History Main / LongRangeFighter

21st Jul '17 8:51:55 AM GlitteringFlowers
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* ''FireEmblem'' has the Archer class, and its promoted form the Sniper, which can only attack from a distance. Mages are not exclusively long range fights as they can strike units next to them, but it's often not worth risking the counter attack as each one is a SquishyWizard.
** There are throwable lances and axes that can hit enemies at 1-2 spaces away. The Levin Sword and Bolt Axe allow any melee weapon wielder to cast magic at range.

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* ''FireEmblem'' has the ''VideoGame/FireEmblem'':
** The
Archer class, class and one of its promoted form forms, the Sniper, which can only attack from a distance. Their other promoted forms (Bow Knights and Kinshi Knights) can attack from both as long as they have swords (Bow Knight) or Lances (Kinshis).
**
Mages are not exclusively long range fights as they can strike units next to them, but it's often not worth risking the counter attack as each one is a SquishyWizard.
SquishyWizard until at least promotion.
** There are throwable lances (Javelins, Spears) and axes (Hand Axes, Tomahawks) that can hit enemies at 1-2 spaces away. The away.
** Magical weapons like the
Levin Sword and Swords, the Bolt Axe Axes and later the Shocksticks/Bolt Naginatas allow any melee weapon wielder to cast magic at range.
16th Jul '17 9:00:13 PM ironcommando
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Added DiffLines:

* ''VideoGame/PlantsVsZombies2ItsAboutTime'': The Strawburst [[ChargedAttack grows a strawberry]] that gets increasingly stronger and deals heavy SplashDamage from afar, but if a zombie manages to get into attacking distance when it has grown a berry, it explodes and dies instantly [[TakingYouWithMe although damaging the zombie in the process]].
16th Jul '17 8:51:49 PM ironcommando
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* The Scaredy-Shroom from ''VideoGame/PlantsVsZombies'' is a cheap cost unit that fires long range spores. However, when a zombie gets close, he retracts into the ground and cowers, becoming completely useless and vulnerable. All other shooting plants in the series can at least still fire at the zombie that's chewing on them.
13th Jun '17 4:01:47 PM CV12Hornet
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* The days of ship-to-ship confrontation are long gone. With the advent of aircraft carriers in UsefulNotes/WorldWarII, and long range missiles soon after in the UsefulNotes/ColdWar, navy battles are fought in BVR (beyond visual range).
** Ever since the advent of the cannon, range has been one of the deciding factors in naval warfare, with warships mounting larger and larger cannons to gain the range advantage over their opponents.

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* The days of ship-to-ship confrontation are long gone. With the advent of aircraft carriers in UsefulNotes/WorldWarII, and long range missiles soon after in the UsefulNotes/ColdWar, navy naval battles are fought in BVR (beyond visual range).range). In fact, the loss of range from moving from the Intruder to the Super Hornet as the US Navy's primary strike platform has caused quite a bit of hand-wringing among naval observers.
** Ever since the advent of the cannon, range has been one of the deciding factors in naval warfare, with warships mounting larger and larger cannons to gain the range advantage over their opponents.opponents - and then, when cannons outpaced targeting, ever-better targeting systems.
29th May '17 1:45:47 PM DastardlyDemolition
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* Although this trope generally doesn't come into play for first-person shooters for reasons mentioned above, the Sniper of ''VideoGame/TeamFortress2'' still qualifies for this trope because his sniper rifle is perfectly accurate and its damage is largely unaffected by range, whereas pretty much every combat-oriented class is encourage to [[ShortRangeLongRangeWeapon fight at fairly close range]] by inaccuracy of HitScan weapons, [[PainfullySlowProjectile slow movement speed of projectiles]], and/or severe damage penalties for attacking from far away. Sniper is thus favored to attack from a distance because the damage loss to all other classes' attacks makes up for his [[GlassCannon low health]] and [[ChargedAttack slow attack speed.]] His Huntsman bow is the closest he gets to mid range attacks and his Jarate is best used for supporting teammates on fire or finding Spies rather than direct attacks with the Bushwacka (which does guaranteed CriticalHits against piss-soaked foes but causes Sniper to take a ''20%'' damage increase).

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* Although this trope generally doesn't come into play for first-person shooters for reasons mentioned above, the Sniper of ''VideoGame/TeamFortress2'' still qualifies for this trope because his sniper rifle is perfectly accurate and its damage is largely unaffected by range, whereas pretty much every combat-oriented class is encourage to [[ShortRangeLongRangeWeapon fight at fairly close range]] by inaccuracy of HitScan weapons, [[PainfullySlowProjectile slow movement speed of projectiles]], and/or severe damage penalties for attacking from far away. Sniper is thus favored to attack from a distance because the damage loss to all other classes' attacks makes up for his [[GlassCannon low health]] and [[ChargedAttack slow attack speed.]] His Huntsman bow is the closest he gets to mid range attacks and his Jarate is best used for supporting teammates on fire or finding Spies rather than direct attacks with the Bushwacka (which does a guaranteed CriticalHits CriticalHit every time against piss-soaked foes but causes Sniper to take a ''20%'' damage increase).
29th May '17 1:44:46 PM DastardlyDemolition
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* Although this trope generally doesn't come into play for first-person shooters for reasons mentioned above, the Sniper of ''VideoGame/TeamFortress2'' still qualifies for this trope because his sniper rifle is perfectly accurate and its damage is largely unaffected by range, whereas pretty much every combat-oriented class is encourage to [[ShortRangeLongRangeWeapon fight at fairly close range]] by inaccuracy of HitScan weapons, [[PainfullySlowProjectile slow movement speed of projectiles]], and/or severe damage penalties for attacking from far away. Sniper is thus favored to attack from a distance because the damage loss to all other classes' attacks makes up for his [[GlassCannon low health]] and [[ChargedAttack slow attack speed.]]

to:

* Although this trope generally doesn't come into play for first-person shooters for reasons mentioned above, the Sniper of ''VideoGame/TeamFortress2'' still qualifies for this trope because his sniper rifle is perfectly accurate and its damage is largely unaffected by range, whereas pretty much every combat-oriented class is encourage to [[ShortRangeLongRangeWeapon fight at fairly close range]] by inaccuracy of HitScan weapons, [[PainfullySlowProjectile slow movement speed of projectiles]], and/or severe damage penalties for attacking from far away. Sniper is thus favored to attack from a distance because the damage loss to all other classes' attacks makes up for his [[GlassCannon low health]] and [[ChargedAttack slow attack speed.]]]] His Huntsman bow is the closest he gets to mid range attacks and his Jarate is best used for supporting teammates on fire or finding Spies rather than direct attacks with the Bushwacka (which does guaranteed CriticalHits against piss-soaked foes but causes Sniper to take a ''20%'' damage increase).
27th May '17 1:35:40 PM Gamermaster
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* Stands in ''Manga/JojosBizarreAdventure'' has this in two forms. Most long range Stands have less direct abilities & attacks, generally rank low in precision, and are less effective if forced in to melee range. There are also automated Stands, which can operate independently at a range far, far away from their users but can only operate on simple, "pre-programmed" instructions, such as focusing exclusively on the biggest heat source in a room.

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* Stands in ''Manga/JojosBizarreAdventure'' ''Manga/JoJosBizarreAdventure'' has this in two forms. Most long range Stands have less direct abilities & attacks, generally rank low in precision, and are less effective if forced in to melee range. There are also automated Stands, which can operate independently at a range far, far away from their users but can only operate on simple, "pre-programmed" instructions, such as focusing exclusively on the biggest heat source in a room.
27th May '17 1:34:19 PM Gamermaster
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* The eponymous lead character of ''LyricalNanoha'' series specializes in ranged combat (though her melee skills are just as good, by the misfortune of repeatedly having to face close-range fighters in combat). Her favorite student Teana is almost exclusively a ranged fighter from Anime/MagicalGirlLyricalNanohaStrikers onward.

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* The eponymous lead character of ''LyricalNanoha'' series specializes in ranged combat (though her melee skills are just as good, by the misfortune of repeatedly having to face close-range fighters in combat). Her favorite student Teana is almost exclusively a ranged fighter from Anime/MagicalGirlLyricalNanohaStrikers ''Anime/MagicalGirlLyricalNanohaStrikers'' onward.
5th May '17 2:28:50 AM UmbrellasWereAwesome
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* Yukari and Aigis from ''VideoGame/{{Persona 3}}'' use bows and guns respectively, and your main character can choose to use a bow. On the field, their attacks have a large reach and can hit most opponents easily compared to short range weapons. In battle, long range characters have the advantage of not falling when they miss an attack, however they have a relatively low accuracy.
** ''VideoGame/{{Persona 4}}'' has Yukiko and Naoto, who use throwing fans and pistols respectively. However, Yukiko tends to favor [[BlackMage magic attacks]] over physical combat.
* ''VideoGame/DissidiaFinalFantasy'' has a few. Terra's attacks usually launch enemies away and chain into larger attacks, for example. Kefka is an interesting example: he can cast some long range spells, but they usually make erratic movements because of his ConfusionFu. Laguna uses his gun in most of his attacks. The most prominent example from the series, however, is Ultimecia, who can subject her enemy to a RainOfArrows from ''the other side of the stage.''

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* Yukari and Aigis from ''VideoGame/{{Persona 3}}'' use bows and guns respectively, and your main character can choose to use a bow. On the field, their attacks have a large reach and can hit most opponents easily compared to short range weapons. In battle, long range characters have the advantage of not falling when they miss an attack, however they have a relatively low accuracy.
** ''VideoGame/{{Persona 4}}'' has Yukiko and Naoto, who use throwing fans and pistols respectively. However, Yukiko tends to favor [[BlackMage magic attacks]] over physical combat.
*
''VideoGame/DissidiaFinalFantasy'' has a few. Terra's attacks usually launch enemies away and chain into larger attacks, for example. Kefka is an interesting example: he can cast some long range spells, but they usually make erratic movements because of his ConfusionFu. Laguna uses his gun in most of his attacks. The most prominent example from the series, however, is Ultimecia, who can subject her enemy to a RainOfArrows from ''the other side of the stage.''''
* ''[[Franchise/ShinMegamiTenseiPersona Persona]]'':
** While most party members in the first ''VideoGame/{{Persona}}'' have both a melee weapon and a firearm, both of Maki's weapons (a bow and a handgun) are ranged. There's also Yukino, who throws razorblades when not using her shotgun.
** Though it doesn't really affect gameplay, several party members in ''VideoGame/Persona2'' use only ranged weapons; Maya and Katsuya use pistols, Eikichi has a machine gun disguised as a guitar case, Yukino still throws razorblades, Baofu throws coins and other small objects, and Jun throws ''flowers''.
** Yukari and Aigis from ''VideoGame/Persona3'' use bows and guns respectively, and your main character can choose to use a bow in the original version and ''FES''. On the field, their attacks have a large reach and can hit most opponents easily compared to short range weapons. In battle, long-range characters have the advantage of not falling when they miss an attack; however, they have a relatively low accuracy.
** ''VideoGame/Persona4'' has Yukiko and Naoto, who use throwing fans and pistols respectively. However, Yukiko tends to favor [[BlackMage magic attacks]] over physical combat.
29th Mar '17 7:05:40 AM SebastianGray
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* The entire Tau race in ''TabletopGame/{{Warhammer 40000}}'' have this as their hat, to the point where they employ another race entirely as mercenaries to deal with hand to hand combat. Only the Imperial Guard and the Orks can put out more shots per turn than the Tau, but the Tau can pump out more powerful shots, and more accurately too, thanks to [[LaserSight Markerlights]].
** The Imperial Guard is made up of PunyEarthlings that rely on shooting from afar to stop their usually much more imposing opponents from getting close. Infantry rely on DeathByAThousandCuts from their weak small arms and [[ZergRush vast numbers]], and support from TankGoodness and/or [[DeathFromAbove artillery]]. Even ''they'' can expect to beat up the Tau in a melee, though.

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* Creator/GamesWorkshop games:
** The Kharadron Overlords, from ''TabletopGame/WarhammerAgeOfSigmar'', make use of a wide variety of ranged weapons from Privateer Pistols through Aethershot Rifles and [[GatlingGood Aethermatic Volley Guns]], to the Great Sky Cannons and Heavy Skyhooks. The Kharadrons are so reliant on firepower that there isnít a unit in the army that doesnít have some form of ranged attack.
** ''TabletopGame/Warhammer40000'':
***
The entire Tau race in ''TabletopGame/{{Warhammer 40000}}'' have this as their hat, to the point where they employ another race entirely as mercenaries to deal with hand to hand combat. Only the Imperial Guard and the Orks can put out more shots per turn than the Tau, but the Tau can pump out more powerful shots, and more accurately too, thanks to [[LaserSight Markerlights]].
** *** The Imperial Guard is made up of PunyEarthlings that rely on shooting from afar to stop their usually much more imposing opponents from getting close. Infantry rely on DeathByAThousandCuts from their weak small arms and [[ZergRush vast numbers]], and support from TankGoodness and/or [[DeathFromAbove artillery]]. Even ''they'' can expect to beat up the Tau in a melee, though.
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