History Main / MagikarpPower

22nd Feb '17 2:13:42 PM Gosicrystal
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* ''VideoGame/FinalFantasyVII'': The Ultima, Shield and Full Cure materia. All do the same thing when initially equipped. Almost nothing, except muck around with your stats. Get them to their second level, though, and they give you a very powerful attack, a powerful defensive spell and the ability to heal a character and remove all status ailments from them. Nothing to sneeze at.
** [[PowerCopying Enemy Skill]] is even more of one. It starts out with no effects whatsoever, and can't even be leveled up. [[GuideDangIt If you know what enemies have what skills and how to copy them onto the Materia]], it can provide access to most of the game's best spells two discs before those spells will even become available. Even once you get those spells, the Enemy Skill techniques are usually stronger, more convenient, or both. Some of the skills can be LostForever if you're not careful, but even without those skills Enemy Skill is the best Materia in the game in terms of raw versatility. Not bad for a yellow rock that doesn't do anything when you get it.
** In-story example: Aeris says that her materia is "good for absolutely nothing." If she's referring to the White Materia, it turns out to be the key to saving the Planet, it's just that it's [[DangerousForbiddenTechnique not a good idea]] to use it until the GodzillaThreshold has been reached. If she's referring to the materia found in her front yard, there's a good reason why it was useless to her up until that point: it's the Cover materia, which [[PowerOfFriendship is only useful if you have at least two party members]].

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* ''VideoGame/FinalFantasyVII'': ''VideoGame/FinalFantasyVII'':
**
The Ultima, Shield and Full Cure materia. All do the same thing when initially equipped. Almost nothing, except muck around with your stats. Get them to their second level, though, and they give you a very powerful attack, a powerful defensive spell and the ability to heal a character and remove all status ailments from them. Nothing to sneeze at.
** [[PowerCopying Enemy Skill]] is even more of one. It starts out with no effects whatsoever, and can't even be leveled up. [[GuideDangIt If you know what enemies have what skills and how to copy them onto the Materia]], it can provide access to most of the game's best spells two discs before those spells will even become available. Even once you get those spells, the Enemy Skill techniques are usually stronger, more convenient, or both. Some of the skills can be LostForever are {{permanently missable|Content}} if you're not careful, but even without those skills Enemy Skill is the best Materia in the game in terms of raw versatility. Not bad for a yellow rock that doesn't do anything when you get it.
** In-story example: Aeris says that her materia is "good for absolutely nothing." nothing". If she's referring to the White Materia, it turns out to be the key to saving the Planet, it's just that it's [[DangerousForbiddenTechnique not a good idea]] to use it until the GodzillaThreshold has been reached. If she's referring to the materia found in her front yard, there's a good reason why it was useless to her up until that point: it's the Cover materia, which [[PowerOfFriendship is only useful if you have at least two party members]].
22nd Feb '17 2:05:21 PM KrspaceT
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* Of all things, '''deconstructed''' in ''Fanfic/PokemonResetBloodlines''. The main story mentions a criminal named 20 Gyarados Bill briefly to explain the Pokemon Team Size limit. A side story later shows Bill having been treated poorly in his life, up to being given a Magikarp as a mocking gift. He promptly collected 20 of them, evolved them, and razed entire cities to get back at all who ever mocked him. Magikarp Power after all isn't exclusive to pure and virtuous heroes.
18th Feb '17 7:44:30 PM flamemario12
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** From the defensive side of things, there's the Mareanie line. As a Mareanie, its overall stats are pretty underwhelming, especially for a Pokemon that can only be encountered if a rare Corsola tries to call for help. But once it evolves into Toxapex, it receives a huge boost in both its Defense and Special Defense stats (which is a flat 90 in each), turning it into a formiable StoneWall.

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** From the defensive side of things, there's the Mareanie line. As a Mareanie, its overall stats are pretty underwhelming, especially for a Pokemon that can only be encountered if a rare Corsola tries to call for help. But once it evolves into Toxapex, it receives a huge boost in both its Defense and Special Defense stats (which is a flat 90 in each), turning it into a formiable formidable StoneWall.
18th Feb '17 7:38:16 PM flamemario12
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** From the defensive side of things, we have Mareanie. As a Mareanie, its overall stats are pretty underwhelming, but once it evolves into Toxapex, it will receive a huge boost in both its Defense and Special Defense stats (which is a flat 90 in each).

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** From the defensive side of things, we have Mareanie. there's the Mareanie line. As a Mareanie, its overall stats are pretty underwhelming, but especially for a Pokemon that can only be encountered if a rare Corsola tries to call for help. But once it evolves into Toxapex, it will receive receives a huge boost in both its Defense and Special Defense stats (which is a flat 90 in each).each), turning it into a formiable StoneWall.
18th Feb '17 6:09:57 PM flamemario12
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** From the defensive side of things, we have Mareanie. As a Mareanie, its overall stats are pretty underwhelming, but once it evolves into Toxapex, it will receive a huge boost in both its Defense and Special Defense stats (which is a flat 90 in each).
13th Feb '17 10:40:19 PM harharhar
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** In addition to champions, there are items which becomes stronger as the game drags on.


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*** Rod Of The Ages gives additional bonus HP and MP every minute after it's bought; In other words, the HP and MP boost it provides increases with time.
8th Feb '17 7:34:49 PM LinTaylor
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* [[Anime/MobileSuitGundamWing Relena Peacecraft]] in the ''VideoGame/SDGundamGGeneration'' series is a practically a textbook example of this; since she's a politician and ActualPacifist in her home series, her initial stats are all incredibly low (except for her Charisma). But if the player is willing to tough it out, her late-level stat gains are so incredible that she becomes a [[OneManArmy One-Woman Army]], and she's an excellent candidate to power-level any new mecha since her stats can more than make up for any weaknesses or flaws in the machine.
3rd Feb '17 11:26:43 PM DarkHunter
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** The ''Afterbirth+'' expansion for ''Rebirth'' includes the item the Void. At first it does absolutely nothing. However, if you use it in a room with an item on a pedestal, it will consume that item. If it was a passive item or a single-use item, you get random stat boosts. If it was a reusable active item, Void permanently gains that item's effect. This absorption of active effects ''stacks'', and there is no limit to the number of active items that can be consumed by Void. Depending on what items it absorbs, Void can easily become the single most powerful item in the game.
3rd Feb '17 8:56:26 PM flamemario12
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** [[spoiler:Cosmog, AKA the little guy in Lillie's bag,]] is the case to end all cases. Statistically, it's a Psychic-type Magikarp with even lower speed, and can only learn Splash and Teleport, neither of which damage the enemy. Once you get it to level 43, it evolves into [[spoiler:Cosmoem]]... which, while it has improved defences, is still weak, and still knows no damaging moves. You have to baby it up for 10 more levels, but once it reaches level 53... it evolves into either [[spoiler:Solgaleo]] or [[spoiler:Lunala]], depending on the version. Yes, you read that right.

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** [[spoiler:Cosmog, AKA the little guy in Lillie's bag,]] [[spoiler:Cosmog]] is the case to end all cases. Statistically, it's a Psychic-type Magikarp with even lower speed, and can only learn Splash and Teleport, neither of which damage the enemy. Once you get it to level 43, it evolves into [[spoiler:Cosmoem]]... which, while it has improved defences, is still weak, and still knows no damaging moves. You have to baby it up for 10 more levels, but once it reaches level 53... 53, it evolves into either [[spoiler:Solgaleo]] or [[spoiler:Lunala]], depending on the version. Yes, you read that right.version.
3rd Feb '17 12:20:07 PM EthanLac
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** [[DirtyCoward Wimpod]] has extremely low stats other than its speed, a shallow movepool, and an ability which [[CowerPower makes it switch out when below half health]]. Raise it up to level 30, and it evolves into Golisopod, a MightyGlacier with a wide movepool. While Golisopod has Emergency Exit, which functions exactly like Wimp Out, it can take advantage of its SecretArt, First Impression. A powerful move that has priority, but it can only be on the first turn itís switched in.

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** [[DirtyCoward Wimpod]] has extremely low stats other than its speed, a shallow movepool, and an ability which [[CowerPower makes it switch out when below half health]]. Raise it up to level 30, and it evolves into Golisopod, a MightyGlacier with a wide movepool. While Golisopod has [[BlessedWithSuck Emergency Exit, Exit]], which functions exactly like Wimp Out, it can take advantage of its SecretArt, First Impression. A powerful move that has priority, but it can only be used on the first turn itís switched in.


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** [[spoiler:Cosmog, AKA the little guy in Lillie's bag,]] is the case to end all cases. Statistically, it's a Psychic-type Magikarp with even lower speed, and can only learn Splash and Teleport, neither of which damage the enemy. Once you get it to level 43, it evolves into [[spoiler:Cosmoem]]... which, while it has improved defences, is still weak, and still knows no damaging moves. You have to baby it up for 10 more levels, but once it reaches level 53... it evolves into either [[spoiler:Solgaleo]] or [[spoiler:Lunala]], depending on the version. Yes, you read that right.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MagikarpPower