Someone or something who specializes in ranged combat, but is less effective against close-up threats.

Such characters are likely {{Glass Cannon}}s, with their range and damage being always feared [[NecessaryDrawback as long as someone isn't next to them]]. This kind of LongRangeFighter tends to be DifficultButAwesome, as their strengths are useless if the player or their teammates doesn't manage to keep aware of enemy positions and keep them out of close-combat, but their advantages are very blatant when pulled off. As such, the risk of this character type being a GameBreaker can be rather significant since one of the only things worse to suffer than getting easily killed is getting easily killed when you can barely see your enemy and can't hope to fight back. This will hopefully be mitigated by their opponents' tools (varying in many ways, from speed to close in to SmokeOut to cover them while they're far away), environment (usually by letting opponents TakeCover and hope to flank the LongRangeFighter), or themselves (such as their close-range weakness being very, very, ''very'' [[CripplingOverspecialization distinct]]) in some way.

Other examples can overlap with {{Fragile Speedster}}s, with their range and speed providing an obvious synergy. This character then usually has the drawback of low offensive power, leaving them only able to inflict DeathByAThousandCuts; regardless, the {{Mighty Glacier}}s will probably wish losing to them was over with faster, and likely consider them {{Demonic Spider}}s. The DifficultButAwesome degree of this character can vary over how easy it is to employ their speed and how generally easy it is to kill them in the game. A game of otherwise mostly close-combat will likely make using their strengths simple enough, while games with more easy-to-use range will cause playing this character to require more deliberation or reflexes lest they fall victim to projectiles (even errant ones).

Yet other examples, often seen in sci-fi settings, are {{Mighty Glacier}}s that sit back and try to shell opponents into submission and/or rubble with their greater range and firepower, while using their durability and clever positioning to shrug off return fire, but lacking the agility to bring its guns to bear on nearby, faster-moving targets who can whittle them down while they have no recourse but death on their own, leading to them to either operate in groups, providing eachother cover fire, or with a escort of smaller, more agile fighters who chase off threats.

In fantasy settings, since most mages are SquishyWizard, they also fell to this trope. They can send strong offensive spell, while stay safe at the back line, casually nuking enemis with their spells, and even if they fight fellow mages who can sent their spells to the back line, they still have decent, if not good, magical defense. However if an close-range combatant able to get close to those mages, and since SquishyWizard rarely train their body for close range combat, [[OhCrap well...]]. However, not all mages are Squishy Wizard, they can be MagicKnight or KungfuWizard too. If they are still better in long-range combat, that will be noted in the work.
Mostly applies to video games, but may count for characters in other media.

{{Opposite|Tropes}} of CloseRangeCombatant. Subtrope of NecessaryDrawback and CompetitiveBalance.



[[folder: Anime And Manga ]]

* In ''[[Anime/MobileSuitGundamWing Gundam Wing]]'', Trowa's "Heavyarms" Gundam was equipped almost exclusively with long-range weapons (with a single pop-out physical knife as an EmergencyWeapon), where the other Gundams relied more often on Beam Sabres or other close-range weapons. ''Gundam Wing: Endless Waltz'' upped the ante with "Heavyarms Custom" being equipped with even MoreDakka. Its appearance in ''Gundam Battle Assault 2'' reflects this, with almost its entire repertoire of attacks being of some manner of projectile or shot.
* ''Anime/AfterWarGundamX'': Leopard Gundam in a nutshell, as well as its upgraded form of Leopard Destroy.
* ''[[Anime/MobileSuitGundam00 Gundam 00]]'' has this in the form of Virtue Gundam and its successor Seravee Gundam, as does Dynames Gundam and its successor Cherudim Gundam. Reborns Gundam also does this while in the form of Reborns Cannon.
* ''Anime/MobileSuitGundamSEED'' has a few of these as well. Of the first generation Gundams, the Buster Gundam was the only one without some form of beam saber, leaving it entirely reliant on its combinable beam guns and missiles. Of the second generation Calamity Gundam was armed entirely with a variety of guns. Few if any mobile suits in [[Anime/MobileSuitGundamSEEDDestiny the sequel]] were quite as specialized carrying at least an EmergencyWeapon to cover close combat.
** The ZGMF-[=X10A=] ''Freedom'' Gundam was also designed with an emphasis on long range combat; Even more so it's successor, the ZGMF-[=X20A=] ''Strike Freedom'' (which currently serves as the page image for BeamSpam). Mind you, neither unit was a slouch when things had to get up-close-and-personal, but they were intended to work in tandem with the ZGMF-[=X09A=] ''Justice'' and the ZGMF-[=X19A=] ''∞ Justice'' respectively, which were geared towards [[CloseRangeCombatant Close-Range Combat]].
* The eponymous lead character of ''LyricalNanoha'' series specializes in ranged combat (though her melee skills are just as good, by the misfortune of repeatedly having to face close-range fighters in combat). Her favorite student Teana is almost exclusively a ranged fighter from ''Anime/MagicalGirlLyricalNanohaStrikers'' onward.
* Temari, and to a lesser extent, Tenten in ''Manga/{{Naruto}}''. Temari has a giant fan that she uses to blow giant gusts of wind at her opponent. Tenten has a variety of weapons at her disposal and can fight any distance from the opponent, however her jutsu are mostly used from a far distance.
** Gaara's fighting style is like this after the TimeSkip, though unlike most others he has a solid defense with his sand which is strong enough to block attacks that can destroy an entire city with much effort. Mostly he just fights at long range because his attacks aren't any less effective.
** Both Kidomaru and Tayuya specialize in long-range combat, using arrows and genjutsu against their enemies respectively but are vulnerable against a close-range assault. Likewise, their partners Jirobo as well as Sakon & Ukon specialize in close-ranged combat.
** [[MadBomber Deidara]] attacks with [[ArtInitiatesLife animated sculptures]] made of exploding clay. Although explicitly described as a LongRangeFighter, he subverts the implied CripplingOverspecialization by still being capable enough of ''getting away'' from a whole team of close-range specialist while missing both of his arms.
* Usopp in ''Manga/OnePiece'', from all of the weapons he's invented, he has a few different hammers for different occasions for close-range and that's about it.
* Volkein from ''Anime/GunXSword'' fits into this easily as all of its weapons are guns and missiles.
* Ramiel from ''Anime/NeonGenesisEvangelion'' and to an extent Arael especially since they have no known close range attacks.
* Frederica from ''{{Manga/Psyren}}'' mostly fights using long ranged flame-attacks that can do great damage even over extreme range. She can engulf herself in a big body of fire to also fight in close range but her physical abilities are lackluster, so she lacks the speed to combat melee-experts on short range.
* Stands in ''Manga/JoJosBizarreAdventure'' has this in two forms. Most long range Stands have less direct abilities & attacks, generally rank low in precision, and are less effective if forced in to melee range. There are also automated Stands, which can operate independently at a range far, far away from their users but can only operate on simple, "pre-programmed" instructions, such as focusing exclusively on the biggest heat source in a room.

[[folder:Live-Action TV]]
* ''Series/UltraSeven'': Dinosaur Tank. Name says all although it does have some close range capabilities.
* ''Series/UltramanDyna'': Satan Lovemos is pretty much laser guns and cannons on treads.
* ''Series/UltraGalaxyMegaMonsterBattle'': The King Joe Blacks with their large arm cannons and energy blasts while divided into ships. Also applies to Litora to a lesser extent.

[[folder:Tabletop Games]]
* Creator/GamesWorkshop games:
** The Kharadron Overlords, from ''TabletopGame/WarhammerAgeOfSigmar'', make use of a wide variety of ranged weapons from Privateer Pistols through Aethershot Rifles and [[GatlingGood Aethermatic Volley Guns]], to the Great Sky Cannons and Heavy Skyhooks. The Kharadrons are so reliant on firepower that there isnít a unit in the army that doesnít have some form of ranged attack.
** ''TabletopGame/Warhammer40000'':
*** The entire Tau race in have this as their hat, to the point where they employ another race entirely as mercenaries to deal with hand to hand combat. Only the Imperial Guard and the Orks can put out more shots per turn than the Tau, but the Tau can pump out more powerful shots, and more accurately too, thanks to [[LaserSight Markerlights]].
*** The Imperial Guard is made up of PunyEarthlings that rely on shooting from afar to stop their usually much more imposing opponents from getting close. Infantry rely on DeathByAThousandCuts from their weak small arms and [[ZergRush vast numbers]], and support from TankGoodness and/or [[DeathFromAbove artillery]]. Even ''they'' can expect to beat up the Tau in a melee, though.
* Similar to the Tau, the Hivers in ''Traveller'' have a powerful space fleet and prefer to win battles without ever seeing the enemy. If ground combat is required, they leave it to their allies the Ithklur (who ''love'' to mix it up at close quarters with the enemy).
* Many long-range weapons in ''TabletopGame/BattleTech'' have minimum ranges, making it harder to hit within that minimum range. Exaggerated by certain Mechs that simply pile more and more of them on top of eachother, such as the [[ Catapult]] which focuses on long-range missiles, and the Plasma-artillery totting [[ Awesome]].

[[folder:Video Games]]
* Before anything else, in fighting games, the vast majority of characters in the "Zoner" or "Keep-Away" archetypes qualify as such.
* In ''VideoGame/StarCraft'', Terrans are this. With the exception of the [[WorkerUnit SCV]], all terran units are ranged.
* Sakura, Part 1, in ''Manga/{{Naruto}}'' video games. She often has a good, fast, and strong shuriken combo.
** The ''Ultimate Ninja Storm'' series has several, though Part 1 Sakura isn't one of them. (She's a TrapMaster instead.) [[FlechetteStorm Tenten]], [[BeeBeeGun Shino]], [[RazorWind Temari]], [[MadBomber Deidara]] and [[BubbleGun Utakata]] are all prime examples. The Puppet Master characters (Kankuro, Sasori and Chiyo) are a variation: they control puppets from a distance, which do their fighting for them. [[MakingASplash The Second Mizukage]] (a non-playable enemy) is the most powerful example, whose projectile combos are quick, rapid, break guard easily, and can't be easily dodged.
** In the US-exclusive ''VideoGame/NarutoClashOfNinja Revolution'' series, Komachi. She can throw needles at her opponent at a very fast speed, and she is the only one who initiates their special move with a long-range attack.
* ''VideoGame/StreetFighterII'''s Dhalsim is pretty much the forefather of this in fighting games. He can attack from a halfscreen away, using his extendable/retractable limbs; though they are punishable. To make up for this, he suppliments his arsenal with breath attacks that can strike from anywhere onscreen. And, in later installments, he gains the ability to teleport (originally a glitch); used chiefly to put distance between himself and the opponent.
** Sagat is played like this. [[ Just]] [[ look]] at how many Tiger Shots are thrown in the whole match.
** Guile is played more effective at playing mind games with his signature Sonic Boom.
** ''VideoGame/StreetFighterIII'' has Necro, seen by many as the new and improved model. His limbs are flexible, whereas Dhalsim's are linear, plus his attacks are faster; making them harder to predict or react to. And, while he's primarily a ranged fighter, he's just as lethal in close quarters. [[SquishyWizard A stark contrast to his predecessor]].
* ''Franchise/FinalFantasy'' games frequently feature characters who can use ranged weapons (such as bows), letting them stay in the back row and deal the same damage as in front row or target ''enemies'' in the back row with no reduction in damage. From the back row, they ''take'' less physical damage, which is important because, fitting this trope, [[GlassCannon they typically have lower defenses and hit points than the melee weapon party members]].
** ''VideoGame/DissidiaFinalFantasy'' has a few. Terra's attacks usually launch enemies away and chain into larger attacks, for example. Kefka is an interesting example: he can cast some long range spells, but they usually make erratic movements because of his ConfusionFu. Laguna uses his gun in most of his attacks. The most prominent example from the series, however, is Ultimecia, who can subject her enemy to a RainOfArrows from ''the other side of the stage.''
* ''[[Franchise/ShinMegamiTenseiPersona Persona]]'':
** While most party members in the first ''VideoGame/{{Persona}}'' have both a melee weapon and a firearm, both of Maki's weapons (a bow and a handgun) are ranged. There's also Yukino, who throws razorblades when not using her shotgun.
** Though it doesn't really affect gameplay, several party members in ''VideoGame/Persona2'' use only ranged weapons; Maya and Katsuya use pistols, Eikichi has a machine gun disguised as a guitar case, Yukino still throws razorblades, Baofu throws coins and other small objects, and Jun throws ''flowers''.
** Yukari and Aigis from ''VideoGame/Persona3'' use bows and guns respectively, and your main character can choose to use a bow in the original version and ''FES''. On the field, their attacks have a large reach and can hit most opponents easily compared to short range weapons. In battle, long-range characters have the advantage of not falling when they miss an attack; however, they have a relatively low accuracy.
** ''VideoGame/Persona4'' has Yukiko and Naoto, who use throwing fans and pistols respectively. However, Yukiko tends to favor [[BlackMage magic attacks]] over physical combat.
* This is what made [[SNKBoss Nu-13]] so deadly in ''VideoGame/BlazBlueCalamityTrigger''. She had a 5-hit meterless projectile combo that hit 3/4 of the screen away, making it impossible for some of the slower characters to approach.
** [[ElegantGothicLolita Rachel]], [[EldritchAbomination Arakune]], and Mu also plays like this.
* VideoGame/{{Diablo}}: The Rogue character class in ''VideoGame/{{Diablo}}'', and the Amazon character class from ''VideoGame/{{Diablo}} 2'', along with the Rogues you can hire in Act I. Both specialize in bows, crossbows, and javelins.
* The Vanquisher from ''VideoGame/{{Torchlight}}'' specialises in ranged weapons and abilities (although she can also use traps and close ranged ambush tactics).
* Several ships in the ''VideoGame/StarControl'' games are this, but none so much as the Earthling Cruiser. The Cruiser has a very weak short range attack, but if an enemy can close, the Cruiser is probably toast. If the Cruiser can stay away, however, it can pretty much kill anything with its MX Peacekeeper missiles, which can cross the bulk of the screen and have excellent (they're called fire-and-forget for a reason) tracking. The Chenjesu Broodhome is also very much one of these. The Mmrnmhrm X-Form could transform from a long-range fighter to a short-range one, making it one of the deadliest ships in the game. On the Hierarchy side, the Spathi Discriminator could fire a long-range tracking missile from the rear of the ship, meaning it could shoot while running away.
* The Pixies in ''VideoGame/MonsterRancher'' have their strongest attacks at long range.
* [[VideoGame/{{Killzone}} Colonel Mael Radec]] in ''VideoGame/PlayStationAllStarsBattleRoyale'' is terrible up close, but very, very effective from a distance. He's been given 8 types of projectiles and bombs, and all of his Supers are ranged, including a [[FinishingMove Level 3 Super]] in which he picks off his enemies in a first-person shooting mode.
* In ''VideoGame/DuneII'' the missile tank couldn't hit targets that were close to it. If it tried to the missiles would go wild and hit random squares close by.
* ''VideoGame/SmashTV'' and the sequel ''Total Carnage'': The playable characters use only firearms, no melee weapons.
* ''VideoGame/MarvelUltimateAlliance'': The two catapults used by dark elves in Niffleheim are exclusively used in long range and upon getting within thirty feet of them will make them defenseless.
* Comicbook/GhostRider at ''Ultimate VideoGame/MarvelVsCapcom3'', his chain has incredible reach and he's able to punish several ranged characters with more ease. His close range options, on the other hand, is limited (although if you can land a Penance Stare, you can dish out good damage. Problem is, 3 bars and a grab move, good luck landing it well)
* The Tatsu Steed dream eater along with the various beetle dream eaters in ''VideoGame/KingdomHearts3D'' possess a variety of extremely long range attacks, but next to nothing for dealing with close range targets effectively. Taking them out first is generally a good idea, as they make going toe to toe with other more melee capable enemies a pain.
* Chester from ''VideoGame/TalesOfPhantasia'' uses bows and arrows in combat, letting him deal damage on par with Cress from afar.
* Hunters started as 'Fights exclusively at range' in WoW; they were able to use melee weapons but did ScratchDamage with them. [[note]]Hunters who used their melee weapons did exist, often without pets as a self-imposed challenge were derided as Huntards since they did MUCH less damage.[[/note]]. But with the ''Mists of Pandaria'' expansion, they've lost their deadzone and can use their abilities and ranged weapons in melee range.
* This is Peacock's specialty fighting style in ''VideoGame/{{Skullgirls}}''. Most of Peacock's special attacks are projectiles of some kind, such as cannonballs, bullets, walking bombs, [[ItMakesSenseInContext car/plane-riding bombs]], and lasers. On the other hand, she's not very good at mixing up the opponent up close...
* The ''[[Videogame/{{X}} X-Universe]]'' series features the Missile Frigate and the Bomber ship classes, which rely on [[MacrossMissileMassacre long-ranged anti-ship missiles]] rather than projectile weapons for their offensive capacity. The ships are capable of leveling entire sectors and fleets on their own, but god help you if a fighter gets close to the ship and starts shooting your missiles down as soon as they launch, because at best, the ships have only a pair of rear-facing turrets, and [[PointDefenseless some of them don't even get that]].
* Most fire-support assets in ''[[Videogame/MechWarrior MechWarrior Living Legends]]'' sacrifice close range usability for withering firepower to pour down-range. Long Ranged Missiles fire [[MacrossMissileMassacre massive salvos of accurate, guided missiles]], but will simply arc over targets within 150 meters (and assets that carry [=LRMs=] often [[CripplingOverspecialization only carry LRMs]]). Arrow IV launchers fire a single massive high-explosive guided cruise missile, but have a minimum range of 300 meters and will generate an [[OverHeating enormous amount of heat when fired]]; plus, the launcher is so heavy that assets typically can ''only'' carry the missile launcher, with [[PointDefenseless nothing for up-close fighting]]. The [[MechanicallyUnusualClass Long Tom Artillery Piece]] is a [[{{BFG}} 30 metric ton cannon]] which can [[OneHitKill one-shot]] any asset lighter than 50 tons with a direct hit, but it almost always requires assistance from allies to find a good firing solution, while the gun is incapable of aiming down to fire at nearby enemies, plus it has [[SquishyWizard tissue paper for armor]] and [[PointDefenseless no secondary weapons]].
* In ''VideoGame/ShiningForce'', Archers/Snipers, Rangers/Bow Knights, and Brass Gunners can shoot two or three (depending on the quality of arrow) spaces away, but are helpless up close. Knights if armed with spears can attack up close or afar, but spears tend to be weaker than lances. Thieves and Ninjas in ''Final Conflict'' can also attack close or afar, but unlike most examples of this trope, they're lethal from any distance.
* It's possible, with the right commands, for the main characters in the ''KingdomHearts'' series to use long-ranged attacks. One party member [[spoiler:and villain]], Tron[[spoiler:/Rinzler]], will specialize in this type.
** And there's also villains such as [[ChuckCunninghamSyndrome Clayton]] and [[ColdSniper Xigbar]] who are this trope.
* This is how the Infiltrator class plays like in ''VideoGame/MassEffect2'' and ''[[VideoGame/MassEffect3 3]]''. [[PlayingWithFire Incinerate]] is a great offensive power usable from a distance, and [[InvisibilityCloak Tactical Cloak]] makes you invisible, which allows you to flank your enemies easily and line up the perfect [[BoomHeadshot headshot]]. They'll also get a damage bonus on {{Sniper Rifle}}s and even [[BulletTime slow down time]] when using them (though only in single-player). There is an alternative, however - people who are really good at hit-and-run combat may favour the widely feared Shotgun Infiltrator, who uses a ShortRangeShotgun from tactical cloak to inflict obscene amounts of damage.
** Engineers and Adepts, as {{Squishy Wizard}}s, are strongly encouraged to stay behind something heavy and throw ranged tech or biotic attacks at every opportunity. Sentinels ''would'' be this, too, if Tech Armour didn't make them alarmingly tanky.
** The M-44 Hammerhead is a GlassCannon with a heavy rocket launcher and no armour, so the pilot is strongly advised to try and handle enemies from a safe distance.
* ''FireEmblem'' has the Archer class, and its promoted form the Sniper, which can only attack from a distance. Mages are not exclusively long range fights as they can strike units next to them, but it's often not worth risking the counter attack as each one is a SquishyWizard.
** There are throwable lances and axes that can hit enemies at 1-2 spaces away. The Levin Sword and Bolt Axe allow any melee weapon wielder to cast magic at range.
* Likewise, bow users in the ''VideoGame/VandalHearts'' are most effective from a distance. In the original game, Archers took extra damage from sword-wielders.
** And once again, magic users are fragile and work better from a distance.
* The [[SniperRifle sniper class]] from [[VideoGame/XCOMEnemyUnknown Xcom: Enemy Unknown]] is the go-to long distance fighter. They're the only class whose hit chance gets ''better'' with longer range, which combined with their squadsight ability to shoot at any enemy that can be seen means that provided there are no obstacles, they could be shooting at enemies from the other side of the map.
* Although this trope generally doesn't come into play for first-person shooters for reasons mentioned above, the Sniper of ''VideoGame/TeamFortress2'' still qualifies for this trope because his sniper rifle is perfectly accurate and its damage is largely unaffected by range, whereas pretty much every combat-oriented class is encourage to [[ShortRangeLongRangeWeapon fight at fairly close range]] by inaccuracy of HitScan weapons, [[PainfullySlowProjectile slow movement speed of projectiles]], and/or severe damage penalties for attacking from far away. Sniper is thus favored to attack from a distance because the damage loss to all other classes' attacks makes up for his [[GlassCannon low health]] and [[ChargedAttack slow attack speed.]] His Huntsman bow is the closest he gets to mid range attacks and his Jarate is best used for supporting teammates on fire or finding Spies rather than direct attacks with the Bushwacka (which does a guaranteed CriticalHit every time against piss-soaked foes but causes Sniper to take a ''20%'' damage increase).
* Grit from ''[[VideoGame/NintendoWars Advance Wars]]''. His indirect units have increased firepower and range, but his direct units are weaker.
* Ranged units in ''VideoGame/HeroesOfMightAndMagic'' usually have an optimal range - shooting any further reduces the damage dealt, so does attacking in melee. Some shooters, however, are mixed melee fighters with "No melee penalty" - while others are true {{Long Range Fighter}}s with "No range penalty", meaning they deal maximum damage no matter where they shoot.
* Samus Aran, Captain Olimar, Snake, Zelda, Mega Man and Duck Hunt from the ''VideoGame/SuperSmashBros'' series all specialize this way. Good as their projectiles are, however, Olimar and Zelda still need to get in close to deliver a KO effectively, and Samus and Snake, while technically able to KO from afar, still find it difficult to do so.[[note]]Samus's Charge Shot can score KOs easily when fully charged, but being a ChargedAttack, relying on it means allowing the opponent a chance to close in. As for Snake, his Up Smash has fantastic ''vertical'' range when charged, but where it ends up on the '''X''' (read: horizontal) axis is a total crapshoot.[[/note]] Mega Man actually does have good, reliable long-ranged KO moves, but is also relatively weak up close. Duck Hunt, who represents NES Light Zapper games, has a number of moves that work best at long range. Link and Young/Toon Link are debatable examples, as they have at least four different kinds of long-range moves, one of which is a grab, but their uses are limited and the Links generally prefer to get up close anyway.
** Mii Gunner, a [[CharacterCustomization customizable]] long-range fighter who's both slower and weaker than the other Mii classes in terms of ability and attack, but whose moveset and specials are more versatile and possess [[SquishyWizard many useful properties and traits for tactical warfare and battlefield control]], allowing the Gunner to compensate for their weakness.
*** SSB4 DLC grants us [[VideoGame/FireEmblemFates Corrin]], who is practically to this game what Dhalsim is to Street Fighter. While he does have a sword, most of his damage will come from his [[LovecraftianSuperpower Dragon Fang]] attacks, especially if they hit at the tip.
* In ''VideoGame/SonicBoom'', Tails is capable of long-ranged combat, using {{sticky bomb}}s in ''Shattered Crystal'' and bombs and rockets in ''Rise of Lyric''. In the latter, he also has a [[AttackDrone Buddy-bot]] which can operate devices in otherwise unreachable areas and attack enemies relentlessly, giving Tails and the others an opening to reprise or deal with other threats. Sticks also has her PrecisionGuidedBoomerang to tag switches and attack enemies at a distance.
* Mycale, Anonym and Perfecti from ''VideoGame/AkatsukiBlitzkampf'' all fit here, in one way or another. Mycale is an expert in SummonMagic and has MagicalGirl-like abilities, Anonym is a practitioner of GunKata who's at her best when she shoots her foes away, and while Perfecti has a [[BayonetYa bayonet]] as her weapon her speciality is attacking with her quite nice array of projectiles.
* Lady in ''VideoGame/DevilMayCry 4: Special Edition'' has this as her preferred fighting style after being PromotedToPlayable. It's also her primary fighting style in the cinemas of ''Devil May Cry 3''. Although this is justified - the other playable characters are [[HalfHumanHybrid Half-Demon]] so can take much more punishment than her.
* From ''VideoGame/TheBattleCats'', we have Nerd Cat. Although he has low health and an ArbitraryMinimumRange, he has the longest range of all Cats in the entire game! His evolved form, [[HollywoodHacking Hacker Cat]], gains an [[OneHitPolykill Area Attack]], making him an even straighter example.
* In ''VideoGame/MordheimCityOfTheDamned'', this is the entire schtick of the Human Mercenaries faction. They have an entire range of various ranged weapons with their own strengths and weaknesses: longbows are low-damage but can shoot multiple times a turn, handguns are great at defeating enemies in heavy armour, long rifles have a better critical hit chance and longer range, blunderbusses can hit multiple enemies (and also allies!) in a cone but only at close range. Even their dedicated melee specialists can pack pistols and crossbows along with their close combat weapons. They're not ''helpless'' in close combat but the other factions will outclass them: the Skaven ({{Ninja}} [[YouDirtyRat rat-people]]) are faster and can dodge more, the Sisters of Sigmar (effectively a squad of [[AmazonBrigade female]] [[ThePaladin paladins]]) have better armour, better melee weapons and support spells, and the Chaos Cultists ([[ReligionOfEvil demon-worshipping cultists]], fairly self-explanatory) have better melee weapons and [[BodyHorror mutations]] which also give them an edge. However the Skaven and Cultists have limited ranged ability and the Sisters of Sigmar have '''none''' on top of being {{Mighty Glacier}}s.
* This is the domain of Bowgun and Bow users, a.k.a. "Gunners" in ''VideoGame/MonsterHunter''. They can attack from further away compared to melee weapon users, but without a good stockpile of ammo or proper distancing they will suffer in the damage-per-second department. Additionally, Gunners can't use the same kind of armor melee users can, and have to use exclusive armor that is higher on elemental resistances but has roughly half the raw defense, meaning that they ''need'' the distance and good evasive skills or they're going to get torn into shreds.
* In ''VideoGame/StarWarsBattlefront2015'', Boba Fett's gun has incredible accuracy and he can find nearly any target by flying over the map, but he has no melee attack at all. His flamethrower is meant to compensate for this, but once he's forced to let it cooldown, he's completely vulnerable.


[[folder:Web Original]]
* The Long-reach man-tank in ''Literature/BabeRuthManTankGladiator'' has extending tentacles capable of reaching a good distance.
* Coco Adel of ''WebAnimation/{{RWBY}}'' is a svelte fashionista girl who fights with a huge minigun which also folds up into her handbag when she's not using it. With her weapon, Coco can casually shred whole ranks of Grimm and blast giant varieties of Grimm which earlier on gave the eponymous team heroines of the story an arduous fight. However, if someone can get close enough to her, her huge gun turns from a death-dealer into a liability: in her [[CurbStompBattle brief]] battle against the villainous [[LightningBruiser Mercury Black]] and [[StealthExpert Emerald Sustrai]], Mercury made a fool of her and danced around her and her huge StoneWall teammate, and Emerald was able to isolate Coco and annihilate her [[CriticalHit with a single backstab]].

[[folder:Real Life]]
* This was kind of the whole point of archers.
* Bows were ultimately replaced by firearms, which were so easy to use (and eventually, devastatingly effective) that they rendered melee weapons obsolete. Now, pretty much all soldiers are primarily this trope; however, it should be noted that soldiers are also trained in close-quarters combat as well, so they are actually the "Can do any range but prefer long distance attack" type of long-range fighters. Of course for even farther fighting, we have snipers and designated marksmen, and beyond that, artillery. Artillery batteries usually can't even see their targets, and have to be told "Shoot THIS SPOT" by a forward observer near the spot in question.
* From the point of view of the animal kingdom, of course, this is humanity's [[PlanetOfHats hat]]. The most refined projectile attacks of other animals are debris flung by monkeys without particular accuracy and fluids squirted by insects, fish, and reptiles. None of those has a range over 10 meters, and in general, can hardly be classified as fatal. Meanwhile, since the invention of the [[SufferTheSlings sling]] and [[TheStraightAndArrowPath bow and arrow]], we are able to consistently deliver death from beyond that range. And when firearms come into the fray, well... CurbStompBattle doesn't even ''begin'' to cover it.
** Even ''before'' slings, we had been better at throwing rocks and such than other primates. This is one reason humans invented slings in the first place, as a way of throwing rocks better.
** The Human Body is basically built to be a living catapult on legs. Shoulders with a greater range of motion, elastic tendons along the body that store and release energy [[NotHyperbole like a catapult's rope]], more motion in the waist adds to the power of the throw, all of which allow a human to hurl an object ''several times'' harder than any chimp or gorilla.
* The days of ship-to-ship confrontation are long gone. With the advent of aircraft carriers in UsefulNotes/WorldWarII, and long range missiles soon after in the UsefulNotes/ColdWar, naval battles are fought in BVR (beyond visual range). In fact, the loss of range from moving from the Intruder to the Super Hornet as the US Navy's primary strike platform has caused quite a bit of hand-wringing among naval observers.
** Ever since the advent of the cannon, range has been one of the deciding factors in naval warfare, with warships mounting larger and larger cannons to gain the range advantage over their opponents - and then, when cannons outpaced targeting, ever-better targeting systems.