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[[quoteright:349:[[VideoGame/MarioKart8 https://static.tvtropes.org/pmwiki/pub/images/mario_kart_8_mook_levels.png]]]]

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[[quoteright:349:[[VideoGame/MarioKart8 https://static.tvtropes.org/pmwiki/pub/images/mario_kart_8_mook_levels.png]]]]
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* ''Franchise/SuperMarioBros'':
** ''Videogame/SuperMarioBros1'' has level 4-1, which serves as an introduction to [[TheSpiny Spinies]] and [[MookMaker Lakitu]]. Spinies are slow moving, but immune to the GoombaStomp and can only be dispatched with a fire flower, Super Star or by hitting blocks beneath them, and Lakitu follows you around while hovering mostly out of reach at the top of the screen - patterns you won't have seen from any of the other kinds of mooks.
** ''VideoGame/SuperMario64'' has the first two levels, [[GreenHillZone Bob-Omb Battlefield]] and [[FloatingContinent Whomp's Fortress]]. They both feature the titular Bob-Ombs and Whomps as the main enemy types, with appropriate {{King Mook}}s for bosses. The fifth level, BigBoosHaunt, involves fighting Boos (small and big) as a requirement for most of the level's Power Stars. ''VideoGame/SuperMario64DS'' includes worlds that Mario and Wario are trapped in, which center around Goombas and Ice Bullies (Luigi's is more Boos).
** ''VideoGame/NewSuperMarioBrosU'' (and by extension ''VideoGame/NewSuperLuigiU'') have levels named after mooks, either because they're natural habitats for them or are simply designed around them. Examples include Perilous ''Pokey'' Cave, ''Fire Snake'' Cavern, ''Spike's'' Surrounding Sands, Blooming ''Lakitus'', and ''Piranha Plants'' on Ice. And the ones mentioned are from ''one'' of the worlds (Layer Cake Desert).
** There are a lot of those in ''VideoGame/SuperMario3DWorld'': Koopa Troopa[[note]]bipedal turtles[[/note]] [[UndergroundLevel Cave]], Bullet Bill[[note]]living bullet-shaped projectile[[/note]] [[LocomotiveLevel Express]], Ant Trooper[[note]]purple marching ants that walk in line[[/note]] [[DeathMountain Hill]], Piranha Creeper[[note]]a variant of the [[ManEatingPlant Piranha Plant]] that possesses an extendable neck[[/note]] [[BubblegloopSwamp Creek]], Spike's[[note]]a green creature that throws spiky objects as obstacles[[/note]] [[RuinsForRuinsSake Lost City]], among others.

to:

* ''Franchise/SuperMarioBros'':
** ''Videogame/SuperMarioBros1'' has
''VideoGame/BlasterMasterZero'': Area 7 introduces a ridiculously powerful mook as its main gimmick. If the player is spotted by it, it will viciously attack them while sending every other sentry in the room into a frenzy.
* Commonly done in the original ''VideoGame/CrashBandicoot'' trilogy, particularly the [[VideoGame/CrashBandicoot3Warped third game]], where the
level 4-1, which serves as an introduction to [[TheSpiny Spinies]] and [[MookMaker Lakitu]]. Spinies gimmicks are slow moving, but immune often tied to a newly-introduced enemy type. For example, the three medieval-themed stages featured in the game consist of "Toad Village" (which is overrun by frogs), "Gee Wiz" (introduces wizards that can fire off spells that [[BewitchedAmphibians transform people into frogs]], thus tying them to the GoombaStomp previous level) and can only be dispatched with a fire flower, Super Star or by hitting blocks beneath them, and Lakitu follows you around while hovering mostly out of reach at the top of the screen - patterns you won't have seen from any of the other kinds of mooks.
** ''VideoGame/SuperMario64'' has the first two levels, [[GreenHillZone Bob-Omb Battlefield]] and [[FloatingContinent Whomp's Fortress]]. They both feature the titular Bob-Ombs and Whomps as the main enemy types, with appropriate {{King Mook}}s for bosses. The fifth level, BigBoosHaunt, involves fighting Boos (small and big) as a requirement for most of the level's Power Stars. ''VideoGame/SuperMario64DS'' includes worlds
"Double Header" (this one having two-headed ogres that Mario and Wario are trapped in, which center around Goombas and Ice Bullies (Luigi's is more Boos).
** ''VideoGame/NewSuperMarioBrosU'' (and by extension ''VideoGame/NewSuperLuigiU'') have levels named after mooks, either because they're natural habitats for them or are simply designed around them. Examples include Perilous ''Pokey'' Cave, ''Fire Snake'' Cavern, ''Spike's'' Surrounding Sands, Blooming ''Lakitus'', and ''Piranha Plants'' on Ice. And the ones mentioned are from ''one'' of the worlds (Layer Cake Desert).
** There are a lot of those in ''VideoGame/SuperMario3DWorld'': Koopa Troopa[[note]]bipedal turtles[[/note]] [[UndergroundLevel Cave]], Bullet Bill[[note]]living bullet-shaped projectile[[/note]] [[LocomotiveLevel Express]], Ant Trooper[[note]]purple marching ants that walk in line[[/note]] [[DeathMountain Hill]], Piranha Creeper[[note]]a variant of the [[ManEatingPlant Piranha Plant]] that possesses an extendable neck[[/note]] [[BubblegloopSwamp Creek]], Spike's[[note]]a green creature that throws spiky objects as obstacles[[/note]] [[RuinsForRuinsSake Lost City]], among others.
swing clubs around).



* Commonly done in the original ''VideoGame/CrashBandicoot'' trilogy, particularly the [[VideoGame/CrashBandicoot3Warped third game]], where the level gimmicks are often tied to a newly-introduced enemy type. For example, the three medieval-themed stages featured in the game consist of "Toad Village" (which is overrun by frogs), "Gee Wiz" (introduces wizards that can fire off spells that [[BewitchedAmphibians transform people into frogs]], thus tying them to the previous level) and "Double Header" (this one having two-headed ogres that swing clubs around).
* ''VideoGame/SuperMarioWorld2YoshisIsland'' mostly consists of this type of level, including the boss ones (since they are simple mooks [[MakeMyMonstergrow enlarged]] by the BigBad Kamek). Those are often represented by a thumbnail picturing the starring mook on the world map. The first world alone has:
** ''Watch Out Below!'': Chain Chomps jump in from the background and make endless pits all over the place
** ''Shy Guys on Stilts'': ExactlyWhatItSaysOnTheTin. It's a level filled with Shy Guy enemies walking on stilts.
** ''Touch Fuzzy Get Dizzy'': the level is filled with puffs that cause major InterfaceScrew.



* ''VideoGame/BlasterMasterZero'': Area 7 introduces a ridiculously powerful mook as its main gimmick. If the player is spotted by it, it will viciously attack them while sending every other sentry in the room into a frenzy.

to:

* ''VideoGame/BlasterMasterZero'': Area 7 introduces a ridiculously powerful mook ''Franchise/SuperMarioBros'':
** ''Videogame/SuperMarioBros1'' has level 4-1, which serves
as its main gimmick. If an introduction to [[TheSpiny Spinies]] and [[MookMaker Lakitu]]. Spinies are slow moving, but immune to the player is spotted GoombaStomp and can only be dispatched with a fire flower, Super Star or by it, it will viciously attack them hitting blocks beneath them, and Lakitu follows you around while sending every hovering mostly out of reach at the top of the screen - patterns you won't have seen from any of the other sentry in kinds of mooks.
** ''VideoGame/SuperMario64'' has
the room into first two levels, [[GreenHillZone Bob-Omb Battlefield]] and [[FloatingContinent Whomp's Fortress]]. They both feature the titular Bob-Ombs and Whomps as the main enemy types, with appropriate {{King Mook}}s for bosses. The fifth level, BigBoosHaunt, involves fighting Boos (small and big) as a frenzy. requirement for most of the level's Power Stars. ''VideoGame/SuperMario64DS'' includes worlds that Mario and Wario are trapped in, which center around Goombas and Ice Bullies (Luigi's is more Boos).
** ''VideoGame/NewSuperMarioBrosU'' (and by extension ''VideoGame/NewSuperLuigiU'') have levels named after mooks, either because they're natural habitats for them or are simply designed around them. Examples include Perilous ''Pokey'' Cave, ''Fire Snake'' Cavern, ''Spike's'' Surrounding Sands, Blooming ''Lakitus'', and ''Piranha Plants'' on Ice. And the ones mentioned are from ''one'' of the worlds (Layer Cake Desert).
** There are a lot of those in ''VideoGame/SuperMario3DWorld'': Koopa Troopa[[note]]bipedal turtles[[/note]] [[UndergroundLevel Cave]], Bullet Bill[[note]]living bullet-shaped projectile[[/note]] [[LocomotiveLevel Express]], Ant Trooper[[note]]purple marching ants that walk in line[[/note]] [[DeathMountain Hill]], Piranha Creeper[[note]]a variant of the [[ManEatingPlant Piranha Plant]] that possesses an extendable neck[[/note]] [[BubblegloopSwamp Creek]], Spike's[[note]]a green creature that throws spiky objects as obstacles[[/note]] [[RuinsForRuinsSake Lost City]], among others.
* ''VideoGame/SuperMarioWorld2YoshisIsland'' mostly consists of this type of level, including the boss ones (since they are simple mooks [[MakeMyMonstergrow enlarged]] by the BigBad Kamek). Those are often represented by a thumbnail picturing the starring mook on the world map. The first world alone has:
** ''Watch Out Below!'': Chain Chomps jump in from the background and make endless pits all over the place
** ''Shy Guys on Stilts'': ExactlyWhatItSaysOnTheTin. It's a level filled with Shy Guy enemies walking on stilts.
** ''Touch Fuzzy Get Dizzy'': the level is filled with puffs that cause major InterfaceScrew.



* ''VideoGame/EtrianOdyssey'':
** ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'': Two [[MiniDungeon mini-dungeons]] in the game are tailored for, and thus named after, the F.O.E. that inhabit them: The Moth's Garden in Scarlet Pillars (inhabited by Moth Lords) and The Golden Deer Keep (self-explanatory).
** ''VideoGame/EtrianOdysseyNexus'': There's the Seditious Colony, where the only mooks present are Ants of different breeds, as well as ant-based F.O.E. and the Ant Queen as the boss.
* ''VideoGame/PaperMario64'':
** The first actual level of the game, Goomba Road, only features TheGoomba and some of its variants as enemies, including the MiniBoss and KingMook at the end.
** Most of Chapter 4 takes place in the Shy Guy's Toy Box, where all enemies are Shy Guys and various subspecies like the Spy Guy or the Groove Guy, and the boss is a Shy Guy riding a tank called General Guy. The only exceptions are the mini-boss holding a new partner and some optional encounters depending on how the player answered Bowser's questions pre-chapter.



* ''VideoGame/EtrianOdyssey'':
** ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'': Two [[MiniDungeon mini-dungeons]] in the game are tailored for, and thus named after, the F.O.E. that inhabit them: The Moth's Garden in Scarlet Pillars (inhabited by Moth Lords) and The Golden Deer Keep (self-explanatory).
** ''VideoGame/EtrianOdysseyNexus'': There's the Seditious Colony, where the only mooks present are Ants of different breeds, as well as ant-based F.O.E. and the Ant Queen as the boss.
* ''VideoGame/PaperMario64'':
** The first actual level of the game, Goomba Road, only features TheGoomba and some of its variants as enemies, including the MiniBoss and KingMook at the end.
** Most of Chapter 4 takes place in the Shy Guy's Toy Box, where all enemies are Shy Guys and various subspecies like the Spy Guy or the Groove Guy, and the boss is a Shy Guy riding a tank called General Guy. The only exceptions are the mini-boss holding a new partner and some optional encounters depending on how the player answered Bowser's questions pre-chapter.



* Both ''VideoGame/ProjectXZone'' and its sequel have levels centered around the Stehoney enemy, which flees from the player and must be defeated before it reaches a certain space on the map.



* Both ''VideoGame/ProjectXZone'' and its sequel have levels centered around the Stehoney enemy, which flees from the player and must be defeated before it reaches a certain space on the map.
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No Elites inside the Terraniux itself


* ''VideoGame/RedFaction'' has the merc base, filled with [[PrivateMilitaryContractors mercenaries]], though a few ceiling turrets are present.

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* ''VideoGame/RedFaction'' has the merc base, filled with [[PrivateMilitaryContractors mercenaries]], though a few ceiling turrets are present.also encountered.



* ''VideoGame/UnrealI'' has the Terraniux levels, where the only enemies [[PlayerCharacter Prisoner 849]] may find are Mercenaries and [[EliteMook Elite Mercenaries]] (though there are some Slith). Then there's the Mothership levels, filled with nothing but Skaarj of all types.

to:

* ''VideoGame/UnrealI'' has the Terraniux levels, where the only enemies [[PlayerCharacter Prisoner 849]] may find are Mercenaries and [[EliteMook Elite Mercenaries]] (though there are some Slith). Then there's there are the Mothership levels, filled with nothing but Skaarj of all types.types (with the exception of a single Brute).
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None

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* ''VideoGame/RedFaction'' has the merc base, filled with [[PrivateMilitaryContractors mercenaries]], though a few ceiling turrets are present.

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* ''VideoGame/DeepRockGalactic'':
** Certain mission mutators will change enemy spawns to drastically favor a certain kind of bug. Cave Leech Cluster, Exploder Infestation, and Mactera Plague will respectively boost the spawn rates of [[VerticalKidnapping Cave Leeches]], [[ActionBomb Exploders]], and [[FlyingMook Mactera]].
** For [[RandomEvent unpredictable]] timed intervals during the levels, a swarm will start, which coincides with the spawn rate of enemies drastically increasing. Swarms can favor a certain type of bug to spawn, in which case MissionControl will announce it; [[{{Mooks}} Grunts]], [[TheGoomba Swarmers]], [[MiniBoss Praetorians]], and [[FlyingMook Mactera]] are the possible spawns.
* ''Franchise/{{Halo}}'':
** ''VideoGame/Halo2'': The High Charity levels. Being the Covenant capital city, you fight lots of Covenant (who happen to be in an EnemyCivilWar). That is, until the Flood arrive.
** ''VideoGame/Halo3'': The level "Cortana" has you inside of High Charity, which has been drastically changed by the Flood, who you fight exclusively.
** ''VideoGame/Halo4'': The final mission "Midnight" takes place inside the Didact's ship, where you fight nothing but Prometheans.



* ''Franchise/{{Splatoon}}'':
** Whenever "[[{{Leitmotif}} Octoling Rendezvous]]" plays in any of the three installments, you can reliably guess that every enemy featured in the level will be [[MirrorBoss an Octoling]], such as in ''VideoGame/Splatoon2'''s Rad Ride Station (an EscortMission where you must take the objective to the goal) and ''VideoGame/Splatoon3''[='s=] level 6-01, Bet You Mist Us (which [[WeatherOfWar features a heavy fog that obscures anyone not close enough]]).
** Certain Salmon Run waves in ''Splatoon 2'' and ''3'' will feature Lesser Salmonids almost exclusively. Rush waves have Chum bumrush the players (with the occasional Goldie to drop objective items), while Giant Tornado waves will drop nothing but Lesser Salmonids as your only enemies.



* ''Franchise/{{Halo}}'':
** ''VideoGame/Halo2'': The High Charity levels. Being the Covenant capital city, you fight lots of Covenant (who happen to be in an EnemyCivilWar). That is, until the Flood arrive.
** ''VideoGame/Halo3'': The level "Cortana" has you inside of High Charity, which has been drastically changed by the Flood, who you fight exclusively.
** ''VideoGame/Halo4'': The final mission "Midnight" takes place inside the Didact's ship, where you fight nothing but Prometheans.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/Pikmin2'': Some caves are themed around the native creatures that inhabit them, and base their names (either directly or indirectly) on them: Bulblax Kingdom (the Bulborbs and the KingMook Emperor Bulblax), Snagret Hole (the Burrowing Snagrets and the KingMook Pileated Snagret), and Glutton's Kitchen (the Breadbugs, insect-like creatures resembling an actual piece of bread, and their KingMook Giant Breadbug). The Hole of Heroes, while not an example as a whole, has two sublevels -- level 9, home to one of every kind of non-boss Bulborb in the game and several specimens of each dwarf variety, and level 14, home to several specimens of each Dweevil variety outside of the explosive Volatile Weevils and to the also spider-like Beady Long Legs as a boss.

to:

* ''VideoGame/Pikmin2'': Some caves are themed around the native creatures that inhabit them, and base their names (either directly or indirectly) on them: Bulblax Kingdom (the Bulborbs and the KingMook Emperor Bulblax), Snagret Hole (the Burrowing Snagrets and the KingMook Pileated Snagret), and Glutton's Kitchen (the Breadbugs, insect-like creatures resembling an actual piece of bread, and their KingMook Giant Breadbug). The Hole of Heroes, while not an example as a whole, has two sublevels that are -- level 9, home to one of every kind of non-boss Bulborb in the game and several specimens of each dwarf variety, and level 14, home to several specimens of each Dweevil variety outside of the explosive Volatile Weevils and to the also spider-like Beady Long Legs as a boss.

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* ''VideoGame/Pikmin2'': Some caves are themed around the native creatures that inhabit them, and base their names (either directly or indirectly) on them: Bulblax Kingdom (the Bulborbs and the KingMook Emperor Bulblax), Snagret Hole (the Burrowing Snagrets and the KingMook Pileated Snagret), and Glutton's Kitchen (the Breadbugs, insect-like creatures resembling an actual piece of bread, and their KingMook Giant Breadbug).

to:

* ''VideoGame/Pikmin2'': Some caves are themed around the native creatures that inhabit them, and base their names (either directly or indirectly) on them: Bulblax Kingdom (the Bulborbs and the KingMook Emperor Bulblax), Snagret Hole (the Burrowing Snagrets and the KingMook Pileated Snagret), and Glutton's Kitchen (the Breadbugs, insect-like creatures resembling an actual piece of bread, and their KingMook Giant Breadbug). The Hole of Heroes, while not an example as a whole, has two sublevels -- level 9, home to one of every kind of non-boss Bulborb in the game and several specimens of each dwarf variety, and level 14, home to several specimens of each Dweevil variety outside of the explosive Volatile Weevils and to the also spider-like Beady Long Legs as a boss.



[[/folder]]

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[[/folder]][[/folder]]
----
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Oops, forgot to do this


** ''VideoGame/EtrianOdysseyIV'': Two [[MiniDungeon mini-dungeons]] in the game are tailored for, and thus named after, the F.O.E. that inhabit them: The Moth's Garden in Scarlet Pillars (inhabited by Moth Lords) and The Golden Deer Keep (self-explanatory).

to:

** ''VideoGame/EtrianOdysseyIV'': ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'': Two [[MiniDungeon mini-dungeons]] in the game are tailored for, and thus named after, the F.O.E. that inhabit them: The Moth's Garden in Scarlet Pillars (inhabited by Moth Lords) and The Golden Deer Keep (self-explanatory).

Added: 441

Changed: 394

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None


* Two [[MiniDungeon mini-dungeons]] in ''VideoGame/EtrianOdyssey IV'' are tailored for, and thus named after, the F.O.E. that inhabit them: The Moth's Garden in Scarlet Pillars (inhabited by Moth Lords) and The Golden Deer Keep (self-explanatory). In ''Etrian Odyssey Nexus'', there's the Seditious Colony, where the only mooks present are Ants of different breeds, as well as ant-based F.O.E. and the Ant Queen as the boss.

to:

* ''VideoGame/EtrianOdyssey'':
** ''VideoGame/EtrianOdysseyIV'':
Two [[MiniDungeon mini-dungeons]] in ''VideoGame/EtrianOdyssey IV'' the game are tailored for, and thus named after, the F.O.E. that inhabit them: The Moth's Garden in Scarlet Pillars (inhabited by Moth Lords) and The Golden Deer Keep (self-explanatory). In ''Etrian Odyssey Nexus'', there's (self-explanatory).
** ''VideoGame/EtrianOdysseyNexus'': There's
the Seditious Colony, where the only mooks present are Ants of different breeds, as well as ant-based F.O.E. and the Ant Queen as the boss.
Is there an issue? Send a MessageReason:
None


** Most of Chapter 4 takes place in the Shy Guy's Toy Box, where all enemies are Shy Guys and various subspecies like the Spy Guy or the Groovy Guy, and the boss is a Shy Guy riding a tank called General Guy. The only exceptions are the mini-boss holding a new partner and some optional encounters depending on how the player answered Bowser's questions pre-chapter.

to:

** Most of Chapter 4 takes place in the Shy Guy's Toy Box, where all enemies are Shy Guys and various subspecies like the Spy Guy or the Groovy Groove Guy, and the boss is a Shy Guy riding a tank called General Guy. The only exceptions are the mini-boss holding a new partner and some optional encounters depending on how the player answered Bowser's questions pre-chapter.
Is there an issue? Send a MessageReason:
None


* ''Franchise/Halo'':

to:

* ''Franchise/Halo'':''Franchise/{{Halo}}'':
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** The Dodongo's Cavern from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', featuring Baby Dodongos, regular Dodongos and the [[KingMook King Dodongo]].

to:

** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The Dodongo's Cavern from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', featuring features Baby Dodongos, regular Dodongos and the [[KingMook King Dodongo]].

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* ''VideoGame/UnrealI'' has the Terraniux levels, where the only enemies [[PlayerCharacter Prisoner 849]] may find are Mercenaries and [[EliteMook Elite Mercenaries]].

to:

* ''VideoGame/UnrealI'' has the Terraniux levels, where the only enemies [[PlayerCharacter Prisoner 849]] may find are Mercenaries and [[EliteMook Elite Mercenaries]].Mercenaries]] (though there are some Slith). Then there's the Mothership levels, filled with nothing but Skaarj of all types.


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* ''Franchise/Halo'':
** ''VideoGame/Halo2'': The High Charity levels. Being the Covenant capital city, you fight lots of Covenant (who happen to be in an EnemyCivilWar). That is, until the Flood arrive.
** ''VideoGame/Halo3'': The level "Cortana" has you inside of High Charity, which has been drastically changed by the Flood, who you fight exclusively.
** ''VideoGame/Halo4'': The final mission "Midnight" takes place inside the Didact's ship, where you fight nothing but Prometheans.
Is there an issue? Send a MessageReason:
None


* Some caves in ''VideoGame/{{Pikmin}} 2'' are themed around the native creatures that inhabit them, and base their names (either directly or indirectly) on them: Bulblax Kingdom (the Bulborbs and the KingMook Emperor Bulblax), Snagret Hole (the Burrowing Snagrets and the KingMook Pileated Snagret), and Glutton's Kitchen (the Breadbugs, insect-like creatures resembling an actual piece of bread, and their KingMook Giant Breadbug).

to:

* ''VideoGame/Pikmin2'': Some caves in ''VideoGame/{{Pikmin}} 2'' are themed around the native creatures that inhabit them, and base their names (either directly or indirectly) on them: Bulblax Kingdom (the Bulborbs and the KingMook Emperor Bulblax), Snagret Hole (the Burrowing Snagrets and the KingMook Pileated Snagret), and Glutton's Kitchen (the Breadbugs, insect-like creatures resembling an actual piece of bread, and their KingMook Giant Breadbug).
Is there an issue? Send a MessageReason:
None


[[quoteright:350:[[VideoGame/MarioKart8 https://static.tvtropes.org/pmwiki/pub/images/mario_kart_8_mook_levels.png]]]]

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[[quoteright:350:[[VideoGame/MarioKart8 [[quoteright:349:[[VideoGame/MarioKart8 https://static.tvtropes.org/pmwiki/pub/images/mario_kart_8_mook_levels.png]]]]
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%% Image chosen per Image Suggestions crowner:https://tvtropes.org/pmwiki/crowner.php/ImagePickin/ImageSuggestions145
%% Do not remove or replace the image without starting a new Image Pickin' thread.
[[quoteright:350:[[VideoGame/MarioKart8 https://static.tvtropes.org/pmwiki/pub/images/mario_kart_8_mook_levels.png]]]]
%%

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** VideoGame/TheLegendOfZeldaPhantomHourglass and VideoGame/TheLegendOfZeldaSpiritTracks have the Temple of the Ocean King and the Tower of Spirits, respectively. Both dungeons are populated by Phantoms, invincible foes that relentlessly chase Link if they spot him.

to:

** VideoGame/TheLegendOfZeldaPhantomHourglass ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and VideoGame/TheLegendOfZeldaSpiritTracks ''VideoGame/TheLegendOfZeldaSpiritTracks'' have the Temple of the Ocean King and the Tower of Spirits, respectively. Both dungeons are populated by Phantoms, invincible foes that relentlessly chase Link if they spot him.



** ''Videogame/SuperMarioBros1'' has level 4-1, which serves as an introduction to [[TheSpiny Spinies]] and [[MookMaker Lakitu]]. Spinies are slow moving, but immune to the GoombaStomp and can only be dispatched with a fire flower or by hitting blocks beneath them, and Lakitu follows you around while hovering mostly out of reach at the top of the screen - patterns you won't have seen from any of the other kinds of mooks.
** ''VideoGame/SuperMario64'' has the first two levels, [[GreenHillZone Bob-Omb Battlefield]] and [[FloatingContinent Whomp's Fortress]]. They both feature the titular Bob-Ombs and Whomps as the main enemy types, with appropriate {{King Mook}}s for bosses. BigBoosHaunt may also count, since fighting Boos (small and big) is a requirement for most of the level's Power Stars. ''VideoGame/SuperMario64DS'' included worlds that Mario and Wario were trapped in, which centered around Goombas and Ice Bullies (Luigi's was more Boos).

to:

** ''Videogame/SuperMarioBros1'' has level 4-1, which serves as an introduction to [[TheSpiny Spinies]] and [[MookMaker Lakitu]]. Spinies are slow moving, but immune to the GoombaStomp and can only be dispatched with a fire flower flower, Super Star or by hitting blocks beneath them, and Lakitu follows you around while hovering mostly out of reach at the top of the screen - patterns you won't have seen from any of the other kinds of mooks.
** ''VideoGame/SuperMario64'' has the first two levels, [[GreenHillZone Bob-Omb Battlefield]] and [[FloatingContinent Whomp's Fortress]]. They both feature the titular Bob-Ombs and Whomps as the main enemy types, with appropriate {{King Mook}}s for bosses. BigBoosHaunt may also count, since The fifth level, BigBoosHaunt, involves fighting Boos (small and big) is as a requirement for most of the level's Power Stars. ''VideoGame/SuperMario64DS'' included includes worlds that Mario and Wario were are trapped in, which centered center around Goombas and Ice Bullies (Luigi's was is more Boos).Boos).
** ''VideoGame/NewSuperMarioBrosU'' (and by extension ''VideoGame/NewSuperLuigiU'') have levels named after mooks, either because they're natural habitats for them or are simply designed around them. Examples include Perilous ''Pokey'' Cave, ''Fire Snake'' Cavern, ''Spike's'' Surrounding Sands, Blooming ''Lakitus'', and ''Piranha Plants'' on Ice. And the ones mentioned are from ''one'' of the worlds (Layer Cake Desert).



** ''VideoGame/NewSuperMarioBrosU'' (and by extension ''VideoGame/NewSuperLuigiU'') have levels named after mooks, either because they're natural habitats for them or are simply designed around them. Examples include Perilous ''Pokey'' Cave, ''Fire Snake'' Cavern, ''Spike's'' Surrounding Sands, Blooming ''Lakitus'', and ''Piranha Plants'' on Ice. And the ones mentioned are from ''one'' of the worlds (Layer Cake Desert).



* Commonly done in the original ''VideoGame/CrashBandicoot'' trilogy, particularly the [[VideoGame/CrashBandicoot3Warped third game]], where the level gimmicks were often tied to a newly-introduced enemy type. For example, the three medieval-themed stages featured in the game consist of "Toad Village" (which is overrun by frogs), "Gee Wiz" (introduces wizards that can fire off spells that [[BewitchedAmphibians transform people into frogs]], thus tying them to the previous level) and "Double Header" (this one having two-headed ogres that swing clubs around).

to:

* Commonly done in the original ''VideoGame/CrashBandicoot'' trilogy, particularly the [[VideoGame/CrashBandicoot3Warped third game]], where the level gimmicks were are often tied to a newly-introduced enemy type. For example, the three medieval-themed stages featured in the game consist of "Toad Village" (which is overrun by frogs), "Gee Wiz" (introduces wizards that can fire off spells that [[BewitchedAmphibians transform people into frogs]], thus tying them to the previous level) and "Double Header" (this one having two-headed ogres that swing clubs around).



* ''VideoGame/UnrealIITheAwakening'':
** Planet [=NC962VII=] is the homeworld of [[SufficientlyAdvancedAliens the Drakk]], and as such it contains AlienGeometries and advanced tech buildings.

to:

* ''VideoGame/UnrealIITheAwakening'':
**
''VideoGame/UnrealIITheAwakening'': Planet [=NC962VII=] is the homeworld of [[SufficientlyAdvancedAliens the Drakk]], and as such it contains AlienGeometries and advanced tech buildings.
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* VideoGame/BlasterMasterZero: Area 7 introduces a ridiculously powerful mook as its main gimmick. If the player is spotted by it, it will viciously attack them while sending every other sentry in the room into a frenzy.

to:

* VideoGame/BlasterMasterZero: ''VideoGame/BlasterMasterZero'': Area 7 introduces a ridiculously powerful mook as its main gimmick. If the player is spotted by it, it will viciously attack them while sending every other sentry in the room into a frenzy.



* Franchise/{{Pokemon}}

to:

* Franchise/{{Pokemon}}''Franchise/{{Pokemon}}'':



* VideoGame/StarcraftII:
** VideoGame/WingsOfLiberty: Every mission unlocks a new unit type and is tailor-made to showcase that unit's strengths. Such as the Reaper being given on a level with lots of cliffs, or the Diamondback on a level that involves pursuing moving targets...
** VideoGame/HeartOfTheSwarm: Abathur missions consist of using specialized Zerg organisms in scenarios where that specialization becomes a GameBreaker, such as jumping Banelings that can traverse cliffs or Ultralisks that resurrect when killed.

to:

* VideoGame/StarcraftII:
''VideoGame/StarcraftII'':
** VideoGame/WingsOfLiberty: ''VideoGame/WingsOfLiberty'': Every mission unlocks a new unit type and is tailor-made to showcase that unit's strengths. Such as the Reaper being given on a level with lots of cliffs, or the Diamondback on a level that involves pursuing moving targets...
** VideoGame/HeartOfTheSwarm: ''VideoGame/HeartOfTheSwarm'': Abathur missions consist of using specialized Zerg organisms in scenarios where that specialization becomes a GameBreaker, such as jumping Banelings that can traverse cliffs or Ultralisks that resurrect when killed.
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A video game level that highlights a specific enemy type as (usually) the main obstacle for the player to overcome.

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A video game level that highlights a specific enemy type as (usually) the main obstacle or gimmick for the player to overcome.

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Removed: 191

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* Both ''VideoGame/ProjectXZone'' and its sequel have levels centered around the Stehoney enemy, which flees from the player and must be defeated before it reaches a certain space on the map.



* ''VideoGame/QuakeII'': The ExpansionPack ''The Reckoning'' has a level called "Badlands", where the most common enemy is the savage (though weak) abomination Gekk. The level itself is a bunch of decaying natural structures in a zone full of earthquakes.

to:

* ''VideoGame/QuakeII'': The ExpansionPack ''The Reckoning'' has a level two levels called "The Swamps" and "Badlands", where the most common enemy is the savage (though weak) abomination Gekk. The level itself is a bunch of decaying natural structures in a zone full of earthquakes.



* Both ''VideoGame/ProjectXZone'' and its sequel have levels centered around the Stehoney enemy, which flees from the player and must be defeated before it reaches a certain space on the map.
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* ''Videogame/MegaManX8:'' The "true final level" has you fight nothing but [[spoiler:New-Generation Reploids shapeshifting into (weaker versions of) Sigma]] as the mooks.
* ''Videogame/MegaManZX:'' Area H is a Mettaur-themed AmusementParkOfDoom. Downplayed in that there are enemies other than Mettaurs, but the Mets are still the most common mooks you'll face; there's also a giant Mettaur as a MiniBoss.

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** The Diglett's Cave in ''VideoGame/PokemonRedAndBlue''. Its solely inhabited by Diglett and its evolved form (Dugtrio). ''VideoGame/PokemonSunAndMoon'' has a small nod to that location with the Diglett's Tunnel, which has Alolan Diglett instead (they're, however, rarer than the infamous cave-infesting Zubats).

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** The Diglett's Cave in ''VideoGame/PokemonRedAndBlue''. Its solely inhabited by Diglett and its evolved form (Dugtrio). Dugtrio. ''VideoGame/PokemonSunAndMoon'' has a small nod to that location with the Diglett's Tunnel, which has Alolan Diglett instead (they're, however, rarer than the infamous [[GoddamnedBats cave-infesting Zubats).Zubats]]).



** Unown, as a Pokémon, only shows up in specific locations where it is always the lone encounter, which is good given its 28 different forms to find. These locations include the Ruins of Alph in Johto, Tanoby Ruins in [[VideoGame/PokemonFireRedAndLeafGreen the Sevii Isles]], Solaceon Ruins in Sinnoh, and a specific Mirage Cave in Hoenn [[VideoGame/PokemonOmegaRubyAndAlphaSapphire in the remakes]].
** Although not named after them, the only wild Pokémon in ''VideoGame/PokemonRubyAndSapphire'' (and Emerald)'s Rusturf Tunnel is Whismur.
** Artisan Cave in ''VideoGame/PokemonEmerald'' only contains [[ArtAttacker Smeargle]], and it is the only location in all of Generation III where they're found in the wild.



** Most of Chapter 4 takes place in the Shy Guy's Toy Box, where all enemies are Shy Guys and various subspecies like the Spy Guy or the Groovy Guy, and the boss is a Shy Guy riding a tank called General Guy. The only exceptions are optional, depending on how the player answered Bowser's questions pre-chapter.

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** Most of Chapter 4 takes place in the Shy Guy's Toy Box, where all enemies are Shy Guys and various subspecies like the Spy Guy or the Groovy Guy, and the boss is a Shy Guy riding a tank called General Guy. The only exceptions are optional, the mini-boss holding a new partner and some optional encounters depending on how the player answered Bowser's questions pre-chapter.
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** ''Videogame/SuperMarioBros1'' has level 4-1, which serves as an introduction to [[TheSpiny Spinies]] and [[MookMaker Lakitu]]. Spinies are slow moving, but immune to the GoombaStomp and can only be dispatched with a fire flower or by hitting blocks beneath them, and Lakitu follows you around while hovering mostly out of reach at the top of the screen - patterns you won't have seen from any of the other kinds of mooks.
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has the Yiga Clan Hideout, where Link must sneak past several rooms patrolled by powerful Yiga soldiers -- the only enemies in this area -- dropping bananas on the floor to lure them out of their patrol routes so that he can move past them, and eventually comes face-to-face with Master Kohga, the leader of the Yiga Clan and the Hideout's boss.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has the Yiga Clan Hideout, a StealthBasedMission where Link must sneak past several rooms patrolled by powerful Yiga soldiers -- the only enemies in this area -- by dropping bananas on the floor to lure them out of their patrol routes so that he can move past them, them or try and brute-force the Yiga Clan, which includes many [[InstakillMook Blademasters]] which can OneHitKill Link (with certain attacks) in order to eventually comes face-to-face with Master Kohga, the leader of the Yiga Clan and the Hideout's boss.
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** Most of Chapter 4 takes place in the Shy Guy's Toy Box, where all enemies are Shy Guys and various subspecies like the Spy Guy or the Groovy Guy. The only exceptions are optional, depending on how the player answered Bowser's questions pre-chapter.

to:

** Most of Chapter 4 takes place in the Shy Guy's Toy Box, where all enemies are Shy Guys and various subspecies like the Spy Guy or the Groovy Guy, and the boss is a Shy Guy riding a tank called General Guy. The only exceptions are optional, depending on how the player answered Bowser's questions pre-chapter.
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None


** ''VideoGame/TheLegendOfZeldaMajorasMask'' has two "Spider House" side dungeons that do feature 30 Gold Skulltulas (a tarantula-like enemy) each as the main enemy to kill.

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** ''VideoGame/TheLegendOfZeldaMajorasMask'' has two "Spider House" side dungeons that do feature 30 Gold Skulltulas (a tarantula-like enemy) each as the main enemy to kill.
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** ''VideoGame/SuperMario64'' has the first two levels, [[GreenHillZone Bob-Omb Battlefield]] and [[FloatingContinent Whomp's Fortress]]. They both feature the titular Bob-Ombs and Whomps as the main enemy types, with appropriate {{King Mook}}s for bosses. BigBoosHaunt may also count, since fighting Boos (small and big) is a requirement for most of the level's Power Stars.

to:

** ''VideoGame/SuperMario64'' has the first two levels, [[GreenHillZone Bob-Omb Battlefield]] and [[FloatingContinent Whomp's Fortress]]. They both feature the titular Bob-Ombs and Whomps as the main enemy types, with appropriate {{King Mook}}s for bosses. BigBoosHaunt may also count, since fighting Boos (small and big) is a requirement for most of the level's Power Stars. ''VideoGame/SuperMario64DS'' included worlds that Mario and Wario were trapped in, which centered around Goombas and Ice Bullies (Luigi's was more Boos).

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Added new folder: "Maze Games"








[[folder:Maze Games]]
* The first seven levels of the original ''VideoGame/{{Gauntlet}}'' are these. The first three levels have only ghosts, level 4 adds grunts, level 5 has demons that shoot fireballs at the players, level 6 has sorcerers[[note]]a PaletteSwap of the Wizard, dressed in purple rather than yellow, and with InvisibilityFlicker[[/note]], and level 7 has Death, who pursues the players.
[[/folder]]



[[folder: Racing Games]]

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[[folder: Racing [[folder:Racing Games]]






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This naturally means that the place is either crawling with them or that they are powerful enough to deserve your attention. The {{Mooks}} in question are likely to be the level's namesake as well (or maybe the level refers to them through a more generic, yet fitting term), but the only real requirement is for the whole concept of the stage to revolve around their overwhelming presence or whatever unique gameplay aspect they end up introducing.

to:

This naturally means that the place is either crawling with them or that they are powerful enough to deserve your attention. The {{Mooks}} in question are likely to be the level's namesake as well (or maybe the level refers to them through a more generic, yet fitting term), but the only real requirement is for the whole concept of the stage to revolve around either their overwhelming presence or whatever unique gameplay aspect they end up introducing.
Is there an issue? Send a MessageReason:
Created from YKTTW

Added DiffLines:

A video game level that highlights a specific enemy type as (usually) the main obstacle for the player to overcome.

This naturally means that the place is either crawling with them or that they are powerful enough to deserve your attention. The {{Mooks}} in question are likely to be the level's namesake as well (or maybe the level refers to them through a more generic, yet fitting term), but the only real requirement is for the whole concept of the stage to revolve around their overwhelming presence or whatever unique gameplay aspect they end up introducing.

Since dealing with the same enemy type over and over may become boring fast, one can expect [[UndergroundMonkey species variants]] to pop up after a while to keep things fresh (unrelated mooks can also show up, but they will be rarer). Should there be a BossBattle at the end of the level, it will most definitely feature a KingMook or a MonsterProgenitor.

Very often leads to cases of UniqueEnemy, as having a mook that is exclusively tied to a certain stage, or at least rarely appearing outside it, helps in making the place stand out from others that might utilize similar environments. However, if the mooks from this level start being carelessly reused in later courses, then they run the risk of becoming {{Artifact Mook}}s, especially if the justification for it is weak or non-existent.


----
!!VideoGame Examples
[[foldercontrol]]

[[folder:Action-Adventure Games]]
* ''Franchise/TheLegendOfZelda''
** The Dodongo's Cavern from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', featuring Baby Dodongos, regular Dodongos and the [[KingMook King Dodongo]].
** ''VideoGame/TheLegendOfZeldaMajorasMask'' has two "Spider House" side dungeons that do feature 30 Gold Skulltulas (a tarantula-like enemy) each as the main enemy to kill.
** VideoGame/TheLegendOfZeldaPhantomHourglass and VideoGame/TheLegendOfZeldaSpiritTracks have the Temple of the Ocean King and the Tower of Spirits, respectively. Both dungeons are populated by Phantoms, invincible foes that relentlessly chase Link if they spot him.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has the Yiga Clan Hideout, where Link must sneak past several rooms patrolled by powerful Yiga soldiers -- the only enemies in this area -- dropping bananas on the floor to lure them out of their patrol routes so that he can move past them, and eventually comes face-to-face with Master Kohga, the leader of the Yiga Clan and the Hideout's boss.

[[/folder]]

[[folder:Platformer Games]]
* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMario64'' has the first two levels, [[GreenHillZone Bob-Omb Battlefield]] and [[FloatingContinent Whomp's Fortress]]. They both feature the titular Bob-Ombs and Whomps as the main enemy types, with appropriate {{King Mook}}s for bosses. BigBoosHaunt may also count, since fighting Boos (small and big) is a requirement for most of the level's Power Stars.
** There are a lot of those in ''VideoGame/SuperMario3DWorld'': Koopa Troopa[[note]]bipedal turtles[[/note]] [[UndergroundLevel Cave]], Bullet Bill[[note]]living bullet-shaped projectile[[/note]] [[LocomotiveLevel Express]], Ant Trooper[[note]]purple marching ants that walk in line[[/note]] [[DeathMountain Hill]], Piranha Creeper[[note]]a variant of the [[ManEatingPlant Piranha Plant]] that possesses an extendable neck[[/note]] [[BubblegloopSwamp Creek]], Spike's[[note]]a green creature that throws spiky objects as obstacles[[/note]] [[RuinsForRuinsSake Lost City]], among others.
** ''VideoGame/NewSuperMarioBrosU'' (and by extension ''VideoGame/NewSuperLuigiU'') have levels named after mooks, either because they're natural habitats for them or are simply designed around them. Examples include Perilous ''Pokey'' Cave, ''Fire Snake'' Cavern, ''Spike's'' Surrounding Sands, Blooming ''Lakitus'', and ''Piranha Plants'' on Ice. And the ones mentioned are from ''one'' of the worlds (Layer Cake Desert).
* ''VideoGame/DonkeyKongCountry'':
** The first ''[[VideoGame/DonkeyKongCountry1 Donkey Kong Country]]'' mostly uses generic names for enemy-themed levels (for example, ''Reptile Rumble'' is a level about fighting hordes of Slippas, coral snake enemies), The sole exception is "Croctopus Chase", where the player gets pursued by octopi enemies that are called as such.
** ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' has Kannon's[[note]]a cannon-wielding enemy[[/note]] Klaim, Lockjaw's[[note]]a piranha-like enemy[[/note]] Locker and Klobber[[note]]a barrel-wearing enemy[[/note]] Karnage. There's also the HornetHole-themed levels, referring to the Zingers, giant [[WickedWasps wasp]] enemies, that are always omnipresent in them.
** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' has too many to count, as most of the stages are {{Gimmick Level}}s. Some examples include:
*** In Murky Mill, you play as Ellie the elephant, who is [[EekAMouse afraid of]] the [[YouDirtyRat Sneeks]] crawling around the mill, so they have to be defeated from a distance so that Ellie doesn't panic and run away from them.
*** Barrel Shield Bust-Up, from the second world, sees the Kongs climbing ropes inside hollowed out trees while Minkies throw acorns at them. Fortunately, as the level's title implies, there are floating half-barrel shields that the Kongs can use as cover.
*** In Squeals on Wheels, the Kongs have to hunt down Sneeks that are in hamster wheels. Defeating all of them is necessary to open the door to the exit.
*** Bazza's Blockade is an [[UnderTheSea underwater level]] where the eponymous predatory fish can be seen at many points swimming across the path that the Kongs need to take.
*** In Kreeping Klasps, the Kongs have to climb along ropes to cross a pier while Klasps, enemies [[ActionBomb hiding in TNT barrels]], patrol the ropes.
*** Throughout Fire-Ball Frenzy, the Kongs have to contend with Karbines shooting fireballs at them from the background.
*** Blazing Bazukas is a factory area where a regiment of Bazukas can be found shooting barrels of various types at the Kongs. There are switches in the level that will change the ammo type they use between normal barrels, steel kegs, and TNT barrels, all of which are used by various obstacles in the level.
*** Lemguin Lunge is a [[SlippySlideyIceWorld snow area]] where penguins called Lemguins are sliding around and trying to attack the Kongs with their pointy beaks.
*** Koindozer Klamber is a [[JungleJapes jungle area]] where Koindozers abound. Unlike Koin, their passive [[PaletteSwap green counterparts]] that are found in every level, Koindozers will aggressively try to [[LedgeBats shove the Kongs into a pit]].
** ''VideoGame/DonkeyKongCountryReturns'':
*** Level 3-5 (Itty Bitty Biters) stars little furball enemies called Toothberries, who first observe and then ambush the player by jumping out of the floor and objects inside an ancient temple. They also have variants encountered through the level, like a stack of four of them that is too tall to be {{Goomba Stomp}}ed and a caged one that's effectively [[InvincibleMinorMinion invulnerable]], but can be [[HelpfulMook exploited]] to provide a huge jumping boost for the player.
*** Level 5-8 (Muncher Marathon) is focused on running away from a [[AdvancingWallOfDoom tidal wave of ravenous insects]] aptly named the Munchers, who consume everything in their path. The level is divided into two sections: the horizontal section near the start that lasts two-thirds of the level, and the final [[RiseToTheChallenge vertical section]] near the end where you must ascend quickly by barrel cannons to keep ahead of the climbing Munchers. This level also features bigger, defeatable spiders called Skittlers, which are implied to be the adult form of the Munchers (as they share very similar models).
* Commonly done in the original ''VideoGame/CrashBandicoot'' trilogy, particularly the [[VideoGame/CrashBandicoot3Warped third game]], where the level gimmicks were often tied to a newly-introduced enemy type. For example, the three medieval-themed stages featured in the game consist of "Toad Village" (which is overrun by frogs), "Gee Wiz" (introduces wizards that can fire off spells that [[BewitchedAmphibians transform people into frogs]], thus tying them to the previous level) and "Double Header" (this one having two-headed ogres that swing clubs around).
* ''VideoGame/SuperMarioWorld2YoshisIsland'' mostly consists of this type of level, including the boss ones (since they are simple mooks [[MakeMyMonstergrow enlarged]] by the BigBad Kamek). Those are often represented by a thumbnail picturing the starring mook on the world map. The first world alone has:
** ''Watch Out Below!'': Chain Chomps jump in from the background and make endless pits all over the place
** ''Shy Guys on Stilts'': ExactlyWhatItSaysOnTheTin. It's a level filled with Shy Guy enemies walking on stilts.
** ''Touch Fuzzy Get Dizzy'': the level is filled with puffs that cause major InterfaceScrew.
* The first Dr. Wily stage in ''VideoGame/MegaMan4'' features nothing but Metalls as enemies, culminating in a boss fight against a Giant Metall.
* ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom'': While new robots are introduced every level, Rock Bottom takes this further by using the Sleepy Times as its main [[StealthBasedMission stealth gimmick]]. These sleeping robots are enshrouded with security lights that wake them up if you step foot in them, causing them to shoot a constant laser beam at you until you step out. This encourages using [=SpongeBob=]'s sneaking mechanic to approach them without waking them up.
* VideoGame/BlasterMasterZero: Area 7 introduces a ridiculously powerful mook as its main gimmick. If the player is spotted by it, it will viciously attack them while sending every other sentry in the room into a frenzy.
[[/folder]]

[[folder: Racing Games]]
* The ''VideoGame/MarioKart'' games have many courses based off of their mooks, such as [[VideoGame/MarioKart64 Koopa Troopa Beach]], [[VideoGame/MarioKartSuperCircuit Boo Lake]], [[VideoGame/MarioKart7 Shy Guy Bazaar]], [[VideoGame/MarioKart8 Thwomp Ruins]], etc. Said mooks tend to be actual obstacles, but there are a few cases where they only show up as part of the scenery, in person or not.
[[/folder]]

[[folder:Role-Playing Games]]
* Franchise/{{Pokemon}}
** The Diglett's Cave in ''VideoGame/PokemonRedAndBlue''. Its solely inhabited by Diglett and its evolved form (Dugtrio). ''VideoGame/PokemonSunAndMoon'' has a small nod to that location with the Diglett's Tunnel, which has Alolan Diglett instead (they're, however, rarer than the infamous cave-infesting Zubats).
** The Slowpoke Well from ''VideoGame/PokemonGoldAndSilver'', filled with Slowpoke and the occasional Slowbro. Zubat is still common since it's an underground area, but they're not present in the watery bits that you can access by surfing.
* Two [[MiniDungeon mini-dungeons]] in ''VideoGame/EtrianOdyssey IV'' are tailored for, and thus named after, the F.O.E. that inhabit them: The Moth's Garden in Scarlet Pillars (inhabited by Moth Lords) and The Golden Deer Keep (self-explanatory). In ''Etrian Odyssey Nexus'', there's the Seditious Colony, where the only mooks present are Ants of different breeds, as well as ant-based F.O.E. and the Ant Queen as the boss.
* ''VideoGame/PaperMario64'':
** The first actual level of the game, Goomba Road, only features TheGoomba and some of its variants as enemies, including the MiniBoss and KingMook at the end.
** Most of Chapter 4 takes place in the Shy Guy's Toy Box, where all enemies are Shy Guys and various subspecies like the Spy Guy or the Groovy Guy. The only exceptions are optional, depending on how the player answered Bowser's questions pre-chapter.

[[/folder]]

[[folder:Strategy Games]]
* Some caves in ''VideoGame/{{Pikmin}} 2'' are themed around the native creatures that inhabit them, and base their names (either directly or indirectly) on them: Bulblax Kingdom (the Bulborbs and the KingMook Emperor Bulblax), Snagret Hole (the Burrowing Snagrets and the KingMook Pileated Snagret), and Glutton's Kitchen (the Breadbugs, insect-like creatures resembling an actual piece of bread, and their KingMook Giant Breadbug).
* VideoGame/StarcraftII:
** VideoGame/WingsOfLiberty: Every mission unlocks a new unit type and is tailor-made to showcase that unit's strengths. Such as the Reaper being given on a level with lots of cliffs, or the Diamondback on a level that involves pursuing moving targets...
** VideoGame/HeartOfTheSwarm: Abathur missions consist of using specialized Zerg organisms in scenarios where that specialization becomes a GameBreaker, such as jumping Banelings that can traverse cliffs or Ultralisks that resurrect when killed.
[[/folder]]

[[folder:Shooter Games]]
* ''VideoGame/{{Hexen}}: [[ExpansionPack Deathkings of the Dark Citadel]]'' has the [[BrutalBonusLevel Ice Hold]], a entire level crawling with nothing but a [[RespawningEnemies never-ending supply]] of [[DemonicSpiders Wendigos]].
* ''VideoGame/QuakeII'': The ExpansionPack ''The Reckoning'' has a level called "Badlands", where the most common enemy is the savage (though weak) abomination Gekk. The level itself is a bunch of decaying natural structures in a zone full of earthquakes.
* ''VideoGame/UnrealI'' has the Terraniux levels, where the only enemies [[PlayerCharacter Prisoner 849]] may find are Mercenaries and [[EliteMook Elite Mercenaries]].
* ''VideoGame/UnrealIITheAwakening'':
** Planet [=NC962VII=] is the homeworld of [[SufficientlyAdvancedAliens the Drakk]], and as such it contains AlienGeometries and advanced tech buildings.
* Both ''VideoGame/ProjectXZone'' and its sequel have levels centered around the Stehoney enemy, which flees from the player and must be defeated before it reaches a certain space on the map.

[[/folder]]

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