History Main / LongRangeFighter

16th Oct '17 10:27:51 PM Gamermaster
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* The eponymous lead character of ''LyricalNanoha'' series specializes in ranged combat (though her melee skills are just as good, by the misfortune of repeatedly having to face close-range fighters in combat). Her favorite student Teana is almost exclusively a ranged fighter from ''Anime/MagicalGirlLyricalNanohaStrikers'' onward.

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* The eponymous lead character of ''LyricalNanoha'' ''Franchise/LyricalNanoha'' series specializes in ranged combat (though her melee skills are just as good, by the misfortune of repeatedly having to face close-range fighters in combat). Her favorite student Teana is almost exclusively a ranged fighter from ''Anime/MagicalGirlLyricalNanohaStrikers'' onward.
14th Oct '17 3:11:03 PM sampacm
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* Youko Mizuno, from ''LightNovel/MariaSamaGaMiteru'', appears in the doujin FightingGame ''[[VideoGame/{{Maribato}} Maribato!]]'' as a playable carácter. Youko's [[WhipItGood whip]] gives her a good range, and she has a lot of options for her projectiles, however, the range of her whip also lets her vulnerable up close.

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* Youko Mizuno, Mizuno (''Rosa Chinensis'' from ''LightNovel/MariaSamaGaMiteru'', ''LightNovel/MariaSamaGaMiteru'') appears in the doujin FightingGame ''[[VideoGame/{{Maribato}} Maribato!]]'' as a playable carácter.character. Youko's [[WhipItGood whip]] gives her a good range, and she has a lot of options for her projectiles, however, the range of her whip also lets her vulnerable up close.
13th Sep '17 4:26:41 PM Lopiny
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** The Kharadron Overlords, from ''TabletopGame/WarhammerAgeOfSigmar'', make use of a wide variety of ranged weapons from Privateer Pistols through Aethershot Rifles and [[GatlingGood Aethermatic Volley Guns]], to the Great Sky Cannons and Heavy Skyhooks. The Kharadrons are so reliant on firepower that there isnít a unit in the army that doesnít have some form of ranged attack.

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** The Kharadron Overlords, from ''TabletopGame/WarhammerAgeOfSigmar'', make use of a wide variety of ranged weapons from Privateer Pistols through Aethershot Rifles and [[GatlingGood Aethermatic Volley Guns]], to the Great Sky Cannons and Heavy Skyhooks. The Kharadrons are so reliant on firepower that there isnít a unit in the army that doesnít have some form of ranged attack. ''Don't'' think this leaves them as defenseless as the Tau below when you get to melee, however. The aether-powered saws aren't just for fixing up airship hulls, so don't be surprised if a unit of engineers can still disassemble your troops.
10th Sep '17 4:42:55 PM SullenFrog
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* ''VideoGame/{{Sundered}}'' has Hunters, stationary robots armed with laser cannons. They can shoot the player character from off screen several rooms away, but their only defense against melee attacks is curling up into a ball and raising their [[RegeneratingShieldsStaticHealth shields]]. Stronger variants can attack the player at close range with a slow, highly-telegraphed energy pulse.
2nd Sep '17 6:27:00 PM sampacm
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* Youko Mizuno, from ''LightNovel/MariaSamaGaMiteru'', appears in the doujin FightingGame ''[[VideoGame/{{Maribato}} Maribato!]]'' as a playable carácter. Youko's [[WhipItGood whip]] gives her a good range, and she has a lot of options for her projectiles, however, the range of her whip also lets her vulnerable up close.
30th Aug '17 3:55:00 PM HalcyonDayz
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Yet other examples, often seen in sci-fi settings, are {{Mighty Glacier}}s that sit back and try to shell opponents into submission and/or rubble with their greater range and firepower, while using their durability and clever positioning to shrug off return fire, but lacking the agility to bring its guns to bear on nearby, faster-moving targets who can whittle them down while they have no recourse but death on their own, leading to them to either operate in groups, providing eachother cover fire, or with a escort of smaller, more agile fighters who chase off threats.

In fantasy settings, since most mages are SquishyWizard, they also fell to this trope. They can send strong offensive spell, while stay safe at the back line, casually nuking enemis with their spells, and even if they fight fellow mages who can sent their spells to the back line, they still have decent, if not good, magical defense. However if an close-range combatant able to get close to those mages, and since SquishyWizard rarely train their body for close range combat, [[OhCrap well...]]. However, not all mages are Squishy Wizard, they can be MagicKnight or KungfuWizard too. If they are still better in long-range combat, that will be noted in the work.

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Yet other examples, often seen in sci-fi settings, are {{Mighty Glacier}}s that sit back and try to shell opponents into submission and/or rubble with their greater range and firepower, while using their durability and clever positioning to shrug off return fire, but lacking the agility to bring its guns to bear on nearby, faster-moving targets who can whittle them down while they have no recourse but death on their own, leading to them to either operate in groups, providing eachother each other cover fire, or with a escort of smaller, more agile fighters who chase off threats.

In fantasy settings, since most mages are SquishyWizard, they also fell to this trope. They can send strong offensive spell, while stay safe at the back line, casually nuking enemis enemies with their spells, and even if they fight fellow mages who can sent their spells to the back line, they still have decent, if not good, magical defense. However if an close-range combatant able to get close to those mages, and since SquishyWizard rarely train their body for close range combat, [[OhCrap well...]]. However, not all mages are Squishy Wizard, they can be MagicKnight or KungfuWizard too. If they are still better in long-range combat, that will be noted in the work.



* Samus Aran, Captain Olimar, Snake, Zelda, Mega Man and Duck Hunt from the ''VideoGame/SuperSmashBros'' series all specialize this way. Good as their projectiles are, however, Olimar and Zelda still need to get in close to deliver a KO effectively, and Samus and Snake, while technically able to KO from afar, still find it difficult to do so.[[note]]Samus's Charge Shot can score KOs easily when fully charged, but being a ChargedAttack, relying on it means allowing the opponent a chance to close in. As for Snake, his Up Smash has fantastic ''vertical'' range when charged, but where it ends up on the '''X''' (read: horizontal) axis is a total crapshoot.[[/note]] Mega Man actually does have good, reliable long-ranged KO moves, but is also relatively weak up close. Duck Hunt, who represents NES Light Zapper games, has a number of moves that work best at long range. Link and Young/Toon Link are debatable examples, as they have at least four different kinds of long-range moves, one of which is a grab, but their uses are limited and the Links generally prefer to get up close anyway.

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* Samus Aran, Captain Olimar, Snake, Zelda, Mega Man and Duck Hunt from the ''VideoGame/SuperSmashBros'' series all specialize this way. Good as their projectiles are, however, Olimar and Zelda still need to get in close to deliver a KO effectively, and Samus and Snake, while technically able to KO from afar, still find it difficult to do so.[[note]]Samus's Charge Shot can score KOs [=KOs=] easily when fully charged, but being a ChargedAttack, relying on it means allowing the opponent a chance to close in. As for Snake, his Up Smash has fantastic ''vertical'' range when charged, but where it ends up on the '''X''' (read: horizontal) axis is a total crapshoot.[[/note]] Mega Man actually does have good, reliable long-ranged KO moves, but is also relatively weak up close. Duck Hunt, who represents NES Light Zapper games, has a number of moves that work best at long range. Link and Young/Toon Link are debatable examples, as they have at least four different kinds of long-range moves, one of which is a grab, but their uses are limited and the Links generally prefer to get up close anyway.
21st Jul '17 8:51:55 AM GlitteringFlowers
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* ''FireEmblem'' has the Archer class, and its promoted form the Sniper, which can only attack from a distance. Mages are not exclusively long range fights as they can strike units next to them, but it's often not worth risking the counter attack as each one is a SquishyWizard.
** There are throwable lances and axes that can hit enemies at 1-2 spaces away. The Levin Sword and Bolt Axe allow any melee weapon wielder to cast magic at range.

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* ''FireEmblem'' has the ''VideoGame/FireEmblem'':
** The
Archer class, class and one of its promoted form forms, the Sniper, which can only attack from a distance. Their other promoted forms (Bow Knights and Kinshi Knights) can attack from both as long as they have swords (Bow Knight) or Lances (Kinshis).
**
Mages are not exclusively long range fights as they can strike units next to them, but it's often not worth risking the counter attack as each one is a SquishyWizard.
SquishyWizard until at least promotion.
** There are throwable lances (Javelins, Spears) and axes (Hand Axes, Tomahawks) that can hit enemies at 1-2 spaces away. The away.
** Magical weapons like the
Levin Sword and Swords, the Bolt Axe Axes and later the Shocksticks/Bolt Naginatas allow any melee weapon wielder to cast magic at range.
16th Jul '17 9:00:13 PM ironcommando
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* ''VideoGame/PlantsVsZombies2ItsAboutTime'': The Strawburst [[ChargedAttack grows a strawberry]] that gets increasingly stronger and deals heavy SplashDamage from afar, but if a zombie manages to get into attacking distance when it has grown a berry, it explodes and dies instantly [[TakingYouWithMe although damaging the zombie in the process]].
16th Jul '17 8:51:49 PM ironcommando
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* The Scaredy-Shroom from ''VideoGame/PlantsVsZombies'' is a cheap cost unit that fires long range spores. However, when a zombie gets close, he retracts into the ground and cowers, becoming completely useless and vulnerable. All other shooting plants in the series can at least still fire at the zombie that's chewing on them.
13th Jun '17 4:01:47 PM CV12Hornet
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* The days of ship-to-ship confrontation are long gone. With the advent of aircraft carriers in UsefulNotes/WorldWarII, and long range missiles soon after in the UsefulNotes/ColdWar, navy battles are fought in BVR (beyond visual range).
** Ever since the advent of the cannon, range has been one of the deciding factors in naval warfare, with warships mounting larger and larger cannons to gain the range advantage over their opponents.

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* The days of ship-to-ship confrontation are long gone. With the advent of aircraft carriers in UsefulNotes/WorldWarII, and long range missiles soon after in the UsefulNotes/ColdWar, navy naval battles are fought in BVR (beyond visual range).range). In fact, the loss of range from moving from the Intruder to the Super Hornet as the US Navy's primary strike platform has caused quite a bit of hand-wringing among naval observers.
** Ever since the advent of the cannon, range has been one of the deciding factors in naval warfare, with warships mounting larger and larger cannons to gain the range advantage over their opponents.opponents - and then, when cannons outpaced targeting, ever-better targeting systems.
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