History Main / LuckBasedMission

16th Jan '18 2:58:45 PM Prfnoff
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* One of ''VideoGame/{{Kirby}} Air Ride'''s objectives involves getting all 3 pieces both the Hydra AND the Dragoon in a single City Trial session. The session can only last 7 minutes max, so good luck finding a SINGLE piece of EITHER machine.

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* One of ''VideoGame/{{Kirby}} Air Ride'''s ''VideoGame/KirbyAirRide'''s objectives involves getting all 3 pieces both the Hydra AND the Dragoon in a single City Trial session. The session can only last 7 minutes max, so good luck finding a SINGLE piece of EITHER machine.
8th Jan '18 10:46:39 AM JehJehKeyblade
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** You know what IS luck-based though? The Trophy Lottery. ''Brawl'' does away with that annoying feature in favor of a shooter game that's just as addictive in order to get trophies and stickers. However, it is still random whether or not new trophies even show up. The Mew Trophy is an especially bad case. It's bad enough you have to fight multiple characters at once while getting worn down, but the combinations are random and can range anywhere from easy peasy to downright lethal.

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** You know what IS what's even more luck-based though? The Trophy Lottery.Lottery, in which you spend coins to possibly obtain a new trophy. ''Brawl'' does away with that annoying feature in favor of a shooter game that's just as addictive in order to get trophies and stickers. However, it is still random whether or not new trophies even show up. The Mew Trophy is an especially bad case. It's bad enough you have to fight multiple characters at once while getting worn down, but the combinations are random and can range anywhere from easy peasy to downright lethal.



** ''VideoGame/PrincessTomatoInTheSaladKingdom'' also revolves boss fights with Rock, Paper, Scissors, but goes a step beyond. If you win a round, your opponent's head starts spinning and for the round to count you have to guess which way they'll be looking when you press the D-pad. I think they had to do the same thing if they won a round, but still...

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** ''VideoGame/PrincessTomatoInTheSaladKingdom'' also revolves boss fights with Rock, Paper, Scissors, but goes a step beyond. If you win a round, your opponent's head starts spinning and for the round to count you have to guess which way they'll be looking when you press the D-pad. I think they They had to do the same thing if they won a round, but still...
7th Jan '18 2:32:08 PM nombretomado
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* The first special stage of ''KaizoMarioWorld'' requires the player to perform a leap of faith over (essentially) a BottomlessPit and hope that a fish jumps up at the right place for them to bounce off and continue. There is no set pattern to how the fish appear at all, meaning the jump comes down to pure luck. As Wugga said during his LetsPlay of the level:

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* The first special stage of ''KaizoMarioWorld'' ''VideoGame/KaizoMarioWorld'' requires the player to perform a leap of faith over (essentially) a BottomlessPit and hope that a fish jumps up at the right place for them to bounce off and continue. There is no set pattern to how the fish appear at all, meaning the jump comes down to pure luck. As Wugga said during his LetsPlay of the level:
5th Jan '18 9:24:44 PM nombretomado
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* Getting your OnlyMostlyDead PlayerCharacter resurrected in ''InfiniteUndiscovery''. Since you can't give orders while dead and there is a very short time window before getting a GameOver, it's entirely up to luck whether your friends' ArtificialStupidity manages to fit reviving you into their busy schedule fast enough.

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* Getting your OnlyMostlyDead PlayerCharacter resurrected in ''InfiniteUndiscovery''.''VideoGame/InfiniteUndiscovery''. Since you can't give orders while dead and there is a very short time window before getting a GameOver, it's entirely up to luck whether your friends' ArtificialStupidity manages to fit reviving you into their busy schedule fast enough.
5th Jan '18 8:27:27 AM ZarbiNerada
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Added DiffLines:

[[folder:Tower Defense]]
* ''VideoGame/CursedTreasure 2'': Going for a brilliant rating on Level 20. With two lighthouses (requiring seven cut-outs each to turn them from foe-helpers to weapons), two pirate ships (requiring ten cut-outs each to sink), close water shortcuts for diving and airborne foes, one lousy mana pool, and only two places for the powerful crypts (one of them not available until you have used cut-out once to clear the trees and thrice to clear away a sacred stone that blocks building there). Unless enough foes drop mana potions to enable frequent cut-outs (and meteor to eliminate Iron Guard champions), you will lose gems.
[[/folder]]
5th Jan '18 2:01:19 AM Cryoclaste
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* ''IcewindDale 2'' proper was somewhat about this, featuring some bosses who use "x% chance your party all dies" spells, but the tactics mod is absolutely brutal. The dragon in the snake/amazon level is immune to all hold spells (as in, anything that would render him immobile), all death spells, it has 300 hp, resistance to every type of damage. Oh, and he has 99 damage attacks 4 times a round while every so often hitting your party with ~100 damage [=AoE=] acid attacks. Mind you this is when your party's tank has a grand total of, at maximum, 250 hitpoints. The only way to beat him is to hope your pre-placed delayed blast fireballs and skull traps take out enough of his hitpoints to let your tank take him out in 2-3 rounds or else its all over. Did I mention his attacks also stun and he constantly casts fear? The myriad ways you can be fucked over beyond recovery each round with a single throw of the dice make it the pinnacle of luck-based mission.

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* ''IcewindDale ''VideoGame/IcewindDale 2'' proper was somewhat about this, featuring some bosses who use "x% chance your party all dies" spells, but the tactics mod is absolutely brutal. The dragon in the snake/amazon level is immune to all hold spells (as in, anything that would render him immobile), all death spells, it has 300 hp, resistance to every type of damage. Oh, and he has 99 damage attacks 4 times a round while every so often hitting your party with ~100 damage [=AoE=] acid attacks. Mind you this is when your party's tank has a grand total of, at maximum, 250 hitpoints. The only way to beat him is to hope your pre-placed delayed blast fireballs and skull traps take out enough of his hitpoints to let your tank take him out in 2-3 rounds or else its all over. Did I mention his attacks also stun and he constantly casts fear? The myriad ways you can be fucked over beyond recovery each round with a single throw of the dice make it the pinnacle of luck-based mission.
1st Jan '18 2:03:36 AM DastardlyDemolition
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* ''VideoGame/{{Broforce}}'' has a particular game mechanic where you are given a random series of characters to play a mission. Given that the characters have ''vastly'' different mobility and firepower, spawning with the wrong series can make an otherwise normal level all but unbeatable, and conversely spawning with the right one can make it possible to end the level without losing a single life.

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* ''VideoGame/{{Broforce}}'' has a particular game mechanic where you are given a random series of characters to play a mission. Given that the characters have ''vastly'' different mobility and firepower, spawning with the wrong series can make an otherwise normal level all but unbeatable, and conversely spawning with the right one can make it possible to end the level without losing a single life. Compare [[Film/PlanetTerror Cherry Broling]] to [[Film/EscapeFromNewYork Snake Broskin]]: Cherry moves at a hobble and has the best upwards mobility at the cost of having the ''worst'' horizontal mobility while Snake moves as fast as a regular armed bro but has a hang glider that, when figured out, acts as the cape in ''VideoGame/SuperMarioWorld'' granting Snake the ability to breeze through levels if used well. In the final levels [[spoiler: specifically against Satan's Deathfield form]], Snake can easily leave it in the dust while Cherry... it's best to keep dying until you get a better bro.
31st Dec '17 11:29:18 AM nombretomado
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* ''GuildWars'' has a particularly frustrating example. During the Divinity Coast mission, the bonus objective is to find five villagers throughout the countryside and take them with you. If all five reach the end safely, you're rewarded. Sounds simple, right? ''Wrong.'' Sometimes, one (or several) of the villagers will spawn ''in the middle of a group enemies'', typically dying long before you can get anywhere near them. It's entirely possible to fail the bonus objective and have to restart the entire mission, simply because the game didn't feel like playing fair. A [[LuckBasedMission luck-based mission]], indeed.

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* ''GuildWars'' ''VideoGame/GuildWars'' has a particularly frustrating example. During the Divinity Coast mission, the bonus objective is to find five villagers throughout the countryside and take them with you. If all five reach the end safely, you're rewarded. Sounds simple, right? ''Wrong.'' Sometimes, one (or several) of the villagers will spawn ''in the middle of a group enemies'', typically dying long before you can get anywhere near them. It's entirely possible to fail the bonus objective and have to restart the entire mission, simply because the game didn't feel like playing fair. A [[LuckBasedMission luck-based mission]], indeed.
28th Dec '17 4:44:18 AM Cryoclaste
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* The later levels of Activities in ''SaintsRow'' definitely qualify; Level 8 Drug Trafficking is nearly impossible when three or more FBI [=SUVs=] are ramming the dealer's vehicle at once, ''into other vehicles'', and you still have to get across the entire city to the next buyer. The luck lies in if you can dive out of the burning vehicle, not die when it explodes, heal yourself before the Feds ventilate you, revive the dealer (who invariably gets blown up with it), take a new car, and do it all over again thirty seconds later. Unless you're an ''expert'' at picking off drivers from the passenger's seat of a moving vehicle, these missions will drive you crazy.

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* The later levels of Activities in ''SaintsRow'' ''VideoGame/SaintsRow'' definitely qualify; Level 8 Drug Trafficking is nearly impossible when three or more FBI [=SUVs=] are ramming the dealer's vehicle at once, ''into other vehicles'', and you still have to get across the entire city to the next buyer. The luck lies in if you can dive out of the burning vehicle, not die when it explodes, heal yourself before the Feds ventilate you, revive the dealer (who invariably gets blown up with it), take a new car, and do it all over again thirty seconds later. Unless you're an ''expert'' at picking off drivers from the passenger's seat of a moving vehicle, these missions will drive you crazy.
25th Dec '17 2:05:41 AM Fallingwater
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* ''[[VideoGame/Broforce]]'' has a particular game mechanic where you are given a random series of characters to play a mission. Given that the characters have ''vastly'' different mobility and firepower, spawning with the wrong series can make an otherwise normal level all but unbeatable, and conversely spawning with the right one can make it possible to end the level without losing a single life.

to:

* ''[[VideoGame/Broforce]]'' ''VideoGame/{{Broforce}}'' has a particular game mechanic where you are given a random series of characters to play a mission. Given that the characters have ''vastly'' different mobility and firepower, spawning with the wrong series can make an otherwise normal level all but unbeatable, and conversely spawning with the right one can make it possible to end the level without losing a single life.
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