History Main / LuckBasedMission

10th May '18 1:18:52 PM BattleMaster
Is there an issue? Send a Message

Added DiffLines:

*** The Monster Arena in Dragon Quest VIII is equally luck based. You don't have any input into your monster team's actions, which means that you're left ''hoping'' that their AI will actually do something useful. Too often you'll lose simply because your team either uses the wrong attack choices repeatedly or targets the wrong enemy, like going after the StoneWall while the CombatMedic keeps healing him as the GlassCannon pummels your team to defeat.
21st Apr '18 11:18:33 AM Valiona
Is there an issue? Send a Message

Added DiffLines:

** The achievement "Dropping Some Eaves." Just before the last boss of the Court of Stars dungeon, you will overhear part of a conversation between Grand Magistrix Elisande and Advisor Melandrus. In most cases, Elisande is just about to leave, but under certain circumstances, you may hear her reprimand Melandrus for failing to kill Thalyssra, before noticing your party. Unfortunately, no one is certain what those circumstances are, as while some have theorized that you have to identify the Legion spy at the party quickly and/or without being caught, among other things, general consensus is that the conversation is entirely random.
13th Apr '18 10:41:56 AM KD
Is there an issue? Send a Message

Added DiffLines:

* In the ''[[VideoGame/PoliceQuest Police Quest: SWAT 2]]'' terrorist campaign, one mission requires you to [[FoodAsBribe give food to a newspaper editor]] before she'll cooperate with your primary objective. [=SWAT=] is the only source of food, but they might randomly refuse to give you any before ending negotiations and storming the building, guaranteeing a failed campaign and mandatory mission restart.
8th Apr '18 5:17:47 PM Ninamarie124
Is there an issue? Send a Message
8th Apr '18 4:00:33 PM nombretomado
Is there an issue? Send a Message


* ''VideoGame/PuyoPuyo'' can be this at times, especially with higher levels where the pieces drop almost instantaneously and the AI is ruthless. But the most {{egregious}} example is the Endless Fever battle mode. Due to the offset mechanics, nuisance Puyo will not drop if you can clear just one [[MatchThreeGame group of four]], making it easy to survive a very long time. Due to the margin time mechanics, surviving a very long time will eventually lead to a scenario where clearing just one group is enough to wipe out a full tray of warning Puyo and completely fill your opponent's tray. At this point, it is literally a matter of "whoever gets a piece that can't clear anything first, loses".

to:

* ''VideoGame/PuyoPuyo'' can be this at times, especially with higher levels where the pieces drop almost instantaneously and the AI is ruthless. But the most {{egregious}} JustForFun/{{egregious}} example is the Endless Fever battle mode. Due to the offset mechanics, nuisance Puyo will not drop if you can clear just one [[MatchThreeGame group of four]], making it easy to survive a very long time. Due to the margin time mechanics, surviving a very long time will eventually lead to a scenario where clearing just one group is enough to wipe out a full tray of warning Puyo and completely fill your opponent's tray. At this point, it is literally a matter of "whoever gets a piece that can't clear anything first, loses".
5th Apr '18 9:46:12 PM squadallahthistle
Is there an issue? Send a Message


* ''Series/MinuteToWinIt'' is hard enough on its own, but its Million Dollar game ''Supercoin'' definitely qualifies as a Luck Based Mission. You have to bounce a quarter off of a table and get it into a water jug 15 feet away with a 1.75 inch mouth (barely larger than the quarter itself). It'd be difficult enough even if you could aim properly, but because you have to bounce the coins off the table, you have virtually no control over where those quarters are going. Few have come close; none have succeeded.

to:

* ''Series/MinuteToWinIt'' is hard enough on its own, but its Million Dollar game ''Supercoin'' definitely qualifies as a Luck Based Mission. You have to bounce a quarter off of a table and get it into a water jug 15 feet away with a 1.75 inch mouth (barely larger than the quarter itself). It'd be difficult enough even if you could aim properly, but because you have to bounce the coins off the table, you have virtually no control over where those quarters are going. Few have come close; none have succeeded.succeeded- aside from[[https://www.youtube.com/watch?v=zPdcroF-Fwc the host of the Turkish version]], that is.
14th Mar '18 3:23:45 PM BF10
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/PlantsVsZombiesHeroes'' literally has their final Plant and Zombie missions being completely luck-based. Professor Brainstorm on the plant missions has absolutely nothing but Eureka[[note]]His signature superpower that gains 3 random cards from the entire game.[[/note]] in his deck. Depending on his draws, you can win very easily with him getting stuck with nothing but underwhelming zombies and tricks to even losing just because he conjures a card with Dino-Roar. Citron on the zombie mission, though, is much worse than Professor Brainstorm. Not only does he runs a powerful bean deck, the rule of gaining one card from the entire game each turn and gaining 2 sun/brains each turn allows Citron to play whatever card he conjures easily. If you try to circumvent his beans by using rushing, he can conjure a Kernel Corn or any legendary that can change the game in his favor. What's worse is that if you do manage to beat these final luck based missions, [[AWinnerIsYou you win absolutely nothing]], and you are then doomed to repeat the same mission over and over again.
13th Mar '18 9:31:00 PM AnonFangeekGirl
Is there an issue? Send a Message


* Happens a good deal in ''VideoGame/FiveNightsAtFreddys''. Bonnie and Chica might wander away soon after they show up at your door or they might decide to camp out there for a while, forcing you to expend power keeping them out. Foxy may rush your door several times even if you check on him frequently, draining your power in the process. Freddy might take his sweet time playing an OminousMusicBoxTune before jumpscaring you when [[LightsOffSomebodyDies the power goes out]] (giving the clock the chance to [[InstantWinCondition tick over to 6 AM]]), or he might cut it off early, and in the later nights he may or may not stay on stage for a while and not bother you for the beginning of the night. It's especially noticeable in [[HarderThanHard 20/20/20/20 mode]] [[note]]No matter what, you WILL run out of power before the night ends and whether you win or lose depends on whether or not Freddy plays the long or short version of his song.[[/note]].

to:

* Happens a good deal in ''VideoGame/FiveNightsAtFreddys''. Bonnie and Chica might wander away soon after they show up at your door or they might decide to camp out there for a while, forcing you to expend power keeping them out. Foxy may rush your door several times even if you check on him frequently, draining your power in the process. Freddy might take his sweet time playing an OminousMusicBoxTune before jumpscaring you when [[LightsOffSomebodyDies the power goes out]] (giving the clock the chance to [[InstantWinCondition tick over to 6 AM]]), or he might cut it off early, and in the later nights he may or may not stay on stage for a while and not bother you for the beginning of the night. It's especially noticeable in [[HarderThanHard 20/20/20/20 mode]] [[note]]No matter what, mode]], where even if you WILL ''do'' play perfectly, you're going to have to rely on the animatronics playing nice to survive (and if you don't play perfectly, [[JumpScare you're not gonna live to run out of power before the night ends and whether you win or lose depends on whether or not Freddy plays the long or short version of his song.[[/note]].power]]).
12th Mar '18 3:58:42 PM Malady
Is there an issue? Send a Message


* The final mission leading to the [[MultipleEndings best ending]] of the original ''{{Driver}}'' videogame involves driving [[InvisiblePresident The President]] across UsefulNotes/NewYorkCity while dozens of hitmen and {{corrupt cop}}s in [[TheComputerIsACheatingBastard nigh-indestructible uber-fast cars]] try to ram your car off the road and reduce it to a wreck. Since the hitmen cars are so much faster and tougher than yours, the only way to complete the mission is if you're lucky enough that the AI cars wreck ''themselves'' as you scream across town. The mission is nearly impossible without an invincibility cheat (and you can still die by flipping over with invincibility on).

to:

* The final mission leading to the [[MultipleEndings best ending]] of the original ''{{Driver}}'' ''VideoGame/{{Driver}}'' videogame involves driving [[InvisiblePresident The President]] across UsefulNotes/NewYorkCity while dozens of hitmen and {{corrupt cop}}s in [[TheComputerIsACheatingBastard nigh-indestructible uber-fast cars]] try to ram your car off the road and reduce it to a wreck. Since the hitmen cars are so much faster and tougher than yours, the only way to complete the mission is if you're lucky enough that the AI cars wreck ''themselves'' as you scream across town. The mission is nearly impossible without an invincibility cheat (and you can still die by flipping over with invincibility on).
9th Mar '18 4:09:38 PM Sunflorazumarill
Is there an issue? Send a Message


** In ''[[VideoGame/PokemonDiamondAndPearl Platinum]]'', Beldum may possibly be even worse to catch than the [[OlympusMons Legendaries]]. As if the incredibly low catch rate AND [[SelfDestructiveCharge Take Down]] weren't bad enough, you have to wait for a swarm of them to appear, which could take days, possibly even weeks, so you'd have to be patient to even get the opportunity to confront one. This also means that if you miss out on the swarm day, or simply fail to catch one in time, you're boned and have to wait ''again''. Then they only appear on the route that causes constant sandstorm damage to most of your Pokemon. ''And'', since Beldum's only attack inflicts damage on itself,you could do everything right and it could still kill itself.

to:

** In ''[[VideoGame/PokemonDiamondAndPearl Platinum]]'', Beldum may possibly be even worse to catch than the [[OlympusMons Legendaries]]. As if the incredibly low catch rate AND [[SelfDestructiveCharge Take Down]] weren't bad enough, you have to wait for a swarm of them to appear, which could take days, possibly even weeks, so you'd have to be patient to even get the opportunity to confront one. This also means that if you miss out on the swarm day, or simply fail to catch one in time, you're boned and have to wait ''again''. Then they only appear on the route that causes constant sandstorm damage to most of your Pokemon. ''And'', since Beldum's only attack inflicts damage on itself,you itself, you could do everything right and it could still kill itself.



* Happens a good deal in ''VideoGame/FiveNightsAtFreddys''. Bonnie and Chica might wander away soon after they show up at your door or they might decide to camp out there for a while, forcing you to expend power keeping them out. Foxy may rush your door several times even if you check on him frequently, draining your power in the process. Freddy might take his sweet time playing an OminousMusicBoxTune before jumpscaring you when [[LightsOffSomebodyDies the power goes out]] (giving the clock the chance to [[InstantWinCondition tick over to 6 AM]]), or he might cut it off early, and in the later nights he may or may not stay on stage for a while and not bother you for the beginning of the night. It's especially noticeable in [[HarderThanHard 20/20/20/20 mode]].

to:

* Happens a good deal in ''VideoGame/FiveNightsAtFreddys''. Bonnie and Chica might wander away soon after they show up at your door or they might decide to camp out there for a while, forcing you to expend power keeping them out. Foxy may rush your door several times even if you check on him frequently, draining your power in the process. Freddy might take his sweet time playing an OminousMusicBoxTune before jumpscaring you when [[LightsOffSomebodyDies the power goes out]] (giving the clock the chance to [[InstantWinCondition tick over to 6 AM]]), or he might cut it off early, and in the later nights he may or may not stay on stage for a while and not bother you for the beginning of the night. It's especially noticeable in [[HarderThanHard 20/20/20/20 mode]]. mode]] [[note]]No matter what, you WILL run out of power before the night ends and whether you win or lose depends on whether or not Freddy plays the long or short version of his song.[[/note]].
This list shows the last 10 events of 367. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.LuckBasedMission