History Main / LuckBasedMission

2nd Feb '16 1:16:05 AM OrangenChan
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*** Gen 3 was also kind enough to only have one roamer (Latias ''or'' Latios appeared, depending on version), much like Gen 5, so you could easily just chuck your Master Ball at it and be done with it. Granted, tracking it down still took some luck, but at least you didn't have to worry about getting lucky ''multiple times'' like in previous/later versions.
1st Feb '16 5:37:12 AM Gimere
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** ''Bullseye'': The contestant had an alloted number of spins (either seven or 10, depending on when in the run the episode aired) to avoid "being struck by lightning" in one of the three windows. Finding a lightning bolt ended the game automatically with nothing won.
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** ''Bullseye'': ''[[Series/BullseyeUS Bullseye]]'': The contestant had an alloted number of spins (either seven or 10, depending on when in the run the episode aired) to avoid "being struck by lightning" in one of the three windows. Finding a lightning bolt ended the game automatically with nothing won.

* During the early seasons of the original ''AmericanGladiators'', the final Eliminator round had a channel for each contestant, one of which randomly had a BarrierWarrior at the very end, hidden behind a paper wall. In other words, one contestant got a free ride while the other had an extra obstacle. Effectively, this turned what was supposedly a game of skill into a game of chance.
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* During the early seasons of the original ''AmericanGladiators'', ''Series/AmericanGladiators'', the final Eliminator round had a channel for each contestant, one of which randomly had a BarrierWarrior at the very end, hidden behind a paper wall. In other words, one contestant got a free ride while the other had an extra obstacle. Effectively, this turned what was supposedly a game of skill into a game of chance.

* ''LegendsOfTheHiddenTemple'', the temple is largely based on luck. You won't know where the temple guards are until you find them.
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* ''LegendsOfTheHiddenTemple'', ''Series/LegendsOfTheHiddenTemple'', the temple is largely based on luck. You won't know where the temple guards are until you find them.

* ''DealOrNoDeal'' is entirely luck. Contestants pick one briefcase with a random amount of money and eliminate other briefcases with random amounts of money - with no way of telling what's where. The only decisions contestants get to make are when the banker periodically calls and offers to buy their briefcase for the average (rounded off to the nearest $100 or so) of all the remaining money values leaving the contestant to decide to make the deal or not.
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* ''DealOrNoDeal'' ''Seties/DealOrNoDeal'' is entirely luck. Contestants pick one briefcase with a random amount of money and eliminate other briefcases with random amounts of money - with no way of telling what's where. The only decisions contestants get to make are when the banker periodically calls and offers to buy their briefcase for the average (rounded off to the nearest $100 or so) of all the remaining money values leaving the contestant to decide to make the deal or not.
30th Jan '16 8:44:41 AM nombretomado
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* Completing all objectives in par time on the second Belarus mission in ''SyphonFilter: The Omega Strain'' is a coin toss, since Ivankov's papers are in one of three randomly chosen locations. Sometimes, the guard with the papers can [[GameBreakingBug completely fail to spawn]].
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* Completing all objectives in par time on the second Belarus mission in ''SyphonFilter: The Omega Strain'' ''VideoGame/SyphonFilterTheOmegaStrain'' is a coin toss, since Ivankov's papers are in one of three randomly chosen locations. Sometimes, the guard with the papers can [[GameBreakingBug completely fail to spawn]].
23rd Jan '16 10:01:35 PM Bissek
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* There are times where the only way to move forward in a Sudoku game is to guess. Fortunately, there is no losing in Sudoku, just having to backtrack to undo the incorrect guess.
22nd Jan '16 5:24:42 PM RegalStar
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* .hack//Quarantine's final dungeon is 15 floors deep and a large number of the enemies require using the Data Drain skill to defeat. The Data Drain skill will start causing random negative side-effects to start happening if you use it too much, such as giving you an instant Game Over. To make matters worse, each room can spawn anywhere from 1-4 enemies. If the game is feeling merciless and decides to throw 4 enemies at you too many times, you're almost guaranteed to get the Game Over from overusing Data Drain. Even if you take every precaution and the dungeon is kind enough to spawn a normal amount of enemies, it's still very easy to end up rolling the Game Over halfway through.
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* .hack//Quarantine's final dungeon is 15 10 floors deep and a large number of the enemies require using the Data Drain skill to defeat. The Data Drain skill will start causing random negative side-effects to start happening if you use it too much, such as giving you an instant Game Over. To make matters worse, each room can spawn anywhere from 1-4 enemies. If the game is feeling merciless and decides to throw 4 enemies at you too many times, you're almost guaranteed to get the Game Over from overusing Data Drain. Even if you take every precaution and the dungeon is kind enough to spawn a normal amount of enemies, it's still very easy to end up rolling the Game Over halfway through. The BonusDungeon has the same idea, except it is 15 floors deep instead.
16th Jan '16 4:54:30 AM Waddle
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** You know what IS luck-based though? The Trophy Lottery. Brawl does away with that annoying feature in favor of a shooter game that's just as addictive in order to get trophies and stickers. However, it is still random whether or not new trophies even show up. [[ThatOneSidequest The Mew Trophy is an especially bad case]]. It's bad enough you have to fight multiple characters at once while getting worn down, but the combinations are random and can range anywhere from easy peasy to downright lethal.
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** You know what IS luck-based though? The Trophy Lottery. Brawl ''Brawl'' does away with that annoying feature in favor of a shooter game that's just as addictive in order to get trophies and stickers. However, it is still random whether or not new trophies even show up. [[ThatOneSidequest The Mew Trophy is an especially bad case]]. It's bad enough you have to fight multiple characters at once while getting worn down, but the combinations are random and can range anywhere from easy peasy to downright lethal.

* Clearing the tutorial in ''VideoGame/SoulCalibur 3'' requires the player to guard impact (counter) the instructors moves while he randomly switches between high and low attacks 5 times in a row (getting hit makes you start over). The problem is that the medium attacks he uses are too quick to guard after it starts (so you need to guard before he starts) and all but a handful of characters are too slow to get out of that block and counter in time when he DOES execute a low attack, meaning the mission requires the player to be lucky enough to make a correct "prediction". To add insult to injury, the characters that ARE quick enough have this mission stupidly easy. (note:Completing the tutorial with a character unlocks their Ancient weapon. [[GuideDangIt The only other way to unlock the weapon involves reaching and beating Olcadan with that character.]] Which means you'll fight [[SNKBoss Night Terror]].)
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* Clearing the tutorial in ''VideoGame/SoulCalibur 3'' ''[[VideoGame/SoulSeries Soul Calibur 3]]'' requires the player to guard impact (counter) the instructors moves while he randomly switches between high and low attacks 5 times in a row (getting hit makes you start over). The problem is that the medium attacks he uses are too quick to guard after it starts (so you need to guard before he starts) and all but a handful of characters are too slow to get out of that block and counter in time when he DOES execute a low attack, meaning the mission requires the player to be lucky enough to make a correct "prediction". To add insult to injury, the characters that ARE quick enough have this mission stupidly easy. (note:Completing the tutorial with a character unlocks their Ancient weapon. [[GuideDangIt The only other way to unlock the weapon involves reaching and beating Olcadan with that character.]] Which means you'll fight [[SNKBoss Night Terror]].)

* ''DissidiaFinalFantasy'' has some of these, mostly relating to the Battlegen system. Crash course: Battlegen produces unique items for synthing weapons/armor/accessories based on what the player does in battle, the "standard" set of 'gens are five items made in four ways: inflicting [[BreakMeter Bravery Break]], landing an HP attack, using an [[LimitBreak Exburst]], and damaging the stage/[[PunchedAcrossTheRoom slamming the opponent into the wall, ground, or ceiling]]. However, battlegen is never guaranteed--you only ever have a ''chance'' of generating the item when performing the above actions. That's the luck-based, here's the mission: In campaign mode, there are enemies who demand, if the player wants the highest score possible, that the player cause battlegen to occur ''within ten seconds of starting the match.'' Not even factoring in the SpitefulAI who seems to know the player's motivations and will run away instead of fight and give you a chance--the player can still do everything "right" and just be out of luck. If you're going for HundredPercentCompletion, time to restart that board!
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* ''DissidiaFinalFantasy'' ''VideoGame/DissidiaFinalFantasy'' has some of these, mostly relating to the Battlegen system. Crash course: Battlegen produces unique items for synthing weapons/armor/accessories based on what the player does in battle, the "standard" set of 'gens are five items made in four ways: inflicting [[BreakMeter Bravery Break]], landing an HP attack, using an [[LimitBreak Exburst]], and damaging the stage/[[PunchedAcrossTheRoom slamming the opponent into the wall, ground, or ceiling]]. However, battlegen is never guaranteed--you only ever have a ''chance'' of generating the item when performing the above actions. That's the luck-based, here's the mission: In campaign mode, there are enemies who demand, if the player wants the highest score possible, that the player cause battlegen to occur ''within ten seconds of starting the match.'' Not even factoring in the SpitefulAI who seems to know the player's motivations and will run away instead of fight and give you a chance--the player can still do everything "right" and just be out of luck. If you're going for HundredPercentCompletion, time to restart that board!

* Some of the Parallel Quests in ''DragonBallXenoverse'' are like this, mostly the ones where you fight Super Saiyans. Super Saiyans have unlimited Ki so they can spam Ultimate Attacks, during which they're mostly invincible; for players this is balanced by making Super Saiyan a temporary transformation, but computer opponents [[MyRulesAreNotYourRules often have it as a permanent status]], so the fight becomes a question of "will the computer decide to let me damage it, or will it stunlock me with nonstop Kamehamehas?"
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* Some of the Parallel Quests in ''DragonBallXenoverse'' ''VideoGame/DragonBallXenoverse'' are like this, mostly the ones where you fight Super Saiyans. Super Saiyans have unlimited Ki so they can spam Ultimate Attacks, during which they're mostly invincible; for players this is balanced by making Super Saiyan a temporary transformation, but computer opponents [[MyRulesAreNotYourRules often have it as a permanent status]], so the fight becomes a question of "will the computer decide to let me damage it, or will it stunlock me with nonstop Kamehamehas?"
12th Jan '16 5:37:42 PM finalsurvivor1
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I've fought the Slot Machine. One attempt took me over an hour.
* In the original SNES ''VideoGame/StarFox'', there is a secret boss in the form of a slot machine. It can only be defeated by hitting three lucky 7s. Depending on how nice the RNG feels, this can take 30 seconds or five minutes. And even if you do win, your reward is essentially a perpetual "[[AWinnerIsYou THE END]]" screen.
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* In the original SNES ''VideoGame/StarFox'', there is a secret boss in the form of a slot machine. It can only be defeated by hitting three lucky 7s. Depending on how nice the RNG feels, this can take 30 seconds or five minutes.minutes, and on rare occasions, more than an hour. And even if you do win, your reward is essentially a perpetual "[[AWinnerIsYou THE END]]" screen.
11th Jan '16 8:31:03 AM TheHeroHartmut
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*** Beldum may possibly be even worse to catch than the [[OlympusMons Legendaries]], at least in Platinum. As if the incredibly low catch rate AND [[CastFromHitPoints Take Down]] weren't bad enough, you have to wait for a swarm of them to appear, which could take days, possibly even weeks, so you'd have to be patient to even get the opportunity to confront one. This also means that if you miss out on the swarm day, or simply fail to catch one in time, you're boned and have to wait ''again''. Then they only appear on the route that causes constant sandstorm damage to most of your pokemon. ''And'' Beldum's only attack inflicts damage on itself, so you could do everything right and it could still kill itself. ** And on the topic of Pokémon, Battle Revolution has a few luck-based coliseums. In the first, you have a roulette wheel to determine whether you get to use one of your own Pokemon, or one of your opponent's far less useful ones. In the second, it's a 100-battle endurance match, where the roulette is used to determine if any of your Pokemon get healed. The roulette can actually be controlled with good timing, though, since it decelerates at a fixed rate rather than randomly, but learning the timing will require a few spins of it.
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*** Beldum may possibly be even worse to catch than the [[OlympusMons Legendaries]], at least in Platinum. As if the incredibly low catch rate AND [[CastFromHitPoints [[SelfDestructiveCharge Take Down]] weren't bad enough, you have to wait for a swarm of them to appear, which could take days, possibly even weeks, so you'd have to be patient to even get the opportunity to confront one. This also means that if you miss out on the swarm day, or simply fail to catch one in time, you're boned and have to wait ''again''. Then they only appear on the route that causes constant sandstorm damage to most of your pokemon. ''And'' Pokemon. ''And'', since Beldum's only attack inflicts damage on itself, so you itself,you could do everything right and it could still kill itself. ** And on the topic of Pokémon, Battle Revolution ''Battle Revolution'' has a few luck-based coliseums. In the first, you have a roulette wheel to determine whether you get to use one of your own Pokemon, or one of your opponent's far less useful ones. In the second, it's a 100-battle endurance match, where the roulette is used to determine if any of your Pokemon get healed. The roulette can actually be controlled with good timing, though, since it decelerates at a fixed rate rather than randomly, but learning the timing will require a few spins of it.

** The Honey Trees on Gen IV. If you're lucky, you'll be able to catch Pokémon like Aipom, Heracross and Cherubi that can't be found anywhere else. If you're not lucky, you'll get Wurmples. On every single tree. Adding to the luck factor is that it takes six hours for a pokémon to appear and save scumming doesn't work, as the pokémon you will encounter is determined the moment you slather the tree. At least the level and gender ''are'' randomized before an encounter, though, making it a little bit easier, yet still frustrating, to catch that elusive female Combee.
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** The Honey Trees on Gen IV. If you're lucky, you'll be able to catch Pokémon like Aipom, Heracross and Cherubi that can't be found anywhere else. If you're not lucky, you'll get Wurmples. On every single tree. Adding to the luck factor is that it takes six hours for a pokémon to appear and save scumming doesn't work, as the pokémon Pokémon you will encounter is determined the moment you slather the tree. At least the level and gender ''are'' randomized before an encounter, though, making it a little bit easier, yet still frustrating, to catch that elusive female Combee.

** A good chunk of the dungeons in the VideoGame/PokemonMysteryDungeon games qualify as well. Purity Forest and Zero Isle South, for example. Not only did they have 99 floors, but you could not take any items, money or teammates with you, you could not recruit anything inside, your level was reduced to one and you were forced to save before going in, meaning that essentially whether you made it through or not depended on how quickly you could locate the stairs and what items you could find.
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** A good chunk of the dungeons in the VideoGame/PokemonMysteryDungeon ''VideoGame/PokemonMysteryDungeon'' games qualify as well. Purity Forest and Zero Isle South, for example. Not only did they have 99 floors, but you could not take any items, money or teammates with you, you could not recruit anything inside, your level was reduced to one and you were forced to save before going in, meaning that essentially whether you made it through or not depended on how quickly you could locate the stairs and what items you could find.

** Breeding in any game, if you aren't an [=RNGer.=] Getting one aspect isn't too hard. You can control inherited moves easily as long as your breeders don't level up too much in the daycare (before Gen VI) and getting the right nature is easy with one parent holding an Everstone, and with only one or two abilities, it isn't hard getting the right one, but getting all at once can be aggravating.. And good stat parents help your IV chances but do not guarantee good stat offspring. Even worse is trying for shiny Pokémon. The Masuda method of using one parent from a foreign language game helps, as does Gen V's and VI's Shiny Charm, but the chance is still low. Arceus help you if you're breeding for shiny, good stats and correct nature all at once.
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** Breeding in any game, if you aren't an [=RNGer.=] [=RNGer=]. Getting one aspect isn't too hard. You can control inherited moves easily as long as your breeders don't level up too much in the daycare (before Gen VI) and getting the right nature is easy with one parent holding an Everstone, and with only one or two abilities, it isn't hard getting the right one, but getting all at once can be aggravating.. And good stat parents help your IV chances but do not guarantee good stat offspring. Even worse is trying for shiny Pokémon. The Masuda method of using one parent from a foreign language game helps, as does Gen V's and VI's Shiny Charm, but the chance is still low. Arceus help you if you're breeding for shiny, good stats and correct nature all at once.

* There is one battle in ''MarioAndLuigiBowsersInsideStory'' that actually has a serious luck factor. The giant Bowser fight against the Monty Mole train has a time limit of sorts; if you do not destroy the train before it crosses the bridge at the end of the rails, you lose. This means that you only have a fixed number of turns to win the fight. Bowser's experience level and stats actually do not matter at all during giant fights, which means that only skill matters...supposedly. All factors considered, this battle actually has tight requirements on how many attacks you can screw up and still win, and these requirements solely depend on the number of times the train uses its bomb attack instead of its Goomba attack. Bowser's fire itself is not enough to kill the train; you must counter the bomb attack at least once to do enough damage to win. If the train never uses a bomb attack, ''you can execute every move perfectly and still lose''.
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* There is one battle in ''MarioAndLuigiBowsersInsideStory'' that actually has a serious luck factor. The giant Bowser fight against the Monty Mole train has a time limit of sorts; if you do not destroy the train before it crosses the bridge at the end of the rails, you lose. This means that you only have a fixed number of turns to win the fight. Bowser's experience level and stats actually do not matter at all during giant fights, which means that only skill matters... supposedly. All factors considered, this battle actually has tight requirements on how many attacks you can screw up and still win, and these requirements solely depend on the number of times the train uses its bomb attack instead of its Goomba attack. Bowser's fire itself is not enough to kill the train; you must counter the bomb attack at least once to do enough damage to win. If the train never uses a bomb attack, ''you can execute every move perfectly and still lose''.

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* There is one battle in ''MarioAndLuigiBowsersInsideStory'' that actually has a serious luck factor. The giant Bowser fight against the Monty Mole train has a time limit of sorts; if you do not destroy the train before it crosses the bridge at the end of the rails, you lose. This means that you only have a fixed number of turns to win the fight. Bowser's experience level and stats actually do not matter at all during giant fights, which means that only skill matters...supposedly. All factors considered, this battle actually has tight requirements on how many attacks you can screw up and still win, and these requirements solely depend on the number of times the train uses its bomb attack instead of its Goomba attack. Bowser's fire itself is not enough to kill the train; you must counter the bomb attack at least once to do enough damage to win. If the train never uses a bomb attack, ''you can execute every move perfectly and still lose''.

Added DiffLines:
* There is one battle in ''MarioAndLuigiBowsersInsideStory'' that actually has a serious luck factor. The giant Bowser fight against the Monty Mole train has a time limit of sorts; if you do not destroy the train before it crosses the bridge at the end of the rails, you lose. This means that you only have a fixed number of turns to win the fight. Bowser's experience level and stats actually do not matter at all during giant fights, which means that only skill matters...supposedly. All factors considered, this battle actually has tight requirements on how many attacks you can screw up and still win, and these requirements solely depend on the number of times the train uses its bomb attack instead of its Goomba attack. Bowser's fire itself is not enough to kill the train; you must counter the bomb attack at least once to do enough damage to win. If the train never uses a bomb attack, ''you can execute every move perfectly and still lose''.

Added DiffLines:
* There is one battle in ''MarioAndLuigiBowsersInsideStory'' that actually has a serious luck factor. The giant Bowser fight against the Monty Mole train has a time limit of sorts; if you do not destroy the train before it crosses the bridge at the end of the rails, you lose. This means that you only have a fixed number of turns to win the fight. Bowser's experience level and stats actually do not matter at all during giant fights, which means that only skill matters...supposedly. All factors considered, this battle actually has tight requirements on how many attacks you can screw up and still win, and these requirements solely depend on the number of times the train uses its bomb attack instead of its Goomba attack. Bowser's fire itself is not enough to kill the train; you must counter the bomb attack at least once to do enough damage to win. If the train never uses a bomb attack, ''you can execute every move perfectly and still lose''.
7th Jan '16 6:29:34 PM nombretomado
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* One of many, many examples in a long line of evidence that [[{{Sierra}} Sierra personally hates you]], the original EGA version of the original ''SpaceQuest'' has one segment where you need to turn $30 into about $240, and the only way to do it is to be really lucky with the slot machine in the bar. Aside from you being just as likely to lose money as to win, there's one special configuration which, when hit, ''[[EverythingTryingToKillYou makes the machine shoot a laser and kill you.]]'' You ''have'' to save scum to get past this part.
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* One of many, many examples in a long line of evidence that [[{{Sierra}} Sierra personally hates you]], the original EGA version of the original ''SpaceQuest'' ''VideoGame/{{Space Quest|I The Sarien Encounter}}'' has one segment where you need to turn $30 into about $240, and the only way to do it is to be really lucky with the slot machine in the bar. Aside from you being just as likely to lose money as to win, there's one special configuration which, when hit, ''[[EverythingTryingToKillYou makes the machine shoot a laser and kill you.]]'' You ''have'' to save scum to get past this part.
6th Jan '16 7:08:45 PM nombretomado
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* Clearing the tutorial in ''SoulCalibur 3'' requires the player to guard impact (counter) the instructors moves while he randomly switches between high and low attacks 5 times in a row (getting hit makes you start over). The problem is that the medium attacks he uses are too quick to guard after it starts (so you need to guard before he starts) and all but a handful of characters are too slow to get out of that block and counter in time when he DOES execute a low attack, meaning the mission requires the player to be lucky enough to make a correct "prediction". To add insult to injury, the characters that ARE quick enough have this mission stupidly easy. (note:Completing the tutorial with a character unlocks their Ancient weapon. [[GuideDangIt The only other way to unlock the weapon involves reaching and beating Olcadan with that character.]] Which means you'll fight [[SNKBoss Night Terror]].)
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* Clearing the tutorial in ''SoulCalibur ''VideoGame/SoulCalibur 3'' requires the player to guard impact (counter) the instructors moves while he randomly switches between high and low attacks 5 times in a row (getting hit makes you start over). The problem is that the medium attacks he uses are too quick to guard after it starts (so you need to guard before he starts) and all but a handful of characters are too slow to get out of that block and counter in time when he DOES execute a low attack, meaning the mission requires the player to be lucky enough to make a correct "prediction". To add insult to injury, the characters that ARE quick enough have this mission stupidly easy. (note:Completing the tutorial with a character unlocks their Ancient weapon. [[GuideDangIt The only other way to unlock the weapon involves reaching and beating Olcadan with that character.]] Which means you'll fight [[SNKBoss Night Terror]].)
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