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* ''HeavenlySword'' used this for facial expressions in cutscenes.

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* ''HeavenlySword'' ''VideoGame/HeavenlySword'' used this for facial expressions in cutscenes.
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* ''{{Uncharted}}: Drake's Fortune'' (2007), ''Uncharted 2: Among Thieves'' (2009) and ''Uncharted 3: Drake's Deception'' (2011), although Naughty Dog still insists on doing facial animation manually. They are continuing the trend with ''VideoGame/TheLastOfUs''.

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* ''{{Uncharted}}: Drake's Fortune'' ''VideoGame/UnchartedDrakesFortune'' (2007), ''Uncharted 2: Among Thieves'' ''VideoGame/Uncharted2AmongThieves'' (2009) and ''Uncharted 3: Drake's Deception'' ''VideoGame/Uncharted3DrakesDeception'' (2011), although Naughty Dog still insists on doing facial animation manually. They are continuing the trend with ''VideoGame/TheLastOfUs''.

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[[folder: Film - Live-Action ]]

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[[folder: Film [[folder:Film - Live-Action ]]
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[[folder: Film - Animated ]]

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[[folder: Film - Animated ]]
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[[folder: Theatre]]

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[[folder: Theatre]][[folder:Theatre]]



[[folder: Video Games - Chronological order]]

* More and more common in video games, especially {{Fighting Game}}s. Incredibly helpful to make 3d martial arts manoeuvres look authentic to have an actual martial artist recording said manoeuvre. Granted, there's some problems if the move's mapped onto someone drastically different from the attacker or defender, but adds a little verisimilitude.

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[[folder: Video Games - Chronological order]]

[[folder:Video Games]]
%%Entries should be made in chronological order%%
* More and more common in video games, especially {{Fighting Game}}s. Incredibly helpful to make 3d 3D martial arts manoeuvres maneuvers look authentic to have an actual martial artist recording said manoeuvre.maneuvers. Granted, there's some problems if the move's mapped onto someone drastically different from the attacker or defender, but adds a little verisimilitude.



[[folder:Web Original]]
* Machinima/RedVsBlue: starting in Season 8, battle sequences started being done using motion capture (including most of the insanely awesome Episode 10). Seasons 9 and 10 furthered the motion capture work with all of the Freelancer scenes being entirely motion capture.
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[[folder:Other]]

* Machinima/RedVsBlue: starting in Season 8, battle sequences started being done using motion capture (including most of the insanely awesome Episode 10). Seasons 9 and 10 furthered the motion capture work with all of the Freelancer scenes being entirely motion capture.

[[/folder]]
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[[folder:Live Action TV]]
* From 1995 though 1998, there was a satellite TV channel showing a bingo program called ''[[https://www.youtube.com/watch?v=kobunPimqjg Basil Basset Bingo]]'', hosted by the titular Basil. Bizarrely enough, Basil himself was [[PropRecycling reused]] for ''[[https://www.youtube.com/watch?v=GIpoWbUrfZM Macaroni tout garni]]'', a Québécois kids show.
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* WesternAnimation/FoodFight was among the first, production wise, animation films to use the tech. However, it wasn't exactly the best. It was noted in the Nostalgia Critic review that it seemed as if the characters' expressed themselves mostly through awkwardly waving their arms, and it's more akin to watching C3PO suffer a seizure. Spending ten years in DevelopmentHell meant that it looked kind of dated compared to later films that used motion capture successfully.

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* WesternAnimation/FoodFight was among the first, production wise, animation films to use the tech. However, it wasn't exactly the best. It was noted in by the Nostalgia Critic review WebVideo/NostalgiaCritic that it seemed as if the characters' expressed themselves mostly through awkwardly waving their arms, and it's more akin to watching C3PO [[Franchise/StarWars C-3PO]] suffer a seizure. Spending ten years in DevelopmentHell meant that it looked kind of dated compared to later films that used motion capture successfully.


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* ''The Moxie Show'' was ''very'' early AllCGICartoon by Creator/CartoonNetwork. Moxie himself had his first appearance was in [[https://www.youtube.com/watch?v=VmrDVqu85gg this]] Creator/{{TBS}} cartoon special, which he was rendered in real time, making it among the first TV shows to use mo-cap.
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* ''EnterTheMatrix'' (2003) had all actor's movements, combos and speech mo-capped. This resulted in the very smooth movements, unfortunately overshadow by graphics, obsolete even by 2003 standards.

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* ''EnterTheMatrix'' ''VideoGame/EnterTheMatrix'' (2003) had all actor's movements, combos and speech mo-capped. This resulted in the very smooth movements, unfortunately overshadow by graphics, obsolete even by 2003 standards.
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[[quoteright:300:[[PiratesOfTheCaribbean http://static.tvtropes.org/pmwiki/pub/images/pirates22_6178.jpg]]]]

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[[quoteright:300:[[PiratesOfTheCaribbean [[quoteright:300:[[Film/PiratesOfTheCaribbeanDeadMansChest http://static.tvtropes.org/pmwiki/pub/images/pirates22_6178.jpg]]]]

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->''"Motion Capture vill take over ze ''vorld!''"''
-->-- '''Andy Serkis''', ''Film/KingKong'' (2005) gag reel.

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->''"Motion Capture vill take over ze ''vorld!''"''
capture is exactly what it says: it's physical moves, whereas performance capture is the entire performance - including your facial performance. If you're doing, say, martial arts for a video game, that is motion capture. This is basically another way of recording an actor's performance: audio, facial and physical."''
-->-- '''Andy Serkis''', ''Film/KingKong'' (2005) gag reel.
Serkis'''

%% Quote changed per thread: http://tvtropes.org/pmwiki/posts.php?discussion=1327331003042025100&page=122
%% Please do not change or remove without discussing it in the thread.
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[[folder: Theatre]]
* In the original Broadway production of ''Theatre/ShrekTheMusical'', this was how the Magic Mirror's face was portrayed on the stage.
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* Several JimHenson Productions that use CGI characters have used a puppet-like armature covered in sensors, to allow the company's puppeteers to animate the character in real-time using their existing skills; Henson puppeteers regularly perform by watching their own actions on a video monitor. Generally, the low-quality real-time render is redone as a better render afterward.

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* Several JimHenson Creator/JimHenson Productions that use CGI characters have used a puppet-like armature covered in sensors, to allow the company's puppeteers to animate the character in real-time using their existing skills; Henson puppeteers regularly perform by watching their own actions on a video monitor. Generally, the low-quality real-time render is redone as a better render afterward.
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* The [[Film/{{Tintin}} film adaptation of]] ''{{Tintin}}'' is also based on these.

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* The [[Film/{{Tintin}} [[WesternAnimation/TheAdventuresOfTintin film adaptation of]] ''{{Tintin}}'' ''Franchise/{{Tintin}}'' is also based on these.
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* Videogame/BeyondTwoSouls (2013), another David Cage game just like HeavyRain, also used full motion capture and starred EllenPage and Willem Dafoe as ink suit actors.

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* Videogame/BeyondTwoSouls (2013), another David Cage game just like HeavyRain, also used full motion capture and starred EllenPage Creator/EllenPage and Willem Dafoe as ink suit actors.
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* ''MonsterHouse'' looks like CGI, but it used this for the whole movie...
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* ''VideoGames/GhostHunter'' (2003)

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* ''VideoGames/GhostHunter'' ''VideoGame/GhostHunter'' (2003)
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Wick moving


* ''GhostHunter'' (2003)

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* ''GhostHunter'' ''VideoGames/GhostHunter'' (2003)
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[[folder:Western Animation]]
* Used in in the ''WesternAnimation/DonkeyKongCountry'' cartoon, part of the reason why it looks so strange by today's standards.
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oops mispelled


* Used InUniverse in ''Film/GurdgeMatch'', where Razor and Kid both get motion captured for a boxing videogame.

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* Used InUniverse in ''Film/GurdgeMatch'', ''Film/GrudgeMatch'', where Razor and Kid both get motion captured for a boxing videogame.

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* In ''Film/{{Hulk}}'' director Ang Lee himself "played" the Hulk via motion capture.
* Used InUniverse in ''Film/GurdgeMatch'', where Razor and Kid both get motion captured for a boxing videogame.
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* WesternAnimation/FoodFight was among the first, production wise, animation films to use the tech.

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* WesternAnimation/FoodFight was among the first, production wise, animation films to use the tech.
tech. However, it wasn't exactly the best. It was noted in the Nostalgia Critic review that it seemed as if the characters' expressed themselves mostly through awkwardly waving their arms, and it's more akin to watching C3PO suffer a seizure. Spending ten years in DevelopmentHell meant that it looked kind of dated compared to later films that used motion capture successfully.
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* WesternAnimation/FoodFight was among the first, production wise, animation films to use the tech.
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* Pictured above, Bill Nighy in ''Franchise/PiratesOfTheCaribbean'' movies, playing ruthless and [[YourSoulIsMine devilish]] captain Davy Jones.
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Namespaces


* ''VideoGame/DevilMayCry 3'' (2003) had ReubenLangdon, Daniel Southworth, and Stephanie Cheeva mocap as Dante, Vergil, and Lady respectively.
** ''Devil May Cry 4'' (2008) had Reuben reprise as Dante, while JohnnyYongBosch was Nero's mocap actor.

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* ''VideoGame/DevilMayCry 3'' (2003) had ReubenLangdon, Creator/ReubenLangdon, Daniel Southworth, and Stephanie Cheeva mocap as Dante, Vergil, and Lady respectively.
** ''Devil May Cry 4'' (2008) had Reuben reprise as Dante, while JohnnyYongBosch Creator/JohnnyYongBosch was Nero's mocap actor.
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[[quoteright:204:[[WesternAnimation/ThePolarExpress http://static.tvtropes.org/pmwiki/pub/images/motion-cap-001_2450.png]]]]

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[[quoteright:204:[[WesternAnimation/ThePolarExpress [[quoteright:300:[[PiratesOfTheCaribbean http://static.tvtropes.org/pmwiki/pub/images/motion-cap-001_2450.png]]]]
org/pmwiki/pub/images/pirates22_6178.jpg]]]]
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* Capcom's ''VideoGame/ClockTower Clock Tower 3'' uses motion capture in its cut scenes.
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* Videogame/BeyondTwoSouls (2013), another David Cage game just like HeavyRain, also used full motion capture and starred EllenPage and Willem Dafoe as ink suit actors.
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* ''TombRaider: Underworld'' (2008) used motion capture of gymnast Heidi Moneymaker for Lara's acrobatics.
** ''Underworld'' is the first of the TombRaider games to use motion capture.

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* ''TombRaider: ''Franchise/TombRaider: Underworld'' (2008) used motion capture of gymnast Heidi Moneymaker for Lara's acrobatics.
** ''Underworld'' is the first of the TombRaider ''Franchise/TombRaider'' games to use motion capture.
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* This was used for LANoire to help achieve detailed emotions on characters faces.

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* This was used for LANoire ''LANoire'' to help achieve detailed emotions on characters faces.



* ''Halo4'' made extensive use of MoCap for cutscene animations, both body and face.

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* ''Halo4'' made extensive use of MoCap [=MoCap=] for cutscene animations, both body and face.
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* For ''VideoGame/GrandTheftAutoIV'', MMA fighter Bas Rutten was used as the motion actor for Nico's martial arts. Bas was also given a cameo as himself in one of the in-game TV shows.

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* For ''VideoGame/GrandTheftAutoIV'', MMA fighter Bas Rutten was used as the motion actor for Nico's Niko's martial arts. Bas was also given a cameo as himself in one of the in-game TV shows.
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* The Ballet Dancing in the Barbie movies is this.

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