Follow TV Tropes

Following

History Main / MotionBlur

Go To

OR

Is there an issue? Send a MessageReason:
None


** Another method of faking it is the use of 2D cards and filters. In many ''VideoGame/SonicTheHedgehog'' games, Sonic's legs will disappear and be replaced with a card specifically for his fast-moving legs, and when rolled up into a ball in ''VideoGame/SonicAdventure'' the model will have a "blur sphere" that rotates around the character. In many older racing games such as ''VideoGame/{{Burnout}}'', a blur filter would be applied to the edges of the screen to emulate the effect of objects whooshing past the camera.

to:

** Another method of faking it is the use of 2D cards and filters. In many ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' games, Sonic's legs will disappear and be replaced with a card specifically for his fast-moving legs, and when rolled up into a ball in ''VideoGame/SonicAdventure'' the model will have a "blur sphere" that rotates around the character. In many older racing games such as ''VideoGame/{{Burnout}}'', a blur filter would be applied to the edges of the screen to emulate the effect of objects whooshing past the camera.



* ''VideoGame/SonicTheHedgehog'' can do this. In some of the 3D games, Sonic can create a blur by Spin Dashing. In fact, everyone who can use the Homing Attack has their own Motion Blur similar to SwordLines.

to:

* ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' can do this. In some of the 3D games, Sonic can create a blur by Spin Dashing. In fact, everyone who can use the Homing Attack has their own Motion Blur similar to SwordLines.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/TheLegendOfZeldaMajorasMask'' uses motion blur in great amounts, usually in cutscenes but sometimes in ''real-time gameplay''. And this is on the ''UsefulNotes/{{Nintendo 64}}''. Granted, the game was released in 2000 and uses the 4 MB RAM expansion pack, but the use of motion blur in real-time is still quite amazing for a mid-90s console. The motion blur makes a brief return in ''VideoGame/TheLegendOfZeldaTheWindWaker'' (as a visual effect when Link is hit by an explosion or repeled by the energy barrier surrounding Hyrule Castle) and ''VideoGame/TheLegendOfZeldaTwilightPrincess'' (in a few select cutscenes, such as during Colin's kidnapping by King Bulblin or when a boss appears), but later games omitted it altogether.

to:

* ''VideoGame/TheLegendOfZeldaMajorasMask'' uses motion blur in great amounts, usually in cutscenes but sometimes in ''real-time gameplay''. And this is on the ''UsefulNotes/{{Nintendo ''Platform/{{Nintendo 64}}''. Granted, the game was released in 2000 and uses the 4 MB RAM expansion pack, but the use of motion blur in real-time is still quite amazing for a mid-90s console. The motion blur makes a brief return in ''VideoGame/TheLegendOfZeldaTheWindWaker'' (as a visual effect when Link is hit by an explosion or repeled by the energy barrier surrounding Hyrule Castle) and ''VideoGame/TheLegendOfZeldaTwilightPrincess'' (in a few select cutscenes, such as during Colin's kidnapping by King Bulblin or when a boss appears), but later games omitted it altogether.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''WesternAnimation/TurningRed'', motion blur is most apparent during the dodgeball scene where Mei throws a dodgeball hard enough to break a window.
Is there an issue? Send a MessageReason:
None


* ''Series/{{Smallville}}'' is a fan of this any time Clark, Kara, or Bart use their superspeed. At one point Jimmy Olsen even caught a picture of Clark in action, but all the picture showed was a red and blue blur, which led to everyone referring to him as The Red-Blue Blur. Later this was shortened to just The Blur. Clark's still not going by Superman on the show yet, so The Blur works fine for him.

to:

* ''Series/{{Smallville}}'' is a fan of this any time Clark, Kara, or Bart use their superspeed. At one point Jimmy Olsen even caught a picture of Clark in action, but all the picture showed was a red and blue blur, which led to everyone referring to him as The Red-Blue Blur. Later this was shortened to just The Blur. Clark's still not going by didn't take the name Superman on until the show yet, end of the show, so The Blur works fine for him.

Added: 198

Changed: 389

Is there an issue? Send a MessageReason:
None


* ''VideoGame/TheLegendOfZeldaMajorasMask'' uses motion blur in great amounts, usually in cutscenes but sometimes in ''real-time gameplay''. And this is on the ''UsefulNotes/{{Nintendo 64}}''. Granted, the game was released in 2000 and uses the 4 MB RAM expansion pack, but the use of motion blur in real-time is still quite amazing for a mid-90s console.

to:

* ''VideoGame/TheLegendOfZeldaMajorasMask'' uses motion blur in great amounts, usually in cutscenes but sometimes in ''real-time gameplay''. And this is on the ''UsefulNotes/{{Nintendo 64}}''. Granted, the game was released in 2000 and uses the 4 MB RAM expansion pack, but the use of motion blur in real-time is still quite amazing for a mid-90s console. The motion blur makes a brief return in ''VideoGame/TheLegendOfZeldaTheWindWaker'' (as a visual effect when Link is hit by an explosion or repeled by the energy barrier surrounding Hyrule Castle) and ''VideoGame/TheLegendOfZeldaTwilightPrincess'' (in a few select cutscenes, such as during Colin's kidnapping by King Bulblin or when a boss appears), but later games omitted it altogether.


Added DiffLines:

* ''VideoGame/StarFoxAdventures'': This effect is used briefly during Fox's teleportation between locations via the Warpstone, and more dramatically during the Test of Fear in [=Lightfoot=] Village.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:286: ''The Lion Game'' by [[https://web.archive.org/web/20150911225732/http://www.tim-white.co.uk/ Tim White.]]]]

to:

[[caption-width-right:286: ''The Lion Game'' by [[https://web.archive.org/web/20150911225732/http://www.tim-white.co.uk/ [[https://en.wikipedia.org/wiki/Tim_White_(artist) Tim White.]]]]
Is there an issue? Send a MessageReason:
None


[[caption-width-right:286:[[https://web.archive.org/web/20150911223824/http://www.tim-white.co.uk/pages/liongamepg.html The Lion Game]] by [[https://web.archive.org/web/20150911225732/http://www.tim-white.co.uk/ Tim White.]]]]

to:

[[caption-width-right:286:[[https://web.archive.org/web/20150911223824/http://www.tim-white.co.uk/pages/liongamepg.html The [[caption-width-right:286: ''The Lion Game]] Game'' by [[https://web.archive.org/web/20150911225732/http://www.tim-white.co.uk/ Tim White.]]]]
Is there an issue? Send a MessageReason:
None


[[quoteright:286:[[Literature/TheLionGame https://static.tvtropes.org/pmwiki/pub/images/zippindemon.jpg]]]]
[[caption-width-right:286:[[https://web.archive.org/web/20150911223824/http://www.tim-white.co.uk/pages/liongamepg.html The Spook]] by [[https://web.archive.org/web/20150911225732/http://www.tim-white.co.uk/ Tim White.]]]]

to:

[[quoteright:286:[[Literature/TheLionGame [[quoteright:286:[[Creator/JamesHSchmitz https://static.tvtropes.org/pmwiki/pub/images/zippindemon.jpg]]]]
[[caption-width-right:286:[[https://web.archive.org/web/20150911223824/http://www.tim-white.co.uk/pages/liongamepg.html The Spook]] Lion Game]] by [[https://web.archive.org/web/20150911225732/http://www.tim-white.co.uk/ Tim White.]]]]
Is there an issue? Send a MessageReason:
None


[[caption-width-right:286:[[https://web.archive.org/web/20150911223824/http://www.tim-white.co.uk/pages/liongamepg.html The Spook]] by [[https://web.archive.org/web/20150911225732/http://www.tim-white.co.uk/ Tim White]].]]

to:

[[caption-width-right:286:[[https://web.archive.org/web/20150911223824/http://www.tim-white.co.uk/pages/liongamepg.html The Spook]] by [[https://web.archive.org/web/20150911225732/http://www.tim-white.co.uk/ Tim White]].]]
White.]]]]

Added: 208

Changed: 539

Removed: 596

Is there an issue? Send a MessageReason:
Natter, Examples Are Not Recent. Also added an example


* While most recent video games use motion blur in some form or another to smooth motion between frames, they tend to come into three forms:

to:

* While most recent later video games use motion blur in some form or another to smooth motion between frames, they tend to come into three forms:



* VideoGame/SonicTheHedgehog can do this. In some of the 3D games, Sonic can create a blur by Spin Dashing. In fact, everyone who can use the Homing Attack has their own Motion Blur similar to SwordLines.

to:

* VideoGame/SonicTheHedgehog ''VideoGame/ConkersBadFurDay'': A cutscene preceding the boss battle against The Experiment uses this effect, to show in slow-motion that Conker's attempt to grab the Little Girl after defeating some incoming submarines is a ''bad'' idea (Rodent shouts a BigNo as he tries to do this, knowing the Girl's true identity).
* ''VideoGame/SonicTheHedgehog''
can do this. In some of the 3D games, Sonic can create a blur by Spin Dashing. In fact, everyone who can use the Homing Attack has their own Motion Blur similar to SwordLines.



** Which every AAA video game since has decided to adopt, often without the ability to turn it off. While some praise it for an added realism (or something) to the graphics, others believe the reason for the wide adoption is that it allows developers to cut corners in the animation or other details.
*** It also hides the lower frame rates present on consoles; your eyes will do the blurring for themselves at 60+ fps, but fast motion looks a bit unconvincing at 30 fps without it.



* The Creator/ChuckJones ''[[WesternAnimation/LooneyTunes Merrie Melodies]]'' short "WesternAnimation/TheDoverBoys" pioneered the use of the smear, in which the characters [[http://johnkstuff.blogspot.com/2009/07/smears-and-poses.html appear elongated for two or three frames as they zip from one pose to the next]]. The technique has been used by animators ever since, most notably on ''WesternAnimation/JohnnyBravo''.
** [[http://animationsmears.tumblr.com/ Here]] is a Website/{{Tumblr}} blog dedicated to smears and similar tricks.

to:

* The Creator/ChuckJones ''[[WesternAnimation/LooneyTunes Merrie Melodies]]'' short "WesternAnimation/TheDoverBoys" pioneered the use of the smear, in which the characters [[http://johnkstuff.blogspot.com/2009/07/smears-and-poses.html appear elongated for two or three frames as they zip from one pose to the next]]. The technique has been used by animators ever since, most notably on ''WesternAnimation/JohnnyBravo''.
**
''WesternAnimation/JohnnyBravo''. [[http://animationsmears.tumblr.com/ Here]] is a Website/{{Tumblr}} blog dedicated to smears and similar tricks.
Tabs MOD

Changed: 53

Is there an issue? Send a MessageReason:
YMMV


* VideoGame/SonicTheHedgehog can do this. He's even [[FanNickname nicknamed]] "The Blue Blur". In some of the 3D games, Sonic can create a blur by Spin Dashing. In fact, everyone who can use the Homing Attack has their own Motion Blur similar to SwordLines.

to:

* VideoGame/SonicTheHedgehog can do this. He's even [[FanNickname nicknamed]] "The Blue Blur". In some of the 3D games, Sonic can create a blur by Spin Dashing. In fact, everyone who can use the Homing Attack has their own Motion Blur similar to SwordLines.

Added: 1587

Changed: 4

Is there an issue? Send a MessageReason:
crosswicking


* In ''Series/{{Supernatural}}'', ghosts frequently move from one place to another in a blur (often accompanied by a ScareChord).

to:

* In ''Series/{{Supernatural}}'', ''{{Series/Supernatural}}'', ghosts frequently move from one place to another in a blur (often accompanied by a ScareChord).


Added DiffLines:

[[folder:Magazine]]
* ''{{Magazine/Analog}}'':
** The cover of the [[Recap/Analog1934 January 1934 issue]], advertising Creator/DonaldWandrei's "{{Literature/Colossus}}", has a foreground ship with blur and lines indicating that it is moving from the lower right to upper left of the page. In the background, many other ships are shown to be moving in the opposite direction based on the way their lines fade out and the presence of a blob at the forefront of the line.
** The cover of the [[Recap/Analog1935 May 1935 issue]], advertising Creator/JohnRussellFearn's "Literature/EarthsMausoleum", has a [[RetroRocket yellow cigar-shaped rocket]] with lines and blurring to indicate that it is moving quickly to the tower in the background.
** The cover of the [[Recap/Analog1935 September 1935 issue]], advertising Creator/JohnRussellFearn's "Literature/TheBlueInfinity", gives motion lines to ''the earth'', implying that it is getting towed through the yellow tunnel by the purple ray, leaving the stars in the background motionless.
** The cover of the [[Recap/Analog1935 October 1935 issue]], advertising Creator/NatSchachmer's "Literature/IAmNotGod", has a SwirlyEnergyThingy with motion lines, both behind and in front of the foreground figure in a deep-sea diving suit.
** The cover of the [[Recap/Analog1935 November 1935 issue]], advertising Creator/StanleyGWeinbaum's "Literature/TheRedPeri" and Creator/CharlesWillardDiffin's ''Literature/BlueMagic'', has two rockets shown to be moving in opposite directions by using blur and motion lines going in opposite directions.
[[/folder]]
Is there an issue? Send a MessageReason:
None


In animation, the effects of motion blur may be shown as either the moving object becoming stretched in the direction it moves (termed "smear") or the moving object being shown multiple times ("multiple"). Some CGI cartoons, especially of the [[ZanyCartoon zanier]] sort, may use a combination of smears, multiples and genuine motion blur.

to:

In animation, the effects of motion blur may be shown as either the moving object becoming stretched in the direction it moves (termed "smear") or the moving object being shown multiple times ("multiple"). Some CGI cartoons, especially of the [[ZanyCartoon zanier]] sort, may use a combination of smears, multiples and genuine motion blur.
blur. Ninjas who do this are often drawn to be blurry black dots.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/{{Ninjago}}'': This became common when the show switched to Creator/WildBrain for its animation, using a 3D animated version of this trope. For example, the ''Prime Empire'' short "Let's Dance!" utilizes motion blur to show the dance instructor moving quickly around and room and into different poses as well as Nya and Jay spinning around.

to:

* ''WesternAnimation/{{Ninjago}}'': This became common when the show switched to Creator/WildBrain for its animation, using a 3D animated version of this trope. For example, the ''Prime Empire'' short "Let's Dance!" utilizes motion blur "motion blur" to show the dance instructor moving quickly around and room and into different poses as well as Nya and Jay spinning around.around, In fact, Nya appears twice in many frames at one point.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/{{Ninjago}}'': This became common when the show switched to Creator/WildBrain for its animation. For example, pausing on the dance instructor from the ''Prime Empire'' short "Let's Dance!" gives you wacky frames where the LEGO character's body is stretched out.

to:

* ''WesternAnimation/{{Ninjago}}'': This became common when the show switched to Creator/WildBrain for its animation. animation, using a 3D animated version of this trope. For example, pausing on the dance instructor from the ''Prime Empire'' short "Let's Dance!" gives you wacky frames where utilizes motion blur to show the LEGO character's body is stretched out.dance instructor moving quickly around and room and into different poses as well as Nya and Jay spinning around.
Is there an issue? Send a MessageReason:
Changing so people can discover the frames on their own if they want


* ''WesternAnimation/{{Ninjago}}'': This became common when the show switched to Creator/WildBrain for its animation. [[https://imgur.com/gallery/6EPJ6aJ Here]] are all the examples of the dance instructor from the ''Prime Empire'' short "Let's Dance!".

to:

* ''WesternAnimation/{{Ninjago}}'': This became common when the show switched to Creator/WildBrain for its animation. [[https://imgur.com/gallery/6EPJ6aJ Here]] are all the examples of For example, pausing on the dance instructor from the ''Prime Empire'' short "Let's Dance!".Dance!" gives you wacky frames where the LEGO character's body is stretched out.
Is there an issue? Send a MessageReason:
Fixed a typo.


* ''Videogame/MechWarrior Living Legends'', being a ''{{Videogame/Crysis}} Wars'' [[GameMod mod]], carries over Crysis's amazing motion blur system, though it's disabled by default for the sake of performance. Early versions of ''Mechwarrior Online'' had sickening amounts of motion blur, which were toned down in later patches.
* ''VideoGame/myDearBoss'': The boss tends to be blurry if he flies fast enough.

to:

* ''Videogame/MechWarrior ''VideoGame/MechWarrior Living Legends'', being a ''{{Videogame/Crysis}} Wars'' [[GameMod mod]], carries over Crysis's amazing motion blur system, though it's disabled by default for the sake of performance. Early versions of ''Mechwarrior Online'' had sickening amounts of motion blur, which were toned down in later patches.
* ''VideoGame/myDearBoss'': ''VideoGame/MyDearBoss'': The boss tends to be blurry if he flies fast enough.
Is there an issue? Send a MessageReason:
Added an example from the new work page.




Added DiffLines:

* ''VideoGame/myDearBoss'': The boss tends to be blurry if he flies fast enough.

Added: 253

Removed: 251

Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/{{Ninjago}}'': This became common when the show switched to Creator/WildBrain for its animation. [[https://imgur.com/gallery/6EPJ6aJ Here]] are all the examples of the dance instructor from the "Prime Empire" short "Let's Dance!".


Added DiffLines:

* ''WesternAnimation/{{Ninjago}}'': This became common when the show switched to Creator/WildBrain for its animation. [[https://imgur.com/gallery/6EPJ6aJ Here]] are all the examples of the dance instructor from the ''Prime Empire'' short "Let's Dance!".
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/{{Ninjago}}'': This became common when the show switched to Creator/WildBrain for its animation. [[https://imgur.com/gallery/6EPJ6aJ Here]] are all the examples of the dance instructor from the Prime Empire short "Let's Dance!".

to:

* ''WesternAnimation/{{Ninjago}}'': This became common when the show switched to Creator/WildBrain for its animation. [[https://imgur.com/gallery/6EPJ6aJ Here]] are all the examples of the dance instructor from the Prime Empire "Prime Empire" short "Let's Dance!".
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/{{Ninjago}}: This became common when the show switched to Creator/WildBrain for its animation. [[https://imgur.com/gallery/6EPJ6aJ Here]] are all the examples of the dance instructor from the Prime Empire short "Let's Dance!".

to:

* ''WesternAnimation/{{Ninjago}}: ''WesternAnimation/{{Ninjago}}'': This became common when the show switched to Creator/WildBrain for its animation. [[https://imgur.com/gallery/6EPJ6aJ Here]] are all the examples of the dance instructor from the Prime Empire short "Let's Dance!".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''WesternAnimation/{{Ninjago}}: This became common when the show switched to Creator/WildBrain for its animation. [[https://imgur.com/gallery/6EPJ6aJ Here]] are all the examples of the dance instructor from the Prime Empire short "Let's Dance!".

Top