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* ''[[{{VideoGame/Dirt}} DiRT 5]]'' allows you to hide the UI when selecting a vehicle, enabling you to freely rotate the camera around your car. For some models, you can press a button to open your car's doors and hood and admire their interiors and engines - things you don't usually see while driving.
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TIL that Museum Level exists.


See also MonsterCompendium, which is a {{Mook}} database that lists stats and biographies for in-game enemies. Can result in AllThereInTheScript if there's information only shown in the Model Museum like a character's name or backstory. Could result in VideoGamePerversityPotential for similar if not identical reasons to PhotoMode. Compare and contrast the aforementioned ConceptArtGallery.

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See also MonsterCompendium, which is a {{Mook}} database that lists stats and biographies for in-game enemies. Can result in AllThereInTheScript if there's information only shown in the Model Museum like a character's name or backstory. Could result in VideoGamePerversityPotential for similar if not identical reasons to PhotoMode. Compare and contrast the aforementioned ConceptArtGallery.
ConceptArtGallery. Can overlap with MuseumLevel depending on the implementation.

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Moved example to correct folder; Professional Wrestling Games go with Fighting Games like Puzzle Platformers go with Platformers.


* ''[[Wrestling/AttitudeEra WWF Attitude]]'' for the N64 and [=PS1=] had a Character Viewer for the (rather limited) roster. It displayed some factoids on each wrestler in the game, played their theme music, and showed the wrestler's in-game model, which could be rotated around. Amusingly, if you kept rotating the character viewer, the character would eventually get motion sick and start swaying back and forth.



[[folder:Professional Wrestling Game]]
* ''WWF Attitude'' for the N64 and [=PS1=] had a Character Viewer for the (rather limited) roster. It displayed some factoids on each wrestler in the game, played their theme music, and showed the wrestler's in-game model, which could be rotated around. Amusingly, if you kept rotating the character viewer, the character would eventually get motion sick and start swaying back and forth.
[[/folder]]
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Crosswicked existing examples.

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* ''VideoGame/KlonoaDoorToPhantomile'': The Wii remake has an unlockable Character Viewer that lets you see the character models and rotate them around. However, the latter function is disabled for the FinalBoss's second form (a floating face), so [[CheatedAngle you can only see it from the front as you do in gameplay]].
* ''VideoGame/SonicGenerations'': The character models for various members of the cast can to be viewed in the Collection Room, with a short bio describing each character.
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* ''VideoGame/{{Miitopia}}'' has the Encyclopedia which lets the player, among other things, admire the models and animations of all the enemies they have previously encountered.
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* ''Manga/SaintSeiya: The Hades'' on PS2 has a rather clunky model viewer. Each model is unlocked after beating the Arcade Mode with the relevant character.
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* ''VideoGame/NeedForSpeed Hot Pursuit 2'' (at least for the [=PS2=]) lets you hit a button when selecting a vehicle, which will activate the camera so you can look around the vehicle; a short description from a narrator will also play, describing some of the vehicle's aspects.

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Examples are valid.


%%------
%% Editor's Note
%% I'm not sure if these games apply so I have commented them out for now.
%% Please check the discussion page for more information.
%% I worry that this is something I should have caught during the TLP period, but didn't have a chance to examine them too closely until now.
%%* ''VideoGame/QuakeIIIArena'' and its SpiritualSuccessor ''VideoGame/OpenArena'' allow players to check their selected character in the character selection screen as well as the Controls menu, where they can see how their character react to the different commands.
%%* ''VideoGame/UnrealTournament'' has one accessible through the player setup in the Options menu. It allows alternating the full body and the face/torso of the selected character.
%%* ''VideoGame/UnrealTournament2004'' allows players to check the full body, alternating it with the character's portrait.
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%%------
%% Editor's Note
%% I'm not sure if these games apply so I have commented them out for now.
%% Please check the discussion page for more information.
%% I worry that this is something I should have caught during the TLP period, but didn't have a chance to examine them too closely until now.
%%*
* ''VideoGame/QuakeIIIArena'' and its SpiritualSuccessor ''VideoGame/OpenArena'' allow players to check their selected character in the character selection screen as well as the Controls menu, where they can see how their character react to the different commands.
%%* * ''VideoGame/UnrealTournament'' has one accessible through the player setup in the Options menu. It allows alternating the full body and the face/torso of the selected character.
%%* * ''VideoGame/UnrealTournament2004'' allows players to check the full body, alternating it with the character's portrait.
%%------
portrait.
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* ''WWF Attitude'' for the N64 and PS1 had a Character Viewer for the (rather limited) roster. It displayed some factoids on each wrestler in the game, played their theme music, and showed the wrestler's in-game model, which could be rotated around. Amusingly, if you kept rotating the character viewer, the character would eventually get motion sick and start swaying back and forth.

to:

* ''WWF Attitude'' for the N64 and PS1 [=PS1=] had a Character Viewer for the (rather limited) roster. It displayed some factoids on each wrestler in the game, played their theme music, and showed the wrestler's in-game model, which could be rotated around. Amusingly, if you kept rotating the character viewer, the character would eventually get motion sick and start swaying back and forth.
Is there an issue? Send a MessageReason:
None

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[[folder:Professional Wrestling Game]]
* ''WWF Attitude'' for the N64 and PS1 had a Character Viewer for the (rather limited) roster. It displayed some factoids on each wrestler in the game, played their theme music, and showed the wrestler's in-game model, which could be rotated around. Amusingly, if you kept rotating the character viewer, the character would eventually get motion sick and start swaying back and forth.
[[/folder]]
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* The ''Franchise/Fire Emblem'' games on Nintendo 3DS allow you to tap on the face portrait of any unit, ally or enemy, to see their model at any time during gameplay. They'll do a few attack animations, followed by their victory pose. You can move the camera around a bit and zoom in, but you cannot rotate it.

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* The ''Franchise/Fire Emblem'' ''Franchise/FireEmblem'' games on Nintendo 3DS allow you to tap on the face portrait of any unit, ally or enemy, to see their model at any time during gameplay. They'll do a few attack animations, followed by their victory pose. You can move the camera around a bit and zoom in, but you cannot rotate it.
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** ''VideoGame/FireEmblemAwakening'' also included a proper model viewer, unlocked after beating the game, which also doubled as a SoundTest. You can view character models with more camera controls, see more animations, and even view almost all of the game's 3D environments. However, you can only view the models of the protagonists, and you can only see each of them in their base class.

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** ''VideoGame/FireEmblemAwakening'' also included a proper model viewer, unlocked after beating the game, which also doubled as a SoundTest. You can view character models with more camera controls, see more animations, and even view almost all of the game's 3D environments. However, you can only view the models of the protagonists, and you can only see each of them in their base class.class and wielding the weapon they started out with.
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* The ''Franchise/Fire Emblem'' games on Nintendo 3DS allow you to tap on the face portrait of any unit, ally or enemy, to see their model at any time during gameplay. They'll do a few attack animations, followed by their victory pose. You can move the camera around a bit and zoom in, but you cannot rotate it.
** ''VideoGame/FireEmblemAwakening'' also included a proper model viewer, unlocked after beating the game, which also doubled as a SoundTest. You can view character models with more camera controls, see more animations, and even view almost all of the game's 3D environments. However, you can only view the models of the protagonists, and you can only see each of them in their base class.
** ''VideoGame/FireEmblemFates'' allowed you to view the models of your characters inside the accessory shop, which does reflect their current class and whatever accessories they have equipped. You could only view a single animation, which consists of the character doing a twirl and then posing with their hands on their hips, but you had a vastly greater degree of camera control. In fact, the camera control was so great that spending any amount of time messing around with the model viewer in this game allowed you to easily see that many character models in this game [[SpecialEffectsFailure aren't quite... finished]].


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* ''VideoGame/VanguardBandits'' features a model gallery where you can view all of the [[HumongousMecha ATACs]] you've seen. You can [[SoundTest listen to all of the game's music]] in this same gallery as well.
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* ''VideoGame/XenobladeChronicles1'' 3D for the 3DS has a Model Viewer, wich features models from the playable charachters, important story characters and story bosses. This mode didn't return for the Definitive Edition.
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* ''VideoGame/FZero GX'' allows you to admire the machine of every racer you have bought in the in-game store.
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* ''Franchise/KingdomHearts'': Many of the games include Jiminy's Journal where, on top of story recaps and collectable lists, there are character bios that allow the player to view full turnaround models of the various enemies, allies, and side characters.

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* ''Franchise/KingdomHearts'': Many of the games include Jiminy's Journal where, on top of story recaps and collectable collectible lists, there are character bios that allow the player to view full turnaround models of the various enemies, allies, and side characters.



* ''VideoGame/DewysAdventure'' has the Character Viewer that lets you rotate and zoom in models of various characters throughout the game, with more characters unlocking in the viewer as you make more progress. Every model is animated and comes with a line or two of descriptive text.

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* ''VideoGame/DewysAdventure'' has the Character Viewer that lets you rotate and zoom in on models of various characters throughout the game, with more characters unlocking in the viewer as you make more progress. Every model is animated and comes with a line or two of descriptive text.



* ''[[VideoGame/Persona5 Persona 5 Royal]]'': The Thieves' Den is one of these, being a bonus hideaway where you can unlock models of various set pieces, characters and enemies to display and admire. Characters you?ve befriended throughout the game will even appear and have conversations about your collection, which can reveal additional information about the story and world.

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* ''[[VideoGame/Persona5 Persona 5 Royal]]'': The Thieves' Den is one of these, being a bonus hideaway where you can unlock models of various set pieces, characters characters, and enemies to display and admire. Characters you?ve you've befriended throughout the game will even appear and have conversations about your collection, which can reveal additional information about the story and world.



* ''VideoGame/BendyAndTheInkMachine'' has a special chapter called The Archives which is unlocked after completing chapter 5. It's set in a museum like area and contains both the 3D models of all the characters seen across all five chapters of the game, including their beta models. Some of the character models have a sign next to them that have either a brief description of the character or insight on their development.
* ''VideoGame/TheEvilWithin'' has one of these available after completing the game for the first time, showing models for just about every weapon, monster and character in the game along with brief descriptions. The DownloadableContent campaigns add dozens of new models to the viewer, though they must be unlocked by finding hidden collectibles.

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* ''VideoGame/BendyAndTheInkMachine'' has a special chapter called The Archives which is unlocked after completing chapter 5. It's set in a museum like museum-like area and contains both the 3D models of all the characters seen across all five chapters of the game, including their beta models. Some of the character models have a sign next to them that have either a brief description of the character or insight on their development.
* ''VideoGame/TheEvilWithin'' has one of these available after completing the game for the first time, showing models for just about every weapon, monster monster, and character in the game along with brief descriptions. The DownloadableContent campaigns add dozens of new models to the viewer, though they must be unlocked by finding hidden collectibles.



* ''VideoGame/KidIcarusUprising'': The Idol Viewer is a comprehensive model viewer consisting of over 400 different assets, ranging from characters and enemies to items and locations. Each model has a chunk of flavor text and can even be viewed in 3D. However, models must first be collected, either through the Idol Toss, Treasure Hunt challenges, scanning cards with the console's camera, or with the Idol Transformation power.viewed in 3D. Models must be collected from the Idol Viewer before they can be viewed, however.
* ''VideoGame/RatchetAndClank2016'' has the Insomniac Museum unlocked after beating the game for the first time; a warehouse full of models and artwork from previous games. You can even examine things more closely with your Plasma Striker, which is modified to remove most of it's interface elements.

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* ''VideoGame/KidIcarusUprising'': The Idol Viewer is a comprehensive model viewer consisting of over 400 different assets, ranging from characters and enemies to items and locations. Each model has a chunk of flavor text and can even be viewed in 3D. However, models must first be collected, either through the Idol Toss, Treasure Hunt challenges, scanning cards with the console's camera, or with the Idol Transformation power.power viewed in 3D. Models must be collected from the Idol Viewer before they can be viewed, however.
* ''VideoGame/RatchetAndClank2016'' has the Insomniac Museum unlocked after beating the game for the first time; a warehouse full of models and artwork from previous games. You can even examine things more closely with your Plasma Striker, which is modified to remove most of it's its interface elements.
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None


* ''VideoGame/MemoirsOfMagic'' has something of the sort with the Marble Museum. Turning in Marble and Gold Statues will gradually reveal a variety of character sprites and boss models used throughout the game - and you can view every character in both light and dark conditions, which is the only means of seeing various characters in the dark.

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* ''VideoGame/MemoirsOfMagic'' has something of the sort with the Marble Museum. Turning in Marble and Gold Statues will gradually reveal a variety of character sprites and boss models used throughout the game - -- and you can view every character in both light and dark conditions, which is the only means of seeing various characters in the dark.

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[[AC:Wide-Open Sandbox]]
* ''VideoGame/LANoire'' has a gallery for every motor vehicle in the game, with entries unlocked whenever you drive one.




[[AC:Wide-Open Sandbox]]
* ''VideoGame/LANoire'' has a gallery for every motor vehicle in the game, with entries unlocked whenever you drive one.
[[/folder]]
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[[AC:Wide-Open Sandbox]]
* ''VideoGame/LANoire'' has a gallery for every motor vehicle in the game, with entries unlocked whenever you drive one.
[[/folder]]
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Rewrote example; fixed factual errors.


* ''VideoGame/KidIcarusUprising'' has quite a comprehensive model viewer consisting of over 400 different assets, ranging from characters and enemies to items and locations. Each model has a chunk of flavor text and can even be viewed in 3D. Models must be collected from the Idol Viewer before they can be viewed, however.
* ''VideoGame/RatchetAndClank2016'' has the Insomniac Museum unlocked after beating the game for the first time - being a warehouse full of models and artwork from previous games. You can even examine things more closely with your Plasma Striker.

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* ''VideoGame/KidIcarusUprising'' has quite ''VideoGame/KidIcarusUprising'': The Idol Viewer is a comprehensive model viewer consisting of over 400 different assets, ranging from characters and enemies to items and locations. Each model has a chunk of flavor text and can even be viewed in 3D. However, models must first be collected, either through the Idol Toss, Treasure Hunt challenges, scanning cards with the console's camera, or with the Idol Transformation power.viewed in 3D. Models must be collected from the Idol Viewer before they can be viewed, however.
* ''VideoGame/RatchetAndClank2016'' has the Insomniac Museum unlocked after beating the game for the first time - being time; a warehouse full of models and artwork from previous games. You can even examine things more closely with your Plasma Striker.Striker, which is modified to remove most of it's interface elements.
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Wait a minute, the Security Breach example isn't an example at all; it's not part of the game. Oops.


* ''VideoGame/FiveNightsAtFreddysSecurityBreach'': A mode similar to ''Help Wanted'' where models could be viewed was planned but ultimately cut before release. It can still be found out of bounds in certain versions of the game.

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Security Breach should not be a sub-bullet of Help Wanted as they're separate entites.


* ''VideoGame/FiveNightsAtFreddysSecurityBreach'': A mode similar to ''Help Wanted'' where models could be viewed was planned but ultimately cut before release. It can still be found out of bounds in certain versions of the game.



** ''VideoGame/FiveNightsAtFreddysSecurityBreach'': A mode similar to ''Help Wanted'' where models could be viewed was planned but ultimately cut before release. It can still be found out of bounds in certain versions of the game.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/KirbyAndTheForgottenLand'': Kirby can collect figure capsules from stages and the capsule machines in Waddle Dee Town that you can view individually to your heart's content with a big ol' smiling Kirby in the background.

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* ''VideoGame/KirbyAndTheForgottenLand'': Kirby can collect figure capsules from stages and the capsule machines in Waddle Dee Town that you can view individually to your heart's content with a big ol' smiling Kirby in the background. Unlike most examples, not all of the figure capsules are one-to-one with the models. Particle effects are replaced with plastic, and floating/flying creatures and items are frequently given a stand to preserve the sense that the capsule figurines are physical items, not just ripped models.

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Commented out seemingly unfitting examples; please check discussion page.


* ''VideoGame/QuakeIIIArena'' and its SpiritualSuccessor ''VideoGame/OpenArena'' allow players to check their selected character in the character selection screen as well as the Controls menu, where they can see how their character react to the different commands.
* ''VideoGame/UnrealTournament'' has one accessible through the player setup in the Options menu. It allows alternating the full body and the face/torso of the selected character.
* ''VideoGame/UnrealTournament2004'' allows players to check the full body, alternating it with the character's portrait.

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* %%------
%% Editor's Note
%% I'm not sure if these games apply so I have commented them out for now.
%% Please check the discussion page for more information.
%% I worry that this is something I should have caught during the TLP period, but didn't have a chance to examine them too closely until now.
%%*
''VideoGame/QuakeIIIArena'' and its SpiritualSuccessor ''VideoGame/OpenArena'' allow players to check their selected character in the character selection screen as well as the Controls menu, where they can see how their character react to the different commands.
* %%* ''VideoGame/UnrealTournament'' has one accessible through the player setup in the Options menu. It allows alternating the full body and the face/torso of the selected character.
* %%* ''VideoGame/UnrealTournament2004'' allows players to check the full body, alternating it with the character's portrait.portrait.
%%------

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Broke up the DOOM examples for clarity; don't reference other works in the same example, Green!


* ''VideoGame/Doom2016'' lets you view models for a variety of monsters and characters provided you're willing to hunt down their figurines across the game. ''VideoGame/DoomEternal'' features a similar mechanic that behaves in roughly the same way.

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* ''VideoGame/Doom2016'' lets you view models for a variety of monsters and characters provided you're willing to hunt down their figurines across the game. game.
*
''VideoGame/DoomEternal'' features the Collectible Viewer, a similar mechanic to [[VideoGame/Doom2016 its predecessor]] that behaves in roughly the same way.way; you collect figurines as part of secrets and can freely view them and their animations.
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Touched up what was this side of a Zero Context Example.


* ''VideoGame/UltimateMarvelVsCapcom3'' features one that allows you to examine fighter models from just about any angle and zoom.

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* ''VideoGame/UltimateMarvelVsCapcom3'' features one that ''VideoGame/UltimateMarvelVsCapcom3'': The Gallery has the Model Viewer which allows you to examine fighter models from just about any angle and zoom.zoom, along with all of their palette swaps.
Is there an issue? Send a MessageReason:
Consolidated Smash Bros example for clarity.


* ''VideoGame/SuperSmashBrosMelee'', ''VideoGame/SuperSmashBrosBrawl'', and ''VideoGame/SuperSmashBros4'' all feature the diverse Trophy system. Each Trophy can be viewed freely alongside a description of what the trophy is and where it originates from, with each game having ''hundreds'' of trophies to hunt down from all across Nintendo's history.

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* ''VideoGame/SuperSmashBrosMelee'', ''VideoGame/SuperSmashBrosBrawl'', ''VideoGame/SuperSmashBros'': ''Melee'', ''Brawl'', and ''VideoGame/SuperSmashBros4'' ''3DS/[=WiiU=]'' all feature the diverse Trophy system. Each Trophy can be viewed freely alongside a description of what the trophy is and where it originates from, with each game having ''hundreds'' of trophies to hunt down from all across Nintendo's history.

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TLP cleanup. Sorry!


[[caption-width-right:350:Take a real good look at those polygons.]]

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[[caption-width-right:350:Take [[caption-width-right:300:Take a real good look at those polygons.]]




!!Indexes: VideoGameInterfaceElements, VideoGameRewards, [[ImageSource/VideoGamesAToL [=Image Source/Video Games (A to L)=]]]

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\n!!Indexes: VideoGameInterfaceElements, VideoGameRewards, [[ImageSource/VideoGamesAToL [=Image Source/Video Games (A to L)=]]]----
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Created from YKTTW

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[[quoteright:300:[[VideoGame/BraveFencerMusashi https://static.tvtropes.org/pmwiki/pub/images/bfm_modelviewer.png]]]]
[[caption-width-right:350:Take a real good look at those polygons.]]
A Model Museum (frequently called a ''model viewer'' in-game) refers to a dedicated mode or area in a VideoGame that allows you to freely examine models used throughout the game. Often, you can watch models perform animations, or just study the artistry behind them. More recent model viewers may also come with a PhotoMode if the game allows you to customize models to your liking for screenshots. If you really look, you might even catch some ModelDissonance depending on how careful the developers were.

Usually, these are not immediately available to the player; they may be unlocked as some kind of completion reward, you might have to scrape up enough collectibles as part of a CollectionSidequest, you might need to own a certain item in the game, or maybe you need to know some cheat code. On the other hand, some games have their Model Museums freely accessible, especially when a team of developers want to flex the work they put into the experience. Model Museums can also provide some additional information about a model depending on the case.

Note that in order to qualify as an example, the Model Museum must be a '''dedicated mode or area in a VideoGame for viewing models.''' More specifically, the presence of a model cannot in any way be incidental, such as in the case of a character selection menu or a bestiary. Examples of models being included in a case where the game is specifically showcasing cut or unused content would be more appropriately put under ConceptArtGallery. Note that free camera movement around models is ''not a requirement'', but it is very common.

See also MonsterCompendium, which is a {{Mook}} database that lists stats and biographies for in-game enemies. Can result in AllThereInTheScript if there's information only shown in the Model Museum like a character's name or backstory. Could result in VideoGamePerversityPotential for similar if not identical reasons to PhotoMode. Compare and contrast the aforementioned ConceptArtGallery.

----
!!Examples:

[[foldercontrol]]

[[folder:Action RPG]]
* ''VideoGame/BraveFencerMusashi'' lets you purchase Action Figures that can be viewed in this way, encompassing a large amount of the cast. You can freely examine their models, watch animations, and read some descriptions of each figure.
* ''VideoGame/GenshinImpact'': The "Living Beings" Archive is a MonsterCompendium that lists every single enemy, boss, and non-hostile wildlife that you encounter in the game. It comes with a built-in model viewing feature that allows you to check out their models and view them in finer detail without having to engage them in the overworld, provided that you already fought the enemies or hunted the wild animals once before.
* ''Franchise/KingdomHearts'': Many of the games include Jiminy's Journal where, on top of story recaps and collectable lists, there are character bios that allow the player to view full turnaround models of the various enemies, allies, and side characters.
[[/folder]]

[[folder:Fighting Game]]
* ''VideoGame/GuiltyGearStrive'' added the Digital Figure mode in an update, which lets you place any characters you like in a scene and freely examine their models. You can even pose them and set up scenarios, as the mode doubles as an extensive PhotoMode!
* ''VideoGame/InjusticeGodsAmongUs'': The Archives allow you to freely view static models of all the characters you have available, with all their skins viewable on top of that. Each character comes with some additional description, and you can use this feature to re-watch their endings provided you previously viewed them.
* ''VideoGame/KOFMaximumImpact'' has the exceptionally thorough Profile Mode that allows you to view the models of every fighter in the game alongside all of their alternative costumes (provided you've unlocked them), with free-look functions available. On top of this, each model comes with the character's backstory and biography, voice lines, and the ability to view their alternative "Rigging Models" as well.
* ''VideoGame/SuperSmashBrosMelee'', ''VideoGame/SuperSmashBrosBrawl'', and ''VideoGame/SuperSmashBros4'' all feature the diverse Trophy system. Each Trophy can be viewed freely alongside a description of what the trophy is and where it originates from, with each game having ''hundreds'' of trophies to hunt down from all across Nintendo's history.
* ''VideoGame/UltimateMarvelVsCapcom3'' features one that allows you to examine fighter models from just about any angle and zoom.
[[/folder]]

[[folder:First-Person Shooter]]
* ''VideoGame/CallOfDutyModernWarfare2'' features a literal museum for this purpose. It's initially shown in the end credits and afterwards becomes a playable level, showing off a selection of characters and vehicles in dioramas representing the game's various locations. Approaching the character dioramas makes them play out a short animated routine. [[PressXToDie Just don't press the red button at the front desk.]]
* ''VideoGame/Doom2016'' lets you view models for a variety of monsters and characters provided you're willing to hunt down their figurines across the game. ''VideoGame/DoomEternal'' features a similar mechanic that behaves in roughly the same way.
* ''VideoGame/MemoirsOfMagic'' has something of the sort with the Marble Museum. Turning in Marble and Gold Statues will gradually reveal a variety of character sprites and boss models used throughout the game - and you can view every character in both light and dark conditions, which is the only means of seeing various characters in the dark.
* ''VideoGame/MetroLastLight'': The appropriately-named "Museum" DownloadableContent pack features an entire level dedicated to this trope, with half of the map in question allowing you to view the in-game character models of each character, major NPC, and enemy, human or mutant.
* ''VideoGame/QuakeIIIArena'' and its SpiritualSuccessor ''VideoGame/OpenArena'' allow players to check their selected character in the character selection screen as well as the Controls menu, where they can see how their character react to the different commands.
* ''VideoGame/UnrealTournament'' has one accessible through the player setup in the Options menu. It allows alternating the full body and the face/torso of the selected character.
* ''VideoGame/UnrealTournament2004'' allows players to check the full body, alternating it with the character's portrait.
[[/folder]]

[[folder:Platform Game]]
* ''VideoGame/DewysAdventure'' has the Character Viewer that lets you rotate and zoom in models of various characters throughout the game, with more characters unlocking in the viewer as you make more progress. Every model is animated and comes with a line or two of descriptive text.
* ''VideoGame/Jak3Wastelander'' has one available that can be purchased with Precursor Orbs, with models from ''VideoGame/JakAndDaxterThePrecursorLegacy'' and ''VideoGame/JakIIRenegade'' available for viewing as well. The model viewer lets players watch animations of various characters from the cast with a bunch of silly dialogue that occasionally [[BreakingTheFourthWall breaks the fourth wall]].
* ''VideoGame/KirbyAndTheForgottenLand'': Kirby can collect figure capsules from stages and the capsule machines in Waddle Dee Town that you can view individually to your heart's content with a big ol' smiling Kirby in the background.
* ''VideoGame/StretchPanic'': One of the rooms in the Museum Of Agony is the Gallery Of Shame. It allows you to view the models of the bosses, and even play around with them.
[[/folder]]

[[folder:Racing Game]]
* As if the ''{{VideoGame/Forza}}'' franchise's gratuitous CarPorn wasn't explicit enough, many games in the franchise allow you to admire any machine you own in your garage, allowing you to open doors, turn on the headlights, look under the hood and more.
* ''{{VideoGame/Gravel}}'' allows you to hide the interface in vehicle selection, letting you zoom in and out on your car and freely rotate the camera around it... except to look at the bottom of the car, which would reveal a [[ModelDissonance featureless plane]].
* ''[[VideoGame/MotorStorm Motor Storm Pacific Rift]]'': The Vehicle Viewer in the Garage allows you to admire your chosen vehicle and livery in a tame environment. You can freely rotate the camera around them, zoom in and out to study their details, rev their engines, and view your driver's taunt animation (with a beep of the horn, where applicable).
[[/folder]]

[[folder:Role-Playing Game]]
* ''VideoGame/TheLegendOfZeldaTheWindWaker'' has the Nintendo Gallery where you can view models of characters from throughout the game provided you've taken photos of them, or purchased a select few photos from Lenzo. Do be warned that some monsters and characters are PermanentlyMissableContent tied to the story, so get those pictures while you can!
* ''VideoGame/PaperMarioTheOrigamiKing'': The MonsterCompendium at the museum lets you view 3D models of every origami character in the game. This extends not only to enemies and bosses, but also the folded Toads that you have to rescue. You can spin them around, zoom in and out, and play an animation.
* ''VideoGame/PersonaQShadowOfTheLabyrinth'': The [[MonsterCompendium Enepedia]] gives you a free 3D view of any enemy or boss's model in the game, provided you've encountered it before. You can press a button to have them play a specific animation.
* ''[[VideoGame/Persona5 Persona 5 Royal]]'': The Thieves' Den is one of these, being a bonus hideaway where you can unlock models of various set pieces, characters and enemies to display and admire. Characters you?ve befriended throughout the game will even appear and have conversations about your collection, which can reveal additional information about the story and world.
* The ''{{Franchise/Pokemon}}'' franchise has ''Pokédex 3D Pro'', which allows you to view every Pokémon from throughout the series up to and including ''VideoGame/PokemonBlack2AndWhite2''. Features include being able to watch each mon perform numerous animations, check their types and descriptions, sort and search through them, and even take quizzes on them.
** The original ''Pokédex 3D'' also counts, though it's limited to the mons included in ''VideoGame/PokemonBlackAndWhite'' and doesn't have as many features.
* ''VideoGame/TalesOfSymphonia'': One item you can collect in the game is the Figurine Book. It allows you to view the model of every kind of character in the game. There's also the Monster Book, which allows you to view the models of every monster you encounter.
[[/folder]]

[[folder:Survival Horror]]
* ''{{VideoGame/Agony}}'' has the 3D Viewer that allows you to admire a wide range of horrific and grotesque characters as you collect their corresponding statues throughout Hell.
* ''VideoGame/BendyAndTheInkMachine'' has a special chapter called The Archives which is unlocked after completing chapter 5. It's set in a museum like area and contains both the 3D models of all the characters seen across all five chapters of the game, including their beta models. Some of the character models have a sign next to them that have either a brief description of the character or insight on their development.
* ''VideoGame/TheEvilWithin'' has one of these available after completing the game for the first time, showing models for just about every weapon, monster and character in the game along with brief descriptions. The DownloadableContent campaigns add dozens of new models to the viewer, though they must be unlocked by finding hidden collectibles.
* ''VideoGame/TheLastOfUsPartII'' has a model viewer available covering a significant portion of the cast with some characters in alternative outfits. You can freely examine any of these models and watch them play simple animations.
* ''VideoGame/FiveNightsAtFreddysVRHelpWanted'': Completing the main quests unlocks the gallery, which allows the player to view models of the various characters and even some unused models.
** ''VideoGame/FiveNightsAtFreddysSecurityBreach'': A mode similar to ''Help Wanted'' where models could be viewed was planned but ultimately cut before release. It can still be found out of bounds in certain versions of the game.
* ''Franchise/ResidentEvil'' has quite a few of these:
** The remakes of ''VideoGame/ResidentEvil2'' and ''VideoGame/ResidentEvil3'' have these. Their Model Museums have models for the characters, weapons, and monsters after completing challenges.
**''VideoGame/ResidentEvil4'' has a display of character and enemy models that are obtained by doing well in the shooting gallery MiniGame.
**''VideoGame/ResidentEvil6'': Finding all of the [[CollectionSidequest serpent emblems]] in each chapter of a character's story adds a model to the collection cabinet of that character. These models can then be viewed individually in the Collections Arcade.
[[/folder]]

[[folder:Third-Person Shooter]]
* ''VideoGame/KidIcarusUprising'' has quite a comprehensive model viewer consisting of over 400 different assets, ranging from characters and enemies to items and locations. Each model has a chunk of flavor text and can even be viewed in 3D. Models must be collected from the Idol Viewer before they can be viewed, however.
* ''VideoGame/RatchetAndClank2016'' has the Insomniac Museum unlocked after beating the game for the first time - being a warehouse full of models and artwork from previous games. You can even examine things more closely with your Plasma Striker.
* ''VideoGame/RatchetAndClankRiftApart'' has one as well, providing information on almost every character in the game alongside being able to examine an animated model of them on a turntable.
[[/folder]]

[[folder:Other and Unsorted Examples]]
[[AC: Adventure Game]]
* ''VideoGame/DetroitBecomeHuman'' has a model gallery in the Extras menu. Bonus points, earned by completing different paths in the story, can be used to unlock the character models featured in the gallery, provided that you've also found them in-game.

[[AC:Metroidvania]]
* ''VideoGame/BloodstainedRitualOfTheNight'': Enemies and bosses that are defeated in the game have their entry in the bestiary unlocked that not only allows the player to read information about each monster but also allows their model to be viewed as well.

[[AC:Real-Time Strategy]]
* ''VideoGame/WargameEuropeanEscalation'' and its sequels have a viewing feature where the player can see vehicles, aircraft, and infantry squads in a hangar-like environment. Notably, it's the only time fixed-wing aircraft are shown with landing gear deployed, which is never seen in-game.

[[AC:Rhythm Game]]
* ''[[VideoGame/HatsuneMikuProjectDiva Hatsune Miku: Project Diva F]]'' has the Photo Studio that allows you to examine and pose Miku's model in all manners of ways with free camera functions. However, putting the camera at any angle that would allow you to look [[VideoGamePerversityPotential up Miku's skirt]] will cause the model to disappear with an error message, as seen in the infamous [[https://youtu.be/6nN6TfobhkY?t=2108 Giant Bomb Quick Look]].

[[AC:Stealth-Based Game]]
* In ''VideoGame/AssassinsCreedBrotherhood'', completing the Leonardo missions adds models of the inventions from each one to the Assassin HQ where they can be viewed at your leisure.
* ''Franchise/BatmanArkhamSeries'': Collecting Riddler Trophies can unlock "Character Trophies", full turnaround models of characters and enemies that can be viewed from a selection from the main menu.
[[/folder]]

!!Indexes: VideoGameInterfaceElements, VideoGameRewards, [[ImageSource/VideoGamesAToL [=Image Source/Video Games (A to L)=]]]

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