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* [[ComicBook/IncredibleHulk Hulk]], [[Comicbook/GhostRider Blackheart]],[[ComicBook/{{X-Men}} Sentinel]] [[ComicBook/{{X-Men}} Colossus]], [[ComicBook/{{X-Men}} Juggernaut]], [[MegamanLegends Tron Bonne]], {{Thor}}, [[FinalFight Haggar]], and [[VideoGame/ResidentEvil3Nemesis Nemesis]] in the MarvelvsCapcom series

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* [[ComicBook/IncredibleHulk Hulk]], [[Comicbook/GhostRider Blackheart]],[[ComicBook/{{X-Men}} Blackheart]], [[ComicBook/{{X-Men}} Sentinel]] [[ComicBook/{{X-Men}} Colossus]], [[ComicBook/{{X-Men}} Juggernaut]], [[MegamanLegends Tron Bonne]], {{Thor}}, [[FinalFight Haggar]], and [[VideoGame/ResidentEvil3Nemesis Nemesis]] in the MarvelvsCapcom series



** Princess Peach in ''VideoGame/SuperMarioBros2'' also qualifies. She can lift things up more slowly than the other player characters. What a strong woman. How talented.

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** Princess Peach in ''VideoGame/SuperMarioBros2'' also qualifies. She can lift is the slowest character at both running and lifting things up. She makes up more slowly than the other player characters. What a strong woman. How talented.for this with her average jump height coupled with her [[NotQuiteFlight ability to float for short periods of time.]]
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[[quoteright:316:http://static.tvtropes.org/pmwiki/pub/images/Mglacier_1263.png]]
[[caption-width-right:316:Slow and [[ImplacableMan implacable]] like an IceAge.]]

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[[quoteright:316:http://static.%%[[quoteright:316:http://static.tvtropes.org/pmwiki/pub/images/Mglacier_1263.png]]
[[caption-width-right:316:Slow %%[[caption-width-right:316:Slow and [[ImplacableMan implacable]] like an IceAge.]]
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%%[[quoteright:316:http://static.tvtropes.org/pmwiki/pub/images/Mglacier_1263.png]]
%%[[caption-width-right:316:Slow and [[ImplacableMan implacable]] like an IceAge.]]

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%%[[quoteright:316:http://static.[[quoteright:316:http://static.tvtropes.org/pmwiki/pub/images/Mglacier_1263.png]]
%%[[caption-width-right:316:Slow [[caption-width-right:316:Slow and [[ImplacableMan implacable]] like an IceAge.]]
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* StarFleetBattles has battleships. Fearsome things, bristling with weapons, with tremendously thick shields, but their gigantic engines are only enough to drive their gigantic bulk as fast as other ships in the fleet, and they turn like drunk pigs. Only the Klingons actually built any, and they handle as badly as anything else anyone ever built. The Federation designed one, and it handles even worse than that.
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** Fey. Their unit's aren't slow themselves by any means, but they're damn frail, even in high tiers. However, the Fey just happen to have a certain building that researches upgrades that give [[RPGElements experience]] to new units, up to a maximum of 100, which takes a while to reach but levels units up to 6 right out of the assembly line, which is a ''huge'' difference. A squad of level 1 spriggans, pixies and leprechauns is piddly. A swarm of level 6 spriggans, pixies and leprechauns is '''scary'''.
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** Averted with the Gorn in the ''StarTrekEnterprise'' episode "In a Mirror, Darkly", in which a Gorn was capable of moving much faster (and looked scarier) and was capable of navigating maintenance tunnels on the ''Defiant''.

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* The Frost Atronach in VideoGame/TheElderScrollsVSkyrim is a very literal example, being a huge ice golem. It lacks ranged attacks like its lightning and fire counterparts, but if it ''does'' hit you, it deals frost damage that slows ''you'' down and hinders strong melee attacks.

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* The Frost Atronach in VideoGame/TheElderScrollsVSkyrim is a very literal example, being a huge ice golem. It lacks ranged attacks like its lightning and fire counterparts, but if it ''does'' hit you, it deals frost damage that slows ''you'' down and hinders strong melee attacks.


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* The Frost Atronach in VideoGame/TheElderScrollsVSkyrim is a very literal example, being a huge ice golem. It lacks ranged attacks like its lightning and fire counterparts, but if it ''does'' hit you, it deals frost damage that slows ''you'' down and hinders strong melee attacks.
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* Unlike other [[LightningBruiser Titans]] in ''Manga/AttackOnTitan'', the Colossal Titan is extremely powerful but very slow. While it is an extremely dangerous threat since it's strong enough to break through the Walls, it's also not as deadly in direct combat as other Titans since the human soldiers are trained to fight faster opponents. To make up for this, the Colossal Titan has the power to emit scorching hot steam to protect itself.
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* ''VideoGame/WarlordsBattlecry III'' has Dwarves and Dark Dwarves in this role, both in the units themselves and in the faction as a whole. They have a pretty weak early game, with dwarven warriors being pretty average and yet expensive, and stone golems being ''seriously slow''. Things start getting better by the time your keep is level 3, with berserkers for dwarves tanking impressive amounts of damage and iron golems for dark dwarves having an AOE attack and summoning [[ActionBomb firebombs]], so they have a fighting chance by then. When they reach keep level 5, a mix of inhumanely powerful units (dwarves bring dwarven lords, which tear down buildings with ease, and kahzrimi guards, which get critical hits by the truckload, while dark dwarves bring the best siege engines in the entirety of the game, along with bronze golems, which can beat the hell out of everything if it doesn't use lightning damage) with a research tree that gives every single unit a huge armor and damage bonus, makes them impossible to stop if you let them go that far.
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Should not be confused with the pro wrestler Wrestling/{{Glacier}}, who, despite this name, is not this trope.

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Should not be confused with the pro wrestler Wrestling/{{Glacier}}, who, despite this his name, is not this trope.
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* Smasher [[http://www.mobygames.com/images/i/15/12/166762.jpeg (far right)]] from ''Fighting Force'' is this, contrasted with the three other playable characters: FragileSpeedster Alana and JacksOfAllStats Hawk and Mace. Smasher's unique ability is to pick up enemies/heavy objects and use them as weapons.

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* Smasher [[http://www.mobygames.com/images/i/15/12/166762.jpeg (far right)]] from ''Fighting Force'' is this, contrasted with the three other playable characters: FragileSpeedster Alana and JacksOfAllStats [[JackOfAllStats Jacks of All Stats]] Hawk and Mace. Smasher's unique ability is to pick up enemies/heavy objects and use them as weapons.
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* Subverted in ''Manga/FullmetalAlchemist'', where Sloth can ironically travel at high speeds despite his oversize muscled form. The catch is he cant control himself, and most of the time stops by slamming into something.

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* Subverted in ''Manga/FullmetalAlchemist'', where Sloth can ironically travel at high speeds despite his oversize muscled form. The catch is he cant can't control himself, and most of the time stops by slamming into something.
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adding the tercio as an example/

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* Tercio infantry. This infantry formation dominated the battlefields in renaissance Europe for nearly two centuries. It was the combination of pikemen with very long pikes, and gunners armed with matchlock muskets. Their attack power was formidable, as nothing could stand in the way of a wall of advancing pikes, and the guns (a novelty on the battlefields) could punch through even the strongest armor at a close enough range. Their durability is also legendary: they had to move in a close formation, and they were the slowest unit on the battlefield, so they were specifically trained to march forward no matter the casualties. Actually, their only hope of survival was to keep on pressing forward, because a pikeman with his long pike is defenseless alone if someone with a sword comes too close, and the matchlock was both heavy, unwieldy, and took nearly a minute to reload. If they break formation, even a small cavalry unit can cut them all down. So the formation had to be able to take a lot of punishment, they could deal a lot of punishment in close and medium range, but they were horribly slow: a stellar example for the Mighty Glacier trope. (the tercio was made obsolete only when flintlock muskets replaced the matchlock: their better rate of fire and ability to mount a bayonet made the pike square obsolete)

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* Zangief, T. Hawk, Birdie, Alex, Hugo, Q, and Urien from the ''StreetFighter'' series. With the exception of Hawk, Q and Urien, most of glaciers in ''StreetFighter'' are wrestlers or feature wrestling-esque moves in their moveset. Subverted with oil wrestler Hakan (he's a low-level LightningBruiser [[note]]In other words, Hakan is not extremely fast, but not too slow to be a full-on glacier[[/note]]). Alex is a unique glacier in that while he moves rather slow, some of his attacks launch and/or hit ''very fast'', like the Stun Gun Headbutt.

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* Zangief, T. Hawk, Birdie, Alex, Hugo, Q, and Urien from the ''StreetFighter'' ''Franchise/StreetFighter'' series. With the exception of Hawk, Q and Urien, most of glaciers in ''StreetFighter'' ''Franchise/StreetFighter'' are wrestlers or feature wrestling-esque moves in their moveset. Subverted with oil wrestler Hakan (he's a low-level LightningBruiser [[note]]In other words, Hakan is not extremely fast, but not too slow to be a full-on glacier[[/note]]). Alex is a unique glacier in that while he moves rather slow, some of his attacks launch and/or hit ''very fast'', like the Stun Gun Headbutt.



** As well as the giga beast from ''PhantomBrave'', and one of the slime-types. Mimic I believe. They have extraordinarily high defense and moderate attack, but half of their moves work off their defensive stat anyway. Mimics are literal Mighty Glaciers. Golems less so, having on average bad magical defense.

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** As well as the giga beast from ''PhantomBrave'', ''VideoGame/PhantomBrave'', and one of the slime-types. Mimic I believe. They have extraordinarily high defense and moderate attack, but half of their moves work off their defensive stat anyway. Mimics are literal Mighty Glaciers. Golems less so, having on average bad magical defense.




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* Epic Creatures in ''{{Spore}}'', particularly in the Creature phase. They have at least more than 9 times the maximum HP of a regular creature and can instantly kill other creatures when attacking, but they are as slow as dirt.

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\n[[AC:WideOpenSandbox]]\n* Epic Creatures in ''{{Spore}}'', ''VideoGame/{{Spore}}'', particularly in the Creature phase. They have at least more than 9 times the maximum HP of a regular creature and can instantly kill other creatures when attacking, but they are as slow as dirt.



* From ProblemSleuth, this is exaggerated with Tootsie Roll Frankenstein Pickle Inspector, who has great attack, good defence, but moves so slow that it takes him several minutes to move several inches forwards.

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* From ProblemSleuth, ''Webcomic/ProblemSleuth'', this is exaggerated with Tootsie Roll Frankenstein Pickle Inspector, who has great attack, good defence, but moves so slow that it takes him several minutes to move several inches forwards.
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** As well as the giga beast from ''PhantomBrave'', and one of the slime-types. Mimic I believe. They have extraordinarily high defense and moderate attack, but half of their moves work off their defensive stat anyway. Mimics are literal Mighty Glaciers. Golems less so, having on average bad magical defense.* The Bangaas in ''FinalFantasyTacticsAdvance'' and ''FinalFantasyTacticsA2''. Most of their classes favor defense, offense, and HP over speed and evasion. In A2 however, the Trickster class has a decent amount of speed growth in exchange for less power.

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** As well as the giga beast from ''PhantomBrave'', and one of the slime-types. Mimic I believe. They have extraordinarily high defense and moderate attack, but half of their moves work off their defensive stat anyway. Mimics are literal Mighty Glaciers. Golems less so, having on average bad magical defense.defense.
* The Bangaas in ''FinalFantasyTacticsAdvance'' ''VideoGame/FinalFantasyTacticsAdvance'' and ''FinalFantasyTacticsA2''.''VideoGame/FinalFantasyTacticsA2''. Most of their classes favor defense, offense, and HP over speed and evasion. In A2 however, the Trickster class has a decent amount of speed growth in exchange for less physical power.
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* A few Franchise/{{Kamen Rider}}s who use [[MultiformBalance multiple forms]] have forms that emphasize strength and defense over speed.
** ''[[KamenRiderBlackRX Black RX]]'': '''Robo Rider'''
** ''[[KamenRiderKuuga Kuuga]]'': '''Titan Form''' and '''Rising Titan Form'''.
** ''[[KamenRiderAgito Agito]]'': '''Burning Form'''
** ''[[Series/{{KamenRiderDenO}} Den-O]]'': '''Ax Form'''
*** ''[[TheLancer Zeronos]]'': '''Vega Form'''
** ''[[KamenRiderKiva Kiva]]'': '''Dogga Form'''
** ''[[Series/KamenRiderDouble Double]]'': Any form that uses the Metal Memory.
*** ''[[TheLancer Accel]]'': Default form.
** ''[[KamenRiderOOO OOO]]'': '''[=SaGoZo=] Combo'''
** ''[[Series/KamenRiderFourze Fourze]]'': '''Magnet States'''
** ''[[Series/KamenRiderWizard Wizard]]'': '''Land Style'''
*** ''[[TheLancer Beast]]'': '''Buffa Mantle'''
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*** Scrafty serves as an interesting variation on this trope; while one of its common sets uses Dragon Dance and the sweeper-friendly ability Moxie to make it a LightningBruiser and rely on its defenses being good even uninvested to keep it afloat, an alternate set for it focuses almost entirely on HP and Special Defense before using Bulk Up to raise its Attack and Defense, evading status effects like poison through the Shed Skin ability. Barring moves like tricking it a choice item, phazing it out, or hammering it HARD the second it switches in, Scrafty becomes slow but nearly invincible once it's used Bulk Up two or more times and can proceed to plow through the entire enemy team using nothing but Drain Punch and Crunch/Payback, Resting as necessary.

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*** Scrafty serves as an interesting variation on this trope; while one of its common sets uses Dragon Dance and the sweeper-friendly ability Moxie to make it a LightningBruiser and rely on its defenses being good even uninvested to keep it afloat, an alternate set for it focuses almost entirely on HP and Special Defense before using Bulk Up to raise its Attack and Defense, evading status effects like poison through the Shed Skin ability. Barring moves like tricking Tricking it a choice item, phazing [[CripplingOverspecialization Choice item]], [[SwitchOutMove pha]][[StatusBuffDispel zing]] it out, or hammering it HARD the second it switches in, Scrafty becomes remain slow but becomes nearly invincible once it's used Bulk Up two or more times and can proceed to plow through the entire enemy team using nothing but Drain Punch and Crunch/Payback, Resting as necessary.necessary. Or, while not as practical, there's always [[BreadEggsBreadedEggs combining the strategies]].
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** Again to mention Brawl Minus (a side competitive field for SSBB), Ganondorf's rank on the tier list goes from bottom to top, with most of his moves being instant KO's. His warlock punch alone deals 666 damage and instant KO's anyone hit, and all of his other moves are upgraded in power and range, such as his forward smash creating explosions. Bowser gets an upgrade as well, as he no longer flinches from moves that do 10 damage or less, allowing him to simply walk through projectiles and some attacks. This wouldn't be such a big deal if it wasn't for the fact that Bowser's attacks now hit potentially multiple times and kill at simple damage areas like 40%. His Up B on the ground for example not only hits far more often, but creates a whirlwind sucking opponents into it. Both characters are still extremely slow however, and Ganondorf, to make up for his ridiculous power, is even slower than standard Brawl.
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**** [[VideoGame/MassEffect2 No credit for]] [[MemeticMutation partial answers,]] [[DrillSergeantNasty maggot!]] The other half of Newton's First Law is that "An object at rest ''tends to stay at rest'', unless acted upon by an outside force", hence the poor acceleration speed.

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**** [[VideoGame/MassEffect2 No credit for]] [[MemeticMutation partial answers,]] [[DrillSergeantNasty maggot!]] *** The other half of Newton's First Law is that "An object at rest ''tends to stay at rest'', unless acted upon by an outside force", hence the poor acceleration speed.
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*In RuneScape, the TzTok-Jad when it was first released. It had (at the time of release) a lot of hp, healing minions, and attacks so powerful that defence was basically a non-issue: if you got hit once, you were probably going to die regardless of what armour you wore. However, it's attacks we're incredibly slow and telegraphed well in advance, allowing a player with quick reflexes to nullify them completely using protection prayers. As player attacks have gotten more powerful, Jad is now more of a Glass Cannon.
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*** Sure does explain the failure accuracy of Crabhammer.
** Many Rock, Ground, or Steel-type Pokémon in general fit this trope. Those that aren't tend to be {{Stone Wall}}s or (rarely) {{Lightning Bruiser}}s
** A surprising number of Unova Pokemon exhibit this trait, one of the most notorious being Reuniclus, who (barring the Dream World) is absolutely immune to weather damage and has an ability to protect it from everything other than direct damage. High defenses, profound Special Attack, and HP higher than a hippie on an airplane, but a pitiful base Speed of 30. [[LightningBruiser Then Trick Room comes out to play...]]
*** Then you've got Musharna, with slightly better bulk, lower speed still, and not as useful abilities. And then there's stuff like Escavalier who is one of the slowest fully-evolved mons but stupidly strong, Conkeldurr (given that it's the {{expy}} of one of the original Fighting-type Mighty Glaciers, Machamp...), Throh, Eelektross, Bouffalant...

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*** Sure does explain the failure 90% base accuracy of Crabhammer.
** Many Rock, Ground, or Steel-type Pokémon in general fit this trope. Those that aren't tend to be {{Stone Wall}}s or (rarely) {{Lightning Bruiser}}s
Bruiser}}s.
** A surprising number of Unova Pokemon exhibit this trait, one of the most notorious being Reuniclus, who (barring the Dream World) is absolutely immune to weather damage and has an ability to protect it from everything other than direct damage. High defenses, profound Special Attack, and HP higher than a hippie on an airplane, airplane (and it can learn Recover to heal a third of that), but a pitiful base Speed of 30. [[LightningBruiser Then Trick Room comes out to play...]]
*** Then you've got Musharna, with slightly better bulk, lower speed still, and not as useful abilities. And then there's stuff like Escavalier who is one of the slowest fully-evolved mons but stupidly strong, Conkeldurr (given that it's the {{expy}} of one of the original Fighting-type Mighty Glaciers, Machamp...), Machamp), Throh, Eelektross, Bouffalant...Bouffalant, Beeheeyem, Golurk, Emboar...
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** ''[[Series/{{KamenRiderDen-O}} Den-O]]'': '''Ax Form'''

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** ''[[Series/{{KamenRiderDen-O}} ''[[Series/{{KamenRiderDenO}} Den-O]]'': '''Ax Form'''
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*** ''[[TheLancer Beast]]'': '''Buffa Mantle'''
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* The ''VideoGame/{{X}}-Universe'' series has two versions of this; M3+ (ultra-heavy fighters) are very powerful and well shielded, but are even slower than their already slow M3 (fighter) cousins. Ships built by the Teladi also fit this; they're very slow, but mount ridiculously powerful shields. Also destroyers among capital ships.

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* The ''VideoGame/{{X}}-Universe'' series has two four versions of this; M3+ (ultra-heavy fighters) are very powerful and well shielded, but are even slower than their already slow M3 (fighter) cousins.cousins. "Sentinel" variants of ships drop speed and maneuverability in exchange for extra shielding and a stronger hull. Ships built by the Teladi also fit this; they're very slow, but mount ridiculously powerful shields. Also destroyers Destroyers among capital ships.ships have enormous shield capacities, but are ponderously slow and lack any docking ports for tenders or fighters.
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** The move Curse, depending on the user, can turn the user into this. If used by anybody who isn't a Ghost-type, it boosts their Attack and Defense, but lowers their Speed. Torterra and notoriously Snorlax are the two most well-known users of this move.
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* The Greek hoplite was designed to fight as a part of a huge, unstoppable steamroller; slow, but virtually impossible to halt with anything short of ''another'' hoplite formation. It took quite a while [[HitAndRunTactics for ranged skirmisher tactics]] to be figured out to abuse the glacier aspect of them. Later [[TurnedUpToEleven taken to it's logical conclusion]] by [[http://en.wikipedia.org/wiki/Macedonian_Phalanx the Macedonian phalanx]], which utilized smaller shields with enormous two-handed spears to be even less manueverable, but even more unstoppable.[[hottip:*:More technically, they had lighter armour to let them run faster and longer than past hoplites, but their large spears nonetheless made ''turning'' a tremendous issue if it ever came up, rendering the formation incredibly vulnerable to flanking.]]

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* [[TheJuggernaut The Greek hoplite hoplite]] was designed to fight as a part of a huge, unstoppable steamroller; slow, but virtually impossible to halt with anything short of ''another'' hoplite formation. It took quite a while [[HitAndRunTactics for ranged skirmisher tactics]] to be figured out to abuse the glacier aspect of them. Later [[TurnedUpToEleven taken to it's logical conclusion]] by [[http://en.wikipedia.org/wiki/Macedonian_Phalanx the Macedonian phalanx]], which utilized smaller shields with enormous two-handed spears to be even less manueverable, but even more unstoppable.[[hottip:*:More technically, they had lighter armour to let them run faster and longer than past hoplites, but their large spears nonetheless made ''turning'' a tremendous issue if it ever came up, rendering the formation incredibly vulnerable to flanking.]]
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* The Greek hoplite was designed to fight as a part of a huge, unstoppable steamroller; slow, but virtually impossible to halt with anything short of ''another'' hoplite formation. It took quite a while [[HitAndRunTactics for ranged skirmisher tactics]] to be figured out to abuse the glacier aspect of them. Later [[TurnedUpToEleven taken to it's logical conclusion]] by [[http://en.wikipedia.org/wiki/Macedonian_Phalanx the Macedonian phalanx]], which utilized smaller shields with enormous two-handed spears to be even less manueverable, but even more unstoppable.[[hottip:*More technically, they had generally lighter armour to let them run faster and longer than past hoplites, but their large spears nonetheless made ''turning'' a tremendous issue if it came up, making the formation incredibly vulnerable to flanking.]]

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* The Greek hoplite was designed to fight as a part of a huge, unstoppable steamroller; slow, but virtually impossible to halt with anything short of ''another'' hoplite formation. It took quite a while [[HitAndRunTactics for ranged skirmisher tactics]] to be figured out to abuse the glacier aspect of them. Later [[TurnedUpToEleven taken to it's logical conclusion]] by [[http://en.wikipedia.org/wiki/Macedonian_Phalanx the Macedonian phalanx]], which utilized smaller shields with enormous two-handed spears to be even less manueverable, but even more unstoppable.[[hottip:*More [[hottip:*:More technically, they had generally lighter armour to let them run faster and longer than past hoplites, but their large spears nonetheless made ''turning'' a tremendous issue if it ever came up, making rendering the formation incredibly vulnerable to flanking.]]
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* The Greek hoplite was designed to fight as a part of a huge, unstoppable steamroller; slow, but virtually impossible to halt with anything short of ''another'' hoplite formation. Later [[TurnedUpToEleven taken to it's logical conclusion]] by the Macedonian phalanx, which was even less manueverable, but even more unstoppable.

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* The Greek hoplite was designed to fight as a part of a huge, unstoppable steamroller; slow, but virtually impossible to halt with anything short of ''another'' hoplite formation. It took quite a while [[HitAndRunTactics for ranged skirmisher tactics]] to be figured out to abuse the glacier aspect of them. Later [[TurnedUpToEleven taken to it's logical conclusion]] by [[http://en.wikipedia.org/wiki/Macedonian_Phalanx the Macedonian phalanx, phalanx]], which was utilized smaller shields with enormous two-handed spears to be even less manueverable, but even more unstoppable.[[hottip:*More technically, they had generally lighter armour to let them run faster and longer than past hoplites, but their large spears nonetheless made ''turning'' a tremendous issue if it came up, making the formation incredibly vulnerable to flanking.]]
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* In ''Literature/WarriorCats'', [=ThunderClan=] and [=RiverClan=] cats are described as being large and powerful, but slow.

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