History Main / LuckBasedMission

20th Jan '17 7:57:51 PM Xtifr
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* ''SigmaStarSaga'' has this bad with its random encounters, in which you are beamed into one of several different ships for battles. The problem is that there are a few larger ships that are difficult, and in some cases, impossible to navigate between enemy fire and yes, even natural terrain. There are even a few encounters throughout the game where it takes place completely within a very small corridor, [[TheComputerIsACheatingBastard roughly half the height of the larger ships]].

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* ''SigmaStarSaga'' ''VideoGame/SigmaStarSaga'' has this bad with its random encounters, in which you are beamed into one of several different ships for battles. The problem is that there are a few larger ships that are difficult, and in some cases, impossible to navigate between enemy fire and yes, even natural terrain. There are even a few encounters throughout the game where it takes place completely within a very small corridor, [[TheComputerIsACheatingBastard roughly half the height of the larger ships]].
6th Jan '17 1:57:33 AM Morgenthaler
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* The fan remake of ''StreetsOfRage'' has this for the final level if you defeat Robo X. You have 3 minutes to disarm a bomb in the building or ignore it and try to escape and beat Shiva before the bomb explodes. To disarm the bomb, you have to find a room with a computer console which you can destroy to disarm the bomb. To get to the bottom floor, which is your escape route, you have to find a key card. The 3rd and 2nd floors each have 3 rooms. 4 of them are trap rooms filled with mooks and electrical traps. The other 2 contain the computer console and a treasure room filled with money, health items, and the key card. However, don't be fooled into thinking that once you know where the rooms are that you can go to them every time you play this level. The game ''randomizes'' what rooms will have the key card and computer every time you play this level. Oh, and don't forget you only have 3 minutes to actually figure this out before you're blown to bits and get the BadEnding.

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* The fan remake of ''StreetsOfRage'' ''VideoGame/StreetsOfRage'' has this for the final level if you defeat Robo X. You have 3 minutes to disarm a bomb in the building or ignore it and try to escape and beat Shiva before the bomb explodes. To disarm the bomb, you have to find a room with a computer console which you can destroy to disarm the bomb. To get to the bottom floor, which is your escape route, you have to find a key card. The 3rd and 2nd floors each have 3 rooms. 4 of them are trap rooms filled with mooks and electrical traps. The other 2 contain the computer console and a treasure room filled with money, health items, and the key card. However, don't be fooled into thinking that once you know where the rooms are that you can go to them every time you play this level. The game ''randomizes'' what rooms will have the key card and computer every time you play this level. Oh, and don't forget you only have 3 minutes to actually figure this out before you're blown to bits and get the BadEnding.
26th Dec '16 5:32:34 PM nombretomado
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* ''{{Action 52}}'' is notorious for its enemies spawning in random places and shooting at random times.

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* ''{{Action 52}}'' ''VideoGame/Action52'' is notorious for its enemies spawning in random places and shooting at random times.
19th Nov '16 7:47:55 PM Dreadjaws
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** This behavior, though, can work in your favor, as you can simply find a bus on your own before starting the race and place it in front of your opponent, and he won't be able to move at all (it doesn't even have to be a bus, you can use much any other vehicle if you set it on its side, so its wheels can't be used to push it forward), as the AI is not capable of reverse maneuvers.
14th Nov '16 5:23:42 PM VictorDamazio
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* ''VideoGame/MarioParty'' is one, big Luck Based GAME, justified since it's a [[{{digital board game}} BoardGames]] and most of the physical of them have a luck factor, and the game is designed to be mindless fun with your friends and not something competitive.

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* ''VideoGame/MarioParty'' is one, big Luck Based GAME, justified since it's a [[{{digital [[{{BoardGames}} digital board game}} BoardGames]] game]] and most of the physical of them have a luck factor, and the game is designed to be mindless fun with your friends and not something competitive.
14th Nov '16 5:21:22 PM VictorDamazio
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TropesAreNotBad stand, since a game can have a luck factor without being unfair to the player, the game may point that what is coming next is going to be decided on your luck, a videogame [[{{BettingMiniGame}} can have elements of gambling]], and [[{{PartyGame}} party games]] can get away with sections where the winner is decided on pure chance.

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TropesAreNotBad stand, since a game can have a luck factor without being unfair to the player, some games are meant to have randomness so you can adapt to it, the game may point that what is coming next is going to be decided on your luck, a videogame [[{{BettingMiniGame}} can have elements of gambling]], and [[{{PartyGame}} party games]] can get away with sections where the winner is decided on pure chance.
14th Nov '16 5:14:39 PM VictorDamazio
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Added DiffLines:


TropesAreNotBad stand, since a game can have a luck factor without being unfair to the player, the game may point that what is coming next is going to be decided on your luck, a videogame [[{{BettingMiniGame}} can have elements of gambling]], and [[{{PartyGame}} party games]] can get away with sections where the winner is decided on pure chance.
14th Nov '16 4:56:30 PM VictorDamazio
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* ''VideoGame/MarioParty'' is one, big Luck Based GAME.

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* ''VideoGame/MarioParty'' is one, big Luck Based GAME.GAME, justified since it's a [[{{digital board game}} BoardGames]] and most of the physical of them have a luck factor, and the game is designed to be mindless fun with your friends and not something competitive.
21st Sep '16 4:17:56 PM nombretomado
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** The Trail of Souls is this for those aiming perfect completion. It basically amounts to you playing a forward-scrolling third-person shooter in which you have to shoot down waves of enemies as they approach your ship so you don't have to deal with them (shooting down full waves gives you reward magnus or a speed boost, as you're not supposed to fall too far behind your guide). The problem is, these enemies are ''unique'' to this area, and you cannot revisit it, which means that if you don't ''purposely'' leave at least one wave alive and let it attack you, you won't be able to take the picture''s'' of the '''two''' different types of enemies in the area. Moreover, one of these guys is ''the only enemy in the entire game that drops Frost Caps'' (otherwise mediocre armor), and there's one item that can ''also'' be LostForever if you don't blow the wave to oblivion. In other words, ''unless you're lucky enough to encounter '''both''' enemy types in a single sacrifical wave, have the '''one''' enemy type who drops the missable item drop it, have the enemies last long enough for you to take pictures of '''both''' of them '''and''' make sure to kill the wave that drops the missable Secret Recipe magnus,'' you will '''not''' see that perfect Magnus List. There's OneHundredPercentCompletion, and then there's ''BatenKaitos.''

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** The Trail of Souls is this for those aiming perfect completion. It basically amounts to you playing a forward-scrolling third-person shooter in which you have to shoot down waves of enemies as they approach your ship so you don't have to deal with them (shooting down full waves gives you reward magnus or a speed boost, as you're not supposed to fall too far behind your guide). The problem is, these enemies are ''unique'' to this area, and you cannot revisit it, which means that if you don't ''purposely'' leave at least one wave alive and let it attack you, you won't be able to take the picture''s'' of the '''two''' different types of enemies in the area. Moreover, one of these guys is ''the only enemy in the entire game that drops Frost Caps'' (otherwise mediocre armor), and there's one item that can ''also'' be LostForever if you don't blow the wave to oblivion. In other words, ''unless you're lucky enough to encounter '''both''' enemy types in a single sacrifical wave, have the '''one''' enemy type who drops the missable item drop it, have the enemies last long enough for you to take pictures of '''both''' of them '''and''' make sure to kill the wave that drops the missable Secret Recipe magnus,'' you will '''not''' see that perfect Magnus List. There's OneHundredPercentCompletion, and then there's ''BatenKaitos.''Baten Kaitos.''
12th Sep '16 11:46:02 PM Serac
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** Another Oracle of Ages example. To get the Boss Key, the player has to pull the correct lever in a certain room; the wrong lever makes a bunch of snakes fall from the ceiling. Each lever pull also resets which lever is the "correct" one, such that the player could theoretically have to attempt the lever-pull indefinitely.

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** Another Oracle of Ages example. To get the Boss Key, Key in the Mermaid's Cave, the player has to pull the correct lever in a certain room; the wrong lever makes a bunch of snakes fall from the ceiling. Each lever pull also resets which lever is the "correct" one, such that the player could theoretically have to attempt the lever-pull indefinitely.
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