History Main / LongRangeFighter

7th Jan '17 11:08:44 PM CountDorku
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* This is how the Infiltrator class plays like in ''VideoGame/MassEffect2'' and ''[[VideoGame/MassEffect3 3]]''. [[PlayingWithFire Incinerate]] is a great offensive power usable from a distance, and [[InvisibilityCloak Tactical Cloak]] makes you invisible, which allows you to flank your enemies easily and line up the perfect [[BoomHeadshot headshot]]. They'll also get a damage bonus on {{Sniper Rifle}}s and even [[BulletTime slow down time]] when using them (though only in single-player).

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* This is how the Infiltrator class plays like in ''VideoGame/MassEffect2'' and ''[[VideoGame/MassEffect3 3]]''. [[PlayingWithFire Incinerate]] is a great offensive power usable from a distance, and [[InvisibilityCloak Tactical Cloak]] makes you invisible, which allows you to flank your enemies easily and line up the perfect [[BoomHeadshot headshot]]. They'll also get a damage bonus on {{Sniper Rifle}}s and even [[BulletTime slow down time]] when using them (though only in single-player). There is an alternative, however - people who are really good at hit-and-run combat may favour the widely feared Shotgun Infiltrator, who uses a ShortRangeShotgun from tactical cloak to inflict obscene amounts of damage.
13th Dec '16 8:38:27 AM Doug86
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* The days of ship-to-ship confrontation are long gone. With the advent of aircraft carriers in WorldWarII, and long range missiles soon after in the UsefulNotes/ColdWar, navy battles are fought in BVR (beyond visual range).

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* The days of ship-to-ship confrontation are long gone. With the advent of aircraft carriers in WorldWarII, UsefulNotes/WorldWarII, and long range missiles soon after in the UsefulNotes/ColdWar, navy battles are fought in BVR (beyond visual range).
12th Dec '16 1:12:01 AM DarthWalrus
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Yet other examples, often seen in sci-fi settings, are {{Mighty Glacier}}s that sit back and try to shell opponents with their greater range and firepower, while using their durability and clever positioning to shrug off return fire, but lacking the agility to bring its guns to bear on nearby, faster-moving targets who can whittle them down while they have no recourse but death on their own, leading to them to either operate in groups, providing eachother cover fire, or with a escort of smaller, more agile fighters who chase off threats.

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Yet other examples, often seen in sci-fi settings, are {{Mighty Glacier}}s that sit back and try to shell opponents into submission and/or rubble with their greater range and firepower, while using their durability and clever positioning to shrug off return fire, but lacking the agility to bring its guns to bear on nearby, faster-moving targets who can whittle them down while they have no recourse but death on their own, leading to them to either operate in groups, providing eachother cover fire, or with a escort of smaller, more agile fighters who chase off threats.
13th Oct '16 4:59:30 PM DraceEmpressa
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In fantasy settings, since most mages are SquishyWizard, they also fell to this trope. They can send strong offensive spell, while stay safe at the back line, casually nuking enemis with their spells, and even if they fight fellow mages who can sent their spells to the back line, they still have decent, if not good, magical defense. However if an close-range combatant able to get close to those mages, and since SquishyWizard rarely train their body for close range combat, [[OhCrap well...]]. However, not all mages are Squishy Wizard, they can be MagicKnight or KungfuWizard too. If they are still better in long-range combat, that will be noted in the work.
30th Sep '16 1:51:53 PM DarthWalrus
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* Perimeter shooters in basketball.

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* Perimeter shooters ** The Human Body is basically built to be a living catapult on legs. Shoulders with a greater range of motion, elastic tendons along the body that store and release energy [[NotHyperbole like a catapult's rope]], more motion in basketball.the waist adds to the power of the throw, all of which allow a human to hurl an object ''several times'' harder than any chimp or gorilla.
29th Sep '16 6:28:22 PM DustSnitch
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* This is the domain of Bowgun and Bow users, a.k.a. "Gunners" in ''VideoGame/MonsterHunter''. They can attack from further away compared to melee weapon users, but without a good stockpile of ammo or proper distancing they will suffer in the damage-per-second department. Additionally, Gunners can't use the same kind of armor melee users can, and have to use exclusive armor that is higher on elemental resistances but has roughly half the raw defense, meaning that they ''need'' the distance and good evasive skills or they're going to get torn into shreds.[[/folder]]

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* This is the domain of Bowgun and Bow users, a.k.a. "Gunners" in ''VideoGame/MonsterHunter''. They can attack from further away compared to melee weapon users, but without a good stockpile of ammo or proper distancing they will suffer in the damage-per-second department. Additionally, Gunners can't use the same kind of armor melee users can, and have to use exclusive armor that is higher on elemental resistances but has roughly half the raw defense, meaning that they ''need'' the distance and good evasive skills or they're going to get torn into shreds.shreds.
* In ''VideoGame/StarWarsBattlefront2015'', Boba Fett's gun has incredible accuracy and he can find nearly any target by flying over the map, but he has no melee attack at all. His flamethrower is meant to compensate for this, but once he's forced to let it cooldown, he's completely vulnerable.

[[/folder]]
8th Sep '16 8:53:57 AM LucaEarlgrey
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* This is the domain of Bowgun and Bow users, a.k.a. "Gunners" in ''VideoGame/MonsterHunter''. They can attack from further away compared to melee weapon users, but without a good stockpile of ammo or proper distancing they will suffer in the damage-per-second department. Additionally, Gunners can't use the same kind of armor melee users can, and have to use exclusive armor that is higher on elemental resistances but has roughly half the raw defense, meaning that they ''need'' the distance or evasion skills or they're going to get torn into shreds.[[/folder]]

to:

* This is the domain of Bowgun and Bow users, a.k.a. "Gunners" in ''VideoGame/MonsterHunter''. They can attack from further away compared to melee weapon users, but without a good stockpile of ammo or proper distancing they will suffer in the damage-per-second department. Additionally, Gunners can't use the same kind of armor melee users can, and have to use exclusive armor that is higher on elemental resistances but has roughly half the raw defense, meaning that they ''need'' the distance or evasion and good evasive skills or they're going to get torn into shreds.[[/folder]]
8th Sep '16 8:53:13 AM LucaEarlgrey
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* This is the domain of Bowgun and Bow users, a.k.a. "Gunners" in ''VideoGame/MonsterHunter''. They can attack from further away compared to melee weapon users, but without a good stockpile of ammo or proper distancing they will suffer in the damage-per-second department. Additionally,
Gunners can't use the same kind of armor melee users can, and have to use exclusive armor that is higher on elemental resistances but has roughly half the raw defense, meaning that they ''need'' the distance or evasion skills or they're going to get torn into shreds.[[/folder]]

to:

* This is the domain of Bowgun and Bow users, a.k.a. "Gunners" in ''VideoGame/MonsterHunter''. They can attack from further away compared to melee weapon users, but without a good stockpile of ammo or proper distancing they will suffer in the damage-per-second department. Additionally,
Additionally, Gunners can't use the same kind of armor melee users can, and have to use exclusive armor that is higher on elemental resistances but has roughly half the raw defense, meaning that they ''need'' the distance or evasion skills or they're going to get torn into shreds.[[/folder]]
8th Sep '16 8:52:56 AM LucaEarlgrey
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[[/folder]]

to:

* This is the domain of Bowgun and Bow users, a.k.a. "Gunners" in ''VideoGame/MonsterHunter''. They can attack from further away compared to melee weapon users, but without a good stockpile of ammo or proper distancing they will suffer in the damage-per-second department. Additionally,
Gunners can't use the same kind of armor melee users can, and have to use exclusive armor that is higher on elemental resistances but has roughly half the raw defense, meaning that they ''need'' the distance or evasion skills or they're going to get torn into shreds.
[[/folder]]
16th Jul '16 12:50:33 AM DarthWalrus
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Yet other examples, often seen in sci-fi settings, are {{Mighty Glacier}}s that sit back and try to shell opponents with their greater range and firepower but lacking the agility to bring its guns to bear on nearby, faster-moving targets who can whittle them down while they have no recourse but death.

to:

Yet other examples, often seen in sci-fi settings, are {{Mighty Glacier}}s that sit back and try to shell opponents with their greater range and firepower firepower, while using their durability and clever positioning to shrug off return fire, but lacking the agility to bring its guns to bear on nearby, faster-moving targets who can whittle them down while they have no recourse but death.
death on their own, leading to them to either operate in groups, providing eachother cover fire, or with a escort of smaller, more agile fighters who chase off threats.


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** Ever since the advent of the cannon, range has been one of the deciding factors in naval warfare, with warships mounting larger and larger cannons to gain the range advantage over their opponents.
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