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** The one from 2006, [[https://ia601009.us.archive.org/14/items/bigdog2stupid_gmail/web%20friendly%20reel.mp4 in particular]], has a female character with unnatural Jigglepsychics with her BoobsofSteel; which explains why the animator tried so far to use her expressions (which isn't really a [[UncannyValley good idea]]. But the next half which shows the models have the same girl except different [[BoobsandButtPose boob and butt size]]; albeit the latter much larger than her breast themselves; plus the posture and color schemes. Even the [[http://web.archive.org/web/20120315222227if_/http://www.gradshow.com/gallery/2006/digital/ChristouVangelis.jpg profile picture is different from the demo reel itself]] in which her boobs much bigger; probably resembling more of [[PrinceofPersia The Prince]] and [[Franchise/TombRaider Lara Croft]].

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** The one from 2006, [[https://ia601009.us.archive.org/14/items/bigdog2stupid_gmail/web%20friendly%20reel.mp4 in particular]], has a female character with unnatural Jigglepsychics with her BoobsofSteel; which explains why the animator tried so far to use her expressions (which isn't really a [[UncannyValley good idea]]. But the next half which shows the models have the same girl except different [[BoobsandButtPose boob and butt size]]; albeit the latter much larger than her breast themselves; plus the posture and color schemes. Even the [[http://web.archive.org/web/20120315222227if_/http://www.gradshow.com/gallery/2006/digital/ChristouVangelis.jpg profile picture is different from the demo reel itself]] in which her boobs much bigger; probably resembling more of [[PrinceofPersia [[VideoGame/PrinceOfPersia The Prince]] and [[Franchise/TombRaider Lara Croft]].
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** ''Metal Gear Solid V'' had the voice actors perform their own facial and motion capture, blending in some InkSuitActor elements to make the characters feel more plausible.
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* WesternAnimation/FoodFight was among the first, production wise, animation films to use the tech. However, it wasn't exactly the best. It was noted in by the WebVideo/NostalgiaCritic that it seemed as if the characters' expressed themselves mostly through awkwardly waving their arms, and it's more akin to watching [[Franchise/StarWars C-3PO]] suffer a seizure. Spending ten years in DevelopmentHell meant that it looked kind of dated compared to later films that used motion capture successfully.

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* WesternAnimation/FoodFight ''WesternAnimation/FoodFight!'' was among the first, production wise, animation films to use the tech. However, it wasn't exactly the best. It was noted in by the WebVideo/NostalgiaCritic that it seemed as if the characters' expressed themselves mostly through awkwardly waving their arms, and it's more akin to watching [[Franchise/StarWars C-3PO]] suffer a seizure. Spending ten years in DevelopmentHell meant that it looked kind of dated compared to later films that used motion capture successfully.
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** The one from 2006, [[https://ia601009.us.archive.org/14/items/bigdog2stupid_gmail/web%20friendly%20reel.mp4 in particular]], has a female character with unnatural Jigglepsychics with her BoobsofSteel; which explains why the animator tried so far to use her expressions (which isn't really a [[UncannyValley good idea]]. But the next half which shows the models have the same girl except different [[BoobsandButtPose boob and butt size]]; albeit the latter much larger than her breast themselves; plus the posture and color schemes. Even the [[http://web.archive.org/web/20120315222227if_/http://www.gradshow.com/gallery/2006/digital/ChristouVangelis.jpg profile picture is different from the demo reel itself]] in which her boobs much bigger; probably resembling more of [[PrinceofPersia The Prince]] and [[TombRaider Lara Croft]].

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** The one from 2006, [[https://ia601009.us.archive.org/14/items/bigdog2stupid_gmail/web%20friendly%20reel.mp4 in particular]], has a female character with unnatural Jigglepsychics with her BoobsofSteel; which explains why the animator tried so far to use her expressions (which isn't really a [[UncannyValley good idea]]. But the next half which shows the models have the same girl except different [[BoobsandButtPose boob and butt size]]; albeit the latter much larger than her breast themselves; plus the posture and color schemes. Even the [[http://web.archive.org/web/20120315222227if_/http://www.gradshow.com/gallery/2006/digital/ChristouVangelis.jpg profile picture is different from the demo reel itself]] in which her boobs much bigger; probably resembling more of [[PrinceofPersia The Prince]] and [[TombRaider [[Franchise/TombRaider Lara Croft]].
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* Creator/RobertZemeckis is fond of this: he used it to create ''WesternAnimation/MonsterHouse'', ''WesternAnimation/ThePolarExpress'', ''WesternAnimation/{{Beowulf 2007}}'', ''Film/AChristmasCarol2009'', and ''WesternAnimation/MarsNeedsMoms''. For some viewers, the results dwell deep in the UncannyValley.

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* Creator/RobertZemeckis is fond of this: he used it to create ''WesternAnimation/MonsterHouse'', ''WesternAnimation/ThePolarExpress'', ''WesternAnimation/{{Beowulf 2007}}'', ''Film/AChristmasCarol2009'', ''WesternAnimation/AChristmasCarol2009'', and ''WesternAnimation/MarsNeedsMoms''. For some viewers, the results dwell deep in the UncannyValley.

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* The martians in ''Film/JohnCarter''. Interestingly enough, the film was directed by Andrew Stanton (whose old company, Creator/{{Pixar}}, wasn't very big on the process).

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* The martians Martians in ''Film/JohnCarter''. Interestingly enough, the film was directed by Andrew Stanton (whose old company, Creator/{{Pixar}}, wasn't very big on the process).



* Used InUniverse in ''Film/GrudgeMatch'', where Razor and Kid both get motion captured for a boxing videogame.

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* Used InUniverse in ''Film/GrudgeMatch'', where Razor and Kid both get motion captured for a boxing videogame.video game.
* Creator/RosaSalazar portrays the titular character using this technique in ''Film/AlitaBattleAngel''.
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* Experimented with in the ''VideoGame/MetalGearSolid VR Missions'' add-on (2000), brought into all later games in the series, with HideoKojima directing the actors as if it were a movie.

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* Experimented with in the ''VideoGame/MetalGearSolid VR Missions'' add-on (2000), brought into all later games in the series, with HideoKojima Creator/HideoKojima directing the actors as if it were a movie.
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* The guitar playing in ''WesternAnimation/{{Coco}}'' is animated this way.

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* The guitar playing in ''WesternAnimation/{{Coco}}'' is was animated this way.
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* The guitar playing in ''WesternAnimation/{{Coco}}'' is animated this way.
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** The one from 2006, [[https://ia601009.us.archive.org/14/items/bigdog2stupid_gmail/web%20friendly%20reel.mp4 in particular]], has a female character with unnatural Jigglepsychics with her BoobsofSteel; which explains why the animator tried so far to use her expressions (which isn't really a [[UncannyValley good idea]]. But the next half which shows the models have the same girl except different [[BoobsandButtPose boob and butt size]]; albeit the latter much larger than her breast themselves; plus the posture and color schemes. Even the [[http://web.archive.org/web/20120315222227if_/http://www.gradshow.com/gallery/2006/digital/ChristouVangelis.jpg profile picture is different from the demo reel itself]] in which her boobs much bigger; probably resembling more of [[PrinceofPersia]] and [[TombRaider Lara Croft]].

to:

** The one from 2006, [[https://ia601009.us.archive.org/14/items/bigdog2stupid_gmail/web%20friendly%20reel.mp4 in particular]], has a female character with unnatural Jigglepsychics with her BoobsofSteel; which explains why the animator tried so far to use her expressions (which isn't really a [[UncannyValley good idea]]. But the next half which shows the models have the same girl except different [[BoobsandButtPose boob and butt size]]; albeit the latter much larger than her breast themselves; plus the posture and color schemes. Even the [[http://web.archive.org/web/20120315222227if_/http://www.gradshow.com/gallery/2006/digital/ChristouVangelis.jpg profile picture is different from the demo reel itself]] in which her boobs much bigger; probably resembling more of [[PrinceofPersia]] [[PrinceofPersia The Prince]] and [[TombRaider Lara Croft]].
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* This sorta fits in some computer-animated college demo reels.
** The one from 2006, [[https://ia601009.us.archive.org/14/items/bigdog2stupid_gmail/web%20friendly%20reel.mp4 in particular]], has a female character with unnatural Jigglepsychics with her BoobsofSteel; which explains why the animator tried so far to use her expressions (which isn't really a [[UncannyValley good idea]]. But the next half which shows the models have the same girl except different [[BoobsandButtPose boob and butt size]]; albeit the latter much larger than her breast themselves; plus the posture and color schemes. Even the [[http://web.archive.org/web/20120315222227if_/http://www.gradshow.com/gallery/2006/digital/ChristouVangelis.jpg profile picture is different from the demo reel itself]] in which her boobs much bigger; probably resembling more of [[PrinceofPersia]] and [[TombRaider Lara Croft]].
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[[folder:Webcomics]]
* In-universe in ''Webcomic/SandraOnTheRocks'': Part of Sandra's job as the new model for Carmen Chamelia is to do motion capture for the new ''Carmen Chamelia'' game.
[[/folder]]
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* The martians in ''Film/JohnCarter''. Interestingly enough, the film was directed by Andrew Stanton (whose old company, {{Pixar}}, wasn't very big on the process).

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* The martians in ''Film/JohnCarter''. Interestingly enough, the film was directed by Andrew Stanton (whose old company, {{Pixar}}, Creator/{{Pixar}}, wasn't very big on the process).
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It has a few advantages over traditionally animating something: namely, it is less time-consuming and makes giving them lifelike movement much easier. (Though this can be a [[UncannyValley bad thing]].)

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It has a few advantages over traditionally animating something: namely, it is less time-consuming and makes giving them lifelike movement much easier. (Though easier (though this can be a [[UncannyValley bad thing]].)
thing]]).
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* Creator/RobertZemeckis is fond of this: he used it to create ''WesternAnimation/MonsterHouse'', ''WesternAnimation/ThePolarExpress'', ''WesternAnimation/{{Beowulf 2007}}'', ''Film/AChristmasCarol2009'', and ''Film/MarsNeedsMoms''. For some viewers, the results dwell deep in the UncannyValley.

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* Creator/RobertZemeckis is fond of this: he used it to create ''WesternAnimation/MonsterHouse'', ''WesternAnimation/ThePolarExpress'', ''WesternAnimation/{{Beowulf 2007}}'', ''Film/AChristmasCarol2009'', and ''Film/MarsNeedsMoms''.''WesternAnimation/MarsNeedsMoms''. For some viewers, the results dwell deep in the UncannyValley.
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* Capcom's ''VideoGame/ClockTower Clock Tower 3'' uses motion capture in its cut scenes.
* ''{{Primal}}'' (2003) When it works, it works really well. A couple of times it seems to be wildly overdone, perhaps to draw attention to the fact that it's motion capture.

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* Capcom's ''VideoGame/ClockTower Clock Tower 3'' ''VideoGame/ClockTower3'' uses motion capture in its cut scenes.
* ''{{Primal}}'' ''VideoGame/{{Primal}}'' (2003) When it works, it works really well. A couple of times it seems to be wildly overdone, perhaps to draw attention to the fact that it's motion capture.



* ''VideoGame/DevilMayCry 3'' (2003) had Creator/ReubenLangdon, Daniel Southworth, and Stephanie Cheeva mocap as Dante, Vergil, and Lady respectively.
** ''Devil May Cry 4'' (2008) had Reuben reprise as Dante, while Creator/JohnnyYongBosch was Nero's mocap actor.

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* ''VideoGame/DevilMayCry 3'' ''VideoGame/DevilMayCry3DantesAwakening'' (2003) had Creator/ReubenLangdon, Daniel Southworth, and Stephanie Cheeva mocap as Dante, Vergil, and Lady respectively.
** ''Devil May Cry 4'' ''VideoGame/DevilMayCry4'' (2008) had Reuben reprise as Dante, while Creator/JohnnyYongBosch was Nero's mocap actor.
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[[folder: Music Videos]]
* Kraftwerk's Musique Non Stop video was mocaped.
[[/folder]]
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* Creator/RobertZemeckis is fond of this: he used it to create ''WesternAnimation/MonsterHouse'', ''WesternAnimation/ThePolarExpress'', ''Film/{{Beowulf 2007}}'', ''Film/AChristmasCarol2009'', and ''Film/MarsNeedsMoms''. For some viewers, the results dwell deep in the UncannyValley.

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* Creator/RobertZemeckis is fond of this: he used it to create ''WesternAnimation/MonsterHouse'', ''WesternAnimation/ThePolarExpress'', ''Film/{{Beowulf ''WesternAnimation/{{Beowulf 2007}}'', ''Film/AChristmasCarol2009'', and ''Film/MarsNeedsMoms''. For some viewers, the results dwell deep in the UncannyValley.

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* Creator/RobertZemeckis is fond of this: he used it to create ''MonsterHouse'', ''ThePolarExpress'', ''Film/{{Beowulf}}'', ''Film/AChristmasCarol2009'', and ''Film/MarsNeedsMoms''. For some viewers, the results dwell deep in the UncannyValley.
* In ''HappyFeet'', most of the penguins sing, and so have talented singers for voice actors. Mumble, on the other hand, tap dances, so the producers brought in (and credited) famous tap-dancer Savion Glover to do the motion capture just for Mumble.

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* Creator/RobertZemeckis is fond of this: he used it to create ''MonsterHouse'', ''ThePolarExpress'', ''Film/{{Beowulf}}'', ''WesternAnimation/MonsterHouse'', ''WesternAnimation/ThePolarExpress'', ''Film/{{Beowulf 2007}}'', ''Film/AChristmasCarol2009'', and ''Film/MarsNeedsMoms''. For some viewers, the results dwell deep in the UncannyValley.
* In ''HappyFeet'', ''WesternAnimation/HappyFeet'', most of the penguins sing, and so have talented singers for voice actors. Mumble, on the other hand, tap dances, so the producers brought in (and credited) famous tap-dancer Savion Glover to do the motion capture just for Mumble.



* ''MonsterHouse'' looks like CGI, but it used this for the whole movie...
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* ''VideoGame/{{Halo 4}}'' made extensive use of [=MoCap=] for cutscene animations, both body and face.

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* ''Franchise/{{Halo}}'' games from ''VideoGame/{{Halo 4}}'' made onward make extensive use of [=MoCap=] for cutscene animations, both body and face.
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* ''{{Bionicle}}: The Legend Reborn'', produced by the same guys as ''Foodfight'', contains a few scenes of this. But are pulled off much more effectively than that film.

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* ''{{Bionicle}}: ''Toys/{{Bionicle}}: The Legend Reborn'', produced by the same guys as ''Foodfight'', contains a few scenes of this. But are pulled off much more effectively than that film.
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* The original version of ''VideoGame/FinalFantasyXIV'' used motion capture, including the player character's attack animations. One of the major criticisms of the game was battles felt clunky and slow due to the "weight" thedf animations had behind them plus their animation locks (though this was just one of many problems the game had). After the game was rebooted, animations were completely redone by using standard animation without motion capture. However, an NPC in the Ninja job quests does use motion capture to emphasize the quirkiness of his character.
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* The planes' faces in ''WesternAnimation/JayJayTheJetPlane'' were animated this way, so that's why it looks so creepy to parents and older viewers.
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* Videogame/BeyondTwoSouls (2013), another David Cage game just like HeavyRain, also used full motion capture and starred Creator/EllenPage and Willem Dafoe as ink suit actors.

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* Videogame/BeyondTwoSouls (2013), another David Cage game just like HeavyRain, VideoGame/HeavyRain, also used full motion capture and starred Creator/EllenPage and Willem Dafoe as ink suit actors.
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* The humans in ''WesternAnimation/JaneAndTheDragon'' were animated this way at Peter Jacko's Weta Digital in New Zealand.

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* The humans in ''WesternAnimation/JaneAndTheDragon'' were animated this way at Peter Jacko's Jackson's Weta Digital in New Zealand.
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* A few background characters in WesternAnimation/{{Barnyard}} were done this way.


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* The humans in ''WesternAnimation/JaneAndTheDragon'' were animated this way at Peter Jacko's Weta Digital in New Zealand.
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* ''{{Bionicle}}: The Legend Reborn'', produced by the same guys as ''Foodfight'', contains a few scenes of this. But are pulled off much more effectively that that film.

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* ''{{Bionicle}}: The Legend Reborn'', produced by the same guys as ''Foodfight'', contains a few scenes of this. But are pulled off much more effectively that than that film.

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* ''{{Bionicle}}: The Legend Reborn'' contains a few scenes of this.


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* ''{{Bionicle}}: The Legend Reborn'', produced by the same guys as ''Foodfight'', contains a few scenes of this. But are pulled off much more effectively that that film.
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Namespaces


* ''WorldInConflict'' (2007) and its expansion ''Soviet Assault'' use motion-capture for cutscenes; some raw footage of motion-capture sessions plays over the credits with the final cutscene next to it for comparison.
* ''Franchise/TombRaider: Underworld'' (2008) used motion capture of gymnast Heidi Moneymaker for Lara's acrobatics.

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* ''WorldInConflict'' ''VideoGame/WorldInConflict'' (2007) and its expansion ''Soviet Assault'' use motion-capture for cutscenes; some raw footage of motion-capture sessions plays over the credits with the final cutscene next to it for comparison.
* ''Franchise/TombRaider: Underworld'' ''VideoGame/TombRaiderUnderworld'' (2008) used motion capture of gymnast Heidi Moneymaker for Lara's acrobatics.



* ''HeavyRain'' (2010): All major character's performances are fully mocap, including the face and the eyes, just like in ''Film/{{Avatar}}''.

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* ''HeavyRain'' ''VideoGame/HeavyRain'' (2010): All major character's performances are fully mocap, including the face and the eyes, just like in ''Film/{{Avatar}}''.



* This was used for ''LANoire'' to help achieve detailed emotions on characters faces.

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* This was used for ''LANoire'' ''VideoGame/LANoire'' to help achieve detailed emotions on characters faces.



* ''Halo4'' made extensive use of [=MoCap=] for cutscene animations, both body and face.

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* ''Halo4'' ''VideoGame/{{Halo 4}}'' made extensive use of [=MoCap=] for cutscene animations, both body and face.
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* One cannot mention Motion Capture without Andy Serkis, who played Gollum in ''Film/TheLordOfTheRings'' and ''Film/TheHobbit'' film adaptations and ''Film/KingKong'' in the 2006 film. Though it was a mix between mocap and computer animation.
* Everything in ''Film/{{Avatar}}'' is mocaped, or like James Cameron likes to call it, performance captured, which means full body movement including facial muscles and the eyes without any additional animation.
* ''Franchise/JurassicPark'' did this for some of the dinosaur shots after they decided to go with CGI instead of puppets. The puppeteer crew was kept on and essentially did motion capture puppeteering.

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* One cannot mention Motion Capture without Andy Serkis, who played Gollum in ''Film/TheLordOfTheRings'' and ''Film/TheHobbit'' film adaptations and ''Film/KingKong'' Kong in the 2006 film.''Film/KingKong2005''. Though it was a mix between mocap and computer animation.
* Everything in ''Film/{{Avatar}}'' is mocaped, or like James Cameron Creator/JamesCameron likes to call it, performance captured, which means full body movement including facial muscles and the eyes without any additional animation.
* ''Franchise/JurassicPark'' ''Film/JurassicPark'' did this for some of the dinosaur shots after they decided to go with CGI instead of puppets. The puppeteer crew was kept on and essentially did motion capture puppeteering.

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