms DLC, which allows you to replay the game again with all of your plasmids, tonics, and upgrades from importing your save file. However, playing New Game+ will not allow you to earn Trophies or Achievements at all. So if you missed any during your first run, you have to replay an older save to unlock (assuming you have multiple saves to begin with). Originally, the Challenge Rooms DLC ($9.99 USD) was exclusive to only [=PlayStation=] 3, but as of the ''[=BioShock=]: Ultimate Rapture Edition'' re-release of ''[=BioShock=]'' and its sequel, the Challenge Rooms became available for the Xbox 360 version as well specifically through this compilation. The only difference the [=PlayStation=] 3 that the version's of the DLC has over the Xbox 360 is that it has extra Trophies.

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* ''VideoGame/BioShock1'' gets a New Game+ feature added through the Challenge Rooms DLC, which allows you to replay the game again with all of your plasmids, tonics, and upgrades from importing your save file. However, playing New Game+ will not allow you to earn Trophies or Achievements at all. So if you missed any during your first run, you have to replay an older save to unlock (assuming you have multiple saves to begin with). Originally, the Challenge Rooms DLC ($9.99 USD) was exclusive to only [=PlayStation=] 3, but as of the ''[=BioShock=]: Ultimate Rapture Edition'' re-release of ''[=BioShock=]'' and its sequel, the Challenge Rooms became available for the Xbox 360 version as well specifically through this compilation. The only difference the [=PlayStation=] 3 that the version's of the DLC has over the Xbox 360 is that it has extra Trophies. The Challenge Rooms DLC would later become bundled with its remastered version as part of ''[=BioShock=]: The Collection''.



** ''VideoGame/MegaManX7'' and ''[[VideoGame/MegaManX8 X8]]'' introduces New Game+ for the ''[[VideoGame/MegaManX X]]'' series. The former allows players to carry over Power-up Chip upgrades and keep X (with and with his Glide Armor) into a new playthrough. The latter varies by difficulty: Easy mode only allows Metals to be carried over, while Normal and Hard modes also allows Rare Metal upgrades to be carried over along with the ability to unlock each Maverick Hunter's [[InfinityPlusOneSword Infinity+1 Armor]] without the use of a cheat code by meeting certain conditions. The Navigators (Alia, Layer, and Pallette) can also be unlocked as secret playable characters on New Game+ in ''X8''.

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** ''VideoGame/MegaManX7'' and ''[[VideoGame/MegaManX8 X8]]'' introduces New Game+ for the ''[[VideoGame/MegaManX X]]'' series. The former allows players to carry over Power-up Chip upgrades and keep X (with and with without his Glide Armor) into a new playthrough. The latter varies by difficulty: Easy mode only allows Metals to be carried over, while Normal and Hard modes also allows Rare Metal upgrades to be carried over along with the ability to unlock each Maverick Hunter's [[InfinityPlusOneSword Infinity+1 Armor]] without the use of a cheat code by meeting certain conditions. The Navigators (Alia, Layer, and Pallette) can also be unlocked as secret playable characters on New Game+ in ''X8''.



* New Game+ from '''Mega Man'' SpiritualSuccessor ''VideoGame/MightyNo9'' includes two extra difficulty modes, "for those who want an even Mightier challenge".

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* New Game+ from '''Mega The classic ''Mega Man'' SpiritualSuccessor ''VideoGame/MightyNo9'' includes two extra difficulty modes, modes after reaching one of its stretch goals, "for those who want an even Mightier challenge"."Mightier challenge". The two extra difficulties, Hard and Hyper, makes enemies and bosses more faster and aggressive with their attacks, while the latter difficulty increases the damage players takes from enemies, removes support from Patch robots at checkpoints, and 1-Ups are no longer available.

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