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* ''VideoGame/TheSandbox''
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* ''VideoGame/PotionPermit''

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* ''VideoGame/TheTwentyFifthWard''



* ''VideoGame/CocoppaDolls''



* ''VideoGame/DefenseWitches''



* ''VideoGame/DefenseWitches''



* ''VideoGame/ElementalStory''



* ''VideoGame/ElementalStory''



* ''VideoGame/GoddessOfVictoryNikke''
* ''VideoGame/GodzillaKaijuCollection''
* ''VideoGame/GoosebumpsHorrorTown''



* ''VideoGame/GoddessOfVictoryNikke''
* ''VideoGame/GodzillaKaijuCollection''
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* ''VideoGame/HeroOfMany''
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* ''WesternAnimation/{{Hilda}} Creatures''



* ''VideoGame/{{Hollywhoot}}''



* ''VideoGame/{{Hollywhoot}}''



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* ''VideoGame/{{Insaniquarium}}''



* ''VideoGame/TheKingOfFightersAllStar''
* ''VideoGame/TheKingOfFightersSurvivalCity''



* ''VideoGame/TheKingOfFightersAllStar''
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* ''VisualNovel/KissesAndCurses''



* ''VisualNovel/KissesAndCurses''



* ''VideoGame/MiniMixMayhem''



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* ''VisualNovel/MysticMessenger''



* ''VisualNovel/MysticMessenger''



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* ''VideoGame/NekoAtsume''
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* ''VideoGame/OnAir''



* ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]''



* ''VideoGame/ShiningNikki''
* ''VideoGame/ShiningSeries''
** ''Shining Road to the Force''
** ''Shining Road II''
** ''Shining Force Chronicle I''
** ''Shining Force Chronicle II''
** ''Shining Force Chronicle III''
** ''Shining Wind X''



* ''VideoGame/ShiningNikki''
* ''VideoGame/ShiningSeries''
** ''Shining Road to the Force''
** ''Shining Road II''
** ''Shining Force Chronicle I''
** ''Shining Force Chronicle II''
** ''Shining Force Chronicle III''
** ''Shining Wind X''



* ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]''



* ''VideoGame/StardewValley''



* ''VideoGame/StardewValley''



* ''VideoGame/SuperbrothersSwordAndSworceryEP''



* ''VideoGame/SuperbrothersSwordAndSworceryEP''



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* ''VideoGame/{{Void Troopers}}''

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* ''VideoGame/{{Void Troopers}}''''VideoGame/VoidTroopers''



* ''VideoGame/{{Ys}}'' ''[[VideoGame/YsIAncientYsVanishedOmen I]]'', ''[[VideoGame/YsIIAncientYsVanishedTheFinalChapter II]]'', ''III Eternal'', ''[[VideoGame/YsIVMaskOfTheSun IV]]'' (Creator/{{Taito}} port), ''[[VideoGame/YsVITheArkOfNapishtim VI]]'' (original and online), ''[[VideoGame/YsTheOathInFelghana Oath in Felghana]]'', ''[[VideoGame/YsOrigin Origin]]'', ''[[VideoGame/YsSEVEN Dragons of Altago]]''

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* ''VideoGame/{{Ys}}'' ''VideoGame/{{Ys}}'':
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''[[VideoGame/YsIAncientYsVanishedOmen I]]'', I]]''
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''[[VideoGame/YsIIAncientYsVanishedTheFinalChapter II]]'', II]]''
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''III Eternal'', Eternal''
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''[[VideoGame/YsIVMaskOfTheSun IV]]'' (Creator/{{Taito}} port), port),
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''[[VideoGame/YsVITheArkOfNapishtim VI]]'' (original and online), online)
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''[[VideoGame/YsTheOathInFelghana Oath in Felghana]]'', Felghana]]''
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''[[VideoGame/YsOrigin Origin]]'', Origin]]''
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''[[VideoGame/YsSEVEN Dragons of Altago]]''
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* ''VideoGame/CatAndKnightsSamuraiBlade'' (Formerly ''Samurai Blade: Yokai Hunting''
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* ''VideoGame/LastOrigin''
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Compared to console games, mobile games have less distinctive "generations". Most early mobile games during the early-mid 2000s were coded in UsefulNotes/{{Java}} ME and are designed for playing in short bursts, with the player controlling the action using the phone's number pad, while online play and downloadable content were still years away. Examples of this era include ''[[https://en.wikipedia.org/wiki/Doom_RPG Doom RPG]]'' and ''[[https://en.wikipedia.org/wiki/God_of_War:_Betrayal God of War: Betrayal]]''. The release of iOS in 2007 and Android in 2008 with their dedicated app stores, as well as the decline of older model phones, greatly changed the mobile gaming landscape, and by the era [[{{Freemium}} free to play games]] and {{Microtransactions}} became commonplace, mobile games can potentially net publishers more revenue than console games. This can be partially attributed to the greater accessibility of smartphones across the world, allowing developers to target audiences not traditionally associated with gaming.

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Compared to console games, mobile games have less distinctive "generations". Most early mobile games during the early-mid 2000s were coded in UsefulNotes/{{Java}} MediaNotes/{{Java}} ME and are designed for playing in short bursts, with the player controlling the action using the phone's number pad, while online play and downloadable content were still years away. Examples of this era include ''[[https://en.wikipedia.org/wiki/Doom_RPG Doom RPG]]'' and ''[[https://en.wikipedia.org/wiki/God_of_War:_Betrayal God of War: Betrayal]]''. The release of iOS in 2007 and Android in 2008 with their dedicated app stores, as well as the decline of older model phones, greatly changed the mobile gaming landscape, and by the era [[{{Freemium}} free to play games]] and {{Microtransactions}} became commonplace, mobile games can potentially net publishers more revenue than console games. This can be partially attributed to the greater accessibility of smartphones across the world, allowing developers to target audiences not traditionally associated with gaming.



!!UsefulNotes/ComputerWars Time! Mac vs PC?

Most games start out on iOS. The reason for that is very simple. Apple releases an average of 3 touchscreen devices per year. Android, in comparison, gets something like three ''thousand'' new devices per year, all with different screen dimensions, screen resolutions, processors, memory and other hardware concerns... and since it came out in 2008, you can imagine how many permutations have piled up. It's like UsefulNotes/PCVsConsole, but worse--way worse, actually, since PC manufacturers can alter the hardware but can't really mess with Windows. Android manufacturers ''can'': Android is [[https://en.wikipedia.org/wiki/Open-source_software open-source software]], and each phone company can (and does) make alterations to the OS as they see fit. The "Android OS" you experience on an HTC One may be ''very'' different than that of a Motorola Moto X, or a Samsung Galaxy, or a Google Pixel (just to name a few flagship phones). With this much "fragmentation" on Android's side, it's no wonder that iOS is, simply, easier to program for. There’s also the fact that iOS is more lucrative: its users spend about four times more money in the App Store than Android users do in Google Play. (Not only is it easier and less confusing, but Apple users tend to be middle-to-upper--they have to be, since Apple hardware is expensive.)

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!!UsefulNotes/ComputerWars !!MediaNotes/ComputerWars Time! Mac vs PC?

Most games start out on iOS. The reason for that is very simple. Apple releases an average of 3 touchscreen devices per year. Android, in comparison, gets something like three ''thousand'' new devices per year, all with different screen dimensions, screen resolutions, processors, memory and other hardware concerns... and since it came out in 2008, you can imagine how many permutations have piled up. It's like UsefulNotes/PCVsConsole, MediaNotes/PCVsConsole, but worse--way worse, actually, since PC manufacturers can alter the hardware but can't really mess with Windows. Android manufacturers ''can'': Android is [[https://en.wikipedia.org/wiki/Open-source_software open-source software]], and each phone company can (and does) make alterations to the OS as they see fit. The "Android OS" you experience on an HTC One may be ''very'' different than that of a Motorola Moto X, or a Samsung Galaxy, or a Google Pixel (just to name a few flagship phones). With this much "fragmentation" on Android's side, it's no wonder that iOS is, simply, easier to program for. There’s also the fact that iOS is more lucrative: its users spend about four times more money in the App Store than Android users do in Google Play. (Not only is it easier and less confusing, but Apple users tend to be middle-to-upper--they have to be, since Apple hardware is expensive.)



* And others, mostly deprecated BREW (i.e. the software platform used on Verizon's VCAST and the ill-fated Zeebo), UsefulNotes/{{Java}}, Platform/{{Symbian}}, and FOMA systems, the last of which is Japan-only.

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* And others, mostly deprecated BREW (i.e. the software platform used on Verizon's VCAST and the ill-fated Zeebo), UsefulNotes/{{Java}}, MediaNotes/{{Java}}, Platform/{{Symbian}}, and FOMA systems, the last of which is Japan-only.
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* ''VideoGame/HungryDragon''
* ''VideoGame/HungrySharkEvolution''
* ''VideoGame/HungrySharkWorld''
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* ''VideoGame/GrowingUp''
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* ''VideoGame/{{Outerplane}}''
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* ''VideoGame/AtelierReslerianaForgottenAlchemyAndTheLiberatorOfThePolarNight''

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* ''VideoGame/AtelierReslerianaForgottenAlchemyAndTheLiberatorOfThePolarNight''''VideoGame/AtelierReslerianaForgottenAlchemyAndThePolarNightLiberator''
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* ''VideoGame/AtelierReslerianaForgottenAlchemyAndTheLiberatorOfThePolarNight''
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* ''VideoGame/WitchSpring''
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** ''VideoGame/BattleChronicle''
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* ''VideoGame/FortressSagaAFK''
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* UsefulNotes/{{IOS}}

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* UsefulNotes/{{IOS}}Platform/{{IOS}}

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* UsefulNotes/IOSGames


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* UsefulNotes/{{IOS}}
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* Platform/AndroidGames

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* Platform/AndroidGamesPlatform/{{Android}}
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* ''VisualNovel/LoveAndDeepspace''
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* ''VideoGame/SilentHillAscension''
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* UsefulNotes/AndroidGames
* And others, mostly deprecated BREW (i.e. the software platform used on Verizon's VCAST and the ill-fated Zeebo), UsefulNotes/{{Java}}, UsefulNotes/{{Symbian}}, and FOMA systems, the last of which is Japan-only.

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* UsefulNotes/AndroidGames
Platform/AndroidGames
* And others, mostly deprecated BREW (i.e. the software platform used on Verizon's VCAST and the ill-fated Zeebo), UsefulNotes/{{Java}}, UsefulNotes/{{Symbian}}, Platform/{{Symbian}}, and FOMA systems, the last of which is Japan-only.
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** ''Brave Nine Story''

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** ''Brave Nine Story''''[[VideoGame/BraveNineStory BraveNine Story]]''
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By 1997, cell phones were everywhere, and PDA functions were being built into them. They had small LCD screens, similar in resolution and color to the displays of 1970s microcomputers like the UsefulNotes/AppleII. So Nokia decided to put a '70s computer gaming classic, ''VideoGame/{{Snake}}'', into one of their phones. Thus was born a new platform for video games.

The rise of camera phones a few years later greatly improved the hardware, and thus, at the rise of modern mobile phones, its gaming horsepower were equivalent to 5th or 6th generation consoles such as the UsefulNotes/NintendoGameCube, UsefulNotes/SegaDreamcast, UsefulNotes/PlayStation2, and UsefulNotes/{{Xbox}} and steadily rising as storage space and engine optimization becoming the norm. The [=iPhone=] in particular, with its heavily developed "App Store", and its subsequent tablet-lovechild the [=iPad=], has shown itself to be an actual gaming platform, as to a lesser extent (due in part to widely varying hardware) has Google's Android.

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By 1997, cell phones were everywhere, and PDA functions were being built into them. They had small LCD screens, similar in resolution and color to the displays of 1970s microcomputers like the UsefulNotes/AppleII.Platform/AppleII. So Nokia decided to put a '70s computer gaming classic, ''VideoGame/{{Snake}}'', into one of their phones. Thus was born a new platform for video games.

The rise of camera phones a few years later greatly improved the hardware, and thus, at the rise of modern mobile phones, its gaming horsepower were equivalent to 5th or 6th generation consoles such as the UsefulNotes/NintendoGameCube, UsefulNotes/SegaDreamcast, UsefulNotes/PlayStation2, Platform/NintendoGameCube, Platform/SegaDreamcast, Platform/PlayStation2, and UsefulNotes/{{Xbox}} Platform/{{Xbox}} and steadily rising as storage space and engine optimization becoming the norm. The [=iPhone=] in particular, with its heavily developed "App Store", and its subsequent tablet-lovechild the [=iPad=], has shown itself to be an actual gaming platform, as to a lesser extent (due in part to widely varying hardware) has Google's Android.



** ''VideoGame/TheElderScrollsTravels'', a series of mobile phone games developed for Java-enabled devices, including the Usefulnotes/NGage. These include Dawnstar (2003), Stormhold (2004), and Shadowkey (2004).

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** ''VideoGame/TheElderScrollsTravels'', a series of mobile phone games developed for Java-enabled devices, including the Usefulnotes/NGage.Platform/NGage. These include Dawnstar (2003), Stormhold (2004), and Shadowkey (2004).
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** ''VideoGame/BrownDustII''
** ''Brave Nine Story''
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* ''VideoGame/KingTongue''
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* ''VideoGame/{{Echocalypse}}''
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* ''VideoGame/{{Beecarbonize}}''

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* ''VideoGame/HatsuneMikuColorfulStage''



* ''VideoGame/ProjectSekai''
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* ''VideoGame/TowaTsugai''
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* ''VideoGame/{{Grimlight}}''
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* ''VideoGame/SwordOfRapier''

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