History Main / LuckManipulationMechanic

10th Jun '16 3:25:09 AM Chabal2
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* ''VideoGame/GoldenSun'': By killing enemies with the type of Djinn they're weakest to, you gain additional gold and experience, and the chance of dropping its item is greatly increased (though it still takes a lot of LevelGrinding depending on the monster, some drops are only bumped up to 1/'''256''' with this method). Other methods include manipulating the RNG with specific commands (which character attacks, in what order, using what skill, etc. but requires a lot of resetting).
3rd May '16 11:00:00 AM 32_Footsteps
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** Third edition introduced feats that allowed a player to reroll a saving throw that they just failed - given that the prerequisite for those feats was a bonus to the saving throw in question, it made it much more likely to succeed on the saves.


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** The dual-cursed oracle archetype gains access to their own misfortune and fortune abilities. In particular, the misfortune revelation would force a target to instantly reroll any d20 roll. Meant by description to force foes to roll the chance to miss, it didn't take long for players to start using it on allies when said allies rolled poorly in hopes for a better result.
14th Apr '16 5:20:17 PM thatother1dude
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* ''VideoGame/TheBindingOfIsaac'' features an ([[InfinityPlusOneSword arduous to get, but extremely powerful]]) item that works like this. It is the [[spoiler:[[MundaneMadeAwesome almighty D6 die]]]], which allows you to transmute power-ups & activated-items into another random item of either kind. This allows to try to swap {{Powerup Letdown}}s or MutuallyExclusivePowerups for something potentially more useful [[{{Roguelike}} for your current playthrough]].

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* ''VideoGame/TheBindingOfIsaac'' features an ([[InfinityPlusOneSword arduous to get, but extremely powerful]]) item that works like this. It is item, the [[spoiler:[[MundaneMadeAwesome almighty D6 die]]]], which allows you to transmute power-ups & activated-items into another random item of either kind. This allows to try to swap {{Powerup Letdown}}s or MutuallyExclusivePowerups for something potentially more useful [[{{Roguelike}} for your current playthrough]].
13th Feb '16 8:03:07 PM MagwitchOo
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** The "Scry" ability on many cards in the 2011 Core Set, as well as cards in the Theros block, which allows you to look at the top few cards of your library (how many depends on the specific card), rearrange them, and sent the ones you don't need to the bottom of your library.

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** The "Scry" ability on many cards in the 2011 Core Set, as well as cards in the Theros block, which allows you to look at the top few cards of your library (how many depends on the specific card), rearrange them, and sent send the ones you don't need to the bottom of your library.
11th Feb '16 10:55:51 AM JimmyTMalice
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* ''VideoGame/TheBindingOfIsaac'' features an ([[InfinityPlusOneSword arduous to get, but extremely powerful]]) item that works like this. It is the [[spoiler:[[MundaneMadeAwesome all-mighty D6 dice]]]], which allows you to transmute power-ups & activated-items into another random item of either kind. This allows to try to swap {{Powerup Letdown}}s or MutuallyExclusivePowerups for something potentially more useful [[{{Roguelike}} for your current playthrough]].

to:

* ''VideoGame/TheBindingOfIsaac'' features an ([[InfinityPlusOneSword arduous to get, but extremely powerful]]) item that works like this. It is the [[spoiler:[[MundaneMadeAwesome all-mighty almighty D6 dice]]]], die]]]], which allows you to transmute power-ups & activated-items into another random item of either kind. This allows to try to swap {{Powerup Letdown}}s or MutuallyExclusivePowerups for something potentially more useful [[{{Roguelike}} for your current playthrough]].
16th Dec '15 11:38:25 AM Morgenthaler
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* The Hatred special rule in ''WarhammerFantasyRoleplay'' functions like Preferred Enemy above. The Always Strikes First special rule when combined with base initiative being faster than an enemy works in a similar fashion.

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* The Hatred special rule in ''WarhammerFantasyRoleplay'' ''TabletopGame/WarhammerFantasyRoleplay'' functions like Preferred Enemy above. The Always Strikes First special rule when combined with base initiative being faster than an enemy works in a similar fashion.



* The [[EldritchAbomination Horrors]] of ''{{Earthdawn}}'' had this ability: their "cursed luck" power could change a certain number of dice from whatever they rolled into "1"s. The Dragons had a lesser version of this power that only forced the player to re-roll his dice.

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* The [[EldritchAbomination Horrors]] of ''{{Earthdawn}}'' ''TabletopGame/{{Earthdawn}}'' had this ability: their "cursed luck" power could change a certain number of dice from whatever they rolled into "1"s. The Dragons had a lesser version of this power that only forced the player to re-roll his dice.



* ''{{GURPS}}'' has multiple levels of the Luck advantage, which grant a character the ability to reroll, with the frequency dependant on what level it was purchased. The base version allowed for once per session, and the highest level allowed a player to do so once every ''ten minutes'' of gametime. And these could be purchased along with [[WindsOfDestinyChange Super Luck]], which would, once per session, allow the player to instantly declare a success on an action.

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* ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' has multiple levels of the Luck advantage, which grant a character the ability to reroll, with the frequency dependant on what level it was purchased. The base version allowed for once per session, and the highest level allowed a player to do so once every ''ten minutes'' of gametime. And these could be purchased along with [[WindsOfDestinyChange Super Luck]], which would, once per session, allow the player to instantly declare a success on an action.



* ''MutantsAndMasterminds'' has had Hero Points in all three editions, which can be used for rerolls that are guaranteed to be better than average. Also, since 2nd edition, characters can buy the Second Chance feat which allows them to roll twice and pick the higher number for a given narrow task.

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* ''MutantsAndMasterminds'' ''TabletopGame/MutantsAndMasterminds'' has had Hero Points in all three editions, which can be used for rerolls that are guaranteed to be better than average. Also, since 2nd edition, characters can buy the Second Chance feat which allows them to roll twice and pick the higher number for a given narrow task.



* ''WeaponsOfTheGods'' and its SpiritualSuccessor ''LegendsOfTheWulin'' both have "Joss", which can be used to add dice to your rolls, or to take dice away from an opponent's.

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* ''WeaponsOfTheGods'' ''TabletopGame/WeaponsOfTheGods'' and its SpiritualSuccessor ''LegendsOfTheWulin'' ''TabletopGame/LegendsOfTheWulin'' both have "Joss", which can be used to add dice to your rolls, or to take dice away from an opponent's.
5th Dec '15 12:12:51 AM ironcommando
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* ''VideoGame/{{Fallout 4}}'' has the ability to ''force'' an AlwaysAccurateAttack CriticalHit to occur in V.A.T.S., by filling up the critical bar via hits in V.A.T.S. It's a great way to hit an opponent if your attack was about to miss. Certain Luck perks make this easier, such as Critical Banker to store more critical hits, and Four Leaf Clover to instantly fill up a critical bar by hitting enemies in V.A.T.S.
5th Nov '15 3:19:25 PM DAN004
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* ''AzureStrikerGunvolt:'' After every mission you're given some tries of taking an item out of 15 "covered boxes". The mechanic comes in where getting a higher rank in the mission and/or collecting medals on the run will let you take more tries on the same 15 boxes.
11th Sep '15 12:20:39 PM ChaoticNovelist
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* ''TheWorldEndsWithYou'' allows you to raise or lower your level (and therefore Maximum HP) on the status screen whenever you pause, for a 1:1 [[RandomDrops drop rate]] increase per level below max, up to 100 (further increased by chaining battles, which multiplies enemy stats and your drop rate per encounter, for up to [[BeyondTheImpossible sixteen]] battles). Since the in-game Noise Report states the base drop rates for some pins are set at 0.03%... you are going to need it.

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* ''TheWorldEndsWithYou'' allows you to raise or lower your level (and therefore Maximum HP) on the status screen whenever you pause, for a 1:1 [[RandomDrops drop rate]] increase per level below max, up to 100 (further increased by chaining battles, which multiplies enemy stats and your drop rate per encounter, for up to [[BeyondTheImpossible sixteen]] sixteen battles). Since the in-game Noise Report states the base drop rates for some pins are set at 0.03%... you are going to need it.
10th Sep '15 9:54:09 PM TSBasilisk
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* WorldOfWarcraft has coins that can be used to get a second loot roll on raid bosses, though they are limited in availability (so far, the current tier coin has always been a ''3 per week'' deal), and they don't guarantee any better results than the first roll, and the most common result (bonus gold) is actually worse than the consolation prize of a bag that also contains gold but can also contain various other rewards.
* TheWorldEndsWithYou allows you to raise or lower your level (and therefore Maximum HP) on the status screen whenever you pause, for a 1:1 [[RandomDrops drop rate]] increase per level below max, up to 100 (further increased by chaining battles, which multiplies enemy stats and your drop rate per encounter, for up to [[BeyondTheImpossible sixteen]] battles). Since the in-game Noise Report states the base drop rates for some pins are set at 0.03%... you are going to need it.

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* WorldOfWarcraft has coins ''VideoGame/WorldOfWarcraft'' introduced special tokens in ''Mists of Pandaria'' that can be used to get allow players a second loot roll on chance at getting an item when killing a raid bosses, though they are boss. The number of tokens a player can have is limited in availability (so far, to a maximum of ten for the current raid tier coin has always been a ''3 per week'' deal), and they don't guarantee any better results than only three can be earned each week through ordinary means. Opinion in the first roll, player base is split due to the relatively low chance of receiving an item and the most common result (bonus gold) is actually worse than the consolation prize of a bag that also contains low gold but can also contain various other rewards.
pay-out compared to the cost of the token.
** The tokens have their own built-in manipulation mechanic to protect against bad luck streaks. Each failed bonus roll increases the chance of receiving an item on a subsequent bonus roll.
* TheWorldEndsWithYou ''TheWorldEndsWithYou'' allows you to raise or lower your level (and therefore Maximum HP) on the status screen whenever you pause, for a 1:1 [[RandomDrops drop rate]] increase per level below max, up to 100 (further increased by chaining battles, which multiplies enemy stats and your drop rate per encounter, for up to [[BeyondTheImpossible sixteen]] battles). Since the in-game Noise Report states the base drop rates for some pins are set at 0.03%... you are going to need it.
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