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* Drow Ranger from ''VideoGame/Dota2'' can keep enemies at bay with her Frost Arrows to slow them down and Gust to push away and silence them. Her ultimate gives her a huge damage boost and a chance to fire [[ArmorPiercingAttack armor-piercing shots]], but it's completely disabled if a single enemy hero gets too close to her, crippling her damage output.
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* ''VideoGame/DivinityOriginalSinII'': The Huntsman ability increases the [[GeoEffects damage bonus for attacking from high ground]] and unlocks a variety of skills that enhance long-range attacks, including an ArmorPiercingAttack, a RainOfArrows, and a shot that gains bonus damage proportional to the distance to the target.
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[[caption-width-right:350:In a game where most combat takes place in ShortRangeShotgun distance, snipin's a good job, mate!]]

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* ''VideoGame/StreetFighterII'''s Dhalsim is pretty much the forefather of this in fighting games. He can attack from a halfscreen away, using his extendable/retractable limbs; though they are punishable. To make up for this, he suppliments his arsenal with breath attacks that can strike from anywhere onscreen. And, in later installments, he gains the ability to teleport (originally a glitch); used chiefly to put distance between himself and the opponent.

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* ''VideoGame/StreetFighterII'''s Dhalsim is pretty much the forefather of this in fighting games. He can attack from a halfscreen away, using his extendable/retractable limbs; though they are punishable. To make up for this, he suppliments supplements his arsenal with breath attacks that can strike from anywhere onscreen. And, in later installments, he gains the ability to teleport (originally a glitch); used chiefly to put distance between himself and the opponent.



* VideoGame/{{Diablo}}: The Rogue character class in ''VideoGame/{{Diablo}}'', and the Amazon character class from ''VideoGame/{{Diablo}} 2'', along with the Rogues you can hire in Act I. Both specialize in bows, crossbows, and javelins.

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* VideoGame/{{Diablo}}: ''VideoGame/{{Diablo}}'': The Rogue character class in ''VideoGame/{{Diablo}}'', class, and the Amazon character class from ''VideoGame/{{Diablo}} 2'', along with the Rogues you can hire in Act I. Both specialize in bows, crossbows, and javelins.
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[[caption-width-right:350:In a game where most combat takes place in ShortRangeShotgun distance, snipin's a good job, mate!]]
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* ''VideoGame/ToughLoveArena'' has Noodle and Rice, who have RubberHoseLimbs that let them hit their opponents from further away than anyone else.
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* Youko Mizuno (''Rosa Chinensis'' from ''LightNovel/MariaSamaGaMiteru'') appears in the doujin FightingGame ''[[VideoGame/{{Maribato}} Maribato!]]'' as a playable character. Youko's [[WhipItGood whip]] gives her a good range, and she has a lot of options for her projectiles, however, the range of her whip also leaves her vulnerable up close.

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* Youko Mizuno (''Rosa Chinensis'' from ''LightNovel/MariaSamaGaMiteru'') ''LightNovel/MariaWatchesOverUs'') appears in the doujin FightingGame ''[[VideoGame/{{Maribato}} Maribato!]]'' as a playable character. Youko's [[WhipItGood whip]] gives her a good range, and she has a lot of options for her projectiles, however, the range of her whip also leaves her vulnerable up close.

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* Temari, and to a lesser extent, Tenten in ''Manga/{{Naruto}}''. Temari has a giant fan that she uses to blow giant gusts of wind at her opponent. Tenten has a variety of weapons at her disposal and can fight any distance from the opponent, however her jutsu are mostly used from a far distance.

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* ''Manga/{{Naruto}}''
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Temari, and to a lesser extent, Tenten in ''Manga/{{Naruto}}''. Tenten. Temari has a giant fan that she uses to blow giant gusts of wind at her opponent. Tenten has a variety of weapons at her disposal and can fight any distance from the opponent, however her jutsu are mostly used from a far distance.



** [[MadBomber Deidara]] attacks with [[ArtInitiatesLife animated sculptures]] made of exploding clay. Although explicitly described as a Long-Range Fighter, he subverts the implied CripplingOverspecialization by still being capable enough of ''getting away'' from a whole team of close-range specialist while missing both of his arms.

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** [[MadBomber Deidara]] attacks with [[ArtInitiatesLife animated sculptures]] made of [[HavingABlast exploding clay. clay]]. Although explicitly described as a Long-Range Fighter, LongRangeFighter, he subverts the implied CripplingOverspecialization by still being capable enough of ''getting away'' from a whole team of close-range specialist while missing both of his arms.
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* Although this trope generally doesn't come into play for first-person shooters for reasons mentioned above, the Sniper of ''VideoGame/TeamFortress2'' still qualifies for this trope because his sniper rifle is perfectly accurate and its damage is largely unaffected by range, whereas pretty much every combat-oriented class is encourage to [[ShortRangeLongRangeWeapon fight at fairly close range]] by inaccuracy of HitScan weapons, [[PainfullySlowProjectile slow movement speed of projectiles]], and/or severe damage penalties for attacking from far away. Sniper is thus favored to attack from a distance because the damage loss to all other classes' attacks makes up for his [[GlassCannon low health]] and [[ChargedAttack slow attack speed.]] His Huntsman bow is the closest he gets to mid range attacks and his Jarate is best used for supporting teammates on fire or finding Spies rather than direct attacks with the Bushwacka (which does a guaranteed CriticalHit every time against piss-soaked foes but causes Sniper to take a ''20%'' damage increase).

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* Although this trope generally doesn't come into play for first-person shooters for reasons mentioned above, the Sniper of ''VideoGame/TeamFortress2'' still qualifies for this trope because his sniper rifle is perfectly accurate and its damage is largely unaffected by range, whereas pretty much every combat-oriented class is encourage to [[ShortRangeLongRangeWeapon fight at fairly close range]] by inaccuracy of HitScan {{hitscan}} weapons, [[PainfullySlowProjectile slow movement speed of projectiles]], and/or severe damage penalties for attacking from far away. Sniper is thus favored to attack from a distance because the damage loss to all other classes' attacks makes up for his [[GlassCannon low health]] and [[ChargedAttack slow attack speed.]] His Huntsman bow is the closest he gets to mid range attacks and his Jarate is best used for supporting teammates on fire or finding Spies rather than direct attacks with the Bushwacka (which does a guaranteed CriticalHit every time against piss-soaked foes but causes Sniper to take a ''20%'' damage increase).
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** ''Kingdom Rush: Origins'' has the Dark Spitter enemies. They spit [[TheCorruption dark blood]] at your troops from a distance, which hits hard, inflicts a painful temporary health-draining status, and if a troop dies while corrupted, they [[TheVirus turn into a Shadowspawn]]. Dark Spitters are however a lot less threatening in melee combat, dealing relatively low damage.

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** ''Kingdom Rush: Origins'' has the Dark Spitter enemies. They spit [[TheCorruption dark blood]] at your troops from a distance, which hits hard, inflicts a painful temporary health-draining status, and if a troop dies while corrupted, they [[TheVirus turn into a Shadowspawn]]. Dark Spitters are however a lot less threatening in melee combat, dealing relatively low damage.damage without infecting your troops.
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** While most party members in the first ''VideoGame/{{Persona}}'' have both a melee weapon and a firearm, both of Maki's weapons (a bow and a handgun) are ranged. There's also Yukino, who throws razorblades when not using her shotgun.

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** While most party members in the first ''VideoGame/{{Persona}}'' ''VideoGame/{{Persona|1}}'' have both a melee weapon and a firearm, both of Maki's weapons (a bow and a handgun) are ranged. There's also Yukino, who throws razorblades when not using her shotgun.
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* ''[[Franchise/ShinMegamiTenseiPersona Persona]]'':

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* ''[[Franchise/ShinMegamiTenseiPersona Persona]]'':''Franchise/{{Persona}}'':
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* In ''VideoGame/CryingSuns'', Cruisers can attack from 2-3 tiles away but cannot defend themselves against adjacent enemy squadrons.

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* In ''VideoGame/CryingSuns'', Cruisers can attack from 2-3 tiles away but cannot defend themselves against adjacent enemy squadrons. Impaler Cruisers take it to the point of CripplingOverspecialization: they can shoot at the enemy battleship from anywhere on the map, but they can ''only'' shoot at the enemy battleship.
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* In ''VideoGame/CryingSuns'', Cruisers can attack from 2-3 tiles away but cannot defend themselves against adjacent enemy squadrons.

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** Loki is a lethal ranged attacker with ImprobableAimingSkills in ''Film/{{Thor}}'' and ''Film/{{The Avengers|2012}},'' where his magical throwing knives and {{Energy Ball}}s from Gungnir or the Chitauri scepter are his dominant weapons. However, Loki is ''not'' a GlassCannon; he's exceedingly durable, as he can withstand (albeit in agony) a pummeling from the Hulk. Loki also readily defends himself in close quarters: he uses one of his knives against a Frost Giant who grabs his arm, and utilizes Gungnir and the Chitauri scepter as spears--Captain America learns the hard way that Loki "packs a wallop." In the next films he becomes a CloseRangeCombatant.

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** Loki is a lethal ranged attacker with ImprobableAimingSkills in ''Film/{{Thor}}'' and ''Film/{{The Avengers|2012}},'' Avengers|2012}}'', where his magical throwing knives and {{Energy Ball}}s from Gungnir or the Chitauri scepter are his dominant weapons. However, Loki is ''not'' a GlassCannon; he's exceedingly durable, as he can withstand (albeit in agony) a pummeling from the Hulk. Loki also readily defends himself in close quarters: he uses one of his knives against a Frost Giant who grabs his arm, and utilizes Gungnir and the Chitauri scepter as spears--Captain spears -- Captain America learns the hard way that Loki "packs a wallop." In the next films he becomes a CloseRangeCombatant.



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* The Long-reach man-tank in ''Literature/BabeRuthManTankGladiator'' has extending tentacles capable of reaching a good distance.

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* The Long-reach man-tank in ''Literature/BabeRuthManTankGladiator'' has extending tentacles capable of reaching a good distance.
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* The Long-reach man-tank in ''Literature/BabeRuthManTankGladiator'' has extending tentacles capable of reaching a good distance.
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** ''Ultimate'''s second round of DLC fighters starts with [[VideoGame/{{ARMS}} Min Min]], who can cover the length of a Battlefield stage using her ARMS and doesn't even get damaged by counter type special attacks, but [[NecessaryDrawbacks in return suffers in close range]] since that's not what her home game really specializes in.

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** ''Ultimate'''s second round of DLC fighters starts with [[VideoGame/{{ARMS}} Min Min]], who can cover the length of a Battlefield stage using her ARMS and doesn't even get damaged by counter type special attacks, but [[NecessaryDrawbacks [[NecessaryDrawback in return suffers in close range]] since that's not what her home game really specializes in.
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** ''Ultimate'''s second round of DLC fighters starts with [[VideoGame/{{ARMS}} Min Min]], who can cover the length of a Battlefield stage using her ARMS and doesn't even get damaged by counter type special attacks, but [[NecessaryDrawbacks in return suffers in close range]] since that's not what her home game really specializes in.
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* In ''[[Anime/MobileSuitGundamWing Gundam Wing]]'', Trowa's "Heavyarms" Gundam was equipped almost exclusively with long-range weapons (with a single pop-out physical knife as an EmergencyWeapon), where the other Gundams relied more often on Beam Sabres or other close-range weapons. ''Gundam Wing: Endless Waltz'' upped the ante with "Heavyarms Custom" being equipped with even MoreDakka. Its appearance in ''Gundam Battle Assault 2'' reflects this, with almost its entire repertoire of attacks being of some manner of projectile or shot.

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* In ''[[Anime/MobileSuitGundamWing Gundam Wing]]'', ''Anime/MobileSuitGundamWing'', Trowa's "Heavyarms" Gundam was equipped almost exclusively with long-range weapons (with a single pop-out physical knife as an EmergencyWeapon), where the other Gundams relied more often on Beam Sabres or other close-range weapons. ''Gundam Wing: Endless Waltz'' upped the ante with "Heavyarms Custom" being equipped with even MoreDakka. Its appearance in ''Gundam Battle Assault 2'' reflects this, with almost its entire repertoire of attacks being of some manner of projectile or shot.
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** Both Kidomaru and Tayuya specialize in long-range combat, using arrows and genjutsu against their enemies respectively but are vulnerable against a close-range assault. Likewise, their partners Jirobo as well as Sakon & Ukon specialize in close-ranged combat.

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** Both Kidomaru and Tayuya specialize in long-range combat, using arrows and genjutsu against their enemies respectively but are vulnerable against a close-range assault.assault Tayuya doesn't even carry a knife on her person, while Kidomaru ''does'' have the option of forming weapons and armor out of his spider silk, but notes that going close-range with the likes of [[ArrogantKungFuGuy Neji]] and his Gentle Fist style is suicide. Likewise, their partners Jirobo as well as Sakon & Ukon specialize in close-ranged combat.
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** The Clans favor this as their preferred method of warfare. Their ritual combat style makes it a rule to use only ranged warfare, as they consider melee to be barbaric, and doing so would be considered dishonorable. The Inner Sphere use this to their advantage when they began fielding Mechs armed with melee weapons as most Clan Mechs have few to no short range weaponry.
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* ''VideoGame/KingdomRush'' series:
** Most ranged heroes are relatively squishy in close combat, and are unable to use their more potent abilities.
** ''Kingdom Rush: Frontiers'' has the Saurian Deathcoil enemies. They have an attack range of nearly half the map, and snipe your troops with a ranged attack that hits for a huge 100 armor-piercing damage. If forced into melee by barracks or heroes, they only deal a measly 12-22 physical damage.
** ''Kingdom Rush: Origins'' has the Dark Spitter enemies. They spit [[TheCorruption dark blood]] at your troops from a distance, which hits hard, inflicts a painful temporary health-draining status, and if a troop dies while corrupted, they [[TheVirus turn into a Shadowspawn]]. Dark Spitters are however a lot less threatening in melee combat, dealing relatively low damage.
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* ''VideoGame/{{Splatoon}}''
** [[SniperRifle Charger]]-type weapons have long charging times that prevent them from going up close, but their range and high damage at a full charge make up for that. Taken even further with specific chargers like the E-Liter 3K (as well as the E-Liter 4K, its upgraded model in [[VideoGame/Splatoon2 the sequel]]), which sacrifices mobility, charge time, and ink efficiency for even greater range, and the chargers equipped with scopes, allowing for easier aiming and a slight increase in range at the expense of being automatically forced into tunnel vision after reaching a certain level of charge.
** Despite Rollers normally being close range, the Dynamo Roller attacks very slowly, to the point that one getting caught in melee rarely comes out on top. However, their ink flinging attack has an impressively long range and wide spread, allowing it to excel at keeping opponents at arms length.
** Among Shooter weapons, the Jet Squelcher line has comparable range to Chargers (other than the E-Liter 3K). While it has less damage, slower fire rate and worse turf coverage compared to most lower range shooters, Jet Squelchers have the advantage in combat as long as the user stays out of reach of any rivals.
** [[GatlingGood Splatlings]] sacrifice the ability to fire immediately by having superb range combined with quick fire rate. However, this means that a Splatling user caught by surprise at close range is at a severe disadvantage.
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* Snipers in ''Manga/WorldTrigger'' are this. Top snipers are so good at hitting their marks that hiding behind shields, floors or walls will not help much. They are also very good at hiding after each shot. In most fights, they are priority targets for enemies because they can only be killed during the short window after they shoot and before they go hide again.
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** The Plague can potentially become this. Her power, Vile Purge, allows her to vomit n Survivors and makes them sick, which can render them injured, unhealable, an capable of spreading it if not cleansed at one of the fountains scattered around her map. However, if a Survivor ''does'' cleanse their sickness, the Plague can then go to the fountain they cleansed at and use it to upgrade her Vile Purge to Corrupt Purge, which turns her projectile vomit red and damages Survivors rather than infecting them.

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** The Plague can potentially become this. Her power, Vile Purge, allows her to vomit n on Survivors and makes them sick, which can render them injured, unhealable, an and capable of spreading it if not cleansed at one of the fountains scattered around her map. However, if a Survivor ''does'' cleanse their sickness, the Plague can then go to the fountain they cleansed at and use it to upgrade her Vile Purge to Corrupt Purge, which turns her projectile vomit red and damages Survivors rather than infecting them.
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* Ranged units in ''VideoGame/HeroesOfMightAndMagic'' usually have an optimal range - shooting any further reduces the damage dealt, so does attacking in melee. Some shooters, however, are mixed melee fighters with "No melee penalty" - while others are true {{Long Range Fighter}}s with "No range penalty", meaning they deal maximum damage no matter where they shoot.

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* Ranged units in ''VideoGame/HeroesOfMightAndMagic'' usually have an optimal range - shooting any further reduces the damage dealt, so does attacking in melee. Some shooters, however, are mixed melee fighters with "No melee penalty" - while others are true {{Long Range Fighter}}s Long-Range Fighters with "No range penalty", meaning they deal maximum damage no matter where they shoot.
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Such characters are likely {{Glass Cannon}}s, with their range and damage being always feared [[NecessaryDrawback as long as someone isn't next to them]]. This kind of LongRangeFighter tends to be DifficultButAwesome, as their strengths are useless if the player or their teammates doesn't manage to keep aware of enemy positions and keep them out of close-combat, but their advantages are very blatant when pulled off. As such, the risk of this character type being a GameBreaker can be rather significant since one of the only things worse to suffer than getting easily killed is getting easily killed when you can barely see your enemy and can't hope to fight back. This will hopefully be mitigated by their opponents' tools (varying in many ways, from speed to close in to SmokeOut to cover them while they're far away), environment (usually by letting opponents TakeCover and hope to flank the LongRangeFighter), or themselves (such as their close-range weakness being very, very, ''very'' [[CripplingOverspecialization distinct]]) in some way.

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Such characters are likely {{Glass Cannon}}s, with their range and damage being always feared [[NecessaryDrawback as long as someone isn't next to them]]. This kind of LongRangeFighter Long-Range Fighter tends to be DifficultButAwesome, as their strengths are useless if the player or their teammates doesn't manage to keep aware of enemy positions and keep them out of close-combat, but their advantages are very blatant when pulled off. As such, the risk of this character type being a GameBreaker can be rather significant since one of the only things worse to suffer than getting easily killed is getting easily killed when you can barely see your enemy and can't hope to fight back. This will hopefully be mitigated by their opponents' tools (varying in many ways, from speed to close in to SmokeOut to cover them while they're far away), environment (usually by letting opponents TakeCover and hope to flank the LongRangeFighter), Long-Range Fighter), or themselves (such as their close-range weakness being very, very, ''very'' [[CripplingOverspecialization distinct]]) in some way.



** [[MadBomber Deidara]] attacks with [[ArtInitiatesLife animated sculptures]] made of exploding clay. Although explicitly described as a LongRangeFighter, he subverts the implied CripplingOverspecialization by still being capable enough of ''getting away'' from a whole team of close-range specialist while missing both of his arms.

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** [[MadBomber Deidara]] attacks with [[ArtInitiatesLife animated sculptures]] made of exploding clay. Although explicitly described as a LongRangeFighter, Long-Range Fighter, he subverts the implied CripplingOverspecialization by still being capable enough of ''getting away'' from a whole team of close-range specialist while missing both of his arms.
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* ''VideoGame/DeadByDaylight:''
** The Huntress is the only Killer among the base, non-DLC characters who can attack at range. While she has her trusty axe for melee, she can also hurl hatchets at Survivors from a distance. She can only carry so many hatchets at once and, once out, must find a locker to collect more.
** The Plague can potentially become this. Her power, Vile Purge, allows her to vomit n Survivors and makes them sick, which can render them injured, unhealable, an capable of spreading it if not cleansed at one of the fountains scattered around her map. However, if a Survivor ''does'' cleanse their sickness, the Plague can then go to the fountain they cleansed at and use it to upgrade her Vile Purge to Corrupt Purge, which turns her projectile vomit red and damages Survivors rather than infecting them.

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