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Disambiguating; deleting and renaming wicks as appropriate


** Many games in the series since the original ''VideoGame/TheLegendOfZeldaI'' have the Floormasters and Wall Masters, who boot you back to the beginning of the dungeon if they catch you (which means they can be used voluntarily as well, as free {{Escape Rope}}s of sorts).

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** Many games in the series since the original ''VideoGame/TheLegendOfZeldaI'' have the Floormasters and Wall Masters, {{Wall Master}}s, who boot you back to the beginning of the dungeon if they catch you (which means they can be used voluntarily as well, as free {{Escape Rope}}s of sorts).



* Another rare non-video game example: ''WesternAnimation/BatmanTheAnimatedSeries'' has an episode where the Riddler has constructed a maze, complete with mechanical {{Wall Master}}s that behave like the ones in [[Franchise/TheLegendOfZelda Zelda.]] Batman uses them to his advantage and rigs it to bring himself straight to the Riddler.

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* Another rare non-video game example: ''WesternAnimation/BatmanTheAnimatedSeries'' has an episode where the Riddler has constructed a maze, complete with mechanical {{Wall Master}}s {{Ambushing Enem|y}}es that behave like the ones in [[Franchise/TheLegendOfZelda Zelda.]] Batman uses them to his advantage and rigs it to bring himself straight to the Riddler.
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Disambiguating; deleting and renaming wicks as appropriate


** Many games in the series since the original ''VideoGame/TheLegendOfZeldaI'' have the Floormasters and {{Wall Master}}s, who boot you back to the beginning of the dungeon if they catch you (which means they can be used voluntarily as well, as free {{Escape Rope}}s of sorts).

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** Many games in the series since the original ''VideoGame/TheLegendOfZeldaI'' have the Floormasters and {{Wall Master}}s, Wall Masters, who boot you back to the beginning of the dungeon if they catch you (which means they can be used voluntarily as well, as free {{Escape Rope}}s of sorts).
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%% Image chosen via crowner in the Image Suggestions thread: https://tvtropes.org/pmwiki/crowner.php/ImagePickin/ImageSuggestions146
%% https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
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[[quoteright:350:[[Franchise/TheLegendOfZelda https://static.tvtropes.org/pmwiki/pub/images/zelda_wall_master_comic_7.png]]]]
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* The crazed Toriningen of ''VideoGame/YumeNikki'' transport you to a tiny, inescapable area if they catch you, which you can only get out of by [[SlapYourselfAwake pinching yourself awake.]]

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* The crazed Toriningen of ''VideoGame/YumeNikki'' transport you to a tiny, inescapable area if they catch you, which you can only get out of by [[SlapYourselfAwake pinching yourself awake.]]
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Pinch Me Misuse Cleanup: illusion-negating self-harm goes to Slap Yourself Awake


* The crazed Toriningen of ''VideoGame/YumeNikki'' transport you to a tiny, inescapable area if they catch you, which you can only get out of by [[PinchMe pinching yourself awake.]]

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* The crazed Toriningen of ''VideoGame/YumeNikki'' transport you to a tiny, inescapable area if they catch you, which you can only get out of by [[PinchMe [[SlapYourselfAwake pinching yourself awake.]]
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* ''VideoGame/DawnOfWarII: Retribution'': The Mad Mek has an energy field that teleports melee attackers away from him. And he himself can teleport too, dragging out the fight if you have an all-melee loadout.
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** The Back Cursya of ''VideoGame/SuperPaperMario'' sends you back to Flipside Tower, which is a step ''before'' the beginning of the level, as if you had used a Return Pipe.

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** The Back Cursya of ''VideoGame/SuperPaperMario'' sends you back to Flipside Tower, which is a step ''before'' the beginning of the level, as if you had used a Return Pipe. Same goes for the Gnips and Gnaws of Merlee's Mansion, although THEY simply kick you out of the mansion.
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*In ''VideoGame/DCUniverseOnline'', there are two of these standing at the entrance of each hero or villain safe house and they would send enemy players flying a long distance. Villain safe houses are actual nightclubs, so they are literally bouncers.
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** Many games in the series have the Floormasters and {{Wall Master}}s, who boot you back to the beginning of the dungeon if they catch you (which means they can be used voluntarily as well, as free {{Escape Rope}}s of sorts).

to:

** Many games in the series since the original ''VideoGame/TheLegendOfZeldaI'' have the Floormasters and {{Wall Master}}s, who boot you back to the beginning of the dungeon if they catch you (which means they can be used voluntarily as well, as free {{Escape Rope}}s of sorts).
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More often than not, this specific location is the beginning of a level or area, requiring you to go through the whole area you just went through ''again.'' Sometimes, however, it's a cell or other confined area, which you must then [[GreatEscape escape]].

[[JustForFun/IThoughtItMeant This is not about]] when a {{Mook}} is a {{bouncer}} of a shady nightclub.

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More often than not, this specific location is the beginning of a level or area, requiring you to go through the whole area you just went through ''again.'' Sometimes, however, it's a cell or other confined area, which you must then [[GreatEscape escape]].

escape]]. If it's the whole area, these monsters are somewhat similar to {{Instakill Mook}}s.

[[JustForFun/IThoughtItMeant This is not about]] when a {{Mook}} is a {{bouncer}} of a shady nightclub.
nightclub.
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** Many games in the series have the Floormasters and {{Wall Master}}s, who boot you back to the beginning of the dungeon if they catch you.

to:

** Many games in the series have the Floormasters and {{Wall Master}}s, who boot you back to the beginning of the dungeon if they catch you.you (which means they can be used voluntarily as well, as free {{Escape Rope}}s of sorts).
Is there an issue? Send a MessageReason:
None


[[IThoughtItMeant This is not about]] when a {{Mook}} is a {{bouncer}} of a shady nightclub.

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[[IThoughtItMeant [[JustForFun/IThoughtItMeant This is not about]] when a {{Mook}} is a {{bouncer}} of a shady nightclub.
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* Certain [[PlayerMooks Teammates]] belonging to the Smarty or Sneaky classes in ''VideoGame/PlantsVsZombiesHeroes'' have the "bounce" ability, meaning that when it triggers (usually when said teammate is played) it'll send an opponent's teammate(s) from the field back into their hand.
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** And he was recycled for the first dungeon of ''VideoGame/TheLegendOfZeldaLinksAwakening''. The seventh's dungeon's boss is a bird that tries to knock you off the platform you battle it on but only to the previous screen, [[OffscreenVillainDarkMatter which is still enough time for it to fully regenerate its health]]. There's also the eighth dungeon's mid-boss, Blaino, who will straight-up Wall Master your ass back to the dungeon entrance if his uppercut connects. The eighth dungeon is huge, so it only takes one trip back to the entrance for players to really, ''really'' hate Blaino.
** The mid-boss of Explorer's Crypt in ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Seasons]]'', the Poe Sisters. The room has four torches which the two ghosts continuously attempt to blow out (and which Link conversely has to re-light). Once all torches are out, Link gets booted back to the dungeon entrance.

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** And he was recycled for the first dungeon of ''VideoGame/TheLegendOfZeldaLinksAwakening''. The seventh's dungeon's boss boss, Evil Eagle, is a bird that tries to knock you off the platform you battle it on but only to the previous screen, [[OffscreenVillainDarkMatter which is still enough time for it to fully regenerate its health]]. There's also the eighth dungeon's mid-boss, Blaino, who will straight-up Wall Master your ass back to the dungeon entrance if his uppercut connects. The eighth dungeon is huge, so it only takes one trip back to the entrance for players to really, ''really'' hate Blaino.
** The mid-boss of Explorer's Crypt in ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Seasons]]'', the Poe Sisters. The room has four torches which the two ghosts continuously attempt to blow out (and which Link conversely has to re-light). Once all torches are out, Link gets booted back to the dungeon entrance. Also, the boss of the Poison Moth's Lair, Mothula, is battled on a pair of small platforms surrounded by pits, similar to the aforementioned Moldorm battle. Like Evil Eagle, you're only one room away from being back in the battle if you fall into a pit, but Mothula will likewise be fully healed.
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* ''VideoGame/EternalDarkness'', a game already overloaded with horror thanks to basically being "Franchise/ResidentEvil meets [[Creator/HPLovecraft Call of Cthulhu]]: The Video Game", has an enemy type called Trappers. If the scorpion-ish enemies manage to zap you with a burst of electricity from their tails, you're instantly teleported to the Trapper Dimension, a dark area with a few ancient walkways and columns floating in nothingness, mysterious magic portals that lead to unknown locations, and monstrous enemies who want to tear you limb from limb and will cause your in-game sanity to drop just by looking at them. Unlike most enemies of this class, they do provide a few benefits though: a single Trapper dies upon teleporting you so it won't be there when you return, and the Trapper Dimension has one-use {{Mana}} recharge points for one of your three meters.

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* ''VideoGame/EternalDarkness'', a game already overloaded with horror thanks to basically being "Franchise/ResidentEvil meets [[Creator/HPLovecraft Call of Cthulhu]]: TabletopGame/CallOfCthulhu: The Video Game", has an enemy type called Trappers. If the scorpion-ish enemies manage to zap you with a burst of electricity from their tails, you're instantly teleported to the Trapper Dimension, a dark area with a few ancient walkways and columns floating in nothingness, mysterious magic portals that lead to unknown locations, and monstrous enemies who want to tear you limb from limb and will cause your in-game sanity to drop just by looking at them. Unlike most enemies of this class, they do provide a few benefits though: a single Trapper dies upon teleporting you so it won't be there when you return, and the Trapper Dimension has one-use {{Mana}} recharge points for one of your three meters.
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None


** The mid-boss of Explorer's Crypt in ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Seasons]]'', the Poe Sisters. The room has four torches which the poes continuously attempt to blow out (and which Link conversely has to re-light). Once all torches are out, Link gets booted back to the dungeon entrance.

to:

** The mid-boss of Explorer's Crypt in ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Seasons]]'', the Poe Sisters. The room has four torches which the poes two ghosts continuously attempt to blow out (and which Link conversely has to re-light). Once all torches are out, Link gets booted back to the dungeon entrance.
Is there an issue? Send a MessageReason:
None


** And he was recycled for the first dungeon of ''VideoGame/TheLegendOfZeldaLinksAwakening''. The seventh's dungeon's boss is a bird that tries to knock you off the platform you battle it on but only to the previous screen, [[OffscreenVillainDarkMatter which is still enough time for it to fully regenerate its health]].
*** The eighth dungeon's mid-boss, Blaino, will straight-up Wall Master your ass back to the dungeon entrance if his uppercut connects. The eighth dungeon is huge, so it only takes one trip back to the entrance for players to really, ''really'' hate Blaino.

to:

** And he was recycled for the first dungeon of ''VideoGame/TheLegendOfZeldaLinksAwakening''. The seventh's dungeon's boss is a bird that tries to knock you off the platform you battle it on but only to the previous screen, [[OffscreenVillainDarkMatter which is still enough time for it to fully regenerate its health]].
*** The
health]]. There's also the eighth dungeon's mid-boss, Blaino, who will straight-up Wall Master your ass back to the dungeon entrance if his uppercut connects. The eighth dungeon is huge, so it only takes one trip back to the entrance for players to really, ''really'' hate Blaino.Blaino.
** The mid-boss of Explorer's Crypt in ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Seasons]]'', the Poe Sisters. The room has four torches which the poes continuously attempt to blow out (and which Link conversely has to re-light). Once all torches are out, Link gets booted back to the dungeon entrance.
Is there an issue? Send a MessageReason:
None


M
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[[IThoughtItMeant This is not about]] when a {{Mook}} is TheBouncer of a shady nightclub.

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[[IThoughtItMeant This is not about]] when a {{Mook}} is TheBouncer a {{bouncer}} of a shady nightclub.
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[[IThoughtItMeant This is not about]] when a {{Mook}} is TheBouncer of a shady nightclub.

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Moved non-game examples into right section.



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** Also in Gogo's Cave and the BonusDungeon of the GBA Remake, there're these greenclad characters that, for no coherent reason, are hanging out on a series of jumping bridge and if you touch them they push you off. In Gogo's Cave you can quickly get back to the jumping bridges from where you fell off, but in the BonusDungeon you have to complete a whole goddamn subdungeon filled with mini-bosses to just restart the puzzle. Since they're green and they wear hats, one walkthrough writer decided to name them the Green Asshats.

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** Also in Gogo's Cave and the BonusDungeon of the GBA Remake, there're there are these greenclad green-clad characters that, for no coherent reason, are hanging out on a series of jumping bridge and if you touch them they push you off. In Gogo's Cave you can quickly get back to the jumping bridges from where you fell off, but in the BonusDungeon you have to complete a whole goddamn subdungeon filled with mini-bosses to just restart the puzzle. Since they're green and they wear hats, one walkthrough writer decided to name them the Green Asshats.



* A rare TV example would be the Weeping Angels from the ''Series/DoctorWho'' episode "Blink". They don't send you to a specific place though, no, they just send you back in time to before you were born and feed off the energy of the potential life you would've lived.
--> "The Weeping Angels, the only psychopaths in the universe to kill you kindly."



* A rare non-video game example: ''WesternAnimation/BatmanTheAnimatedSeries'' has an episode where the Riddler has constructed a maze, complete with mechanical {{Wall Master}}s that behave like the ones in [[Franchise/TheLegendOfZelda Zelda.]] Batman uses them to his advantage and rigs it to bring himself straight to the Riddler.


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* A rare TV example would be the Weeping Angels from the ''Series/DoctorWho'' episode "Blink". They don't send you to a specific place though, no, they just send you back in time to before you were born and feed off the energy of the potential life you would've lived.
--> "The Weeping Angels, the only psychopaths in the universe to kill you kindly."
* Another rare non-video game example: ''WesternAnimation/BatmanTheAnimatedSeries'' has an episode where the Riddler has constructed a maze, complete with mechanical {{Wall Master}}s that behave like the ones in [[Franchise/TheLegendOfZelda Zelda.]] Batman uses them to his advantage and rigs it to bring himself straight to the Riddler.
Is there an issue? Send a MessageReason:
None


* In the ''Literature/{{Illuminatus}}'' series, British agent fission Chips comes face to face with the Infernal Star Toad. Who banishes him on a ride through crazy space that takes in Stonehenge, the Bermuda Triangle, migrating shoggoths and other things of mystery and strangeness. Unfortunately when it returns him to this universe, it takes him back to the Church of St. Toad.

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* In the ''Literature/{{Illuminatus}}'' series, British agent fission agent Fission Chips comes face to face with the Infernal Star Toad. Who banishes him on a ride through crazy space that takes in Stonehenge, the Bermuda Triangle, migrating shoggoths and other things of mystery and strangeness. Unfortunately when it returns him to this universe, it takes him back to the Church of St. Toad.
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Adding

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!!Non-game examples
* In the ''Literature/{{Illuminatus}}'' series, British agent fission Chips comes face to face with the Infernal Star Toad. Who banishes him on a ride through crazy space that takes in Stonehenge, the Bermuda Triangle, migrating shoggoths and other things of mystery and strangeness. Unfortunately when it returns him to this universe, it takes him back to the Church of St. Toad.
-->You again? Begone!
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None

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* Inverted with the Thyme Warp from ''VideoGame/PlantsVsZombies2ItsAboutTime''. Planting this instant-use plant causes all zombies on the screen to go back to the starting square.
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* ''KingdomOfLoathing'', as a ShoutOut to Nethack, has a zone based on the Dungeons of Doom. It also features Quantum Mechanic monsters that will give you the effect "Teleportitis", forcing you to adventure in a random zone you've unlocked whenever you try to adventure.

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* ''KingdomOfLoathing'', ''VideoGame/KingdomOfLoathing'', as a ShoutOut to Nethack, has a zone based on the Dungeons of Doom. It also features Quantum Mechanic monsters that will give you the effect "Teleportitis", forcing you to adventure in a random zone you've unlocked whenever you try to adventure.
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Namespaces


* The ghosts in the haunted mansion in ''Magician's Quest'' teleport you back to the Door of Beginning and End, in your dorm, if they catch you. Which is aaaall the way on the other side of the town.
* The underground traps in the cave in ''{{Seiklus}}'' warp you back to the start of the cave. Luckily, one of the treasures lets you see where they hide.

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* The ghosts in the haunted mansion in ''Magician's Quest'' ''VideoGame/MagiciansQuestMysteriousTimes'' teleport you back to the Door of Beginning and End, in your dorm, if they catch you. Which is aaaall the way on the other side of the town.
* The underground traps in the cave in ''{{Seiklus}}'' ''VideoGame/{{Seiklus}}'' warp you back to the start of the cave. Luckily, one of the treasures lets you see where they hide.



** In ''Thousand-Year Door'', in Creepy Steeple, after you free the ghosts and talk to the one that shows himself, if you fail to keep them from picking you up, they'll throw you out. But it's not that far; just open the door again.

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** In ''Thousand-Year Door'', ''VideoGame/PaperMarioTheThousandYearDoor'', in Creepy Steeple, after you free the ghosts and talk to the one that shows himself, if you fail to keep them from picking you up, they'll throw you out. But it's not that far; just open the door again.
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* The crazed Toriningen of ''YumeNikki'' transport you to a tiny, inescapable area if they catch you, which you can only get out of by [[PinchMe pinching yourself awake.]]

to:

* The crazed Toriningen of ''YumeNikki'' ''VideoGame/YumeNikki'' transport you to a tiny, inescapable area if they catch you, which you can only get out of by [[PinchMe pinching yourself awake.]]
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None


* Kumbhanda from ''DigitalDevilSaga 2''. You have to run through traps, through three floors to escape. If you're caught, your character's HP get shot down and you get thrown back to the cell on the first floor. [[VideoGame/DevilMayCry Dante]] does the exact same thing in his cameo appearance in ''VideoGame/ShinMegamiTenseiIIINocturne''. If he catches you, he fights you just long enough to kill some of your demons and teleport you away.

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* Kumbhanda from ''DigitalDevilSaga ''VideoGame/DigitalDevilSaga 2''. You have to run through traps, through three floors to escape. If you're caught, your character's HP get shot down and you get thrown back to the cell on the first floor. [[VideoGame/DevilMayCry Dante]] does the exact same thing in his cameo appearance in ''VideoGame/ShinMegamiTenseiIIINocturne''. If he catches you, he fights you just long enough to kill some of your demons and teleport you away.
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None


* ''Franchise/TheLegendOfZelda''-inspired Wall Masters appear in ''VideoGame/TheBindingOfIsaac'': ''[[UpdatedRerelease Rebirth]]. If they hit you, they send you back to the start of the level, and they announce their presence by having Mom laugh. Generally annoying, except for when they appear halfway through a room where you pick up treasure and are locked in until you kill everything inside, allowing you to cut the fight in half.

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* ''Franchise/TheLegendOfZelda''-inspired Wall Masters appear in ''VideoGame/TheBindingOfIsaac'': ''[[UpdatedRerelease Rebirth]]. If Rebirth]]'' - big severed hans that fall from the ceiling that, if they hit you, they send you back to the start of the level, and they announce their presence by having Mom laugh. Generally annoying, annoying... except for when they appear halfway through a room where you pick up treasure and are locked in until you kill everything inside, allowing you to cut the fight in half.

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