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* {{Pathfinder}} splatbooks have their own version of this problem, usually as a result of [[TooManyCooks multiple design teams]] and [[PoorCommunicationKills lack of correspondence.]] It's not uncommon for an early chapter to mention a feat or spell that was later renamed or dropped entirely.

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* {{Pathfinder}} splatbooks have their own version of this problem, usually as a result of [[TooManyCooks multiple design teams]] and [[PoorCommunicationKills lack of correspondence.]] It's not uncommon for an early chapter to mention a feat or spell that was later renamed or dropped entirely.entirely.
* The official strategy guide for the original ''SilentHill'' was obviously written based on a beta version, as it remarks on the sneakiness of the lizard-like enemies that populate the sewers and tells you to "rely on that lovely sound coming from your radio" to help avoid them. It'd be pretty good advice for the finished version too, if only the radio still ''worked'' in the sewers.

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* As pictured, the ''{{Caesar}} III'' manual and its famous typo. It was quickly re-printed and removed, but not before hilarity ensued.[[SelfDemonstratingArticle what the hell is this shit]]

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* As pictured, the ''{{Caesar}} ''Caesar III'' manual and its famous typo. It was quickly re-printed and removed, but not before hilarity ensued.[[SelfDemonstratingArticle what the hell is this shit]]shit]]
** The PDF manual that comes with the GOG.com version retains the typo, interestingly enough.
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* Spiderweb Software has an irritating habit of keeping the stat names and descriptions in the in-game documentation the same from game to game, but making ever-so-slight changes to what the stats actually do. Mid-series ''{{Geneforge}}'' was the worst at this, requiring liberal use of {{GameFAQs}} to figure out how to boost certain resistances.

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* Spiderweb Software has an irritating habit of keeping the stat names and descriptions in the in-game documentation the same from game to game, but making ever-so-slight changes to what the stats actually do. Mid-series ''{{Geneforge}}'' was the worst at this, requiring liberal use of {{GameFAQs}} to figure out how to boost certain resistances.resistances.
* {{Pathfinder}} splatbooks have their own version of this problem, usually as a result of [[TooManyCooks multiple design teams]] and [[PoorCommunicationKills lack of correspondence.]] It's not uncommon for an early chapter to mention a feat or spell that was later renamed or dropped entirely.
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** The NA ''{{Mega Man X}}5'' manual lists the bosses under their GratuitousEnglish names (Dark Necrobat, Spike Rosered, etc.) instead of the GunsNRoses-inspired ThemeNaming (Dark Dizzy, Axle [sic] the Red, etc.) used in the game.

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** The NA ''{{Mega Man X}}5'' manual lists the bosses under their GratuitousEnglish names (Dark Necrobat, Spike Rosered, etc.) instead of the GunsNRoses-inspired Music/GunsNRoses-inspired ThemeNaming (Dark Dizzy, Axle [sic] the Red, etc.) used in the game.
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** The 3.5 Complete Divine handbook lists Tharizdun's favored weapon as a "check toee." What it means is "Check Temple of Elemental Evil," a note to do just that. Until it was clarified, gamers wondered and joked about what a check toee was.

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** The 3.5 Complete Divine handbook lists Tharizdun's favored weapon as a "check toee." What it means is "Check Temple of Elemental Evil," TempleOfElementalEvil", a note to do just that.check the book to figure out what it is then update the section. Until it was clarified, gamers wondered and joked about what a check toee was.
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* The manual for the original {{Suikoden}} talks about the game using a MagicPoints system for spellcasting. It doesn't; it uses VancianMagic, where each spell can only be cast a certain number of times, independent of any other spells you might still have available.

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* The manual for the original {{Suikoden}} talks about the game using a MagicPoints system for spellcasting. It doesn't; it uses VancianMagic, where each spell can only be cast a certain number of times, independent of any other spells you might still have available.available.
* Spiderweb Software has an irritating habit of keeping the stat names and descriptions in the in-game documentation the same from game to game, but making ever-so-slight changes to what the stats actually do. Mid-series ''{{Geneforge}}'' was the worst at this, requiring liberal use of {{GameFAQs}} to figure out how to boost certain resistances.
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**One manual in the Sonic series had the wrong caption to the Boxes that give shields.
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Moving to appropriate namespace.


* The manual for ''SuperMarioBros2'' has the illustrations for Ostro and Birdo reversed.

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* The manual for ''SuperMarioBros2'' ''VideoGame/SuperMarioBros2'' has the illustrations for Ostro and Birdo reversed.
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** The ''{{Mega Man X}}treme 2'' manual uses utterly wrong transliterations for the names of every character mentioned except for X and Zero. In particular, Iris was already an established character of some importance, and her name is both a real name and a real word--there was really no excuse for mangling it into "Aillis."
** ''MegaManZero'''s manual had a page dedicated to explaining that 'these characters' are Zero's fellow Resistance members. It also had a page full of art of some of the game's bosses. If you think those two pages should probably ''not'' be one and the same, then congratulations! You're officially smarter than whoever put that manual together.
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* In the Master System version of ''DoubleDragon'', the names of Jeff and Machine Gun Willy were accidentally switched in the manual's enemy list (compare the [[http://www.smspower.org/Scans/DoubleDragon-SMS-US-R-Manual?gallerypage=10%2F11 English manual]] with the [[http://www.smspower.org/Scans/DoubleDragon-SMS-JP-Manual?gallerypage=13 Japanese one]]). Although the name "Willy" seems more appropriate for a head-swapped EvilCounterpart of [[ThemeTwinNaming Billy and Jimmy]] than "Jeff" in retrospect.

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* In the Master System version of ''DoubleDragon'', the names of Jeff and Machine Gun Willy were accidentally switched in the manual's enemy list (compare the [[http://www.smspower.org/Scans/DoubleDragon-SMS-US-R-Manual?gallerypage=10%2F11 English manual]] with the [[http://www.smspower.org/Scans/DoubleDragon-SMS-JP-Manual?gallerypage=13 Japanese one]]). Although the name "Willy" seems more appropriate for a head-swapped EvilCounterpart of [[ThemeTwinNaming Billy and Jimmy]] than "Jeff" in retrospect.retrospect.
* The manual for the original {{Suikoden}} talks about the game using a MagicPoints system for spellcasting. It doesn't; it uses VancianMagic, where each spell can only be cast a certain number of times, independent of any other spells you might still have available.
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http://static.tvtropes.org/pmwiki/pub/images/caesar3manual.jpg
[[caption-width:330:This error describes itself quite well.]]

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http://static.[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/caesar3manual.jpg
[[caption-width:330:This
jpg]]
[[caption-width-right:330:This
error describes itself quite well.]]
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* In the Master System version of ''DoubleDragon'', the names of Jeff and Machine Gun Willy were accidentally switched in the manual's enemy list (compare the [[http://www.smspower.org/Scans/DoubleDragon-SMS-US-R-Manual?gallerypage=10%2F11 English manual]] with the [[http://www.smspower.org/Scans/DoubleDragon-SMS-JP-Manual?gallerypage=13 Japanese one]]). Although the name "Willy" seems more appropriate for a head-swapped evil version of Billy and Jimmy than "Jeff" in retrospect.

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* In the Master System version of ''DoubleDragon'', the names of Jeff and Machine Gun Willy were accidentally switched in the manual's enemy list (compare the [[http://www.smspower.org/Scans/DoubleDragon-SMS-US-R-Manual?gallerypage=10%2F11 English manual]] with the [[http://www.smspower.org/Scans/DoubleDragon-SMS-JP-Manual?gallerypage=13 Japanese one]]). Although the name "Willy" seems more appropriate for a head-swapped evil version EvilCounterpart of [[ThemeTwinNaming Billy and Jimmy Jimmy]] than "Jeff" in retrospect.
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* In the Master System version of ''DoubleDragon'', the names of Jeff and Machine Gun Willy were accidentally switched in the manual's enemy list (compare the [[http://www.smspower.org/Scans/DoubleDragon-SMS-US-R-Manual?gallerypage=10%2F11 English manual]] with the [[http://www.smspower.org/Scans/DoubleDragon-SMS-JP-Manual?gallerypage=13 Japanese one]]). Although in retrospect the name "Willy" seems more appropriate for a head-swapped evil version of [[TwinThemeNaming Billy and Jimmy]] than "Jeff".

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* In the Master System version of ''DoubleDragon'', the names of Jeff and Machine Gun Willy were accidentally switched in the manual's enemy list (compare the [[http://www.smspower.org/Scans/DoubleDragon-SMS-US-R-Manual?gallerypage=10%2F11 English manual]] with the [[http://www.smspower.org/Scans/DoubleDragon-SMS-JP-Manual?gallerypage=13 Japanese one]]). Although in retrospect the name "Willy" seems more appropriate for a head-swapped evil version of [[TwinThemeNaming Billy and Jimmy]] Jimmy than "Jeff"."Jeff" in retrospect.
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None


* In the Master System version of ''DoubleDragon'', the names of Jeff and Machine Gun Willy were accidentally switched in the manual's enemy list (compare the [[http://www.smspower.org/Scans/DoubleDragon-SMS-US-R-Manual?gallerypage=10%2F11 English manual]] with the [[http://www.smspower.org/Scans/DoubleDragon-SMS-JP-Manual?gallerypage=13 Japanese one]]). Although in retrospect the name "Willy" seems more appropriate for a head-swapped evil version of Billy and Jimmy than "Jeff".

to:

* In the Master System version of ''DoubleDragon'', the names of Jeff and Machine Gun Willy were accidentally switched in the manual's enemy list (compare the [[http://www.smspower.org/Scans/DoubleDragon-SMS-US-R-Manual?gallerypage=10%2F11 English manual]] with the [[http://www.smspower.org/Scans/DoubleDragon-SMS-JP-Manual?gallerypage=13 Japanese one]]). Although in retrospect the name "Willy" seems more appropriate for a head-swapped evil version of [[TwinThemeNaming Billy and Jimmy Jimmy]] than "Jeff".
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** Speaking of KingdomHearts, the Brady Games guide for the first game mistakenly called Sephiroth's signature attack "Sin Harvest" instead of "Heartless Angel". It took until II (and [[TheOtherDarrin a change in Sephiroth's VA]]) to get it through the heads of people not convinced.

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** Speaking of KingdomHearts, the Brady Games guide for the first game mistakenly called Sephiroth's signature attack "Sin Harvest" instead of "Heartless Angel". It took until II (and [[TheOtherDarrin a change in Sephiroth's VA]]) to get it through the heads of people not convinced.convinced.
* In the Master System version of ''DoubleDragon'', the names of Jeff and Machine Gun Willy were accidentally switched in the manual's enemy list (compare the [[http://www.smspower.org/Scans/DoubleDragon-SMS-US-R-Manual?gallerypage=10%2F11 English manual]] with the [[http://www.smspower.org/Scans/DoubleDragon-SMS-JP-Manual?gallerypage=13 Japanese one]]). Although in retrospect the name "Willy" seems more appropriate for a head-swapped evil version of Billy and Jimmy than "Jeff".
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*** Also in Cataclysm DWARVES ARE FINALLY ABLE TO BE MAGES! Also Worgen get an ability similar to Plainsrunning.
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** Because ''SonicTheHedgehog3'' and ''SonicAndKnuckles'' were [[TwoGamesForThePriceOfOne split from one large game to meet Christmas demands]], some enemies from the latter game are found in the former game's manual.

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** Because ''SonicTheHedgehog3'' and ''SonicAndKnuckles'' were [[TwoGamesForThePriceOfOne [[OneGameForThePriceOfTwo split from one large game to meet Christmas demands]], some enemies from the latter game are found in the former game's manual.
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None

Added DiffLines:

** The NA ''{{Mega Man X}}5'' manual lists the bosses under their GratuitousEnglish names (Dark Necrobat, Spike Rosered, etc.) instead of the GunsNRoses-inspired ThemeNaming (Dark Dizzy, Axle [sic] the Red, etc.) used in the game.
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None


** Because ''SonicTheHedgehog3'' and ''SonicAndKnuckles'' are two games for the price of one, some enemies from the latter game are found in the former game's manual.

to:

** Because ''SonicTheHedgehog3'' and ''SonicAndKnuckles'' are two games for the price of one, were [[TwoGamesForThePriceOfOne split from one large game to meet Christmas demands]], some enemies from the latter game are found in the former game's manual.
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Added DiffLines:

** Because ''SonicTheHedgehog3'' and ''SonicAndKnuckles'' are two games for the price of one, some enemies from the latter game are found in the former game's manual.
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* The BradyGames manual for ''KingdomHeartsII'' had a chest in the Hundred Acre Woods that was moved to a different part of the area. Not a large error, but enough to freak out the completionist who can be made to think there's an invisible chest...

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* The BradyGames manual for ''KingdomHeartsII'' had a chest in the Hundred Acre Woods that was moved to a different part of the area. Not a large error, but enough to freak out the completionist who can be made to think there's an invisible chest...chest...
** Speaking of KingdomHearts, the Brady Games guide for the first game mistakenly called Sephiroth's signature attack "Sin Harvest" instead of "Heartless Angel". It took until II (and [[TheOtherDarrin a change in Sephiroth's VA]]) to get it through the heads of people not convinced.
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* Some of the manuals for ''PokemonGoldAndSilver'' claimed that happiness could be decreased by storing the Pokemon in the PC, and increased by just using any beneficial item on it. These are actually relics from Pikachu's happiness system in ''Pokemon Yellow'', and have no effect whatsoever on happiness in the Generation II games.

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* Some of the manuals for ''PokemonGoldAndSilver'' ''[=~Pokémon Gold And Silver~=]'' claimed that happiness could be decreased by storing the Pokemon Pokémon in the PC, and increased by just using any beneficial item on it. These are actually relics from Pikachu's happiness system in ''Pokemon ''Pokémon Yellow'', and have no effect whatsoever on happiness in the Generation II games.
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* ''TZAR: The Burden of the Crown'' didn't mention that you had to right-click to order units around. While obvious now, a person arriving from CommandAndConquer or other left-click interface games will have trouble - especially when the only mention of the right-click interface is to state you don't understand how RTS games work. In other news, it listed every single unit, but didn't mention strengths and weaknesses of a unit until a small passage at the end (which was still an incomplete picture.)

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* ''TZAR: The Burden of the Crown'' didn't mention that you had to right-click to order units around. While obvious now, a person arriving from CommandAndConquer or other left-click interface games will have trouble - especially when the only mention of the right-click interface is to state you don't understand how RTS games work. In other news, it listed every single unit, but didn't mention strengths and weaknesses of a unit until a small passage at the end (which was still an incomplete picture.))
* The BradyGames manual for ''KingdomHeartsII'' had a chest in the Hundred Acre Woods that was moved to a different part of the area. Not a large error, but enough to freak out the completionist who can be made to think there's an invisible chest...
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* In ''SonicTheHedgehog'''s instruction manual, there is a reference to a DummiedOut item in the special stages: an orb that granted an extra life.

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* In ''SonicTheHedgehog'''s instruction manual, there is a reference to a DummiedOut item in the special stages: an orb that granted an extra life.life.
* ''TZAR: The Burden of the Crown'' didn't mention that you had to right-click to order units around. While obvious now, a person arriving from CommandAndConquer or other left-click interface games will have trouble - especially when the only mention of the right-click interface is to state you don't understand how RTS games work. In other news, it listed every single unit, but didn't mention strengths and weaknesses of a unit until a small passage at the end (which was still an incomplete picture.)
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* In ''CommandAndConquer Generals'', the manual states that the Chinese soldiers have bayonets, when in fact, you simply deploy two of them instead.

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* In ''CommandAndConquer Generals'', the manual states that the Chinese soldiers have bayonets, when in fact, you simply deploy two of them instead. However, the bayonet part is ironically correct (they are on the character model) but irrelevant, as the the soldier units in question have no melee attack.
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Added Sonic the Hedgehog\'s example.

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* In ''SonicTheHedgehog'''s instruction manual, there is a reference to a DummiedOut item in the special stages: an orb that granted an extra life.
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* The ''{{X}}-Universe'' games made by EGOSOFT are infamous for this; ''X3: Reunion'' had a manual full of {{BlatantLies}} and completely wrong info. ''X3: Terran Conflict'' is much worse, but it's still wrong; it has ships with the wrong picture, and it talks about several guns that do not exist normally in the game.

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* The ''{{X}}-Universe'' games made by EGOSOFT are infamous for this; ''X3: Reunion'' had a manual full of {{BlatantLies}} and completely wrong info. ''X3: Terran Conflict'' is much worse, more accurate, but it's still wrong; wrong on some things; it has ships with the wrong picture, and it talks about several guns that do not exist normally in the game.
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Added DiffLines:

* The ''{{X}}-Universe'' games made by EGOSOFT are infamous for this; ''X3: Reunion'' had a manual full of {{BlatantLies}} and completely wrong info. ''X3: Terran Conflict'' is much worse, but it's still wrong; it has ships with the wrong picture, and it talks about several guns that do not exist normally in the game.
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* Some of the manuals for ''{{Pokemon}} Gold/Silver'' claimed that happiness could be decreased by storing the Pokemon in the PC, and increased by just using any beneficial item on it. These are actually relics from Pikachu's happiness system in ''Pokemon Yellow'', and have no effect whatsoever on happiness in the Generation II games.

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* Some of the manuals for ''{{Pokemon}} Gold/Silver'' ''PokemonGoldAndSilver'' claimed that happiness could be decreased by storing the Pokemon in the PC, and increased by just using any beneficial item on it. These are actually relics from Pikachu's happiness system in ''Pokemon Yellow'', and have no effect whatsoever on happiness in the Generation II games.



** Speaking of [=SMB2=], the respective [[SuperMarioBrosRemakeSeries Super Mario All-Stars]] manual section claims that the player dies when "all [their] hearts turn white". Definitely a leftover from NES colors. [[http://themushroomkingdom.net/errata.shtml This]] has more Mario examples.

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** Speaking of [=SMB2=], the respective [[SuperMarioBrosRemakeSeries Super ''Super Mario All-Stars]] All-Stars'' manual section claims that the player dies when "all [their] hearts turn white". Definitely a leftover from NES colors. [[http://themushroomkingdom.net/errata.shtml This]] has more Mario examples.
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** Cutscenes still depict Mutalisks spitting acid clouds and this troper saw a mod where a Defiler hero had a decent ranged attack.

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