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** Rotom was an AwesomeButImpractical levitating Electric/Ghost type with an awesome movepool/typing but no stats introduced in Diamond and Pearl... which, in Platinum, gained the ability to transform into a handful of ridiculous yet incredibly badass alternate forms, such as a washing machine, toaster oven, lawn mower, handheld fan, and refridgerator. [[AwesomeYetPractical Now, these frankly ridiculous variants? They have excellent defensive stats, special moves that give them great coverage, and very nice Special Attack. One of the best Pokemon in the game... is a washing machine.]] Of course, anyone who actually looks at it stats will notice right away that Rotom's appliance forms are no joke, but if you just have this kinda useless Pokémon that suddenly transforms into an appliance...

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** Rotom was an AwesomeButImpractical levitating Electric/Ghost type with an awesome movepool/typing but no stats introduced in Diamond and Pearl... which, in Platinum, gained the ability to transform into a handful of ridiculous yet incredibly badass alternate forms, such as a washing machine, toaster oven, lawn mower, handheld fan, and refridgerator. [[AwesomeYetPractical Now, these frankly ridiculous variants? They have excellent defensive stats, special moves that give them great coverage, and very nice Special Attack. One of the best Pokemon in the game... is a washing machine.]] Of course, anyone who actually looks at it stats will notice right away that Rotom's appliance forms are no joke, but if you just have this kinda useless Pokémon that suddenly transforms into an appliance...
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** The Toyota Celsior and Aristo (Lexus LS and GS, respectively) are cars that, while high-powered, are more designed for luxury than performance. As such their racing ability is questionable, and their in-game performance reflects it...unless you play VS mode. As the heaviest cars in the game, they are the hardest to push around, making it easy to knock away higher-tier cars into traffic or even walls.

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** The Toyota Celsior and Aristo (Lexus LS and GS, respectively) are cars that, while high-powered, are more designed for luxury than performance. As such their racing ability is questionable, and their in-game performance reflects it...unless you play VS mode. As the heaviest cars in the game, they are the hardest to push around, making it easy to knock away higher-tier cars into traffic or even walls. They also have only 4 gears instead of the standard 5 or 6, making them easier to shift especially in VS mode where the constant slamming of cars into things leads to frequently-fluctuating gears for other vehicles.
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** And in the 2011 game, you have Freddy Krueger. While at first glance he seems little more than a novelty DLC character, his lethality is quickly realized when he reveals his excellent speed, long reach (which is obscene even when considering his claws)strong combos and teleport spamming abilities second only to Noob Saibot.
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** In ''VideoGame/SNKVsCapcomSVCChaos'' he's got even more buffs. Suffice it to say that if you approach him with the same mentality as in the Marvel series, you're going to get trampled. Possibly literally. Let's see: Gadoshokoken that piffles out after a few feet, but covers the same area as a Haohshokoken, which means that it'll catch you in a jump ''every'' time, and it's a special. Stupid showy power punch that has a hideous recovery time if it connects, but does a LOT of damage, and also sends you flying across the screen, meaning that unless you land in the corner you ''can't'' punish it... and it's also a special. Same 'ol dumb Dankukyaku that hits high, it's a lot ''faster'' than before and can easily punish fireballs. And of course, the Otoko Michi, his [[DesperationAttack Exceed]], takes off about half your life and does NO damage to him.

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** In ''VideoGame/SNKVsCapcomSVCChaos'' he's got even more buffs. Suffice it to say that if you approach him with the same mentality as in the Marvel series, you're going to get trampled. Possibly literally. Let's see: Gadoshokoken that piffles out after a few feet, but covers the same area as a Haohshokoken, which means that it'll catch you in a jump ''every'' time, and it's a special. Stupid showy power punch (mimicing Ryo's similar super move which instantly dizzies enemies if it connects) that has a hideous recovery time if it connects, but does a LOT of damage, and also sends you flying across the screen, meaning that unless you land in the corner you ''can't'' punish it...it and the long windup functions as an autoguard that can block anything, even normally unblockable moves... and it's also a special. Same 'ol dumb Dankukyaku that hits high, it's a lot ''faster'' than before and can easily punish fireballs. And of course, the Otoko Michi, his [[DesperationAttack Exceed]], takes off about half your life and does NO damage to him.
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** There's also the [[MascotMook Metool]] from ''MegaManX''. It takes twice the damage from any attack, hence dying twice as fast as a regular character. However, it's tiny and very hard to normally damage, it can juggle opponents with its SpreadShot, has access to its signature helmet guard which makes it invulnerable to ANYTHING, an unblockable super where a bunch of metools rush the enemy for a third of their health, and finally, its ultimate attack drops the Metool Daddy from ''VideoGame/MegaMan4'' on the enemy for a OneHitKill.

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** There's also the [[MascotMook Metool]] from ''MegaManX''.''VideoGame/MegaManX''. It takes twice the damage from any attack, hence dying twice as fast as a regular character. However, it's tiny and very hard to normally damage, it can juggle opponents with its SpreadShot, has access to its signature helmet guard which makes it invulnerable to ANYTHING, an unblockable super where a bunch of metools rush the enemy for a third of their health, and finally, its ultimate attack drops the Metool Daddy from ''VideoGame/MegaMan4'' on the enemy for a OneHitKill.



* MegaManPoweredUp has Oil Man. His gimmick is he can shoot a single blob of oil on to the ground, which he then either has to ride or let an enemy walk into. And it's incredibly weak. [[WhatKindOfLamePowerIsHeartAnyway What kind of character is that?]] To a player who knows how to use him, one of the best ones in the game. As his Oil Surfboard does boatloads of damage, knocks off enemy shields, gives him a double-jump worthy of the gods, incredible speed, the ability to glide across water and a near-complete negation to enemy knockback. Same goes for Mega, which is essentially Mega Man if he never became a [[MemeticMutation Super Fighting Robot]]. All he has is a dinky little kick, which doesn't even have the length of Roll's broom. Useless, right? Well no. It's actually one of the most powerful attacks in the game, can break most enemy shields and even causes Wily's first form to temporarily be stunned.

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* MegaManPoweredUp VideoGame/MegaManPoweredUp has Oil Man. His gimmick is he can shoot a single blob of oil on to the ground, which he then either has to ride or let an enemy walk into. And it's incredibly weak. [[WhatKindOfLamePowerIsHeartAnyway What kind of character is that?]] To a player who knows how to use him, one of the best ones in the game. As his Oil Surfboard does boatloads of damage, knocks off enemy shields, gives him a double-jump worthy of the gods, incredible speed, the ability to glide across water and a near-complete negation to enemy knockback. Same goes for Mega, which is essentially Mega Man if he never became a [[MemeticMutation Super Fighting Robot]]. All he has is a dinky little kick, which doesn't even have the length of Roll's broom. Useless, right? Well no. It's actually one of the most powerful attacks in the game, can break most enemy shields and even causes Wily's first form to temporarily be stunned.
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*** Dan's quite unusual in this respect. As acknowledged by [[http://www.youtube.com/watch?v=XIpdgmN9WV8 this video]], SSF4 Dan doesn't really have the complex, high-risk-high-reward capabilities of most Lethal Joke Characters, and were his moveset given to someone else, they'd likely be dismissed as merely below-average. Dan's main strength is in [[BatmanGambit mind games:]] being such an infamous joke, few bother to train against Dan, and when he's selected, they tend to assume their opponent is CherryTapping. They are then blindsided by the fact that the gap between Dan and most top-tier characters isn't THAT wide, and when they start taking damage, they quickly lose focus out of fear of losing to Dan. That Dan happens to be very good at cheap shots is just the icing on the cake.

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*** Dan's quite unusual in this respect. As acknowledged by [[http://www.youtube.com/watch?v=XIpdgmN9WV8 this video]], SSF4 [=SSF4=] Dan doesn't really have the complex, high-risk-high-reward capabilities of most Lethal Joke Characters, and were his moveset given to someone else, they'd likely be dismissed as merely below-average. Dan's main strength is in [[BatmanGambit mind games:]] being such an infamous joke, few bother to train against Dan, and when he's selected, they tend to assume their opponent is CherryTapping. They are then blindsided by the fact that the gap between Dan and most top-tier characters isn't THAT wide, and when they start taking damage, they quickly lose focus out of fear of losing to Dan. That Dan happens to be very good at cheap shots is just the icing on the cake.
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** ''VideoGame/MarvelSuperHeroesVsStreetFighter'' [[CapcomvsWhatever and]] ''VideoGame/MarvelVsCapcom2'' turned his near useless Otoko Michi super from an amusing way to kill yourself into [[OneHitKill the single most damaging move in the game]]. It still reduces Dan to exactly a pixel of health when it hits, but losing Dan to take out one member of the opposing team is very much a victory for Dan's team. More amusingly, it has priority over Akuma's Shun Goku Satsu (The move which Otoko Michi is a parody of); if Akuma and Dan both use their respective supers at each other, [[HilarityEnsues Dan will come out on top]]. His Punch and Launch throw was especially nasty in this game leading to nasty loops and mind games when used well, he had good pokes, with the right partners he could actually be very effective, and most people either dismissed him or didn't know how to handle him, making him viable for once in his existence.

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** ''VideoGame/MarvelSuperHeroesVsStreetFighter'' [[CapcomvsWhatever and]] ''VideoGame/MarvelVsCapcom2'' turned his near useless Otoko Michi super from an amusing way to kill yourself into [[OneHitKill the single most damaging move in the game]]. It still reduces Dan to exactly a pixel of health when it hits, but losing Dan to take out one member of the opposing team is very much a victory for Dan's team. More amusingly, it has priority over Akuma's Shun Goku Satsu (The (the move which Otoko Michi is a parody of); if Akuma and Dan both use their respective supers at each other, [[HilarityEnsues Dan will come out on top]]. His Punch and Launch throw was especially nasty in this game leading to nasty loops and mind games when used well, he had good pokes, with the right partners he could actually be very effective, and most people either dismissed him or didn't know how to handle him, making him viable for once in his existence.

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Removed non-examples from SSB section; Jigglypuff is very obviously strong due to the importance of aerials, Luigi is considered to be very bad in the first game, thus neither are examples.


* ''VideoGame/SuperSmashBros'' has had Jigglypuff since the start. Low weight, weak moves on several of her buttons, and rather close range attacks, virtually everything about Jigglypuff screams low-mid tier or lower. She also has Rest, which can guarantee a kill pretty much once one figures out its hit box location. Her many flaws and her one plus got balanced out in Brawl. She became much more effective at recovery, and she's a monster in air combat, but her Rest is far from dangerous.
** Chain her down-a drill kick with down-b rest and it becomes nigh unstoppable. The first attack immobilizes anyone underneath and lines up the hitbox for rest 95% of the time. Considering how far Jiggly can fly, it's pretty easy to repeatedly spam the combo to kill anyone who isn't expecting it. The only effective counter is using Captain Falcon to FALCOOOOOON PUUUUNCH! while she's sleeping.
** In ''Super Smash Bros. Melee'', Jigglypuff is actually one of the best characters in the game, even in the hands of an amateur, and is even in the highest tier in the current metagame. She has an amazing recover with her multiple jumps and pound, unbeatable air maneuverability, amazing gimping ability, disjointed hitboxes, strong priority on most of her moves, and strong or easily combo-able attacks overall. It's true that she is a joke character, but nothing about her abilities and stats makes her a joke.
** ''Super Smash Bros. Brawl'' did this to Toon Link. Essentially, he is faster than Link, but only about half as powerful. In the hands of someone who really knows how to use him, however, he can become a one-man army.
** And speaking of Toon Link, Young Link from Melee. Not powerful in the slightest, and his strategy seems to rely solely on spamming of bombs. [[http://www.youtube.com/watch?v=8twwXHDIVBc Didn't stop Armada as Young Link from taking down HungryBox as Jigglypuff 2-0 in tournament play.]]
** Even Pichu can become this. Yes, Pichu, the Pokémon character who hurts himself every time he uses an attack. Thing is, his attacks are actually stronger than Pikachu's, so in the hands of an agile dodger, he can become a GlassCannon fighter.
** In the original game, Luigi feels like a watered-down Mario to intermediate players, except for his Up Special. If Luigi and his opponent are on the ground right next to each other, the Up Special will launch the opponent into the air with the sound of a home run hit and can [=KO=] some characters before 50%. It's much like Jigglypuff's Rest, only not quite as powerful, but only makes Luigi jump instead of putting him to sleep. Not very useful in one-on-one, but devastating in free-for-alls against players who aren't watching him.
*** This is made more obvious in ''Brawl'' with Luigi's Final Smash. Most Final Smashes are devastatingly powerful attacks that can OneHitKO careless players, but Luigi creates a distorted area that does a small amount of constant damage to anyone else inside it. The lethal part is that it also stuns, dizzies or puts to sleep opponents, while making them impossibly easy to launch, allowing Luigi to mop up everyone on the stage in a few simple hits.

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* ''VideoGame/SuperSmashBros'' has had Jigglypuff since the start. Low weight, weak moves on several of her buttons, Toon Link and rather close range Young Link. A smaller, younger, lighter, and weaker version of Link with worse reach, their better speed and faster attacks, virtually everything about Jigglypuff screams low-mid tier or lower. She also has Rest, which can guarantee a kill pretty much once one figures out its hit box location. Her many flaws and her one plus got balanced out in Brawl. She became much more effective at recovery, and she's a monster in air combat, but her Rest is far from dangerous.
** Chain her down-a drill kick
along with down-b rest and it becomes nigh unstoppable. The first attack immobilizes anyone underneath and lines up the hitbox for rest 95% of the time. Considering how far Jiggly can fly, it's pretty easy to repeatedly spam the combo to kill anyone who isn't expecting it. The only effective counter is using Captain Falcon to FALCOOOOOON PUUUUNCH! while she's sleeping.
** In ''Super Smash Bros. Melee'', Jigglypuff is actually one of the best characters in the game, even in the hands of an amateur, and is even in the highest tier in the current metagame. She has an amazing recover with her multiple jumps and pound, unbeatable air maneuverability, amazing gimping ability, disjointed hitboxes, strong priority on most of her moves, and strong or easily combo-able attacks overall. It's true that she is
a joke character, but nothing about her abilities and stats makes her a joke.
** ''Super Smash Bros. Brawl'' did this to Toon Link. Essentially, he is faster
few other things, make them better than Link, but only about half as powerful. In the hands of someone who really knows how to use him, however, he can become a one-man army.
** And speaking of Toon Link,
adult version; Young Link from Melee. Not powerful in the slightest, and his strategy seems to rely solely on spamming of bombs. [[http://www.youtube.com/watch?v=8twwXHDIVBc Didn't stop Armada as Young is only slightly better than adult Link from taking down HungryBox as Jigglypuff 2-0 in ''Melee'', with neither considered tournament play.]]
** Even Pichu can become this. Yes, Pichu, the Pokémon character who hurts himself every time he uses an attack. Thing is, his attacks are actually stronger than Pikachu's, so in the hands of an agile dodger, he can become a GlassCannon fighter.
** In the original game, Luigi feels like a watered-down Mario to intermediate players, except
viable, but Toon Link is ranked 13th versus 35th for his Up Special. If Luigi and his opponent are on the ground right next to each other, the Up Special will launch the opponent into the air with the sound of a home run hit and can [=KO=] some characters before 50%. It's much like Jigglypuff's Rest, only not quite as powerful, but only makes Luigi jump instead of putting him to sleep. Not very useful adult Link in one-on-one, but devastating in free-for-alls against players who aren't watching him.
*** This is made more obvious in ''Brawl'' with Luigi's Final Smash. Most Final Smashes are devastatingly powerful attacks that can OneHitKO careless players, but Luigi creates a distorted area that does a small amount of constant damage to anyone else inside it. The lethal part is that it also stuns, dizzies or puts to sleep opponents, while making them impossibly easy to launch, allowing Luigi to mop up everyone on the stage in a few simple hits.
''Brawl''.
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* One of ''VideoGame/Dota2'' 's strangest heroes, Meepo, comes of as this. He has terrible stats, and his first three abilities aren't really anything special either. But his ultimate is what makes him so unique. It passively creates a permanent replica of Meepo for each level + one more if he buys Aghanim's Scepter. Each Meepo clone can attack, use abilities, boots, and some bonus stats, meaning that at level six he turns from one terrible hero to two terrible heroes, and then to three and four and then finally five terrible heroes all bashing you in the face at once.

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* One of ''VideoGame/Dota2'' ''{{VideoGame/Dota 2}}'' 's strangest heroes, Meepo, comes of as this. He has terrible stats, and his first three abilities aren't really anything special either. But his ultimate is what makes him so unique. It passively creates a permanent replica of Meepo for each level + one more if he buys Aghanim's Scepter. Each Meepo clone can attack, use abilities, boots, and some bonus stats, meaning that at level six he turns from one terrible hero to two terrible heroes, and then to three and four and then finally five terrible heroes all bashing you in the face at once.
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* One of ''VideoGame/Dota2'' 's strangest heroes, Meepo, comes of as this. He has terrible stats, and his first three abilities aren't really anything special either. But his ultimate is what makes him so unique. It passively creates a permanent replica of Meepo for each level + one more if he buys Aghanim's Scepter. Each Meepo clone can attack, use abilities, boots, and some bonus stats, meaning that at level six he turns from one terrible hero to two terrible heroes, and then to three and four and then finally five terrible heroes all bashing you in the face at once.
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* Then there are these war machines from ''VideoGame/WorldOfTanks'':
** The KV-2 exemplifies this trope: It can be armed with the same 122mm gun as the KV-1 or a new 107mm gun, which bites quite hard, but slows the tank down. [[TakeAThirdOption The third option]] KV-2 players usually take, however, is the infamous 152mm howitzer, aka the [[FanNickname "derpgun" or the "trollcannon"]] known for its abysmal accuracy, incredibly lengthy reload time - and truly ridiculous damage with HE shells, dealing noticeable amount of pain to even ''Tier 10'' tanks, and described by the game's own wiki as strong enough to send "the tank on the receiving end of the shell ... off the map and hurled into the sun". Absolutely suicidal to venture out alone with and so must be played in a support role, or in a platoon of three (which is at least as terrifying as a KV-1S platoon). Still, if you want a good laugh and the chance to [[OhCrap put the fear]] of RandomNumberGod into the enemy team, this is the tank to grab.
** Speaking of the KV-1S, it actually gets ''thinner'' armor compared to the [=KV-2 and the T150=], and it doesn't have the awesome 107 mm cannon. However, it's lighter, faster and has a turret that turns about as fast as a medium tank's. Most of all, it has access to the [[{{BFG}} 122mm D-2-5T]], which has amazing alpha damage at the expense of rate-of-fire and accuracy, making the tank an excellent city brawler. To give an idea as to how high the fear factor of this tank is, the said cannon serves as the second-to-top gun for the Tier-7 IS heavy, and as ''stock'' for it's Tier-8 successor, the [=IS-3=]
** The Tier-2 T57 is the first US SPG. Typically, [=SPGs=] are slow, poorly-armored and ineffective at close range. However, the T57's speed, armor and weaponry are on par with Tier 3 [=TDs=] and better than ''any'' tank in its tier, being a nasty surprise for anyone who expected an easy kill.
** The Tier-2 T18 is the first US TD. It has 51mm of frontal armor, equivalent to or better than many tanks two or three tiers higher, and access to a Tier 4 howitzer, making it the terror of recruit matches.
** Then there's the [[{{Acrofatic}} T-28]], which is about as big as the Motherland, meaning it's rubbish at hiding, though it's surprisingly fast for its size. Initially, it's armed with a pretty pathetic short barreled 76mm close support cannon. With wafer thin armor, it's not going to last too long against its more well-armored contemporaries, '''but''', once it gets a proper engine and the long barreled [[MoreDakka 57mm ZiS-4]], it quickly becomes a GlassCannon quite capable of punching out higher tier tanks.
** The Tier-4 M3 Lee, combining the downsides of medium tanks and [=TDs=] and the good sides of neither, is widely mocked, ridiculed and hated by American medium tank drivers because of its massive profile, lack of a rotating turret and tendency to get killed by almost anything. However, it has very strong front armor for its tier and upgrades to a very fast-firing high-penetration gun that is capable of shredding even Tier 6 tanks that aren't paying attention.
** The Tier-4 AMX 40, a Tier 4 French light tank with acceleration slower than most ''heavy'' tanks and a rather piddly gun, but has [[StoneWall armor equivalent to the KV-1 with completely retarded amounts of sloped armor]]. Place it in a Tier 3-4 match and watch as every shot that goes towards your general direction bounce off.
** The ELC AMX, which has virtually no armor, terrible aiming time, matchmaking that will always pit it against higher tier opponents, and a turret that can't turn more than a few degrees left and right. However, it is among the smallest tanks in the game, with a profile so low that some tanks are incapable of depressing their guns low enough to actually hit it at point blank range. It is also very fast, with a maximum speed limit is 65 km/h and an incredible power-to-weight ratio of 37 hp/t when fully upgraded. In contrast to preceding French tanks, it also has a great selection of guns: though slow to load, its top 90 mm gun is easily one of the most powerful weapons available to any light tank. In the right hands, it can be a devilish nuisance if you stop trying to play it like a tank and start playing it more like a "Go-Kart with a Gun" (as it's been affectionately called).
** More recently, and another shining example of this trope apart from the KV-2 is the Tier-6 British TOG II* premium heavy tank. It tends to get mocked by everyone on ''both'' teams in a match and has been dubbed "Train", "Boat" or "Whale". It's painfully slow, comically large (Longer than the Maus) and its armour is totally inadequate for it's tier. However, it's 80 ton bulk makes trying to ram it suicidal, 1400 hit points--double the Churchill III's health--allows it to absorb ridiculous amounts of damage, and it mounts the deadly OQF 17 Pounder Mk.VII, with very good accuracy, excellent RoF and very good damage. Late game, it can go on enormous rampages, considering most tanks it will encounter will be injured by the time it reaches them.
*** Given it's immense weight and length, a TOG turned sideways on a bridge or other chokepoint can completely seal off avenues of attack to the enemy by becoming an almost-immobile piece of scenery, a tactic dubbed [[FanNickname "TOG-blocking"]].
*** Also, a well-coordinated platoon of three TOG II*s is a Lethal Joke Team. Between them, the three could have more hit points than the rest of their team combined, allowing them to shrug off attacks while throwing out enough firepower to practically vaporize anything they meet as they move towards the enemy flag at a [[OminousWalk casual stroll]].
** The American Tier-4 "T40" Tank destroyer is a slower, slightly more durable T82 with a massive gaping hole on top that just screams "KILL ME!" It's also a Tank Destroyer with a gun 2 tiers above it's own, naturally faster firing due to being open topped, and happens to have an abnormally large view range and traverse, combined with its standard Tank Destroyer Camouflage rate and competent players, this generally results in an invisible spotter killing your scouts before they can see anything.
** The humble Cruiser II, a Tier III British light tank. Not too many people play it, as most prefer the [[LightningBruiser Cruiser IV]]'s tree. It's slow, its armor isn't very strong, its starting gun is average and it doesn't have a ton of HP. However, it can equip [[{{BFG}} the 3.7 inch Howitzer]], a cannon firing tooth-loosening HE rounds that can annihilate almost any other tank of its Tier [[OneHitKill in a single shot]]. Get one or two kills in a match this way and people will begin to approach you a bit more cautiously or avoid you altogether. Faster tanks might attempt to close the distance and attack, but this usually winds up lethal to [[TakingYouWithMe all parties]] involved. To give an idea of how powerful this gun is at this level, one can find it on the Cruiser II's '''Tier VI''' cousins, the [[JackOfAllStats Cromwell]] and the [[MightyGlacier Churchill VII]].
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*** Speaking of Donate, there's [[http://gatherer.wizards.com/Pages/Card/Discussion.aspx?multiverseid=198364 Bazaar Trader]], who does the same thing with an added utility you'd never think of: you can target yourself with his ability. Red has a lot of cards that take control of an enemy's creatures for just one turn, but if you give those temporarily stolen cards to yourself with Bazaar Trader, the permanent effect overrides the temporary one and you get to keep the creature until the end of the game.


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** [[http://gatherer.wizards.com/Pages/Card/Discussion.aspx?multiverseid=142363 Goatnapper]], a goblin with the fearsome ability to gain control of... [[ExactlyWhatItSaysOnTheTin goats]]. There are barely any goats in ''Magic'', and no useful ones at all. What exists, however, is an array of spells and abilities that can give a creature the type "Goat", allowing Goatnapper to work his magic.
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[[folder:Roleplay]]
* ''Roleplay/DestroyTheGodmodder'' has a few, especially the creepy dummy in game 2. It doesn't work well without being properly directed or helped apparently, and despite being a useless gag from game 1, is next to invincible and incredibly over powered now.
[[/folder]]
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* Claude in ''VideoGame/SuperHeroineChronicle'' is this who is also a representation of ThisLoserIsYou. At low levels, he's quite pathetic with his walking range being only 3 tiles, his attacks are silly looking plus his accuracy is pretty low, and his main specialty is to heal and he's not even that great at it so why is he here? Those silly attacks? They can easily ''hurt an enemy stat gauge'' from full to ''almost nothing'', allowing him to follow up on Soul Sympathy attacks, or he could also be used to support Soul Sympathy attacks from other heroines. His healing skill is the only skill that gives him 10 exp (unless he's healing a higher leveled ally or enemy) consistently. And when he finally does gain those levels, he could easily go farther with his walking distance. With a lot of patience (and we're talking about a long time of healing, ending turn and rinse and repeat), he could easily get to level 99, then end the battle and pump up his bonus stats from all that leveling to his attack. Watch as enemies can't hit him thanks to his high dodge rate, and he could literally be your OneManArmy. Of course, training him for that long is an absurd amount of time invested.
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* [[CallOfCthulhu Old Man Henderson]], as described [[http://1d4chan.org/wiki/Old_Man_Henderson here]], is a CoolOldGuy who got drunk, sold away his garden gnomes, forgot that part, and proceeded to blame the cultists as a result. He ended up [[DyingMomentOfAwesome murdering]] '''[[DidYouJustPunchOutCthulhu Hastur]]'''.

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* [[CallOfCthulhu [[TabletopGame/CallOfCthulhu Old Man Henderson]], as described [[http://1d4chan.org/wiki/Old_Man_Henderson here]], is a CoolOldGuy who got drunk, sold away his garden gnomes, forgot that part, and proceeded to blame the cultists as a result. He ended up [[DyingMomentOfAwesome murdering]] '''[[DidYouJustPunchOutCthulhu Hastur]]'''.
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** Tarmogoyf was originally printed as "pre-print" (a foreshadowing of cards to come, one of the gimmicks of the ''Future Sight'' set) solely so that its reminder text could reference two card types that didn't yet exist in the game (Planeswalker and the rarely used Tribal). However, it wound up being such an efficient win condition that it is the second-most expensive card printed in the past ten years (and the other is banned in everything but the Eternal formats).

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** Tarmogoyf [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=136142 Tarmogoyf]] was originally printed as "pre-print" (a foreshadowing of cards to come, one of the gimmicks of the ''Future Sight'' set) solely so that its reminder text could reference two card types that didn't yet exist in the game (Planeswalker and the rarely used Tribal). However, it wound up being such an efficient win condition that it is the second-most expensive card printed in the past ten years (and the other is banned in everything but the Eternal formats).
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not very lethal and not very jokey... just a bog-standard two-card combo


** The [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=12394 Nim Lasher]]. A 1/1 for 3 mana might not look like that good a card... but couple it with an artifact-heavy deck and the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=46158 Surestrike Trident]], and it's entirely possible that you'll be able to kill your opponent without engaging his forces.

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** [[AceAttorney Phoenix Wright]] is quite possibly the most complicated, useless character in the hands of the wrong person. As his power stacks with his legal defense, players have to switch between three[[note]](two standard, one unlocked with evidence)[[/note]] attack modes while collecting relevant evidence to build a case; additionally, there are five different evidence pieces which all carry different special moves if used as attacks. Despite all these complications, however, collecting three pieces of evidence allow for [[SuperMode turnabout mode]], which has an exponential damage boost, allows super move variants, and can activate "Ace Attorney", one of the most damaging moves in the whole game (that cannot miss).
*** Phoenix Wright's damage and speed boost when activating X-Factor is staggeringly high when he is the last man on his team. One bad move and Phoenix Wright can turn the entire game around.

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** [[AceAttorney [[Franchise/AceAttorney Phoenix Wright]] is quite possibly the most complicated, useless character in the hands of the wrong person. As his power stacks with his legal defense, players have to switch between three[[note]](two standard, one unlocked with evidence)[[/note]] attack modes while collecting relevant evidence to build a case; additionally, there are five different evidence pieces which all carry different special moves if used as attacks. Despite all these complications, however, collecting three pieces of evidence allow for [[SuperMode turnabout mode]], which has an exponential damage boost, allows super move variants, and can activate "Ace Attorney", one of the most damaging moves in the whole game (that cannot miss).
***
miss). Phoenix Wright's damage and speed boost when activating X-Factor is staggeringly high when he is the last man on his team. One bad move and Phoenix Wright can turn the entire game around.
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* [[StarControl Star Control 2]] has the Thraddash Torch ship. It's got laughably low [[HitPoints crew]], low speed, and a puny blaster which does pitiful damage at a pitiful fire rate. However, its special move is an afterburner that makes it the fastest ship in the game when used correctly... and unlike most other fast ships, its "puny" blaster has a long range and [[UnblockableAttack can't be stopped by point-defence]]. As such, a skilled player can use the Torch's extreme maneuverability to stay out of range while inflicting DeathOfAThousandCuts. It's ''so'' good at this, in fact, that it's the only ship customarily banned from competitive play.
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** Even Pichu can become this. Yes, Pichu, the Pokemon character who hurts himself every time he uses an attack. Things is, his attacks are actually stronger than Pikachu's, so in the hands of an agile dodger, he can become a GlassCannon fighter.

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** Even Pichu can become this. Yes, Pichu, the Pokemon Pokémon character who hurts himself every time he uses an attack. Things Thing is, his attacks are actually stronger than Pikachu's, so in the hands of an agile dodger, he can become a GlassCannon fighter.
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**There is also one particular prestige class in D&D 3.5 which lampshades this trope in a dramatic way- the Divine Prankster class is available followers of trickster gods. Most of the classes abilities resemble those of a typical bard. Its signature ability, however, is called Killing Joke, a combat ability which takes three rounds to complete. On the first round, a targeted enemy is merely distracted by the user's annoying but apparently harmless taunting. On the second, the target gets a save to realize [[MindRape what is happening]] as the jibes begin to find the weak points in their mental armor. If successful, they can save themselves by plugging their ears or silencing the user. On the third round, the target ''dies instantly'' unless they are able to resist the mental strain as the [[ArmorPiercingQuestion barrage of divinely accurate]] insults and taunts [[BreakThemByTalking shatters their will to live]].
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* [[CallOfCthulhu Old Man Henderson]], as described [[http://1d4chan.org/wiki/Old_Man_Henderson here]], is a CoolOldGuy who got drunk, sold away his garden gnomes, forgot that part, and proceeded to blame the cultists as a result. He ended up [[DyingMomentOfAwesome murdering]] '''[[DidYouJustPunchOutCthulhu Hastur]]'''.
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* MegaManPoweredUp has Oil Man. His gimmick is he can shoot a single blob of oil on the ground, which is then either has to ride or let an enemy walk into. And it's incredibly weak. [[WhatKindOfLamePowerIsHeartAnyway What kind of character is that?]] To fans who knows how to use him, one of the best characters in the game. As his Oil Surfboard does boatloads of damage, and can give him a double-jump worthy of the gods, incredible speed, glide across water and a near-complete negation to enemy knockback. Same goes for Mega, which is essentially Mega Man if he never became a [[MemeticMutation Super Fighting Robot]]. All he has is a dinky little kick, which doesn't even have the length of Roll's broom. Useless, right? Well no. It's actually one of the most powerful attacks in the game, can break most enemy shields and even causes Wily's first form to temporarily be stunned.

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* MegaManPoweredUp has Oil Man. His gimmick is he can shoot a single blob of oil on to the ground, which is he then either has to ride or let an enemy walk into. And it's incredibly weak. [[WhatKindOfLamePowerIsHeartAnyway What kind of character is that?]] To fans a player who knows how to use him, one of the best characters ones in the game. As his Oil Surfboard does boatloads of damage, and can give knocks off enemy shields, gives him a double-jump worthy of the gods, incredible speed, the ability to glide across water and a near-complete negation to enemy knockback. Same goes for Mega, which is essentially Mega Man if he never became a [[MemeticMutation Super Fighting Robot]]. All he has is a dinky little kick, which doesn't even have the length of Roll's broom. Useless, right? Well no. It's actually one of the most powerful attacks in the game, can break most enemy shields and even causes Wily's first form to temporarily be stunned.
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* MegaManPoweredUp has Oil Man. His gimmick is he can shoot a blob of oil on the ground, which is then either has to ride or let an enemy walk into. And it's incredibly weak.[[WhatKindOfLamePowerIsHeartAnyway What kind of power is that?]] To fans who knows how to use him, one of the best characters in the game. As his Oil Surfboard does boatloads of damage, and can give him a double-jump worthy of the gods, incredible speed, glide across water and a near-complete negation to enemy knockback. Same goes for Mega, which is essentially Mega Man if he never became a [[MemeticMutation Super Fighting Robot]]. All he has is a dinky little kick, which doesn't even have the length of Roll's broom. Useless, right? Well no. It's actually one of the most powerful attacks in the game, can break most enemy shields and even causes Wily's first form to temporarily be stunned.

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* MegaManPoweredUp has Oil Man. His gimmick is he can shoot a single blob of oil on the ground, which is then either has to ride or let an enemy walk into. And it's incredibly weak. [[WhatKindOfLamePowerIsHeartAnyway What kind of power character is that?]] To fans who knows how to use him, one of the best characters in the game. As his Oil Surfboard does boatloads of damage, and can give him a double-jump worthy of the gods, incredible speed, glide across water and a near-complete negation to enemy knockback. Same goes for Mega, which is essentially Mega Man if he never became a [[MemeticMutation Super Fighting Robot]]. All he has is a dinky little kick, which doesn't even have the length of Roll's broom. Useless, right? Well no. It's actually one of the most powerful attacks in the game, can break most enemy shields and even causes Wily's first form to temporarily be stunned.
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* MegaManPoweredUp has Oil Man. His gimmick is he can shoot a blob of oil on the ground, which is then either has to ride or let an enemy walk into. And it's incredibly weak.[[WhatKindOfLamePowerIsHeartAnyway What kind of power is that?]] To fans who knows how to use him, one of the best characters in the game. As his Oil Surfboard does boatloads of damage, and can give him a double-jump worthy of the gods, incredible speed, glide across water and a near-complete negation to enemy knockback. Same goes for Mega, which is essentially Mega Man if he never became a [[MemeticMutation Super Fighting Robot]]. All he has is a dinky little kick, which doesn't even have the length of Roll's broom. Useless, right? Well no. It's actually one of the most powerful attacks in the game, can break most enemy shields and even causes Wily's first form to temporarily be stunned.
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** Smeargle has astoundingly horrible stats, but it's still popular due to the fact that it can use almost any move in the game. This leads to a very effective moveset where Smeargle can Baton Pass the Ingrain effect, making the next Pokemon immune to Whirlwind and Roar (switching out without Baton Pass forfeits all stat boosts and other similar temporary statuses) and being able to recover an additional 1/16th of max HP each turn. There's also the Endure/Spore/Endeavor/Dragon Rage w/Salac berry combo, a variant of the FEAR strategy below. Speed is the only decent stat Smeargle gets, and it's the only stat it needs.

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** Smeargle has astoundingly horrible stats, but it's still popular due to the fact that it can use almost any move in the game. game [[labelnote:except…]]most Shadow attacks from ''PokemonColosseum'' and ''PokemonXDGaleOfDarkness'' and the Chatter move introduced in Generation IV that only Chatot can learn. Its Sketch move can copy any other move in the game as of Generation III except for Struggle, a move that can only be used when all other moves are out of PP…which means it can still use it.[[/labelnote]] This leads to a very effective moveset where Smeargle can Baton Pass the Ingrain effect, making the next Pokemon immune to Whirlwind and Roar (switching out without Baton Pass forfeits all stat boosts and other similar temporary statuses) and being able to recover an additional 1/16th of max HP each turn. There's also the Endure/Spore/Endeavor/Dragon Rage w/Salac berry combo, a variant of the FEAR strategy below. Speed is the only decent stat Smeargle gets, and it's the only stat it needs.
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*** Shedinja will still be [=OHKOd=] by any kind of indirect damage though, such as the weather effects Hail and Sandstorm

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*** Even then, Shedinja will still be [=OHKOd=] by any kind of indirect damage though, such as the weather effects Hail and SandstormSandstorm- which can be negated by the Safety Goggles. Burn via Will-o-wisp and Poison however...
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** Diggersby is a goofy-looking [[ComMons early-game rabbit]] that has decent HP and defenses, but little else to note... Unless it has its Hidden Ability of ''[[SuperStrength Huge Power]]'', which doubles its Attack. Those Earthquakes will really hurt. To put it in perspective: at maximum stats, Diggersby hits harder than ''Groudon'', and nearly as hard as ''Mega Tyranitar.''

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** Diggersby is a goofy-looking [[ComMons early-game rabbit]] that has decent HP and defenses, but little else to note... Unless it has its Hidden Ability of ''[[SuperStrength Huge Power]]'', which doubles its Attack. Those Earthquakes will really hurt. To put it in perspective: at maximum stats, Diggersby hits harder than ''Groudon'', and nearly as hard as ''Mega Tyranitar.''Tyranitar'' (or even harder, if Diggersby has a Choice Band).
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Compare EliteTweak. See also DifficultButAwesome, whose deadly potential is more obvious, but still requires effort to unleash. Unlike a MagikarpPower, the Lethal Joke Character always had this ability to kick ass; it just requires a lot of skill to use him. Take a look at LethalJokeItem for useless inventory and skills that eventually become overpowered. HeartIsAnAwesomePower is the non-gameplay version. Not to be confused with FightingClown, which is a silly character whose advantages are obvious while here they aren't.

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Compare EliteTweak. See also DifficultButAwesome, whose deadly potential is more obvious, but still requires effort to unleash. Unlike a MagikarpPower, the Lethal Joke Character always had this ability to kick ass; it just requires a lot of skill to use him. Take a look at LethalJokeItem for useless inventory and skills that eventually become overpowered. HeartIsAnAwesomePower is the non-gameplay version. Not to be confused with FightingClown, which is a silly character whose advantages are obvious while here they aren't.
aren't, or MechanicallyUnusualFighter, which is intended to be a viable option without resorting to an obscure tactic.
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** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Norin%20the%20Wary Norin the Wary]] is a joke cowardly character; his "ability" is that he runs away any time any player casts a spell or attacks, which translates to never accomplishing anything on his own. So naturally, someone eventually managed to go undefeated in a Modern tournament using [[http://www.wizards.com/Magic/Digital/MagicOnlineTourn.aspx?x=mtg/digital/magiconline/tourn/6569297 a deck]] where nearly every other creature comboed with him in some way.

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