History Main / MagikarpPower

24th Sep '16 6:18:56 PM Lopiny
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** Knights qualify as well, and have a similarly hard time getting to the levels where they can be useful. Their starting units are basically ''worthless'', and their mid-tier units (Knights and Dancing Swords) are just enough to keep them afloat. But once they get past the first few hurdles (easier said than done due to money problems) they get access to Knight Champions and Knight Lords, which are extremely tanky slayers of evil that can get upgrades to experience and thus level freakishly fast (see above for why this is dangerous), as well as Archons, literal angels with flaming swords that make short work of anything the Knights can handle. While you need dozens and dozens of Dancing Swords to fend off most attacks, a tiny group of just five Archons and three Knight Lords can squash that attack ''and'' charge forwards to carve a hole in the enemy base right afterwards.

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** Knights qualify as well, and have a similarly hard time getting to the levels where they can be useful. Their starting units are basically ''worthless'', and their mid-tier units (Knights and Dancing Swords) are just enough to keep them afloat. But once they get past the first few hurdles (easier said than done due to money problems) they get access to Knight Champions and Knight Lords, which are extremely tanky slayers of evil that can get upgrades to experience and thus level freakishly fast (see above for why this is dangerous), as well as Archons, literal angels with flaming swords that make short work of anything the Knights can can't handle. While you need dozens and dozens of Dancing Swords to fend off most attacks, a tiny group of just five Archons and three Knight Lords can squash that attack ''and'' charge forwards to carve a hole in the enemy base right afterwards.
24th Sep '16 6:13:04 PM Lopiny
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* Knights qualify as well, and have a similarly hard time getting to the levels where they can be useful. Their starting units are basically ''worthless'', and their mid-tier units (Knights and Dancing Swords) are just enough to keep them afloat. But once they get past the first few hurdles (easier said than done due to money problems) they get access to Knight Champions and Knight Lords, which are extremely tanky slayers of evil that can get upgrades to experience and thus level freakishly fast (see above for why this is dangerous), as well as Archons, literal angels with flaming swords that make short work of anything the Knights can handle. While you need dozens and dozens of Dancing Swords to fend off most attacks, a tiny group of just five Archons and three Knight Lords can squash that attack ''and'' charge forwards to carve a hole in the enemy base right afterwards.

to:

* ** Knights qualify as well, and have a similarly hard time getting to the levels where they can be useful. Their starting units are basically ''worthless'', and their mid-tier units (Knights and Dancing Swords) are just enough to keep them afloat. But once they get past the first few hurdles (easier said than done due to money problems) they get access to Knight Champions and Knight Lords, which are extremely tanky slayers of evil that can get upgrades to experience and thus level freakishly fast (see above for why this is dangerous), as well as Archons, literal angels with flaming swords that make short work of anything the Knights can handle. While you need dozens and dozens of Dancing Swords to fend off most attacks, a tiny group of just five Archons and three Knight Lords can squash that attack ''and'' charge forwards to carve a hole in the enemy base right afterwards.
24th Sep '16 6:11:29 PM Lopiny
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* Knights qualify as well, and have a similarly hard time getting to the levels where they can be useful. Their starting units are basically ''worthless'', and their mid-tier units (Knights and Dancing Swords) are just enough to keep them afloat. But once they get past the first few hurdles (easier said than done due to money problems) they get access to Knight Champions and Knight Lords, which are extremely tanky slayers of evil that can get upgrades to experience and thus level freakishly fast (see above for why this is dangerous), as well as Archons, literal angels with flaming swords that make short work of anything the Knights can handle. While you need dozens and dozens of Dancing Swords to fend off most attacks, a tiny group of just five Archons and three Knight Lords can squash that attack ''and'' charge forwards to carve a hole in the enemy base right afterwards.
20th Sep '16 2:48:26 PM TheSteelFire
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* In ''VideoGame/ValkyrieProfile'''s normal and easy modes, every character who joins you starts at an appropriate level for that point in the game. In hard mode, every character joins at level 1. Sound like a crippling disadvantage? Not when there are accessories that give extra skill points and maximum HP at each level up, you can equip both at once, and the difference they make over 30 levels or so is ''very'' signficiant. Bosses that, in Easy or Normal, require the use of the AutoRevive or LastChanceHitPoint skills to even survive, Hard mode characters will be able to straight up tank.

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* In ''VideoGame/ValkyrieProfile'''s normal and easy modes, every character who joins you starts at an appropriate level for that point in the game. In hard mode, every character joins at level 1. Sound like a crippling disadvantage? Not when there are accessories that give extra skill points and maximum HP at each level up, you can equip both at once, and the difference they make over 30 levels or so is ''very'' signficiant.significant. Bosses that, in Easy or Normal, require the use of the AutoRevive or LastChanceHitPoint skills to even survive, Hard mode characters will be able to straight up tank.
20th Sep '16 1:20:31 AM TheRoguePenguin
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** Also played straight in ''VideoGame/PokemonGo'', where Magikarp requires the most candies to evolve (400).


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** Also played straight in ''VideoGame/PokemonGo'', where Magikarp is the weakest Pokémon in terms of potential CP and requires the most candies to evolve (400, four times the nearest competitor), but upon evolving into Gyarados jumps up to number 12 in the ranking, giving it ten times the CP of the Magikarp it evolved from. No other Pokémon in the game gets such a massive power boost.
15th Sep '16 12:37:29 PM legendaryweredragon
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*** Zushin has now become playable in the real life card game, and it is nearly impossible to beat once it is summoned. It is immune to card effects, and its attack is always 1000 more than that of the monster it fights with.
5th Sep '16 9:09:57 AM infernape612
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* ''[[DragonBallKaiAttackOfTheSaiyans DragonBall Kai: Attack of the Saiyans]]'' has Gohan, who like his anime counterpart at that point in the series is a near useless runt, only gaining one point per stat whenever you level up, compared to the other characters who all have one or two stats that get extra points. That all changes once you get to level 35, where not only does Gohan start gaining two to three points extra on ''all'' his stats, but it makes him the single character in the game who can completely outdo Goku.

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* ''[[DragonBallKaiAttackOfTheSaiyans DragonBall The ''Anime/DragonBallZ'' game ''Dragon Ball Kai: Attack of the Saiyans]]'' Saiyans'' has Gohan, who like his anime counterpart at that point in the series is a near useless runt, only gaining one point per stat whenever you level up, compared to the other characters who all have one or two stats that get extra points. That all changes once you get to level 35, where not only does Gohan start gaining two to three points extra on ''all'' his stats, but it makes him the single character in the game who can completely outdo Goku.
3rd Sep '16 2:28:32 PM Vir
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*** Adding to Tigereye Brew's power, Windwalker's Mastery at level 80 gives you a chance to get an additional charge with a base chance of 20%. If you [[OneStatToRuleThemAll invest primarily in Mastery]], you can get 2 charges every other time you spend 4 Chi; the ability holds a maximum of 20 charges and you can use 10 charges at once, so you can pop it as soon as you get 10 stacks or wait until you got 20 so you could activate both halves in succession. The results are quite bloody.

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*** Adding to Tigereye Brew's power, Windwalker's pre-''Legion'' Mastery at level 80 gives gave you a chance to get an additional charge with a base chance of 20%. If you [[OneStatToRuleThemAll invest invested primarily in Mastery]], you can could get 2 charges every other time you spend spent 4 Chi; the ability holds held a maximum of 20 charges and you can could use 10 charges at once, so you can could pop it as soon as you get has 10 stacks or wait until you got had 20 so you could activate both halves in succession. The results are were quite bloody.
1st Sep '16 12:22:25 PM Morgenthaler
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* ''Main/WorldOfTanks'': When first purchased, many tanks have weak engines and even weaker guns, forcing them to crawl across the battlefield to attack enemies they have little hope of damaging. Hanging in there and getting the experience required to unlock some upgrades, however, can make them into powerhouses. Perhaps the ultimate example was the Tier-5 [=KV=] Heavy, prior to the tech tree split in Patch 0.7.3. Incredibly slow and initially sporting a barely adequate 76mm gun, it could upgrade to some of the most powerful weapons available in its tier, including the [[{{BFG}} 152mm]] "[[FanNickname derpgun]]" which can one-shot many smaller tanks and a 107mm gun capable of penetrating heavy tanks two or three tiers up for significant damage.

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* ''Main/WorldOfTanks'': ''VideoGame/WorldOfTanks'': When first purchased, many tanks have weak engines and even weaker guns, forcing them to crawl across the battlefield to attack enemies they have little hope of damaging. Hanging in there and getting the experience required to unlock some upgrades, however, can make them into powerhouses. Perhaps the ultimate example was the Tier-5 [=KV=] Heavy, prior to the tech tree split in Patch 0.7.3. Incredibly slow and initially sporting a barely adequate 76mm gun, it could upgrade to some of the most powerful weapons available in its tier, including the [[{{BFG}} 152mm]] "[[FanNickname derpgun]]" which can one-shot many smaller tanks and a 107mm gun capable of penetrating heavy tanks two or three tiers up for significant damage.
1st Sep '16 6:39:53 AM cfalcon_yunica
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*** By the time that Amelia joins your army in either route, she will be woefully underleveled. She's a level 1 trainee unit with less than 20 HP when the majority of your units will be in the low to mid teens. She can easily be one-rounded by any enemy in the chapters she joins in. Training her requires a considerable amount of babying to feed her kills. Once she promotes to her next tier of classes, she may still require a bit of babying in the very early levels. Once she begins to catch up in level to the rest of your army, she has the potential to become the best unit in your entire army. If she doesn't cap her Strength, Skill, Defense, HP, and Speed, then she will end up with very high stats in all categories. She can turn into a General who takes little to no damage from every attack, if she doesn't dodge the attacks, and can double virtually every enemy in the game, including Swordmasters who are known for high Speed.
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