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* After the crash of [[https://en.wikipedia.org/wiki/United_Airlines_Flight_232 United Airlines Flight 232,]] many of the surviving passengers got lost in the cornfields next to the airport.

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* After the crash of [[https://en.wikipedia.org/wiki/United_Airlines_Flight_232 United Airlines Flight 232,]] many of the surviving passengers got lost in the cornfields next to the airport.airport, as the largest piece of the fuselage that came off the rest of the plane as it hit the ground came to a rest there. Lots of pieces from the plane were also strewn over the fields, and one lucky farmer received a modest reward for locating the fan disk from the engine which failed and led to the accident, as investigators couldn't find it among the tall corn.
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Note that despite the trope name, scenes like this don't necessarily have to involve corn.[[note]]Which is a good thing, as precisely which cereal crops are defined as "corn" differs between America and Europe - in Europe, corn typically refers specifically to sweetcorn, a variety of maize, with other varieties being referred to as Maize, while in America there's usually no distinction, with all varieties of maize being referred to as corn.[[/note]] Long grass is also popular, especially in wilderness settings, and this trope can apply to other kinds of vegetation where it's hard to see anything below neck level. Compare TheLostWoods, where non-domestic plant life is overwhelming or spooky.

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Note that despite the trope name, scenes like this don't necessarily have to involve corn.[[note]]Which is a good thing, as precisely which cereal crops are defined as "corn" differs between America and Europe - in Europe, corn typically refers specifically to sweetcorn, a variety of maize, with other varieties being referred to as Maize, maize, while in America there's usually no distinction, with all varieties of maize being referred to as corn.[[/note]] Long grass is also popular, especially in wilderness settings, and this trope can apply to other kinds of vegetation where it's hard to see anything below neck level. Compare TheLostWoods, where non-domestic plant life is overwhelming or spooky.
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Note that despite the trope name, scenes like this don't necessarily have to involve corn[[note]]Which is a good thing, as precisely which cereal crops are defined as "corn" differs between America and Europe[[/note]]. Long grass is also popular, especially in wilderness settings, and this trope can apply to other kinds of vegetation where it's hard to see anything below neck level. Compare TheLostWoods, where non-domestic plant life is overwhelming or spooky.

to:

Note that despite the trope name, scenes like this don't necessarily have to involve corn[[note]]Which corn.[[note]]Which is a good thing, as precisely which cereal crops are defined as "corn" differs between America and Europe[[/note]]. Europe - in Europe, corn typically refers specifically to sweetcorn, a variety of maize, with other varieties being referred to as Maize, while in America there's usually no distinction, with all varieties of maize being referred to as corn.[[/note]] Long grass is also popular, especially in wilderness settings, and this trope can apply to other kinds of vegetation where it's hard to see anything below neck level. Compare TheLostWoods, where non-domestic plant life is overwhelming or spooky.
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* [[LampshadedTrope Lampshaded]] in ''Webcomic/{{Lackadaisy}}'' when Rocky and Ivy run off into a cornfield in an attempt to lose the car chasing them. The corn turns out to be too short to hide them, prompting Rocky to say that, "this is ''terrible'' corn!"
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* Grandparents born before TheGreatDepression who grew up on farms have told stories about how farmers of that day were afraid that gypsies would kidnap their children, and instructed their children to hide in cornfields whenever gypsies were around. The children were told to stay in one row of corn to avoid getting lost, themselves.

to:

* Grandparents born before TheGreatDepression who grew up on farms have told stories about how farmers of that day were afraid that gypsies would kidnap their children, and instructed their children to hide in cornfields whenever gypsies were around. The children were told to stay in one row of corn to avoid getting lost, lost themselves.
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* The game ''VideoGame/{{Maize}}'' begins with you waking up in the middle of a cornfield, and traversing it becomes one of your initial goals while sifting through the puzzles and dealing with the oddly talking corn.

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* The game ''VideoGame/{{Maize}}'' begins with you waking up in the middle of a cornfield, and traversing it becomes one of your initial goals while sifting through the puzzles and dealing with the oddly odd talking corn.
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** The fourth campaign of [[VideoGame/Left4Dead1 the first game]] has a corn field in the last level. As you walk by, you disturb [[CreepyCrows a murder of crows]], and the noise attracts a horde.
** The sequel has a section set in a field of sugar cane beside a decrepit sugar mill in the fifth campaign, "Hard Rain". You have to cross it two times: the first time is during the day, cutting off the visibility you're used to when the sun is out, and making it very easy to bump into one of the ''many'' [[SavageSetpiece Witches]] in the level. The second time, you backtrack through it [[HostileWeather in the middle of a hurricane storm]], so while the cane cuts your vision to a few feet, [[InterfaceScrew the storm cuts your hearing]][[note]]both versions are a very popular ambush zone in Versus[[/note]]. And while the downpour has washed away the scent of sugar that brought out so many Witches before, a few can still spawn, and as it's dark, they're stationary and their aggro range is larger; also, that section is frequently a Tank spawn point. The only boon the survivors get is a section of pipe that leads back to the main ruins and makes traveling by hopping on it faster than slogging through the water.

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** The fourth campaign of [[VideoGame/Left4Dead1 the first game]] has a corn field cornfield in the last level. As you walk by, you disturb [[CreepyCrows a murder of crows]], crows,]] and the noise attracts a horde.
** The sequel has a section set in a field of sugar cane sugarcane beside a decrepit sugar mill in the fifth campaign, "Hard Rain". You have to cross it two times: the first time is during the day, cutting off the visibility you're used to when the sun is out, and making it very easy to bump into one of the ''many'' [[SavageSetpiece Witches]] in the level. The second time, you backtrack through it [[HostileWeather in the middle of a hurricane storm]], storm,]] so while the cane sugarcane cuts your vision to a few feet, [[InterfaceScrew the storm cuts your hearing]][[note]]both versions are a very popular ambush zone in Versus[[/note]]. And while the downpour has washed away the scent of sugar that brought out so many Witches before, a few can still spawn, and as it's dark, they're stationary and their aggro range is larger; also, larger. Also, that section is frequently a Tank spawn point. The only boon the survivors get is a section of pipe that leads back to the main ruins and makes traveling by hopping on it faster than slogging through the water.
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* British soldiers fighting in France in the summer of 1944 were told that cornfields were very good cover on both grounds, concealment and protection, as a hundred feet of growing corn would stop bullets as effectively as six inches of brick wall.
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* A southern variant in ''Film/LockjawRiseOfTheKulevSerpent''. Kurt gets lost is a field of sugar cane while searching for Sam. He gets grabbed by the serpent and dragged away.
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* Averted in ''Discworld/ReaperMan'', where the term "corn" actually refers to wheat.[[note]]"Corn" in general means any cereal grain, or indeed anything small and edible, as in "peppercorn" and "corned beef" where the "corns" involved are actually the large grains of rock salt used in the process; outside North America, the word used to refer to the kind of corn Americans usually mean when they say "corn" is "maize".[[/note]] This doesn't stop many American readers from getting a mental image of Death toiling in a creepy cornfield when they read this Literature/{{Discworld}} novel.

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* Averted in ''Discworld/ReaperMan'', ''Literature/ReaperMan'', where the term "corn" actually refers to wheat.[[note]]"Corn" in general means any cereal grain, or indeed anything small and edible, as in "peppercorn" and "corned beef" where the "corns" involved are actually the large grains of rock salt used in the process; outside North America, the word used to refer to the kind of corn Americans usually mean when they say "corn" is "maize".[[/note]] This doesn't stop many American readers from getting a mental image of Death toiling in a creepy cornfield when they read this Literature/{{Discworld}} novel.
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[[folder:{{Anime and Manga}}]]
* In the ''Literature/WarriorCats'' manga ''[[Recap/WarriorCatsWarriorsRefuge Warrior's Refuge]]'', Graystripe and Millie get lost and separated from each other in a field of corn, desperately fleeing from the terrifying roar of a "monster" (a combine harvesting the corn). Some local farm cats find them and lead them to safety.
[[/folder]]
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* The protagonists of ''Film/{{Husk}}'' spend much of the film walking, running or driving through the seemingly endless cornfield that surrounds the house; usually with idea of what direction they are going.
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* In ''Film/DeadBirds'', the farm house is surrounded by a field full of dead corn plants. The climax takes place with characters hopelessly lost in the field down a downpour.
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* The above painting, "Cornfield with Crows", is generally agreed to be the last thing Creator/VincentVanGogh painted before he killed himself.

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* The above painting, "Cornfield with Crows", [[CreepyCrows Crows]]", is generally agreed to be the last thing Creator/VincentVanGogh painted before he killed himself.
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Note that despite the trope name, scenes like this don't necessarily have to involve corn. Long grass is also popular, especially in wilderness settings, and this trope can apply to other kinds of vegetation where it's hard to see anything below neck level. Compare TheLostWoods, where non-domestic plant life is overwhelming or spooky.

to:

Note that despite the trope name, scenes like this don't necessarily have to involve corn.corn[[note]]Which is a good thing, as precisely which cereal crops are defined as "corn" differs between America and Europe[[/note]]. Long grass is also popular, especially in wilderness settings, and this trope can apply to other kinds of vegetation where it's hard to see anything below neck level. Compare TheLostWoods, where non-domestic plant life is overwhelming or spooky.

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* The fourth campaign of ''VideoGame/Left4Dead'' has a "crescendo event" (scripted horde sequence) in a corn field in the last level.
** The sequel has a section set in a field of sugar cane. Not only that, you have to go through it in the middle of a howling storm, so while the sugar cuts your vision to a few feet, [[InterfaceScrew the storm cuts your hearing.]]

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* ''VideoGame/Left4Dead''
**
The fourth campaign of ''VideoGame/Left4Dead'' [[VideoGame/Left4Dead1 the first game]] has a "crescendo event" (scripted horde sequence) in a corn field in the last level.
level. As you walk by, you disturb [[CreepyCrows a murder of crows]], and the noise attracts a horde.
** The sequel has a section set in a field of sugar cane. Not only that, you cane beside a decrepit sugar mill in the fifth campaign, "Hard Rain". You have to go cross it two times: the first time is during the day, cutting off the visibility you're used to when the sun is out, and making it very easy to bump into one of the ''many'' [[SavageSetpiece Witches]] in the level. The second time, you backtrack through it [[HostileWeather in the middle of a howling storm, hurricane storm]], so while the sugar cane cuts your vision to a few feet, [[InterfaceScrew the storm cuts your hearing.]]hearing]][[note]]both versions are a very popular ambush zone in Versus[[/note]]. And while the downpour has washed away the scent of sugar that brought out so many Witches before, a few can still spawn, and as it's dark, they're stationary and their aggro range is larger; also, that section is frequently a Tank spawn point. The only boon the survivors get is a section of pipe that leads back to the main ruins and makes traveling by hopping on it faster than slogging through the water.



* In the horror AdventureGame ''VideoGame/{{Sanitarium}}'', there's a creepy pumpkin patch in one chapter that fits this trope.
* There is exactly one frightening scene in ''VideoGame/LandOfTheDeadRoadToFiddlersGreen'' and it involves having to run through a cornfield as you hear zombies crashing around you unseen.
* In ''VideoGame/BatmanDoom'', one such maze pops up near the beginning of the level with the Scarecrow boss fight. It's full of gangsters and even spotting the passages is a problem (the automap helps). Once you're past this part, the rest of the level is thankfully free of confusing view-obfuscating maize.
* A chase through a corn field takes place near the end of the playable demo for ''VideoGame/OutlastII''. Although there are pathways in between certain sections, along with trash cans and pools of water to (temporarily) hide in, it doesn't make it any less terrifying when you see the flashlights of Knoth's followers coming from ''somewhere'' to hunt you down.

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* In the horror AdventureGame ''VideoGame/{{Sanitarium}}'', there's a creepy pumpkin patch in one chapter that fits this trope.
trope. It's the setting of one of the game's rare action sequences.
* There is exactly one frightening scene in ''VideoGame/LandOfTheDeadRoadToFiddlersGreen'' and it involves having to run through a cornfield as you hear zombies crashing around you you, unseen.
* In ''VideoGame/BatmanDoom'', one such maze pops up near the beginning of the level with the Scarecrow boss fight. It's full of gangsters and even spotting the passages is a problem (the problem, though the automap helps).helps. Once you're past this part, the rest of the level is thankfully free of confusing view-obfuscating maize.
* A chase through a corn field takes place near the end of the playable demo for a few times in ''VideoGame/OutlastII''. Although there are pathways in between certain sections, along with trash cans and pools of water to (temporarily) hide in, it doesn't make it any less terrifying when you see the flashlights of Knoth's followers coming from ''somewhere'' to hunt you down. At least their visibility isn't any better than yours.
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* Creator/StephenKing's short story ''Franchise/ChildrenOfTheCorn'' served as [[InNameOnly loose inspiration]] for an endless string of movies which are probably the example that a lot of people remember, and contributes a great deal to cornfields being associated with creepiness. The page quote above, from the original story, gives an example.

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* Creator/StephenKing's short story ''Franchise/ChildrenOfTheCorn'' ''Literature/ChildrenOfTheCorn'' served as [[InNameOnly loose inspiration]] for an endless string of movies which are probably the example that a lot of people remember, and contributes a great deal to cornfields being associated with creepiness. The page quote above, from the original story, gives an example.
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-->-- '''Creator/StephenKing''', ''Franchise/ChildrenOfTheCorn''

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-->-- '''Creator/StephenKing''', ''Franchise/ChildrenOfTheCorn''
''Literature/ChildrenOfTheCorn''

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* In an episode of ''WesternAnimation/TheSimpsons'', Homer once got lost in a corn maze.

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* In an episode of ''WesternAnimation/TheSimpsons'', Homer once got lost in a corn maze.''WesternAnimation/TheSimpsons'':


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** In another episode, Homer got lost in a corn maze. He tries to just [[DungeonBypass shove his way through the hedges]], but discovers they're back up by a fence--which is ''electrified''.
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* In the standalone ''400 Days'' episode of Telltale's ''VideoGame/TheWalkingDead'', Bonnie's story takes place in a cornfield.
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* The Jerome Bixby short story "Literature/ItsAGoodLife", where the RealityWarper Anthony Fremont literally buries people who do anything he doesn't like in the cornfield behind his family's home. Served as the basis for a memorable episode of ''Series/{{The Twilight Zone|1959}}''.

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* The Jerome Bixby short story "Literature/ItsAGoodLife", where the RealityWarper Anthony Fremont literally buries people who do anything he doesn't like in the cornfield behind his family's home. Served as the basis for a memorable episode [[Recap/TheTwilightZoneS3E73ItsAGoodLife episode]] of ''Series/{{The Twilight Zone|1959}}''.
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* The Jerome Bixby short story "Literature/ItsAGoodLife", where the RealityWarper Anthony Fremont literally buries people who do anything he doesn't like in the cornfield behind his family's home. Served as the basis for a memorable ''Series/TheTwilightZone'' episode.

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* The Jerome Bixby short story "Literature/ItsAGoodLife", where the RealityWarper Anthony Fremont literally buries people who do anything he doesn't like in the cornfield behind his family's home. Served as the basis for a memorable ''Series/TheTwilightZone'' episode.episode of ''Series/{{The Twilight Zone|1959}}''.
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* In ''[[SyfyChannelOriginalMovie The 12 Disasters Of Christmas]]'', two teenage girls flee from a tornado through an orchard of Christmas trees.

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* In ''[[SyfyChannelOriginalMovie ''[[Film/SyfyChannelOriginalMovie The 12 Disasters Of Christmas]]'', two teenage girls flee from a tornado through an orchard of Christmas trees.
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** "The corn! IT ALL LOOKS THE SAME!"

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** --> "The corn! IT ALL LOOKS THE SAME!"
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* Averted in ''Discworld/ReaperMan'', where the term "corn" actually refers to wheat.[[note]]"Corn" in general means any cereal grain, or indeed anything small and edible, as in "peppercorn" and "corned beef" where the "corns" involved are actually the large grains of rock salt used in the process; outside North America, the word used to refer to the kind of corn Americans usually mean when they say "corn" is "maize".[//note]] This doesn't stop many American readers from getting a mental image of Death toiling in a creepy cornfield when they read this Literature/{{Discworld}} novel.

to:

* Averted in ''Discworld/ReaperMan'', where the term "corn" actually refers to wheat.[[note]]"Corn" in general means any cereal grain, or indeed anything small and edible, as in "peppercorn" and "corned beef" where the "corns" involved are actually the large grains of rock salt used in the process; outside North America, the word used to refer to the kind of corn Americans usually mean when they say "corn" is "maize".[//note]] [[/note]] This doesn't stop many American readers from getting a mental image of Death toiling in a creepy cornfield when they read this Literature/{{Discworld}} novel.
Is there an issue? Send a MessageReason:
None


* Averted in ''Discworld/ReaperMan'', where the term "corn" actually refers to wheat. This doesn't stop many American readers from getting a mental image of Death toiling in a creepy cornfield when they read this Literature/{{Discworld}} novel.

to:

* Averted in ''Discworld/ReaperMan'', where the term "corn" actually refers to wheat. [[note]]"Corn" in general means any cereal grain, or indeed anything small and edible, as in "peppercorn" and "corned beef" where the "corns" involved are actually the large grains of rock salt used in the process; outside North America, the word used to refer to the kind of corn Americans usually mean when they say "corn" is "maize".[//note]] This doesn't stop many American readers from getting a mental image of Death toiling in a creepy cornfield when they read this Literature/{{Discworld}} novel.

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* ''{{Fillmore}}!'': "Two Wheels, Full Throttle, No Brakes". Of course X Middle School has its own corn maze. Why wouldn't it?

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* ''{{Fillmore}}!'': ''WesternAnimation/{{Fillmore}}!'':
**
"Two Wheels, Full Throttle, No Brakes". Of course X Middle School has its own corn maze. Why wouldn't it?
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needs citations


* Grandparents born before TheGreatDepression who grew up on farms have told stories about how farmers of that day were afraid that [[UnfortunateImplications gypsies would kidnap their children]], and instructed their children to hide in cornfields whenever gypsies were around. The children were told to stay in one row of corn to avoid getting lost, themselves.

to:

* Grandparents born before TheGreatDepression who grew up on farms have told stories about how farmers of that day were afraid that [[UnfortunateImplications that gypsies would kidnap their children]], children, and instructed their children to hide in cornfields whenever gypsies were around. The children were told to stay in one row of corn to avoid getting lost, themselves.
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fixed a typo and added clarification. Again, I won't be offended if this example gets erased; I understand the Unfortunate Implications, but it was another time, and it's what they believed at the time...and it fits the trope and subverts it at the same time.


* Grandparents born before TheGreatDepression who grew up on farms have tole stories about how farmers of that day were afraid that [[UnfortunateImplications gypsies would kidnap their children]], and instructed their children to hide in cornfields. The children were told to stay in one row of corn to avoid getting lost, themselves.

to:

* Grandparents born before TheGreatDepression who grew up on farms have tole told stories about how farmers of that day were afraid that [[UnfortunateImplications gypsies would kidnap their children]], and instructed their children to hide in cornfields.cornfields whenever gypsies were around. The children were told to stay in one row of corn to avoid getting lost, themselves.

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fixed formatting. Again, I won't be offended if this example gets erased.


* Grandparents born before TheGreatDepression who grew up on farms have tole stories about how farmers of that day were afraid that [[UnfortunateImplications gypsies would kidnap their children]], and instructed their children to hide in cornfields. The children were told to stay in one row of corn to avoid getting lost, themselves.



* Grandparents born before TheGreatDepression who grew up on farms have tole stories about how farmers of that day were afraid that [[UnfortunateImplications gypsies would kidnap their children]], and instructed their children to hide in cornfields. The children were told to stay in one row of corn to avoid getting lost, themselves.

to:

* Grandparents born before TheGreatDepression who grew up on farms have tole stories about how farmers of that day were afraid that [[UnfortunateImplications gypsies would kidnap their children]], and instructed their children to hide in cornfields. The children were told to stay in one row of corn to avoid getting lost, themselves.

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