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Add Alea Lacta Est

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* ''[[https://www.fanfiction.net/s/11373478/ Alea Lacta Est]]'': Purity's energy blasts can cut through buildings, so a point-blank full power blast to a human doesn't leave much behind.
--> "Hookwolf was … as far as I can tell, they've collected enough pieces to determine that it was indeed Hookwolf, and he is indeed dead."
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** One fluff line about Tau railguns mentions that an Imperial Guard tank looked fine from the outside save for the two tiny holes on either side... and the spray of liquefied ''crew'' on the ground.
-->There was a small hole punched in either flank — one the projectile's entry point, the other its exit. The tiny munition had passed through the vehicle with such speed that everything within the hull not welded down had been sucked out the exit hole, including the crew. We never identified their bodies, for all that remained of them was a red stain upon the ground, extending some twenty metres from the wreck.
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* ''[[{{VideoGame/Ultrakill}} Ultrakill's]]'' only way of healing yourself is to literally bathe in the blood of your enemies as it rains down, so of course, there's gonna be a lot of it. Sprays of blood come off with every single hit, and hitting an enemy hard enough will cause them to explode in a shower of the life-giving liquid. Very convenient if you happen to be standing close enough to get absolutely soaked in the stuff.
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Minor correction.


* What happens to Chucky in ''Film/ChildsPlay2''. Chucky, after a dip in the molten plastic and at a final attempt of killing Andy. Kyle quickly saves Andy by sticking an air compressor hose into Chucky's mouth and ends up blown into a bloodied mess.

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* What happens to Chucky in ''Film/ChildsPlay2''. Chucky, after a dip in the molten plastic and at a final attempt of killing Andy. Kyle quickly saves Andy by sticking an a loose air compressor hose into Chucky's mouth and ends up blown into a bloodied mess.
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* What happens to Chucky in ''Film/ChildsPlay2''. Chucky, after a dip in the molten plastic and at a final attempt of killing Andy. Kyle quickly saves Andy by sticking an air compressor hose into Chucky's mouth and ends up blown into a bloodied mess.
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* ''Literature/HarryPotterAndTheHalfBloodPrince'': During the Defense Against Dark Arts class, Snape shows what happens to victims of the Inferi and it's not pretty...unless you consider a bloody stain on the floor pretty.

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* ''Literature/HarryPotterAndTheHalfBloodPrince'': During the Defense Against Dark Arts class, Snape shows what happens to victims of the Inferi and it's not pretty...unless you consider a bloody stain on the floor pretty. Notably, Inferi are just a type of aggressive magical zombie with broadly the same physical capabilities as a human being, meaning they don't accomplish this through strength, but through [[UnstoppableRage sheer enthusiasm]].

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** Enabling "Engine Killing Gibs" mode in ''Rise of the Triad'' forcibly set all baddie-fragging animations to the "Ludicrous Gibs!" splatter, thereby increasing the amount of gore several times and creating massive clouds of body parts when enemies were blown up. If you watched closely you could see enemies' severed hands ''wiggling their middle fingers'' while flying through the air along with the eyeballs splattering into the screen and sliding down. Also, it's worth noting that while modern processors would (and do - look up [=GLRott=]) eat the game's code for lunch without missing a beat, in the 386/486 era during which the game was initially released, the amount of gore being rendered (with no GPU assistance as this predated true 3D games) may very well have been literally ''engine-killing'', posing too great a challenge for the [=CPU=]s of the day to draw and either slowing the game to a crawl or crashing it completely.

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** Enabling "Engine Killing Gibs" mode in ''Rise of the Triad'' forcibly set all baddie-fragging animations to the "Ludicrous Gibs!" splatter, thereby increasing the amount of gore several times and creating massive clouds of body parts when enemies were blown up. If you watched closely you could see enemies' severed hands ''wiggling their middle fingers'' while flying through the air along with the eyeballs splattering into the screen and sliding down. Also, it's worth noting that while modern processors would (and do - look up [=GLRott=]) eat the game's code for lunch without missing a beat, in the 386/486 era during which the game was initially released, the amount of gore being rendered (with no GPU assistance assistance, as this predated true 3D games) games and even [=GPUs=]) may very well have been literally ''engine-killing'', posing too great a challenge for the [=CPU=]s of the day to draw and either slowing the game to a crawl or crashing it completely.



* This is rather the expected result of firing at infantry in ''VideoGame/ShogoMobileArmorDivision'', considering that you're driving a mecha a couple stories tall and your guns are of similar scale. One shot from virtually anything in your arsenal reduces them to bloody chunks.

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* This is rather the expected result of firing at infantry while in an MCA in ''VideoGame/ShogoMobileArmorDivision'', considering that you're driving a mecha a couple stories tall [[HumongousMecha several-stories-tall robot]] and your guns [[{{BFG}} are of similar scale.scale]]. One shot from virtually anything in your arsenal reduces them to bloody chunks.



* In ''VideoGame/{{STALKER}}'' games weapons (even explosives) cannot gib under any circumstances. However, certain anomalies can, and how! If somebody (including the player or the mutants) gets caught into Vortex anomaly, they will be sucked in and then spectacularly explode into a shower of blood and guts. Another anomaly that can gib is Whirligig, but it doesn't explode anyone, instead it skins them alive, leaving only the skeleton. In first two games stalkers can accidentally step into those anomalies and get gibbed for the player's amusement, but in ''Call of Pripyat'' they are immune to anomalies for some reason, so they will just pass through them without any harm. This, however, can be disabled by modding.
** Pyrogeists will always explode into gibs upon being killed, but they're the only exception.

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* In ''VideoGame/{{STALKER}}'' games ''VideoGame/{{STALKER}}'', weapons (even explosives) cannot gib under any circumstances. circumstances, save for Pyrogeists, which always explode into gibs upon death by any source. However, certain anomalies can, can gib people, and how! If somebody (including the player or the mutants) gets caught into in a Vortex anomaly, they will be sucked in and then spectacularly explode into a shower of blood and guts. Another anomaly that can gib is Whirligig, but it doesn't explode anyone, instead it skins them alive, leaving only the skeleton. In first two games stalkers can accidentally step into those anomalies and get gibbed for the player's amusement, but in ''Call of Pripyat'' they are immune to anomalies for some reason, so they will just pass through them without any harm. This, however, can be disabled by modding.
** Pyrogeists will always explode into gibs upon being killed, but they're the only exception.
modding.
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* ''VideoGame/TheBindingOfIsaac'' and its [[VideoGameRemake remake]] feature this whenever enemies are killed in lieu of [[NoBodyLeftBehind a corpse]]. Enemies will explode into blood, bones, and other meaty bits when defeated, though it's downplayed with regular enemies as opposed to bosses. There are exceptions, however; primarily with the bosses Little Horn and Big Horn (who opt to [[ScrewThisImOuttaHere get the hell out of Dodge instead]]) endgame bosses such as [[spoiler:Isaac and ???, who ascend upward as opposed to leaving behind any mess]]. In particular, Mom and Mom's Heart/It Lives! [[spoiler:(as well as Satan)]] cause gibs to spew from the walls upon defeat. The player can also crank it up with the secret seed "[=BLOOOODY=]", which ups the amount of gore that enemies expel when defeated; even flies will leave a large puddle of blood behind when killed in this case.

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* ''VideoGame/TheBindingOfIsaac'' and its [[VideoGameRemake remake]] feature this whenever enemies are killed in lieu of [[NoBodyLeftBehind a corpse]]. Enemies will explode into blood, bones, and other meaty bits when defeated, though it's downplayed with regular enemies as opposed to bosses. There are exceptions, however; primarily with the bosses Little Horn and Big Horn (who opt to [[ScrewThisImOuttaHere get the hell out of Dodge instead]]) as well as endgame bosses such as [[spoiler:Isaac and ???, who ascend upward as opposed to leaving behind any mess]]. In particular, Mom and Mom's Heart/It Lives! [[spoiler:(as well as Satan)]] cause gibs to spew from the walls upon defeat. The player can also crank it up with the secret seed "[=BLOOOODY=]", which ups the amount of gore that enemies expel when defeated; even flies will leave a large puddle of blood behind when killed in this case.
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None


** In ''Doom 3'' the shotgun packs enough punch that if you hit a zombie with it at point-blank range, you'll ''tear all the flesh off its bones,'' reducing it to a bloodied skeleton.

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** In ''Doom 3'' ''VideoGame/Doom3'' the shotgun packs enough punch that if you hit a zombie with it at point-blank range, you'll ''tear all the flesh off its bones,'' reducing it to a bloodied skeleton.



* In the original ''VideoGame/{{Quake}}'', zombies would only die if gibbed. If just shot down they would wake up after a few seconds and resume attacking. Also, while in many games only explosive weapons can gib enemies, in ''Quake'' gibbing is calculated based on how much under zero an enemy's health goes. This generally works (if an enemy is in the middle of an explosion it makes sense that its health would go negative enough to cause gibbing), but it makes it possible to unrealistically gib smaller enemies with many shots of the Blaster, or even the Shotgun[=/=]Super Shotgun.
** In ''Quake II'', the only way to prevent the Medic's revival of fallen Stroggs is gibbing them. The super shotgun was enough to dismember a Stroggo, leaving a skinned torso spinning in midair and [[ThereIsNoKillLikeOverkill you could keep on shooting any corpse with a normal weapon until it gibbed]]. Given the habit of some monsters to get off several last shots after being taken down, a good number of players consider gibbing standard procedure for dealing with downed mooks. In the various ''Custom-TF'' mods, in which a player with the Warlock skill could gib corpses with his ''knife'' and use scattered chunks of meat to summon monsters.
** Happens to everyone in ''Quake III Arena''. Played with in that one of the available characters is a skeleton, which causes the game manual to wonder where all the gibs and blood comes from. Also, characters get gibbed if the killing attack had caused a lot more damage than it took to bring down his health to zero (in other words, well into the "negative health"). In fact, you could shoot ''corpses'' and cause them to gib in this manner.
* In ''VideoGame/RedFaction 2'' there is cheat to make all shots on infantry a one-hit kill, with lots of ''gibs'' provided. If you shot a friendly NPC with an LMG, you get lots and lots of gibs, and there is no friendly fire... Priceless!!

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* In the original ''VideoGame/{{Quake}}'', ''VideoGame/QuakeI'', zombies would only die if gibbed. If just shot down they would wake up after a few seconds and resume attacking. Also, while in many games only explosive weapons can gib enemies, in ''Quake'' gibbing is calculated based on how much under zero an enemy's health goes. This generally works (if an enemy is in the middle of an explosion it makes sense that its health would go negative enough to cause gibbing), but it makes it possible to unrealistically gib smaller enemies with many shots of the Blaster, or even the Shotgun[=/=]Super Shotgun.
** In ''Quake II'', ''VideoGame/QuakeII'', the only way to prevent the Medic's revival of fallen Stroggs is gibbing them. The super shotgun was enough to dismember a Stroggo, leaving a skinned torso spinning in midair and [[ThereIsNoKillLikeOverkill you could keep on shooting any corpse with a normal weapon until it gibbed]]. Given the habit of some monsters to get off several last shots after being taken down, a good number of players consider gibbing standard procedure for dealing with downed mooks. In the various ''Custom-TF'' mods, in which a player with the Warlock skill could gib corpses with his ''knife'' and use scattered chunks of meat to summon monsters.
** Happens to everyone in ''Quake III Arena''.''VideoGame/QuakeIIIArena''. Played with in that one of the available characters is a skeleton, which causes the game manual to wonder where all the gibs and blood comes from. Also, characters get gibbed if the killing attack had caused a lot more damage than it took to bring down his health to zero (in other words, well into the "negative health"). In fact, you could shoot ''corpses'' and cause them to gib in this manner.
* In ''VideoGame/RedFaction 2'' 2'', there is a cheat that allows you to make all shots on infantry a one-hit kill, with lots of ''gibs'' provided. If you shot a friendly NPC with an LMG, you get lots and lots of gibs, and there is no friendly fire... Priceless!!
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* The infamous end of minor character Maneo from ''Series/TheExpanse''. When his ship, going at about 900 ᵏᵐ⁄ₛ is instantly slowed down by The Ring. Just the ''outside'' of the ship. Everything else inside (Including Maneo) are still going the same speed. Combine that with the instant stop, and Maneo is reduced to human pudding.

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* The infamous end of minor character Maneo from ''Series/TheExpanse''. When his ship, going at about 900 ᵏᵐ⁄ₛ ᵏᵐ∕ₛ is instantly slowed down by The Ring. Just the ''outside'' of the ship. Everything else inside (Including Maneo) are still going the same speed. Combine that with the instant stop, and Maneo is reduced to human pudding.
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* The infamous end of minor character Maneo from ''Series/TheExpanse''. When his ship, going at about 900 ᵏᵐ/ₛ is instantly slowed down by The Ring. Just the ''outside'' of the ship. Everything else inside (Including Maneo) are still going the same speed. Combine that with the instant stop, and Maneo is reduced to human pudding.

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* The infamous end of minor character Maneo from ''Series/TheExpanse''. When his ship, going at about 900 ᵏᵐ/ₛ ᵏᵐ⁄ₛ is instantly slowed down by The Ring. Just the ''outside'' of the ship. Everything else inside (Including Maneo) are still going the same speed. Combine that with the instant stop, and Maneo is reduced to human pudding.
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None


* The infamous end of minor character Maneo from ''Series/TheExpanse''. When his ship, going at about 900 km/s is instantly slowed down by The Ring. Just the ''outside'' of the ship. Everything else inside (Including Maneo) are still going the same speed. Combine that with the instant stop, and Maneo is reduced to human pudding.

to:

* The infamous end of minor character Maneo from ''Series/TheExpanse''. When his ship, going at about 900 km/s ᵏᵐ/ₛ is instantly slowed down by The Ring. Just the ''outside'' of the ship. Everything else inside (Including Maneo) are still going the same speed. Combine that with the instant stop, and Maneo is reduced to human pudding.
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* ''VideoGame/SARSearchAndRescue'', probably the most violent Creator/{{SNK}} title to date, have excessively brutal overkills accompanying most onscreen deaths. Expect enemies to blow up in chunks of flesh throughout, and larger enemies, if not killed instantly, will continue walking around with a trail of guts.
* ''VideoGame/SturmFrontTheMutantWar'' have your character, a SuperSoldier, killing assorted mutant abominations and turning them into puddles of blood mixed with chunks of flesh throughout.
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But of course... I came here to do something and then I forgot to do that very thing while doing the rest of stuff. Well done, MFE


** ''VideoGame/MortalKombat2'': Starting with this game, when the creators went for the dark humor angle, most fatalities would create some ''actual'' ludicrous gibs from one character: a full-body 'splosion would yield about seven severed legs, twenty [[StockFemurBone dog-bone-shaped bones]], a lung or two, and nothing else. Another fatality will [[RuleOfFunny decapitate the victim three times in quick succession]], resulting in one headless body and three identical severed heads (which is an AscendedGlitch; in the original, if you were fast enough, you could perform Johnny Cage's fatality over and over again, knocking more heads off your opponent's body than humanly possible).

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** ''VideoGame/MortalKombat2'': ''VideoGame/MortalKombatII'': Starting with this game, when the creators went for the dark humor angle, most fatalities would create some ''actual'' ludicrous gibs from one character: a full-body 'splosion would yield about seven severed legs, twenty [[StockFemurBone dog-bone-shaped bones]], a lung or two, and nothing else. Another fatality will [[RuleOfFunny decapitate the victim three times in quick succession]], resulting in one headless body and three identical severed heads (which is an AscendedGlitch; in the original, if you were fast enough, you could perform Johnny Cage's fatality over and over again, knocking more heads off your opponent's body than humanly possible).
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Word Cruft, Example Indentation. Also did a wick swap


** Starting with ''VideoGame/MortalKombat2'', when the creators went for the dark humor angle, most fatalities would create some ''actual'' ludicrous gibs from one character: a full-body 'splosion would yield about seven severed legs, twenty [[StockFemurBone dog-bone-shaped bones]], a lung or two, and nothing else. Another fatality would [[RuleOfFunny decapitate the victim three times in quick succession]] resulting in one headless body and three identical severed heads (which is an AscendedGlitch; in the original, if you were fast enough, you could perform Johnny Cage's fatality over and over again, knocking more heads off your opponent's body than humanly possible).

to:

** ''VideoGame/MortalKombat2'': Starting with ''VideoGame/MortalKombat2'', this game, when the creators went for the dark humor angle, most fatalities would create some ''actual'' ludicrous gibs from one character: a full-body 'splosion would yield about seven severed legs, twenty [[StockFemurBone dog-bone-shaped bones]], a lung or two, and nothing else. Another fatality would will [[RuleOfFunny decapitate the victim three times in quick succession]] succession]], resulting in one headless body and three identical severed heads (which is an AscendedGlitch; in the original, if you were fast enough, you could perform Johnny Cage's fatality over and over again, knocking more heads off your opponent's body than humanly possible).



* Speaking of robots, the fighting game ''VideoGame/OneMustFall 2097'' had a secret function allowing the player to control how much "gibs" (gears and bits of metal in this case) would appear. At the highest setting, a single hit would release more scrap metal than the victim could possibly have contained. There was even an option to have metal gibs continually rain down throughout the match.

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* Speaking of robots, the The fighting game ''VideoGame/OneMustFall 2097'' had has a secret function allowing the player to control how much "gibs" (gears and bits of metal in this case) would appear. At the highest setting, a single hit would will release more scrap metal than the victim could possibly have contained. There was is even an option to have metal gibs continually rain down throughout the match.
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Up To Eleven is a defunct trope


** ''VideoGame/ProjectBrutality'', being an UpToEleven version of ''Brutal Doom'', increases the gibs as well - and even has a native option for gibs so ludicrous they really ought to have their own hardware requirement, lest your computer slows down to a crawl just rendering all the gore. The name of the maximum level? "OverdrawnAtTheBloodBank", of course.

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** ''VideoGame/ProjectBrutality'', being an UpToEleven exaggerated version of ''Brutal Doom'', increases the gibs as well - and even has a native option for gibs so ludicrous they really ought to have their own hardware requirement, lest your computer slows down to a crawl just rendering all the gore. The name of the maximum level? "OverdrawnAtTheBloodBank", of course.



** The second game has somewhat more realistic gore (though it advertised "16 points of dismemberment"), but ''Payback'' takes it UpToEleven, with enemies practically MadeOfPlasticine and decapitations and amputations resulting in [[HighPressureBlood gory gushers]], spewing more blood than is held in the typical human circulatory system. The novelty wears off quickly.

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** The second game has somewhat more realistic gore (though it advertised "16 points of dismemberment"), but ''Payback'' takes it UpToEleven, with features enemies practically MadeOfPlasticine and decapitations and amputations resulting in [[HighPressureBlood gory gushers]], spewing more blood than is held in the typical human circulatory system. The novelty wears off quickly.



* In ''VideoGame/TeamFortress2'', the Soldier, Demoman, and Engineer classes can make their opponents explode into a shower of blood and body parts (with their rockets, grenades, and a fully upgraded sentry gun's missiles respectively). Wearing the Bombinomicon cosmetic also causes this when your character dies under any circumstance. The postmortem death cam helpfully identifies the gib bits with nametags like "your head", "a bit of you" and "another bit of you." The "birthday" mode that can be turned on by the server operator results in some of the gibs looking like presents, party hats, and...chicken legs. This is taken [[UpToEleven up to eleven]] with '{{sill|inessSwitch}}ygibs,' a mod that, when enabled, turns regular gibs into completely random (and [[ExactlyWhatItSaysOnTheTin obviously silly]]) objects such as wooden horses, rubber duckies, unicycle wheels, cogs, springs, hamburgers, license plates, etc., etc., etc. [[{{Pun}} Literally ludicrous gibs]].[[note]]It should be noted that some region-specific servers use this command to censor the gore, but most people still enable it for their own amusement.[[/note]]

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* In ''VideoGame/TeamFortress2'', the Soldier, Demoman, and Engineer classes can make their opponents explode into a shower of blood and body parts (with their rockets, grenades, and a fully upgraded sentry gun's missiles respectively). Wearing the Bombinomicon cosmetic also causes this when your character dies under any circumstance. The postmortem death cam helpfully identifies the gib bits with nametags like "your head", "a bit of you" and "another bit of you." The "birthday" mode that can be turned on by the server operator results in some of the gibs looking like presents, party hats, and...chicken legs. This is taken [[UpToEleven up to eleven]] exaggerated with '{{sill|inessSwitch}}ygibs,' a mod that, when enabled, turns regular gibs into completely random (and [[ExactlyWhatItSaysOnTheTin obviously silly]]) objects such as wooden horses, rubber duckies, unicycle wheels, cogs, springs, hamburgers, license plates, etc., etc., etc. [[{{Pun}} Literally ludicrous gibs]].[[note]]It should be noted that some region-specific servers use this command to censor the gore, but most people still enable it for their own amusement.[[/note]]



* ''VideoGame/TheBindingOfIsaac'' and its [[VideoGameRemake remake]] feature this whenever enemies are killed in lieu of [[NoBodyLeftBehind a corpse]]. Enemies will explode into blood, bones, and other meaty bits when defeated, though it's downplayed with regular enemies as opposed to bosses. There are exceptions, however; primarily with the bosses Little Horn and Big Horn (who opt to [[ScrewThisImOuttaHere get the hell out of Dodge instead]]) endgame bosses such as [[spoiler:Isaac and ???, who ascend upward as opposed to leaving behind any mess]]. In particular, Mom and Mom's Heart/It Lives! [[spoiler:(as well as Satan)]] cause gibs to spew from the walls upon defeat. The player can also [[UpToEleven crank it up]] with the secret seed "[=BLOOOODY=]", which ups the amount of gore that enemies expel when defeated; even flies will leave a large puddle of blood behind when killed in this case.

to:

* ''VideoGame/TheBindingOfIsaac'' and its [[VideoGameRemake remake]] feature this whenever enemies are killed in lieu of [[NoBodyLeftBehind a corpse]]. Enemies will explode into blood, bones, and other meaty bits when defeated, though it's downplayed with regular enemies as opposed to bosses. There are exceptions, however; primarily with the bosses Little Horn and Big Horn (who opt to [[ScrewThisImOuttaHere get the hell out of Dodge instead]]) endgame bosses such as [[spoiler:Isaac and ???, who ascend upward as opposed to leaving behind any mess]]. In particular, Mom and Mom's Heart/It Lives! [[spoiler:(as well as Satan)]] cause gibs to spew from the walls upon defeat. The player can also [[UpToEleven crank it up]] up with the secret seed "[=BLOOOODY=]", which ups the amount of gore that enemies expel when defeated; even flies will leave a large puddle of blood behind when killed in this case.



** This features a spell for mages (magi?) called "Walking Bomb" to cast on unfortunate enemies. Fun to use and it hits all nearby enemies for massive damage. There's even an upgraded version that allows it to infect enemies who are in the blast radius of the initial explosion, for [[UpToEleven even more splatter]].

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** This features a spell for mages (magi?) called "Walking Bomb" to cast on unfortunate enemies. Fun to use and it hits all nearby enemies for massive damage. There's even an upgraded version that allows it to infect enemies who are in the blast radius of the initial explosion, for [[UpToEleven even more splatter]].splatter.



* In the various ''VideoGame/MechWarrior'' games, infantry generally explodes with gleeful amounts of blood when shot with [[{{BFG}} just about any weapon]] from a [[HumongousMecha BattleMech]]. Taken UpToEleven in ''Mechwarrior Living Legends'', where the PoweredArmor will explode in a huge cloud of blood and gibs when shot at by high-powered weaponry like LB-X shotguns or when [[CarFu ran over]], and [=BattleMech=] cockpits will [[HighPressureBlood explode outward in a spray of blood]] [[SnipingTheCockpit when the pilot is killed]]. The rare "Sudden Pilot Death Syndrome" bug will sometimes cause [[SpacePlane Aerospace fighter]] pilots to spontaneously explode when landing.

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* In the various ''VideoGame/MechWarrior'' games, infantry generally explodes with gleeful amounts of blood when shot with [[{{BFG}} just about any weapon]] from a [[HumongousMecha BattleMech]]. Taken UpToEleven in In ''Mechwarrior Living Legends'', where the PoweredArmor will explode in a huge cloud of blood and gibs when shot at by high-powered weaponry like LB-X shotguns or when [[CarFu ran over]], and [=BattleMech=] cockpits will [[HighPressureBlood explode outward in a spray of blood]] [[SnipingTheCockpit when the pilot is killed]]. The rare "Sudden Pilot Death Syndrome" bug will sometimes cause [[SpacePlane Aerospace fighter]] pilots to spontaneously explode when landing.



** [[UpToEleven Every living thing on the map instagibs when a crab bomb goes off.]]

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** [[UpToEleven Every living thing on the map instagibs when a crab bomb goes off.]]
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removed "this troper"


* Industrial cardboard shredders/bailers that are often kept in the back/receiving area of retail stores can do this. These devices have power switches that are designed to be shut off and then physically locked with a padlock, before someone jumps into one to remove a jam. They are designed to shred and compress cardboard into manageable cubes, which end up so heavy they have to be moved with a forklift. They put out in excess of 2000 PSI to accomplish this. On several occasions, workers have [[TemptingFate jumped into one of these to clear a jam]], [[TooDumbToLive without locking it out first]], simply because the machine wasn't running at the time. This happened to an employee at a retail store this troper worked at long ago. There wasn't anything left that was recognizable as human, only small pieces.

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* Industrial cardboard shredders/bailers that are often kept in the back/receiving area of retail stores can do this. These devices have power switches that are designed to be shut off and then physically locked with a padlock, before someone jumps into one to remove a jam. They are designed to shred and compress cardboard into manageable cubes, which end up so heavy they have to be moved with a forklift. They put out in excess of 2000 PSI to accomplish this. On several occasions, workers have [[TemptingFate jumped into one of these to clear a jam]], [[TooDumbToLive without locking it out first]], simply because the machine wasn't running at the time. This happened The result tends to an employee at a retail store this troper worked at long ago. There wasn't anything be nothing left that was that's recognizable as human, only small pieces.
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* This was one of the main gimmicks in the 1991 game ''[[Videogame/MoonstoneAHardDaysKnight Moonstone: A Hard Days Knight]]'', which was considered unusually gory for the time. The knights can take all kinds of abuse, but when low on health, this trope is used [[UpToEleven to the max]].

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* This was one of the main gimmicks in the 1991 game ''[[Videogame/MoonstoneAHardDaysKnight Moonstone: A Hard Days Knight]]'', which was considered unusually gory for the time. The knights can take all kinds of abuse, but when low on health, this trope is used [[UpToEleven [[ExaggeratedTrope to the max]].



* '' VideoGame/{{Area 51}}'' and its SpiritualSuccessor ''Maximum Force'' have the realistic FMV enemies explode into very unrealistic gibs when [[MadeOfPlasticine shot one time]].

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* '' VideoGame/{{Area ''VideoGame/{{Area 51}}'' and its SpiritualSuccessor ''Maximum Force'' have the realistic FMV enemies explode into very unrealistic gibs when [[MadeOfPlasticine shot one time]].



* ''{{VideoGame/Fallout 3}}'' ups the antes where Bloody Mess will sometimes cause surreal ludicrous gibs.

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* ''{{VideoGame/Fallout 3}}'' ''VideoGame/Fallout3'' ups the antes where Bloody Mess will sometimes cause surreal ludicrous gibs.



* In the various ''Videogame/MechWarrior'' games, infantry generally explodes with gleeful amounts of blood when shot with [[{{BFG}} just about any weapon]] from a [[HumongousMecha BattleMech]]. Taken UpToEleven in ''Mechwarrior Living Legends'', where the PoweredArmor will explode in a huge cloud of blood and gibs when shot at by high-powered weaponry like LB-X shotguns or when [[CarFu ran over]], and [=BattleMech=] cockpits will [[HighPressureBlood explode outward in a spray of blood]] [[SnipingTheCockpit when the pilot is killed]]. The rare "Sudden Pilot Death Syndrome" bug will sometimes cause [[SpacePlane Aerospace fighter]] pilots to spontaneously explode when landing.

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* In the various ''Videogame/MechWarrior'' ''VideoGame/MechWarrior'' games, infantry generally explodes with gleeful amounts of blood when shot with [[{{BFG}} just about any weapon]] from a [[HumongousMecha BattleMech]]. Taken UpToEleven in ''Mechwarrior Living Legends'', where the PoweredArmor will explode in a huge cloud of blood and gibs when shot at by high-powered weaponry like LB-X shotguns or when [[CarFu ran over]], and [=BattleMech=] cockpits will [[HighPressureBlood explode outward in a spray of blood]] [[SnipingTheCockpit when the pilot is killed]]. The rare "Sudden Pilot Death Syndrome" bug will sometimes cause [[SpacePlane Aerospace fighter]] pilots to spontaneously explode when landing.



* The deaths of [[spoiler:Lori]] and [[spoiler:Billy]] during the Prison Massacre in ''Comicbook/TheWalkingDead''.
* ''Comicbook/ThePunisherMAX'': "[[{{BFG}} Twelve-Point-Seven mm Dushka's just like our fifty cal.]] Really designed to be used on aircraft. You use it on people [at close range]-- [[http://4.bp.blogspot.com/-BtMPB-Qd9vs/VfnfZ4HhQBI/AAAAAAAADXI/6TvtLMyYZoA/s1600/punishermaxrussia7.jpg You turn them into]] '''''[[http://4.bp.blogspot.com/-BtMPB-Qd9vs/VfnfZ4HhQBI/AAAAAAAADXI/6TvtLMyYZoA/s1600/punishermaxrussia7.jpg paint]]'''''.

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* The deaths of [[spoiler:Lori]] and [[spoiler:Billy]] during the Prison Massacre in ''Comicbook/TheWalkingDead''.
''ComicBook/TheWalkingDead''.
* ''Comicbook/ThePunisherMAX'': ''ComicBook/ThePunisherMAX'': "[[{{BFG}} Twelve-Point-Seven mm Dushka's just like our fifty cal.]] Really designed to be used on aircraft. You use it on people [at close range]-- [[http://4.bp.blogspot.com/-BtMPB-Qd9vs/VfnfZ4HhQBI/AAAAAAAADXI/6TvtLMyYZoA/s1600/punishermaxrussia7.jpg You turn them into]] '''''[[http://4.bp.blogspot.com/-BtMPB-Qd9vs/VfnfZ4HhQBI/AAAAAAAADXI/6TvtLMyYZoA/s1600/punishermaxrussia7.jpg paint]]'''''.



* This is said to be all that's left of [[spoiler: Freddy Fazbear's head]] after Dante shoves it into a demon-powered fan in FanFic/DantesNightAtFreddys.

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* This is said to be all that's left of [[spoiler: Freddy Fazbear's head]] after Dante shoves it into a demon-powered fan in FanFic/DantesNightAtFreddys.''Fanfic/DantesNightAtFreddys''.



* What happens to a Scyther in ''FanFic/NewWorld'' after encountering Mewtwo.
* Lots and lots in ''FanFic/PokeWars'', as a result of the removal of the [[PowerLimiter dampeners]] keeping Pokemon attacks from being lethal.

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* What happens to a Scyther in ''FanFic/NewWorld'' ''Fanfic/NewWorld'' after encountering Mewtwo.
* Lots and lots in ''FanFic/PokeWars'', ''Fanfic/PokeWars'', as a result of the removal of the [[PowerLimiter dampeners]] keeping Pokemon attacks from being lethal.



* This is true of its parent game TabletopGame/RoleMaster, which featured not only spectacular {{critical|Hit}}s which would shame ''Franchise/MortalKombat'', but slips on imaginary turtles for the critical fumbles.

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* This is true of its parent game TabletopGame/RoleMaster, ''TabletopGame/RoleMaster'', which featured not only spectacular {{critical|Hit}}s which would shame ''Franchise/MortalKombat'', but slips on imaginary turtles for the critical fumbles.



* ''WesternAnimation/MegaMan''

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* ''WesternAnimation/MegaMan'' ''WesternAnimation/MegaManRubySpears'':

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* In the season 2 finale of ''WesternAnimation/TheOwlHouse'', [[spoiler:the Collector decides to take revenge on Belos for betraying them by flicking him into a wall with so much force that his BlobMonster form simply ''explodes'', reducing the BigBad of the past 2 seasons to a smear on the wall that drips necrotic-looking goop onto the floor. The worst part is that, once the Collector starts having their fun with the isles, the kids have to run ''through Belos's splattered remains'' to reach the portal, and a glob of the stuff even lands on Hunter's shoulder!]]



* Speaking of planes, when a passenger plane collides with terrain or water at a high rate of speed, its occupants will often be shredded by the impact forces. Take [[http://en.wikipedia.org/wiki/Swissair_Flight_111 Swissair Flight 111]] for instance, which impacted the Atlantic Ocean at nearly 350 MPH. There were 229 people on the plane. Investigators recovered 15,000 separate body parts: 66 parts for every person on the plane. [[note]]Though it should be noted that not every body fragmented in the same way-some were mostly intact except for a missing limb or head, while others were reduced to tiny chunks of flesh.[[/note]]

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* Speaking of planes, when a passenger plane collides with terrain or water at a high rate of speed, its occupants will often be shredded by the impact forces. Take [[http://en.wikipedia.org/wiki/Swissair_Flight_111 Swissair Flight 111]] for instance, which impacted the Atlantic Ocean at nearly 350 MPH. There were 229 people on the plane. Investigators recovered 15,000 separate body parts: 66 parts for every person on the plane. [[note]]Though it should be noted that not every body fragmented in the same way-some way -- some were mostly intact except for a missing limb or head, while others were reduced to tiny chunks of flesh.[[/note]]
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* ''Film/TripleThreat'': Jaka kills Mook, the sole woman amongst the mercenaries, by dismembering her with her own grenade launcher.

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* ''Film/TripleThreat'': ''Film/TripleThreat2019'': Jaka kills Mook, the sole woman amongst the mercenaries, by dismembering her with her own grenade launcher.
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* ''Film/{{Paradox}}'' contains a shot of what is supposed to be a decapitated body that looks more like the head was mashed into porridge.

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* ''Film/{{Paradox}}'' ''Film/{{Paradox|2016}}'' contains a shot of what is supposed to be a decapitated body that looks more like the head was mashed into porridge.
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* ''VideoGame/ThisIsWhyYoureFatIn60Seconds'': Every kill results in a lot of blood and legs getting splatted on the ground.
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* ''Webcomic/{{Unsounded}}'': Knock destroys [[spoiler:Toby's]] reanimated body by slamming a lift door on top of it, flattening him and sending limbs and blood flying.
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* Industrial accidents will almost certainly invoke this [=and/or=] CruelAndUnusualDeath. The most notable is a ''very'' [=NSFW=] video of a worker who got caught in a lathe and reduced to little bits painting the room.
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* Enemies can be killed in this manner in the ''VideoGame/MetalSlug'' franchise if you use a powerful enough weapon such as the shotgun or any explosive weapon.

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* ''VideoGame/RevolutionX'' gives you explosive CD's as a backup weapon to your main submachine gun. Hit an enemy with one of these, and he turns into a spray of bloody chunks.


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* ''VideoGame/RevolutionX'' gives you explosive CD's as a backup weapon to your main submachine gun. Hit an enemy with one of these, and he turns into a spray of bloody chunks.
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** This is how most of [[BigBad Hugo Martinez's]] men are killed off during the final battle in ''Film/RamboLastBlood'', through shotgun shells or explosive booby traps.
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* ''Webcomic/MetompsychosisUnion'': Killit's flashback to the last time they were freed includes memories of tearing through a bunch of scientistis, some of whom they made quite a bloody mess of.
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** Nearly every living thing explodes into pieces when it's killed, although if the blood and gore setting is turned off, gibs are turned into puffs of smoke.
** Due to being MadeOfPlasticine (see below), blood moons and goblin invasions usually end with bloody chunks scattered all over the place.

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** Nearly every living thing explodes into pieces when it's killed, although if the blood and gore setting is turned off, gibs are turned into puffs of smoke.
smoke. This happens no matter what the cause of death is, meaning that things will still explode violently if they are burnt, poisoned, or even suffocated to death. The gibs are also subject to physics, which sometimes results in body parts quite literally going flying if you use a high-knockback weapon or kill something that was moving quickly at the time of its demise.
** Due to everything being MadeOfPlasticine (see below), MadeOfPlasticine, blood moons and goblin invasions usually end with bloody chunks scattered all over the place.

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** "Saitama vs. Popeye" has Saitama splatter Popeye with his first punch. Thanks to [[PowerupFood a nearby can of spinach]], Popeye walks it off [[spoiler: and eventually emerges victorious]].



* The infamous Exploding Whale incident: To get rid of a rotting whale carcass, the Oregon Highway Department decided the best method would be to blow it up with a half-ton of dynamite and leave the pieces for the birds to eat. It was expected that the placing of the explosives and prevailing winds would push most of the debris out to sea, but instead, the explosion was ill-timed and the wind stopped blowing just as the whale detonated, resulting in most of the whale being thrown straight up rather than in an arc. The blast hurled whale chunks as far as 800 feet away, with one chunk caving in the roof of a car (thankfully, a parked one.) [[LiteralMetaphor The car's owner said that he'd just bought it during a dealers "get a whale of a deal" event.]]

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* The infamous Exploding Whale incident: To get rid of a rotting whale carcass, the Oregon Highway Department decided the best method would be to blow it up with a half-ton of dynamite and leave the pieces for the birds to eat. It was expected that the placing of the explosives and prevailing winds would push most of the debris out to sea, but instead, the explosion was ill-timed and the wind stopped blowing just as the whale detonated, resulting in most of the whale being thrown straight up rather than in an arc. The blast hurled whale chunks as far as 800 feet away, with one chunk caving in the roof of a car (thankfully, a parked one.) [[LiteralMetaphor The car's owner said that he'd just bought it during a dealers dealer's "get a whale of a deal" event.]]



* Tragically, [[DrivenToSuicide those who jump in front of trains tend to end up this way.]] A lot of the time, the fragments are so unrecognisable they can't actually be buried. Someone has to clean the remains off the track afterwards, too.

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* Tragically, [[DrivenToSuicide those who jump in front of trains tend to end up this way.]] A lot of the time, the fragments are so unrecognisable unrecognizable they can't actually be buried. Someone has to clean the remains off the track afterwards, too.

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