History Main / LongRangeFighter

8th Sep '16 8:53:57 AM LucaEarlgrey
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* This is the domain of Bowgun and Bow users, a.k.a. "Gunners" in ''VideoGame/MonsterHunter''. They can attack from further away compared to melee weapon users, but without a good stockpile of ammo or proper distancing they will suffer in the damage-per-second department. Additionally, Gunners can't use the same kind of armor melee users can, and have to use exclusive armor that is higher on elemental resistances but has roughly half the raw defense, meaning that they ''need'' the distance or evasion skills or they're going to get torn into shreds.[[/folder]]

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* This is the domain of Bowgun and Bow users, a.k.a. "Gunners" in ''VideoGame/MonsterHunter''. They can attack from further away compared to melee weapon users, but without a good stockpile of ammo or proper distancing they will suffer in the damage-per-second department. Additionally, Gunners can't use the same kind of armor melee users can, and have to use exclusive armor that is higher on elemental resistances but has roughly half the raw defense, meaning that they ''need'' the distance or evasion and good evasive skills or they're going to get torn into shreds.[[/folder]]
8th Sep '16 8:53:13 AM LucaEarlgrey
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* This is the domain of Bowgun and Bow users, a.k.a. "Gunners" in ''VideoGame/MonsterHunter''. They can attack from further away compared to melee weapon users, but without a good stockpile of ammo or proper distancing they will suffer in the damage-per-second department. Additionally,
Gunners can't use the same kind of armor melee users can, and have to use exclusive armor that is higher on elemental resistances but has roughly half the raw defense, meaning that they ''need'' the distance or evasion skills or they're going to get torn into shreds.[[/folder]]

to:

* This is the domain of Bowgun and Bow users, a.k.a. "Gunners" in ''VideoGame/MonsterHunter''. They can attack from further away compared to melee weapon users, but without a good stockpile of ammo or proper distancing they will suffer in the damage-per-second department. Additionally,
Additionally, Gunners can't use the same kind of armor melee users can, and have to use exclusive armor that is higher on elemental resistances but has roughly half the raw defense, meaning that they ''need'' the distance or evasion skills or they're going to get torn into shreds.[[/folder]]
8th Sep '16 8:52:56 AM LucaEarlgrey
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[[/folder]]

to:

* This is the domain of Bowgun and Bow users, a.k.a. "Gunners" in ''VideoGame/MonsterHunter''. They can attack from further away compared to melee weapon users, but without a good stockpile of ammo or proper distancing they will suffer in the damage-per-second department. Additionally,
Gunners can't use the same kind of armor melee users can, and have to use exclusive armor that is higher on elemental resistances but has roughly half the raw defense, meaning that they ''need'' the distance or evasion skills or they're going to get torn into shreds.
[[/folder]]
16th Jul '16 12:50:33 AM DarthWalrus
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Yet other examples, often seen in sci-fi settings, are {{Mighty Glacier}}s that sit back and try to shell opponents with their greater range and firepower but lacking the agility to bring its guns to bear on nearby, faster-moving targets who can whittle them down while they have no recourse but death.

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Yet other examples, often seen in sci-fi settings, are {{Mighty Glacier}}s that sit back and try to shell opponents with their greater range and firepower firepower, while using their durability and clever positioning to shrug off return fire, but lacking the agility to bring its guns to bear on nearby, faster-moving targets who can whittle them down while they have no recourse but death.
death on their own, leading to them to either operate in groups, providing eachother cover fire, or with a escort of smaller, more agile fighters who chase off threats.


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** Ever since the advent of the cannon, range has been one of the deciding factors in naval warfare, with warships mounting larger and larger cannons to gain the range advantage over their opponents.
21st Jun '16 3:57:37 AM thatmadork
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* In ''TabletopGame/{{Mordheim}}: City of the Damned'', this is the entire schtick of the Human Mercenaries faction. They have an entire range of various ranged weapons with their own strengths and weaknesses: longbows are low-damage but can shoot multiple times a turn, handguns are great at defeating enemies in heavy armour, long rifles have a better critical hit chance and longer range, blunderbusses can hit multiple enemies (and also allies!) in a cone but only at close range. Even their dedicated melee specialists can pack pistols and crossbows along with their close combat weapons. They're not ''helpless'' in close combat but the other factions will outclass them: the Skaven ({{Ninja}} [[YouDirtyRat rat-people]]) are faster and can dodge more, the Sisters of Sigmar (effectively a squad of [[AmazonBrigade female]] [[ThePaladin paladins]]) have better armour, better melee weapons and support spells, and the Chaos Cultists ([[ReligionOfEvil demon-worshipping cultists]], fairly self-explanatory) have better melee weapons and [[BodyHorror mutations]] which also give them an edge. However the Skaven and Cultists have limited ranged ability and the Sisters of Sigmar have '''none''' on top of being {{Mighty Glacier}}s.
1st May '16 10:17:36 PM davelerner
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* The Long-reach man-tank in ''Literature/BabeRuthManTankGladiator'' has extending tentacles capable of reaching a good distance.
9th Mar '16 4:58:40 PM EthanLac
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* From ''VideoGame/TheBattleCats'', we have Nerd Cat. Although he has low health and an ArbitraryMinimumRange, he has the longest range of all Cats in the entire game! His evolved form, [[HollywoodHacking Hacker Cat]], gains an [[OneHitPolykill Area Attack]], making him an even straighter example.



* This was the whole point of archers.

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* This was kind of the whole point of archers.
11th Feb '16 7:11:59 AM Paranoia
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* ''Franchise/FinalFantasy'' games frequently feature characters who can use ranged weapons (such as bows), letting them stay in the back row and deal the same damage as in front row.

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* ''Franchise/FinalFantasy'' games frequently feature characters who can use ranged weapons (such as bows), letting them stay in the back row and deal the same damage as in front row.row or target ''enemies'' in the back row with no reduction in damage. From the back row, they ''take'' less physical damage, which is important because, fitting this trope, [[GlassCannon they typically have lower defenses and hit points than the melee weapon party members]].
5th Feb '16 9:25:25 AM SunPraiser
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*** SSB4 DLC grants us [[VideoGame/FireEmblemFates]] Corrin, who is practically to this game what Dhalsim is to Street Fighter. While he does have a sword, most of his damage will come from his [[LovecraftianSuperpower Dragon Fang]] attacks, especially if they hit at the tip.

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*** SSB4 DLC grants us [[VideoGame/FireEmblemFates]] Corrin, [[VideoGame/FireEmblemFates Corrin]], who is practically to this game what Dhalsim is to Street Fighter. While he does have a sword, most of his damage will come from his [[LovecraftianSuperpower Dragon Fang]] attacks, especially if they hit at the tip.
5th Feb '16 9:23:46 AM SunPraiser
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*** SSB4 DLC grants us [[VideoGame/FireEmblemFates]] Corrin, who is practically to this game what Dhalsim is to Street Fighter. While he does have a sword, most of his damage will come from his [[LovecraftianSuperpower Dragon Fang]] attacks, especially if they hit at the tip.
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