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* 2010s and later: Slowly becoming extinct starting from the eighth console generation as more and more games are bought digitally through online services and stored completely on the device's internal/external memory, as hard drives can hold at least 1TB of memory and even SD cards can hold more than 256GB. The UsefulNotes/WiiU, UsefulNotes/XboxOne and UsefulNotes/PlayStation4 all utilized Blu-ray Discs this time around with up to 50 GB in storage, making it much easier for most games to fit on a single disc. The latter part of the generation did see some games push beyond the limits of a single Blu-ray, with games such as ''VideoGame/RedDeadRedemption2'' shipping on 2 discs. However, even physical copies of games must be installed to the hard drive to be played, meaning that this trope has much less of an impact on the user experience than before. As for cartridges, they can also be as big as their disc counterparts these days, with cartridges on the UsefulNotes/NintendoSwitch reaching sizes up to 32 GB, with 64 GB carts on the horizon. Cost does remain an issue with carts, and many Switch games have opted to include only part of the data on the cartridge and require the user to download the rest as part of an update.

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* 2010s and later: Slowly becoming extinct starting from the eighth console generation as more and more games are bought digitally through online services and stored completely on the device's internal/external memory, as hard drives can hold at least 1TB of memory and even SD cards can hold more than 256GB. The UsefulNotes/WiiU, UsefulNotes/XboxOne and UsefulNotes/PlayStation4 all utilized Blu-ray Discs this time around with up to 50 GB in storage, making it much easier for most games to fit on a single disc. The latter part of the generation did see some games push beyond the limits of a single Blu-ray, with games such as ''VideoGame/RedDeadRedemption2'' shipping on 2 discs. However, even physical copies of games must be installed to the hard drive to be played, meaning that this trope has much less of an impact on the user experience than before. As for cartridges, they can also be as big as their disc counterparts these days, with cartridges on the UsefulNotes/NintendoSwitch reaching sizes up to 32 GB, with 64 GB carts on the horizon. Cost does remain an issue with carts, and many Switch games have opted to include only part of the data on the a smaller cartridge and require the user to download the rest as part of an update.
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* 2000s: For PC gaming, 3D games would sometimes be released on a few [=CDs=] if they're big enough early on. With the rise of [=DVDs=] for [=PCs=] and the sixth console generation, which were much meatier at 4.7 GB at single layer and having the ability to be dual-sided and dual-layer in some cases (up to 17.08 GB), early on in the millennium and the death of adventure games, this started to disappear eventually. In the seventh generation, most devs shifted to Blu-ray (25 GB at single layer), further killing this off, but ports to DVD-based consoles from Blu-ray-based games would sometimes require several [=DVDs=] to store such behemoth games.

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* 2000s: For PC gaming, 3D games would sometimes be released on a few [=CDs=] if they're big enough early on. With the rise of [=DVDs=] for [=PCs=] and the sixth console generation, which were much meatier at 4.7 GB at single layer and having the ability to be dual-sided and dual-layer in some cases (up to 17.08 GB), early on in the millennium and the death of adventure games, this started to disappear eventually. In the seventh generation, most devs shifted to The UsefulNotes/PlayStation 3 utilized Blu-ray (25 GB at single layer), further killing this off, but ports to DVD-based consoles from Blu-ray-based games would sometimes require several [=DVDs=] to store such off. Even on the Xbox 360, a single dual-layer [=DVD=] was typically enough for most games, though some behemoth games.games did require multiple discs.
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* 2010s and later: Slowly becoming extinct starting from the eighth console generation as more and more games are bought digitally through online services and stored completely on the device's internal/external memory, as hard drives can hold at least 1TB of memory and even SD cards can hold more than 256GB. The UsefulNotes/WiiU, UsefulNotes/XboxOne and UsefulNotes/PlayStation4 all utilized Blu-ray Discs this time around with up to 50 GB in storage, making it much easier for most games to fit on a single disc. The latter part of the generation did see some games push beyond the limits of a single Blu-ray, with games such as ''VideoGame/RedDeadRedemption2'' shipping on 2 discs. However, even physical copies of games must be installed to the hard drive to be played, meaning that this trope has much less of an impact on the user experience than before. As for cartridges, they can also be as big as their disc counterparts these days, with cartridges on the UsefulNotes/NintendoSwitch reaching sizes up to 32 GB, with 64 GB carts on the horizon.

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* 2010s and later: Slowly becoming extinct starting from the eighth console generation as more and more games are bought digitally through online services and stored completely on the device's internal/external memory, as hard drives can hold at least 1TB of memory and even SD cards can hold more than 256GB. The UsefulNotes/WiiU, UsefulNotes/XboxOne and UsefulNotes/PlayStation4 all utilized Blu-ray Discs this time around with up to 50 GB in storage, making it much easier for most games to fit on a single disc. The latter part of the generation did see some games push beyond the limits of a single Blu-ray, with games such as ''VideoGame/RedDeadRedemption2'' shipping on 2 discs. However, even physical copies of games must be installed to the hard drive to be played, meaning that this trope has much less of an impact on the user experience than before. As for cartridges, they can also be as big as their disc counterparts these days, with cartridges on the UsefulNotes/NintendoSwitch reaching sizes up to 32 GB, with 64 GB carts on the horizon.
horizon. Cost does remain an issue with carts, and many Switch games have opted to include only part of the data on the cartridge and require the user to download the rest as part of an update.



* The Xbox 360 version of ''VideoGame/LANoire'' is on three discs (or four in the Complete Edition).

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* The Xbox 360 version of ''VideoGame/LANoire'' is on three discs (or four in the Complete Edition).Edition) due to the complex motion-capture facial animations taking up a lot of space. The game started development as a UsefulNotes/PlayStation3 exclusive, and was likely designed with Blu-ray in mind.
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* 2010s and later: Slowly becoming extinct starting from the eighth console generation as more and more games are bought digitally through online services and stored completely on the device's internal/external memory, as hard drives can hold at least 1TB of memory and even SD cards can hold more than 256GB. The UsefulNotes/WiiU, UsefulNotes/XboxOne and UsefulNotes/PlayStation4 all utilized Blu-ray Discs this time around with up to 50 GB in storage, making it much easier for most games to fit on a single disc. The latter part of the generation did see some games push beyond the limits of a single Blu-ray, with games such as ''VideoGame/RedDeadRedemption2'' shipping on 2 discs. However, even physical copies of games must be installed to the hard drive to be played, meaning that this trope has much less of an impact on the user experience than before. Even if someone wanted to buy a game physically, cartridges can also be as big as their disc counterparts these days, with cartridges on the UsefulNotes/NintendoSwitch reaching sizes up to 32 GB, with 64 GB carts on the horizon.

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* 2010s and later: Slowly becoming extinct starting from the eighth console generation as more and more games are bought digitally through online services and stored completely on the device's internal/external memory, as hard drives can hold at least 1TB of memory and even SD cards can hold more than 256GB. The UsefulNotes/WiiU, UsefulNotes/XboxOne and UsefulNotes/PlayStation4 all utilized Blu-ray Discs this time around with up to 50 GB in storage, making it much easier for most games to fit on a single disc. The latter part of the generation did see some games push beyond the limits of a single Blu-ray, with games such as ''VideoGame/RedDeadRedemption2'' shipping on 2 discs. However, even physical copies of games must be installed to the hard drive to be played, meaning that this trope has much less of an impact on the user experience than before. Even if someone wanted to buy a game physically, cartridges As for cartridges, they can also be as big as their disc counterparts these days, with cartridges on the UsefulNotes/NintendoSwitch reaching sizes up to 32 GB, with 64 GB carts on the horizon.
Is there an issue? Send a MessageReason:
None


* 2010s and later: Slowly becoming extinct starting from the eighth console generation as more and more games are bought digitally through online services and stored completely on the device's internal/external memory, as hard drives can hold at least 1TB of memory and even SD cards can hold more than 256GB. The UsefulNotes/WiiU, UsefulNotes/XboxOne and UsefulNotes/PlayStation4 all utilized Blu-ray Discs this time around with up to 50 GB in storage, making it much easier for most games to fit on a single disc. The latter part of the generation did see some game start to push beyond the limits of a single Blu-ray, with games such as ''VideoGame/RedDeadRedemption2'' shipping on 2 discs. However, even physical copies of games must be installed to the hard drive to be played, meaning that this trope has much less of an impact on the user experience than before. Even if someone wanted to buy a game physically, cartridges can also be as big as their disc counterparts these days, with cartridges on the UsefulNotes/NintendoSwitch reaching sizes up to 32 GB, with 64 GB carts on the horizon.

to:

* 2010s and later: Slowly becoming extinct starting from the eighth console generation as more and more games are bought digitally through online services and stored completely on the device's internal/external memory, as hard drives can hold at least 1TB of memory and even SD cards can hold more than 256GB. The UsefulNotes/WiiU, UsefulNotes/XboxOne and UsefulNotes/PlayStation4 all utilized Blu-ray Discs this time around with up to 50 GB in storage, making it much easier for most games to fit on a single disc. The latter part of the generation did see some game start to games push beyond the limits of a single Blu-ray, with games such as ''VideoGame/RedDeadRedemption2'' shipping on 2 discs. However, even physical copies of games must be installed to the hard drive to be played, meaning that this trope has much less of an impact on the user experience than before. Even if someone wanted to buy a game physically, cartridges can also be as big as their disc counterparts these days, with cartridges on the UsefulNotes/NintendoSwitch reaching sizes up to 32 GB, with 64 GB carts on the horizon.
Is there an issue? Send a MessageReason:
None


* 2010s and later: Slowly becoming extinct starting from the eighth console generation as more and more games are bought digitally through online services and stored completely on the device's internal/external memory, as hard drives can hold at least 1TB of memory and even SD cards can hold more than 256GB. The UsefulNotes/WiiU, UsefulNotes/XboxOne and UsefulNotes/PlayStation4 utilized Blu-ray Discs this time around with up to 50 GB in storage, making it much easier for most games to fit on a single disc. The latter part of the generation did see some game start to push beyond the limits of a single Blu-ray, with games such as ''VideoGame/RedDeadRedemption2'' shipping on 2 discs. However, even physical copies of games must be installed to the hard drive to be played, meaning that this trope has much less of an impact on the user experience than before. Even if someone wanted to buy a game physically, cartridges can also be as big as their disc counterparts these days, with cartridges on the UsefulNotes/NintendoSwitch reaching sizes up to 32 GB, with 64 GB carts on the horizon.

to:

* 2010s and later: Slowly becoming extinct starting from the eighth console generation as more and more games are bought digitally through online services and stored completely on the device's internal/external memory, as hard drives can hold at least 1TB of memory and even SD cards can hold more than 256GB. The UsefulNotes/WiiU, UsefulNotes/XboxOne and UsefulNotes/PlayStation4 all utilized Blu-ray Discs this time around with up to 50 GB in storage, making it much easier for most games to fit on a single disc. The latter part of the generation did see some game start to push beyond the limits of a single Blu-ray, with games such as ''VideoGame/RedDeadRedemption2'' shipping on 2 discs. However, even physical copies of games must be installed to the hard drive to be played, meaning that this trope has much less of an impact on the user experience than before. Even if someone wanted to buy a game physically, cartridges can also be as big as their disc counterparts these days, with cartridges on the UsefulNotes/NintendoSwitch reaching sizes up to 32 GB, with 64 GB carts on the horizon.
Is there an issue? Send a MessageReason:
None


* 2010s and later: Slowly becoming extinct starting from the eighth console generation as more and more games are bought digitally through online services and stored completely on the device's internal/external memory, as hard drives can hold at least 1TB of memory and even SD cards can hold more than 256GB. Even if someone wanted to buy a game physically, cartridges can also be as big as their disc counterparts these days.

to:

* 2010s and later: Slowly becoming extinct starting from the eighth console generation as more and more games are bought digitally through online services and stored completely on the device's internal/external memory, as hard drives can hold at least 1TB of memory and even SD cards can hold more than 256GB. The UsefulNotes/WiiU, UsefulNotes/XboxOne and UsefulNotes/PlayStation4 utilized Blu-ray Discs this time around with up to 50 GB in storage, making it much easier for most games to fit on a single disc. The latter part of the generation did see some game start to push beyond the limits of a single Blu-ray, with games such as ''VideoGame/RedDeadRedemption2'' shipping on 2 discs. However, even physical copies of games must be installed to the hard drive to be played, meaning that this trope has much less of an impact on the user experience than before. Even if someone wanted to buy a game physically, cartridges can also be as big as their disc counterparts these days.
days, with cartridges on the UsefulNotes/NintendoSwitch reaching sizes up to 32 GB, with 64 GB carts on the horizon.
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* 1980s: This was almost unheard of during the first four console generations as many of them used cartridges with saving being a luxury. However, many PC-based systems had to rely on [[https://en.wikipedia.org/wiki/Floppy_disk floppy disks]], with them usually having only 1.44 MB each. This was particularly common with adventure games. If they were decently sized, at a high at a time resolution (320x200) and with more than a dozen MIDI tracks, expect them to come on at least three floppies each.

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* 1980s: This was almost unheard of during the first four console generations as many of them used cartridges with saving being a luxury. However, many PC-based systems (as well as the Famicom Disk System) had to rely on [[https://en.wikipedia.org/wiki/Floppy_disk floppy disks]], with them usually having only even the highest-capacity disks being 1.44 MB each. This was particularly common with adventure games. If they were decently sized, at a high at a time resolution (320x200) and with more than a dozen MIDI tracks, expect them to come on at least three floppies each.

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* 1980s: This was unheard of during the first four console generations as many of them used cartridges with saving being a luxury. However, many PC-based systems had to rely on [[https://en.wikipedia.org/wiki/Floppy_disk floppy disks]], with them usually having only 1.44 MB each. This was particularly common with adventure games. If they were decently sized, at a high at a time resolution (320x200) and with more than a dozen MIDI tracks, expect them to come on at least three floppies each.

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* 1980s: This was almost unheard of during the first four console generations as many of them used cartridges with saving being a luxury. However, many PC-based systems had to rely on [[https://en.wikipedia.org/wiki/Floppy_disk floppy disks]], with them usually having only 1.44 MB each. This was particularly common with adventure games. If they were decently sized, at a high at a time resolution (320x200) and with more than a dozen MIDI tracks, expect them to come on at least three floppies each.


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* ''Shin Onegashima'' (1987) for the Famicom Disk System is on two floppy disks, making it probably the earliest console game example.

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* ''Film/GoneWithTheWind'' ends its first VHS tape exactly when the original theatrical release issued an intermission, right after Scarlett's "I'll never be hungry again" monologue.



* ''Film/TheGreatEscape'' has two VHS tapes, with the second ending on Roger Bartlett announcing “All the documents are dated today. It’s now or never!”
* ''Film/LawrenceOfArabia'' ends its first VHS tape out of two just about at the theatrical intermission.



* ''Film/Titanic1997'' famously released on two VHS tapes.

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* ''Theatre/TheSoundOfMusic'' comes on two VHS tapes. The first one is a cheerful family film which ends when the berry story is told. The second one has Nazis.
* ''Film/Titanic1997'' famously released on two VHS tapes.tapes, with the first one ending just as Jack is falsely arrested for stealing.



* ''VideoGame/AlterEgo'': Most releases of the original version come on three disks, with the exception of the Commodore 64 one, which comes on six.



* ''VideoGame/AngelDevoidFaceOfTheEnemy'' comes on four [=CDs=].



* ''VideoGame/{{Loom}}'': The Amiga and Atari ST versions are on three disks, while the DOS version is on three 3.5[=''=] disks or six 5.25[=''=] disks.



* ''VideoGame/ResidentEvil2'' was released on two discs. You'd use one of them to play as Leon and the other to play as Claire. (Yes, you have to switch between them between the A and B games.)

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* ''Franchise/ResidentEvil'':
**
''VideoGame/ResidentEvil2'' was released on two discs. You'd use one of them to play as Leon and the other to play as Claire. (Yes, you have to switch between them between the A and B games.))
** ''VideoGame/ResidentEvil4'': The [=GameCube=] version was released on two discs, with an additional "Making of ''Resident Evil 4''" disc available with some copies.


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* ''VideoGame/{{Xenogears}}'' has two [=CDs=]. Infamously, the first one has most of the gameplay, while the second is relatively non-interactive and consists mainly of cutscenes until you get to the last dungeon.


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* ''VideoGame/ZakMcKrackenAndTheAlienMindbenders'': The 5.25[=''=] DOS version comes on two disks, while the Atari ST version has three.
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Page has been moved to disambiguate.


* ''VideoGame/{{Waxworks}}'': The DOS version comes on four disks, while the Amiga version comes on ten. Due to the Amiga not having a hard drive, the game would tell you to switch disks during gameplay - sometimes when you're just about to see the death screen, potentially weakenening the impact.

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* ''VideoGame/{{Waxworks}}'': ''VideoGame/Waxworks1992'': The DOS version comes on four disks, while the Amiga version comes on ten. Due to the Amiga not having a hard drive, the game would tell you to switch disks during gameplay - sometimes when you're just about to see the death screen, potentially weakenening the impact.
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* The original Japanese version ''VideoGame/AceCombat3Electrosphere'' came on two [=CDs=], with the first containing the UPEO, General Resource, and Ouroboros I {{story branch|ing}}es, while the second contained the Neucom and Ouroboros II arcs, plus the extras. The exported version, on the other hand, fit on one disc, mostly because most of the original's story content was cut out completely.

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* The original Japanese version of ''VideoGame/AceCombat3Electrosphere'' came on two [=CDs=], with the first containing the UPEO, General Resource, and Ouroboros I {{story branch|ing}}es, while the second contained the Neucom and Ouroboros II arcs, plus the extras. The exported version, on the other hand, fit on one disc, mostly because most of the original's story content was cut out completely.



* ''VideoGame/FinalFantasyVII'' is the most famous example of this, coming on three discs. Indeed, the bigger storage capability was one of the major reasons Squaresoft switched from Nintendo to Sony, and it was used as a major selling point. (Some releases contained a fourth disc that contained some promotional material for other games.) The third disc consisted of the final dungeon and boss - the main purpose of the disc being to allow to backtracking and side-quest completion. ''VideoGame/FinalFantasyVIII'' and ''VideoGame/FinalFantasyIX'' came out on four, using a similar setup for their last discs. All told, if it wasn't for the [=FMV=]s, the games probably could have fit on one, but it didn't stop multi-disc games from being associated with long, meaty [=JRPG=]s.
* Three discs were needed for the UsefulNotes/Xbox360 version of ''VideoGame/FinalFantasyXIII''. In contrast the ''UsefulNotes/PlayStation3'' using Blu-ray released the game on a single disc.

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* ''VideoGame/FinalFantasyVII'' is the most famous example of this, coming on three discs. Indeed, the bigger storage capability capacity was one of the major reasons Squaresoft switched from Nintendo to Sony, and it was used as a major selling point. (Some releases contained a fourth disc that contained some promotional material for other games.) The third disc consisted of the final dungeon and boss - the main purpose of the disc being to allow to backtracking and side-quest completion. ''VideoGame/FinalFantasyVIII'' and ''VideoGame/FinalFantasyIX'' came out on four, using a similar setup for their last discs. All told, if it wasn't for the [=FMV=]s, the games probably could have fit on one, but it didn't stop multi-disc games from being associated with long, meaty [=JRPG=]s.
* Three discs were needed for the UsefulNotes/Xbox360 version of ''VideoGame/FinalFantasyXIII''. In contrast contrast, the ''UsefulNotes/PlayStation3'' using Blu-ray UsefulNotes/PlayStation3 version was released the game on a single Blu-Ray disc.



* The UsefulNotes/NintendoGamecube version of ''VideoGame/Killer7'' was spread out onto two discs. Since the game is linear and doesn't have any backtracking, this is a relatively minor inconvenience. The UsefulNotes/PlayStation2 port is on a single DVD.

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* The UsefulNotes/NintendoGamecube UsefulNotes/NintendoGameCube version of ''VideoGame/Killer7'' was spread out onto two discs. Since the game is linear and doesn't have any backtracking, this is a relatively minor inconvenience. The UsefulNotes/PlayStation2 port is on a single DVD.



** ''VideoGame/MetalGearSolid'' used two discs on both it's original [=PlayStation=] release and its re-release on Nintendo [=GameCube=].

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** ''VideoGame/MetalGearSolid'' used two discs on both it's its original [=PlayStation=] release and its re-release on Nintendo [=GameCube=].



* ''VideoGame/{{Toonstruck}} is on two [=CDs=]. The US version makes them have vastly different designs, while European versions just slap a big number on them.

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* ''VideoGame/{{Toonstruck}} ''VideoGame/{{Toonstruck}}'' is on two [=CDs=]. The US version makes them have vastly different designs, while European versions just slap a big number on them.

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* ''VideoGame/TheAdventuresOfWillyBeamish'': The floppy version comes on six disks on DOS or twelve on the Amiga.



* ''VideoGame/AloneInTheDark'': The floppy version of the 1992 original comes on four disks.



* ''VideoGame/DevilMayCry2'' is on two [=DVDs=]. The first one lets you play as Dante, the main protagonist of the series, while the second lets you play as Lucia, who'd only appear in this installment.



* ''VideoGame/HeartOfChina'' has its DOS version on five to seven disks, while the Amiga version has nine.



* ''VideoGame/TheOregonTrail'': The 5.25[=''=] DOS version has two disks.



* ''VideoGame/PlanescapeTorment'' comes on four [=CDs=], with the German version having an additional disc for the manual and patches, but the Polish version only having two discs.



* ''VideoGame/{{Psychonauts}}'' is split to five [=CDs=].

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* ''VideoGame/{{Psychonauts}}'' on PC is split to five [=CDs=].


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* ''VideoGame/ShadowHearts'':
** ''Koudelka'' is on four [=CDs=].
** ''Shadow Hearts: Covenant'' is on two [=DVDs=].


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* ''VideoGame/SilentHill3'': The original CD-ROM version for PC comes on five discs.


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* ''VideoGame/{{Toonstruck}} is on two [=CDs=]. The US version makes them have vastly different designs, while European versions just slap a big number on them.
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* The physical edition of the 2020 version of ''VideoGame/MicrosoftFlightSimulator'' comes on an insane ''10'' discs.
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My mistake, it seems there are only seven.


* ''VideoGame/AmazonGuardiansOfEden'' has the floppy version on eight disks.

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* ''VideoGame/AmazonGuardiansOfEden'' has the floppy version on eight disks.seven disks. This is one of the few floppy games that actually supports SVGA.
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* The physical release of the console version of ''VideoGame/Cyberpunk2077'' came on two discs.


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* The Xbox 360 version of ''VideoGame/LANoire'' is on three discs (or four in the Complete Edition).


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* The Xbox 360 version of ''VideoGame/MaxPayne3'' was split into two discs, with the first disc containing the multiplayer and story mode, and the other disc including the second half of the story.


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* Similar to ''GTA V'', the Xbox 360 version of ''VideoGame/WatchDogs'' came on two discs, one for installing the game, and the other for playing it.
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* The UsefulNotes/SegaDreamcast version of VideoGame/SkiesOfArcadia was split into two discs. Averted with the UpdatedRerelease of ''Skies of Arcadia: Legends'' on the UsefulNotes/NintendoGamecube.

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* The Xbox 360 versions of ''VideoGame/MassEffect2'' and ''VideoGame/MassEffect3'' were split into two discs.



** ''VideoGame/MetalGearSolid'' used two discs on both it's original [=PlayStation=] release and it's re-release on Nintendo [=GameCube=].

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** ''VideoGame/MetalGearSolid'' used two discs on both it's original [=PlayStation=] release and it's its re-release on Nintendo [=GameCube=].



** Mocked in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', when Otacon calls Snake saying it's time to switch to disc two, only to remember the game is on a dual-layed Blu-Ray disc, meaning there is no second disc, much to his relief.

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** Mocked in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', when Otacon calls Snake saying it's time to switch to disc two, only to remember the game is on a dual-layed dual-layered Blu-Ray disc, meaning there is no second disc, much to his relief.
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Added some examples.

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* ''VideoGame/CodenameIceman'' is on four 3.5[=''=] disks (the Amiga version has five) or nine 5.25[=''=] disks.


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* ''VideoGame/Doom3'' comes on three [=CDs=].


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* ''VideoGame/LighthouseTheDarkBeing'' has two [=CDs=].


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* The DOS and Windows versions of ''VideoGame/{{Rama}}'' come on three [=CDs=].


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* ''VideoGame/ShiversTwoHarvestOfSouls'' comes on two [=CDs=].


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* ''VideoGame/SpaceQuest'':
** ''VideoGame/SpaceQuestITheSarienEncounter''[='s=] EGA version comes on two disks, with some versions reaching four. The VGA version comes on five or six.
** ''VideoGame/SpaceQuestIIVohaulsRevenge'' is on three 5.25[=''=] disks, but only one 3.5[=''=] disk.
** ''VideoGame/SpaceQuestIIIThePiratesOfPestulon'' is on three 3.5[=''=] disks or six 5.25[=''=] disks.
** ''VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers''[='s=] floppy version is on five disks for DOS and seven for the Amiga.
** ''VideoGame/SpaceQuestVTheNextMutation'' comes on five disks, alongside a patch disk, with an additional startup disk available for both German and French versions.


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* ''VideoGame/{{SWAT}}'':
** ''VideoGame/PoliceQuestSWAT'' comes on four [=CDs=]. The first has the training exercises while the remaining three are for each of the missions.
** ''VideoGame/SWAT3''[='s=] ''Tactical Game of the Year Edition'' comes on a Tactics CD and a Play CD.
** ''VideoGame/SWAT4'' comes on two [=CDs=].
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* The [[DirectorsCut extended]] Film/LordOfTheRings trilogy comes with two disks for each film, even on Blu-Ray. This is due to the insane amount of [[DVDCommentary DVD commentaries]] that it comes with.

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* The [[DirectorsCut extended]] Film/LordOfTheRings Extended Edition]] of ''Film/TheLordOfTheRings'' trilogy comes with two disks for each film, even on Blu-Ray. This is due to the insane amount of [[DVDCommentary DVD commentaries]] that it comes with.
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* The original ''VideoGame/BaldursGate'' was spread across ''five'' [=CDs=], with each containing certain portions of the game world, so you were prompted to insert a specific CD when accessing the respective region.

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* The original ''VideoGame/BaldursGate'' was spread across ''five'' [=CDs=], with each containing certain portions of the game world, so you were prompted to insert a specific CD when accessing the respective region. ''VideoGame/BaldursGateII'', despite being even larger in terms of world size, profited from the interim advancements in the asset compression tech and fit on "only" four.
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* The original Japanese version ''VideoGame/AceCombat3Electrosphere'' came on two [=CDs=], with the first containing the UPEO, General Resource, and Ouroboros I {{story branch|ing}}es, while the second contained the Neucom and Ouroboros II arcs, plus the extras. The exported version, on the other hand, fit on one disc, mostly because most of the original's story content was cut out completely.


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* The original ''VideoGame/BaldursGate'' was spread across ''five'' [=CDs=], with each containing certain portions of the game world, so you were prompted to insert a specific CD when accessing the respective region.
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* 2000s: For PC gaming, 3D games would sometimes be released on a few [=CDs=] if they're big enough early on. With the rise of [=DVDs=], which were much meatier at 4.7 GB at single layer and having the ability to be dual-sided and dual-layer in some cases (up to 17.08 GB), early on in the millennium and the death of adventure games, this started to disappear eventually. In the seventh generation, most devs shifted to Blu-ray (25 GB at single layer), further killing this off, but ports to DVD-based consoles from Blu-ray-based games would sometimes require several [=DVDs=] to store such behemoth games.
* 2010s and later: Slowly becoming extinct as more and more games are bought digitally and cartridges can be as big as disc counterparts.

to:

* 2000s: For PC gaming, 3D games would sometimes be released on a few [=CDs=] if they're big enough early on. With the rise of [=DVDs=], [=DVDs=] for [=PCs=] and the sixth console generation, which were much meatier at 4.7 GB at single layer and having the ability to be dual-sided and dual-layer in some cases (up to 17.08 GB), early on in the millennium and the death of adventure games, this started to disappear eventually. In the seventh generation, most devs shifted to Blu-ray (25 GB at single layer), further killing this off, but ports to DVD-based consoles from Blu-ray-based games would sometimes require several [=DVDs=] to store such behemoth games.
* 2010s and later: Slowly becoming extinct starting from the eighth console generation as more and more games are bought digitally through online services and stored completely on the device's internal/external memory, as hard drives can hold at least 1TB of memory and even SD cards can hold more than 256GB. Even if someone wanted to buy a game physically, cartridges can also be as big as their disc counterparts.
counterparts these days.
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On second thought, not sure if that's needed. Added more info elsewhere.


* 1990s: Early on in the decade, PC games started to come on [=CDs=], with 700 MB each. That's quite the leap in terms of memory, though developers would use the extra space for voice acting. Non-voiced versions of the games would often come on floppies, more of them than ever before due to the VGA (256-color) graphics standard (ranging from six to fifteen in the most extreme cases), until increases in file sizes and resolution to SVGA (640x480) made it unviable to put games on floppies without having to produce tons of them. That said, the really big adventure games would require several [=CDs=] instead, due to including voices as well as video. During the fifth console generation, if a console used [=CDs=], the player would be notified to put in the second disc, and continue onwards.

to:

* 1990s: Early on in the decade, PC games started to come on [=CDs=], with 700 MB each. That's quite the leap in terms of memory, though developers would use the extra space for voice acting. Non-voiced versions of the games would often come on floppies, more of them than ever before due to the VGA (256-color) graphics standard (ranging from six to fifteen in the most extreme cases), standard, until increases in file sizes and resolution to SVGA (640x480) made it unviable to put games on floppies without having to produce tons of them. That said, the really big adventure games would require several [=CDs=] instead, due to including voices as well as video. During the fifth console generation, if consoles which relied on [=CDs=] would often use multiple discs for massive RolePlayingGames that have cutscenes that would often rely on PreRenderedGraphics. If a console used [=CDs=], the player would be notified to put in the second disc, and continue onwards.
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Fixed typos.


* 1990s: Early on in the decade, PC games started to come on [=CDs=], with 700 MB each. That's quite the leap in terms of memory, though developers would use the extra space for voice acting. Non-voiced versions of the games would often come on floppies, more of them than even before due to the VGA (256-color) graphics standard, until increases in file sizes and resolution to SVGA (640x480) made it unviable to put games on floppies without having to produce tons of them. That said, the really big adventure games would require several [=CDs=] instead, due to including voices as well as video. During the fifth console generation, if a console used [=CDs=], the player would be notified to put in the second disc, and continue onwards.

to:

* 1990s: Early on in the decade, PC games started to come on [=CDs=], with 700 MB each. That's quite the leap in terms of memory, though developers would use the extra space for voice acting. Non-voiced versions of the games would often come on floppies, more of them than even ever before due to the VGA (256-color) graphics standard, standard (ranging from six to fifteen in the most extreme cases), until increases in file sizes and resolution to SVGA (640x480) made it unviable to put games on floppies without having to produce tons of them. That said, the really big adventure games would require several [=CDs=] instead, due to including voices as well as video. During the fifth console generation, if a console used [=CDs=], the player would be notified to put in the second disc, and continue onwards.



[[TheStinger Thank you for reading Disk 1 of Multi-Disk Work.]] Please use the namespace list above to switch disks.

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[[TheStinger Thank you for reading Disk 1 of Multi-Disk Multi-Disc Work.]] Please use the namespace list above to switch disks.
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[[TheStinger Thank you for reading Disk 1 of Multi-Disk Work.]] Please use the namespace list above to switch disks.
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link to the page


* Played With at ''[[http://www.rinkworks.com/stupid Rinkworks Computer Stupidities]]'':

to:

* Played With at ''[[http://www.rinkworks.com/stupid com/stupid/cs_misc.shtml Rinkworks Computer Stupidities]]'':
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None


* ''VideoGame/CommandAndConquerTiberianSun'' has one disc for the GDI campaign and one for the NOD campaign. Convenient for local multiplay, since each disc is enough for one player.

to:

* ''VideoGame/CommandAndConquerTiberianSun'' The ''VideoGame/CommandAndConquer'' series, up until ''Red Alert 2'' (inclusive) has one disc for the GDI one side's campaign and one for the NOD other side's campaign. Convenient for local multiplay, since each disc is enough for one player.
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Removed TLP Note.


TLP Note: This has been taken Administrivia/UpForGrabs by Piterpicher, mainly because I have currently received no objections and I have quite a few examples to add. Renamed as InsertDiscTwo seems unclear and like a stock phrase. Administrivia/RollingUpdates.
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Created from YKTTW

Added DiffLines:

TLP Note: This has been taken Administrivia/UpForGrabs by Piterpicher, mainly because I have currently received no objections and I have quite a few examples to add. Renamed as InsertDiscTwo seems unclear and like a stock phrase. Administrivia/RollingUpdates.
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[[quoteright:350:[[VideoGame/{{Phantasmagoria}} https://static.tvtropes.org/pmwiki/pub/images/7dangcds.jpg]]]]
[[caption-width-right:350:Seven of 'em. Expend your space.]]

In the pre-digital era, some movies were just too long for one VHS cassette. Some games were just too big for one disc. That's where this trope comes into play.

For video games, how this is handled depends on the platform. This can either be done by putting the game on a play disc and several install discs which put the assets on the hard drive. If such an option is unavailable, the player must switch disks during gameplay when prompted. Alternatively, modern games might just come with one disc and require the rest to be downloaded off the internet, but this tends to be controversial. In most modern cases, additional discs are used for BonusMaterial that came in an UpdatedRerelease.

The following section is a history of this trope's usage in games.
* 1980s: This was unheard of during the first four console generations as many of them used cartridges with saving being a luxury. However, many PC-based systems had to rely on [[https://en.wikipedia.org/wiki/Floppy_disk floppy disks]], with them usually having only 1.44 MB each. This was particularly common with adventure games. If they were decently sized, at a high at a time resolution (320x200) and with more than a dozen MIDI tracks, expect them to come on at least three floppies each.
* 1990s: Early on in the decade, PC games started to come on [=CDs=], with 700 MB each. That's quite the leap in terms of memory, though developers would use the extra space for voice acting. Non-voiced versions of the games would often come on floppies, more of them than even before due to the VGA (256-color) graphics standard, until increases in file sizes and resolution to SVGA (640x480) made it unviable to put games on floppies without having to produce tons of them. That said, the really big adventure games would require several [=CDs=] instead, due to including voices as well as video. During the fifth console generation, if a console used [=CDs=], the player would be notified to put in the second disc, and continue onwards.
* 2000s: For PC gaming, 3D games would sometimes be released on a few [=CDs=] if they're big enough early on. With the rise of [=DVDs=], which were much meatier at 4.7 GB at single layer and having the ability to be dual-sided and dual-layer in some cases (up to 17.08 GB), early on in the millennium and the death of adventure games, this started to disappear eventually. In the seventh generation, most devs shifted to Blu-ray (25 GB at single layer), further killing this off, but ports to DVD-based consoles from Blu-ray-based games would sometimes require several [=DVDs=] to store such behemoth games.
* 2010s and later: Slowly becoming extinct as more and more games are bought digitally and cartridges can be as big as disc counterparts.

For the UsefulNotes/LaserDisc format, this was effectively inherent to the medium - one side of the disc could only hold 60 minutes, so users had to manually flip the disc in the middle of the format. (The successor format, UsefulNotes/{{DVD}}, was capable of switching between sides automatically.)

The [[https://en.wikipedia.org/wiki/Video_CD Video CD]] or VCD format, a popular media storage format in developing nations in Southeast Asia and the Middle East, has comparatively less storage space than [=DVDs=], meaning films over 74 minutes are often stored on two or more discs.

In music, multi-disc works are usually related with {{concept album}}s, live recordings, compilations and [[RegionalBonus regional]]/{{updated rerelease}}s.

Tropes like DiscOneFinalDungeon and DiscOneFinalBoss are named after this concept, but are not necessarily related. Compare DividedForPublication, where the work is divided into multiple works due to time constraints, budget, or other issues, not necessarily space. Also compare OneGameForThePriceOfTwo, where one game is sold on two or more slightly different discs, but you only need one to play.
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!!Examples:

[[foldercontrol]]

[[folder:Films]]
* The 2001 DVD release of ''Film/TheGodfatherPartII'' is on two discs, even on a box set of the entire trilogy that leaves the bonus material on a separate disc.
* The [[DirectorsCut extended]] Film/LordOfTheRings trilogy comes with two disks for each film, even on Blu-Ray. This is due to the insane amount of [[DVDCommentary DVD commentaries]] that it comes with.
* ''Film/Titanic1997'' famously released on two VHS tapes.
[[/folder]]

[[folder:Music]]
* Argentinean musician Andrés Calamaro's ''El Salmón'' is a five-CD work.
* Music/DreamTheater's ''Six Degrees of Inner Turbulence'' and the ConceptAlbum ''Music/TheAstonishing'' are two-disc works.
* Music/{{Helloween}}'s ''Keeper of the Seven Keys: The Legacy'' is a two-disc work.
* Music/IronMaiden's ''The Book of Souls'' is a two-disc work where [[EpicRocking every song is over 5 minutes long]].
* Music/JudasPriest's ConceptAlbum ''Nostradamus'' is a two-disc work.
* Music/{{Metallica}}'s ''Hardwired... To Self Destruct'' is a two-CD work.
* Music/{{Nightwish}}'s ''[=Human :II: Nature=]'' is a two-CD work.
* Music/PatBenatar's box set ''Synchronistic Wanderings'' covers three discs.
* Music/RedHotChiliPeppers:
** ''Blood Sugar Sex Magik'', ''One Hot Minute'', ''Californication'', ''By The Way'' and ''I'm With You'' come in two formats: a single CD or two [=LPs=].
** ''Stadium Arcadium'' is a two-CD work.
* ''In Defense of the Genre'' by Music/SayAnything is a double-disc album.
* Music/TheSmashingPumpkins' ''Music/MellonCollieAndTheInfiniteSadness'' released on two discs.
[[/folder]]

[[folder:Video Games]]
* ''VideoGame/AlfabetSmierci'' is on three floppy disks if you're playing the 32-color Amiga 500 version or on four floppy disks for the 256-color Amiga 1200 and later version, with an additional disk required for game saves for the latter. The game would frequently give you a prompt to "insert disk x" and read its data once you do so when you try to move to a location not present on the disk, as there's no way to save it on the hard drive.
* ''VideoGame/AmazonGuardiansOfEden'' has the floppy version on eight disks.
* The third ''VideoGame/ArcTheLad'' game was the first and only entry in the series to be released across multiple discs. The disc swap happened when you obtained the hovercraft, thus opening up the world more.
* ''VideoGame/{{Awesome}}'' comes on three floppy disks.
* ''VideoGame/BlackDahlia'' has eight [=CDs=].
* ''VideoGame/BlueDragon'' was split into 3 discs - the second disc started after the victory feast celebrating the destruction of Nene's flying fortress, and the third disc started after rescuing Kluke and waking up in Devour Village.
* ''VideoGame/BlueForce'' comes on eight disks in the floppy version.
* ''VideoGame/CommandAndConquerTiberianSun'' has one disc for the GDI campaign and one for the NOD campaign. Convenient for local multiplay, since each disc is enough for one player.
* ''VideoGame/DarkSeed'' comes on five floppy disks, partially due to being one of the earliest games to use the high at the time resolution of 640x400 and using more detailed backgrounds.
* The X-360 versions of ''VideoGame/DeadSpace2'' and ''VideoGame/DeadSpace3'' both needed two discs, while the blu-ray format of the Play Station-3 meant that only one disc was needed for that version.
* In ''VideoGame/DuckTalesTheQuestForGold'' for the Commodore 64, when you travel to an area, you are prompted to put a second disc in. The first disc starts the game and lets you view the map, dive in Scrooge's money vault, or view your money.
* ''VideoGame/{{Elvira}}'': The first game on three to five disks depending on the system. Same thing with the sequel.
* ''VideoGame/TheFear'' has 2 discs with FMV footage.
* ''VideoGame/FinalFantasyVII'' is the most famous example of this, coming on three discs. Indeed, the bigger storage capability was one of the major reasons Squaresoft switched from Nintendo to Sony, and it was used as a major selling point. (Some releases contained a fourth disc that contained some promotional material for other games.) The third disc consisted of the final dungeon and boss - the main purpose of the disc being to allow to backtracking and side-quest completion. ''VideoGame/FinalFantasyVIII'' and ''VideoGame/FinalFantasyIX'' came out on four, using a similar setup for their last discs. All told, if it wasn't for the [=FMV=]s, the games probably could have fit on one, but it didn't stop multi-disc games from being associated with long, meaty [=JRPG=]s.
* Three discs were needed for the UsefulNotes/Xbox360 version of ''VideoGame/FinalFantasyXIII''. In contrast the ''UsefulNotes/PlayStation3'' using Blu-ray released the game on a single disc.
* ''VideoGame/ForzaMotorsport 3'' and ''4'' are both fully playable with the first disc, but installing the second adds on a ton of bonus content.
* ''VideoGame/FreddyPharkasFrontierPharmacist'': The floppy version is on six disks.
* ''VideoGame/GabrielKnight'':
** ''The Beast Within: A Gabriel Knight Mystery'' comes on six [=CDs=].
** ''Gabriel Knight 3: Blood of the Sacred, Blood of the Damned'' comes on three [=CDs=]. That's half of the previous game, likely due to late 1990s 3D graphics not taking up as much space as full-motion video.
* ''VideoGame/GearsOfWar4'' is an interesting case - it originally fit on a single disc, but future patches ballooned the file size so much that a reprint had two.
* ''VideoGame/GilbertGoodmate'' is split to two [=CDs=].
* ''VideoGame/GrandTheftAutoV'' had two discs on Xbox 360. The PC version, which was a port of the [=PS4=]/Xbox One versions, had ''seven''.
* Subverted by the first ''VideoGame/GranTurismo''. The game shipped in a double-sized jewel case normally used for games on multiple discs, but the game itself was on one disc. The extra space was apparently for the thicker than usual manual. Played straight with the second game which used two discs - one for "simulation mode", which is essentially the main career mode, and one for arcade mode, which is a "pick your car and go" mode.
* ''VideoGame/{{Halo}}'':
** ''VideoGame/Halo3ODST'' came with a campaign disc, which was effectively all the new content, and a multiplayer disc that contained the entirety of the ''VideoGame/Halo3'' multiplayer, with all the map packs included. (Including one that was temporarily exclusive to the ODST disc.) Unlike most 360 games, both discs were entirely separate.
** ''VideoGame/Halo4'' separates the campaign and multiplayer modes on separate discs too, but uses the standard "install the second disc to the hard-drive" approach.
* The UsefulNotes/NintendoGamecube version of ''VideoGame/Killer7'' was spread out onto two discs. Since the game is linear and doesn't have any backtracking, this is a relatively minor inconvenience. The UsefulNotes/PlayStation2 port is on a single DVD.
* ''VideoGame/KingsQuest'':
** ''VideoGame/KingsQuestIIIToHeirIsHuman'' comes on two 3.5[=''=] disks or three 5.25[=''=] disks. While the game uses the simplistic AGI engine of the predecessors, it is comparatively larger.
** ''VideoGame/KingsQuestIVThePerilsOfRosella'' comes on four 3.5[=''=] disks or eight 5.25[=''=] disks. The AGI version which runs at a lower resolution, has simpler music, and is generally less resource-heavy comes on three 3.5[=''=] disks or six 5.25[=''=] disks.
** ''VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder''[='s=] floppy version is on ten 3.5[=''=] disks or six 5.25[=''=] disks (even though 5.25[=''=] store less space, for some reason there's less of them).
** ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow''[='s=] floppy version is on nine 3.5'' disks. That said, when developing the Amiga version, the game was outsourced to Revolution Software, the developers switched to the Virtual Theatre engine, reduced the color palette from 256 colors to 32, and simplified multiple puzzles and locations to compress it significantly, but the game clocked in at ten disks (as Amiga's don't offer as much space) anyway.
* ''VideoGame/LeisureSuitLarry'':
** ''VideoGame/LeisureSuitLarry1InTheLandOfTheLoungeLizards''[='=]s VGA version is on three disks.
** ''VideoGame/LeisureSuitLarry2LookingForLoveInSeveralWrongPlaces'' is on three 3.5[=''=] disks or six 5.25[=''=] disks, a testament to how large the game's scope compared to even the VGA remake of the original.
** ''VideoGame/LeisureSuitLarry3PassionatePattiInPursuitOfThePulsatingPectorals'' is on four 3.5[=''=] disks or eight 5.25[=''=] disks.
** ''VideoGame/LeisureSuitLarry5PassionatePattiDoesALittleUndercoverWork'' comes on eight 3.5[=''=] disks.
** ''VideoGame/LeisureSuitLarry6ShapeUpOrSlipOut''[='s=] VGA version comes on six disks - fewer than the previous game. This could be mainly attributed to much smaller locations (320x140 compared to 320x190) as the HUD would cover them if they were larger.
** ''VideoGame/LeisureSuitLarryMagnaCumLaude'': The PC version is on four [=CDs=].
* ''VideoGame/LunarTheSilverStar'' was released on two discs owing its length to a large number of cut scenes. The second disc marks the last act of the game and you switch to it when heading to the frontier.
* ''VideoGame/LunarEternalBlue'' was released on three discs instead of two though for many of the same reasons. Disc 2 was reached once you finally obtained a ship, and disc 3 marked the last act of the game being reached after the goddess tower.
* ''VideoGame/MadTV'' comes on two disks.
* ''VideoGame/MetalGear'':
** ''VideoGame/MetalGearSolid'' used two discs on both it's original [=PlayStation=] release and it's re-release on Nintendo [=GameCube=].
** ''VideoGame/MetalGearSolid2SonsOfLiberty'' also used two discs.
** Other games in the franchise used additional discs for bonus content.
** Mocked in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', when Otacon calls Snake saying it's time to switch to disc two, only to remember the game is on a dual-layed Blu-Ray disc, meaning there is no second disc, much to his relief.
* ''VideoGame/MonkeyIsland'':
** The initial floppy release of ''VideoGame/TheSecretOfMonkeyIsland'' had a joke where, upon trying to go down a secret passage in a tree stump, the player would be prompted to insert Disc 22. Since there were only four discs, this was impossible. The joke was removed from the CD versions, partly because there was no disc-swapping required at all, and partly because the Lucas Arts hint line was swamped with people who mistook the joke for an actual puzzle and wanted to know how to get through the passage.
** ''VideoGame/MonkeyIsland2LeChucksRevenge''[='=] floppy version is split to five disks on DOS or eleven on Amiga.
** ''VideoGame/TheCurseOfMonkeyIsland'' is split on two [=CDs=], one for act 1 and 2, another for the 3rd, 4th, 5th and 6th.
** ''VideoGame/EscapeFromMonkeyIsland'' is split to two [=CDs=].
* The ''VideoGame/{{Myst}}'' series broke and made trends of its own back in the day:
** ''VideoGame/{{Myst}}'': Inverted. At the time, when most grand productions were spread across multiple floppy disks, Myst was the codifier to place the entire game onto one CD. This opened a new world of possibilities to computer users, as an incentive to buy a CD-ROM drive for their computer.
** ''VideoGame/{{Riven}}'': The original launch version of the game had the game spread across 5 [=CDs=], 4 for each island you can travel to in the immediate vicinity, plus 1 for the extra locations beyond the world of Riven, and the one island that you can only reach via a special method. The later DVD edition shrunk this down to one single disc.
** ''VideoGame/MystIIIExile'': The original launch version of the game was contained on 4 [=CDs=], in the same manner as Riven: 3 for the four main worlds you visit, and 1 for the intro + final endgame locations. The later [=DVD=] Collector's Edition version, again, shrunk this down to one disc.
** ''VideoGame/UruAgesBeyondMyst'': This game, on the other hand, starts to completely invert the pattern. Originally it was released on one disc, with a promised online MMORPG section to follow, but never materialized substantially. The content was later released as expansion packs; first for free (To D'ni), then as paid content (The Path of The Shell). Eventually, the entire game, including the expansion packs, was released as Uru: Complete Chronicles, on two discs.
** ''VideoGame/MystIVRevelation'': This game was released on 2 [=DVDs=] (never released on one disc), and could either be played by disc-swapping, or be installed on one's hard drive, albeit with very steep space requirements (8 GB + DVD-ROM) for 2004/2005 computers.
** ''VideoGame/MystVEndOfAges'': The finale to the series came on 3 [=DVDs=], but was installed all-at-once on the user's hard drive. (Although Disc 1 was used for DRM-checking.)
* ''VideoGame/{{Phantasmagoria}}'' is on seven [=CDs=], one for each chapter, with the Japanese UsefulNotes/SegaSaturn version having one more. By comparison, its sequel, ''VideoGame/PhantasmagoriaAPuzzleOfFlesh'', is on five [=CDs=].
* ''VideoGame/PoliceQuest'':
** The EGA version of ''Police Quest I: In Pursuit of the Death Angel'' is on either two or three disks (though a Polish version by IPS Computer Group is on five). The VGA remake takes up five disks.
** ''Police Quest II: The Vengeance'' is on three 3.5[=''=] disks or six 5.25[=''=] disks.
** ''Police Quest III: The Kindred'' is on five disks.
** ''Police Quest IV: Open Season'' is on twelve disks in the floppy version. Amusingly/disturbingly enough, 600KB is taken up by one of UsefulNotes/AdolfHitler's speeches, meaning almost half a disk is taken by the Fuhrer.
* ''VideoGame/{{Psychonauts}}'' is split to five [=CDs=].
* The second PC port of ''VideoGame/QuantumBreak'' (the first was download-only) comes on seven [=DVDs=], and still doesn't include all the data- the live-action HD cutscenes have to be streamed from the developers' servers.
* ''VideoGame/RedDeadRedemption2'' is notable for being the first eighth-generation game to require two discs on initial release.
* ''VideoGame/ResidentEvil2'' was released on two discs. You'd use one of them to play as Leon and the other to play as Claire. (Yes, you have to switch between them between the A and B games.)
* Both ''VideoGame/{{Shenmue}}'' and ''VideoGame/ShenmueII'' on UsefulNotes/SegaDreamcast uses between 3-4 discs to be fully played, having at least one of the discs that has BonusMaterial. Averted in the UsefulNotes/{{Xbox}} version of ''Shenmue II'' in which the full game is in one disc (and additionally added the first game's complete cinematics as TheMovie in a second disc).
* ''VideoGame/SimCity 4'' needs two [=CDs=] to be installed.
* ''VideoGame/SonicTheHedgehog'':
** The [[UsefulNotes/OtherSegaSystems Sega Channel]] version of ''VideoGame/Sonic3DFlickiesIsland'' split the game into two "parts", since there was not enough space in the Sega Channel adapter to fit the entire game. The first part featured the first four zones (Green Grove through Diamond Dust), and the second part featured the remaining levels (Volcano Valley through Panic Puppet, plus the final boss).
** The PC version of ''VideoGame/SonicAdventure DX'' comes on two [=CDs=].
** The PC version of ''VideoGame/SonicHeroes'' comes on two [=CDs=].
* The International version of ''VideoGame/StarOceanTillTheEndOfTime'' (also known as the Director's Cut in Japan) was spread out across 2 discs to accommodate new characters and dungeons that weren't in the original Japanese release, which was a single disc release. It's UsefulNotes/PlayStation4 re-release rectified this, mostly due to it being a digital download.
* The UsefulNotes/NintendoGameCube version of ''VideoGame/TalesOfSymphonia'' was shipped with two disks in order to fit the entire larger scope of the RPG into a system known for its small data size, with the first disk containing two-thirds of the game and the second disk containing the rest. The time to switch the disks comes at the point in the story where [[spoiler:Lloyd and his group defeats Forcystus and liberates the Iselia Human Ranch]], which is about midway through the second act.
* ''VideoGame/TitanicAdventureOutOfTime'' comes on two [=CDs=].
* ''VisualNovel/TokimekiMemorial2'' holds the record for most [=CDs=] for a UsefulNotes/PlayStation release - a whopping five.
* Physical launch releases of ''VideoGame/UnrealTournament2004'' come in two formats, one of which is six [=CDs=].
* ''VideoGame/{{Waxworks}}'': The DOS version comes on four disks, while the Amiga version comes on ten. Due to the Amiga not having a hard drive, the game would tell you to switch disks during gameplay - sometimes when you're just about to see the death screen, potentially weakenening the impact.
* ''VideoGame/WeirdDreams'': Some versions come on two disks.
* The UsefulNotes/PlayStation version of ''VideoGame/TheXFilesGame'' was spread across 4 discs of FMV footage.
[[/folder]]

[[folder:Other]]
* Played With at ''[[http://www.rinkworks.com/stupid Rinkworks Computer Stupidities]]'':
-->''It says "Disk 1 of 1". That means there's another one around here somewhere...''
* ''Webcomic/{{Homestuck}}'': Happens InUniverse thanks to the recursive MetaFiction of the comic. A character [[https://www.homestuck.com/story/4084 inadvertently scratches]] ''Homestuck Disc 2'' partway through Act 5, which causes CorruptedData on the next few pages and is thematically linked to the [[spoiler:CosmicRetcon of "The Scratch", which launches Act 6 by creating an AlternateTimeline that can interact with the original timeline]]. In addition to Disc 2, there's also the ''Act 6 Act 6 Supercartridge Expansion Pack'', which contains the rest of the comic after Disc 2 finishes at the end of Act 6 Intermission 5.
[[/folder]]
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