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* ''VideoGame/DoubleDragonNeon'' has this for most mooks and bosses. They usually come with a descriptive title too.

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* ''VideoGame/DoubleDragonNeon'' has this for most mooks and bosses. They usually come with [[BossSubtitles a descriptive title title]] too.
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* ''VideoGame/AstralChain'', being from the same developers as ''Bayonetta'' have these for each enemy, be it big or small, along with a robotic voice to introduce each of them.

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* ''VideoGame/FashionPoliceSquad'': The fashion criminal Mooks are often introduced in a cutscene where they walk into the area, followed by a scene that displays their code name and fashion crime (like Dull Suits being "Too Drab", Neon Brahs being "Too Flashy", Tourists having "Socks With Sandals", etc) while they give off a quote of their own.



* ''VideoGame/FashionPoliceSquad'': The fashion criminal Mooks are often introduced in a cutscene where they walk into the area, followed by a scene that displays their code name and fashion crime (like Dull Suits being "Too Drab", Neon Brahs being "Too Flashy", Tourists having "Socks With Sandals", etc) while they give off a quote of their own.
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* ''VideoGame/FashionPoliceSquad'': The fashion criminal Mooks are often introduced in a cutscene where they walk into the area, followed by a scene that displays their code name and fashion crime (like Dull Suits being "Too Drab", Neon Brahs being "Too Flashy", Tourists having "Socks With Sandals", etc) while they give off a quote of their own.
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* Octoling and Octostriker stages in ''VideoGame/{{Splatoon}}'' always do this after you move on from the starting area.

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* Octoling and Octostriker stages in ''VideoGame/{{Splatoon}}'' ''VideoGame/Splatoon1'' always do this after you move on from the starting area.
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Up To Eleven is a defunct trope


* ''VideoGame/SunsetOverdrive'' has this for each and every enemy in the game, utilizing an 80s-style freeze-frame so you know that they mean business. [[UpToEleven Taken even further]] by using the same technique for major characters!

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* ''VideoGame/SunsetOverdrive'' has this for each and every enemy in the game, utilizing an 80s-style freeze-frame so you know that they mean business. [[UpToEleven Taken even further]] further by using the same technique for major characters!

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* ''VideoGame/DoubleDragonNeon'' has this for most mooks and bosses. They usually come with a descriptive title too.




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* ''VideoGame/StreetsOfRage 4'' does this for the first time in the series. An EliteMook or BossInMooksClothing is introduced either demonstrating their attacks on an object, or by injuring nearby mook(s).


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* In ''VideoGame/NoMoreHeroesIII'', each new appearing mook gets an introduction card with their name, description title, and [[NoFourthWall Travis and Jeanne commentating]] on their looks, or warning their style of attack.

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* ''VideoGame/{{Okami}}'' has those, except for a few late mooks (mostly variants of previously encountered ones).

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* ''VideoGame/{{Okami}}'' has those, introduces mooks with a short entrance scene followed by a scroll identifying the mook by name, except for a few late mooks (mostly variants of previously encountered ones).



* In ''VideoGame/Killer7'', upon first encountering any type of [[ActionBomb Heaven Smile]], the screen zooms in and the name is displayed for a short time.



* When you first enter Tourian in ''VideoGame/MetroidZeroMission'', there's a short cutscene of metroids draining a space pirate of its energy.
* In ''{{VideoGame/Killer7}}'', upon first encountering any type of [[ActionBomb Heaven Smile]], the screen zooms in and the name is displayed for a short time.

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* ''Franchise/{{Metroid}}'':
** ''VideoGame/MetroidZeroMission'':
When you first enter Tourian in ''VideoGame/MetroidZeroMission'', Tourian, there's a short cutscene of metroids Metroids draining a space pirate of its energy.
* In ''{{VideoGame/Killer7}}'', upon first encountering any type of [[ActionBomb Heaven Smile]], the screen zooms in ** ''VideoGame/MetroidPrime'': The game uses cutscenes to introduce bosses, mid-bosses, and major enemies such as [[SpacePirate space pirates]], baby Sheegoths, [[EliteMooks beam troopers]], and the name Metroids themselves. However, the only time you'll see any text is displayed for a short time.if you use the Scan Visor.



* ''VideoGame/MetroidPrime'': The game uses cutscenes to introduce bosses, mid-bosses, and major enemies such as [[SpacePirate space pirates]], baby Sheegoths, [[EliteMooks beam troopers]], and the Metroids themselves. However, the only time you'll see any text is if you use the Scan Visor.



* ''VideoGame/MonsterHunter'': While most games limit the introductory cut-scenes to large monsters (which are classified as bosses or minibosses), on rare occasions they'll also show a custscene introducing a new small monster. ''Monster Hunter 4'', for example, does this with the Konchu and later with the Zamite.

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* ''VideoGame/MonsterHunter'': While most games limit the introductory cut-scenes to large monsters (which are classified as bosses or minibosses), on rare occasions they'll also show a custscene introducing a new small monster. ''Monster Hunter 4'', ''VideoGame/MonsterHunter4'', for example, does this with the Konchu and later with the Zamite.
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* In ''VideoGame/KirbysReturnToDreamLand'', levels with a Super Ability will introduce the appropriate mooks this way (with the exception of Super Bonkers, who is a miniboss).

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* In ''VideoGame/KirbysReturnToDreamLand'', levels stages with a Super Ability will introduce the appropriate mooks this way (with the exception of Super Bonkers, who is a miniboss).
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Recursive crosswick. A fellow troper had made this revision in the other page


* ''VideoGame/MetroidPrime'' uses cut-scenes to introduce bosses, mid-bosses, and major enemies such as [[SpacePirate space pirates]], baby sheegoths, [[DemonicSpiders beam troopers]], and the metroids themselves. The only time you'll see any text is if you use the scan visor.

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* ''VideoGame/MetroidPrime'' ''VideoGame/MetroidPrime'': The game uses cut-scenes cutscenes to introduce bosses, mid-bosses, and major enemies such as [[SpacePirate space pirates]], baby sheegoths, [[DemonicSpiders Sheegoths, [[EliteMooks beam troopers]], and the metroids Metroids themselves. The However, the only time you'll see any text is if you use the scan visor.Scan Visor.
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Crosswicking.


* In ''VideoGame/IttleDew'', all enemies (plus some statues) have a short dialogue with Ittle and Tippsie when they're first encountered.

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* In ''VideoGame/IttleDew'', ''VideoGame/IttleDew1'', all enemies (plus some statues) have a short dialogue with Ittle and Tippsie when they're first encountered.
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typo


* ''VideoGame/{{Okami}}'' has those, except for a few late mooks (mostly variants of previouly encountered ones).

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* ''VideoGame/{{Okami}}'' has those, except for a few late mooks (mostly variants of previouly previously encountered ones).
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Crosswicking/Updating DMC examples in the trope pages.


* Done in every game of the ''VideoGame/DevilMayCry'' series, for every single enemy. The reboot ''VideoGame/DmCDevilMayCry'' follows the tradition.

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* Done in Nearly every game of single enemy in the ''VideoGame/DevilMayCry'' series, for every single enemy. series has a special introductory cutscene. The reboot ''VideoGame/DmCDevilMayCry'' follows [[VideoGame/DevilMayCry1 first game]] has a gimmick wherein the tradition.enemies' attack at the end of the cutscene actually transitions into an immediate attack in-game that damages Dante if he doesn't dodge. Said gimmick is no longer present in later games, however. ''VideoGame/DMCDevilMayCry'' introduced the trend of showing the names after a dramatic pause, which is implemented again in ''VideoGame/DevilMayCry5'', though minor enemies also have some sort of [[RedBaron descriptive titles]] in that game.
Willbyr MOD

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[[quoteright:258:[[VideoGame/{{Bayonetta}} https://static.tvtropes.org/pmwiki/pub/images/grace_and_glory_2_9784.jpeg]]]]
[[caption-width-right:258:Your first meeting with Grace and Glory. [[DemonicSpiders And sadly for you, far from the last.]]]]

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[[quoteright:258:[[VideoGame/{{Bayonetta}} %% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1641631734089891100
%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:350:[[VideoGame/DanganronpaUltraDespairGirls
https://static.tvtropes.org/pmwiki/pub/images/grace_and_glory_2_9784.jpeg]]]]
[[caption-width-right:258:Your first meeting with Grace and Glory. [[DemonicSpiders And sadly for you, far from the last.]]]]
org/pmwiki/pub/images/92c3df7a_e5c7_46d9_a774_5f20c4f1d3ac.png]]]]
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* ''VideoGame/{{Doom 3}}'' has this happen. When a new Mook shows up, a cutscene will kick in to let you know. This is only for demons, not zombies(except for the Commando). The Trite, the Cacodemon, and the Cherub, have no introduction cutscenes.

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* ''VideoGame/{{Doom}}'':
**
''VideoGame/{{Doom 3}}'' has this happen. When a new Mook shows up, a cutscene will kick in to let you know. This is only for demons, not zombies(except for the Commando). The Trite, the Cacodemon, and the Cherub, have no introduction cutscenes.



** This carries into ''VideoGame/StarcraftII''; most of your units, to a greater or lesser extent, have a campaign mission specifically tailored to them, and chances are that you'll see a demonstration of the unit's capabilities either during the briefing or at the beginning of the mission. Sometimes, especially in ''Heart of the Swarm'', these are even playable; the seven "evolution missions" in the game introduce you to two variations of one of your core units and let you take them out for a spin, pitting [[BugWar your ravening minions]] against [[MookHorrorShow hapless Dominion troops]] before deciding which of the two you want to keep.

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** This carries into ''VideoGame/StarcraftII''; most * ''VideoGame/StarcraftII'': Most of your units, to a greater or lesser extent, have a campaign mission specifically tailored to them, and chances are that you'll see a demonstration of the unit's capabilities either during the briefing or at the beginning of the mission. Sometimes, especially in ''Heart of the Swarm'', these are even playable; the seven "evolution missions" in the game introduce you to two variations of one of your core units and let you take them out for a spin, pitting [[BugWar your ravening minions]] against [[MookHorrorShow hapless Dominion troops]] before deciding which of the two you want to keep.



* Happens in the ''Franchise/MassEffect'' series- the first time you meet geth, husks (both on Eden Prime) and Collectors are all during cutscenes. Interestingly, in the first game, since you can do most of the story missions in any order, the two subtypes of geth, the large Prime units and wall-clinging Hopper units have debut cutscenes every time you run into them.

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* Happens in the ''Franchise/MassEffect'' series- the ''Franchise/MassEffect'':
** The
first time you meet geth, husks (both on Eden Prime) and Collectors are all during cutscenes. Interestingly, in the first game, since you can do most of the story missions in any order, the two subtypes of geth, the large Prime units and wall-clinging Hopper units have debut cutscenes every time you run into them.



* While most ''VideoGame/MonsterHunter'' games limit the introductory cut-scenes to large monsters (which are classified as bosses or minibosses), on rare occasions they'll also show a custscene introducing a new small monster. ''Monster Hunter 4'', for example, does this with the Konchu and later with the Zamite.

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* ''VideoGame/MonsterHunter'': While most ''VideoGame/MonsterHunter'' games limit the introductory cut-scenes to large monsters (which are classified as bosses or minibosses), on rare occasions they'll also show a custscene introducing a new small monster. ''Monster Hunter 4'', for example, does this with the Konchu and later with the Zamite.
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Deleting a redundant example


* In ''Videogame/Psychonauts2'' every enemy, including bosses, get a short cutscene introducing them when they first appear.

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* In ''Videogame/Psychonauts2'' every enemy, including bosses, get a short cutscene introducing them when they first appear.

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* In ''Videogame/Psychonauts2'' every enemy, including bosses, get a short cutscene introducing them when they first appear.
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* ''VideoGame/{{Psychonauts 2}}'' introduces each new enemy and each boss with a cutscene [[BossSubtitles displaying their name and some brief notes]] describing what they are or what they do.
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* In ''VideoGame/CrisisCoreFinalFantasyVII'', there is a cutscene played when Zack and Cloud are riding in Cissnei's motorbike to Gongaga, and they're confronted by Genesis. Some stuff that ([[ItMakesJustAsMuchSenseInContext sort of]]) [[ItMakesSenseInContext makes sense in context]] involving a Genesis copy eating Zack's hair, and it causes a genetic mutation in said copy which results in him spouting grotesque spindly legs from his back. That enemy type isn't encountered again in the main game, but several variations appear in side-missions from that point on.

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* In ''VideoGame/CrisisCoreFinalFantasyVII'', ''VideoGame/CrisisCore'', there is a cutscene played when Zack and Cloud are riding in Cissnei's motorbike to Gongaga, and they're confronted by Genesis. Some stuff that ([[ItMakesJustAsMuchSenseInContext sort of]]) [[ItMakesSenseInContext makes sense in context]] involving a Genesis copy eating Zack's hair, and it causes a genetic mutation in said copy which results in him spouting grotesque spindly legs from his back. That enemy type isn't encountered again in the main game, but several variations appear in side-missions from that point on.
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* New mook types in ''KISS: Psycho Circus'' are heralded in cutscenes, complete with their names showing up at the bottom of the screen.

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* New mook types in ''KISS: Psycho Circus'' ''VideoGame/KissPsychoCircusTheNightmareChild'' are heralded in cutscenes, complete with their names showing up at the bottom of the screen.
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* In ''VideoGame/{{Skylanders}}'', the first time you encounter a new enemy type in Story mode the camera cuts to the enemy in question and displays their name with a brief, slightly witty description attached. E.g, "Drow Spearman: Watch out for the [[BladeOnAStick pointy end]]." They removed the brief description in ''Swap Force'', brought it back for only trappable enemies in ''Trap Team'', and did comical cutscenes for ''Superchargers''.

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* In ''VideoGame/{{Skylanders}}'', the first time you encounter a new enemy type in Story mode the camera cuts to the enemy in question and displays their name with a brief, slightly witty description attached. E.g, "Drow Spearman: Watch out for the [[BladeOnAStick pointy end]]." They removed the brief description in ''Swap Force'', brought it back for only trappable enemies in ''Trap Team'', and did comical cutscenes for ''Superchargers''.''Superchargers'' and ''Imaginators''.

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* ''VideoGame/{{Bayonetta}}'' does it. [[BossInMookClothing Gracious & Glorious]] don't have one even though they are the {{Elite Mook}}s of the game; probably because they are an upgraded version of [[DemonicSpiders Grace & Glory]] and are not met in Easy mode (apparently, it was cut due to time constraints).
* ''VideoGame/TheWonderful101'' features this with enemies found for the first time.

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\n* Enemies and bosses in ''VideoGame/{{Bayonetta}}'' does it. [[BossInMookClothing Gracious & Glorious]] don't and its sequel have one even though they are (usually brief) introductory cutscenes that transition smoothly to an illustration of them in the {{Elite Mook}}s Book of Angels with their name, rank, and sphere of influence beneath. The sequel introduces demonic enemies and bosses, whose illustrations instead come from the game; probably because they are an upgraded version Book of [[DemonicSpiders Grace & Glory]] and are not met in Easy mode (apparently, it was cut due to time constraints).
Demons.
* ''VideoGame/TheWonderful101'' features this with enemies found for has statistics pop up every time a new enemy or boss is introduced, showing tons of (ultimately useless) information about them: their title, gauges measuring their speed, power, and wisdom, a 3D turnaround of their weapons, a diagram showing their height and weight, a scale measuring their "danger quotient", a red circle highlighting their energy source, a closeup on part of their body, and even a scan of their footprints (regardless of if the first time.enemy has feet).
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* The very first MiniMecha encountered in ''VideoGame/{{Carrion}}'' is introduced at the end of the Leviathan Reef Base in a cutscene that zooms over to it walking around in a [[BossRoom rather large and otherwise deserted room]].
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* In ''VideoGame/CrisisCoreFinalFantasyVII'', there is a cutscene played when Zack and Cloud are riding in Cissnei's motorbike to Gongaga, and they're confronted by Genesis. Some stuff that ([[ItMakesJustAsMuchSenseInContext sort of]]) [[ItMakesSenseInContext makes sense in context]] involving a Genesis copy eating Zack's hair, and it causes a genetic mutation in said copy which results in him spouting grotesque spindly legs from his back. That enemy type isn't encountered again in the main game, but several variations appear in side-missions from that point on.
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* ''VideoGame/AliceMadnessReturns'' does this.

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* %%* ''VideoGame/AliceMadnessReturns'' does this.




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* ''VideoGame/{{Geist}}'' introduces the Spirit Hunters, the topmost {{Elite Mook}}s of the game, via a cutscene. They are capable of seeing ghosts and harming them with their weapons, and can also slow down time to catch up with the ghosts' speedy movement. When you, a ''ghost'' yourself, meet them for the first time, the only thing you can do is run away for your life. The second time, you're possessing Rourke, who is equipped with Spirit Hunter gear, allowing you to evenly fight them.



** ''VideoGame/TheWonderful101'', made by the same director, also features this.

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** ''VideoGame/TheWonderful101'', made by the same director, also * ''VideoGame/TheWonderful101'' features this.this with enemies found for the first time.
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Describing a trope as 'maybe', 'somewhat' or 'partially' are against the rules.


* Used in ''VideoGame/ColdFear'' with basically every enemy, except maybe for the [[spoiler: one-armed Exobrutes.]]
* Everytime you meet a new enemy in ''VideoGame/TheSuffering'', a cutscene will show them slithering out of the environment

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* Used in ''VideoGame/ColdFear'' with basically every enemy, except maybe for the [[spoiler: one-armed Exobrutes.]]
enemy.
* Everytime you meet a new enemy in ''VideoGame/TheSuffering'', a cutscene will show them slithering out of the environment
environment.
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* In ''VideoGame/{{Skylanders}}'', the first time you encounter a new enemy type in Story mode the camera cuts to the enemy in question and displays their name with a brief, slightly witty description attached. E.g, "Drow Spearman: Watch out for the [[BladeOnAStick pointy end]]." They removed the brief description in ''Swap Force'', though.

to:

* In ''VideoGame/{{Skylanders}}'', the first time you encounter a new enemy type in Story mode the camera cuts to the enemy in question and displays their name with a brief, slightly witty description attached. E.g, "Drow Spearman: Watch out for the [[BladeOnAStick pointy end]]." They removed the brief description in ''Swap Force'', though.
brought it back for only trappable enemies in ''Trap Team'', and did comical cutscenes for ''Superchargers''.
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Added example from the game Grabbed by the Ghoulies

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[[folder: Beat Em Up ]]

*''VideoGame/GrabbedByTheGhoulies'' introduces the first of each type of enemy with a brief close-up accompanied by their name.

[[/folder]]
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* While most ''VideoGame/MonsterHunter'' limit the introductory cut-scenes to large monsters (which are classified as bosses or minibosses), on rare occasions they'll also show a custscene introducing a new small monster. ''Monster Hunter 4'', for example, does this with the Konchu and later with the Zamite.

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* While most ''VideoGame/MonsterHunter'' games limit the introductory cut-scenes to large monsters (which are classified as bosses or minibosses), on rare occasions they'll also show a custscene introducing a new small monster. ''Monster Hunter 4'', for example, does this with the Konchu and later with the Zamite.

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Please read the trope's description. Boss introductions are forbidden, and minibosses ARE a type of boss. I did add a new example (which in turn replaced a misusing one), though


* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaTheWindWaker's'' minibosses (a Darknut and a Winged Mothula, for instance) show up as EliteMooks later on, and get this trope in their miniboss appearance.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has a cutscene to introduce one of the decrepit, stationary Guardians blocking one of the routes to a [[MiniDungeon Shrine]]. It's only after you complete the Great Plateau section that you find out about their significance to the plot. Also, the Zora's Domain section tasks you with retrieving Shock Arrows used by a Lynel, who gets an introductory cutscene (though you can encounter other Lynels before this point).

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* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaTheWindWaker's'' minibosses (a Darknut and a Winged Mothula, for instance) show up as EliteMooks later on, and get this trope in their miniboss appearance.
**
''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has a cutscene to introduce one of the decrepit, stationary Guardians blocking one of the routes to a [[MiniDungeon Shrine]]. It's only after you complete the Great Plateau section that you find out about their significance to the plot. Also, the Zora's Domain section tasks you with retrieving Shock Arrows used by a Lynel, who gets an introductory cutscene (though you can encounter other Lynels before this point).



* ''VideoGame/MonsterHunter'' games often have cut-scenes that play during your first encounter with a new species of large monster.

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* While most ''VideoGame/MonsterHunter'' games often have limit the introductory cut-scenes that play during your first encounter with to large monsters (which are classified as bosses or minibosses), on rare occasions they'll also show a custscene introducing a new species of large monster.
small monster. ''Monster Hunter 4'', for example, does this with the Konchu and later with the Zamite.

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