History Main / LongevityTreatment

23rd Feb '17 12:51:35 AM DastardlyDemolition
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* In the ''Videogame/{{Fallout}}'' series, radiation under very specific conditions [[note]](by and large seems to be long-term exposure to high levels of background radiation)[[/note]] can render a person effectively immortal, turning them into a 'ghoul'. Ghouls do not age and even heal from radiation, but lose most of their skin and hair as it flakes off in big chunks, suffer the long term effects of age leading to severe cataracts and arthritis, and becoming infertile. However, those exposed to too much radiation during ghoulification - but not enough to outright kill them - lose their mind and become 'feral', essentially mindless zombies. Ghouls who receive even more radiation can become Glowing Ones, ghouls that glow a SicklyGreen and can erupt in a burst of radiation to harm and heal. While most Glowing One ghouls are feral, one Jason [[MeaningfulName Bright]] is a Glowing One who hasn't become feral and leads a cult in a rocket facility in [[VideoGame/FalloutNewVegas Henderson]]. In ''Videogame/{{Fallout 4}}'', Eddie Winters, a Pre-War crime lord, underwent an experimental radiation regime months before the Great War. He's still kicking 220 years later. Other people got ghoulified the hard way -- gamma radiation from nuclear bombs.

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* In the ''Videogame/{{Fallout}}'' series, radiation under very specific conditions [[note]](by and large seems to be long-term exposure to high levels of background radiation)[[/note]] can render a person effectively immortal, turning them into a 'ghoul'. Ghouls do not age and even heal from radiation, but lose most of their skin and hair as it flakes off in big chunks, suffer the long term effects of age leading to severe cataracts and arthritis, and becoming infertile. However, those exposed to too much radiation during ghoulification - but not enough to outright kill them - lose their mind and become 'feral', essentially mindless zombies. Ghouls who receive even more radiation can become Glowing Ones, ghouls that glow have a SicklyGreen SicklyGreenGlow and can erupt in a burst of radiation to harm and heal. While most Glowing One ghouls are feral, one Jason [[MeaningfulName Bright]] is a Glowing One who hasn't become feral and leads a cult in a rocket facility in [[VideoGame/FalloutNewVegas Henderson]]. In ''Videogame/{{Fallout 4}}'', Eddie Winters, a Pre-War crime lord, underwent an experimental radiation regime months before the Great War. He's still kicking 220 years later. Other people got ghoulified the hard way -- gamma radiation from nuclear bombs.
23rd Feb '17 12:46:14 AM DastardlyDemolition
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** There is a secret project called 'The Longevity Vaccine' and another called 'Clinical Immortality'.

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** There is a secret project called 'The Longevity Vaccine' and another called 'Clinical Immortality'. The former is a simple injection, the latter involves removing the [[BrainInAJar brain, spine, and eyes and placing them in a glass machine]] giving the user [[ExactWords Clinical Immortality]].



* In the ''Videogame/{{Fallout}}'' series, radiation under very specific conditions can render a person effectively immortal, turning them into a 'ghoul'. Ghouls do not age, but lose most of their skin and hair, and become infertile. However, those exposed to too much radiation during ghoulification - but not enough to outright kill them - lose their mind and become 'feral', essentially mindless zombies. In ''Videogame/{{Fallout 4}}'', Eddie Winters, a Pre-War crime lord, underwent an experimental radiation regime months before the Great War. He's still kicking 220 years later. Other people got ghoulified the hard way -- gamma radiation from nuclear bombs.
** While the Super Mutants altered by the Forced Evolution Virus in ''VideoGame/{{Fallout 1}}'' are still around and at full fighting strength over a century later.

to:

* In the ''Videogame/{{Fallout}}'' series, radiation under very specific conditions [[note]](by and large seems to be long-term exposure to high levels of background radiation)[[/note]] can render a person effectively immortal, turning them into a 'ghoul'. Ghouls do not age, age and even heal from radiation, but lose most of their skin and hair, hair as it flakes off in big chunks, suffer the long term effects of age leading to severe cataracts and become arthritis, and becoming infertile. However, those exposed to too much radiation during ghoulification - but not enough to outright kill them - lose their mind and become 'feral', essentially mindless zombies. Ghouls who receive even more radiation can become Glowing Ones, ghouls that glow a SicklyGreen and can erupt in a burst of radiation to harm and heal. While most Glowing One ghouls are feral, one Jason [[MeaningfulName Bright]] is a Glowing One who hasn't become feral and leads a cult in a rocket facility in [[VideoGame/FalloutNewVegas Henderson]]. In ''Videogame/{{Fallout 4}}'', Eddie Winters, a Pre-War crime lord, underwent an experimental radiation regime months before the Great War. He's still kicking 220 years later. Other people got ghoulified the hard way -- gamma radiation from nuclear bombs.
** While the Super Mutants altered by the Forced Evolution Virus in ''VideoGame/{{Fallout 1}}'' are still around and at full fighting strength over a century later. Super Mutant bodies have increased healing, durability, and strength but are infertile due to said healing [[note]](as Marcus says, it takes a few years to "get the juices flowing", so it doesn't mean they are castrated[[/note]] and lack secondary sexual characteristics. Of course, becoming a Super Mutant isn't easy, painless, or safe. It involves being dipped in a massive vat of FEV or having direct injections to force the change and only humans from Vaults have the minimum damage to their DNA to allow themselves to keep their intelligence afterwards before long-term Stealth Boy usage rots their minds. The East Coast Mutants in the [[Videogame/Fallout3 Capital]] and [[Videogame/Fallout4 Boston]] Wastelands are the result of leftover FEV found in Vault 87 in the former and used by the Institute in the latter.
13th Feb '17 11:43:01 AM nighttrainfm
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* The Lazarus Pits used by ComicBook/RasAlGhul rejuvenate him every century or so.

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* The Lazarus Pits used by ComicBook/RasAlGhul rejuvenate him every century or so. Various adaptations depict the process as having diminishing returns, putting more pressure on him to find a "worthy heir" before it stops working and / or he goes totally feral.
18th Jan '17 6:01:46 PM justanid
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-> ''"I plan to live forever of course, but barring that, I'd settle for a couple thousand years. Even five hundred would be pretty nice."''
-->-- '''CEO Nwabudike Morgan - [=MorganLink=] [=3DVision=] Interview''', ''VideoGame/SidMeiersAlphaCentauri''

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-> ''"I ->''"I plan to live forever forever, of course, but barring that, that I'd settle for a couple thousand years. Even five hundred would be pretty nice."''
-->-- '''CEO -->'''[=-=][=-=] CEO Nwabudike Morgan - Morgan, [=MorganLink=] [=3DVision=] Live Interview''', "Longevity Vaccine", ''VideoGame/SidMeiersAlphaCentauri''


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5th Nov '16 10:20:57 AM Nazetrime
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* In ''Literature/{{Neogicia}}'', this is one of the applications of the Empire's BioAugmentation technology. The ruling family keeps it mostly for itself. A character suspects they do this because too many people with access to this treatment may cause the ImmortalProcreationClause to kick in and it may not make everyone happy.
8th Sep '16 3:21:05 AM Morgenthaler
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* ''ComicBook/JudgeDredd'': Aging has been slowed down quite a bit after most diseases have been eradicated and anti-aging drugs and skin grafting have become more advanced. Judge Dredd for instance is chronologically in his 70s, but still looks like a 40-something.
30th Aug '16 1:22:30 PM Morgenthaler
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30th Aug '16 12:38:19 PM Morgenthaler
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* Longevity treatments exist in the ''MutantChronicles'' setting, but between the astronomic expense, the invasive surgery and the extremely strict regimen of diet and exercise required for the treatment to be effective, very few people bother.

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* Longevity treatments exist in the ''MutantChronicles'' ''TabletopGame/MutantChronicles'' setting, but between the astronomic expense, the invasive surgery and the extremely strict regimen of diet and exercise required for the treatment to be effective, very few people bother.
17th Aug '16 8:00:43 PM PaulA
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* The Betans of the ''Literature/VorkosiganSaga'' allegedly have one, which people assume is the reason that Admiral Naismith commands a mercenary fleet while appearing to be in his early twenties. In truth, there is no such treatment, and Admiral Naismith really is in his early twenties. The Jacksonians have a highly unethical treatment in which the brain of a wealthy client is transferred into the body of a younger clone. Mark Vorkosigan has made it his life's work to eliminate that practice, and as of the chronologically latest book was about to begin testing of a treatment that could potentially revert someone from 'old' to 'middle aged'.

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* ''Literature/VorkosiganSaga'':
**
The Betans of the ''Literature/VorkosiganSaga'' allegedly a rumored to have one, which people assume is the reason that Admiral Naismith commands a mercenary fleet while appearing to be in his early twenties. In truth, there is no such treatment, and Admiral Naismith really is in his early twenties. twenties.
**
The Jacksonians have a highly unethical treatment in which the brain of a wealthy client is transferred into the body of a younger clone. Mark Vorkosigan has made it his life's work to eliminate that practice, and as of the chronologically latest book was about to begin testing of a treatment that could potentially revert someone from 'old' to 'middle aged'.
2nd Jul '16 11:50:08 AM zarpaulus
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* ''VideoGame/{{Stellaris}}'' has a variety of technologies that add extra years to your Leaders' life expectancies, it's also possible to use [[LegoGenetics gene tailoring]] to add the [[LongLivedSpecies Enduring (+30 years) or Venerable (+90)]] traits to one or more of your species.

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* ''VideoGame/{{Stellaris}}'' has a variety of technologies that add extra years to your Leaders' life expectancies, it's also possible to use [[LegoGenetics gene tailoring]] to add the [[LongLivedSpecies [[LongLived Enduring (+30 years) or Venerable (+90)]] traits to one or more of your species.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.LongevityTreatment