History Main / LuckManipulationMechanic

27th Mar '17 12:52:22 PM Gizbit99
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*** Halflings in this edition have an inherent ability that allows them to reroll any d20 once any time they get a 1 (unless that 1 comes up in said reroll, in which case you have to use it).
15th Feb '17 4:11:34 AM WiddershinsDaughter
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** Luck manipulation mechanics are a staple of Creator/FantasyFlightGames products, many involving abilities that allow reroll of selected dice or removal of an enemy die that would be devastating to a particular unit.
17th Oct '16 2:48:14 AM Morgenthaler
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* ''[[ProseDescriptiveQualities Swashbucklers of the 7 Skies]]'' has "style dice," which are earned for [[GenreSavvy acting in genre]] or otherwise entertainingly and constructively. They net a player extra dice for rerolls, or flat +1 bonuses to any roll (useful when you need just a little more but a reroll is more likely to harm than help). There's a limited pool of style dice available which replenishes as they're used, meaning players are encouraged to not only act outrageously to acquire extra dice but spend them like water (usually on said outrageous actions) to keep the dice flowing.

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* ''[[ProseDescriptiveQualities ''[[TabletopGame/ProseDescriptiveQualities Swashbucklers of the 7 Skies]]'' has "style dice," which are earned for [[GenreSavvy acting in genre]] or otherwise entertainingly and constructively. They net a player extra dice for rerolls, or flat +1 bonuses to any roll (useful when you need just a little more but a reroll is more likely to harm than help). There's a limited pool of style dice available which replenishes as they're used, meaning players are encouraged to not only act outrageously to acquire extra dice but spend them like water (usually on said outrageous actions) to keep the dice flowing.
26th Sep '16 9:06:20 AM Morgenthaler
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* ''TabletopGame/{{Deadlands}}'' had a LuckManipulationMechanic that could be invoked by spending "Fate Chips"--actual, real-world poker chips the players and GM draw blindly--to amend the results of particularly unfortunate dice rolls. Many [[MagicAIsMagicA Arcane Backgrounds]] have extensive ''Fate Chip'' Manipulating Mechanics, to add further robustness. The particulars would require a long-winded explanation, but the generalities live on in a more general ruleset made by the same company, ''SavageWorlds''.

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* ''TabletopGame/{{Deadlands}}'' had a LuckManipulationMechanic that could be invoked by spending "Fate Chips"--actual, real-world poker chips the players and GM draw blindly--to amend the results of particularly unfortunate dice rolls. Many [[MagicAIsMagicA Arcane Backgrounds]] have extensive ''Fate Chip'' Manipulating Mechanics, to add further robustness. The particulars would require a long-winded explanation, but the generalities live on in a more general ruleset made by the same company, ''SavageWorlds''.''TabletopGame/SavageWorlds''.



* The ''[[Series/{{Firefly}} Serenity]]'' RPG has the character traits "Things Go Smooth" and "Things Don't Go Smooth". The first one allows you to re-roll once per session except on a natural 1, or twice, including natural 1's, if taken as a Major Asset. The second allows the GM to force you to re-roll once or twice per session and take the lower of the two rolls, and only exists in the character creation rules as a Minor Complication. Worth mentioning: Malcolm Reynolds' character sheet has "Things Don't Go Smooth" as a Major Complication.

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* The ''[[Series/{{Firefly}} Serenity]]'' ''Film/{{Serenity}}'' RPG has the character traits "Things Go Smooth" and "Things Don't Go Smooth". The first one allows you to re-roll once per session except on a natural 1, or twice, including natural 1's, if taken as a Major Asset. The second allows the GM to force you to re-roll once or twice per session and take the lower of the two rolls, and only exists in the character creation rules as a Minor Complication. Worth mentioning: Malcolm Reynolds' character sheet has "Things Don't Go Smooth" as a Major Complication.
5th Sep '16 1:17:22 PM StFan
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[[folder: Card Games]]
* Some card games, such as the original ''StarWarsCustomizableCardGame'' and the ''TabletopGame/{{Warhammer 40000}} Trading Card Game'' use numbers printed on the cards in place of die rolls, so a 'random' number is generated by revealing the top card of your deck. Naturally, this opens up plenty of combo opportunities with abilities that let you know (or even choose) what that next card will be.

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[[folder: Card [[folder:Card Games]]
* Some card games, such as the original ''StarWarsCustomizableCardGame'' ''TabletopGame/StarWarsCustomizableCardGame'' and the ''TabletopGame/{{Warhammer 40000}} ''TabletopGame/Warhammer40000 Trading Card Game'' use numbers printed on the cards in place of die rolls, so a 'random' number is generated by revealing the top card of your deck. Naturally, this opens up plenty of combo opportunities with abilities that let you know (or even choose) what that next card will be.



* ''MagicTheGathering'':

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* ''MagicTheGathering'':''TabletopGame/MagicTheGathering'':



* ''TabletopGame/YuGiOh'' has [[ExactlyWhatItSaysOnTheTin Second Coin Toss]], and a similar card for die rolls.
** ...Which is called, [[ExactlyWhatItSaysOnTheTin oddly enough]], Dice Re-Roll.
* ''TabletopGame/{{Pokemon}}'' Trading Card Game: Sabrina's ESP from "Gym Heroes" lets you re-flip coins for attacks.
** Victini from "Red Collection" has the same effect.

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* ''TabletopGame/YuGiOh'' has [[ExactlyWhatItSaysOnTheTin Second Coin Toss]], and a similar card for die rolls.
** ...
rolls. Which is called, [[ExactlyWhatItSaysOnTheTin oddly enough]], Dice Re-Roll.
* ''TabletopGame/{{Pokemon}}'' Trading Card Game: Sabrina's ESP from "Gym Heroes" lets you re-flip coins for attacks.
**
attacks. Victini from "Red Collection" has the same effect.



[[folder: Fan fiction]]
* In the series ''Fanfic/IronHearts'' by SFaccountant the worlds of ''TabletopGame/{{Warhammer40000}}'' and ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' combine and in every battle things fly around that could kill a pony with a glancing blow. Why have they survived? Because as the author states they have what would be a reroll ability if the story were a tabletop game.

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[[folder: Fan fiction]]
[[folder:Fan Works]]
* In the series ''Fanfic/IronHearts'' by SFaccountant [=SFaccountant=] the worlds of ''TabletopGame/{{Warhammer40000}}'' ''TabletopGame/Warhammer40000'' and ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' combine and in every battle things fly around that could kill a pony with a glancing blow. Why have they survived? Because as the author states they have what would be a reroll ability if the story were a tabletop game.



** Dnd 3.5 had the Fate Spinner Prestige Class, where you could shift around good and bad luck, as well as the Fortune's Friend, where having supernatural good luck and unlikely events is a class feature. Neither are very powerful but they are hella fun to use.

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** Dnd ''D&D'' 3.5 had the Fate Spinner Prestige Class, where you could shift around good and bad luck, as well as the Fortune's Friend, where having supernatural good luck and unlikely events is a class feature. Neither are very powerful but they are hella fun to use.



* ''VideoGame/WorldOfWarcraft'' introduced special tokens in ''Mists of Pandaria'' that allow players a second chance at getting an item when killing a raid boss. The number of tokens a player can have is limited to a maximum of ten for the current raid tier and only three can be earned each week through ordinary means. Opinion in the player base is split due to the relatively low chance of receiving an item and the low gold pay-out compared to the cost of the token.
** The tokens have their own built-in manipulation mechanic to protect against bad luck streaks. Each failed bonus roll increases the chance of receiving an item on a subsequent bonus roll.
* ''TheWorldEndsWithYou'' allows you to raise or lower your level (and therefore Maximum HP) on the status screen whenever you pause, for a 1:1 [[RandomDrops drop rate]] increase per level below max, up to 100 (further increased by chaining battles, which multiplies enemy stats and your drop rate per encounter, for up to sixteen battles). Since the in-game Noise Report states the base drop rates for some pins are set at 0.03%... you are going to need it.
* ''AzureStrikerGunvolt:'' After every mission you're given some tries of taking an item out of 15 "covered boxes". The mechanic comes in where getting a higher rank in the mission and/or collecting medals on the run will let you take more tries on the same 15 boxes.
* ''VideoGame/{{Fallout 4}}'' has the ability to ''force'' an AlwaysAccurateAttack CriticalHit to occur in V.A.T.S., by filling up the critical bar via hits in V.A.T.S. It's a great way to hit an opponent if your attack was about to miss. Certain Luck perks make this easier, such as Critical Banker to store more critical hits, and Four Leaf Clover to instantly fill up a critical bar by hitting enemies in V.A.T.S.

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* ''VideoGame/WorldOfWarcraft'' introduced special tokens in ''Mists of Pandaria'' that allow players a second chance at getting an item when killing a raid boss. The number of tokens a player can have is limited to a maximum of ten for the current raid tier and only three can be earned each week through ordinary means. Opinion in the player base is split due to the relatively low chance of receiving an item and the low gold pay-out compared to the cost of the token.
**
token. The tokens have their own built-in manipulation mechanic to protect against bad luck streaks. Each failed bonus roll increases the chance of receiving an item on a subsequent bonus roll.
* ''TheWorldEndsWithYou'' ''VideoGame/TheWorldEndsWithYou'' allows you to raise or lower your level (and therefore Maximum HP) on the status screen whenever you pause, for a 1:1 [[RandomDrops drop rate]] increase per level below max, up to 100 (further increased by chaining battles, which multiplies enemy stats and your drop rate per encounter, for up to sixteen battles). Since the in-game Noise Report states the base drop rates for some pins are set at 0.03%... you are going to need it.
* ''AzureStrikerGunvolt:'' ''VideoGame/AzureStrikerGunvolt:'' After every mission you're given some tries of taking an item out of 15 "covered boxes". The mechanic comes in where getting a higher rank in the mission and/or collecting medals on the run will let you take more tries on the same 15 boxes.
* ''VideoGame/{{Fallout 4}}'' ''VideoGame/Fallout4'' has the ability to ''force'' an AlwaysAccurateAttack CriticalHit to occur in V.A.T.S., by filling up the critical bar via hits in V.A.T.S. It's a great way to hit an opponent if your attack was about to miss. Certain Luck perks make this easier, such as Critical Banker to store more critical hits, and Four Leaf Clover to instantly fill up a critical bar by hitting enemies in V.A.T.S.



[[folder:Webcomics]]

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[[folder:Webcomics]][[folder:Web Comics]]



* In ''Webcomic/{{Homestuck}}'', [[spoiler: God Tier]] [[TheGambler Vriska]] literally has the ability to manipulate luck in her favor -- such as rigging a coin flip to land in her favor or stealing her enemy's luck, causing it to [[CriticalFailure fall through the floor.]]
** She suffers an [[spoiler: extremely IronicDeath]] because of this: [[spoiler: Terezi]] flips a coin to determine her fate. Vriska predictably manipulates the outcome and leaves - only to [[spoiler: be backstabbed]] because they both knew the toss ''didn't actually matter'': The actual game was a bet on whether [[spoiler:Terezi would have the guts to stab her]]. Specifically, she can force a million to one shot to work in her favor, but can't get around a 100% chance to fail such as [[HeadsIWinTailsYouLose Heads I Win, Tails You Lose]].
* luckamancy in ''Webcomic/{{Erfworld}}'' is described as this. It's possible to bless units with good luck, but only by being willing to take the luck from other allied units.
** in on of the side stories of ''Webcomic/{{Erfworld}}'' the protagonist gets hold of a double eagle with a luckamancy special. It can curse allies to gain points that it can later use to bless them. Proper use of this special is the only hope the protagonist has of surviving the upcoming encounter, and it properly demonstrates the power of being able to move luck around to where it's most needed.

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* In ''Webcomic/{{Homestuck}}'', [[spoiler: God Tier]] [[TheGambler Vriska]] literally has the ability to manipulate luck in her favor -- such as rigging a coin flip to land in her favor or stealing her enemy's luck, causing it to [[CriticalFailure fall through the floor.]]
**
]] She suffers an [[spoiler: extremely IronicDeath]] because of this: [[spoiler: Terezi]] flips a coin to determine her fate. Vriska predictably manipulates the outcome and leaves - only to [[spoiler: be backstabbed]] because they both knew the toss ''didn't actually matter'': The actual game was a bet on whether [[spoiler:Terezi would have the guts to stab her]]. Specifically, she can force a million to one shot to work in her favor, but can't get around a 100% chance to fail such as [[HeadsIWinTailsYouLose Heads I Win, Tails You Lose]].
* luckamancy Luckamancy in ''Webcomic/{{Erfworld}}'' is described as this. It's possible to bless units with good luck, but only by being willing to take the luck from other allied units.
** in on
units. In one of the side stories of ''Webcomic/{{Erfworld}}'' side-stories, the protagonist gets hold of a double eagle with a luckamancy special. It can curse allies to gain points that it can later use to bless them. Proper use of this special is the only hope the protagonist has of surviving the upcoming encounter, and it properly demonstrates the power of being able to move luck around to where it's most needed.
7th Aug '16 4:43:08 PM Morgenthaler
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* DarkHeresy, RogueTrader, and TabletopGame/DeathWatch all have Fate Points, which allow you to do this in a TabletopGame/{{Warhammer 40000}} setting. The system will eat those fate points up even if you don't have a KillerGameMaster; someone with a 60 in a skill is one of the best in the sector at that thing but will still fail well 40% or more of the tests they have to make. Combat is a rare exception as it's easy to get plenty of bonuses from choosing tactics well, but your enemies can do the same. Lethality ensues.
* ''{{Deadlands}}'' had a LuckManipulationMechanic that could be invoked by spending "Fate Chips"--actual, real-world poker chips the players and GM draw blindly--to amend the results of particularly unfortunate dice rolls. Many [[MagicAIsMagicA Arcane Backgrounds]] have extensive ''Fate Chip'' Manipulating Mechanics, to add further robustness. The particulars would require a long-winded explanation, but the generalities live on in a more general ruleset made by the same company, ''SavageWorlds''.

to:

* DarkHeresy, RogueTrader, ''TabletopGame/DarkHeresy'', ''TabletopGame/RogueTrader'', and TabletopGame/DeathWatch ''TabletopGame/DeathWatch'' all have Fate Points, which allow you to do this in a TabletopGame/{{Warhammer 40000}} setting. The system will eat those fate points up even if you don't have a KillerGameMaster; someone with a 60 in a skill is one of the best in the sector at that thing but will still fail well 40% or more of the tests they have to make. Combat is a rare exception as it's easy to get plenty of bonuses from choosing tactics well, but your enemies can do the same. Lethality ensues.
* ''{{Deadlands}}'' ''TabletopGame/{{Deadlands}}'' had a LuckManipulationMechanic that could be invoked by spending "Fate Chips"--actual, real-world poker chips the players and GM draw blindly--to amend the results of particularly unfortunate dice rolls. Many [[MagicAIsMagicA Arcane Backgrounds]] have extensive ''Fate Chip'' Manipulating Mechanics, to add further robustness. The particulars would require a long-winded explanation, but the generalities live on in a more general ruleset made by the same company, ''SavageWorlds''.
12th Jul '16 10:24:52 AM Koveras
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Many games that involve an element of luck use dice rolls (or an equivalent, such as random number generators for video games, drawing cards in card games, and so on) as a means of determining the outcome of a certain attempted action. In many cases the total "success" of the attempt is determined by adding static modifiers to the number rolled, but the dice roll itself cannot be changed beyond that: A poor roll represents bad luck, whereas a high roll represents good luck.

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Many games that involve an element of luck use dice UsefulNotes/{{dice}} rolls (or an equivalent, such as random number generators for video games, drawing cards in card games, and so on) as a means of determining the outcome of a certain attempted action. In many cases the total "success" of the attempt is determined by adding static modifiers to the number rolled, but the dice roll itself cannot be changed beyond that: A poor roll represents bad luck, whereas a high roll represents good luck.
4th Jul '16 5:55:28 PM Shishkahuben
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* ''TabletopGame/{{Pathfinder}}'' also includes numerous ways around the fickle dice; Halflings can take the race-exclusive ability [[GoodLuckCharm Lucky Halfling]] which allows them to grant any creature a free d20 reroll once a day; this same ability is found in numerous other abilities and items, with a popular one being the ability to roll a d20 twice and take the better option.
** A sufficiently powerful cavalier can become [[UpToEleven immune to luck itself.]] While all characters, from peasants to kings to dragons to gods, are vulnerable to random chance forcing a critical fumble or a stroke of improbable luck, a high-level cavalier ability allows them to treat a [[EpicFail natural 1]] as if they had rolled one lower than a natural 2.
30th Jun '16 1:28:26 AM Qube
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** [[http://magiccards.info/mi/en/190.html Krark's Thumb]] and [[http://magiccards.info/ug/en/43.html Goblin Bookie,]] allow you to re-flip a coin if you lose the flip.

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** [[http://magiccards.info/mi/en/190.html Krark's Thumb]] and [[http://magiccards.info/ug/en/43.html Goblin Bookie,]] allow both affect coin flips; The bookie allows you to re-flip a coin if coin, while the thumb lets you lose the flip.flip two coins and ignore one, theoretically doubling your odds of achieving a desired result.
10th Jun '16 3:25:09 AM Chabal2
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* ''VideoGame/GoldenSun'': By killing enemies with the type of Djinn they're weakest to, you gain additional gold and experience, and the chance of dropping its item is greatly increased (though it still takes a lot of LevelGrinding depending on the monster, some drops are only bumped up to 1/'''256''' with this method). Other methods include manipulating the RNG with specific commands (which character attacks, in what order, using what skill, etc. but requires a lot of resetting).
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