History Main / MotionCapture

1st Jul '16 11:06:33 PM nombretomado
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* ''{{Bionicle}}: The Legend Reborn'', produced by the same guys as ''Foodfight'', contains a few scenes of this. But are pulled off much more effectively than that film.

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* ''{{Bionicle}}: ''Toys/{{Bionicle}}: The Legend Reborn'', produced by the same guys as ''Foodfight'', contains a few scenes of this. But are pulled off much more effectively than that film.
2nd May '16 4:06:27 PM Steven
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* The original version of ''VideoGame/FinalFantasyXIV'' used motion capture, including the player character's attack animations. One of the major criticisms of the game was battles felt clunky and slow due to the "weight" thedf animations had behind them plus their animation locks (though this was just one of many problems the game had). After the game was rebooted, animations were completely redone by using standard animation without motion capture. However, an NPC in the Ninja job quests does use motion capture to emphasize the quirkiness of his character.
14th Nov '15 8:43:31 AM Partytime
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* The planes' faces in ''WesternAnimation/JayJayTheJetPlane'' were animated this way, so that's why it looks so creepy to parents and older viewers.
28th Oct '15 12:03:02 PM FF32
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* Videogame/BeyondTwoSouls (2013), another David Cage game just like HeavyRain, also used full motion capture and starred Creator/EllenPage and Willem Dafoe as ink suit actors.

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* Videogame/BeyondTwoSouls (2013), another David Cage game just like HeavyRain, VideoGame/HeavyRain, also used full motion capture and starred Creator/EllenPage and Willem Dafoe as ink suit actors.
14th Sep '15 3:29:40 PM NWolfman
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* The humans in ''WesternAnimation/JaneAndTheDragon'' were animated this way at Peter Jacko's Weta Digital in New Zealand.

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* The humans in ''WesternAnimation/JaneAndTheDragon'' were animated this way at Peter Jacko's Jackson's Weta Digital in New Zealand.
14th Sep '15 3:29:26 PM NWolfman
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* A few background characters in WesternAnimation/{{Barnyard}} were done this way.


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* The humans in ''WesternAnimation/JaneAndTheDragon'' were animated this way at Peter Jacko's Weta Digital in New Zealand.
13th Aug '15 6:40:26 PM philipnova798
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* ''{{Bionicle}}: The Legend Reborn'', produced by the same guys as ''Foodfight'', contains a few scenes of this. But are pulled off much more effectively that that film.

to:

* ''{{Bionicle}}: The Legend Reborn'', produced by the same guys as ''Foodfight'', contains a few scenes of this. But are pulled off much more effectively that than that film.
13th Aug '15 6:40:17 PM philipnova798
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* ''{{Bionicle}}: The Legend Reborn'' contains a few scenes of this.


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* ''{{Bionicle}}: The Legend Reborn'', produced by the same guys as ''Foodfight'', contains a few scenes of this. But are pulled off much more effectively that that film.
23rd Jun '15 1:10:21 PM Prfnoff
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* ''WorldInConflict'' (2007) and its expansion ''Soviet Assault'' use motion-capture for cutscenes; some raw footage of motion-capture sessions plays over the credits with the final cutscene next to it for comparison.
* ''Franchise/TombRaider: Underworld'' (2008) used motion capture of gymnast Heidi Moneymaker for Lara's acrobatics.

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* ''WorldInConflict'' ''VideoGame/WorldInConflict'' (2007) and its expansion ''Soviet Assault'' use motion-capture for cutscenes; some raw footage of motion-capture sessions plays over the credits with the final cutscene next to it for comparison.
* ''Franchise/TombRaider: Underworld'' ''VideoGame/TombRaiderUnderworld'' (2008) used motion capture of gymnast Heidi Moneymaker for Lara's acrobatics.



* ''HeavyRain'' (2010): All major character's performances are fully mocap, including the face and the eyes, just like in ''Film/{{Avatar}}''.

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* ''HeavyRain'' ''VideoGame/HeavyRain'' (2010): All major character's performances are fully mocap, including the face and the eyes, just like in ''Film/{{Avatar}}''.



* This was used for ''LANoire'' to help achieve detailed emotions on characters faces.

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* This was used for ''LANoire'' ''VideoGame/LANoire'' to help achieve detailed emotions on characters faces.



* ''Halo4'' made extensive use of [=MoCap=] for cutscene animations, both body and face.

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* ''Halo4'' ''VideoGame/{{Halo 4}}'' made extensive use of [=MoCap=] for cutscene animations, both body and face.
4th May '15 9:23:46 AM erforce
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* One cannot mention Motion Capture without Andy Serkis, who played Gollum in ''Film/TheLordOfTheRings'' and ''Film/TheHobbit'' film adaptations and ''Film/KingKong'' in the 2006 film. Though it was a mix between mocap and computer animation.
* Everything in ''Film/{{Avatar}}'' is mocaped, or like James Cameron likes to call it, performance captured, which means full body movement including facial muscles and the eyes without any additional animation.
* ''Franchise/JurassicPark'' did this for some of the dinosaur shots after they decided to go with CGI instead of puppets. The puppeteer crew was kept on and essentially did motion capture puppeteering.

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* One cannot mention Motion Capture without Andy Serkis, who played Gollum in ''Film/TheLordOfTheRings'' and ''Film/TheHobbit'' film adaptations and ''Film/KingKong'' Kong in the 2006 film.''Film/KingKong2005''. Though it was a mix between mocap and computer animation.
* Everything in ''Film/{{Avatar}}'' is mocaped, or like James Cameron Creator/JamesCameron likes to call it, performance captured, which means full body movement including facial muscles and the eyes without any additional animation.
* ''Franchise/JurassicPark'' ''Film/JurassicPark'' did this for some of the dinosaur shots after they decided to go with CGI instead of puppets. The puppeteer crew was kept on and essentially did motion capture puppeteering.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MotionCapture