History Main / MotionBlur

20th Feb '16 9:04:00 PM u8iuui11
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[-[[caption-width-right:286:[[http://www.tim-white.co.uk/pages/liongamepg.html The Spook]] by [[http://www.tim-white.co.uk/ Tim White]] from ''Literature/TheLionGame'']]-]

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[-[[caption-width-right:286:[[http://www.[-[[caption-width-right:286:[[https://web.archive.org/web/20150911223824/http://www.tim-white.co.uk/pages/liongamepg.html The Spook]] by [[http://www.[[https://web.archive.org/web/20150911225732/http://www.tim-white.co.uk/ Tim White]] from ''Literature/TheLionGame'']]-]
23rd Oct '15 4:18:39 PM nombretomado
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* ''TheLegendOfZeldaMajorasMask'' uses motion blur in great amounts, usually in cutscenes but sometimes in ''real-time gameplay''. And this is on the ''{{Nintendo 64}}''. Granted, the game was released in 2000 and uses the 4 MB RAM expansion pack, but the use of motion blur in real-time is still quite amazing for a mid-90s console.

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* ''TheLegendOfZeldaMajorasMask'' ''VideoGame/TheLegendOfZeldaMajorasMask'' uses motion blur in great amounts, usually in cutscenes but sometimes in ''real-time gameplay''. And this is on the ''{{Nintendo 64}}''. Granted, the game was released in 2000 and uses the 4 MB RAM expansion pack, but the use of motion blur in real-time is still quite amazing for a mid-90s console.
24th Jul '15 5:31:24 PM nombretomado
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** The cheaper method, used in games like MetalGearSolid2 and ResidentEvil4, has each frame fade over the next, creating the impression of "afterimages". It's a cheap effect, and as such is mostly used in older games.

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** The cheaper method, used in games like MetalGearSolid2 ''VideoGame/MetalGearSolid2SonsOfLiberty'' and ResidentEvil4, has each frame fade over the next, creating the impression of "afterimages". It's a cheap effect, and as such is mostly used in older games.
20th May '15 9:28:02 PM ShinyTsukkomi
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* The various animated appearance of the Flash from the DCUniverse have used this to suggest his super-speed.
** Done with [[SupermanTheAnimatedSeries Superman]] from time to time too.
* Quicksilver, another speedster from the MarvelUniverse, uses motion blur in the same way.

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* The various animated appearance of the Flash from the DCUniverse Franchise/DCUniverse have used this to suggest his super-speed.
** Done with [[SupermanTheAnimatedSeries [[WesternAnimation/SupermanTheAnimatedSeries Superman]] from time to time too.
* Quicksilver, another speedster from the MarvelUniverse, Franchise/MarvelUniverse, uses motion blur in the same way.



* The Creator/ChuckJones ''[[WesternAnimation/LooneyTunes Merrie Melodies]]'' short "WesternAnimation/TheDoverBoys" pioneered the use of the smear, in which the characters [[http://johnkstuff.blogspot.com/2009/07/smears-and-poses.html appear elongated for two or three frames as they zip from one pose to the next]]. The technique has been used by animators ever since, most notably on ''JohnnyBravo''.

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* The Creator/ChuckJones ''[[WesternAnimation/LooneyTunes Merrie Melodies]]'' short "WesternAnimation/TheDoverBoys" pioneered the use of the smear, in which the characters [[http://johnkstuff.blogspot.com/2009/07/smears-and-poses.html appear elongated for two or three frames as they zip from one pose to the next]]. The technique has been used by animators ever since, most notably on ''JohnnyBravo''.''WesternAnimation/JohnnyBravo''.



* In another StopMotion film, "WesternAnimation/ParaNorman" actually went so far as to ''sculpt'' these. You heard that right, they sculpted Motion Blurs as replacement faces for the puppets. [[spoiler: These were utilized in the facewarping effects of Agatha among other techniques.]]

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* In another StopMotion film, "WesternAnimation/ParaNorman" ''WesternAnimation/ParaNorman'' actually went so far as to ''sculpt'' these. You heard that right, they sculpted Motion Blurs as replacement faces for the puppets. [[spoiler: These were utilized in the facewarping effects of Agatha among other techniques.]]
30th Dec '14 8:59:36 PM nombretomado
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* Between 1980 and 1993, "Go Motion" (a process developed by [[{{ILM}} Industrial Light & Magic]] and Phil Tippett for use in ''Film/TheEmpireStrikesBack'') was used in a number of films to add motion blur to the subjects of traditional stop-motion animation in order to get a more realistic portrayal of movement. It was eventually abandoned after the advent of computer-generated effects, as it is far more expensive and time-consuming than CGI.

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* Between 1980 and 1993, "Go Motion" (a process developed by [[{{ILM}} Industrial Light & Magic]] Creator/IndustrialLightAndMagic and Phil Tippett for use in ''Film/TheEmpireStrikesBack'') was used in a number of films to add motion blur to the subjects of traditional stop-motion animation in order to get a more realistic portrayal of movement. It was eventually abandoned after the advent of computer-generated effects, as it is far more expensive and time-consuming than CGI.
4th Dec '14 7:40:34 PM nombretomado
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* The Creator/ChuckJones ''[[WesternAnimation/LooneyTunes Merrie Melodies]]'' short "TheDoverBoys" pioneered the use of the smear, in which the characters [[http://johnkstuff.blogspot.com/2009/07/smears-and-poses.html appear elongated for two or three frames as they zip from one pose to the next]]. The technique has been used by animators ever since, most notably on ''JohnnyBravo''.

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* The Creator/ChuckJones ''[[WesternAnimation/LooneyTunes Merrie Melodies]]'' short "TheDoverBoys" "WesternAnimation/TheDoverBoys" pioneered the use of the smear, in which the characters [[http://johnkstuff.blogspot.com/2009/07/smears-and-poses.html appear elongated for two or three frames as they zip from one pose to the next]]. The technique has been used by animators ever since, most notably on ''JohnnyBravo''.
7th Nov '14 8:23:02 PM Patachou
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Added DiffLines:

[[AC:Music]]
* Music/BobMarley: The album cover of ''[[Music/LiveBobMarleyAlbum Live!]]'' shows Bob while dancing on stage. Due to the movements he made the photo is a bit blurry and slightly out of focus.
16th Sep '14 1:44:23 PM doubleyouteeeff
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Added DiffLines:

In animation, the effects of motion blur may be shown as either the moving object becoming stretched in the direction it moves (termed "smear") or the moving object being shown multiple times ("multiple"). Some CGI cartoons, especially of the [[ZanyCartoon zanier]] sort, may use a combination of smears, multiples and genuine motion blur.
6th Jul '14 12:49:54 PM TheBen27
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** The more expensive method, used in ''VideoGame/{{Crysis}}'' and most current-gen games, models the exposure time of an actual camera. This blur is more expensive, but is also far more realistic.

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** The more expensive method, used in ''VideoGame/{{Crysis}}'' and most current-gen games, models the exposure time of an actual camera. This blur is more expensive, but is also looks both smoother and far more realistic.closer to the feeling of "motion" seen in the trope picture.
6th Jul '14 12:48:48 PM TheBen27
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* While most recent videogames use motion blur in some form or another to smooth motion between frames, they tend to come into two forms:
** The cheaper method, used in games like MetalGearSolid2 and ResidentEvil4, has each frame fade over the next, creating the impression of "afterimages". It's a cheap effect, and as such is mostly used in older games.
** The more expensive method, used in ''VideoGame/{{Crysis}}'' and most current-gen games, models the exposure time of an actual camera. This blur is more expensive, but is also far more realistic.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MotionBlur