History Main / LongRangeFighter

29th Mar '17 7:05:40 AM SebastianGray
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* The entire Tau race in ''TabletopGame/{{Warhammer 40000}}'' have this as their hat, to the point where they employ another race entirely as mercenaries to deal with hand to hand combat. Only the Imperial Guard and the Orks can put out more shots per turn than the Tau, but the Tau can pump out more powerful shots, and more accurately too, thanks to [[LaserSight Markerlights]].
** The Imperial Guard is made up of PunyEarthlings that rely on shooting from afar to stop their usually much more imposing opponents from getting close. Infantry rely on DeathByAThousandCuts from their weak small arms and [[ZergRush vast numbers]], and support from TankGoodness and/or [[DeathFromAbove artillery]]. Even ''they'' can expect to beat up the Tau in a melee, though.

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* Creator/GamesWorkshop games:
** The Kharadron Overlords, from ''TabletopGame/WarhammerAgeOfSigmar'', make use of a wide variety of ranged weapons from Privateer Pistols through Aethershot Rifles and [[GatlingGood Aethermatic Volley Guns]], to the Great Sky Cannons and Heavy Skyhooks. The Kharadrons are so reliant on firepower that there isnít a unit in the army that doesnít have some form of ranged attack.
** ''TabletopGame/Warhammer40000'':
***
The entire Tau race in ''TabletopGame/{{Warhammer 40000}}'' have this as their hat, to the point where they employ another race entirely as mercenaries to deal with hand to hand combat. Only the Imperial Guard and the Orks can put out more shots per turn than the Tau, but the Tau can pump out more powerful shots, and more accurately too, thanks to [[LaserSight Markerlights]].
** *** The Imperial Guard is made up of PunyEarthlings that rely on shooting from afar to stop their usually much more imposing opponents from getting close. Infantry rely on DeathByAThousandCuts from their weak small arms and [[ZergRush vast numbers]], and support from TankGoodness and/or [[DeathFromAbove artillery]]. Even ''they'' can expect to beat up the Tau in a melee, though.
5th Mar '17 7:50:41 PM nombretomado
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* ''MarvelUltimateAlliance'': The two catapults used by dark elves in Niffleheim are exclusively used in long range and upon getting within thirty feet of them will make them defenseless.

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* ''MarvelUltimateAlliance'': ''VideoGame/MarvelUltimateAlliance'': The two catapults used by dark elves in Niffleheim are exclusively used in long range and upon getting within thirty feet of them will make them defenseless.
27th Jan '17 2:44:19 AM jormis29
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* In ''TabletopGame/{{Mordheim}}: City of the Damned'', this is the entire schtick of the Human Mercenaries faction. They have an entire range of various ranged weapons with their own strengths and weaknesses: longbows are low-damage but can shoot multiple times a turn, handguns are great at defeating enemies in heavy armour, long rifles have a better critical hit chance and longer range, blunderbusses can hit multiple enemies (and also allies!) in a cone but only at close range. Even their dedicated melee specialists can pack pistols and crossbows along with their close combat weapons. They're not ''helpless'' in close combat but the other factions will outclass them: the Skaven ({{Ninja}} [[YouDirtyRat rat-people]]) are faster and can dodge more, the Sisters of Sigmar (effectively a squad of [[AmazonBrigade female]] [[ThePaladin paladins]]) have better armour, better melee weapons and support spells, and the Chaos Cultists ([[ReligionOfEvil demon-worshipping cultists]], fairly self-explanatory) have better melee weapons and [[BodyHorror mutations]] which also give them an edge. However the Skaven and Cultists have limited ranged ability and the Sisters of Sigmar have '''none''' on top of being {{Mighty Glacier}}s.

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* In ''TabletopGame/{{Mordheim}}: City of the Damned'', ''VideoGame/MordheimCityOfTheDamned'', this is the entire schtick of the Human Mercenaries faction. They have an entire range of various ranged weapons with their own strengths and weaknesses: longbows are low-damage but can shoot multiple times a turn, handguns are great at defeating enemies in heavy armour, long rifles have a better critical hit chance and longer range, blunderbusses can hit multiple enemies (and also allies!) in a cone but only at close range. Even their dedicated melee specialists can pack pistols and crossbows along with their close combat weapons. They're not ''helpless'' in close combat but the other factions will outclass them: the Skaven ({{Ninja}} [[YouDirtyRat rat-people]]) are faster and can dodge more, the Sisters of Sigmar (effectively a squad of [[AmazonBrigade female]] [[ThePaladin paladins]]) have better armour, better melee weapons and support spells, and the Chaos Cultists ([[ReligionOfEvil demon-worshipping cultists]], fairly self-explanatory) have better melee weapons and [[BodyHorror mutations]] which also give them an edge. However the Skaven and Cultists have limited ranged ability and the Sisters of Sigmar have '''none''' on top of being {{Mighty Glacier}}s.
7th Jan '17 11:08:44 PM CountDorku
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* This is how the Infiltrator class plays like in ''VideoGame/MassEffect2'' and ''[[VideoGame/MassEffect3 3]]''. [[PlayingWithFire Incinerate]] is a great offensive power usable from a distance, and [[InvisibilityCloak Tactical Cloak]] makes you invisible, which allows you to flank your enemies easily and line up the perfect [[BoomHeadshot headshot]]. They'll also get a damage bonus on {{Sniper Rifle}}s and even [[BulletTime slow down time]] when using them (though only in single-player).

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* This is how the Infiltrator class plays like in ''VideoGame/MassEffect2'' and ''[[VideoGame/MassEffect3 3]]''. [[PlayingWithFire Incinerate]] is a great offensive power usable from a distance, and [[InvisibilityCloak Tactical Cloak]] makes you invisible, which allows you to flank your enemies easily and line up the perfect [[BoomHeadshot headshot]]. They'll also get a damage bonus on {{Sniper Rifle}}s and even [[BulletTime slow down time]] when using them (though only in single-player). There is an alternative, however - people who are really good at hit-and-run combat may favour the widely feared Shotgun Infiltrator, who uses a ShortRangeShotgun from tactical cloak to inflict obscene amounts of damage.
13th Dec '16 8:38:27 AM Doug86
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* The days of ship-to-ship confrontation are long gone. With the advent of aircraft carriers in WorldWarII, and long range missiles soon after in the UsefulNotes/ColdWar, navy battles are fought in BVR (beyond visual range).

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* The days of ship-to-ship confrontation are long gone. With the advent of aircraft carriers in WorldWarII, UsefulNotes/WorldWarII, and long range missiles soon after in the UsefulNotes/ColdWar, navy battles are fought in BVR (beyond visual range).
12th Dec '16 1:12:01 AM DarthWalrus
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Yet other examples, often seen in sci-fi settings, are {{Mighty Glacier}}s that sit back and try to shell opponents with their greater range and firepower, while using their durability and clever positioning to shrug off return fire, but lacking the agility to bring its guns to bear on nearby, faster-moving targets who can whittle them down while they have no recourse but death on their own, leading to them to either operate in groups, providing eachother cover fire, or with a escort of smaller, more agile fighters who chase off threats.

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Yet other examples, often seen in sci-fi settings, are {{Mighty Glacier}}s that sit back and try to shell opponents into submission and/or rubble with their greater range and firepower, while using their durability and clever positioning to shrug off return fire, but lacking the agility to bring its guns to bear on nearby, faster-moving targets who can whittle them down while they have no recourse but death on their own, leading to them to either operate in groups, providing eachother cover fire, or with a escort of smaller, more agile fighters who chase off threats.
13th Oct '16 4:59:30 PM DraceEmpressa
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Added DiffLines:

In fantasy settings, since most mages are SquishyWizard, they also fell to this trope. They can send strong offensive spell, while stay safe at the back line, casually nuking enemis with their spells, and even if they fight fellow mages who can sent their spells to the back line, they still have decent, if not good, magical defense. However if an close-range combatant able to get close to those mages, and since SquishyWizard rarely train their body for close range combat, [[OhCrap well...]]. However, not all mages are Squishy Wizard, they can be MagicKnight or KungfuWizard too. If they are still better in long-range combat, that will be noted in the work.
30th Sep '16 1:51:53 PM DarthWalrus
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* Perimeter shooters in basketball.

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* Perimeter shooters ** The Human Body is basically built to be a living catapult on legs. Shoulders with a greater range of motion, elastic tendons along the body that store and release energy [[NotHyperbole like a catapult's rope]], more motion in basketball.the waist adds to the power of the throw, all of which allow a human to hurl an object ''several times'' harder than any chimp or gorilla.
29th Sep '16 6:28:22 PM DustSnitch
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* This is the domain of Bowgun and Bow users, a.k.a. "Gunners" in ''VideoGame/MonsterHunter''. They can attack from further away compared to melee weapon users, but without a good stockpile of ammo or proper distancing they will suffer in the damage-per-second department. Additionally, Gunners can't use the same kind of armor melee users can, and have to use exclusive armor that is higher on elemental resistances but has roughly half the raw defense, meaning that they ''need'' the distance and good evasive skills or they're going to get torn into shreds.[[/folder]]

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* This is the domain of Bowgun and Bow users, a.k.a. "Gunners" in ''VideoGame/MonsterHunter''. They can attack from further away compared to melee weapon users, but without a good stockpile of ammo or proper distancing they will suffer in the damage-per-second department. Additionally, Gunners can't use the same kind of armor melee users can, and have to use exclusive armor that is higher on elemental resistances but has roughly half the raw defense, meaning that they ''need'' the distance and good evasive skills or they're going to get torn into shreds.shreds.
* In ''VideoGame/StarWarsBattlefront2015'', Boba Fett's gun has incredible accuracy and he can find nearly any target by flying over the map, but he has no melee attack at all. His flamethrower is meant to compensate for this, but once he's forced to let it cooldown, he's completely vulnerable.

[[/folder]]
8th Sep '16 8:53:57 AM LucaEarlgrey
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* This is the domain of Bowgun and Bow users, a.k.a. "Gunners" in ''VideoGame/MonsterHunter''. They can attack from further away compared to melee weapon users, but without a good stockpile of ammo or proper distancing they will suffer in the damage-per-second department. Additionally, Gunners can't use the same kind of armor melee users can, and have to use exclusive armor that is higher on elemental resistances but has roughly half the raw defense, meaning that they ''need'' the distance or evasion skills or they're going to get torn into shreds.[[/folder]]

to:

* This is the domain of Bowgun and Bow users, a.k.a. "Gunners" in ''VideoGame/MonsterHunter''. They can attack from further away compared to melee weapon users, but without a good stockpile of ammo or proper distancing they will suffer in the damage-per-second department. Additionally, Gunners can't use the same kind of armor melee users can, and have to use exclusive armor that is higher on elemental resistances but has roughly half the raw defense, meaning that they ''need'' the distance or evasion and good evasive skills or they're going to get torn into shreds.[[/folder]]
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