History Main / LuckBasedMission

23rd Apr '17 7:47:44 PM CosmicFerret
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* Racing missions in ''[[LegoAdaptationGame Lego Marvel Superheroes]]''. You're racing ''in New York City'' with randomly generated NPC vehicles of varying sizes and ''speeds''. You can lose, even if your vehicle is fast and you don't go off-course, if there's a giant bus in front of you.

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* Racing missions in ''[[LegoAdaptationGame Lego Marvel Superheroes]]''.''VideoGame/LegoMarvelSuperheroes''. You're racing ''in New York City'' with randomly generated NPC vehicles of varying sizes and ''speeds''. You can lose, even if your vehicle is fast and you don't go off-course, if there's a giant bus in front of you.
23rd Apr '17 5:04:55 PM nombretomado
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* ''Franchise/TalesSeries'':

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* ''Franchise/TalesSeries'':''VideoGame/TalesSeries'':
22nd Apr '17 12:59:19 PM nombretomado
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* {{The War Sequence}}s in ''VideoGame/{{Suikoden}}'' are literally glamorized [[TacticalRockPaperScissors Rock Paper Scissors]] matches. Later installments expanded upon this with map-based TurnBasedStrategy combat, however much of these battles were also heavily luck-based to the point that sometimes even a supposedly winning matchup would still fail; ''SuikodenII'' in particular was an extreme offender in this regard.

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* {{The War Sequence}}s in ''VideoGame/{{Suikoden}}'' are literally glamorized [[TacticalRockPaperScissors Rock Paper Scissors]] matches. Later installments expanded upon this with map-based TurnBasedStrategy combat, however much of these battles were also heavily luck-based to the point that sometimes even a supposedly winning matchup would still fail; ''SuikodenII'' ''VideoGame/SuikodenII'' in particular was an extreme offender in this regard.



* In most of the ''{{Suikoden}}'' series, fights are fair. Even Pahn's duel with Teo in the first game is winnable if you take a few precautions. Then SuikodenII comes along. Normally the major battles are fair and you lose only when it's scripted. However, one of the fights involves saving Ridley from an ambush - [[CaptainObvious if he falls, you fail.]] It's possible that the low-defense Ridley Unit will be defeated and captured ''before your other units even appear on the map.''

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* In most of the ''{{Suikoden}}'' ''VideoGame/{{Suikoden}}'' series, fights are fair. Even Pahn's duel with Teo in the first game is winnable if you take a few precautions. Then SuikodenII ''VideoGame/SuikodenII'' comes along. Normally the major battles are fair and you lose only when it's scripted. However, one of the fights involves saving Ridley from an ambush - [[CaptainObvious if he falls, you fail.]] It's possible that the low-defense Ridley Unit will be defeated and captured ''before your other units even appear on the map.''
17th Apr '17 11:08:22 AM author92
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** Weapon generation in the ''VideoGame/{{Borderlands}}'' series can also fall into this territory. After a long enough time just about any weapon will fall behind in terms of damage and if there's something unique about a gun that you really like, ammo regen or a special effect, then you better hope that you find a similar gun with enough power to make it viable.
17th Apr '17 10:50:30 AM author92
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**City Trial in general can consist of this since power ups and vehicles pop up randomly, so there's no guarantee that you'll find a decent assortment of power ups or one of your preferred rides.
16th Apr '17 7:14:02 PM nombretomado
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* Every bot-battle (except space-battles) in ''StarWarsBattlefront'' is very luck based. No matter how much you pwn the enemy, your chances of winning are still kinda slim. This is mostly based on the sudden incompetence shown by your teammates.

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* Every bot-battle (except space-battles) in ''StarWarsBattlefront'' ''VideoGame/StarWarsBattlefront'' is very luck based. No matter how much you pwn the enemy, your chances of winning are still kinda slim. This is mostly based on the sudden incompetence shown by your teammates.



* ''DarkVoid'' allows you to hijack the enemy {{Flying Saucer}}s by boarding them, ripping off an access panel and then beating the pilot. This takes some time, as you have to periodically dodge turret fire and avoid getting shaken off. This would be a pretty straight-up test of skill, not even that hard, but... The luck aspect comes from the fact that if the ArtificialStupidity collides with something while you're doing this, you get hurt, and there is no way to abort the boarding sequence if you're about to die. This means you essentially have a random chance of dying without any way to stop it, especially on higher difficulties that make you easier to kill.

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* ''DarkVoid'' ''VideoGame/DarkVoid'' allows you to hijack the enemy {{Flying Saucer}}s by boarding them, ripping off an access panel and then beating the pilot. This takes some time, as you have to periodically dodge turret fire and avoid getting shaken off. This would be a pretty straight-up test of skill, not even that hard, but... The luck aspect comes from the fact that if the ArtificialStupidity collides with something while you're doing this, you get hurt, and there is no way to abort the boarding sequence if you're about to die. This means you essentially have a random chance of dying without any way to stop it, especially on higher difficulties that make you easier to kill.
8th Apr '17 4:59:47 PM nombretomado
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* A lot of the faster races in ''RidgeRacer 3D'' took advantage of fixing the much-maligned ancient collision mechanics of previous Ridge Racer titles, [[GoneHorriblyRight then took advantage of it]] [[NintendoHard way too much.]] Since everyone now loses very little speed when colliding with each other or not scraping walls for a very long time, even mid-game races can turn into outrageous three-or-four-machine melees wherein cars are overtaking one another, going [[RubberBandAI far, far faster than they should]]-[[TheComputerIsACheatingBastard which you can't do in kind]]. This means you may keep some nitrous for yourself to break away from the pack and win a race...only to have the rubber-banding kick in and have a truck twice as tall as you zip past at what must be 300 MPH.

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* A lot of the faster races in ''RidgeRacer ''VideoGame/RidgeRacer 3D'' took advantage of fixing the much-maligned ancient collision mechanics of previous Ridge Racer titles, [[GoneHorriblyRight then took advantage of it]] [[NintendoHard way too much.]] Since everyone now loses very little speed when colliding with each other or not scraping walls for a very long time, even mid-game races can turn into outrageous three-or-four-machine melees wherein cars are overtaking one another, going [[RubberBandAI far, far faster than they should]]-[[TheComputerIsACheatingBastard which you can't do in kind]]. This means you may keep some nitrous for yourself to break away from the pack and win a race...only to have the rubber-banding kick in and have a truck twice as tall as you zip past at what must be 300 MPH.
8th Apr '17 10:47:59 AM nombretomado
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* Pretty much all the optional boss battles in the [=PS2=] ''Franchise/ShinMegamiTensei'' games (''VideoGame/DigitalDevilSaga'', ''VideoGame/{{Persona 3}}'', and ''[[VideoGame/ShinMegamiTenseiIIINocturne Nocturne]]''). ''Devil Summoner: [[RaidouKuzunohaVsTheSoullessArmy Raidou]] [[RaidouKuzunohaVsKingAbaddon Kuzunoha]]'' is exempt from this, as its optional fights are much more forgiving. Largely because DS isn't NintendoHard.

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* Pretty much all the optional boss battles in the [=PS2=] ''Franchise/ShinMegamiTensei'' games (''VideoGame/DigitalDevilSaga'', ''VideoGame/{{Persona 3}}'', and ''[[VideoGame/ShinMegamiTenseiIIINocturne Nocturne]]''). ''Devil Summoner: [[RaidouKuzunohaVsTheSoullessArmy [[VideoGame/RaidouKuzunohaVsTheSoullessArmy Raidou]] [[RaidouKuzunohaVsKingAbaddon [[VideoGame/RaidouKuzunohaVsKingAbaddon Kuzunoha]]'' is exempt from this, as its optional fights are much more forgiving. Largely because DS isn't NintendoHard.
31st Mar '17 5:26:34 PM SpinAttaxx
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* In ''VideoGame/PokemonGoldAndSilver'', tracking down the Legendary Beasts (Raikou, Entei, Suicune) is largely luck-based. Spending hours chasing these three Pokémon around by looking at the map to see where they are, moving to another area, checking the map, moving to another area...repeat ad nauseum. It never worked, either. Thankfully avoided for Suicune in Crystal version (and in the remakes, Heart Gold and Soul Silver), but Latias and Latios take up their mantle in ''VideoGame/PokemonRubyAndSapphire'' and ''Emerald'', and the aforementioned remakes; Mesprit and Cresselia go walkabout in ''VideoGame/PokemonDiamondAndPearl'' and ''Platinum''; and the first-generation Legendary Birds (Articuno, Zapdos, and Moltres) do this in Platinum. This is made even worse by having to run into each one of them at least once before you can track them your map. That's right, you need to be lucky enough to run into one of them by chance, before you can start actually hunting them.
*** At least in Gen 4 (including the remade versions of Gen 2), the map on the Pokétch/Pokégear has a tracking feature on it, so you don't have to worry about the luck aspect of the initial finding anymore. Gen 5 was also kind enough to have its roamers come with storms that track on the electric signs in the gatehouses (and, better yet, you only have to worry about ''one'' in ''Black'' or ''White'', and ''none at all'' in ''Black 2'' or ''White 2'').
*** Gen 3 was also kind enough to only have one roamer (Latias ''or'' Latios appeared, depending on version), much like Gen 5, so you could easily just chuck your Master Ball at it and be done with it. Granted, tracking it down still took some luck, but at least you didn't have to worry about getting lucky ''multiple times'' like in previous/later versions.
** While we're at it, catching pretty much any legendary. Sure, you can give it status effects, whittle its health down to a sliver, etc., but ultimately it boils down to "Will the game decide that I've caught the legendary before I run out of Ultra Balls?" (it helps that the catch rate is subject to [[http://bulbapedia.bulbagarden.net/wiki/Catch_rate a lot of variants]]; [[http://veekun.com/dex/gadgets/pokeballs calculating them is possible]], but not guaranteed to suceed). Even in the optimal situation for catching one, most have a success rate of about 18%. And even if you do not run out of balls, the Pokemon you are trying to catch will eventually run out of PP and knock itself out with Struggle if you don't manage to catch it in time.
*** Beldum may possibly be even worse to catch than the [[OlympusMons Legendaries]], at least in Platinum. As if the incredibly low catch rate AND [[SelfDestructiveCharge Take Down]] weren't bad enough, you have to wait for a swarm of them to appear, which could take days, possibly even weeks, so you'd have to be patient to even get the opportunity to confront one. This also means that if you miss out on the swarm day, or simply fail to catch one in time, you're boned and have to wait ''again''. Then they only appear on the route that causes constant sandstorm damage to most of your Pokemon. ''And'', since Beldum's only attack inflicts damage on itself,you could do everything right and it could still kill itself.
** And on the topic of Pokémon, ''Battle Revolution'' has a few luck-based coliseums. In the first, you have a roulette wheel to determine whether you get to use one of your own Pokemon, or one of your opponent's far less useful ones. In the second, it's a 100-battle endurance match, where the roulette is used to determine if any of your Pokemon get healed. The roulette can actually be controlled with good timing, though, since it decelerates at a fixed rate rather than randomly, but learning the timing will require a few spins of it.

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* In ''VideoGame/PokemonGoldAndSilver'', tracking down ''Franchise/{{Pokemon}}'':
** No matter
the Legendary Beasts (Raikou, Entei, Suicune) is largely luck-based. Spending hours chasing these three Pokémon around by looking at the map to see where they are, moving to another area, checking the map, moving to another area...repeat ad nauseum. It never worked, either. Thankfully avoided for Suicune in Crystal version (and in the remakes, Heart Gold and Soul Silver), but Latias and Latios take up their mantle in ''VideoGame/PokemonRubyAndSapphire'' and ''Emerald'', and the aforementioned remakes; Mesprit and Cresselia go walkabout in ''VideoGame/PokemonDiamondAndPearl'' and ''Platinum''; and the first-generation Legendary Birds (Articuno, Zapdos, and Moltres) do this in Platinum. This is made even worse by having to run into each one of them at least once before you can track them your map. That's right, you need to be lucky enough to run into one of them by chance, before you can start actually hunting them.
*** At least in Gen 4 (including the remade versions of Gen 2), the map on the Pokétch/Pokégear has a tracking feature on it, so you don't have to worry about the luck aspect of the initial finding anymore. Gen 5 was also kind enough to have its roamers come with storms that track on the electric signs in the gatehouses (and, better yet, you only have to worry about ''one'' in ''Black'' or ''White'', and ''none at all'' in ''Black 2'' or ''White 2'').
*** Gen 3 was also kind enough to only have one roamer (Latias ''or'' Latios appeared, depending on version), much like Gen 5, so you could easily just chuck your Master Ball at it and be done with it. Granted, tracking it down still took some luck, but at least you didn't have to worry about getting lucky ''multiple times'' like in previous/later versions.
** While we're at it,
generaton, catching pretty much any legendary.[[OlympusMons legendary Pokémon]]. Sure, you can give it status effects, whittle its health down to a sliver, etc., but thanks to having the lowest catch rates of any Pokémon, it ultimately it boils down to "Will the game decide that I've caught the legendary before I run out of Ultra Balls?" (it Balls/it runs out of PP and [=KOs=] itself with Struggle?" It helps that the catch rate is subject to [[http://bulbapedia.bulbagarden.net/wiki/Catch_rate a lot of variants]]; [[http://veekun.com/dex/gadgets/pokeballs calculating them is possible]], but not guaranteed to suceed).suceed. Even in the optimal situation for catching one, most have a success rate of about 18%. And even if Fortunately, scenarios where [[SwordOfPlotAdvancement you do not run out of balls, the Pokemon you are trying need to catch will eventually run out of PP and knock itself out a legendary to proceed with Struggle if the game]] give them a higher catch rate.
*** And then you have [[GetBackHereBoss roaming legendaries]]. Starting in ''VideoGame/PokemonGoldAndSilver'' with the legendary beasts (Raikou, Entei, Suicune) and continued on by several more Pokémon, even merely finding them is luck-based. Spending hours chasing them around by looking at the map to see where they are, moving to another area, checking the map, moving to another area... repeat ad nauseum. It almost never works, either. In some games, this is made even worse by having to run into each one of them at least once before you can track them your map. That's right, you need to be lucky enough to run into one of them by chance ''before'' you can start actually hunting them.
*** At least in Gen IV (including the remade versions of Gen II), the map on the Pokétch/Pokégear has a tracking feature on it, so
you don't manage have to worry about the luck aspect of the initial finding anymore. Gen V was also kind enough to have its roamers come with storms that track on the electric signs in the gatehouses (and, better yet, you only have to worry about ''one'' in ''Black'' or ''White'', and ''none at all'' in ''Black 2'' or ''White 2'').
** Catching Feebas is this in Generation III and especially IV. In both generations, Feebas can only be found in one area in the game. In Gen III, they appear in a river that consists of hundred tiles in total and Feebas only appears in six of them. ''SIX''. Thought that was bad? In Gen IV, they only appear in a lake and only in four tiles, ''which are randomized every day''. Want
to catch it in a Feebas? You either need a lot of patience... or a lot of luck. Thankfully, ''[[VideoGameRemake Omega Ruby/Alpha Sapphire]]'' adds fixed spots where you can find Feebas 100% of the time.
*** ** In ''[[VideoGame/PokemonDiamondAndPearl Platinum]]'', Beldum may possibly be even worse to catch than the [[OlympusMons Legendaries]], at least in Platinum.Legendaries]]. As if the incredibly low catch rate AND [[SelfDestructiveCharge Take Down]] weren't bad enough, you have to wait for a swarm of them to appear, which could take days, possibly even weeks, so you'd have to be patient to even get the opportunity to confront one. This also means that if you miss out on the swarm day, or simply fail to catch one in time, you're boned and have to wait ''again''. Then they only appear on the route that causes constant sandstorm damage to most of your Pokemon. ''And'', since Beldum's only attack inflicts damage on itself,you could do everything right and it could still kill itself.
** And on the topic of Pokémon, ''Battle ''Pokémon Battle Revolution'' has a few luck-based coliseums. In the first, you have a roulette wheel to determine whether you get to use one of your own Pokemon, or one of your opponent's far less useful ones. In the second, it's a 100-battle endurance match, where the roulette is used to determine if any of your Pokemon get healed. The roulette can actually be controlled with good timing, though, since it decelerates at a fixed rate rather than randomly, but learning the timing will require a few spins of it.



** Catching Feebas is this in Generation III and especially IV. In both generations, Feebas can only be found in one area in the game. In Gen III, they appear in a river that consists of hundred tiles in total and Feebas only appears in six of them. ''SIX''. Thought that was bad? In Gen IV, they only appear in a lake and only in four tiles, ''which are randomized every day''. Want to catch a Feebas? You either need a lot of patience... or a lot of luck.
** The Honey Trees on Gen IV. If you're lucky, you'll be able to catch Pokémon like Aipom, Heracross and Cherubi that can't be found anywhere else. If you're not lucky, you'll get Wurmples. On every single tree. Adding to the luck factor is that it takes six hours for a pokémon to appear and save scumming doesn't work, as the Pokémon you will encounter is determined the moment you slather the tree. At least the level and gender ''are'' randomized before an encounter, though, making it a little bit easier, yet still frustrating, to catch that elusive female Combee.

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** Catching Feebas is this in Generation III and especially IV. In both generations, Feebas can only be found in one area in the game. In Gen III, they appear in a river that consists of hundred tiles in total and Feebas only appears in six of them. ''SIX''. Thought that was bad? In Gen IV, they only appear in a lake and only in four tiles, ''which are randomized every day''. Want to catch a Feebas? You either need a lot of patience... or a lot of luck.
** The Honey Trees on in Gen IV. If you're lucky, you'll be able to catch Pokémon like Aipom, Heracross and Cherubi that can't be found anywhere else. If you're not lucky, you'll get Wurmples. On every single tree. Adding to the luck factor is that it takes six hours for a pokémon Pokémon to appear appear, and save scumming SaveScumming doesn't work, work as the Pokémon you will encounter is determined the moment you slather the tree. At least the level and gender ''are'' randomized before an encounter, though, making it a little bit easier, yet still frustrating, to catch that elusive female Combee.



** ''Platinum'' also has the "5 {{M|eido}}aid Knockout Exact-Turn Attack Challenge" in the (Sinnoh) Pokémon Mansion. You have to beat five trainers in a row (itself pretty easy since they're all using one Clefairy each at level 25-33), but in an exact number of turns. The "luck-based" part comes from the fact that the total number is usually only one or two more turns, and ''every single Clefairy knows Endure'', so not only do you have to be able to knock them out, you have to hope they don't use Endure at the wrong time or it becomes completely impossible (and the little bit of control you can get is with Taunt, which can only work for the last match). Just to rub salt in the wound, what's actually worth taking this challenge for is the chance to fight one of two trainers holding a RareCandy (thus this is one of the only ways that item can be farmed) that you need Thief or Trick to get and have to use before the enemy destroys the item by using Fling. And you only get to take this challenge once a day. [[SaveScumming Hello, soft reset!]]
** In Contests in 4th Gen there is no way, repeat ''no'' way to beat the Master Rank unless you're incredibly lucky.
*** This is merely an improvement from the 3rd Gen Contests, which were comparably worse due to jamming moves.

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** ''Platinum'' also has the "5 {{M|eido}}aid Maid Knockout Exact-Turn Attack Challenge" in the (Sinnoh) Pokémon Mansion. You have to beat five trainers in a row (itself pretty easy since they're all using one Clefairy each at level 25-33), but in an exact number of turns. The "luck-based" part comes from the fact that the total number is usually only one or two more turns, and ''every single Clefairy knows Endure'', so not only do you have to be able to knock them out, you have to hope they don't use Endure at the wrong time or it becomes completely impossible (and the little bit of control you can get is with Taunt, which can only work for the last match). Just to rub salt in the wound, what's actually worth taking this challenge for is the chance to fight one of two trainers holding a RareCandy (thus this is one of the only ways that item can be farmed) that you need Thief or Trick to get and have to use before the enemy destroys the item by using Fling. And you only get to take this challenge once a day. [[SaveScumming Hello, soft reset!]]
** In Contests in 4th Gen IV, there is no way, repeat ''no'' way to beat the Master Rank unless you're incredibly lucky.
*** This
lucky. And this is merely an improvement from the 3rd Gen III Contests, which were comparably worse due to jamming moves.



** The Battle Pike of the Battle Frontier. No wonder your reward for completing it is the Luck Symbol...



** The Safari Zone. It's pretty much either catch the Pokémon instantly with the crappy Safari Ball(Which you'll eventually swear is just a normal Pokéball painted over), or watch that Chansey with a 1% chance of appearing ([[MeaningfulName Hence the Japanese name Lucky]]) run for the hills. Your only aid in helping with this? Pebbles/Mud that [[BlatantLies really helps raise the catch rate]] and make it easier for the Pokémon to run away or Bait that makes it harder to catch the Pokémon, but lowers the likelihood of the Pokémon running away. Naturally, this is in every game before Gen V.
** In ''[[VideoGame/PokemonXDGaleOfDarkness Pokémon XD]]'', there is the "Metronome Cup." You fight two Pokémon with two of your own. All of the Pokémon have only one move - Metronome, a move that summons any other move at random. Winning or losing is literally and entirely based on luck. There is no strategy involved in the least. [[HilarityEnsues It's rather fun, however]].
** Voltorb Flip in the Heart Gold/Soul Silver games is basically Minesweeper with much more random guessing. The higher levels especially so.
*** The game Voltorb Flip is otherwise quite deep. But some boards are really unsolvable, like ones with something close to "Sum 5/Voltorb 2" on every row and column. Boards like those always require 2 to 4 guesses, which translates to a 1/4 to 1/16 chance of winning, given perfect play. And there's always the chance of landing on a Voltorb on the first turn, even when the row says 7/1 and the column says 8/1 ... And a first turn Voltorb means back to Lvl 1.

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** The Safari Zone. It's pretty much either catch the Pokémon instantly with the crappy Safari Ball(Which Ball (which you'll eventually swear is just a normal Pokéball painted over), or watch that Chansey with a 1% chance of appearing ([[MeaningfulName Hence hence the Japanese name Lucky]]) "Lucky"]]) run for the hills. Your only aid in helping with this? Pebbles/Mud that [[BlatantLies really helps raise the catch rate]] and make it easier for the Pokémon to run away away, or Bait that makes it harder to catch the Pokémon, but lowers the likelihood of the Pokémon running away. Naturally, this is in every game before Gen V.
V, and when it came back in ''OR/AS'', the setup is no different from finding/catching Pokémon anywhere else in Hoenn.
** In ''[[VideoGame/PokemonXDGaleOfDarkness Pokémon XD]]'', there is the "Metronome Cup." You fight two Pokémon with two of your own. All of the Pokémon have only one move - -- Metronome, a move that summons any other move at random. Winning or losing is literally and entirely based on luck. There is no strategy involved in the least. [[HilarityEnsues It's rather fun, however]].
** Voltorb Flip in the Heart Gold/Soul Silver games international versions of ''[[VideoGame/PokemonGoldAndSilver HeartGold/SoulSilver]]'' is basically Minesweeper with much more random guessing. The higher levels especially so.
*** The game Voltorb Flip
While it is otherwise quite deep. But deep, some boards are really unsolvable, like ones with something close to "Sum 5/Voltorb 2" on every row and column. Boards like those always require 2 to 4 guesses, which translates to a 1/4 to 1/16 chance of winning, given perfect play. And there's always the chance of landing on a Voltorb on the first turn, even when the row says 7/1 and the column says 8/1 ... And a first turn Voltorb means back to Lvl 1.



** The Battle Pike of the ''Emerald'' Battle Frontier is unashamedly one. Pick a pathway and hope it's a safe one. While there are guides who can give you an idea of what lies behind each door, they're not perfect. Oh, and there's little to no healing, so you'll want to avoid paths with battles as much as possible. No wonder your reward for completing it is the Luck Symbol...



** The Dream World from VideoGame/PokemonBlackAndWhite was intended as a successor to [[VideoGame/PokemonGoldAndSilver Heart Gold and Soul Silver's]] Pokéwalker in that it's an alternative means to obtain Pokémon and items for your game. While it does do that, it prefers to send players to random locations rather than letting the player pick the location to explore for themselves, and you can only take ten steps each visit before leaving and that Pokémon will stop coming to you after so many visits in a day.
** So can trying to get certain rare Pokemon from Hidden Hollows in the sequels. Half the time it's an item you find, or a Pokemon you have/don't want.

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** The Dream World from VideoGame/PokemonBlackAndWhite ''VideoGame/PokemonBlackAndWhite'' was intended as a successor to [[VideoGame/PokemonGoldAndSilver Heart Gold ''[[VideoGame/PokemonGoldAndSilver HeartGold and Soul Silver's]] SoulSilver]]'''s Pokéwalker in that it's an alternative means to obtain Pokémon and items for your game. While it does did do that, it prefers preferred to send players to random locations rather than letting the player pick the location to explore for themselves, and you can could only take ten steps each visit before leaving and that Pokémon will would stop coming to you after so many visits in a day.
** So can trying Trying to get certain rare Pokemon from Hidden Hollows Grottos in the sequels. ''VideoGame/PokemonBlack2AndWhite2''. Half the time it's an item you find, or a Pokemon Pokémon you have/don't want.
31st Mar '17 7:59:01 AM Morgenthaler
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** This is valid for ''any'' country in any given game made by Paradox team. There are almost '''no''' certain things here, even for mainstays. From the moment you start the game, it's alternative history of humankind. Random events can make or destroy continent-spanning empires in few years (or weeks in VideoGame/HeartsOfIron). RandomNumberGod is one of most important factors in battles, sometimes more powerful than technological, numerical and tactical advantages and God help you if you ''don't'' have those advantages. Later add-ons for [[EuropaUniversalis EU3]] take it to extremes in terms of succession. It's entirely possible to inherit half of the continent via sheer luck and a single, long-forgotten pact... or to see a powerful empire being balkanized into a bunch of laughably weak states after a succession mess or revolt created by a [[MemeticMutation sighted comet]].

to:

** This is valid for ''any'' country in any given game made by Paradox team. There are almost '''no''' certain things here, even for mainstays. From the moment you start the game, it's alternative history of humankind. Random events can make or destroy continent-spanning empires in few years (or weeks in VideoGame/HeartsOfIron). RandomNumberGod is one of most important factors in battles, sometimes more powerful than technological, numerical and tactical advantages and God help you if you ''don't'' have those advantages. Later add-ons for [[EuropaUniversalis [[VideoGame/EuropaUniversalis EU3]] take it to extremes in terms of succession. It's entirely possible to inherit half of the continent via sheer luck and a single, long-forgotten pact... or to see a powerful empire being balkanized into a bunch of laughably weak states after a succession mess or revolt created by a [[MemeticMutation sighted comet]].
This list shows the last 10 events of 309. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.LuckBasedMission