History Main / LuckBasedMission

21st Sep '16 4:17:56 PM nombretomado
Is there an issue? Send a Message


** The Trail of Souls is this for those aiming perfect completion. It basically amounts to you playing a forward-scrolling third-person shooter in which you have to shoot down waves of enemies as they approach your ship so you don't have to deal with them (shooting down full waves gives you reward magnus or a speed boost, as you're not supposed to fall too far behind your guide). The problem is, these enemies are ''unique'' to this area, and you cannot revisit it, which means that if you don't ''purposely'' leave at least one wave alive and let it attack you, you won't be able to take the picture''s'' of the '''two''' different types of enemies in the area. Moreover, one of these guys is ''the only enemy in the entire game that drops Frost Caps'' (otherwise mediocre armor), and there's one item that can ''also'' be LostForever if you don't blow the wave to oblivion. In other words, ''unless you're lucky enough to encounter '''both''' enemy types in a single sacrifical wave, have the '''one''' enemy type who drops the missable item drop it, have the enemies last long enough for you to take pictures of '''both''' of them '''and''' make sure to kill the wave that drops the missable Secret Recipe magnus,'' you will '''not''' see that perfect Magnus List. There's OneHundredPercentCompletion, and then there's ''BatenKaitos.''

to:

** The Trail of Souls is this for those aiming perfect completion. It basically amounts to you playing a forward-scrolling third-person shooter in which you have to shoot down waves of enemies as they approach your ship so you don't have to deal with them (shooting down full waves gives you reward magnus or a speed boost, as you're not supposed to fall too far behind your guide). The problem is, these enemies are ''unique'' to this area, and you cannot revisit it, which means that if you don't ''purposely'' leave at least one wave alive and let it attack you, you won't be able to take the picture''s'' of the '''two''' different types of enemies in the area. Moreover, one of these guys is ''the only enemy in the entire game that drops Frost Caps'' (otherwise mediocre armor), and there's one item that can ''also'' be LostForever if you don't blow the wave to oblivion. In other words, ''unless you're lucky enough to encounter '''both''' enemy types in a single sacrifical wave, have the '''one''' enemy type who drops the missable item drop it, have the enemies last long enough for you to take pictures of '''both''' of them '''and''' make sure to kill the wave that drops the missable Secret Recipe magnus,'' you will '''not''' see that perfect Magnus List. There's OneHundredPercentCompletion, and then there's ''BatenKaitos.''Baten Kaitos.''
12th Sep '16 11:46:02 PM Serac
Is there an issue? Send a Message


** Another Oracle of Ages example. To get the Boss Key, the player has to pull the correct lever in a certain room; the wrong lever makes a bunch of snakes fall from the ceiling. Each lever pull also resets which lever is the "correct" one, such that the player could theoretically have to attempt the lever-pull indefinitely.

to:

** Another Oracle of Ages example. To get the Boss Key, Key in the Mermaid's Cave, the player has to pull the correct lever in a certain room; the wrong lever makes a bunch of snakes fall from the ceiling. Each lever pull also resets which lever is the "correct" one, such that the player could theoretically have to attempt the lever-pull indefinitely.
26th Aug '16 11:59:06 PM WhosAsking
Is there an issue? Send a Message


** ''Series/TicTacDough'' had the "Beat the Dragon," where the objective was to uncover cash amounts to achieve a total of $1,000 or more, or screens reading "TIC" and "TAC" on a 3-by-3 game board before revealing the space concealing a dragon. Completing the former objective won the cash and a bonus prize package; finding the dragon first lost everything.
** ''[[Series/BullseyeUS Bullseye]]'': The contestant had an allotted number of spins (either seven or 10, depending on when in the run the episode aired) to avoid "being struck by lightning" in one of the three windows. Finding a lightning bolt ended the game automatically with nothing won.

to:

** ''Series/TicTacDough'' had the "Beat the Dragon," where the objective was to uncover cash amounts to achieve a total of $1,000 or more, or screens reading "TIC" and "TAC" on a 3-by-3 game board before revealing the space concealing a dragon. Completing the former objective won the cash and a bonus prize package; package (finding "TIC" and "TAC" meant you got enough "DOUGH" to reach $1,000 automatically); finding the dragon first lost everything.
** ''[[Series/BullseyeUS Bullseye]]'': The contestant had an allotted number of spins (either seven or 10, depending on when in the run the episode aired) to avoid "being struck by lightning" in one of the three windows. Finding a lightning bolt ended the game automatically with nothing won. Saving grace is that finding a bullseye allowed you to freeze that window. If that was the window where the lightning was, you were scot free though you wouldn't know it. Getting bullseyes in all three windows doubled your cash total and won you the game.
15th Aug '16 12:55:43 PM Someoneman
Is there an issue? Send a Message


** ...and shortly after that, you have ThatOneBoss, Manhandla, whose body moves in random directions, and whose only vulnerable spots are the mouths that randomly open to shoot at you and are only vulnerable to the boomerang... the slowest weapon in the game.

to:

** ...and shortly after that, you have ThatOneBoss, Manhandla, whose body moves in random directions, and whose only vulnerable spots are the mouths that randomly open to shoot at you and are only vulnerable to the boomerang... the slowest weapon in the game.



* ''VideoGame/MetroidPrime 2: Echoes'' has the infamous [[ThatOneBoss Boost Guardian]]. The thing ricochets around the tiny arena it's in like a pinball. It's completely impossible to predict where it's gonna be next, and you're constantly taking damage from being in the DarkWorld. In addition, the health refills for the fight are located in four pillars around the room, which can only be destroyed by the boss. Beating it requires that it not hit you excessively, and that it break open the pillars when you need health refills rather than breaking them all right away and wasting the health pickups.

to:

* ''VideoGame/MetroidPrime 2: Echoes'' has the infamous [[ThatOneBoss Boost Guardian]].Guardian. The thing ricochets around the tiny arena it's in like a pinball. It's completely impossible to predict where it's gonna be next, and you're constantly taking damage from being in the DarkWorld. In addition, the health refills for the fight are located in four pillars around the room, which can only be destroyed by the boss. Beating it requires that it not hit you excessively, and that it break open the pillars when you need health refills rather than breaking them all right away and wasting the health pickups.



* ''VideoGame/CaveStory'' has a corridor in the BonusLevelOfHell where blocks, both large and small, rain down upon you dealing ten damage each completely randomly. [[FromBadToWorse As if that's not enough,]] there GoddamnedBats are flying around, too. It's probably safer to take five damage from the bats and use the Booster 2.0 to blast across the area while you still have MercyInvincibility.
** Taken UpToEleven for those playing on Hard in the Nicalis ports (or a [[SelfImposedChallenge 3-life run]] in the original version); while the entire BonusLevelOfHell becomes HarderThanHard, the aforementioned corridor's [[LuckBasedMission Luck-Based Nature]] is fleshed out in full. All it takes is a bad combination of blocks that the player could not possibly have forseen, and [[GameOver boom]] goes the protagonist.

to:

* ''VideoGame/CaveStory'' has a corridor in the BonusLevelOfHell where blocks, both large and small, rain down upon you dealing ten damage each completely randomly. [[FromBadToWorse As if that's not enough,]] there GoddamnedBats are randomly, and you have to kill or avoid small angels flying around, around too. It's probably safer to take five damage from the bats angels and use the Booster 2.0 to blast across the area while you still have MercyInvincibility.
**
MercyInvincibility. Taken UpToEleven for those playing on Hard in the Nicalis ports (or a [[SelfImposedChallenge 3-life run]] in the original version); while the entire BonusLevelOfHell becomes HarderThanHard, the aforementioned corridor's [[LuckBasedMission Luck-Based Nature]] is fleshed out in full. All it takes is a bad combination of blocks that the player could not possibly have forseen, and [[GameOver boom]] goes the protagonist.



* This is a common criticism of the ''VideoGame/MarioKart'' series. The RubberBandAI keeps you from gaining too much of a lead in the higher difficulties, so it's all-too-common to get nailed by a bunch of non-dodgeable attacks like Lightning Bolts and [[ThatOneAttack Blue Shells]] RIGHT before the finish line and go from first to the rear of the pack out of sheer dumb luck.

to:

* This is a common criticism of the ''VideoGame/MarioKart'' series. The RubberBandAI keeps you from gaining too much of a lead in the higher difficulties, so it's all-too-common to get nailed by a bunch of non-dodgeable attacks like Lightning Bolts and [[ThatOneAttack Blue Shells]] Shells RIGHT before the finish line and go from first to the rear of the pack out of sheer dumb luck.



** You know what IS luck-based though? The Trophy Lottery. ''Brawl'' does away with that annoying feature in favor of a shooter game that's just as addictive in order to get trophies and stickers. However, it is still random whether or not new trophies even show up. [[ThatOneSidequest The Mew Trophy is an especially bad case]]. It's bad enough you have to fight multiple characters at once while getting worn down, but the combinations are random and can range anywhere from easy peasy to downright lethal.

to:

** You know what IS luck-based though? The Trophy Lottery. ''Brawl'' does away with that annoying feature in favor of a shooter game that's just as addictive in order to get trophies and stickers. However, it is still random whether or not new trophies even show up. [[ThatOneSidequest The Mew Trophy is an especially bad case]].case. It's bad enough you have to fight multiple characters at once while getting worn down, but the combinations are random and can range anywhere from easy peasy to downright lethal.



* The first boss of ''VideoGame/{{Descent}}'', between the boss's random {{teleport spam}}s and {{Macross missile massacre}}s, and the population of DemonicSpiders (Super Hulks and Class 1 Drillers) in its lair. Especially if you're trying to save the hostages on Insane skill. In fact, many of the levels are this on Insane due to the [[RoamingEnemy random roaming nature]] of many enemies.

to:

* The first boss of ''VideoGame/{{Descent}}'', between the boss's random {{teleport spam}}s and {{Macross missile massacre}}s, and the population of DemonicSpiders enemies (Super Hulks and Class 1 Drillers) in its lair. Especially if you're trying to save the hostages on Insane skill. In fact, many of the levels are this on Insane due to the [[RoamingEnemy random roaming nature]] of many enemies.



* Many of events in ''VideoGame/ModernWarfare'' on Veteran depend on luck to some extent to overcome, but [[ThatOneAchievement Mile High Club]] is above and beyond the call of duty, so to speak, with the combination of a [[TimedMission one-minute time limit]], cramped quarters combined with swarms of tangoes, unpredictable enemy behavior, ArtificialStupidity by your teammates, and the tendency for enemies to NoSell your flashbangs half the time.

to:

* Many of events in ''VideoGame/ModernWarfare'' on Veteran depend on luck to some extent to overcome, but [[ThatOneAchievement Mile High Club]] Club is above and beyond the call of duty, so to speak, with the combination of a [[TimedMission one-minute time limit]], cramped quarters combined with swarms of tangoes, unpredictable enemy behavior, ArtificialStupidity by your teammates, and the tendency for enemies to NoSell your flashbangs half the time.



* ''VideoGame/{{RAGE}}'' gives the achievement [[ThatOneAchievement "JACKPOT!"]] for rolling four kills on your first roll in the Tombstones MiniGame. Yeah, an achievement for getting a particular result on a dice roll. The odds are 16:1 against on the face of it, and that's assuming Creator/IdSoftware didn't weight particular rolls. Likewise the achievements for completing the other minigames (e.g. an in-universe trading card game).

to:

* ''VideoGame/{{RAGE}}'' gives the achievement [[ThatOneAchievement "JACKPOT!"]] "JACKPOT!" for rolling four kills on your first roll in the Tombstones MiniGame. Yeah, an achievement for getting a particular result on a dice roll. The odds are 16:1 against on the face of it, and that's assuming Creator/IdSoftware didn't weight particular rolls. Likewise the achievements for completing the other minigames (e.g. an in-universe trading card game).



** Another example was the [[ScrappyLevel 6th Nod mission]]. You had to do a suicidal run into the middle of an enemy base in order to pick up a package with a small, fragile strike team with no reinforcements, and then reach an evac helicopter on the other side of the map - ''all while being harassed by enemy patrols''. It basically came down to praying that the enemy would ignore at least one of your units while you make the escape to the helicopter, or else it'd be gunned down helplessly.

to:

** Another example was the [[ScrappyLevel The 6th Nod mission]].mission. You had to do a suicidal run into the middle of an enemy base in order to pick up a package with a small, fragile strike team with no reinforcements, and then reach an evac helicopter on the other side of the map - ''all while being harassed by enemy patrols''. It basically came down to praying that the enemy would ignore at least one of your units while you make the escape to the helicopter, or else it'd be gunned down helplessly.



*** Beyond battles, IX has MANY quests that are completely luck based. You simply have to wait for an item to drop. Sometimes it'll happen the first battle...sometimes it'll take forever. "Kill 3 [[MetalSlime Metal Medleys]] with a certain Spear skill that only has about 10% chance of working"?"Kill a certain DemonicSpider with a CriticalHit, and skills that give you an automatic crit don't count"?"Kill certain monsters with the elements they're most resistant to"?

to:

*** Beyond battles, IX has MANY quests that are completely luck based. You simply have to wait for an item to drop. Sometimes it'll happen the first battle...sometimes it'll take forever. "Kill 3 [[MetalSlime Metal Medleys]] with a certain Spear skill that only has about 10% chance of working"?"Kill a certain DemonicSpider enemy with a CriticalHit, and skills that give you an automatic crit don't count"?"Kill certain monsters with the elements they're most resistant to"?



** The Dream World from VideoGame/PokemonBlackAndWhite was intended as a successor to [[VideoGame/PokemonGoldAndSilver Heart Gold and Soul Silver's]] Pokewalker in that it's an alternative means to obtain Pokémon and items for your game. While it does do that, it prefers to send players to random locations rather than letting the player pick the location to explore for themselves. Add the fact that you can only take ten steps each visit before leaving and that Pokémon will stop coming to you after so many visits in a day, [[ScrappyMechanic and it can be pretty aggravating]].

to:

** The Dream World from VideoGame/PokemonBlackAndWhite was intended as a successor to [[VideoGame/PokemonGoldAndSilver Heart Gold and Soul Silver's]] Pokewalker Pokéwalker in that it's an alternative means to obtain Pokémon and items for your game. While it does do that, it prefers to send players to random locations rather than letting the player pick the location to explore for themselves. Add the fact that themselves, and you can only take ten steps each visit before leaving and that Pokémon will stop coming to you after so many visits in a day, [[ScrappyMechanic and it can be pretty aggravating]].day.



* [[ThatOneSidequest Mushroom #VIII]] in ''VideoGame/KingdomHeartsII Final Mix+.'' True, this is only a sidequest required for OneHundredPercentCompletion, but then again, the type of people who play the Final Mixes ''are'' completionists. Anyways, this sidequest, no matter what strategy you use, requires a complicated setup and can be resource-intensive--so you ''will'' be SaveScumming. The point is to keep the mushroom in the air by hitting it and never allowing it to touch the ground; what makes it luck-based is the completely random direction the mushroom will jet off to every few rounds of hits. It requires as well very fine-tuned timing and hand-eye coordination, yet if luck is not with you, you will lose. Oh, and how many times must the mushroom be hit? ''Eighty-five times, minimum.''

to:

* [[ThatOneSidequest Mushroom #VIII]] #VIII in ''VideoGame/KingdomHeartsII Final Mix+.'' True, this is only a sidequest required for OneHundredPercentCompletion, but then again, the type of people who play the Final Mixes ''are'' completionists. Anyways, this sidequest, no matter what strategy you use, requires a complicated setup and can be resource-intensive--so you ''will'' be SaveScumming. The point is to keep the mushroom in the air by hitting it and never allowing it to touch the ground; what makes it luck-based is the completely random direction the mushroom will jet off to every few rounds of hits. It requires as well very fine-tuned timing and hand-eye coordination, yet if luck is not with you, you will lose. Oh, and how many times must the mushroom be hit? ''Eighty-five times, minimum.''



* How can you tell if someone plays ''BatenKaitos''? Mention [[ThatOneBoss Fadroh]] to them and see if they break down crying. Unless you want to spend days farming wind magnus for Xelha, Gibari, and Mizuti, the whole boss battle hinges upon when that [[ThatOneAttack Orb of Magical Offense]] comes up in his hand; if you haven't had at least three or four good turns to wear him down, you're ''done''. The whole card-based battle system comes with luck elements, but this battle just cranked it UpToEleven.
** [[DuelBoss XELHA VS. THE ICE GODDESS GRAAAAHHHHH]]. It's basically a card flip minigame. You get a choice of seven or eight cards, and have to match it with the card chosen by the Ice Goddess. Get it wrong? Xelha takes a hit.
*** [[FromBadToWorse And then there's the fact that there's a Camera magnus hidden in there.]] And you need to at least take one picture for OneHundredPercentCompletion. It's ''entirely'' possible to easily win the battle but ''not'' take the picture, which is just as, if not more, frustrating for people seeking to achieve perfection in this game (which is a very hard task, given this game doesn't have a NewGamePlus and there's ''plenty'' of items that can be LostForever, including Boss pictures). [[OhCrap And then it repeats all over again for the Wizard Shadow battle...]]
** And while we're at it, getting [[RandomlyDrops Rare Portraits]] of your characters. Sure, they have ''very'' low chances of dropping per camera shot, but since you can simply equip someone with all the cameras you have and waste away your turns [[FirstPersonSnapshooter taking pictures]] while [[ScratchDamage fighting Shawras in Moonguile Forest,]] they're not bound to be a bother, right? '''Wrong.''' There's two particular Rare Portraits that can only be taken in the grand total of '''''ONE''''' specific boss battle ([[spoiler: Malpercio in Algorab Village]], in case you're wondering). This is the ''only'' time in the '''entire game''' (sans the epilogue, that is) where Mizuti's mask is off. [[RandomlyDrops If you don't get]] ''both'' the Maskless and Mega Rare Mizuti Shots in this battle, then they're LostForever. It doesn't help that this is a ''very'' easy boss (at least, compared to the [[ThatOneBoss hell you've been through]]), and that this is a GuideDangIt because there's ''no'' indication in-game (other than the missing blanks alongside the other portraits in the Magnus List) that there's something missable in this battle, and by the time you've realized it, there's a fair chance it's too late by then.
** And there's also the accursed Trail of Souls, which is ThatOneLevel for those aiming perfect completion. It basically amounts to you playing a forward-scrolling third-person shooter in which you have to shoot down waves of enemies as they approach your ship so you don't have to deal with them (shooting down full waves gives you reward magnus or a speed boost, as you're not supposed to fall too far behind your guide). The problem is, these enemies are ''unique'' to this area, and you cannot revisit it, which means that if you don't ''purposely'' leave at least one wave alive and let it attack you, you won't be able to take the picture''s'' of the '''two''' different types of enemies in the area. Moreover, one of these guys is ''the only enemy in the entire game that drops Frost Caps'' (otherwise mediocre armor), and there's one item that can ''also'' be LostForever if you don't blow the wave to oblivion. In other words, ''unless you're lucky enough to encounter '''both''' enemy types in a single sacrifical wave, have the '''one''' enemy type who drops the missable item drop it, have the enemies last long enough for you to take pictures of '''both''' of them '''and''' make sure to kill the wave that drops the missable Secret Recipe magnus,'' you will '''not''' see that perfect Magnus List. There's OneHundredPercentCompletion, and then there's ''BatenKaitos.''

to:

* How can you tell if someone plays ''BatenKaitos''? Mention [[ThatOneBoss Fadroh]] to them and see if they break down crying. ''VideoGame/BatenKaitos''
** Fadroh.
Unless you want to spend days farming wind magnus for Xelha, Gibari, and Mizuti, the whole boss battle hinges upon when that [[ThatOneAttack Orb of Magical Offense]] Offense comes up in his hand; if you haven't had at least three or four good turns to wear him down, you're ''done''. The whole card-based battle system comes with luck elements, but this battle just cranked it UpToEleven.
** [[DuelBoss XELHA VS. THE ICE GODDESS GRAAAAHHHHH]].The DuelBoss of Xelha Vs. the Ice Goddess. It's basically a card flip minigame. You get a choice of seven or eight cards, and have to match it with the card chosen by the Ice Goddess. Get it wrong? Xelha takes a hit.
*** [[FromBadToWorse
hit. And then there's the fact that for completionists, there's a Camera magnus hidden in there.]] And there, which you need to at least use to take one picture for OneHundredPercentCompletion. It's ''entirely'' possible to easily win the battle but ''not'' take the picture, which is just as, if not more, frustrating for people seeking to achieve perfection in this game (which is a very hard task, given this game doesn't have a NewGamePlus and there's ''plenty'' of items that can be LostForever, including Boss pictures). [[OhCrap And then it repeats all over again for the Wizard Shadow battle...]]
battle...
** And while we're at it, getting [[RandomlyDrops Rare Portraits]] of your characters. Sure, they have ''very'' low chances of dropping per camera shot, but since you can simply equip someone with all the cameras you have and waste away your turns [[FirstPersonSnapshooter taking pictures]] while [[ScratchDamage fighting Shawras in Moonguile Forest,]] they're not bound to be a bother, right? '''Wrong.''' There's two particular Rare Portraits that can only be taken in the grand total of '''''ONE''''' specific boss battle ([[spoiler: Malpercio in Algorab Village]], in case you're wondering). This is the ''only'' time in the '''entire game''' (sans the epilogue, that is) where Mizuti's mask is off. [[RandomlyDrops If you don't get]] ''both'' the Maskless and Mega Rare Mizuti Shots in this battle, then they're LostForever. It doesn't help that this is a ''very'' easy boss (at least, compared to the [[ThatOneBoss hell you've been through]]), boss, and that this is a GuideDangIt because there's ''no'' indication in-game (other than the missing blanks alongside the other portraits in the Magnus List) that there's something missable in this battle, and by the time you've realized it, there's a fair chance it's too late by then.
** And there's also the accursed The Trail of Souls, which Souls is ThatOneLevel this for those aiming perfect completion. It basically amounts to you playing a forward-scrolling third-person shooter in which you have to shoot down waves of enemies as they approach your ship so you don't have to deal with them (shooting down full waves gives you reward magnus or a speed boost, as you're not supposed to fall too far behind your guide). The problem is, these enemies are ''unique'' to this area, and you cannot revisit it, which means that if you don't ''purposely'' leave at least one wave alive and let it attack you, you won't be able to take the picture''s'' of the '''two''' different types of enemies in the area. Moreover, one of these guys is ''the only enemy in the entire game that drops Frost Caps'' (otherwise mediocre armor), and there's one item that can ''also'' be LostForever if you don't blow the wave to oblivion. In other words, ''unless you're lucky enough to encounter '''both''' enemy types in a single sacrifical wave, have the '''one''' enemy type who drops the missable item drop it, have the enemies last long enough for you to take pictures of '''both''' of them '''and''' make sure to kill the wave that drops the missable Secret Recipe magnus,'' you will '''not''' see that perfect Magnus List. There's OneHundredPercentCompletion, and then there's ''BatenKaitos.''



** In ''Tales Of Link'', no matter how good your team is, it is possible either the enemy you are fighting will target tiles you have no way of switching in time or attack you too quickly to whittle its health down. This is made worse in any mission with [[ScrappyMechanic Iron Stance]], which reduces all damage dealt to an enemy by five times unless you can break its stance. Whether or not you can do this relies entirely on the RandomNumberGod.

to:

** In ''Tales Of Link'', no matter how good your team is, it is possible either the enemy you are fighting will target tiles you have no way of switching in time or attack you too quickly to whittle its health down. This is made worse in any mission with [[ScrappyMechanic Iron Stance]], Stance, which reduces all damage dealt to an enemy by five times unless you can break its stance. Whether or not you can do this relies entirely on the RandomNumberGod.



* ''VideoGame/HeavyWeapon'' has multiple "waves" for each level. Each type of wave contains a fixed set of enemies, and lasts for about half a minute. The luck part comes on the fact that each "wave" is chosen at random, so you may be fighting DemonicSpiders over and over again if you're really unlucky.

to:

* ''VideoGame/HeavyWeapon'' has multiple "waves" for each level. Each type of wave contains a fixed set of enemies, and lasts for about half a minute. The luck part comes on the fact that each "wave" is chosen at random, so you may be fighting DemonicSpiders powerful enemies over and over again if you're really unlucky.



** ''VideoGame/AceCombat5TheUnsungWar'''s Mission 12b, "Four Horsemen," is pretty much this, the ScrappyLevel, ''and'' FakeDifficulty all in one little horrible, possibly insurmountable package. Even if ''you'' actually pull off your anti-radar site attack runs flawlessly, there's no sure 100% guarantee that your wingmen will -- and if they don't, everyone's attack run has to be aborted and started over. (At least you're the only one who can directly cause a mission failure here.)

to:

** ''VideoGame/AceCombat5TheUnsungWar'''s Mission 12b, "Four Horsemen," is pretty much this, the ScrappyLevel, ''and'' FakeDifficulty all in one little horrible, possibly insurmountable package.Horsemen,". Even if ''you'' actually pull off your anti-radar site attack runs flawlessly, there's no sure 100% guarantee that your wingmen will -- and if they don't, everyone's attack run has to be aborted and started over. (At least you're the only one who can directly cause a mission failure here.)



** ''VideoGame/AceCombat6FiresOfLiberation'' carries on the tradition with Mission 13, "The Liberation of Gracemeria". The bulk of the mission is a long and difficult air-to-ground mission, but that's only to sap your strength in preparation for fighting [[ThatOneBoss Ilya Pasternak]]. Ilya flies the game's super-fighter, which has 12-shot swarm missiles that are sometimes literally undodgeable, and your low health by the end of the mission means that even one of the missiles will probably kill you. And on top of this he takes about five times the damage of any other opponent in the game, is faster and more maneuverable than you [[TheComputerIsACheatingBastard even if you're flying the same fighter he is]], and surrounds himself with dozens of tiny, lightning-fast drones that confuse, distract, and fire at you. On top of that, his fighter is stealth, which means you will randomly lose radar lock on him and target one of the UAVs instead. It's almost impossible to win unless you catch him away from the UAVs.

to:

** ''VideoGame/AceCombat6FiresOfLiberation'' carries on the tradition with Mission 13, "The Liberation of Gracemeria". The bulk of the mission is a long and difficult air-to-ground mission, but that's only to sap your strength in preparation for fighting [[ThatOneBoss Ilya Pasternak]].Pasternak. Ilya flies the game's super-fighter, which has 12-shot swarm missiles that are sometimes literally undodgeable, and your low health by the end of the mission means that even one of the missiles will probably kill you. And on top of this he takes about five times the damage of any other opponent in the game, is faster and more maneuverable than you [[TheComputerIsACheatingBastard even if you're flying the same fighter he is]], and surrounds himself with dozens of tiny, lightning-fast drones that confuse, distract, and fire at you. On top of that, his fighter is stealth, which means you will randomly lose radar lock on him and target one of the UAVs instead. It's almost impossible to win unless you catch him away from the UAVs.



* Most high scores, including many 450s, in ''VideoGame/AdvanceWars: Days of Ruin'' relies on abusing AIRoulette or luck damage. The day-to-day guide for Wedding Ring is particularly bad because when the Infantry is starting [[InstantWinCondition its HQ capture]], it is in range of the B-Copter that is expected to attack the T-Copter instead. And of course, if the Infantry takes luck damage on the next two enemy phases, you ''will'' lose because the enemy will have an Infantry taking ''your'' HQ. But this is nothing to Metro Map, which despite being a map that [[ScrappyLevel desperately needs a Day-To-Day guide]] just loves to horribly screw over the sole one that is available.

to:

* Most high scores, including many 450s, in ''VideoGame/AdvanceWars: Days of Ruin'' relies on abusing AIRoulette or luck damage. The day-to-day guide for Wedding Ring is particularly bad because when the Infantry is starting [[InstantWinCondition its HQ capture]], it is in range of the B-Copter that is expected to attack the T-Copter instead. And of course, if the Infantry takes luck damage on the next two enemy phases, you ''will'' lose because the enemy will have an Infantry taking ''your'' HQ. But this is nothing to Metro Map, which despite being a map that [[ScrappyLevel desperately needs a Day-To-Day guide]] guide just loves to horribly screw over the sole one that is available.



** Far more random than the guards, is that the order of the rooms you have to complete the rooms and the location of the [[MacGuffin Temple Treasure]] which unlocks all the doors semi-random. That means you might get quick easy puzzles like "Turn the wheel" or you might get [[ThatOnePuzzle The Shrine of the Silver Monkey]]. (Try looking on youtube for "The Shrine of the Silver Monkey")

to:

** Far more random than the guards, is that the order of the rooms you have to complete the rooms and the location of the [[MacGuffin Temple Treasure]] which unlocks all the doors semi-random. That means you might get quick easy puzzles like "Turn the wheel" or you might get [[ThatOnePuzzle The Shrine of the Silver Monkey]].Monkey. (Try looking on youtube for "The Shrine of the Silver Monkey")
13th Aug '16 12:01:56 PM htuttle
Is there an issue? Send a Message


* It's possible to play ''{{X-COM}}: Terror From the Deep'' and never encounter Calcinites, because they never spawn in the same mission as Lobstermen. An autopsy on a dead Calcinite is required to research and develop advanced melee weapons, which makes fighting Lobstermen significantly easier.
** Worse yet, it's possible to never encounter Deep Ones (or at least not until very late in the game), and until you capture a live Deep One, you can't get any decent armor. Once you capture one, it's still possible to do the research on in the wrong order. Luckily there's another bug in the game that lets you research the best armor without ever having the prerequisites. And that's only a few of the known problems.

to:

* It's possible to play ''{{X-COM}}: Terror From the Deep'' ''VideoGame/XComTerrorFromTheDeep'' and never encounter Calcinites, Calcinites ([[AnimatedArmor re-animated diving suits]]), because they never spawn in the same mission as the more-common Lobstermen. An However, an autopsy on a dead Calcinite is required to [[TechTree research and develop develop]] advanced melee weapons, which makes fighting Lobstermen significantly a lot easier.
** Worse yet, it's possible to never encounter Deep Ones (or at least not until very late in the game), and until you capture a live Deep One, you can't get any decent armor. Once you capture one, it's still possible to do the research on in ''in the wrong order.order'' (d'oh!). Luckily there's another bug in the game that lets you research the best armor without ever having the prerequisites. And (And that's only a few of the known problems.design flaws.)
13th Aug '16 10:37:02 AM DeltaDart
Is there an issue? Send a Message


* ''VideoGame/Halo5Guardians'' has the Warzone Firefight gametype, in which player success is largely determined by whether or not the bosses spawned are unreachable or NighInvulnerable [[DamageSpongeBoss bullet sponges]].

to:

* ** ''VideoGame/Halo5Guardians'' has the Warzone Firefight gametype, in which player success is largely determined by whether or not the bosses spawned are unreachable or NighInvulnerable [[DamageSpongeBoss bullet sponges]].
13th Aug '16 10:35:52 AM DeltaDart
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/Halo5Guardians'' has the Warzone Firefight gametype, in which player success is largely determined by whether or not the bosses spawned are unreachable or NighInvulnerable [[DamageSpongeBoss bullet sponges]].
11th Aug '16 5:42:40 AM Morgenthaler
Is there an issue? Send a Message


** This is valid for ''any'' country in any given game made by Paradox team. There are almost '''no''' certain things here, even for mainstays. From the moment you start the game, it's alternative history of humankind. Random events can make or destroy continent-spanning empires in few years (or weeks in HeartsOfIron). RandomNumberGod is one of most important factors in battles, sometimes more powerful than technological, numerical and tactical advantages and God help you if you ''don't'' have those advantages. Later add-ons for [[EuropaUniversalis EU3]] take it to extremes in terms of succession. It's entirely possible to inherit half of the continent via sheer luck and a single, long-forgotten pact... or to see a powerful empire being balkanized into a bunch of laughably weak states after a succession mess or revolt created by a [[MemeticMutation sighted comet]].

to:

** This is valid for ''any'' country in any given game made by Paradox team. There are almost '''no''' certain things here, even for mainstays. From the moment you start the game, it's alternative history of humankind. Random events can make or destroy continent-spanning empires in few years (or weeks in HeartsOfIron).VideoGame/HeartsOfIron). RandomNumberGod is one of most important factors in battles, sometimes more powerful than technological, numerical and tactical advantages and God help you if you ''don't'' have those advantages. Later add-ons for [[EuropaUniversalis EU3]] take it to extremes in terms of succession. It's entirely possible to inherit half of the continent via sheer luck and a single, long-forgotten pact... or to see a powerful empire being balkanized into a bunch of laughably weak states after a succession mess or revolt created by a [[MemeticMutation sighted comet]].



* DarkReign has several:

to:

* DarkReign ''VideoGame/DarkReign'' has several:



* ''PumpItUp'' [=NX2=] and [=NXA=] have a World Max mission with the song Deja Vu. At specific parts of the song, the chart can change into one of multiple patterns. Unlike most instances of this trope, this chart is actually a popular one.

to:

* ''PumpItUp'' ''VideoGame/PumpItUp'' [=NX2=] and [=NXA=] have a World Max mission with the song Deja Vu. At specific parts of the song, the chart can change into one of multiple patterns. Unlike most instances of this trope, this chart is actually a popular one.



* ''{{Sound Shapes}}'' has Death Mode, in which you must collect notes spawned one by one randomly over a map, within a ludicrously tight time limit, to go along with the instant-death enemies, projectiles and inability to touch most surfaces. One attempt can see three or four notes spawn right next to one another, others having notes appear on the other side of the map. Even a perfect run of certain spawning patterns cannot possibly be done within the timer.

to:

* ''{{Sound ''VideoGame/{{Sound Shapes}}'' has Death Mode, in which you must collect notes spawned one by one randomly over a map, within a ludicrously tight time limit, to go along with the instant-death enemies, projectiles and inability to touch most surfaces. One attempt can see three or four notes spawn right next to one another, others having notes appear on the other side of the map. Even a perfect run of certain spawning patterns cannot possibly be done within the timer.
8th Aug '16 12:56:30 AM UmbrellasWereAwesome
Is there an issue? Send a Message


** In ''VideoGame/{{Halo 2}}'' Legendary, the odds are dramatically stacked against you, and even if you play very well, you're still fairly likely to die. So you just do any given hard segment over and over again, doing pretty much the exact same thing each time, until the one time when all the chips fall just so, and you make it through. It's certainly not skill-based: if you use an optimal strategy and execute it flawlessly each time, you'll still die ten times and succeed once.



** That or TrialAndErrorGameplay, whichever is more appropriate. Basically, at least in ''Halo 2'', the odds are dramatically stacked against you, and even if you play very well, you're still fairly likely to die. So you just do any given hard segment over and over again, doing pretty much the exact same thing each time, until the one time when all the chips fall just so, and you make it through. It's certainly not skill-based: if you use an optimal strategy and execute it flawlessly each time, you'll still die ten times and succeed once.
** Something even more sinister can happen if your luck is ''really'' bad. All of the Halo games after the first will try to detect if your last checkpoint landed you in an {{Unwinnable}} situation. If it detects this (say, you die two seconds after spawning several times in a row), it will send you back a checkpoint. However, it isn't unusual to be insta-killed very easily due to reasons listed above, and if it happens enough times, you'll actually '''lose''' some of your progress.

to:

** That or TrialAndErrorGameplay, whichever is more appropriate. Basically, at least in ''Halo 2'', the odds are dramatically stacked against you, and even if you play very well, you're still fairly likely to die. So you just do any given hard segment over and over again, doing pretty much the exact same thing each time, until the one time when all the chips fall just so, and you make it through. It's certainly not skill-based: if you use an optimal strategy and execute it flawlessly each time, you'll still die ten times and succeed once.
** Something even more sinister can happen if your luck is ''really'' bad. All of the Halo ''Halo'' games after the first [[VideoGame/HaloCombatEvolved first]] will try to detect if your last checkpoint landed you in an {{Unwinnable}} situation. If it detects this (say, you die two seconds after spawning several times in a row), it will send you back a checkpoint. However, it isn't unusual to be insta-killed very easily due to reasons listed above, and if it happens enough times, you'll actually '''lose''' some of your progress.
31st Jul '16 11:56:21 AM smalltime
Is there an issue? Send a Message


* Many of the ''Hugo the TV Troll'' games have a final stage where Hugo has to choose the correct key to open a treasure chest or pull the correct rope to lift a cage which his family is trapped in. There's no indication of which is the correct one and if you choose the wrong one it's game over.

to:

* Many of the ''Hugo the TV Troll'' games have a final stage where Hugo has to choose the correct key to open a treasure chest or pull the correct rope to lift a cage which his family is trapped in. There's no indication of which is the correct one and if you choose the wrong one it's game over.
This list shows the last 10 events of 279. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.LuckBasedMission