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* ''{{Angband}}'' variants have Blink Dogs. They summon you to themselves but travel in packs meaning you seldom get more than one hit on a single dog before another pulls you away.

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* ''{{Angband}}'' variants have ''VideoGame/{{Angband}}'' has Blink Dogs. They summon you to themselves but travel in packs meaning you seldom get more than one hit on a single dog before another pulls you away.
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** The fan-made ''ZeldaClassic'' adds similarly-behaving Wind Wizzrobes. They teleport around the room firing small, irritatingly fast-moving wind cyclones; getting hit by one also sends you back to the dungeon entrance.

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** The fan-made ''ZeldaClassic'' ''VideoGame/ZeldaClassic'' adds similarly-behaving Wind Wizzrobes. They teleport around the room firing small, irritatingly fast-moving wind cyclones; getting hit by one also sends you back to the dungeon entrance.
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* The ''LegendOfZelda'' series has the Floormasters and [[WallMaster Wallmasters]], who boot you back to the beginning of the dungeon if they catch you.

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* The ''LegendOfZelda'' ''Zelda'' series has the Floormasters and [[WallMaster Wallmasters]], who boot you back to the beginning of the dungeon if they catch you.



** Also, in the stealthy segments in ''{{Ocarina of Time}}'' and ''Wind Waker,'' the guards kick you back to a cell if you're spotted. In ''Majora's Mask,'' the Gerudo Expy pirates will kick you out of the fortress if you're caught, though [[spoiler:the Stone Mask]] will cause all but a few guards to ignore you.

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** Also, in the stealthy segments in ''{{Ocarina of Time}}'' ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and ''Wind Waker,'' ''VideoGame/TheLegendOfZeldaTheWindWaker'', the guards kick you back to a cell if you're spotted. In ''Majora's Mask,'' ''VideoGame/TheLegendOfZeldaMajorasMask'', the Gerudo Expy pirates will kick you out of the fortress if you're caught, though [[spoiler:the Stone Mask]] will cause all but a few guards to ignore you.



** Big Octos in ''TheWindWaker'', too. If you can't kill 'em before the whirlpool drags you up to 'em, they spit you to a random place in the Great Sea. Good thing there's only 6 of the bastards...

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** Big Octos in ''TheWindWaker'', ''Wind Waker'', too. If you can't kill 'em before the whirlpool drags you up to 'em, they spit you to a random place in the Great Sea. Good thing there's only 6 of the bastards...



** The 3rd pendant dungeon in ''{{A Link to the Past}}'' has a BOSS (Moldorm) who can knock you into a pit, forcing you to walk back up several floors before you reach him again, where he will be fully healed and try to pull the same trick. Very annoying.
** And he was recycled for the first dungeon of ''LinksAwakening''. The seventh's dungeon's boss is a bird that tries to knock you off the platform you battle it on but only to the previous screen, [[OffscreenVillainDarkMatter which is still enough time for it to fully regenerate its health]].

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** The 3rd pendant dungeon in ''{{A Link to the Past}}'' ''VideoGame/TheLegendOfZeldaALinkToThePast'' has a BOSS (Moldorm) who can knock you into a pit, forcing you to walk back up several floors before you reach him again, where he will be fully healed and try to pull the same trick. Very annoying.
** And he was recycled for the first dungeon of ''LinksAwakening''.''VideoGame/TheLegendOfZeldaLinksAwakening''. The seventh's dungeon's boss is a bird that tries to knock you off the platform you battle it on but only to the previous screen, [[OffscreenVillainDarkMatter which is still enough time for it to fully regenerate its health]].



** The invincible Phantoms in ''PhantomHourglass'''s Temple of the Ocean King will send you back to the beginning of the current floor, sans 30 seconds of your precious time, if they manage to hit you.
** The Phantoms in ''SpiritTracks'' also evict you to the last entry point for the floor you're on, but there's no time penalty since there's no time limit. They also infinitely respawn and cannot be destroyed by direct means; the only way to remove one from a floor is to insert Zelda into it.

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** The invincible Phantoms in ''PhantomHourglass'''s ''VideoGame/TheLegendOfZeldaPhantomHourglass'''s Temple of the Ocean King will send you back to the beginning of the current floor, sans 30 seconds of your precious time, if they manage to hit you.
** The Phantoms in ''SpiritTracks'' ''VideoGame/TheLegendOfZeldaSpiritTracks'' also evict you to the last entry point for the floor you're on, but there's no time penalty since there's no time limit. They also infinitely respawn and cannot be destroyed by direct means; the only way to remove one from a floor is to insert Zelda into it.
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*** And in the Lost at Sea Station, you can't even do that because your sword is confiscated.
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* ''SweetHome'' has wandering ghosts that, if touched, take you to random other parts of the mansion, sometimes dividing your party in the process.

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* ''SweetHome'' ''VideoGame/SweetHome'' has wandering ghosts that, if touched, take you to random other parts of the mansion, sometimes dividing your party in the process.
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* The enemies in the infamous Atari adaptation of ''E.T.'' would throw you into this pit when they caught you, and it was infuriatingly hard for you to get out -- and infuriatingly easy for the bad guys to simply grab you and throw you back into the hole.

to:

* The enemies in the infamous Atari adaptation of ''E.''[[VideoGame/ETTheExtraTerrestrial E.T.'' ]]'' would throw you into this pit when they caught you, and it was infuriatingly hard for you to get out -- and infuriatingly easy for the bad guys to simply grab you and throw you back into the hole.
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* The Wallmasters of the ''LegendOfZelda'' series, who, in addition to being examples of their [[WallMaster eponymous trope,]] boot you back to the beginning of the dungeon if they catch you.

to:

* The Wallmasters of the ''LegendOfZelda'' series, who, in addition to being examples of their series has the Floormasters and [[WallMaster eponymous trope,]] Wallmasters]], who boot you back to the beginning of the dungeon if they catch you.
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* In one floor of Darm Tower in ''{{Ys}}'', you run into a group of statues that teleport you into the dungeon and take away your silver sword and armor. To pass, you must find the Blue Necklace.

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* In one floor of Darm Tower in ''{{Ys}}'', ''VideoGame/{{Ys}}'', you run into a group of statues that teleport you into the dungeon and take away your silver sword and armor. To pass, you must find the Blue Necklace.
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* In chapter 2 of ''{{Mother 3}}'', there are enchanted brooms that will sweep up Duster and his party, sending them all the way back several floors.

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* In chapter 2 of ''{{Mother ''VideoGame/{{Mother 3}}'', there are enchanted brooms that will sweep up Duster and his party, sending them all the way back several floors.



** [[DevilMayCry Dante]] does the exact same thing in his cameo appearance in [[ShinMegamiTenseiNocturne Nocturne.]] If he catches you, he fights you just long enough to kill some of your demons and teleport you away.

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** [[DevilMayCry [[VideoGame/DevilMayCry Dante]] does the exact same thing in his cameo appearance in [[ShinMegamiTenseiNocturne Nocturne.]] If he catches you, he fights you just long enough to kill some of your demons and teleport you away.
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*** The eighth dungeon's mid-boss Blaino, however, is an arrow-straight example who will straight-up Wall Master your ass back to the dungeon entrance if his uppercut connects.
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* In one floor of Darm Tower in ''{{Ys}}'', you run into a group of statues that teleport you into the dungeon and [[WarringWithoutWeapons take away your silver sword and armor]]. To pass, you must find the Blue Necklace.

to:

* In one floor of Darm Tower in ''{{Ys}}'', you run into a group of statues that teleport you into the dungeon and [[WarringWithoutWeapons take away your silver sword and armor]].armor. To pass, you must find the Blue Necklace.
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Moved article to Video Game namespace.


* ''HuntTheWumpus'' has bats which carry you to a random room within the maze if you stumbled upon them .

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* ''HuntTheWumpus'' ''VideoGame/HuntTheWumpus'' has bats which carry you to a random room within the maze if you stumbled upon them .
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*** The Gerudo Fortress guards, and the Forsaken Fortress guards in ''The Wind Waker'', throw you in a CardboardPrison if they spot you.
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* In one floor of Darm Tower in ''{{Ys}}'', you run into a group of statues that teleport you into the dungeon and [[WarringWithoutWeapons take away your silver sword and armor]]. To pass, you must find the Blue Necklace.
Is there an issue? Send a MessageReason:
None


* A rare TV example would be the Weeping Angels from the DoctorWho episode "Blink". They don't send you to a specific place though, no, they just send you back in time to before you were born and feed off the energy of the potential life you would've lived.

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* A rare TV example would be the Weeping Angels from the DoctorWho ''Series/DoctorWho'' episode "Blink". They don't send you to a specific place though, no, they just send you back in time to before you were born and feed off the energy of the potential life you would've lived.
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* In ''WarioLand II'' and ''3'', Wario can't die or take any damage- the only effect of getting hurt is that Wario is knocked back a bit (and in ''II'', losing some coins). This can lead to a Mook Bouncer type of effect in itself (especially if an enemy knocks you off some type of high cliff). But the real offenders here are the bosses, which usually have some sort of attack that will send you flying off the screen to another area if you get hit by it, forcing you to make your way back to the boss room to start the fight again from the beginning. This basically makes Wario a OneHitPointWonder against most bosses.

to:

* In ''WarioLand ''VideoGame/WarioLand II'' and ''3'', Wario can't die or take any damage- the only effect of getting hurt is that Wario is knocked back a bit (and in ''II'', losing some coins). This can lead to a Mook Bouncer type of effect in itself (especially if an enemy knocks you off some type of high cliff). But the real offenders here are the bosses, which usually have some sort of attack that will send you flying off the screen to another area if you get hit by it, forcing you to make your way back to the boss room to start the fight again from the beginning. This basically makes Wario a OneHitPointWonder against most bosses.

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removed ranting from description.


The MookBouncer is one of the thrice-damnedest of the GoddamnedBats. These {{mooks}} don't do damage to you--much, anyway. They're not always the fastest or the biggest. They only have one method of attack, but it's all they need.

What do they do? Teleport you to a specific location on touch. Whether you want it or not!

More often than not, this specific location is the beginning of a level or area, requiring you to go through the whole area you just went through ''again.'' Sometimes, however, it's a cell or other confined area, which you must then [[PrisonBreak escape]]. This is especially true if the game has [[UnexpectedGameplayChange taken a turn]] for the [[StealthBasedMission stealthy]], and the guards are only too happy to boot you back to confinement.

Given their nature, many are annoying enough to qualify as GoddamnedBats.

For a more literal application of the "bouncer" concept, look no further than DroneJam.

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The MookBouncer is one of A monster that has the thrice-damnedest of the GoddamnedBats. These {{mooks}} don't do damage ability to you--much, anyway. They're not always the fastest or the biggest. They only have one method of attack, but it's all they need.

What do they do? Teleport you to a specific location on touch. Whether you want it or not!

teleport people against their will.

More often than not, this specific location is the beginning of a level or area, requiring you to go through the whole area you just went through ''again.'' Sometimes, however, it's a cell or other confined area, which you must then [[PrisonBreak escape]]. This is especially true if the game has [[UnexpectedGameplayChange taken a turn]] for the [[StealthBasedMission stealthy]], and the guards are only too happy to boot you back to confinement.

Given their nature, many are annoying enough to qualify as GoddamnedBats.

For a more literal application of the "bouncer" concept, look no further than DroneJam.
escape]].



* The Wallmasters of the ''LegendOfZelda'' series, who, in addition to being examples of their [[WallMaster eponymous trope,]] boot you back to the beginning of the dungeon if they catch you. Oh, and in most games, they infinitely respawn.

to:

* The Wallmasters of the ''LegendOfZelda'' series, who, in addition to being examples of their [[WallMaster eponymous trope,]] boot you back to the beginning of the dungeon if they catch you. Oh, and in most games, they infinitely respawn.



** Also, some enemies havev an ability that can teleport members of the active party out of the battle and into a different room. What makes this harder to deal with than the wandering ghosts is that you can't avoid encounters with these enemies, and the place they drop you off to is not always the same.

to:

** Also, some enemies havev have an ability that can teleport members of the active party out of the battle and into a different room. What makes this harder to deal with than the wandering ghosts is that you can't avoid encounters with these enemies, and the place they drop you off to is not always the same.



* ''Metroid'' OtherM has an indirect example - there's an enemy that you can't kill when you first meet it. It resides on ceilings and has a large tentacle which, if you get grabbed by it, electricutes you for heavy damage, THEN plops you back to the beginning of the room. It's a huge relief once you get the Plasma Beam, and can kill it easily.

to:

* ''Metroid'' OtherM has an indirect example - there's an enemy that you can't kill when you first meet it. It resides on ceilings and has a large tentacle which, if you get grabbed by it, electricutes electrocutes you for heavy damage, THEN plops you back to the beginning of the room. It's a huge relief once you get the Plasma Beam, and can kill it easily.
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Slowly but surely getting rid of these entries.


* Not quite {{mooks}}, but the concept is similar: In the DS ''[=~Pokémon~=]'' games, you and anyone you link with can employ traps in the underground that have the power to move you. If someone has the time and energy they can set up a whole series of these traps to send anyone who hits a trap anywhere they want.

to:

* Not quite {{mooks}}, but the concept is similar: In the DS ''[=~Pokémon~=]'' ''{{Pokemon}}'' games, you and anyone you link with can employ traps in the underground that have the power to move you. If someone has the time and energy they can set up a whole series of these traps to send anyone who hits a trap anywhere they want.
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More often than not, this specific location is the beginning of a level or area, requiring you to go through the whole area you just went through ''again.'' Sometimes, however, it's a cell or other confined area, which you must then [[PrisonBreak escape.]] This is especially true if the game has [[UnexpectedGameplayChange taken a turn]] for the [[StealthBasedGame stealthy]], and the guards are only too happy to boot you back to confinement.

to:

More often than not, this specific location is the beginning of a level or area, requiring you to go through the whole area you just went through ''again.'' Sometimes, however, it's a cell or other confined area, which you must then [[PrisonBreak escape.]] escape]]. This is especially true if the game has [[UnexpectedGameplayChange taken a turn]] for the [[StealthBasedGame [[StealthBasedMission stealthy]], and the guards are only too happy to boot you back to confinement.
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None


* ''TheLegendOfDragoon'': The robot sentries in the City of law teleport you to jail when they catch you.

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* ''TheLegendOfDragoon'': The robot sentries in the City of law teleport you to jail when they catch you. [[spoiler: However if you talk to a robot in the jail you can make a law that stops these robots, making them harmless.]]
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* In ''PaperMario'', there are weird UFO-esque creatures in parts of Tubba Blubba's mansion. If they catch you, out the door you go!

to:

* In ''PaperMario'', ''VideoGame/PaperMario'', there are weird UFO-esque creatures in parts of Tubba Blubba's mansion. If they catch you, out the door you go!



** The Back Cursya of ''Super Paper Mario'' sends you back to Flipside Tower, which is a step ''before'' the beginning of the level, as if you had used a Return Pipe.

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** The Back Cursya of ''Super Paper Mario'' ''VideoGame/SuperPaperMario'' sends you back to Flipside Tower, which is a step ''before'' the beginning of the level, as if you had used a Return Pipe.
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darthwiki link cut


* The enemies in the infamously SoBadItsHorrible Atari adaptation of ''E.T.'' would throw you into this pit when they caught you, and it was infuriatingly hard for you to get out -- and infuriatingly easy for the bad guys to simply grab you and throw you back into the hole.

to:

* The enemies in the infamously SoBadItsHorrible infamous Atari adaptation of ''E.T.'' would throw you into this pit when they caught you, and it was infuriatingly hard for you to get out -- and infuriatingly easy for the bad guys to simply grab you and throw you back into the hole.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[DevilMayCry Dante]] does the exact same thing in his cameo appearance in [[ShinMegamiTenseiNocturne Nocturne.]] If he catches you, he fights you just long enough to kill some of your demons and teleport you away.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Metroid'' OtherM has an indirect example - there's an enemy that you can't kill when you first meet it. It resides on ceilings and has a large tentacle which, if you get grabbed by it, electricutes you for heavy damage, THEN plops you back to the beginning of the room. It's a huge relief once you get the Plasma Beam, and can kill it easily.
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None

Added DiffLines:

***Aren't those Kappas?
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None

Added DiffLines:

* In ''WarioLand II'' and ''3'', Wario can't die or take any damage- the only effect of getting hurt is that Wario is knocked back a bit (and in ''II'', losing some coins). This can lead to a Mook Bouncer type of effect in itself (especially if an enemy knocks you off some type of high cliff). But the real offenders here are the bosses, which usually have some sort of attack that will send you flying off the screen to another area if you get hit by it, forcing you to make your way back to the boss room to start the fight again from the beginning. This basically makes Wario a OneHitPointWonder against most bosses.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Also, some enemies havev an ability that can teleport members of the active party out of the battle and into a different room. What makes this harder to deal with than the wandering ghosts is that you can't avoid encounters with these enemies, and the place they drop you off to is not always the same.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The Hyrule Castle guards in ''Ocarina of Time'' kick you out on sight, too. Thankfully enough, the Courtyard guards only get you out by the moat instead of out the gate, so you don't need to do a double sneaking session.
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Added DiffLines:

* A rare TV example would be the Weeping Angels from the DoctorWho episode "Blink". They don't send you to a specific place though, no, they just send you back in time to before you were born and feed off the energy of the potential life you would've lived.
--> "The Weeping Angels, the only psychopaths in the universe to kill you kindly."
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** Also, in the stealthy segments in ''Ocarina of Time'' and ''Wind Waker,'' the guards kick you back to a cell if you're spotted. In ''Majora's Mask,'' the Gerudo Expy pirates will kick you out of the fortress if you're caught, though [[spoiler:the Stone Mask]] will cause all but a few guards to ignore you.
*** Big Octos in ''Wind Waker'', too. If you can't kill 'em before the whirlpool drags you up to 'em, they spit you to a random place in the Great Sea. Good thing there's only 6 of the bastards...

to:

** Also, in the stealthy segments in ''Ocarina ''{{Ocarina of Time'' Time}}'' and ''Wind Waker,'' the guards kick you back to a cell if you're spotted. In ''Majora's Mask,'' the Gerudo Expy pirates will kick you out of the fortress if you're caught, though [[spoiler:the Stone Mask]] will cause all but a few guards to ignore you.
*** ** Big Octos in ''Wind Waker'', ''TheWindWaker'', too. If you can't kill 'em before the whirlpool drags you up to 'em, they spit you to a random place in the Great Sea. Good thing there's only 6 of the bastards...



*** The 3rd pendant dungeon in ''A Link to the Past'' has a BOSS (Moldorm) who can knock you into a pit, forcing you to walk back up several floors before you reach him again, where he will be fully healed and try to pull the same trick. Very annoying.
*** And he was recycled for the first dungeon of ''Link's Awakening''. The seventh's dungeon's boss is a bird that tries to knock you off the platform you battle it on but only to the previous screen, [[OffscreenVillainDarkMatter which is still enough time for it to fully regenerate its health]].
*** The invincible Phantoms in ''PhantomHourglass'''s Temple of the Ocean King will send you back to the beginning of the current floor, sans 30 seconds of your precious time, if they manage to hit you.
*** The Phantoms in ''SpiritTracks'' also evict you to the last entry point for the floor you're on, but there's no time penalty since there's no time limit. They also infinitely respawn and cannot be destroyed by direct means; the only way to remove one from a floor is to insert Zelda into it.

to:

*** ** The 3rd pendant dungeon in ''A ''{{A Link to the Past'' Past}}'' has a BOSS (Moldorm) who can knock you into a pit, forcing you to walk back up several floors before you reach him again, where he will be fully healed and try to pull the same trick. Very annoying.
*** ** And he was recycled for the first dungeon of ''Link's Awakening''.''LinksAwakening''. The seventh's dungeon's boss is a bird that tries to knock you off the platform you battle it on but only to the previous screen, [[OffscreenVillainDarkMatter which is still enough time for it to fully regenerate its health]].
*** ** The invincible Phantoms in ''PhantomHourglass'''s Temple of the Ocean King will send you back to the beginning of the current floor, sans 30 seconds of your precious time, if they manage to hit you.
*** ** The Phantoms in ''SpiritTracks'' also evict you to the last entry point for the floor you're on, but there's no time penalty since there's no time limit. They also infinitely respawn and cannot be destroyed by direct means; the only way to remove one from a floor is to insert Zelda into it.



* A dungeon in ''ValkyrieProfileSilmeria'' had Elves. Normally enemies are on the map, and when you run into them, you get into a battle. If you run into or slash the elves.... you get teleported to the start of the dungeon. You have to freeze them or outmaneuver them. Its an annoying dungeon.

to:

* A dungeon in ''ValkyrieProfileSilmeria'' had Elves. Normally enemies are on the map, and when you run into them, you get into a battle. If you run into or slash the elves.... elves...you get teleported to the start of the dungeon. You have to freeze them or outmaneuver them. Its an annoying dungeon.

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