History Main / LuckBasedMission

3rd Jul '17 10:59:08 PM DeltaDart
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** ''VideoGame/Halo5Guardians'' has the Warzone Firefight gametype, in which player success is largely determined by whether or not the bosses spawned are unreachable or NighInvulnerable [[DamageSpongeBoss bullet sponges]].

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** ''VideoGame/Halo5Guardians'' has the Warzone Firefight gametype, in which player success is largely determined by whether or not the bosses spawned are unreachable or NighInvulnerable [[DamageSpongeBoss bullet sponges]].sponges]], or whether or not your objective is defense of an objective across the map or protection of a highly-exposed relic.
3rd Jul '17 1:30:18 PM ShinobiWolf
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* ''GuildWars'' has a particularly frustrating example. During the Divinity Coast mission, the bonus objective is to find five villagers throughout the countryside and take them with you. If all five reach the end safely, you're rewarded. Sounds simple, right? ''Wrong.'' Sometimes, one (or several) of the villagers will spawn ''in the middle of a group enemies'', typically dying long before you can get anywhere near them. It's entirely possible to fail the bonus objective and have to restart the entire mission, simply because the game didn't feel like playing fair. A [[LuckBasedMission luck-based mission]], indeed.
11th Jun '17 9:21:49 PM nombretomado
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* A perfect strategy and mastery of the numbers can still get turned on its head when the Random Number Generator gets ornery on you in ''YggdraUnion'', especially if you're trying to get a fast clear bonus on a mission and secure bonus equipment (which can require you to [[ILetYouWin plan to lose some fights]]). A unit with a high Luck stat will get "flash" (critical) strikes frighteningly regularly and turn a sure-thing battle against you entirely too easily. Of course, having a lot of Luck on your side grants you the same consideration...

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* A perfect strategy and mastery of the numbers can still get turned on its head when the Random Number Generator gets ornery on you in ''YggdraUnion'', ''VideoGame/YggdraUnion'', especially if you're trying to get a fast clear bonus on a mission and secure bonus equipment (which can require you to [[ILetYouWin plan to lose some fights]]). A unit with a high Luck stat will get "flash" (critical) strikes frighteningly regularly and turn a sure-thing battle against you entirely too easily. Of course, having a lot of Luck on your side grants you the same consideration...
9th Jun '17 2:28:43 PM LucaEarlgrey
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* ''VideoGame/GHOSTSquad''[='=]s third mission has a prompt where you must pick from one of three cottages in hopes of finding [=McCoy=], who has been kidnapped by the terrorists. One cottage holds him and will end the segment without further resistance, one cottage has a few enemies to shoot and a [[HostageSpiritLink hostage that you shouldn't shoot]], and one cottage has a Hand-to-Hand Combat scene worth a substantial amount of points. Which cottage holds which is randomized on every playthrough and the only hint you get is that the cottage with white smoke holds [=McCoy=]; you still have only a 50% chance of getting the highest-scoring cottage.

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* ''VideoGame/GHOSTSquad''[='=]s third mission has a prompt where you must pick from one of three cottages in hopes of finding [=McCoy=], who has been kidnapped by the terrorists. One cottage holds him and will end the segment without further resistance, one cottage has a few enemies to shoot and a [[HostageSpiritLink hostage that you shouldn't shoot]], and one cottage has a Hand-to-Hand Combat scene worth a substantial amount of points. Which cottage holds which is randomized on every playthrough and the only hint you get is that the cottage with white smoke holds [=McCoy=]; if you want the most points out of this segment you still have only a 50% chance of getting the highest-scoring cottage.that chance.
9th Jun '17 2:28:05 PM LucaEarlgrey
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* ''VideoGame/GHOSTSquad''[='=]s third mission has a prompt where you must pick from one of three cottages in hopes of finding [=McCoy=], who has been kidnapped by the terrorists. One cottage holds him and will end the segment without further resistance, one cottage has a few enemies to shoot and a [[HostageSpiritLink hostage that you shouldn't shot]], and one cottage has a Hand-to-Hand Combat scene worth a substantial amount of points. Which cottage holds which is randomized on every playthrough and the only hint you get is that the cottage with white smoke holds [=McCoy=]; you still have only a 50% chance of getting the highest-scoring cottage.

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* ''VideoGame/GHOSTSquad''[='=]s third mission has a prompt where you must pick from one of three cottages in hopes of finding [=McCoy=], who has been kidnapped by the terrorists. One cottage holds him and will end the segment without further resistance, one cottage has a few enemies to shoot and a [[HostageSpiritLink hostage that you shouldn't shot]], shoot]], and one cottage has a Hand-to-Hand Combat scene worth a substantial amount of points. Which cottage holds which is randomized on every playthrough and the only hint you get is that the cottage with white smoke holds [=McCoy=]; you still have only a 50% chance of getting the highest-scoring cottage.
9th Jun '17 2:27:48 PM LucaEarlgrey
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[[folder:Light Gun Game]]
* ''VideoGame/GHOSTSquad''[='=]s third mission has a prompt where you must pick from one of three cottages in hopes of finding [=McCoy=], who has been kidnapped by the terrorists. One cottage holds him and will end the segment without further resistance, one cottage has a few enemies to shoot and a [[HostageSpiritLink hostage that you shouldn't shot]], and one cottage has a Hand-to-Hand Combat scene worth a substantial amount of points. Which cottage holds which is randomized on every playthrough and the only hint you get is that the cottage with white smoke holds [=McCoy=]; you still have only a 50% chance of getting the highest-scoring cottage.
[[/folder]]
1st Jun '17 8:25:04 PM Azaram
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** The sandstone drake alchemy mount had three levels of [=RNG=] smeared on it. First, you had to get an archaeology dig site in Uldum. ''Then'' you had to get the Canopic Jar as your item to solve. If you didn't get that, you waste a bunch of fragments and start over. ''And then'', if you do get the canopic jar, it has a tiny chance of containing the alchemy recipe. Some people got it the first day of the expansion it was added in... and some still haven't gotten it, years later.
29th May '17 8:54:49 PM nombretomado
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* One of many, many examples in a long line of evidence that [[{{Sierra}} Sierra personally hates you]], the original EGA version of the original ''VideoGame/{{Space Quest|I The Sarien Encounter}}'' has one segment where you need to turn $30 into about $240, and the only way to do it is to be really lucky with the slot machine in the bar. Aside from you being just as likely to lose money as to win, there's one special configuration which, when hit, ''[[EverythingTryingToKillYou makes the machine shoot a laser and kill you.]]'' You ''have'' to save scum to get past this part.

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* One of many, many examples in a long line of evidence that [[{{Sierra}} [[{{Creator/Sierra}} Sierra personally hates you]], the original EGA version of the original ''VideoGame/{{Space Quest|I The Sarien Encounter}}'' has one segment where you need to turn $30 into about $240, and the only way to do it is to be really lucky with the slot machine in the bar. Aside from you being just as likely to lose money as to win, there's one special configuration which, when hit, ''[[EverythingTryingToKillYou makes the machine shoot a laser and kill you.]]'' You ''have'' to save scum to get past this part.
21st May '17 10:07:00 PM MisterVercetti
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* The "Supply Lines" mission in ''VideoGame/GrandTheftAutoSanAndreas'', in which the player must use a remote-control plane to take out four targets moving around San Fierro and return to the starting point before running out of fuel. The mission is impossible unless the second target spawns very close to the first- if you take too long to reach it, the last two targets will have spread apart by the time you reach them, and you won't have enough fuel to destroy them and make it back to base.
* ''VideoGame/GrandTheftAutoIV'' features a number of missions requiring the player to evade the police. This requires the player to escape a large circle of coverage where the cops are looking, if a cop car is nearby the cops will see you and the circle will re-center. This leads to a situation where the player must escape the circle while praying that a cop car won't spawn right next to them, making all that work escaping the circle completely void. Either that, or they must escape into the Pay and Spray, hoping a cop car doesn't spawn there, as the Pay and Spray won't work if a cop sees you go in.
** Or go into the subway, where cops can never spawn, and drive away uncontested. Though missions never require you to evade very high wanted levels to begin with. By the time the scripted part of the mission is over the wanted level always drops to 2-3 stars when you need to escape, even if it was higher at first.

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* The "Supply Lines" mission in ''VideoGame/GrandTheftAutoSanAndreas'', in which the player must use a remote-control plane to take out four five targets moving around San Fierro and return to the starting point before running out of fuel. The mission is impossible unless the second target spawns very close to the first- if you take too long to reach it, the last two three targets will have spread apart by the time you reach them, and you won't have enough fuel to destroy them and make it back to base.
base. Thankfully, the post-Hot Coffee release fixed this mission so that fuel only depletes when the gas button is pressed, making it much more manageable.
* ''VideoGame/GrandTheftAutoIV'' features a number of missions requiring the player to evade the police. This requires the player to escape a large circle of coverage where the cops are looking, if a cop car is nearby the cops will see you and the circle will re-center. This leads to a situation where the player must escape the circle while praying that a cop car won't spawn right next to them, making all that work escaping the circle completely void. Either that, or they must escape into the Pay and Spray, hoping a cop car doesn't spawn there, as unlike previous games in the series, [[RealityEnsues the Pay and Spray won't work if a cop sees you go in.
** Or go into the subway, where cops can never spawn, and drive away uncontested. Though missions never require you to evade very high wanted levels to begin with. By the time the scripted part of the mission is over the wanted level always drops to 2-3 stars when you need to escape, even if it was higher at first.
in]].
21st May '17 9:54:34 PM MisterVercetti
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* In ''VideoGame/CookServeDelicious'', any of Crazy Dave's bets which involve making a certain amount in tips. Even if every item on your Active Menu has the Big Tipper bonus, whether or not you win the bet depends entirely on whether or not the customers actually feel like tipping, which is, of course, completely random.


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** The mission "Greyfield Strikes" is a particularly insidious example; every other turn, [[GeneralRipper Admiral Greyfield]] will shut down one of your unit types, preventing them from doing anything that turn. If he chooses to shut down your Landers or Gunboats, good luck getting any of your isolated land units to the mainland where the enemy is before the enemy snipes them into oblivion.
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