Follow TV Tropes

Following

History Main / MovingTargetBonus

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Pinball/MonsterBash'': During Drac Attack, hitting Dracula gives twice as many points if he is moving than if he is stationary.


Added DiffLines:

[[AC:SimulationGame]]
* ''VideoGame/TheSimpsonsTappedOut'': Sideshow Bob will occasionally appear in your Springfield, and tapping on him rewards you with money and ExperiencePoints. Also, as part of the St. Patrick's Day update, you could purchase a Leprechaun that randomly gives you small amounts of money or experience points if you tapped on him.
** The zombies in the first Halloween update.
** The snakes in the Whacking Day update.
** The Gremlins and poultergeists in the Halloween 2013 update.
** Members of the Order in the Stonecutters update.

Added: 191

Changed: 2

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/{{Galaxian}}'' and ''VideoGame/{{Galaga}}'', hitting an enemy while it was attacking scored more points than hitting it while it was in formation.

to:

* In ''VideoGame/{{Galaxian}}'' and ''VideoGame/{{Galaga}}'', hitting an enemy while it was attacking scored scores more points than hitting it while it was in formation.formation.
* In ''King and Balloon'', shooting descending balloons doubles the points scored by shooting them while floating; shooting balloons carrying off the King is worth three times the base value.
Is there an issue? Send a MessageReason:
None



to:

** Used for the second and third waves of the RPG mini-game in ''Pinball/Terminator3RiseOfTheMachines''. For the second wave, four (out of five) targets are lit, and they move continuously. The third wave is similar, with only a single target lit and moving.
Is there an issue? Send a MessageReason:
None



to:

* Not only does the SkillShot in ''Pinball/Terminator2JudgmentDay'' invoke this trope, but the Super Jackpot as well; after loading the cannon, you have to fire at the ''moving'' lit target on the Flying HK five-bank for 50 million points -- while your remaining pinballs are still in play.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[AC:Pinball]]
* In ''Pinball/SpiderManStern'', the second and third Green Goblin modes require hitting a moving target, with more points awarded for hitting it directly as opposed to hitting its afterglow.
Is there an issue? Send a MessageReason:
None


* In ''DukeNukem'' you can get a can of cola for one health point, or shoot the can and catch it while it's in the air before it disappears off the top of the screen for 1,000 score points.

to:

* In ''DukeNukem'' ''VideoGame/DukeNukemI'' you can get a can of cola for one health point, or shoot the can and catch it while it's in the air before it disappears off the top of the screen for 1,000 score points.
Is there an issue? Send a MessageReason:
Duplicate example


[[AC:ArcadeGame]]
* In both ''{{Galaxian}}'' and its successor ''{{Galaga}}'', hitting an enemy while it was attacking scored more points than hitting it while it was in formation.

Added: 205

Changed: 189

Is there an issue? Send a MessageReason:
None



Subtrope of ScoringPoints.



[[AC:ArcadeGame]]
* In both ''{{Galaxian}}'' and its successor ''{{Galaga}}'', hitting an enemy while it was attacking scored more points than hitting it while it was in formation.




to:

* In ''DukeNukem'' you can get a can of cola for one health point, or shoot the can and catch it while it's in the air before it disappears off the top of the screen for 1,000 score points.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/SniperElite'' and ''VideoGame/SniperEliteV2'', a kill shot on a moving target scores extra points.

to:

* In ''VideoGame/SniperElite'' and ''VideoGame/SniperEliteV2'', a kill shot on a moving target scores extra points. ''V2'' also has an achievement ("Gung Ho") for scoring 100 such kills.
Is there an issue? Send a MessageReason:
None


* In ''Chack'n Pop'', not only are there more points for kill Monstas after they hatch from eggs, there are end-of-stage bonuses for killing all Monstas or no Monstas that you can't get if you destroy any eggs.

to:

* In ''Chack'n Pop'', not only are there more points for kill killing Monstas after they hatch from eggs, but there are end-of-stage bonuses for killing all Monstas or no Monstas that you can't get if you destroy any eggs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Earning more points for hitting something after it starts moving, usually a video game enemy that poses little threat when stationary.
----
!!Examples:

[[AC:PlatformGame]]
* In ''Chack'n Pop'', not only are there more points for kill Monstas after they hatch from eggs, there are end-of-stage bonuses for killing all Monstas or no Monstas that you can't get if you destroy any eggs.

[[AC:ShootEmUp]]
* In ''VideoGame/{{Galaxian}}'' and ''VideoGame/{{Galaga}}'', hitting an enemy while it was attacking scored more points than hitting it while it was in formation.
* In ''VideoGame/{{Scramble}}'' and ''Super Cobra'', shooting missiles down earns you more points if you hit them after they launch themselves into the air.

[[AC:ThirdPersonShooter]]
* In ''VideoGame/SniperElite'' and ''VideoGame/SniperEliteV2'', a kill shot on a moving target scores extra points.
* ''VideoGame/MassEffect3'' has an achievement ("Eye of the Hurricane") for killing a Brute when [[BullfightBoss it is already charging at you]].
----

Top