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* ''VideoGame/DigimonStoryCyberSleuthHackersMemory'' does this to [=MagnaGarurumon=]'s Starlight Velocity attack, which it can only use after ditching its armor and guns. While said attack is a simple case of ShedArmorGainSpeed in the rest of the franchise, here its un-armored form is treated as an outright Mode Change called [=MagnaGarurumon=] SV that has Starlight Velocity as its SignatureMove. The ShedArmorGainSpeed aspect is reflected in it having a higher speed stat than the base form at the cost of having lower health.



* ''VideoGame/LeagueOfLegends'' has a lot of dual-mode champions that can change modes at will, but the most unique of them all is Gnar, a cute prehistoric yordle that flings boomerangs [[Main/FragileSpeedster from a distance]], while being able to transform into a [[Main/MightyGlacier tanky beast]] when [[Main/HulkingOut enraged]], albeit for a few seconds.


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* ''VideoGame/LeagueOfLegends'' has a lot of dual-mode champions that can change modes at will, but the most unique of them all is Gnar, a cute prehistoric yordle that flings boomerangs [[Main/FragileSpeedster from a distance]], while being able to transform into a [[Main/MightyGlacier tanky beast]] when [[Main/HulkingOut enraged]], albeit for a few seconds.
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*** '''[=FangJoker=]''': A combination of Philip's Fang Memory and Shotaro's Joker Memory. [[LightningBruiser Stronger than the normal combinations]]. However, this form uses Philip's body instead of Shotaro's, and his weak physical body means it can't be used for long periods of time, and he might [[TheBerserker lose control of himself when using this form]].[[note]]WordOfGod originally said that [=FangMetal=] and [=FangTrigger=] combinations are theoretically possible, but they're less stable and would guarantee losing control. This was contradicted when both Fang forms appeared in the sequel manga ''Manga/FuutoPI'' years later.[[/note]]

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*** '''[=FangJoker=]''': A combination of Philip's Fang Memory and Shotaro's Joker Memory. [[LightningBruiser Stronger than the normal combinations]]. However, this form uses Philip's body instead of Shotaro's, and his weak physical body means it can't be used for long periods of time, and he might [[TheBerserker lose control of himself when using this form]].[[note]]WordOfGod originally said that [=FangMetal=] and [=FangTrigger=] combinations are theoretically possible, but they're less stable and would guarantee losing control. This was contradicted when both Both Fang forms appeared finally appears in the sequel manga ''Manga/FuutoPI'' years later.later, at which point Shotaro and Phiip's synchronization rate are high enoufh they can use both for a limited time.[[/note]]

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* ''Series/KamenRiderKuuga'' acts as the franchise's TropeCodifier, setting the pattern for future series:

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* ''Series/KamenRiderKuuga'' acts as the franchise's TropeCodifier, FranchiseCodifier, setting the pattern for future series:



*** '''Liner Form''': A second SuperMode with less strength than Climax Form, but more speed. While Ryotaro can use this form without being possessed, it also means he has to rely on his own rather low combat skill; but he can competently [[DittoFighter mimic the Imagins' fighting styles]].

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*** '''Liner Form''': A second SuperMode with less strength than Climax Form, but more speed. While Ryotaro can use this form without being possessed, it also means he has to rely on his own rather low combat skill; but he can competently [[DittoFighter mimic the Imagins' fighting styles]].styles]] in a StanceSystem.



*** '''[[Music/LudwigVanBeethoven Beethoven]] Damashii''' and '''Himiko Damashii''' are {{Squishy Wizard}}s, exchanging physical strength for magical powers (MagicMusic for Beethoven and straight-up magic for Himiko).
*** '''Ryoma Damashii''' is a JackOfAllStats, giving only small stat gains over either Ore or Toucon Boost and being proficient with both sword and gun.

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*** '''[[Music/LudwigVanBeethoven Beethoven]] Damashii''' and '''Himiko '''Himiko[[note]]a third-century shaman-queen[[/note]] Damashii''' are {{Squishy Wizard}}s, exchanging physical strength for magical powers (MagicMusic for Beethoven and straight-up magic actual mysticism for Himiko).
*** '''Ryoma '''[[UsefulNotes/SakamotoRyoma Ryoma]] Damashii''' is a JackOfAllStats, giving only small stat gains over either Ore or Toucon Boost and being proficient with both sword and gun.



*** The movie-exclusive '''Tenkatoitsu[[note]]World Unifier[[/note]] Damashii''' is even more powerful than Mugen Damashii and gives him access to Specter and Necrom's weapons in addition to his own.

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*** The movie-exclusive '''Tenkatoitsu[[note]]World Unifier[[/note]] Unifier; referring to UsefulNotes/OdaNobunaga, UsefulNotes/ToyotomiHideyoshi, and UsefulNotes/TokugawaIeyasu[[/note]] Damashii''' is even more powerful than Mugen Damashii and gives him access to Specter and Necrom's weapons in addition to his own.



*** '''Sanzo Damashii''' is a MightyGlacier, being stronger but slower than his other forms and possessing the power to summon characters from ''Literature/JourneyToTheWest'' (specifically Sun Wukong, Zhu Wuneng, and Sha Wujing) to aid him in battle.

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*** '''Sanzo '''[[Literature/JourneyToTheWest Sanzo]] Damashii''' is a MightyGlacier, being stronger but slower than his other forms and possessing the power to summon characters from ''Literature/JourneyToTheWest'' (specifically Sun Wukong, Zhu Wuneng, and Sha Wujing) to aid him in battle.


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* ''Series/KamenRiderGeats'': Possible in theory, but averted in practice. The Riders use a two-part modular system like in ''Double'' and ''Build'', but the items are difficult to acquire so the Riders generally only get to use one form and don't have options for alternates or combinations.
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*** '''Cyclone''': One of the soul Gaia Memories. Fast and has [[BlowYouAway the power to control air]].
*** '''Heat''': One of the soul Gaia Memories. Increasing attack power and has [[PlayingWithFire the power to control fire]].
*** '''Luna''': The soul Gaia Memories with [[MasterOfIllusion illusion power]]. Has the power to change the shape of their body and weapons, [[ConfusionFu allowing Double to attack from an unusual angle]].
*** '''Joker''': One of the body Gaia Memories. [[JackOfAllStats A balanced unarmed fighter]].
*** '''Metal''': One of the body Gaia Memories. A MightyGlacier with SuperToughness and SuperStrength, but slower than Joker. Armed with a [[MartialArtsStaff Metal Shaft]].
*** '''Trigger''': One of the body Gaia Memories. TheGunslinger and a LongRangeFighter with [[SuperSenses superior eyesight]] and stable feet, but does poorly in close combat.

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*** '''Cyclone''': One of the soul Gaia Memories. '''Cyclone (''Soul'')''': Fast and has [[BlowYouAway the power to gather and control air]].
winds]].
*** '''Heat''': One of the soul Gaia Memories. Increasing '''Heat (''Soul'')''': High attack power and has [[PlayingWithFire the power ability to control fire]].
*** '''Luna''': The soul Gaia Memories '''Luna (''Soul'')''': A MasterOfIllusion with [[MasterOfIllusion illusion power]]. Has the power to [[ConfusionFu change the shape and direction of Double's attacks]], as well as a limited ability to generate HardLight.
*** '''Joker (''Body'')''': A JackOfAllStats and "wild card" - capable of [[MagicEnhancement imbuing Double's body]] with [[ElementalEmbodiment the properties
of their body Soul memory]] or simply [[PsychoactivePowers strong emotions]], while subtly adapting to counter and weapons, [[ConfusionFu allowing Double to attack from an unusual angle]].
overcome the opponent. [[BareFistedMonk Fights without a weapon]].
*** '''Joker''': One of the body Gaia Memories. [[JackOfAllStats A balanced unarmed fighter]].
*** '''Metal''': One of the body Gaia Memories.
'''Metal (''Body'')''': A MightyGlacier with SuperToughness and SuperStrength, but slower than Joker. Armed with a the [[MartialArtsStaff Metal Shaft]].
*** '''Trigger''': One of the body Gaia Memories. '''Trigger (''Body'')''': TheGunslinger and a LongRangeFighter with [[SuperSenses superior eyesight]] and stable feet, but does poorly in close combat.combat. Armed with the [[HandCannon Trigger Magnum]].



*** '''[=CycloneJokerXtreme=]''': The SuperMode of [=CycloneJoker=]. Linked to the database of the Earth via Xtreme Memory, this form can analyze and counter the enemy with the best tactic. It has lower strength than [=FangJoker=] but armed with Prism Bicker, a combination of a CoolSword and [[LuckilyMyShieldWillProtectMe a shield]] that can utilize the power of four Gaia Memories to perform [[FinishingMove Maximum Drive]].
*** '''[=CycloneJokerGoldXtreme=]''': An enhanced GoldenSuperMode version of [=CycloneJokerXtreme=] with the ability of {{Flight}}, created when the form is supercharged with wind. Only appears in TheMovie.

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*** '''[=CycloneJokerXtreme=]''': The SuperMode of [=CycloneJoker=]. Linked to the database of the Earth via Xtreme Memory, this form [[EnemyScan can analyze and counter the enemy with the best tactic. tactic]]. It has lower raw strength than [=FangJoker=] but is armed with the Prism Bicker, Bicker - a combination of a CoolSword [[KnightlySwordAndShield sword and [[LuckilyMyShieldWillProtectMe a shield]] that with slots for other Memories, which can utilize combine the power of four Gaia Memories to perform [[FinishingMove Maximum Drive]].
Drives]] into one.
*** '''[=CycloneJokerGoldXtreme=]''': An enhanced GoldenSuperMode version [[GoldenSuperMode enhanced, golden version]] of [=CycloneJokerXtreme=] with the ability of {{Flight}}, [[PowerGivesYouWings six wings]], created when [[CombinedEnergyAttack strong winds carrying the form is supercharged with wind.prayers of Fuuto citizens flow into Double's body]]. Only appears in TheMovie.
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Baleful Polymorph was renamed per TRS


* ''VideoGame/WonderBoyIIITheDragonsTrap'' features this as its central hook, with the hero spent virtually the entire game [[BalefulPolymorph involuntarily transformed]] into various animal-like creatures, each featuring unique abilities.

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* ''VideoGame/WonderBoyIIITheDragonsTrap'' features this as its central hook, with the hero spent virtually the entire game [[BalefulPolymorph [[ForcedTransformation involuntarily transformed]] into various animal-like creatures, each featuring unique abilities.
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** The [[OlympusMons Legendary]] Deoxys has various forms with differing distributions of stats. Normal Forme is the JackOfAllStats form (although in terms of in-game stats, it's more of a slightly less extreme Attack Forme), Attack Forme is the GlassCannon form, Defense Forme is the StoneWall form, and Speed Forme is the FragileSpeedster form (although in terms of in-game stats, it's actually more balanced and defensive than Normal Forme).

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** The [[OlympusMons Legendary]] Mythical]] Deoxys has various forms with differing distributions of stats. Normal Forme is the JackOfAllStats form (although in terms of in-game stats, it's more of a slightly less extreme Attack Forme), Attack Forme is the GlassCannon form, Defense Forme is the StoneWall form, and Speed Forme is the FragileSpeedster form (although in terms of in-game stats, it's actually more balanced and defensive than Normal Forme).

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* ''Series/KamenRiderBlackRX'' actually kicked off the trope. BLACK RX has three forms:

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* ''Series/KamenRiderBlackRX'' While the trope is associated with the modern eras of the franchise, it actually kicked off first appeared in the trope.original Showa era's ''Series/KamenRiderBlackRX''. BLACK RX has three forms:



** '''Growing Form''': The weakest form, only used when he doesn't get access to other forms.[[note]]The first time because he lacks the resolve of a warrior and later when he's still weakened from a near-death state, we also see him revert to this form briefly after his SensoryOverload from Pegasus Form[[/note]] Usually regarded as useless but proven to be [[NerfArm capable of fighting, just not being good at it]].

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** '''Growing Form''': The weakest form, only used when he doesn't get access to other forms.[[note]]The first time because he lacks the resolve of a warrior and later when he's still weakened from a near-death state, we also see him revert to this form briefly after his SensoryOverload from Pegasus Form[[/note]] Form.[[/note]] Usually regarded as useless but proven to be [[NerfArm capable of fighting, just not being good at it]].



** '''Dragon Form''': [[FragileSpeedster Fast and can jump very high but has the least protective armor]], and is so weak that he needs a Dragon Staff to injure an enemy.

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** '''Dragon Form''': [[FragileSpeedster Fast and can jump very high but has the least protective armor]], and is so weak that he needs a the form's Dragon Staff to injure an enemy.



** An AlternateUniverse version of Kuuga appears in ''Series/KamenRiderDecade''; while he never achieves the Rising upgrades or Amazing Mighty form that the original did, he can crank up Ultimate form with the even more powerful '''Rising Ultimate Form'''. Then the hobby magazine story ''S.I.C. Hero Saga'' took it even further and introduced '''Super Rising Ultimate Form''' as a result of being supercharged with electricity, which makes him potentially the strongest Kamen Rider ever to exist.

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** An AlternateUniverse version of Kuuga appears in ''Series/KamenRiderDecade''; while he never achieves the Rising upgrades or Amazing Mighty form that the original did, he can crank up Ultimate form with the even more powerful '''Rising Ultimate Form'''. Then the hobby magazine story ''S.I.C. Hero Saga'' took it even further and introduced '''Super Rising Ultimate Form''' as a result of being supercharged with electricity, which makes him potentially the strongest Kamen Rider ever to exist.[[note]]Though he's currently rivaled for that title by [[Series/KamenRiderZiO Kamen Rider Ohma Zi-O]], who has [[AllYourPowersCombined the combined power]] of all Heisei-era Kamen Riders (theoretically including Super Rising Ultimate Kuuga).[[/note]]



%%*** Gatack emphasizes the strength of both forms with his weapons. In Masked Form he has a pair of {{Shoulder Cannon}}s that can tear through group of mooks with ease but has no chance to hit anything with SuperSpeed, so his Rider Form is instead armed with [[DualWielding a pair of swords]].



*** '''Luna''': The soul Gaia Memories with [[MasterOfIllusion illusion power]]. Has the power to change the shape of their body and attack, [[ConfusionFu allowing Double to attack from an unusual angle]].

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*** '''Luna''': The soul Gaia Memories with [[MasterOfIllusion illusion power]]. Has the power to change the shape of their body and attack, weapons, [[ConfusionFu allowing Double to attack from an unusual angle]].



*** For the record, while all nine combinations are used at one point or another, Shotaro and Philip usually gravitate to '''[=CycloneJoker=]''' as a swift all-arounder, '''[=HeatMetal=]''' as a physical powerhouse, and '''[=LunaTrigger=]''' for bullet-bending trick shots.



*** '''[=FangJoker=]''': A combination of Philip's Fang Memory and Shotaro's Joker Memory. [[LightningBruiser Stronger than the normal combinations]]. However, this form uses Philip's body instead of Shotaro's, and his weak physical body means it can't be used for long periods of time, and he might [[TheBerserker lose control of himself when using this form]].[[note]]WordOfGod originally said that [=FangMetal=] and [=FangTrigger=] combinations are theoretically possible, but they're less stable and would guarantee losing control. This was contradicted when both Fang forms appeared in a spinoff manga years later.[[/note]]

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*** '''[=FangJoker=]''': A combination of Philip's Fang Memory and Shotaro's Joker Memory. [[LightningBruiser Stronger than the normal combinations]]. However, this form uses Philip's body instead of Shotaro's, and his weak physical body means it can't be used for long periods of time, and he might [[TheBerserker lose control of himself when using this form]].[[note]]WordOfGod originally said that [=FangMetal=] and [=FangTrigger=] combinations are theoretically possible, but they're less stable and would guarantee losing control. This was contradicted when both Fang forms appeared in a spinoff the sequel manga ''Manga/FuutoPI'' years later.[[/note]]



*** '''[=CycloneJokerGoldXtreme=]''': Has a {{flight}} ability. Only appears in TheMovie.

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*** '''[=CycloneJokerGoldXtreme=]''': Has a {{flight}} ability.An enhanced GoldenSuperMode version of [=CycloneJokerXtreme=] with the ability of {{Flight}}, created when the form is supercharged with wind. Only appears in TheMovie.



* ''Series/KamenRiderOOO'' combines three different animal Medals at a time and having more options available for each than Double did. In this case, though, the options are divided into groups and OOO gets a SetBonus for using three similar Medals at once:

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* ''Series/KamenRiderOOO'' combines takes Double's modular combination scheme much further, using three different animal Medals at a time and having has more options available for each than Double did. In this case, though, the options are divided into groups and OOO gets a SetBonus for using three similar Medals at once:



*** '''Justice Serval''': A SuperMode acquired in a post-series DVD -- or rather, it's supposed to be, but she doesn't make a good showing using it; as it's unstable like Vulcan's Orthros and Lone Wolf forms and that affected her performance.

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*** '''Justice Serval''': A SuperMode acquired in a post-series DVD -- or rather, [[PowerupLetdown it's supposed to be, but she doesn't make a good showing using it; as it's be]]. It's unstable like Vulcan's Orthros and Lone Wolf forms forms, and that affected despite its supposed power it left her performance.unable to fight as effectively as usual.



** '''Rex Genome''' is the basic JackOfAllStats. Evil's equivalent is the '''Bat Genome'''.

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** '''Rex Genome''' is the basic JackOfAllStats. Evil's and Live's equivalent is the '''Bat Genome'''.



** '''Neo Batta[[note]]Grasshopper[[/note]] Genome''': A special form featured in one of the tie-in movies (though it also appears in the series once), it features enhanced leg strength for jumps and kicks.

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** '''Neo Batta[[note]]Grasshopper[[/note]] Genome''': A special form featured in one two of the tie-in movies (though it also appears in the series once), it features enhanced leg strength for jumps and kicks.



** '''Kamen Rider Revice''': A FusionDance of Revi and Vice in a single body, a LightningBruiser with [[ShockAndAwe literal lightning]].

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** '''Kamen Rider Revice''': Revice''' (a.k.a. ''Thunder Gale Genome''): A FusionDance of Revi and Vice in a single body, a LightningBruiser with [[ShockAndAwe literal lightning]].



** ''Ultimate'': Revi and Vice's SuperMode, using a genetic sample from the BigBad itself. Their powers in this form tend to be portrayed as MagnetismManipulation, with the Riders themselves being the poles that attract and repel each other. Both of them can also [[DoppelgangerAttack create copies of themselves]].

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** ''Ultimate'': '''Ultimate''' (a.k.a. ''Giffard Rex Genome''): Revi and Vice's SuperMode, using a genetic sample from the BigBad itself. Their powers in this form tend to be portrayed as MagnetismManipulation, with the Riders themselves often being the poles that attract and repel each other. Both of them can were also shown [[DoppelgangerAttack create creating copies of themselves]].themselves]] in the form's debut fight, but the ability hasn't been seen regularly.
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Fixing my edit: it's not an example


** '''Dragon Form''': [[FragileSpeedster Fast and can jump very high but has the least protective armor]], and is so weak that he needs a [[MartialArtsStaff Dragon Staff]] to injure an enemy.

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** '''Dragon Form''': [[FragileSpeedster Fast and can jump very high but has the least protective armor]], and is so weak that he needs a [[MartialArtsStaff Dragon Staff]] Staff to injure an enemy.
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Removing natter.


*** The four bestial forms can also be seen as references to different archetypes of werewolf transformation. Urhan clearly owes its lineage to most forms of actual mythological depictions of the werewolf. Dalu is based on the iconic "wolfman" form of film, first seen in Universal Horror's ''Film/TheWolfMan1941''. Urshul arguably has some mythological basis, but can most easily be connected to the werewolf as depicted in ''Film/AnAmericanWerewolfInLondon''. Finally, Gauru resembles the now-iconic "manwolf" that has become heavily associated with werewolves in modern culture and which can be arguably traced back to film via ''Film/TheHowling''.
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Simple Staff has been disambiguated


** '''Dragon Form''': [[FragileSpeedster Fast and can jump very high but has the least protective armor]], and is so weak that he needs a [[SimpleStaff Dragon Staff]] to injure an enemy.

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** '''Dragon Form''': [[FragileSpeedster Fast and can jump very high but has the least protective armor]], and is so weak that he needs a [[SimpleStaff [[MartialArtsStaff Dragon Staff]] to injure an enemy.



*** '''Metal''': One of the body Gaia Memories. A MightyGlacier with SuperToughness and SuperStrength, but slower than Joker. Armed with a [[SimpleStaff Metal Shaft]].

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*** '''Metal''': One of the body Gaia Memories. A MightyGlacier with SuperToughness and SuperStrength, but slower than Joker. Armed with a [[SimpleStaff [[MartialArtsStaff Metal Shaft]].
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Fixing a number mistake in the image. Also upgrading it to a PNG so it's more crisp.


[[quoteright:350:[[Franchise/{{Pokemon}} https://static.tvtropes.org/pmwiki/pub/images/deoxys_form_stats.jpg]]]]

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*** Siege mode transforms the tank into a stationary artillery piece, which is the mode in which siege tanks can have the biggest effect on the battlefield.
*** In it the individual shots do more damage to the primary target, and also deal splash damage to anything that's right next to the target. This makes siege mode superior for destroying clumps of enemies, although the single-target DPS might actually be inferior compared to tank mode because of just how slowly it fires. The splash damage can also deal friendly fire, so one must beware of shelling enemies which have closed to mêlée attack range. Speaking of range, siege mode allows the tank to shoot a massive distance even beyond what its own vision can see, making scans or forward observers necessary. This large radius of fire allows tanks in siege mode to either deny a large area to enemy ground units, or besiege an enemy base or army from a safe distance.
*** The catch is that they're extremely vulnerable to close range and especially mêlée attack, since they cannot shoot enemies that get too close to them, and a group of siege tanks will probably end up hastening each others' deaths with splash damage when they automatically shoot the zerglings/zealots/whatever that are swarming the tanks next to them. It doesn't help that they can't try to run away until they finish transforming into tank mode, so if the enemy closes it's already too late. The good news is that a well-positioned line of siege tanks protected by terrain or frontline units is hard to asssault if they can see and shoot the enemy from standoff distance. Still, it becomes necessary at some point to shift back to tank mode to either advance or withdraw. The transformation to tank mode makes them momentarily unable to shoot and removes their huge defensive radius, so transforming and repositioning siege tanks requires good situational awareness.

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*** Siege mode transforms the tank into a stationary artillery piece, which is the mode in which siege tanks can have the biggest effect on the battlefield. \n*** In it the individual shots do more damage to the primary target, and also deal splash damage to anything that's right next to the target. This makes siege mode superior for destroying clumps of enemies, although the single-target DPS might actually be inferior compared to tank mode because of just how slowly it fires. The splash damage can also deal friendly fire, so one must beware of shelling enemies which have closed to mêlée attack range. Speaking of range, siege mode allows the tank to shoot a massive distance even beyond what its own vision can see, making scans or forward observers necessary. This large radius of fire allows tanks in siege mode to either deny a large area to enemy ground units, or besiege an enemy base or army from a safe distance.
*** The catch to tanks being in siege mode is that they're extremely vulnerable to close range and especially mêlée attack, since they cannot shoot enemies that get too close to them, and a group of siege tanks will probably end up hastening each others' deaths with splash damage when they automatically shoot the zerglings/zealots/whatever that are swarming the tanks next to them. It doesn't help that they can't try to run away until they finish transforming into tank mode, so if the enemy closes it's already too late. The good news is that a well-positioned line of siege tanks protected by terrain or frontline units is hard to asssault if they can see and shoot the enemy from standoff distance. Still, it becomes necessary at some point to shift back to tank mode to either advance or withdraw. The transformation to tank mode makes them momentarily unable to shoot and removes their huge defensive radius, so transforming and repositioning siege tanks requires good situational awareness.
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That's not what captions are for. The IP forum is aware of the mistake and will fix it soon.


[[caption-width-right:350:Note: Normal Forme Deoxys' Speed is a typo. It's supposed to be 150.]]

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[[caption-width-right:350:Note: Normal Forme Deoxys' Speed is a typo. It's supposed to be 150.]]

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* In ''Anime/DigimonGhostGame'', Gammamon has four Champion forms with distinct strengths and weaknesses.
** His go-to [=BetelGammamon=] is a fairly balanced fighter whose fire abilities can be used for both close- and long-ranged attacks, but tends to be WeakButSkilled and outclassed by most of his opponents.
** [=KausGammamon=] is a speedy aerial specialist who excels in hit-and-run tactics, but requires a lot of open space to fight at his best and can struggle if he tries to glide against the wind. He’s also the only Champion form on the team who lacks a ranged attack.
** [=WezenGammamon=] is similar to a tank, being far bulkier than the others and focused on powerful, long-range artillery - although those attacks can take a while to charge and the evolution apparently has some effect on Gammamon's mind, being willing to kill an opponent in spite of Hiro's hesitation.
** [=GulusGammamon=], [[SuperpoweredEvilSide on the other hand]], is an outright juggernaut when it comes to brute force [[VillainTeleportation and is capable of opening up interdimensional rifts]] - [[DrunkOnTheDarkSide at the cost of being completely psychotic]].
** While [=GulusGammamon=] has [=BetelGammamon=]'s structure, [=KausGammamon=]'s ability to fly and [=WezenGammamon=]'s raw strength; it's his Ultimate form Canoweissmon who [[AllYourPowersCombined properly combines those features]], further represented by the red, blue and green streams of light in his evolution sequences converging into actual white.



* Koichi Hirose from ''Manga/JoJosBizarreAdventureDiamondIsUnbreakable'' is the user of the Stand Echoes, which eventually gains the ability to switch between three forms named "Acts". Act 1 is the weakest form, but has a 50 meters range - which makes it useful for scouting, since Koichi can see through his Stand's senses. Act 2 and 3 are much more combat-oriented, being capable of [[WeaponsGradeVocabulary turning sound effects into physical effects]] and [[GravityMaster paralyzing a target by massively increasing its weight]], respectively.

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* Koichi Hirose from ''Manga/JoJosBizarreAdventureDiamondIsUnbreakable'' ''Manga/JojosBizarreAdventureDiamondIsUnbreakable'' is the user of the Stand Echoes, which eventually gains the ability to switch between three forms named "Acts". Act 1 is the weakest form, but has a 50 meters range - which makes it useful for scouting, since Koichi can see through his Stand's senses. Act 2 and 3 are much more combat-oriented, being capable of [[WeaponsGradeVocabulary turning sound effects into physical effects]] and [[GravityMaster paralyzing a target by massively increasing its weight]], respectively.
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* ''VideoGame/LeagueOfLegends'' has a lot of dual-mode champions that can change modes at will, but the most unique of them all is Gnar, a cute prehistoric yordle that flings boomerangs [[Main/FragileSpeedster from a distance]], while being able to transform into a [[Main/MightyGlacier tanky beast]] when [[Main/HulkingOut enraged]], albeit for a few seconds.
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** A Zygarde with all 100 of its Cells and Cores is capable of switching between 10% Forme, a [[FragileSpeedster fast but frail]] canine, or the [[MightyGlacier bulkier and slower]] serpentine 50% Forme. Either forme will have the Power Construct ability, which tranforms Zygarde into the even bulkier Complete Forme once it TurnsRed.

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** A Zygarde with all 100 of its Cells and Cores is capable of switching between 10% Forme, a [[FragileSpeedster fast but frail]] canine, or the [[MightyGlacier bulkier and slower]] serpentine 50% Forme. Either forme will have the Power Construct ability, which tranforms transforms Zygarde into the even bulkier Complete Forme once it TurnsRed.

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** Hellions are speedy but fragile off-road cars, equipped with a flamethrower that deals bonus damage to light units and can hit multiple targets in a straight line. In this form they are used for scouting or hit-and-run attacks. After you build an armory they can transform into Hellbats, small mecha which waddle at a somewhat slow pace but gain increased hitpoints, the ability to be healed by medivacs, and a flame attack that hits an arc of targets immediately in front of it. This second form is basically a replacement for the classic Firebat unit; Hellbats are typically put in the front line of a battle to get stuck in with the enemy and protect the squishier units behind them.
** Vikings come out of the starport as air superiority fighters which can only shoot air-to-air missiles, but they can land and transform into walking mecha with Gatling guns that only shoot ground-to-ground.
** Siege tanks come out of the factory in tank mode, in which they have normal mobility. In tank mode the gun can shoot enemies from point blank to medium distance away, and although it doesn’t do much damage per shot, the quick fire rate gives it good single-target DPS. Siege mode transforms the tank into a stationary artillery platform which can shoot even farther than it can see on its own (making forward spotters or scans helpful), and which deals devastating splash damage to clumps of enemy units at the cost of a slow fire rate. You must keep in mind that a tank in siege mode deals friendly fire if your own units are next to the enemy; that despite the massive damage of each shot, it doesn’t deal as much DPS to a single target as in tank mode because of the slow fire rate; and that it can’t shoot enemies that get into mêlée range of it, which makes undefended tanks in siege mode very vulnerable. Of course, you must un-siege your tanks every time you want to advance or retreat, and they can’t attack while they’re transforming, so it takes good judgement to know when to switch modes.
** The Thor is a humongous mecha whose back armament can switch between missiles that deal a low amount of splash damage to multiple air targets, or big guns that deal high damage to single air targets.

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** Hellions are speedy but fragile off-road cars, equipped with a flamethrower that deals bonus damage to light units and can hit multiple targets in a straight line. In this form they are used for scouting or hit-and-run attacks. After you build an armory they can transform into Hellbats, small mecha which waddle at a somewhat slow pace but gain increased hitpoints, the ability to be healed by medivacs, and a flame attack that hits an arc of targets immediately in front of it. This second form is basically a replacement for the classic Firebat unit; Hellbats are typically put in the front line of a battle to get stuck in with the enemy and protect tank for the squishier units behind them.
** Vikings come out of the starport as air superiority fighters which can only shoot air-to-air missiles, but they can land and transform into walking mecha with Gatling guns that only shoot ground-to-ground.
ground-to-ground. The transformation takes some time to complete, and vikings are not well-regarded as front line ground units, so the walker mode tends to go under-utilized.
** Siege tanks have two modes, both with their uses.
***
Siege tanks come out of the factory in tank mode, in which they have normal mobility. can move freely around the battlefield. In tank this mode the gun can shoot enemies from point blank to medium distance away, and although it doesn’t do much has fairly low damage per shot, the quick fire rate attack but high attack speed, which actually gives it good single-target DPS. On one hand the maximum range of the gun is only medium-distance at best, but on the other hand it does not suffer from ArbitraryMinimumRange and can even keep shooting enemies that have closed into mêlée distance. It lacks splash damage, and therefore can only hurt one enemy at a time, but this also means that there's no fear of accidentally hurting itself or other friendlies when it shoots the enemy. Therefore, if enemy forces (especially mêlée attackers) manage to charge into the Terran force while the tanks are still in tank mode, it's often better to leave them in tank mode instead of trying to transform into siege mode when it's already too late.
***
Siege mode transforms the tank into a stationary artillery platform piece, which can shoot even farther than it can see on its own (making forward spotters or scans helpful), and is the mode in which deals devastating siege tanks can have the biggest effect on the battlefield.
**** In it the individual shots do more damage to the primary target, and also deal
splash damage to clumps of enemy units at the cost of a slow fire rate. You must keep in mind that a tank in siege mode deals friendly fire if your own units are anything that's right next to the enemy; that despite target. This makes siege mode superior for destroying clumps of enemies, although the massive damage of each shot, it doesn’t deal as much single-target DPS might actually be inferior compared to a single target as in tank mode because of just how slowly it fires. The splash damage can also deal friendly fire, so one must beware of shelling enemies which have closed to mêlée attack range. Speaking of range, siege mode allows the slow tank to shoot a massive distance even beyond what its own vision can see, making scans or forward observers necessary. This large radius of fire rate; and allows tanks in siege mode to either deny a large area to enemy ground units, or besiege an enemy base or army from a safe distance.
**** The catch is
that it can’t they're extremely vulnerable to close range and especially mêlée attack, since they cannot shoot enemies that get into mêlée range too close to them, and a group of it, which makes undefended siege tanks in will probably end up hastening each others' deaths with splash damage when they automatically shoot the zerglings/zealots/whatever that are swarming the tanks next to them. It doesn't help that they can't try to run away until they finish transforming into tank mode, so if the enemy closes it's already too late. The good news is that a well-positioned line of siege mode very vulnerable. Of course, you must un-siege your tanks every time you want protected by terrain or frontline units is hard to asssault if they can see and shoot the enemy from standoff distance. Still, it becomes necessary at some point to shift back to tank mode to either advance or retreat, withdraw. The transformation to tank mode makes them momentarily unable to shoot and they can’t attack while they’re transforming, removes their huge defensive radius, so it takes transforming and repositioning siege tanks requires good judgement to know when to switch modes.
situational awareness.
** The Thor is a humongous mecha HumongousMecha whose back armament can switch between transforms to either use missiles that deal a low amount of splash damage to multiple air targets, or big guns that deal high damage to single air targets.targets. The former is more useful when dealing with a swarm of more fragile flyers like mutalisks, while the latter is better against capital ships such as carriers.
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[[caption-width-right:350:Note: Normal Forme Deoxys' Speed is a typo. It's supposed to be 150.]]
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Up To Eleven is a defunct trope


** An AlternateUniverse version of Kuuga appears in ''Series/KamenRiderDecade''; while he never achieves the Rising upgrades or Amazing Mighty form that the original did, he can take Ultimate form UpToEleven with the even more powerful '''Rising Ultimate Form'''. Then the hobby magazine story ''S.I.C. Hero Saga'' took it even further and introduced '''Super Rising Ultimate Form''' as a result of being supercharged with electricity, which makes him potentially the strongest Kamen Rider ever to exist.

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** An AlternateUniverse version of Kuuga appears in ''Series/KamenRiderDecade''; while he never achieves the Rising upgrades or Amazing Mighty form that the original did, he can take crank up Ultimate form UpToEleven with the even more powerful '''Rising Ultimate Form'''. Then the hobby magazine story ''S.I.C. Hero Saga'' took it even further and introduced '''Super Rising Ultimate Form''' as a result of being supercharged with electricity, which makes him potentially the strongest Kamen Rider ever to exist.



*** '''Super Climax Form''': [[UpToEleven An upgrade to Climax Form]], done by adding [[TheFriendNobodyLikes Sieg]] to the group. It augments Climax Form's strength with additional agility. Like with Seig and his Wing Form, this one only appears in spinoff movies.

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*** '''Super Climax Form''': [[UpToEleven An upgrade to Climax Form]], Form, done by adding [[TheFriendNobodyLikes Sieg]] to the group. It augments Climax Form's strength with additional agility. Like with Seig and his Wing Form, this one only appears in spinoff movies.



*** '''[=CycloneJokerGoldXtreme=]''': Takes [=CycloneJokerXtreme=] UpToEleven with {{flight}} ability. Only appears in TheMovie.

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*** '''[=CycloneJokerGoldXtreme=]''': Takes [=CycloneJokerXtreme=] UpToEleven with Has a {{flight}} ability. Only appears in TheMovie.



* ''Series/KamenRiderOOO'' takes Double's ComboPlatterPowers UpToEleven, combining three different animal Medals at a time and having more options available for each than Double did. In this case, though, the options are divided into groups and OOO gets a SetBonus for using three similar Medals at once:

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* ''Series/KamenRiderOOO'' takes Double's ComboPlatterPowers UpToEleven, combining combines three different animal Medals at a time and having more options available for each than Double did. In this case, though, the options are divided into groups and OOO gets a SetBonus for using three similar Medals at once:



*** '''Super [=TaToBa=] Combo''': A new SuperMode, an [[UpToEleven enhanced]] version of the original [=TaToBa=]. It's even more powerful than [=PuToTyra=] Combo in all regards except punching strength, and it grants OOO SuperSpeed that verges on {{Teleportation}} as a result of being time-displaced.

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*** '''Super [=TaToBa=] Combo''': A new SuperMode, an [[UpToEleven enhanced]] enhanced version of the original [=TaToBa=]. It's even more powerful than [=PuToTyra=] Combo in all regards except punching strength, and it grants OOO SuperSpeed that verges on {{Teleportation}} as a result of being time-displaced.



*** '''Meteor Nadeshiko Fusion States''': An [[UpToEleven enhanced version of Meteor Fusion States]] in a later movie, which adds Gentaro's LoveInterest Nadeshiko and the power of Rocket States (which she created) to the mix. But the drawback is that it takes ''three'' slots and might not be able to equip Switches at all.

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*** '''Meteor Nadeshiko Fusion States''': An [[UpToEleven enhanced version of Meteor Fusion States]] States in a later movie, which adds Gentaro's LoveInterest Nadeshiko and the power of Rocket States (which she created) to the mix. But the drawback is that it takes ''three'' slots and might not be able to equip Switches at all.



*** '''Infinity Dragon Style''': Taking All Dragon and Infinity Style UpToEleven by [[AllYourPowersCombined combining them together]].

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*** '''Infinity Dragon Style''': Taking All Dragon and Infinity Style UpToEleven up a notch by [[AllYourPowersCombined combining them together]].



*** The movie-exclusive '''Tenkatoitsu[[note]]World Unifier[[/note]] Damashii''' is [[UpToEleven even more powerful than Mugen Damashii]] and gives him access to Specter and Necrom's weapons in addition to his own.

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*** The movie-exclusive '''Tenkatoitsu[[note]]World Unifier[[/note]] Damashii''' is [[UpToEleven even more powerful than Mugen Damashii]] Damashii and gives him access to Specter and Necrom's weapons in addition to his own.



*** '''Sin Specter''' is a movie-exclusive [[UpToEleven even stronger]] SuperMode, even more powerful than Gekikou Deep Specter and his counterpart to Ghost Mugen Damashii.

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*** '''Sin Specter''' is a movie-exclusive [[UpToEleven even stronger]] stronger SuperMode, even more powerful than Gekikou Deep Specter and his counterpart to Ghost Mugen Damashii.



*** Tony Tony Chopper of the Straw Hat Pirates takes this UpToEleven, as he gained four additional forms called Points (plus a [[TheBerserker superpowered berserker form]]) through his Rumble Ball. And post-TimeSkip, [[spoiler:he now has control of his berserker form, albeit at the cost that he can only maintain it for three minutes, and is still too exhausted to move for several hours afterwards]].
** Monkey D. Luffy's [[SuperMode Gears]]: Gear Second is a LightningBruiser, while Gear Third is the MightyGlacier. [[spoiler:Gear Fourth takes them UpToEleven, but has its drawbacks -- it's extremely taxing on his body, and as with Chopper's controlled Monster Point, he can only use it for a short while and is exhausted afterward. When he forces himself to use it twice in one day, he falls unconscious for three days afterward.]]

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*** Tony Tony Chopper of the Straw Hat Pirates takes this UpToEleven, as he gained four additional forms called Points (plus a [[TheBerserker superpowered berserker form]]) through his Rumble Ball. And post-TimeSkip, [[spoiler:he now has control of his berserker form, albeit at the cost that he can only maintain it for three minutes, and is still too exhausted to move for several hours afterwards]].
** Monkey D. Luffy's [[SuperMode Gears]]: Gear Second is a LightningBruiser, while Gear Third is the MightyGlacier. [[spoiler:Gear Fourth takes them UpToEleven, but has its drawbacks -- it's extremely taxing on his body, and as with Chopper's controlled Monster Point, he can only use it for a short while and is exhausted afterward. When he forces himself to use it twice in one day, he falls unconscious for three days afterward.]]



** Both individually and as a team, the ''Series/KaizokuSentaiGokaiger'' take this [[UpToEleven way past any logical level]]. With the ability to swap between the forms of two hundred previous rangers the Gokaigers can in theory match their combat needs to just about any conceivable situation plus, from [[MightyGlacier heavy hitting close quarter fighters]] with ''Dynaman'' to [[FragileSpeedster swift and deadly ninjas]] with ''Kakuranger'' and just about everything in between. The same holds true for [[HumongousMecha Gokai-oh]] with the assorted [[MechaExpansionPack Greater Powers]] granted by previous teams giving it a variety of combat modes. The movies show they can borrow the powers of Franchise/{{Kamen Rider}}s and Series/MetalHeroes as well.

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** Both individually and as a team, the ''Series/KaizokuSentaiGokaiger'' take this [[UpToEleven way past any logical level]].level. With the ability to swap between the forms of two hundred previous rangers the Gokaigers can in theory match their combat needs to just about any conceivable situation plus, from [[MightyGlacier heavy hitting close quarter fighters]] with ''Dynaman'' to [[FragileSpeedster swift and deadly ninjas]] with ''Kakuranger'' and just about everything in between. The same holds true for [[HumongousMecha Gokai-oh]] with the assorted [[MechaExpansionPack Greater Powers]] granted by previous teams giving it a variety of combat modes. The movies show they can borrow the powers of Franchise/{{Kamen Rider}}s and Series/MetalHeroes as well.



*** Cosmos also gets three more forms in {{The Movie}}s: '''Space Corona Mode''' is a [[LightningBruiser stronger version of Corona Mode]], used when [[ExactlyWhatItSaysOnTheTin fighting in space]]. '''Future Mode''' takes the power of Eclipse Mode UpToEleven. '''Ultraman Legend''' is his most powerful form, which is the result of his FusionDance with Ultraman Justice.

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*** Cosmos also gets three more forms in {{The Movie}}s: '''Space Corona Mode''' is a [[LightningBruiser stronger version of Corona Mode]], used when [[ExactlyWhatItSaysOnTheTin fighting in space]]. '''Future Mode''' takes amplifies the power of Eclipse Mode UpToEleven.Mode. '''Ultraman Legend''' is his most powerful form, which is the result of his FusionDance with Ultraman Justice.

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* ''Series/KamenRiderBlackRX'' actually kicked off the trope. Black RX has three forms:
** '''Black RX''': The default form and a JackOfAllStats.[[note]]Technically a LightningBruiser as the evolved form of Series/KamenRiderBlack, but in the context of ''Black RX'' it sits between the Bio and Robo Rider forms.[[/note]]

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* ''Series/KamenRiderBlackRX'' actually kicked off the trope. Black BLACK RX has three forms:
** '''Black '''BLACK RX''': The default form and a JackOfAllStats.[[note]]Technically a LightningBruiser as the evolved form of Series/KamenRiderBlack, Series/KamenRiderBLACK, but in the context of ''Black ''BLACK RX'' it sits between the Bio and Robo Rider forms.[[/note]]



*** '''Liner Form''': When the Imagin start to have trouble possessing Ryotaro while time-traveling, they build him the [[CoolSword DenKamen Sword]] to stay in contact. It creates Liner Form, a second SuperMode with less strength than Climax Form, but more speed. While Ryotaro can use this form without being possessed, it also means he has to rely on his own rather low combat skill; but he can competently [[DittoFighter mimic the Imagins' fighting styles]].

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*** '''Liner Form''': When the Imagin start to have trouble possessing Ryotaro while time-traveling, they build him the [[CoolSword DenKamen Sword]] to stay in contact. It creates Liner Form, a A second SuperMode with less strength than Climax Form, but more speed. While Ryotaro can use this form without being possessed, it also means he has to rely on his own rather low combat skill; but he can competently [[DittoFighter mimic the Imagins' fighting styles]].



** '''Kamen Rider Revice''': A FusionDance of Revi and Vice in a single body, a LightningBruiser with powers of [[PowerOfTheStorm wind and lightning]].

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** '''Kamen Rider Revice''': A FusionDance of Revi and Vice in a single body, a LightningBruiser with powers of [[PowerOfTheStorm wind and [[ShockAndAwe literal lightning]].



** ''Ultimate'': Revi and Vice's SuperMode, using a genetic sample from the BigBad itself. Their powers in this form tend to be portrayed as MagnetismManipulation, with the Riders themselves being the poles that attract and repel each other. Both of them can also [[DoppelgangerAttack create copies of themselves]].



*** '''Anphans''': A default gray JackOfAllStats form.
*** '''Junis''': A red MightyGlacier form used by the second host.

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*** '''Anphans''': '''Anphans[[note]]based on the French ''enfance'', "childhood"[[/note]]''': A default gray JackOfAllStats form.
*** '''Junis''': '''Junis[[note]]based on the French ''jeunesse'', "youth"[[/note]]''': A red MightyGlacier form used by the second host.



** ''Series/UltramanRB'': Ultramen Rosso and Blu share the same arrangement of forms, which go on a sliding scale from [[FragileSpeedster fast-yet-vulnerable]] through [[JackOfAllStats balanced]] to [[MightyGlacier tough-but-slow]]. From "fast" to "strong", they have '''Wind Form''', '''Aqua Form''', '''Flame Form''', and '''Ground Form'''. For their shared SuperMode, they FusionDance into '''Ultraman Ruebe'''; and in their movie they further fuse with their little sister Ultrawoman Grigio to become '''Ultraman Gruebe'''.

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** ''Series/UltramanRB'': Ultramen Rosso and Blu share the same arrangement of forms, which go on a sliding scale from [[FragileSpeedster fast-yet-vulnerable]] through [[JackOfAllStats balanced]] to [[MightyGlacier tough-but-slow]]. From "fast" to "strong", they have '''Wind Form''', '''Aqua Form''', '''Flame Form''', and '''Ground Form'''. For their shared SuperMode, they FusionDance into '''Ultraman Ruebe'''; Ruebe[[note]]the Japanese phonetic pronunciation of "R/B"[[/note]]'''; and in their movie they further fuse with their little sister Ultrawoman Grigio to become '''Ultraman Gruebe'''.Gruebe[[note]]"G/R/B"[[/note]]'''.



%% He also has a SwissArmyWeapon called the Circle Arms which can also change forms similarly to his own Types, though he can mix-and-match the weapon forms with his own: the Multisword that can act as a defensive shield or a slashing blade, the Power Claw as a gripping and bashing weapon geared for offensive close quarters combat, and the Sky Arrow as a fast long-ranged weapon.

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%% He also has ** ''Series/UltramanDecker'' is a SwissArmyWeapon called homage to ''Dyna'' the Circle Arms which can also change forms same way that ''Trigger'' is to ''Tiga'', and similarly to his own Types, though he can mix-and-match the weapon forms with his own: the Multisword that can act as a defensive shield or a slashing blade, the Power Claw as a gripping has Dyna's '''Flash''', '''Strong''', and bashing weapon geared for offensive close quarters combat, and the Sky Arrow as a fast long-ranged weapon.'''Miracle Types'''.
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** '''Toranity Mount:''' Made as a proper SuperMode for Hoshi and by far the most stable form of the non-Fuji Mounts.

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** '''Toranity Mount:''' Made as a proper SuperMode for Hoshi and by far the most stable form of the non-Fuji Mounts.Mounts, balanced out by how long it takes to get the power up going in question.
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Related to StanceSystem, with each form being considered as different "stances". May overlap with EvolutionPowerup, especially if [[NewPowersAsThePlotDemands new forms are gained/discovered as the plot demands]], although MultiformBalance can switch back and forth. When HumongousMecha use this trope, it's usually done with MechaExpansionPack or TransformingMecha. May also be done with ShedArmorGainSpeed.

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Related to StanceSystem, with each form being considered as different "stances". May overlap with EvolutionPowerup, especially if [[NewPowersAsThePlotDemands new forms are gained/discovered as the plot demands]], although MultiformBalance can switch back and forth. Can also overlap with SwapFighter, which often offer a set of characters that cover each others' weaknesses. When HumongousMecha use this trope, it's usually done with MechaExpansionPack or TransformingMecha. May also be done with ShedArmorGainSpeed.
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*** '''Alpha Edge''': Following the MasterApprenticeChain of Series/{{Ultraseven}}, Series/UltramanLeo, and Franchise/UltramanZero; Alpha Edge is a JackOfAllStats and skilled martial artist. Z's host Haruki comments that as a martial artist himself, Alpha Edge is the easiest form for him to use.

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*** '''Alpha Edge''': Following the MasterApprenticeChain of Series/{{Ultraseven}}, Series/UltramanLeo, and Franchise/UltramanZero; Alpha Edge is a JackOfAllStats FragileSpeedster and skilled martial artist. Z's host Haruki comments that as a martial artist himself, Alpha Edge is the easiest form for him to use.

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Removing Kamen Rider Zangetsu for the same reason that some other Riders like Faiz and Hibiki aren't on the list; he doesn't have any forms balanced with each other, they only go up in power. Reversing edit to Ultraman Z Alpha Edge, as he never seemed to be that fragile or speedy.


*** In the final episode, Eiji transforms using Ankh's personal Medal, creating a variation sometimes labeled the ''Lost Blaze version''. While the TransformationSequence is slightly enhanced, the form itself has the same appearance and it's not clear whether it actually has any more power than before. But what it does do is allow Ankh's spirit to jump in and out of the battle as an AssistCharacter.



** The 10th anniversary movie adds '''[=TaJaDol=] Combo Eternity''', yet another SuperMode as an upgrade to the original [=TaJaDol=], while a new villain gets a his own [=MukaChiRi=] Combo as mentioned above.

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** The 10th anniversary movie adds '''[=TaJaDol=] Combo Eternity''', yet another SuperMode as an upgrade to the original [=TaJaDol=], while [=TaJaDol=]. Unlike the regular [=TaJaDol=] where Eiji just uses Ankh's power, this is a new villain gets true FusionDance with Ankh [[DemonicPossession possessing]] Eiji's body; and in a his own [=MukaChiRi=] Combo reversal of Lost Blaze it allows ''Eiji''[='s=] spirit to manifest as mentioned above.an AssistCharacter.



** Zangetsu's forms:
*** '''Melon Arms''' is Zangetsu's primary canon form being its JackOfAllStats and being slightly better than the other Generation 1 Armored Riders in every factor, including several of their alternate forms. Its main power is LuckilyMyShieldWillProtectMe with the Melon Defender.
*** '''Melon Energy Arms''' is the upgrade into Zangetsu Shin, one of the Genesis Armored Riders through the new Genesis Driver, now armed with the [[ArcherArchetype Sonic Arrow]].
*** In the movie ''Gaim Gaiden: Kamen Rider Zangetsu'', released after the show but set in the middle of the series itself, Zangetsu gains '''Watermelon Arms''' which is an upgrade stronger than Melon Arms but weaker than Melon Energy Arms and whose weapon is GatlingGood. Later in several other post-series media[[note]]A stage show ''Kamen Rider Zangetsu Stage -Gaim Gaiden-'', the movie ''Film/KamenRiderZiOOverQuartzer'', and ''Gaim Gaiden: Kamen Rider Gridon VS Kamen Rider Bravo''[[/note]], he also gets his own Kachidoki Arms form.



*** '''Rising Hopper'''[[note]]short for Grasshopper[[/note]]: Zero-One's default JackOfAllStats form.

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*** '''Rising Hopper'''[[note]]short for Grasshopper[[/note]]: Zero-One's default JackOfAllStats form.form, with a focus on jumping and kicking ability.



** '''Neo Batta[[note]]Grasshopper[[/note]] Genome''': A special form featured in one of the tie-in movies (though it also appears in the series once), it features enhanced leg strength for jumps and kicks.



*** '''Volcano Rex Genome''': An upgrade to Barid Rex that boosts Revi's stats even further and swaps his ice powers for PlayingWithFire, while the original Barid Rex powers are passed to Vice and allow them to team up for fire-and-ice combo attacks. (It's not clear who, if either, has Barid's Remix summons.) But if Revi and Vice aren't in sync, their respective powers could backlash and injure them.

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*** '''Volcano Rex Genome''': An upgrade to Barid Rex that boosts Revi's stats even further and swaps his ice powers for PlayingWithFire, while the original Barid Rex powers are passed to Vice (except for the Remix summons, which stay with Revi) and allow them to team up for fire-and-ice combo attacks. (It's not clear who, if either, has Barid's Remix summons.) But if Revi and Vice aren't in sync, aren't careful, they could lose control of their respective powers could backlash and injure them.hurt themselves.
** '''Kamen Rider Revice''': A FusionDance of Revi and Vice in a single body, a LightningBruiser with powers of [[PowerOfTheStorm wind and lightning]].
*** '''Jack Revice''': The FlawedPrototype to the full Revice form. While still stronger than either Revi or Vice alone by virtue of combining both powers in a single body, it really messed up their team dynamic and led to a permanent awkward SharingABody situation until it was resolved by activating the true version.



** In ''Series/KaitouSentaiLupinrangerVSKeisatsuSentaiPatranger'', the two main HumongousMecha have two forms each depending on which team they're associated with at the moment. The Lupinrangers' mecha, Lupin Kaiser and X Emperor Slash, are faster and more agile; while the Patrangers' versions, Pat Kaiser and X Emperor Gunner, are tougher and hit harder. This also applies to the SixthRanger (technically 7th), who is a member of both teams; though he has reversed stats as his Lupin X form is the armored one and Patren X is more nimble.

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** In ''Series/KaitouSentaiLupinrangerVSKeisatsuSentaiPatranger'', the two main HumongousMecha have two forms each depending on which team they're associated with at the moment. The Lupinrangers' mecha, Lupin Kaiser and X Emperor Slash, are faster and more agile; while the Patrangers' versions, Pat Kaiser and X Emperor Gunner, are tougher and hit harder. This also applies to the SixthRanger (technically 7th), SixthRanger, who is a member of both teams; though he has reversed stats as his Lupin X form is the armored one and Patren X is more nimble.



*** '''Glitter Tiga''': His [[SuperMode most powerful form]] that's only used in [[EleventhHourSuperpower the last episode]]. He can only gain it through the power of others' hope in him.

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*** '''Glitter Tiga''': His [[SuperMode most powerful form]] that's that [[GoldenSuperMode turns him gold]] and is only used in [[EleventhHourSuperpower the last episode]]. He can only gain it through the power of others' hope in him.



** ''Series/UltramanNexus'': Nexus has a unique take on this as his forms are based on his human host that he has currently.

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** ''Series/UltramanNexus'': Nexus has a unique take on this as his forms are based on his human host that he has currently.multiple human hosts through the course of the show, and different hosts help him acquire new forms:
*** '''Film/UltramanTheNext''': A weakened form seen in the prequel movie, due to an incomplete merger with his host at the time. The Next shifts from its own Anphans to Junis forms as the merger improves.



*** '''Junis''': A red LightningBruiser form used by the second host.

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*** '''Junis''': A red LightningBruiser MightyGlacier form used by the second host.



*** '''Ultraman Noa''': A SuperMode form that is so powerful enough to be on the same level as Ultraman King and Ultraman Legend.

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*** '''Ultraman Noa''': A Nexus' true form, and not just a SuperMode form that is so powerful enough to be on the same but a PhysicalGod which even few other Ultramen can match. Naturally, he doesn't reacquire this level as Ultraman King and Ultraman Legend.of power [[EleventhHourSuperpower until the final episode]].



*** '''Alpha Edge''': Following the MasterApprenticeChain of Series/{{Ultraseven}}, Series/UltramanLeo, and Franchise/UltramanZero; Alpha Edge is a FragileSpeedster and skilled martial artist. Z's host Haruki comments that as a martial artist himself, Alpha Edge is the easiest form for him to use.

to:

*** '''Alpha Edge''': Following the MasterApprenticeChain of Series/{{Ultraseven}}, Series/UltramanLeo, and Franchise/UltramanZero; Alpha Edge is a FragileSpeedster JackOfAllStats and skilled martial artist. Z's host Haruki comments that as a martial artist himself, Alpha Edge is the easiest form for him to use.



** ''Series/{{Ultraman Trigger|NewGenerationTiga}}'', as a homage to ''Tiga'', has the same selection of '''Multi''', '''Power''', and '''Sky Types'''; and eventually the SuperMode '''Glitter Trigger Eternity''', however in the final battle, Trigger is able combine his own [[YinYangBomb light and darkness]] to become '''Truth'''. He also has a SwissArmyWeapon called the Circle Arms which can also change forms similarly to his own Types, though he can mix-and-match the weapon forms with his own: the Multisword that can act as a defensive shield or a slashing blade, the Power Claw as a gripping and bashing weapon geared for offensive close quarters combat, and the Sky Arrow as a fast long-ranged weapon.

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** ''Series/{{Ultraman Trigger|NewGenerationTiga}}'', as a homage to ''Tiga'', has the same selection of '''Multi''', '''Power''', and '''Sky Types'''; and eventually the SuperMode he gets two {{Super Mode}}s:
***
'''Glitter Trigger Eternity''', however Eternity''': A GoldenSuperMode and his equivalent to Glitter Tiga, though his source of power is different and he gets it earlier in the final battle, season than Tiga did. It ends up being so powerful that Trigger is able combine can barely control its energies until he undergoes special training.
*** '''Trigger Truth''': A new form used [[EleventhHourSuperpower only in the last episode]]. Where Tiga rejected being Tiga Dark, Trigger accepted that such powers were a part of him and temporarily reabsorbed
his own [[YinYangBomb former darkness; blending light and darkness]] to become '''Truth'''. dark into a YinYangBomb.
%%
He also has a SwissArmyWeapon called the Circle Arms which can also change forms similarly to his own Types, though he can mix-and-match the weapon forms with his own: the Multisword that can act as a defensive shield or a slashing blade, the Power Claw as a gripping and bashing weapon geared for offensive close quarters combat, and the Sky Arrow as a fast long-ranged weapon.
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*** '''Luna Mode''': A StoneWall focus on [[WhiteMage healing and purification]] but no offensive power. As a dedicated [[MartialPacifist pacifist]], Cosmos uses this as his default form.

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*** '''Luna Mode''': A mix of FragileSpeedster and StoneWall that focus on [[WhiteMage healing and purification]] but no offensive power. As a dedicated [[MartialPacifist pacifist]], Cosmos uses this as his default form.



** ''Series/UltramanNexus'': Nexus has a unique take on this as his forms are based on his human host.

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** ''Series/UltramanNexus'': Nexus has a unique take on this as his forms are based on his human host.host that he has currently.



*** '''Alpha Edge''': Following the MasterApprenticeChain of Series/{{Ultraseven}}, Series/UltramanLeo, and Franchise/UltramanZero; Alpha Edge is a JackOfAllStats and skilled martial artist. Z's host Haruki comments that as a martial artist himself, Alpha Edge is the easiest form for him to use.

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*** '''Alpha Edge''': Following the MasterApprenticeChain of Series/{{Ultraseven}}, Series/UltramanLeo, and Franchise/UltramanZero; Alpha Edge is a JackOfAllStats FragileSpeedster and skilled martial artist. Z's host Haruki comments that as a martial artist himself, Alpha Edge is the easiest form for him to use.
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Gradual Grinder is being merged to Damage Over Time, cut for misuse


* ''VideoGame/HeroesOfTheStorm'': This is Varian's entire gimmick. He starts out as a MasterOfNone for the first 9 levels, but once he hits 10, he can choose between one of three Heroics to specialize. [[StoneWall Taunt]] increases his health but lowers his attack speed and gives him a brief stun ability, [[GlassCannon Colossus Smash]] increases his attack damage but lowers his health and gives him an armour-weakening leap, and [[GradualGrinder Twin Blades of Fury]] increases his attack speed but lowers attack damage and gives him extra movement speed after he hits a basic attack. Each of them are watered-down versions of the archetypal character of that role, and Varian's strength comes from his ability to fill any slot his team needs.

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* ''VideoGame/HeroesOfTheStorm'': This is Varian's entire gimmick. He starts out as a MasterOfNone for the first 9 levels, but once he hits 10, he can choose between one of three Heroics to specialize. [[StoneWall Taunt]] increases his health but lowers his attack speed and gives him a brief stun ability, [[GlassCannon Colossus Smash]] increases his attack damage but lowers his health and gives him an armour-weakening leap, and [[GradualGrinder Twin Blades of Fury]] Fury increases his attack speed but lowers attack damage and gives him extra movement speed after he hits a basic attack. Each of them are watered-down versions of the archetypal character of that role, and Varian's strength comes from his ability to fill any slot his team needs.
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*** '''Gun Form''': Possessed by Ryutaros. Faster than Sword Form and armed with a powerful [=DenGasher=] gun mode. Ryutaros also incorporates break dancing into his fighting style, making it [[ConfusionFu hard to predict]]. However, Ryutaros's trigger-happy carelessness tends to cause serious collateral damage.

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*** '''Gun Form''': Possessed by Ryutaros. Faster than Sword Form and armed with a powerful [=DenGasher=] gun mode. Ryutaros also incorporates break dancing into his fighting style, making it [[ConfusionFu hard to predict]]. However, Ryutaros's trigger-happy carelessness tends to cause serious collateral damage.damage and if the opponent managed to get a hit, then it is pretty defenseless.
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Added DiffLines:

** ''Series/UltramanNexus'': Nexus has a unique take on this as his forms are based on his human host.
*** '''Anphans''': A default gray JackOfAllStats form.
*** '''Junis''': A red LightningBruiser form used by the second host.
*** '''Junis Blue''': A blue FragileSpeedster form used by the third host.
*** '''Ultraman Noa''': A SuperMode form that is so powerful enough to be on the same level as Ultraman King and Ultraman Legend.
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** ''Series/{{Ultraman Trigger|NewGenerationTiga}}'', as a homage to ''Tiga'', has the same selection of '''Multi''', '''Power''', and '''Sky Types'''; and eventually the SuperMode '''Glitter Trigger Eternity''', however in the final battle, Trigger is able combine his own [[YinYangBomb light and darkness]] to become ''Truth''. He also has a SwissArmyWeapon called the Circle Arms which can also change forms similarly to his own Types, though he can mix-and-match the weapon forms with his own: the Multisword that can act as a defensive shield or a slashing blade, the Power Claw as a gripping and bashing weapon geared for offensive close quarters combat, and the Sky Arrow as a fast long-ranged weapon.

to:

** ''Series/{{Ultraman Trigger|NewGenerationTiga}}'', as a homage to ''Tiga'', has the same selection of '''Multi''', '''Power''', and '''Sky Types'''; and eventually the SuperMode '''Glitter Trigger Eternity''', however in the final battle, Trigger is able combine his own [[YinYangBomb light and darkness]] to become ''Truth''.'''Truth'''. He also has a SwissArmyWeapon called the Circle Arms which can also change forms similarly to his own Types, though he can mix-and-match the weapon forms with his own: the Multisword that can act as a defensive shield or a slashing blade, the Power Claw as a gripping and bashing weapon geared for offensive close quarters combat, and the Sky Arrow as a fast long-ranged weapon.
Is there an issue? Send a MessageReason:
None


** ''Series/{{Ultraman Trigger|NewGenerationTiga}}'', as a homage to ''Tiga'', has the same selection of '''Multi''', '''Power''', and '''Sky Types'''; and eventually the SuperMode '''Glitter Trigger Eternity'''. He also has a SwissArmyWeapon called the Circle Arms which can also change forms similar to his own Types, though he can mix-and-match the weapon forms with his own: the Multisword that can act as a defensive shield or a slashing blade, the Power Claw as a gripping and bashing weapon geared for offensive close quarters combat, and the Sky Arrow as a fast long-ranged weapon.

to:

** ''Series/{{Ultraman Trigger|NewGenerationTiga}}'', as a homage to ''Tiga'', has the same selection of '''Multi''', '''Power''', and '''Sky Types'''; and eventually the SuperMode '''Glitter Trigger Eternity'''. Eternity''', however in the final battle, Trigger is able combine his own [[YinYangBomb light and darkness]] to become ''Truth''. He also has a SwissArmyWeapon called the Circle Arms which can also change forms similar similarly to his own Types, though he can mix-and-match the weapon forms with his own: the Multisword that can act as a defensive shield or a slashing blade, the Power Claw as a gripping and bashing weapon geared for offensive close quarters combat, and the Sky Arrow as a fast long-ranged weapon.

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