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* In the Ernothian trilogy of ''VideoGame/MightAndMagic'' games the bosses are almost non-existent regarding gameplay mechanics; in case something is supposed to represent a boss, it's either a strongest tier of given enemy type with possible slight increase of statistics and different name (Xenofex in ''VII'', who is just Devil Captain with different name, in the middle of other Devil Captains no less), or it's just an enemy taken from different dungeons (Corlagon in ''VI'' is just a generic Power Lich in dungeon with Specters and Skeletons only). There ''are'' unique enemies with high stats and model that serve as a boss (Robert the Wise/Tolberti in ''VII'') but in these games that happens only rarely.
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Wolfpack Boss is NOT about mooks, no clue what this sentence was talking about.


Note this trope is about the absence of bosses ''in a genre where their presence is the norm''. An individual level with no bosses in a game where most or all the other levels have at least one each does not count as an example; ''all'' levels must be boss-less. {{Endless Game}}s and ConstructionAndManagementGames are generally bossless for obvious reasons, as well as {{Strategy Game}}s where the notion of "Boss Battle" is meaningless (potential aversions may be added as examples though). Not to confuse with WolfpackBoss, where a group of {{Mook}}s are the bosses in their own right. And of course, no need to list the games where there are no enemies in the first place.

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Note this trope is about the absence of bosses ''in a genre where their presence is the norm''. An individual level with no bosses in a game where most or all the other levels have at least one each does not count as an example; ''all'' levels must be boss-less. {{Endless Game}}s and ConstructionAndManagementGames are generally bossless for obvious reasons, as well as {{Strategy Game}}s where the notion of "Boss Battle" is meaningless (potential aversions may be added as examples though). Not to confuse with WolfpackBoss, where a group of {{Mook}}s are the bosses in their own right. And of course, no need to list the games where there are no enemies in the first place.
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Bioshock 2 has four specific boss characters (including the DLC); that's too many exceptions to count for this trope.


* ''Videogame/BioShock2'' has no bosses, except for some EliteMooks like the Big Daddies and the Big Sisters (and even then the latter are only optional if you harvest/rescue all the Little Sisters), and the Wales brothers and Subject Omega, who are simply tougher versions of regular enemies, with more health and a posse of helpers.

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* ''Videogame/BioShock2'' ''Videogame/BioshockInfinite'' has no bosses, except exactly one actual boss character, who is fought [[RecurringBoss several times]], while all other significant antagonists, including a giant monster who would have been an ''extremely'' obvious candidate for some EliteMooks like a boss fight and was practically ''[[AdvertisedExtra advertised]]'' as such in pre-release marketing, are killed in cutscenes. The first DLC chapter also has a boss fight, but it's against the Big Daddies and BossInMooksClothing MascotMook from the Big Sisters (and even then the latter are only optional if you harvest/rescue all the Little Sisters), and the Wales brothers and Subject Omega, who are simply tougher versions of regular enemies, with more health and a posse of helpers.original ''Bioshock'' games rather than something new or truly unique.
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* The ''Franchise/{{Halo}}'' series is known for this, with ''VideoGame/{{Halo 2}}'' and ''VideoGame/Halo5Guardians'' being the only real exceptions. In particular, the boss fights in ''Halo 2'' were so highly criticized that Creator/{{Bungie}} decided to not put traditional boss fights in any of their subsequent games (with the possible exception of ''VideoGame/{{Halo 3}}''[='s=] Scarab fights, and the fight with the Monitor).

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* The ''Franchise/{{Halo}}'' series is known for this, with ''VideoGame/{{Halo 2}}'' and 2}}'', ''VideoGame/Halo5Guardians'' and ''VideoGame/HaloInfinite'' being the only real exceptions. In particular, the The boss fights in ''Halo 2'' were so highly criticized that Creator/{{Bungie}} decided to not put traditional boss fights in any of their subsequent games (with games. In the possible exception case of ''VideoGame/{{Halo 3}}''[='s=] Scarab fights, and ''Halo 5'', all the fight boss fights are the against cloned iterations of the same character, with most encounters involving multiple bodies, though the Monitor).multiplayer Warzone mode features other boss enemies. ''Infinite'', meanwhile, completely averts the trope by having a variety of boss characters and going so far as giving them onscreen name and health displays for the first time in the franchise.
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On a second thought, it's probably best to point this out


* ''VideoGame/TheLastOfUsPart2'' downplays it, by having one unambiguous boss fight [[spoiler:The Rat King in the lower floors of the Hospital as Abby]].

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* ''VideoGame/TheLastOfUsPart2'' ''VideoGame/TheLastOfUsPartII'' downplays it, by having one unambiguous boss fight [[spoiler:The Rat King in the lower floors of the Hospital as Abby]].Abby]]. Otherwise, any confrontation between characters is played as NoGearLevel or LevelInBossClothing challenges.
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Examples Are Not Arguable. This entry was also misindented


** ''VideoGame/TheLastOfUsPart2'' downplays it, by having one unambiguous boss fight [[spoiler:The Rat King in the lower floors of the Hospital as Abby]] as well as two arguable examples similar to the one from the first game in the fights against [[spoiler:Ellie at the end of Abby’s part of the main story, and against Abby at the end of the epilogue.]]

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** * ''VideoGame/TheLastOfUsPart2'' downplays it, by having one unambiguous boss fight [[spoiler:The Rat King in the lower floors of the Hospital as Abby]] as well as two arguable examples similar to the one from the first game in the fights against [[spoiler:Ellie at the end of Abby’s part of the main story, and against Abby at the end of the epilogue.]]Abby]].
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Adding example.

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** ''VideoGame/TheLastOfUsPart2'' downplays it, by having one unambiguous boss fight [[spoiler:The Rat King in the lower floors of the Hospital as Abby]] as well as two arguable examples similar to the one from the first game in the fights against [[spoiler:Ellie at the end of Abby’s part of the main story, and against Abby at the end of the epilogue.]]
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* ''Mystery Quest'' lacks bosses in the traditional sense, but each castle has its own {{Giant Mook}}s that must be killed to obtain keys.
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As Special Infected is considered "Bosses" (before release they're even called Boss Infected), Left 4 Dead is out of this.


* ''VideoGame/Left4Dead'' and ''VideoGame/Left4Dead2'' opts out of boss fights in exchange for finales involving huge hordes of the infected. These fights are often coupled with some other task (get from point A to point B, fill the car with gas, restart the generator, etc.) and while climactic, involve no real bosses. Granted you might get a few more Tanks or other special infected than usual, but since they can all be encountered at random intervals during normal levels, they can't really be considered bosses.
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* Creator/{{SNK}}'s ''[[https://www.youtube.com/watch?v=28sixKPgwNg T.N.K. III]]'' has a few GiantMook vehicles, but no traditional bosses, with the game cutting to a "Congraturation" message at the end of the last area. Averted in the NES adaptation, ''Iron Tank''.

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* Creator/{{SNK}}'s ''[[https://www.youtube.com/watch?v=28sixKPgwNg T.N.K. III]]'' has a few GiantMook vehicles, but no traditional bosses, with the game cutting to a "Congraturation" "[[AWinnerIsYou Congraturation]]" message at the end of the last area. Averted in the NES adaptation, ''Iron Tank''.
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* Creator/{{SNK}}'s ''[[https://www.youtube.com/watch?v=28sixKPgwNg T.N.K. III]]'' has a few GiantMook vehicles, but no traditional bosses, with the game cutting to a "Congraturation" message at the end of the last area. Averted in the NES adaptation, ''Iron Tank''.
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* Most targets in the ''VideoGame/{{Hitman}}'' series go down just as easily as regular enemies, unless they are scripted or wearing body armor (Which doesn't help if they're being strangled from behind). The catch is to [[HardLevelsEasyBosses actually get to them]], which is more difficult than it sounds. In the earlier games major assassination targets were much tougher than regular Mooks, but could still be killed with a headshot or taken out stealthily. This has been downplayed in the most recent games starting with ''[[VideoGame/HitmanBloodMoney Blood Money]]''. The ''VideoGame/Hitman2016'' game is the most extreme example, without a single assassination target that's any tougher than a normal Mook (with the exception of an Iron Man-expy in one of the bonus levels).

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* Most targets in the ''VideoGame/{{Hitman}}'' series go down just as easily as regular enemies, unless they are scripted or wearing body armor (Which doesn't help if they're being strangled from behind). The catch is to [[HardLevelsEasyBosses actually get to them]], which is more difficult than it sounds. In the earlier games major assassination targets were much tougher than regular Mooks, but could still be killed with a headshot or taken out stealthily. This has been downplayed in the most recent later games starting with ''[[VideoGame/HitmanBloodMoney Blood Money]]''. The ''VideoGame/Hitman2016'' game is the most extreme example, without a single assassination target that's any tougher than a normal Mook (with the exception of an Iron Man-expy in one of the bonus levels).



* ''Electroman'' by Epic Megagames.

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* %%* ''Electroman'' by Epic Megagames.
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* ''VideoGame/TheEndTimesVermintide'' features five heroes against Warhammer's Skaven in a mission-based game similar to ''VideoGame/Left4Dead''. Until its third DLC of missions, the only "bosses" were the usually one-per-level Rat Ogres, who are mindless mountains of muscle and hit points that berserk their way into the party, and the Storm Vermin Patrol, a group of heavily armed and armored EliteMooks who patrol together and are much easier to avoid than fight. The invasion's leader, a Grey Seer, cannot be fought directly at all, and beating him simply requires fulfilling level objectives while ignoring the Seer. The third DLC finally added a true boss in the clan's Chaos-infused chieftain.

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* ''VideoGame/TheEndTimesVermintide'' features five heroes against Warhammer's Skaven in a mission-based game similar to ''VideoGame/Left4Dead''. Until its third DLC of missions, the only "bosses" were the usually one-per-level Rat Ogres, miniboss enemies who are mindless mountains of muscle and hit points that berserk their way into the party, and the Storm Vermin Patrol, a group Stormvermin Patrols, which are simply an unusually large collections of heavily armed and armored EliteMooks who patrol together and are much easier to avoid than fight. The invasion's leader, a Grey Seer, cannot be fought directly at all, and beating him simply requires fulfilling level objectives while ignoring the Seer. The third DLC finally added a true boss in the clan's Chaos-infused chieftain. [[VideoGame/VermintideII The sequel]] fully averts this with five full boss fights (two Chaos Champions, two Chaos Sorcerer Lords, and the same Grey Seer now riding a Stormfiend) and several miniboss types who usually show up once or twice per level (on top of the ogres there are now Stormfiends, Bile Trolls, Chaos Spawn, and, in the DLC, Minotaurs).

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*sigh* How about this, then?


* ''VideoGame/StreetsOfRogue'' only has mooks to deal with for any of your missions ([[ImmersiveSim and often not even those if you're clever]]) and considers it a victory just for reaching the Mayor's Village regardless of what happens there.

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* ''VideoGame/StreetsOfRogue'' ''VideoGame/StreetsOfRogue'':
** The game
only has mooks to deal with for any of your missions ([[ImmersiveSim and often not even those if you're clever]]) and considers it a victory just for reaching the Mayor's Village regardless of what happens there.

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* ''VideoGame/StreetsOfRogue'' only has mooks to deal with for any of your missions ([[ImmersiveSim and often not even those if you're clever]]) and considers it a victory just for reaching the Mayor's Village regardless of what happens there. Even if you do consider the Mayor encounter, [[spoiler: it stills plays it completely straight since they're far weaker than most mooks and their elite mook Super Cop guards can be easily dispatched in a wide variety of ways. If you won the election then you don't even need to bother with what little fight there is, [[TheUnfought they just hand you the hat and walk away.]]]] In particular, the killer robot (which can show up as part of a random disaster) has all the hallmarks of a boss due to it having a massive amount of HP, attacking with infinite rockets and ability to track you anywhere, but in practice it's very easy to just run away from it and skip the fight altogether. Custom chunks can try to repurpose it into a proper boss fight by marking it as an owner of a locked steel door (thus requiring the player to kill it to get the key), but even that can be avoided by just finding some other way to open the door ([[NiceJobFixingItVillain including just pushing the robot itself into it somehow, triggering its "tear down any doors in the way" effect]]).

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* ''VideoGame/StreetsOfRogue'' only has mooks to deal with for any of your missions ([[ImmersiveSim and often not even those if you're clever]]) and considers it a victory just for reaching the Mayor's Village regardless of what happens there.
**
Even if you do consider the Mayor encounter, [[spoiler: it stills plays it completely straight since they're far weaker than most mooks and their elite mook Super Cop guards can be easily dispatched in a wide variety of ways. If you won the election then you don't even need to bother with what little fight there is, [[TheUnfought they just hand you the hat and walk away.]]]] ]]]]
**
In particular, the killer robot (which can show up as part of a random disaster) has all the hallmarks of a boss due to it having a massive amount of HP, attacking with infinite rockets and ability to track you anywhere, but in practice it's very easy to just run away from it and skip the fight altogether. Custom chunks can try to repurpose it into a proper boss fight by marking it as an owner of a locked steel door (thus requiring the player to kill it to get the key), but even that can be avoided by just finding some other way to open the door ([[NiceJobFixingItVillain including just pushing the robot itself into it somehow, triggering its "tear down any doors in the way" effect]]).

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Bad idea. This violates indentation rules


* ''VideoGame/StreetsOfRogue'' only has mooks to deal with for any of your missions ([[ImmersiveSim and often not even those if you're clever]]) and considers it a victory just for reaching the Mayor's Village regardless of what happens there. Even if you do consider the Mayor encounter, [[spoiler: it stills plays it completely straight since they're far weaker than most mooks and their elite mook Super Cop guards can be easily dispatched in a wide variety of ways. If you won the election then you don't even need to bother with what little fight there is, [[TheUnfought they just hand you the hat and walk away.]]]]
** Special mention should go to the killer robot which can show up as part of a random disaster. It has all the hallmarks of a boss due to it having a massive amount of HP, attacking with infinite rockets and ability to track you anywhere but in practice it's very easy to just run away from it and skip the fight altogether. Custom chunks can try to repurpose it into a proper boss fight by marking it as an owner of a locked steel door (thus requiring the player to kill it to get the key), but even that can be avoided by just finding some other way to open the door ([[NiceJobFixingItVillain including just pushing the robot itself into it somehow, triggering its "tear down any doors in the way" effect]]).

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* ''VideoGame/StreetsOfRogue'' only has mooks to deal with for any of your missions ([[ImmersiveSim and often not even those if you're clever]]) and considers it a victory just for reaching the Mayor's Village regardless of what happens there. Even if you do consider the Mayor encounter, [[spoiler: it stills plays it completely straight since they're far weaker than most mooks and their elite mook Super Cop guards can be easily dispatched in a wide variety of ways. If you won the election then you don't even need to bother with what little fight there is, [[TheUnfought they just hand you the hat and walk away.]]]]
** Special mention should go to
]]]] In particular, the killer robot which (which can show up as part of a random disaster. It disaster) has all the hallmarks of a boss due to it having a massive amount of HP, attacking with infinite rockets and ability to track you anywhere anywhere, but in practice it's very easy to just run away from it and skip the fight altogether. Custom chunks can try to repurpose it into a proper boss fight by marking it as an owner of a locked steel door (thus requiring the player to kill it to get the key), but even that can be avoided by just finding some other way to open the door ([[NiceJobFixingItVillain including just pushing the robot itself into it somehow, triggering its "tear down any doors in the way" effect]]).
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* ''VideoGame/StreetsOfRogue'' only has mooks to deal with for any of your missions ([[ImmersiveSim and often not even those if you're clever]]) and considers it a victory just for reaching the Mayor's Village regardless of what happens there. Even if you do consider the Mayor encounter, [[spoiler: it stills plays it completely straight since they're far weaker than most mooks and their elite mook Super Cop guards can be easily dispatched in a wide variety of ways. If you won the election then you don't even need to bother with what little fight there is, [[TheUnfought they just hand you the hat and walk away.]]]]
** Special mention should go to the killer robot which can show up as part of a random disaster. It has all the hallmarks of a boss due to it having a massive amount of HP, attacking with infinite rockets and ability to track you anywhere but in practice it's very easy to just run away from it and skip the fight altogether. Custom chunks can try to repurpose it into a proper boss fight by marking it as an owner of a locked steel door (thus requiring the player to kill it to get the key), but even that can be avoided by just finding some other way to open the door ([[NiceJobFixingItVillain including just pushing the robot itself into it somehow, triggering its "tear down any doors in the way" effect]]).
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* ''VideoGame/FarCry2'' is a game consisting of Mooks and only Mooks, due to attempting to be more realistic than its mutant-battling predecessor. There aren't even any GiantMook or EliteMooks. Even the assassination targets are just bog-standard enemies. This is averted in ''VideoGame/FarCry'' and ''VideoGame/FarCry3'', which do have at least one or two traditional boss fights. ''VideoGame/FarCry4'' is filled with mooks, a few EliteMooks during specific missions, and two badass boss fights that have almost nothing to do with guns whatsoever.

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* ''VideoGame/FarCry2'' is a game consisting of Mooks and only Mooks, due to attempting to be more realistic than its mutant-battling predecessor. There aren't even any GiantMook or EliteMooks. Even the assassination targets are just bog-standard enemies. This is averted in ''VideoGame/FarCry'' ''VideoGame/FarCry1'' and ''VideoGame/FarCry3'', which do have at least one or two traditional boss fights. ''VideoGame/FarCry4'' is filled with mooks, a few EliteMooks during specific missions, and two badass boss fights that have almost nothing to do with guns whatsoever.



* The ''VideoGame/MedalOfHonor'' series has generally avoided boss fights and other elements that would conflict with its more realistic tone. There have been a couple of exceptions, though, namely Baron Sturmgeist in ''Frontline'' and the officer battles in ''European Assault''.

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* The ''VideoGame/MedalOfHonor'' series has generally avoided boss fights and other elements that would conflict with its more realistic tone. There have been a couple of exceptions, though, namely Baron Sturmgeist in ''Frontline'' ''[[VideoGame/MedalOfHonorFrontline Frontline]]'' and the officer battles in ''European Assault''.
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Note this trope is about the absence of bosses ''in a genre where their presence is the norm''. An individual level with no bosses in a game where most or all the other levels does not count as an example; ''all'' levels must be boss-less. {{Endless Game}}s and ConstructionAndManagementGames are generally bossless for obvious reasons, as well as {{Strategy Game}}s where the notion of "Boss Battle" is meaningless (potential aversions may be added as examples though). Not to confuse with WolfpackBoss, where a group of {{Mook}}s are the bosses in their own right. And of course, no need to list the games where there are no enemies in the first place.

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Note this trope is about the absence of bosses ''in a genre where their presence is the norm''. An individual level with no bosses in a game where most or all the other levels have at least one each does not count as an example; ''all'' levels must be boss-less. {{Endless Game}}s and ConstructionAndManagementGames are generally bossless for obvious reasons, as well as {{Strategy Game}}s where the notion of "Boss Battle" is meaningless (potential aversions may be added as examples though). Not to confuse with WolfpackBoss, where a group of {{Mook}}s are the bosses in their own right. And of course, no need to list the games where there are no enemies in the first place.



* Every level in the ''VideoGame/CommanderKeen'' games is devoid of bosses, with the exception of the final level in the third (the Grand Intellect), fifth (the Shikadi Master) and [[GaidenGame spin-off]] episodes (Boobus Tuber).

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* Every level in the ''VideoGame/CommanderKeen'' games is devoid of bosses, with the exception of the final level in the third (the Grand Intellect), fifth (the Shikadi Master) and [[GaidenGame spin-off]] episodes (Boobus Tuber). Even among the exceptions, the Shikadi Master is invincible, as the goal in that level is to defuse the energy source of the Armageddon Machine while avoiding the big enemy's attacks. The majority of {{Fan Sequel}}s are devoid of bosses as well, with one of the notable exceptions being Episode 9 in its last level, where you confront the Grand Intellect [[spoiler:in his true human form, Mortimer (Keen's vicious rival)]].



* A large portion of ''VideoGame/ChipsChallenge'' is spent dodging, killing or even ''creating'' mooks (through a clone machine), but there's no boss in any of the 149 levels of the game. This also applies to the CC Level Pack {{Fan Sequel}}s as well as the official sequel.

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* A large portion of ''VideoGame/ChipsChallenge'' is spent dodging, killing or even ''creating'' mooks (through a [[MookMaker clone machine), machine]]), but there's no boss in any of the 149 levels of the game. This also applies to the CC Level Pack {{Fan Sequel}}s as well as the official sequel.
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* ''VideoGame/PathwaysIntoDarkness''' closest thing to a boss enemy is the "Big Blue Meanie", a unique BossInMookClothing encountered on the level "Need a Light?"

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* ''VideoGame/PathwaysIntoDarkness''' closest thing to a boss enemy is the "Big Blue Meanie", a unique BossInMookClothing encountered on the level "Need a Light?"Light?" In lieu of a FinalBoss, the climactic battle is a MultiMookMelee against every mook type encountered over the course of the game.
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* ''VideoGame/PathwaysIntoDarkness''' closest thing to a boss enemy is the "Big Blue Meanie", a unique BossInMookClothing encountered on the level "Need a Light?"

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* ''VideoGame/DoItForMe'': The Wooffles serve as enemies for the player to fight, but there is no boss in any of the endings. [[spoiler:The girlfriend]], the BigBad, is confronted but never fought- even in the "Psychopath" ending, where [[spoiler:you kill her, she is too scared to fight back]].



* ''VideoGame/{{Eversion}}'' has [[SugarWiki/{{Eversion}} no bosses]], [[spoiler:but it makes up for that with [[DarthWiki/{{Eversion}} its more famous attributes.]]]]

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* ''VideoGame/{{Eversion}}'' has [[SugarWiki/{{Eversion}} no bosses]], [[spoiler:but it makes up for that with [[DarthWiki/{{Eversion}} its more famous attributes.]]]]attributes]]]].



* ''VideoGame/MutantMudds'' has no bosses, instead focusing on the platforming levels. Once all of the {{Plot Coupon}}s are collected, [[spoiler:the Mudds are defeated, and the game is won.]]

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* ''VideoGame/MutantMudds'' has no bosses, instead focusing on the platforming levels. Once all of the {{Plot Coupon}}s are collected, [[spoiler:the Mudds are defeated, and the game is won.]]won]].
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* While ''VideoGame/OriAndTheBlindForest'' has plenty of enemies and combat techniques, the closest thing to a boss fight that exists in the game are escape sequences.

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* While ''VideoGame/OriAndTheBlindForest'' has plenty of enemies and combat techniques, the closest thing to a boss fight that exists in the game are escape sequences. Averted in [[VideoGame/OriAndTheWillOfTheWisps the sequel]].
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* ''VideoGame/TheLegendOfKage'' has occasional encounters with EliteMooks, but no actual bosses, not even guarding the DamselInDistress in the palace. The only remotely boss-like enemy is the dual-sword-wielding guy encountered while escaping.

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* ''VideoGame/TheLegendOfKage'' has occasional encounters with EliteMooks, but no actual bosses, not even guarding the DamselInDistress in the palace. The only remotely boss-like enemy is the flying dual-sword-wielding guy ninja encountered while escaping.
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* ''VideoGame/TheLegendOfKage'' has occasional encounters with EliteMooks, but no actual bosses, not even guarding the DamselInDistress in the palace.

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* ''VideoGame/TheLegendOfKage'' has occasional encounters with EliteMooks, but no actual bosses, not even guarding the DamselInDistress in the palace. The only remotely boss-like enemy is the dual-sword-wielding guy encountered while escaping.
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* ''VideoGame/TheLegendOfKage'' has occasional encounters with EliteMooks, but no actual bosses, not even guarding the DamselInDistress in the palace.
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* In ''VideoGame/PrinceOfPersia1'', Jaffar is the FinalBoss only in the sense that, unlike any other enemy, you have to kill him; he fights like all the other {{Mooks}}, and though he does have more health, that advantage is nullified by an [[DisneyVillainDeath obvious weakness]]. Only the SNES version has real {{Boss Battle}}s.

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* In ''VideoGame/PrinceOfPersia1'', Jaffar is the FinalBoss only in the sense that, unlike any other enemy, you have to kill him; he fights like all the other {{Mooks}}, and though he does have more health, that advantage is nullified by an [[DisneyVillainDeath obvious situational weakness]]. Only A few ports throw in a conventional BossBattle with Jaffar after this, and the SNES version has real {{Boss Battle}}s.adds many original bosses.
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* ''Flipper 2: Flush The Goldfish'' is an infinite runner example, as the only boss you ever fight is the devil who kidnapped the kid (Flipper's owner) at the start, and even then it's played like the rest of the game.

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* ''Flipper 2: Flush The Goldfish'' is an infinite runner example, as the only boss you ever fight is the devil who kidnapped the kid (Flipper's owner) at the start, and even then [[LevelInBossClothing it's played like the rest of the game.game]].
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Per TRS


* The fighting, even if present, is actually secondary to the action and the developers want to focus the intensity on other aspects, like the general atmosphere or the {{HSQ}} of the scenario.

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* The fighting, even if present, is actually secondary to the action and the developers want to focus the intensity on other aspects, like the general atmosphere or the {{HSQ}} of ShockingMoments in the scenario.

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