History Main / LuckManipulationMechanic

16th Dec '15 11:38:25 AM Morgenthaler
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Added namespaces.
* The Hatred special rule in ''WarhammerFantasyRoleplay'' functions like Preferred Enemy above. The Always Strikes First special rule when combined with base initiative being faster than an enemy works in a similar fashion.
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* The Hatred special rule in ''WarhammerFantasyRoleplay'' ''TabletopGame/WarhammerFantasyRoleplay'' functions like Preferred Enemy above. The Always Strikes First special rule when combined with base initiative being faster than an enemy works in a similar fashion.

* The [[EldritchAbomination Horrors]] of ''{{Earthdawn}}'' had this ability: their "cursed luck" power could change a certain number of dice from whatever they rolled into "1"s. The Dragons had a lesser version of this power that only forced the player to re-roll his dice.
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* The [[EldritchAbomination Horrors]] of ''{{Earthdawn}}'' ''TabletopGame/{{Earthdawn}}'' had this ability: their "cursed luck" power could change a certain number of dice from whatever they rolled into "1"s. The Dragons had a lesser version of this power that only forced the player to re-roll his dice.

* ''{{GURPS}}'' has multiple levels of the Luck advantage, which grant a character the ability to reroll, with the frequency dependant on what level it was purchased. The base version allowed for once per session, and the highest level allowed a player to do so once every ''ten minutes'' of gametime. And these could be purchased along with [[WindsOfDestinyChange Super Luck]], which would, once per session, allow the player to instantly declare a success on an action.
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* ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' has multiple levels of the Luck advantage, which grant a character the ability to reroll, with the frequency dependant on what level it was purchased. The base version allowed for once per session, and the highest level allowed a player to do so once every ''ten minutes'' of gametime. And these could be purchased along with [[WindsOfDestinyChange Super Luck]], which would, once per session, allow the player to instantly declare a success on an action.

* ''MutantsAndMasterminds'' has had Hero Points in all three editions, which can be used for rerolls that are guaranteed to be better than average. Also, since 2nd edition, characters can buy the Second Chance feat which allows them to roll twice and pick the higher number for a given narrow task.
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* ''MutantsAndMasterminds'' ''TabletopGame/MutantsAndMasterminds'' has had Hero Points in all three editions, which can be used for rerolls that are guaranteed to be better than average. Also, since 2nd edition, characters can buy the Second Chance feat which allows them to roll twice and pick the higher number for a given narrow task.

* ''WeaponsOfTheGods'' and its SpiritualSuccessor ''LegendsOfTheWulin'' both have "Joss", which can be used to add dice to your rolls, or to take dice away from an opponent's.
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* ''WeaponsOfTheGods'' ''TabletopGame/WeaponsOfTheGods'' and its SpiritualSuccessor ''LegendsOfTheWulin'' ''TabletopGame/LegendsOfTheWulin'' both have "Joss", which can be used to add dice to your rolls, or to take dice away from an opponent's.
5th Dec '15 12:12:51 AM ironcommando
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* ''VideoGame/{{Fallout 4}}'' has the ability to ''force'' an AlwaysAccurateAttack CriticalHit to occur in V.A.T.S., by filling up the critical bar via hits in V.A.T.S. It's a great way to hit an opponent if your attack was about to miss. Certain Luck perks make this easier, such as Critical Banker to store more critical hits, and Four Leaf Clover to instantly fill up a critical bar by hitting enemies in V.A.T.S.
5th Nov '15 3:19:25 PM DAN004
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* ''AzureStrikerGunvolt:'' After every mission you're given some tries of taking an item out of 15 "covered boxes". The mechanic comes in where getting a higher rank in the mission and/or collecting medals on the run will let you take more tries on the same 15 boxes.
11th Sep '15 12:20:39 PM ChaoticNovelist
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superlative
* ''TheWorldEndsWithYou'' allows you to raise or lower your level (and therefore Maximum HP) on the status screen whenever you pause, for a 1:1 [[RandomDrops drop rate]] increase per level below max, up to 100 (further increased by chaining battles, which multiplies enemy stats and your drop rate per encounter, for up to [[BeyondTheImpossible sixteen]] battles). Since the in-game Noise Report states the base drop rates for some pins are set at 0.03%... you are going to need it.
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* ''TheWorldEndsWithYou'' allows you to raise or lower your level (and therefore Maximum HP) on the status screen whenever you pause, for a 1:1 [[RandomDrops drop rate]] increase per level below max, up to 100 (further increased by chaining battles, which multiplies enemy stats and your drop rate per encounter, for up to [[BeyondTheImpossible sixteen]] sixteen battles). Since the in-game Noise Report states the base drop rates for some pins are set at 0.03%... you are going to need it.
10th Sep '15 9:54:09 PM TSBasilisk
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Rewrote World Of Warcraft entry to be less hostile and more up-to-date
* WorldOfWarcraft has coins that can be used to get a second loot roll on raid bosses, though they are limited in availability (so far, the current tier coin has always been a ''3 per week'' deal), and they don't guarantee any better results than the first roll, and the most common result (bonus gold) is actually worse than the consolation prize of a bag that also contains gold but can also contain various other rewards. * TheWorldEndsWithYou allows you to raise or lower your level (and therefore Maximum HP) on the status screen whenever you pause, for a 1:1 [[RandomDrops drop rate]] increase per level below max, up to 100 (further increased by chaining battles, which multiplies enemy stats and your drop rate per encounter, for up to [[BeyondTheImpossible sixteen]] battles). Since the in-game Noise Report states the base drop rates for some pins are set at 0.03%... you are going to need it.
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* WorldOfWarcraft has coins ''VideoGame/WorldOfWarcraft'' introduced special tokens in ''Mists of Pandaria'' that can be used to get allow players a second loot roll on chance at getting an item when killing a raid bosses, though they are boss. The number of tokens a player can have is limited in availability (so far, to a maximum of ten for the current raid tier coin has always been a ''3 per week'' deal), and they don't guarantee any better results than only three can be earned each week through ordinary means. Opinion in the first roll, player base is split due to the relatively low chance of receiving an item and the most common result (bonus gold) is actually worse than the consolation prize of a bag that also contains low gold but can also contain various other rewards. pay-out compared to the cost of the token. ** The tokens have their own built-in manipulation mechanic to protect against bad luck streaks. Each failed bonus roll increases the chance of receiving an item on a subsequent bonus roll. * TheWorldEndsWithYou ''TheWorldEndsWithYou'' allows you to raise or lower your level (and therefore Maximum HP) on the status screen whenever you pause, for a 1:1 [[RandomDrops drop rate]] increase per level below max, up to 100 (further increased by chaining battles, which multiplies enemy stats and your drop rate per encounter, for up to [[BeyondTheImpossible sixteen]] battles). Since the in-game Noise Report states the base drop rates for some pins are set at 0.03%... you are going to need it.
6th Sep '15 8:10:58 AM Zelnor
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* TheWorldEndsWithYou allows you to raise or lower your level (and therefore Maximum HP) on the status screen whenever you pause, for a 1:1 [[RandomDrops drop rate]] increase per level below max, up to 100 (further increased by chaining battles, which multiplies enemy stats and your drop rate per encounter, for up to [[BeyondTheImpossible sixteen]] battles). Since the in-game Noise Report states the base drop rates for some pins are set at 0.03%... you are going to need it.
29th Jul '15 8:43:51 PM fourshade
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* In ''VideoGame/FalloutNewVegas'', the Luck statistic is established as the ability to calculate and manipulate probability; a high luck means you can nudge chance into giving more favorable outcomes. This means that casino blackjack dealers give you better cards, attacks hit in vulnerable spots for extra damage, and all your skills gain a slight increase. In-story, Mr House has been calculating the probabilities for an extensive web of plans in order to rule New Vegas; in-game, he has a maxed-out Luck of ten.
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* In ''VideoGame/FalloutNewVegas'', the Luck statistic is established as the ability to calculate and manipulate probability; a high luck means you can nudge chance into giving more favorable outcomes. This In general, this means that every casino blackjack dealers give game gives you better cards, attacks hit in vulnerable spots for extra damage, odds, critical hits are more likely, and all of your skills gain a slight increase. This also means that low luck makes critical hits less likely, and can actually jinx your gambling odds. ** When gambling, a player with high Luck can easily take any casino for everything until they get banned (which usually happens after net winnings of 10,000 caps). On the contrary, a player with low Luck will have a much harder time. Playing perfect blackjack strategy means nothing when the dealer repeatedly gets blackjacks with the accompanying message that "You feel unlucky". ** In-story, Mr House has been calculating the probabilities for an extensive web of plans in order to rule New Vegas; in-game, he has a maxed-out Luck of ten.
9th Jul '15 12:40:52 PM WillKeaton
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** [[http://magiccards.info/mi/en/190.html Krark's Thumb]] and [[http://magiccards.info/ug/en/43.html Goblin Bookie]], allow you to re-flip a coin if you lose the flip.
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** [[http://magiccards.info/mi/en/190.html Krark's Thumb]] and [[http://magiccards.info/ug/en/43.html Goblin Bookie]], Bookie,]] allow you to re-flip a coin if you lose the flip.

** Fetch lands (lands which search your library for another land and put it in play, but are sacrificed in the process) are often used for "deck-thinning", reducing the total number of cards in the deck to increase the probability that they'll draw the cards they need instead of excess land. Many players even put these into mono-color decks,even though fetch lands typically require you pay life or put lands into play tapped, sometimes both, and usually [[http://magic.tcgplayer.com/db/print.asp?ID=3096 don't meaningfully function like this]].
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** Fetch lands (lands which search your library for another land and put it in play, but are sacrificed in the process) are often used for "deck-thinning", reducing the total number of cards in the deck to increase the probability that they'll draw the cards they need instead of excess land. Many players even put these into mono-color decks,even though fetch lands typically require you pay life or put lands into play tapped, sometimes both, and usually [[http://magic.tcgplayer.com/db/print.asp?ID=3096 don't meaningfully function like this]].this.]]
6th Jul '15 11:37:14 AM TheGoodDoctor
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* ''TabletopGame/PsionicsTheNextStageInHumanEvolution'': The synchronicity talents are all about this. ** Lucky Break allow you to reroll failed checks. ** Improved Lucky Break allows you to let your allies reroll failed checks. ** Twist Fate forces enemies to reroll successful checks. ** The Good Luck ability allows you to just have things go your way in general.
17th May '15 9:28:55 PM nombretomado
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* ''HeroesOfMightAndMagicV'' has an ability that adds an extra roll for all luck-based abilities.
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* ''HeroesOfMightAndMagicV'' ''VideoGame/HeroesOfMightAndMagicV'' has an ability that adds an extra roll for all luck-based abilities.
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