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No longer a trope


** Another infamous Commoner build is [[http://www.giantitp.com/forums/showsinglepost.php?p=7097263&postcount=38 Bubs,]] a halfling Commoner 3/Marshal 1. One of the Commoner class skills is [[TheBeastmaster Handle Animal]] (to represent them taking care of farm animals), which, with enough investment, can allow the character to tame ''[[EverythingsBetterWithDinosaurs dinosaurs]]'' [[DiscOneNuke at 4th level]]. Downplayed, though, in that Handle Animal is by no means a Commoner-exclusive skill, and many classes can do it -- but with it, a Commoner can be surprisingly effective.

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** Another infamous Commoner build is [[http://www.giantitp.com/forums/showsinglepost.php?p=7097263&postcount=38 Bubs,]] a halfling Commoner 3/Marshal 1. One of the Commoner class skills is [[TheBeastmaster Handle Animal]] (to represent them taking care of farm animals), which, with enough investment, can allow the character to tame ''[[EverythingsBetterWithDinosaurs dinosaurs]]'' ''dinosaurs'' [[DiscOneNuke at 4th level]]. Downplayed, though, in that Handle Animal is by no means a Commoner-exclusive skill, and many classes can do it -- but with it, a Commoner can be surprisingly effective.
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Removing word cruft.


* The SuperDeformed cat girl Neko-Arc in ''VideoGame/MeltyBlood''. Despite being unplayable (literally) in half of the versions, Neko-Arc is hilariously broken: very small height, good speed, and powerful ranged and throwing attacks. A safe strategy leans towards crouching in a corner continually tripping her until she runs out of health. Luckily, she doesn't do too much damage overall, and has about the worst defense in the game, but if a skilled player hits enough times... Neko-Arc suffers from one problem: her only attack that's likely to land a hit on the opponent is her True Ancestor Beam, which requires magic circuit to use. Neko-Arc Chaos, on the other hand, combines all of Neko-Arc's advantages with some of Nrvnqsr Chaos' far-reaching attacks. ''*shudder*'' Both Neko-Arcs (in modes retaining their unique paper air-dash) can actually stay out of an attacker's reach for a ridiculous period of time. If they gain a life advantage during a match, then get hit in mid air near the peak of their high jumps, they can air-recover (resetting their actions) and air-dash slowly across the screen... TWICE.

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* The SuperDeformed cat girl Neko-Arc in ''VideoGame/MeltyBlood''. Despite being unplayable (literally) in half of the versions, Neko-Arc is hilariously broken: very small height, good speed, and powerful ranged and throwing attacks. A safe strategy leans towards crouching in a corner continually tripping her until she runs out of health. Luckily, she doesn't do too much damage overall, and has about the worst defense in the game, but if a skilled player hits enough times... Neko-Arc suffers from one problem: her only attack that's likely to land a hit on the opponent is her True Ancestor Beam, which requires magic circuit to use. Neko-Arc Chaos, on the other hand, combines all of Neko-Arc's advantages with some of Nrvnqsr Chaos' far-reaching attacks. ''*shudder*'' Both Neko-Arcs (in modes retaining their unique paper air-dash) can actually stay out of an attacker's reach for a ridiculous period of time. If they gain a life advantage during a match, then get hit in mid air near the peak of their high jumps, they can air-recover (resetting their actions) and air-dash slowly across the screen... TWICE.
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* US Navy blimps in UsefulNotes/WorldWarII. Generally, nobody would be afraid of a giant motorized balloon, but when it was put into convoy escort, it quickly became the bane of U-boats. Unlike conventional aircraft, it could dawdle along with the ships for days at a time, providing critical aerial surveillance that only got better with the introduction of air-to-surface radar sets. Blimps could [[SummonBiggerFish direct destroyers and frigates]] to the site of a possible contact, or [[NotSoHarmless attack on their own]] with machine guns and depth charges.
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** Characters who use ToonPhysics are also prone to being this, such as [[spoiler:[[WesternAnimation/MyLittlePonyFriendshipIsMagic Pinkie Pie]], Franchise/{{Popeye}}, ComicBook/TheMask and WesternAnimation/SpongeBobSquarePants.]] This so-called "Toon Force", as it is referred to in-series, essentially allows them to have both RealityWarper powers and an incredible HealingFactor that can surpass even the mightiest and normal versions of these. Of note is [[spoiler:[=SpongeBob=]]], who notes that their strength seems to fluctuate between episodes, going from being unable to lift a glass of lemonade to being able to rotate the world by turning a screw.

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** Characters who use ToonPhysics are also prone to being this, such as [[spoiler:[[WesternAnimation/MyLittlePonyFriendshipIsMagic Pinkie Pie]], Franchise/{{Popeye}}, ComicBook/TheMask and WesternAnimation/SpongeBobSquarePants.]] This so-called "Toon Force", as it is referred to in-series, essentially allows them to have both RealityWarper powers and an incredible HealingFactor that can surpass even the mightiest and normal versions of these. Of note is [[spoiler:[=SpongeBob=]]], who Wiz notes that their his strength seems to fluctuate between episodes, going from being unable to lift a glass of lemonade to being able to rotate the world by turning a screw.
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* In ''WebAnimation/DeathBattle'' there have been numerous fights where a character ''might'' look and seem lame on the outside, but on the inside, they have incredible feats that make them into this. These people are usually the winners

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* In ''WebAnimation/DeathBattle'' there have been numerous fights where a character ''might'' look and seem lame on the outside, but on the inside, they have incredible feats that make them into this. These people are usually the winnerswinners:
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[[folder:Web Animation]]
* In ''WebAnimation/DeathBattle'' there have been numerous fights where a character ''might'' look and seem lame on the outside, but on the inside, they have incredible feats that make them into this. These people are usually the winners
** In "[[Anime/DragonBallZ Hercule Satan]] vs. [[Franchise/StreetFighter Dan Hibiki]], we have [[spoiler:Hercule Satan. Despite living in a world of aliens, gods and using their own life force as energy attacks, Hercule is unremarkable. However, he's one of the strongest non-ki-using humans on the planet, capable of ripping phone books apart, pulling three buses and punching a hole into one of them. As well, he's a legit World Champion. Compared to the likes of Perfect Cell and Kid Buu, he's nothing; compared to Dan Hibiki, whose attacks are pathetic and his one canonical win was done out of pity, he's a monster.]]
** Characters who use ToonPhysics are also prone to being this, such as [[spoiler:[[WesternAnimation/MyLittlePonyFriendshipIsMagic Pinkie Pie]], Franchise/{{Popeye}}, ComicBook/TheMask and WesternAnimation/SpongeBobSquarePants.]] This so-called "Toon Force", as it is referred to in-series, essentially allows them to have both RealityWarper powers and an incredible HealingFactor that can surpass even the mightiest and normal versions of these. Of note is [[spoiler:[=SpongeBob=]]], who notes that their strength seems to fluctuate between episodes, going from being unable to lift a glass of lemonade to being able to rotate the world by turning a screw.
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** ''Generations Ultimate'' adds the "weapon" class of Prowler, which is basically a playable version of the game's Palico assistants. Palicoes, while appreciated when equipped with a Paralysis or Sleep weapon, aren't... [[ScratchDamage great]] at the whole "damage" department. In addition, they can't use Potions and such to HealThyself, which is quite the important detail when an angry monster is trying to bite one's face off. So what's present in these little kitties that would make a Hunter prefer playing as one rather than the giant swords and such they normally use? ''Plenty:'' effectively unlimited lives with [[SmokeOut Far-cat-ster]], unlimited Stamina and the ability to give everyone ''else'' unlimited Stamina as well, the ability to spew out much-appreciated heals and buffs like a Hunting Horn, exceptional ItemCaddy abilities due to having a built-in pickaxe and bug net, unlimited traps that can even inflict StatusEffects, a Rathalos-shaped ''[[TankGoodness miniature tank]]'' that can do enough damage per shot as some ''Greatsword'' attacks...
** The Great Jagras is ''World's'' WarmUpBoss so new players will likely kill it multiple times while getting used to the game. A later update to the game added the ''Greatest'' Jagras, a massively upscaled Great Jagras that pukes up valuable decorations. While amusing to look at, said Jagras has as much health as an ''[[BonusBoss Arch-Tempered Elder Dragon]],'' its attacks have a proportionately enormous hitbox, and it deals enough damage to one-shot a High Rank hunter with some attacks.
** The Kulu-Ya-Ku is a goofy early game monster which has an obsession with rocks and eggs. The ''Final Fantasy'' collaboration Event has a special one which acquires an indestructible Aetheryte Crystal causing it to grow progressively larger while you fight it. This is silly at first glance, but it's impossible to make the monster drop the crystal which means it's locked in its most aggressive moveset for the entire fight which only gets worse due to its increased size and buffed damage. And of course the crystal acts as a shield, deflecting player attacks across much of the monster's hitbox.

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** ''Generations ''VideoGame/MonsterHunterGenerations Ultimate'' adds the "weapon" class of Prowler, which is basically a playable version of the game's Palico assistants. Palicoes, while appreciated when equipped with a Paralysis or Sleep weapon, aren't... [[ScratchDamage great]] at the whole "damage" department. In addition, they can't use Potions and such to HealThyself, which is quite the important detail when an angry monster is trying to bite one's face off. So what's present in these little kitties that would make a Hunter prefer playing as one rather than the giant swords and such they normally use? ''Plenty:'' effectively unlimited lives with [[SmokeOut Far-cat-ster]], unlimited Stamina and the ability to give everyone ''else'' unlimited Stamina as well, the ability to spew out much-appreciated heals and buffs like a Hunting Horn, exceptional ItemCaddy abilities due to having a built-in pickaxe and bug net, unlimited traps that can even inflict StatusEffects, a Rathalos-shaped ''[[TankGoodness miniature tank]]'' that can do enough damage per shot as some ''Greatsword'' attacks...
** ''VideoGame/MonsterHunterWorld'':
***
The Great Jagras is ''World's'' the WarmUpBoss so new players will likely kill it multiple times while getting used to the game. A later update to the game added the ''Greatest'' Jagras, a massively upscaled Great Jagras that pukes up valuable decorations. While amusing to look at, said Jagras has as much health as an ''[[BonusBoss Arch-Tempered Elder Dragon]],'' its attacks have a proportionately enormous hitbox, and it deals enough damage to one-shot a High Rank hunter with some attacks.
** *** The Kulu-Ya-Ku is a goofy early game monster which has an obsession with rocks and eggs. The ''Final Fantasy'' collaboration Event has a special one which acquires an indestructible Aetheryte Crystal causing it to grow progressively larger while you fight it. This is silly at first glance, but it's impossible to make the monster drop the crystal which means it's locked in its most aggressive moveset for the entire fight which only gets worse due to its increased size and buffed damage. And of course the crystal acts as a shield, deflecting player attacks across much of the monster's hitbox.
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* Johnny in ''VideoGame/TalesOfDestiny'' is a SpoonyBard with all around average stats and starts off underleveled. Buff his stats with boosting herbs, however, and one of his final attacks, Malware Rondo, will deal a great deal of damage to and juggle bosses with ease. Did we mention it's a Sonic type attack, and all late-game enemies are weak to the Sonic type?
** In the original PSX version, he only learns items with Scores scattered around the world. However, one of these Scores teaches him a healing move more effective and quicker to cast than anything Rutee, the healer, can learn.
* Chat from ''VideoGame/TalesOfEternia'', as an optional character, only has two attack moves (and one of them only steals an item) and doesn't learn any more by leveling. However, go on her sidequests to teach her the Sacred Pirate Skills and she becomes a powerful status inflicter with good elemental coverage and stun attacks. Then there's her ultimate move, Eternal Hammer, which lets her throw hammers until she runs out of mana. Bosses will be stunlocked by the unstoppable rain of stun hammers, letting everyone else spam mana healing items on her and maybe casting a few spells here and there to speed up the death process.
* In ''VideoGame/TalesOfSymphonia'', we have TheChosenOne, Colette. She appears to be a frail girl, that, well, needs protecting -- barely capable of holding her own in a fight. With only mediocre stats, low speed, an odd fighting style and [[ArtificialStupidity bad AI]], one would think she's not worth keeping in the party -- even her magic is bad (a simple, low damage light spell, a status buff that takes forever to cast, an AwesomeButImpractical spell that kills ''her'', and lastly a flashy spell [[ATeamFiring that hardly hits anything]]) so why is she called a GameBreaker? She gets the game's strongest Physical Special Attacks -- including one that only uses 14 TP, deals massive (x4.6) damage (and it's Lightning Elemental -- a LOT of the game's enemies are weak to it...), another that can do x10 damage -- and that stacks with another hidden ability: Her seemingly weak Pow Hammer attack can become Toss Hammer, a poisoning attack that NOTHING IN THE GAME (not even [[ThatOneBoss That One]] BonusBoss) is resistant to, and anything afflicted by it drops its HP down to 1 in a minute ([[https://www.youtube.com/watch?v=XNhMevZ7-0k this in action]]). She also has an easy to use [[LimitBreak Hi-Ougi]]. In the hands of any skilled player she's a force to be reckoned with and NOT someone to be underestimated.
** Even in the hands of an unskilled player, combining her Hammer Rain with Lloyd's level 2 Sword Rain arts in an Unison Attack provides the devastating Stardust Rain combination, which can connect for 100+ hits on its own against a sufficiently large opponent.
* Patty Fleur from the non-Xbox 360 versions of ''VideoGame/TalesOfVesperia''. On top of using [[FightingClown silly attacks]] like [[FryingPanOfDoom a frying pan]], dishes, and mahjong tiles, her moveset is extremely luck-dependant, to the point that most of her artes change completely depending on which randomly-selected fighting style she is given. A lot of her Artes have a small but random chance of screwing the party over. She can also use magic, but her Brainiac form (the one that specialized in magic) makes her choose randomly between attack and support magic (although she can learn a skill that lets you choose between the two), making her unreliable on that front (imagine needing healing, but instead getting an attack spell or stat boost). A lot of this makes her seem unreliable, but once she learns the right skills she can spam top-tier spells with a much shorter cast time and smaller TP cost (even several levels before your dedicated mages start learning these spells), and (randomly) do things like restoring the entire party's HP and TP, [[TimeStandsStill freezing time for the enemies]], emptying all enemies' FS gauges, or activating [[SuperMode Over Limit]] for the entire party for free.
* The ''Tales'' fangame, ''A.C.S.'', gives you the Kakashi Scarecrow (the training dummy from ''VideoGame/TalesOfTheAbyss''. Its one attack shaves off about a quarter of the opponent's health bar... [[https://www.youtube.com/watch?v=RVZgkX3FtgY Much]] HilarityEnsues.

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* ''VideoGame/TalesSeries'':
**
Johnny in ''VideoGame/TalesOfDestiny'' is a SpoonyBard with all around average stats and starts off underleveled. Buff his stats with boosting herbs, however, and one of his final attacks, Malware Maware Rondo, will deal a great deal of damage to and juggle bosses with ease. Did we mention it's a Sonic type attack, and all late-game enemies are weak to the Sonic type?
**
type? In the original PSX version, he Johnny only learns items with Scores scattered around the world. However, one of these Scores teaches him a healing move more effective and quicker to cast than anything Rutee, the healer, can learn.
*
learn, making Johnny a very useful healer who can also contribute damage with his homing ranged attacks.
** Lillith in the PS2 version of ''VideoGame/TalesOfDestiny'' fights with a frying pan and ladle. She's also a LightningBruiser who can easily stunlock enemies with with her Manbo and [[ChefOfIron Seared Steak]] attacks.
**
Chat from ''VideoGame/TalesOfEternia'', as an optional character, only has two attack moves (and one of them only steals an item) and doesn't learn any more by leveling. However, go on her sidequests to teach her the Sacred Pirate Skills and she becomes a powerful status inflicter with good elemental coverage and stun attacks. Then there's her ultimate move, Eternal Hammer, which lets her throw hammers until she runs out of mana. Bosses will be stunlocked by the unstoppable rain of stun hammers, letting everyone else spam mana healing items on her and maybe casting a few spells here and there to speed up the death process.
* ** In ''VideoGame/TalesOfSymphonia'', we have TheChosenOne, Colette. She appears to be a frail girl, that, well, needs protecting -- barely capable of holding her own in a fight. With only mediocre stats, low speed, an odd fighting style and [[ArtificialStupidity bad AI]], one would think she's not worth keeping in the party -- even her magic is bad (a simple, low damage light spell, a status buff that takes forever to cast, an AwesomeButImpractical spell that kills ''her'', and lastly a flashy spell [[ATeamFiring that hardly hits anything]]) so why is she called a GameBreaker? She gets the game's strongest Physical Special Attacks -- including one that only uses 14 TP, deals massive (x4.6) damage (and it's Lightning Elemental -- a LOT of the game's enemies are weak to it...), another that can do x10 damage -- and that stacks with another hidden ability: Her seemingly weak Pow Hammer attack can become Toss Hammer, a poisoning attack that NOTHING IN THE GAME (not even [[ThatOneBoss That One]] BonusBoss) is resistant to, and anything afflicted by it drops its HP down to 1 in a minute ([[https://www.youtube.com/watch?v=XNhMevZ7-0k this in action]]). She also has an easy to use [[LimitBreak Hi-Ougi]]. In the hands of any skilled player she's a force to be reckoned with and NOT someone to be underestimated.
**
underestimated. Even in the hands of an unskilled player, combining her Hammer Rain with Lloyd's level 2 Sword Rain arts in an Unison Attack provides the devastating Stardust Rain combination, which can connect for 100+ hits on its own against a sufficiently large opponent.
* ** Patty Fleur from the non-Xbox 360 versions of ''VideoGame/TalesOfVesperia''. On top of using [[FightingClown silly attacks]] like [[FryingPanOfDoom a frying pan]], dishes, and mahjong tiles, her moveset is extremely luck-dependant, to the point that most of her artes change completely depending on which randomly-selected fighting style she is given. A lot of her Artes have a small but random chance of screwing the party over. She can also use magic, but her Brainiac form (the one that specialized in magic) makes her choose randomly between attack and support magic (although she can learn a skill that lets you choose between the two), making her unreliable on that front (imagine needing healing, but instead getting an attack spell or stat boost). A lot of this makes her seem unreliable, but once she learns the right skills she can spam top-tier spells with a much shorter cast time and smaller TP cost (even several levels before your dedicated mages start learning these spells), and (randomly) do things like restoring the entire party's HP and TP, [[TimeStandsStill freezing time for the enemies]], emptying all enemies' FS gauges, or activating [[SuperMode Over Limit]] for the entire party for free.
* ** The ''Tales'' fangame, ''A.C.S.'', gives you the Kakashi Scarecrow (the training dummy from ''VideoGame/TalesOfTheAbyss''. Its one attack shaves off about a quarter of the opponent's health bar... [[https://www.youtube.com/watch?v=RVZgkX3FtgY Much]] HilarityEnsues.
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* ''LightNovel/ArifuretaFromCommonplaceToWorldsStrongest'': Hajime Nagumo's high school class is transported to an RPGMechanicsVerse, Tortus, where they all have defined character classes. Most of the class get things like Swordsman, Priestess, etc., but not Hajime, or their teacher Aiko-''sensei''.

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* ''LightNovel/ArifuretaFromCommonplaceToWorldsStrongest'': ''Literature/ArifuretaFromCommonplaceToWorldsStrongest'': Hajime Nagumo's high school class is transported to an RPGMechanicsVerse, Tortus, where they all have defined character classes. Most of the class get things like Swordsman, Priestess, etc., but not Hajime, or their teacher Aiko-''sensei''.
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Baleful Polymorph was renamed per TRS


** Imp status. It turns the target into a [[BalefulPolymorph helpless]] Imp, reduces their Strength to 0, and removes their ability to cast magic apart from the "Imp" spell (which removes the curse). The Defense of the Imp is very good, but their offense is very crappy. This changes if you find every piece of Imp Equipment in the second half of the game. Some are found normally, whereas others are {{Rare Random Drop}}s, or have to be won in the MonsterArena. The Impartisan (a spear used by Imps for fishing!) will ''always'' [[CriticalHitClass crit]] if you're under Imp status, and their armor will outperform most anything else (probably exempting the Snow Muffler for the two people who can use that). Shadow can make use of them to reach 255 Magic Defense and 128 Evade. Then there's the Leviathan fight: wear one piece of Imp armor to absorb his water attacks.

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** Imp status. It [[ForcedTransformation turns the target target]] into a [[BalefulPolymorph helpless]] helpless Imp, reduces their Strength to 0, and removes their ability to cast magic apart from the "Imp" spell (which removes the curse). The Defense of the Imp is very good, but their offense is very crappy. This changes if you find every piece of Imp Equipment in the second half of the game. Some are found normally, whereas others are {{Rare Random Drop}}s, or have to be won in the MonsterArena. The Impartisan (a spear used by Imps for fishing!) will ''always'' [[CriticalHitClass crit]] if you're under Imp status, and their armor will outperform most anything else (probably exempting the Snow Muffler for the two people who can use that). Shadow can make use of them to reach 255 Magic Defense and 128 Evade. Then there's the Leviathan fight: wear one piece of Imp armor to absorb his water attacks.
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HP To 1 is for when an enemy attack does that to a target. Cast From Hit Points is a better trope for the Otoko Michi.


** ''VideoGame/MarvelSuperHeroesVsStreetFighter'' and ''VideoGame/MarvelVsCapcom2'' change his useless Otoko Michi from an amusing way to kill yourself into the most damaging move in the game. It still [[HPTo1 reduces Dan to exactly a pixel of health]] when it hits, but losing Dan to take out one member of the opposing team is a net gain. More hilariously, it has priority over the DangerousForbiddenTechnique, Shun Goku Satsu, which Otoko Michi is a parody of: if Akuma (the strongest Shoto character ever) and Dan both use their respective supers on each other, Dan will emerge triumphant! His Punch and Launch throw is especially nasty, leading to some loops and mind games when used well. He had good pokes, and with the right partners he could actually be very effective.

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** ''VideoGame/MarvelSuperHeroesVsStreetFighter'' and ''VideoGame/MarvelVsCapcom2'' change his useless Otoko Michi from an amusing way to kill yourself into the most damaging move in the game. It still [[HPTo1 [[CastFromHitPoints reduces Dan to exactly a pixel of health]] when it hits, but losing Dan to take out one member of the opposing team is a net gain. More hilariously, it has priority over the DangerousForbiddenTechnique, Shun Goku Satsu, which Otoko Michi is a parody of: if Akuma (the strongest Shoto character ever) and Dan both use their respective supers on each other, Dan will emerge triumphant! His Punch and Launch throw is especially nasty, leading to some loops and mind games when used well. He had good pokes, and with the right partners he could actually be very effective.
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[[folder:Film -- Live-action]]

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[[folder:Film -- Live-action]]Live-Action]]
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Sean in Third Strike is considered the worst character in the game nowadays rather than second worst.


** ''VideoGame/StreetFighterIII'': Sean is Ken's young student and attacks with, er, [[IKnowMaddenKombat basketballs]]. (And they're finite, to boot!) But he's actually quite good. He also strives to be everything Dan wasn't. They nerfed his balls off (err...) in ''3S'', though, making Twelve the only character worse than him. It's notable that Sean's actually ''worse'' than ''de facto'' ''Street Fighter'' joke Dan Hibiki in the storyline.

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** ''VideoGame/StreetFighterIII'': Sean is Ken's young student and attacks with, er, [[IKnowMaddenKombat basketballs]]. (And they're finite, to boot!) But he's actually quite good. He also strives to be everything Dan wasn't. They nerfed his balls off (err...) in ''3S'', though, making Twelve him the only worst character worse than him.in the game. It's notable that Sean's actually ''worse'' than ''de facto'' ''Street Fighter'' joke Dan Hibiki in the storyline.
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[-[[caption-width-right:350:A [[VideoGame/PokemonSunAndMoon mountain of pure muscle]] defeated by...[[VideoGame/PokemonRedAndBlue a singing balloon]]?]]-]

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[-[[caption-width-right:350:A [[VideoGame/PokemonSunAndMoon mountain of pure muscle]] defeated by... [[VideoGame/PokemonRedAndBlue a singing balloon]]?]]-]



** Similarly, ''Mean Streets of Gadgetzan'' introduced Gadgetzan Ferryman, which returned one of your other minions to your hand if you played at least one other card earlier in the turn. The problem was, this card compared unfavorably to Youthful Brewmaster, who always returned an allied minion to your hand. Players derided this card the same way they derided Purify...and then ''Journey to Un[='=]Goro'' came out with The Caverns Below. If you played enough minions with the same name, The Caverns Below turns into a card that supercharges all your current and future minions -- but since you can only have two copies of a card, you would need to get played minions back into your hand somehow. It turned out that The Caverns Below's effect was ''absolutely insane'', causing players to use both Youthful Brewmaster and Gadgetzan Ferryman in order to have enough return-minion-to-hand effects. Gadgetzan Ferryman would fall out of favor when The Caverns Below was {{Nerf}}ed, but for a time it was in one of the most powerful decks in Hearthstone.

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** Similarly, ''Mean Streets of Gadgetzan'' introduced Gadgetzan Ferryman, which returned one of your other minions to your hand if you played at least one other card earlier in the turn. The problem was, this card compared unfavorably to Youthful Brewmaster, who always returned an allied minion to your hand. Players derided this card the same way they derided Purify... and then ''Journey to Un[='=]Goro'' came out with The Caverns Below. If you played enough minions with the same name, The Caverns Below turns into a card that supercharges all your current and future minions -- but since you can only have two copies of a card, you would need to get played minions back into your hand somehow. It turned out that The Caverns Below's effect was ''absolutely insane'', causing players to use both Youthful Brewmaster and Gadgetzan Ferryman in order to have enough return-minion-to-hand effects. Gadgetzan Ferryman would fall out of favor when The Caverns Below was {{Nerf}}ed, but for a time it was in one of the most powerful decks in Hearthstone.



** It manages to include a joke boss. In a tournament filled with shapeshifters who can turn into man-tigers or wherewolves, his basic beast form is....a [[EverythingsBetterWithPenguins penguin]]? Not a human-sized penguin, or a superfast penguin, or one who hits supernaturally hard. It's about two-feet tall and squeaks. It attacks with wingslaps. His normal human form is a bit [[{{Bishonen}} bishie]], too, and not particularly strong with abrupt combos. Except a two foot tall penguin coincidentally happens to be far too short for most attacks, even many special powers It can't be grabbed, and thus is very easy to turtle with. It can be hard to predict, and will interrupt enemy combos with its wussy slaps. In some cases, you can force enemies to turn around while continuing their combo, leaving them open. His Hyper Beast Mode is a short-lived, human-sized phoenix with a one-hit kill. And it's ''still'' a downgrade from the penguin!

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** It manages to include a joke boss. In a tournament filled with shapeshifters who can turn into man-tigers or wherewolves, his basic beast form is....is... a [[EverythingsBetterWithPenguins penguin]]? Not a human-sized penguin, or a superfast penguin, or one who hits supernaturally hard. It's about two-feet tall and squeaks. It attacks with wingslaps. His normal human form is a bit [[{{Bishonen}} bishie]], too, and not particularly strong with abrupt combos. Except a two foot tall penguin coincidentally happens to be far too short for most attacks, even many special powers It can't be grabbed, and thus is very easy to turtle with. It can be hard to predict, and will interrupt enemy combos with its wussy slaps. In some cases, you can force enemies to turn around while continuing their combo, leaving them open. His Hyper Beast Mode is a short-lived, human-sized phoenix with a one-hit kill. And it's ''still'' a downgrade from the penguin!



** The first ''Anime/MobileSuitGundam'' gives us the Gouf, a slow, somewhat plodding fighter with a short sword and a weak machine gun...that has armor for days and uses its [[WhipItGood Heat Rod]] to stun and beat down entire crowds of mobile suits.

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** The first ''Anime/MobileSuitGundam'' gives us the Gouf, a slow, somewhat plodding fighter with a short sword and a weak machine gun... that has armor for days and uses its [[WhipItGood Heat Rod]] to stun and beat down entire crowds of mobile suits.



** Ravio from the ''A Link Between Worlds'' DLC has it even worse on the surface: his hammer is slow, makes him move erratically during his basic combo and most of his Strong Attack combos hit small areas in awkward spots making facing Generals with him a challenge...until you find out his C5 can freeze ANY enemy barring giant monsters, regardless if they're guarding or even executing moves which would make them immune to any other crowd-control effect.

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** Ravio from the ''A Link Between Worlds'' DLC has it even worse on the surface: his hammer is slow, makes him move erratically during his basic combo and most of his Strong Attack combos hit small areas in awkward spots making facing Generals with him a challenge... until you find out his C5 can freeze ANY enemy barring giant monsters, regardless if they're guarding or even executing moves which would make them immune to any other crowd-control effect.



** A class called the Super Novice can be obtained if one creates a regular Novice and keeps it from obtaining a class until base lv 45. The Super Novice at first seems to have a great deal of potential, being allowed to acquire almost all the skills the 1st class Jobs can use, and having a collective pool of 99 points (instead of the usual 50 1st class Jobs usually have) to allocate them to. However, Super Novices can only use the same crappy gear novices have, and along with their abysmally low HP/SP gains from leveling up, can easily be killed in one or two hits. Their real strength shines if built like a Mage class, as, since casting time for spells is determined by the game's DEX stat, using the right gear, maxing their base DEX stat, and using all the DEX skill buffs available to them, the Super Novice can nearly be able to instantly cast spells. If coupled with a Bard skill that even further lowers casting time and after-cast delay, players can effectively make efficiently-leveled Super Novices into living, Fire Bolt-spewing maching guns...as long as their puny SP holds out, anyway. Or if built for maxing their AGI stat, they get the highest Flee sub-stat in the game and if their XP is kept between 99 and 100% they will get up if killed with a host of buffs making them a strange little tank so long as they're not being mobbed.

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** A class called the Super Novice can be obtained if one creates a regular Novice and keeps it from obtaining a class until base lv 45. The Super Novice at first seems to have a great deal of potential, being allowed to acquire almost all the skills the 1st class Jobs can use, and having a collective pool of 99 points (instead of the usual 50 1st class Jobs usually have) to allocate them to. However, Super Novices can only use the same crappy gear novices have, and along with their abysmally low HP/SP gains from leveling up, can easily be killed in one or two hits. Their real strength shines if built like a Mage class, as, since casting time for spells is determined by the game's DEX stat, using the right gear, maxing their base DEX stat, and using all the DEX skill buffs available to them, the Super Novice can nearly be able to instantly cast spells. If coupled with a Bard skill that even further lowers casting time and after-cast delay, players can effectively make efficiently-leveled Super Novices into living, Fire Bolt-spewing maching guns... as long as their puny SP holds out, anyway. Or if built for maxing their AGI stat, they get the highest Flee sub-stat in the game and if their XP is kept between 99 and 100% they will get up if killed with a host of buffs making them a strange little tank so long as they're not being mobbed.



* ''VideoGame/HotWheelsVelocityX'''s Surfin' School Bus. Its 100 armor stat and bulky size make it extremely slow and unviable for joyrides, missions, and challenges...but it is a [[MightyGlacier Mighty Glacier]] in Battle and can win (or come close to winning) drag races in the right hands.

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* ''VideoGame/HotWheelsVelocityX'''s Surfin' School Bus. Its 100 armor stat and bulky size make it extremely slow and unviable for joyrides, missions, and challenges... but it is a [[MightyGlacier Mighty Glacier]] in Battle and can win (or come close to winning) drag races in the right hands.



** The Toyota Celsior and Aristo (Lexus LS and GS, respectively) are cars that, while high-powered, are more designed for luxury than performance. As such their racing ability is questionable, and their in-game performance reflects it...unless you play VS mode. As the heaviest cars in the game, they are the hardest to push around, making it easy to knock away higher-tier cars into traffic or even walls. They also have only 4 gears instead of the standard 5 or 6, making them easier to shift especially in VS mode where the constant slamming of cars into things leads to frequently-fluctuating gears for other vehicles.

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** The Toyota Celsior and Aristo (Lexus LS and GS, respectively) are cars that, while high-powered, are more designed for luxury than performance. As such their racing ability is questionable, and their in-game performance reflects it... unless you play VS mode. As the heaviest cars in the game, they are the hardest to push around, making it easy to knock away higher-tier cars into traffic or even walls. They also have only 4 gears instead of the standard 5 or 6, making them easier to shift especially in VS mode where the constant slamming of cars into things leads to frequently-fluctuating gears for other vehicles.



** ''Generations Ultimate'' adds the "weapon" class of Prowler, which is basically a playable version of the game's Palico assistants. Palicoes, while appreciated when equipped with a Paralysis or Sleep weapon, aren't...[[ScratchDamage great]] at the whole "damage" department. In addition, they can't use Potions and such to HealThyself, which is quite the important detail when an angry monster is trying to bite one's face off. So what's present in these little kitties that would make a Hunter prefer playing as one rather than the giant swords and such they normally use? ''Plenty:'' effectively unlimited lives with [[SmokeOut Far-cat-ster]], unlimited Stamina and the ability to give everyone ''else'' unlimited Stamina as well, the ability to spew out much-appreciated heals and buffs like a Hunting Horn, exceptional ItemCaddy abilities due to having a built-in pickaxe and bug net, unlimited traps that can even inflict StatusEffects, a Rathalos-shaped ''[[TankGoodness miniature tank]]'' that can do enough damage per shot as some ''Greatsword'' attacks...

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** ''Generations Ultimate'' adds the "weapon" class of Prowler, which is basically a playable version of the game's Palico assistants. Palicoes, while appreciated when equipped with a Paralysis or Sleep weapon, aren't... [[ScratchDamage great]] at the whole "damage" department. In addition, they can't use Potions and such to HealThyself, which is quite the important detail when an angry monster is trying to bite one's face off. So what's present in these little kitties that would make a Hunter prefer playing as one rather than the giant swords and such they normally use? ''Plenty:'' effectively unlimited lives with [[SmokeOut Far-cat-ster]], unlimited Stamina and the ability to give everyone ''else'' unlimited Stamina as well, the ability to spew out much-appreciated heals and buffs like a Hunting Horn, exceptional ItemCaddy abilities due to having a built-in pickaxe and bug net, unlimited traps that can even inflict StatusEffects, a Rathalos-shaped ''[[TankGoodness miniature tank]]'' that can do enough damage per shot as some ''Greatsword'' attacks...



** Also from ''III'', Rico. The retainer to knight-errant Fred Maximilian, she looks like Strawberry Shortcake, has virtually no magical ability to speak of, and her weapon is a hammer which maxes out at two hits, tops. Her Combination Attack with Fred deals double damage, but puts her in the turn-skipping "Unbalanced" state. Then you look at her skill list and realize that she can build up to an A+ rank in a rare skill that prevents Unbalanced...meaning you can spam the Combination Attack (almost) every turn.

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** Also from ''III'', Rico. The retainer to knight-errant Fred Maximilian, she looks like Strawberry Shortcake, has virtually no magical ability to speak of, and her weapon is a hammer which maxes out at two hits, tops. Her Combination Attack with Fred deals double damage, but puts her in the turn-skipping "Unbalanced" state. Then you look at her skill list and realize that she can build up to an A+ rank in a rare skill that prevents Unbalanced... meaning you can spam the Combination Attack (almost) every turn.



*** Kobolds can also take the Dragonwrought feat in 3.5, which removes all aging penalties, allowing them to start at Venerable age and gain +3 to all mental stats for no downside. Additionally, the feat turns them into a dragon. This allows them to pull off a number of crazy tricks, including picking Epic feats at any level, and getting all kinds of weird dragon-only abilities, such as Loredrake. And that's without accounting for the fact that dragons "automatically qualify" for anything which requires the dragonblood subtype...[[labelnote:explanation]]Due to [[ExactWords the specific wording used]], this rule can be read as allowing dragons (and hence, dragonwrought kobolds) to automatically take anything that requires the dragonblood subtype, ignoring all other prerequisites. Among other things, this reading allows dragonwrought kobolds to gain 7th-level sorcerer casting or 9th-level cleric casting at ''2nd-level'', by taking the highest dragonblood substitution levels available for those classes.[[/labelnote]]

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*** Kobolds can also take the Dragonwrought feat in 3.5, which removes all aging penalties, allowing them to start at Venerable age and gain +3 to all mental stats for no downside. Additionally, the feat turns them into a dragon. This allows them to pull off a number of crazy tricks, including picking Epic feats at any level, and getting all kinds of weird dragon-only abilities, such as Loredrake. And that's without accounting for the fact that dragons "automatically qualify" for anything which requires the dragonblood subtype... [[labelnote:explanation]]Due to [[ExactWords the specific wording used]], this rule can be read as allowing dragons (and hence, dragonwrought kobolds) to automatically take anything that requires the dragonblood subtype, ignoring all other prerequisites. Among other things, this reading allows dragonwrought kobolds to gain 7th-level sorcerer casting or 9th-level cleric casting at ''2nd-level'', by taking the highest dragonblood substitution levels available for those classes.[[/labelnote]]



** The BNC-series ''Banshee'' was roundly mocked in the 3025 days, especially the 3-series versions. It's 95 tons and is loaded with armor and moves at the speed of a heavy 'Mech, but it lacks significant weapons other than its single PPC and autocannon, making it appear to be something of a StoneWall. However, its more interesting uses were similar to that of the above-noted ''Charger'', in that it weighs 95 tons and ''does 65 kph in a flat run''. A ''Banshee'' can cross 180 meters of open ground in ten seconds and shoulder-tackle opponents, dealing the equivalent of ''four Gauss rifle shots'' in damage. If this is somehow insufficient it can also start punching, dealing the equivalent damage to an AC-10 with every punch and having a solid chance to hit a Battlemech in the head. Turns out that heads have only 9 armor at maximum, and any time the internal structure beneath the armor takes damage, there is a chance of a component being destroyed...and the cockpit counts as a component. This makes the ''Banshee'' terrifically effective at pinning down other Assault 'Mechs and simply brutalizing them to death.

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** The BNC-series ''Banshee'' was roundly mocked in the 3025 days, especially the 3-series versions. It's 95 tons and is loaded with armor and moves at the speed of a heavy 'Mech, but it lacks significant weapons other than its single PPC and autocannon, making it appear to be something of a StoneWall. However, its more interesting uses were similar to that of the above-noted ''Charger'', in that it weighs 95 tons and ''does 65 kph in a flat run''. A ''Banshee'' can cross 180 meters of open ground in ten seconds and shoulder-tackle opponents, dealing the equivalent of ''four Gauss rifle shots'' in damage. If this is somehow insufficient it can also start punching, dealing the equivalent damage to an AC-10 with every punch and having a solid chance to hit a Battlemech in the head. Turns out that heads have only 9 armor at maximum, and any time the internal structure beneath the armor takes damage, there is a chance of a component being destroyed... and the cockpit counts as a component. This makes the ''Banshee'' terrifically effective at pinning down other Assault 'Mechs and simply brutalizing them to death.



* Jinkx Monsoon from Season 5 of ''Series/RuPaulsDragRace''. For the first several episodes, she was written off by the other contestants as a corny comedy queen with an old-timey gimmick, and she kind of faded to the background...until the celebrity impersonation episode in which her hilarious performance as [[Film/GreyGardens Little Edie Beale]] earned Jinkx her first win of the season. [[OhCrap That's when the other queens realized]] that Jinkx was a threat after all. Sure enough, she not only won the season, but became a fan favorite due to being [[EnsembleDarkhorse the underdog]].

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* Jinkx Monsoon from Season 5 of ''Series/RuPaulsDragRace''. For the first several episodes, she was written off by the other contestants as a corny comedy queen with an old-timey gimmick, and she kind of faded to the background... until the celebrity impersonation episode in which her hilarious performance as [[Film/GreyGardens Little Edie Beale]] earned Jinkx her first win of the season. [[OhCrap That's when the other queens realized]] that Jinkx was a threat after all. Sure enough, she not only won the season, but became a fan favorite due to being [[EnsembleDarkhorse the underdog]].
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** The most famous of these is Wobbuffet. When it was first introduced in ''VideoGame/PokemonGoldAndSilver'', its gimmick of only being able to counterattack and having a tiny movepool of only 4 moves left it quite difficult to use if you weren't good at predicting your opponent. Then [[VideoGame/PokemonRubyAndSapphire Gen III]] happened, with the advent of its ability Shadow Tag, which prevents the foe from switching out against it, and the expansion its movepool ''ever'' so slightly thanks to the introduction of a Baby Form that can learn Encore, a move that forces the opponent to repeat the last move used. Suddenly, it made the jump from the [[Website/{{Smogon}} never-used tier]] to so unbelievably broken that no competitive player will agree to play against one[[note]](especially since two Wobbufetts, both holding the same certain item, could result in the game becoming UnintentionallyUnwinnable; this was fixed in later generations)[[/note]], a designation it shares only with the most powerful OlympusMons. It wasn't until ''VideoGame/PokemonBlackAndWhite'' that the PowerCreep finally caught up with it. And even then it's still considered a major threat, just not so much that it should be banned.

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** The most famous of these is Wobbuffet. When it was first introduced in ''VideoGame/PokemonGoldAndSilver'', its gimmick of only being able to counterattack and having a tiny movepool of only 4 moves left it quite difficult to use if you weren't good at predicting your opponent. Then [[VideoGame/PokemonRubyAndSapphire Gen III]] happened, with the advent of its ability Shadow Tag, which prevents the foe from switching out against it, and the expansion to its movepool ''ever'' so slightly thanks to the introduction of a Baby Form that can learn Encore, a move that forces the opponent to repeat the last move used. Suddenly, it made the jump from the [[Website/{{Smogon}} never-used tier]] to so unbelievably broken that no competitive player will agree to play against one[[note]](especially since two Wobbufetts, both holding the same certain item, could result in the game becoming UnintentionallyUnwinnable; this was fixed in later generations)[[/note]], a designation it shares only with the most powerful OlympusMons. It wasn't until ''VideoGame/PokemonBlackAndWhite'' that the PowerCreep finally caught up with it. And even then it's still considered a major threat, just not so much that it should be banned.
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** The most famous of these is Wobbuffet. When it was first introduced in ''VideoGame/PokemonGoldAndSilver'', its gimmick of only being able to counterattack and having a tiny movepool of only 4 moves left it quite difficult to use if you weren't good at predicting your opponent. Then [[VideoGame/PokemonRubyAndSapphire Gen III]] happened, with advent of its ability Shadow Tag, which prevents the foe from switching out against it, and the expansion its movepool ''ever'' so slightly thanks to the introduction of a Baby Form that can learn Encore, a move that forces the opponent to repeat the last move used. Suddenly, it made the jump from the [[Website/{{Smogon}} never-used tier]] to so unbelievably broken that no competitive player will agree to play against one[[note]](especially since two Wobbufetts, both holding the same certain item, could result in the game becoming UnintentionallyUnwinnable; this was fixed in later generations)[[/note]], a designation it shares only with the most powerful OlympusMons. It wasn't until ''VideoGame/PokemonBlackAndWhite'' that the PowerCreep finally caught up with it. And even then it's still considered a major threat, just not so much that it should be banned.

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** The most famous of these is Wobbuffet. When it was first introduced in ''VideoGame/PokemonGoldAndSilver'', its gimmick of only being able to counterattack and having a tiny movepool of only 4 moves left it quite difficult to use if you weren't good at predicting your opponent. Then [[VideoGame/PokemonRubyAndSapphire Gen III]] happened, with the advent of its ability Shadow Tag, which prevents the foe from switching out against it, and the expansion its movepool ''ever'' so slightly thanks to the introduction of a Baby Form that can learn Encore, a move that forces the opponent to repeat the last move used. Suddenly, it made the jump from the [[Website/{{Smogon}} never-used tier]] to so unbelievably broken that no competitive player will agree to play against one[[note]](especially since two Wobbufetts, both holding the same certain item, could result in the game becoming UnintentionallyUnwinnable; this was fixed in later generations)[[/note]], a designation it shares only with the most powerful OlympusMons. It wasn't until ''VideoGame/PokemonBlackAndWhite'' that the PowerCreep finally caught up with it. And even then it's still considered a major threat, just not so much that it should be banned.
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** [[OurGoblinsAreDifferent Goblins.]] In story, illustration, and card flavor, goblins are depicted as stupid, unpleasant nuisances little more respectable than cockroaches, who have [[BlueAndOrangeMorality very strange ideas]] about self-preservation, often placing more value on dying in new and creative ways than, you know, ''[[TooDumbToLive not dying.]]'' In fact, being ExplosiveBreeders is the only thing keeping the entire species from wiping itself out, across ''multiple'' settings. Plus, they're [[ArsonMurderAndJaywalking ugly]]. In gameplay mechanics, however, that combination of [[ZergRush overwhelmingly numerous]], [[WeHaveReserves suicidally reckless]], and [[BloodKnight maniacally hostile]] makes them a force to be reckoned with, and decks built around the goblin creature type are some of the most powerful. Related to this? Goblins and [[AttackOfTheFiftyFootWhatever Giants]]. Since giants are generally very expensive, they are a perfect match for the the little buggers. The creators noted this, with goblins that actually reduce the cost of summoning giants or giants that use goblins for effects. And starting with ''Shards of Alara'' and the shard of Jund, the other large creature type in Red that Goblins synergize with? [[GarnishingTheStory Dragons]]. Tarkir also presents several goblins being servants of their lead dragons.

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** [[OurGoblinsAreDifferent Goblins.]] In story, illustration, and card flavor, goblins are depicted as stupid, unpleasant nuisances little more respectable than cockroaches, who have [[BlueAndOrangeMorality very strange ideas]] about self-preservation, often placing more value on dying in new and creative ways than, you know, ''[[TooDumbToLive not dying.]]'' In fact, being ExplosiveBreeders is the only thing keeping the entire species from wiping itself out, across ''multiple'' settings. Plus, they're [[ArsonMurderAndJaywalking ugly]]. In gameplay mechanics, however, that combination of [[ZergRush overwhelmingly numerous]], [[WeHaveReserves suicidally reckless]], and [[BloodKnight maniacally hostile]] makes them a force to be reckoned with, and decks built around the goblin creature type are some of the most powerful. Related to this? Goblins and [[AttackOfTheFiftyFootWhatever Giants]]. Since giants are generally very expensive, they are a perfect match for the the little buggers. The creators noted this, with goblins that actually reduce the cost of summoning giants or giants that use goblins for effects. And starting with ''Shards of Alara'' and the shard of Jund, the other large creature type in Red that Goblins synergize with? [[GarnishingTheStory Dragons]]. Tarkir also presents several goblins being servants of their lead dragons.
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Fixing and Adding


* In ''VideoGame/GundamBattleAssault2'', the player can unlock such powerful cheese machines like the Big Zam, Epyon, deceptively-ridiculous Zeong, the SNKBoss [[Anime/MobileFighterGGundam Dark Gundam]], the more under-the-radar Hydra Gundam, the Missile spam crazy [[Anime/MobileSuitGundamWing Heavyarms Custom]], and the custom [[OriginalGeneration Psycho Gundam Mk-III]]. Sharing the spotlight with these mechanical titans is... a Ball, piloted by barely-above-no-name [[Anime/MobileSuitGundamThe08thMSTeam Shiro Amada]]. Not to denigrate his status as a pilot or a protagonist, but Shiro isn't exactly on a par with Newtypes like [[Anime/MobileSuitGundamCharsCounterattack Char Aznable]] or zombie-cyborgs like [[Anime/MobileFighterGGundam Major Ulube Ishikawa]] or even pretty boy aces like [[Anime/MobileSuitGundamWing Treize Kushrenada]]. Still, people fear the Ball, all for one reason: sheer speed. Ball is the second-fastest character in the game, and has a trick by which it can stop its vertical boost and rapidly descend with an attack. This lightning-fast cross-up could then be canceled into his damaging jackhammer attack or his even-more-damaging 120mm cannon shot. Even without any mega-specials and pitiful defense, the trusty Ball managed to crush almost anyone in its path.
* ''Anime/MobileSuitGundam: Encounters In Space'' has traditional [[JokeCharacter Joke Characters]] in the Ball and Core Fighters, but a number of other suits can be dangerous. Perhaps the best example would be the Japanese-only [=MS-06SHAKU=] Zaku [=II=] Shaku Yumiko Custom. Custom Zaku? Uh oh. Custom bright pink Zaku? A little odd, but after Char and Johnny Ridden, it'll frighten most dedicated players. Custom bright pink Zaku [[http://server2.uploadit.org/files/necropenguin-ZakuIISHAKU.jpg decorated with bright pink hearts]]? Not so scary, especially since its damage and speed is the same as normal Zaku [=IIs=] and it can be carved up by an experienced [=GM=] pilot with a bullpup machinegun. Its distinguishing feature? An I-field powerful enough that it can sit down in front of a Big Zam and smile smugly, because with said I-field it takes minimal damage from beam weapons, and thus can tear apart beam-only/beam-dominant mobile suits like the Gundam Blue Destiny units or Gundam Physalis.
* The Ball of ''Anime/MobileSuitGundam: [[VideoGame/GundamVsSeries Federation vs. Zeon]]'' has the lowest armor and most limited weaponry of any suit, while being slow and having rather limited boost power. A Rick Dom or most Mobile Armors can blow it up in a single shot. It's mostly in-game for plot purposes. It can still be ridiculously lethal in the right hands, though, since where you'd only get a couple Rick Doms, players using the Ball get at least six, and often many more, all of which are small targets devoted to long-range attacks. They can only take down real mobile suits by nibbling them to death, but they ''can'' [[DeathOfAThousandCuts nibble things to death.]]
* ''[[VideoGame/GundamVsSeries Gundam Extreme Vs]]'':
** Acguy appears weak and pathetic, but is fairly fast and has three different Support MS's it can call up, meaning you can easily find yourself Zerg Rushed by Acguy variants.
** ''Extreme Vs. Full Boost'' adds [[EnsembleDarkhorse Patrick Colasour]]'s GN-XIII from ''[[Anime/MobileSuitGundam00 Gundam 00]]'' to the mix via {{DLC}}. Like the Acguy, it's ranked in the lowest of the game's four CharacterTiers, meaning it has comparatively low damage output and HitPoints. However, it has exceptional mobility thanks to its [[DoABarrelRoll barrel roll]] maneuver, a temporary SuperMode, and can have seemingly infinite ammunition if the player carefully manages its two guns (its GN lance machinegun and GN beam rifle). On top of everything else, its FinishingMove involves grappling the enemy and exploding, dealing massive damage at the cost of reducing the GN-XIII to 1 HP, just like [[Franchise/StreetFighter one of the more famous instances of this trope]].

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* ''Franchise/{{Gundam}}'':
**
In ''VideoGame/GundamBattleAssault2'', the player can unlock such powerful cheese machines like the Big Zam, Epyon, deceptively-ridiculous Zeong, the SNKBoss [[Anime/MobileFighterGGundam Dark Gundam]], the more under-the-radar Hydra Gundam, the Missile spam crazy [[Anime/MobileSuitGundamWing Heavyarms Custom]], and the custom [[OriginalGeneration Psycho Gundam Mk-III]]. Sharing the spotlight with these mechanical titans is... a Ball, piloted by barely-above-no-name [[Anime/MobileSuitGundamThe08thMSTeam Shiro Amada]]. Not to denigrate his status as a pilot or a protagonist, but Shiro isn't exactly on a par with Newtypes like [[Anime/MobileSuitGundamCharsCounterattack Char Aznable]] or zombie-cyborgs like [[Anime/MobileFighterGGundam Major Ulube Ishikawa]] or even pretty boy aces like [[Anime/MobileSuitGundamWing Treize Kushrenada]]. Still, people fear the Ball, all for one reason: sheer speed. Ball is the second-fastest character in the game, and has a trick by which it can stop its vertical boost and rapidly descend with an attack. This lightning-fast cross-up could then be canceled into his damaging jackhammer attack or his even-more-damaging 120mm cannon shot. Even without any mega-specials and pitiful defense, the trusty Ball managed to crush almost anyone in its path.
* ** ''Anime/MobileSuitGundam: Encounters In Space'' has traditional [[JokeCharacter Joke Characters]] in the Ball and Core Fighters, but a number of other suits can be dangerous. Perhaps the best example would be the Japanese-only [=MS-06SHAKU=] Zaku [=II=] Shaku Yumiko Custom. Custom Zaku? Uh oh. Custom bright pink Zaku? A little odd, but after Char and Johnny Ridden, it'll frighten most dedicated players. Custom bright pink Zaku [[http://server2.uploadit.org/files/necropenguin-ZakuIISHAKU.jpg decorated with bright pink hearts]]? Not so scary, especially since its damage and speed is the same as normal Zaku [=IIs=] and it can be carved up by an experienced [=GM=] pilot with a bullpup machinegun. Its distinguishing feature? An I-field powerful enough that it can sit down in front of a Big Zam and smile smugly, because with said I-field it takes minimal damage from beam weapons, and thus can tear apart beam-only/beam-dominant mobile suits like the Gundam Blue Destiny units or Gundam Physalis.
* ** The Ball of ''Anime/MobileSuitGundam: [[VideoGame/GundamVsSeries Federation vs. Zeon]]'' has the lowest armor and most limited weaponry of any suit, while being slow and having rather limited boost power. A Rick Dom or most Mobile Armors can blow it up in a single shot. It's mostly in-game for plot purposes. It can still be ridiculously lethal in the right hands, though, since where you'd only get a couple Rick Doms, players using the Ball get at least six, and often many more, all of which are small targets devoted to long-range attacks. They can only take down real mobile suits by nibbling them to death, but they ''can'' [[DeathOfAThousandCuts nibble things to death.]]
* ** ''[[VideoGame/GundamVsSeries Gundam Extreme Vs]]'':
** *** Acguy appears weak and pathetic, but is fairly fast and has three different Support MS's it can call up, meaning you can easily find yourself Zerg Rushed by Acguy variants.
** *** ''Extreme Vs. Full Boost'' adds [[EnsembleDarkhorse Patrick Colasour]]'s GN-XIII from ''[[Anime/MobileSuitGundam00 Gundam 00]]'' to the mix via {{DLC}}. Like the Acguy, it's ranked in the lowest of the game's four CharacterTiers, meaning it has comparatively low damage output and HitPoints. However, it has exceptional mobility thanks to its [[DoABarrelRoll barrel roll]] maneuver, a temporary SuperMode, and can have seemingly infinite ammunition if the player carefully manages its two guns (its GN lance machinegun and GN beam rifle). On top of everything else, its FinishingMove involves grappling the enemy and exploding, dealing massive damage at the cost of reducing the GN-XIII to 1 HP, just like [[Franchise/StreetFighter one of the more famous instances of this trope]].



* In ''VideoGame/SNKGalsFighters'' (aka ''[[VideoGame/TheKingOfFighters Queen of Fighters]]'') for the UsefulNotes/NeoGeoPocket, you can unlock Kyo Kusanagi's ''non''-martial artist girlfriend, Yuki. She looks like a defenseless schoolgirl, and she's often surprised whenever she wins, but her attacks can be deadly. She can fight by swinging her school bag around, advancing from one end of the screen to the other. She screams out a BigNo to stop air attacks cold. And best (or worst, depending on your point of view) of all, she has a 12-hit slap move that is dangerous all by itself, but can be easily chained to her scrambling super attack for up to 33 hits, the highest in the game!

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* In ''VideoGame/SNKGalsFighters'' (aka ''[[VideoGame/TheKingOfFighters (a.k.a. ''[[Franchise/TheKingOfFighters The Queen of Fighters]]'') for the UsefulNotes/NeoGeoPocket, you can unlock Kyo Kusanagi's ''non''-martial artist girlfriend, Yuki. She looks like a defenseless schoolgirl, and she's often surprised whenever she wins, but her attacks can be deadly. She can fight by swinging her school bag around, advancing from one end of the screen to the other. She screams out a BigNo to stop air attacks cold. And best (or worst, depending on your point of view) of all, she has a 12-hit slap move that is dangerous all by itself, but can be easily chained to her scrambling super attack for up to 33 hits, the highest in the game!



* ''VideoGame/{{Tekken}}'':

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* ''VideoGame/{{Tekken}}'':''Franchise/{{Tekken}}'':
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** Similarly, there's [[https://yugipedia.com/wiki/Mokey_Mokey Mokey Mokey]]. A 300/100 fairy with no effects. Its flavor text says "Sometimes he gets mad [[AndThatsTerrible and that is dreadful]]." But then its support cards come in -- three Mokey Mokeys can be fused to create [[https://yugipedia.com/wiki/Mokey_Mokey_King Mokey Mokey King]], which despite having the same low stats allows you to summon as many Mokey Mokeys as you have in your graveyard when it leaves the field (destroyed, returned to the deck, etc.), and the spell card [[https://yugipedia.com/wiki/Mokey_Mokey_Smackdown Mokey Mokey Smackdown]] increases Mokey Mokey's attack to ''3000'' for 1 turn if a fairy type monster you control is destroyed. The official ruling is that if a Mokey Mokey is summoned after the effect is activated, it gets the effect too. Chain all three together and you probably get very close to beating your opponent in 1 round.

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** Similarly, there's [[https://yugipedia.com/wiki/Mokey_Mokey Mokey Mokey]]. A 300/100 fairy with no effects. Its But its flavor text says "Sometimes he gets mad [[AndThatsTerrible and that is dreadful]]." But then dreadful]]," and its support cards come in show just how dreadful it can be -- three Mokey Mokeys can be fused to create [[https://yugipedia.com/wiki/Mokey_Mokey_King Mokey Mokey King]], which despite having the same low stats allows you to summon as many Mokey Mokeys as you have in your graveyard when it leaves the field (destroyed, returned to the deck, etc.), and the spell card [[https://yugipedia.com/wiki/Mokey_Mokey_Smackdown Mokey Mokey Smackdown]] increases Mokey Mokey's attack to ''3000'' for 1 turn if a fairy type monster you control is destroyed. The official ruling is that if a Mokey Mokey is summoned after the effect is activated, it gets the effect too. Chain all three together and you probably get very close to beating your opponent in 1 round.
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* In ''VideoGame/TotalWarWarhammer'' many lords specialize in a certain kind of unit, with the starting quality of the unit and the extent of the buffs varying. A couple specialize in units that are typically garbage and buff them to ludicrous levels, turning what would be a weak army of CannonFodder into one capable of facing off against elite enemies.
** Grom the Paunch takes weak, cowardly goblins and turns them into heavily armored fearless warriors, whose attacks may still be relatively feeble but whose accuracy and [[DeathByAThousandCuts sheer numbers]] turn the tide while his PowerUpFood grants them a shifting array of other abilities.
** Helman Ghorst gives zombies multiple huge increases to their survivability as well as impressive damage boosts, ensuring his shambling army of corpses will outlast and tear down enemies that usually cut through them easily.
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Not to be confused with FightingClown, which is a silly character whose strength is readily-apparent (whereas here it isn't) or MechanicallyUnusualFighter, which is intended to be a viable option without resorting to an obscure tactic.

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Not to be confused with FightingClown, which is a silly character whose strength is readily-apparent (whereas here it isn't) isn't), or MechanicallyUnusualFighter, which MechanicallyUnusualFighter / MechanicallyUnusualClass, who/which is intended to be a viable option without resorting to an obscure tactic.






* In ''VideoGame/RagnarokOnline'':

to:

* In ''VideoGame/RagnarokOnline'':
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* In ''VideoGame/GundamBattleAssault2'', the player can unlock such powerful cheese machines like the Big Zam, Epyon, deceptively-ridiculous Zeong, the SNKBoss [[Anime/MobileFighterGGundam Dark Gundam]], the more under-the-radar Hydra Gundam, the Missile spam crazy [[Anime/MobileSuitGundamWing Heavyarms Custom]], and the custom [[OriginalGeneration Psycho Gundam Mk-III]]. Sharing the spotlight with these mechanical titans is... a Ball, piloted by barely-above-no-name [[Anime/MobileSuitGundamThe08thMSTeam Shiro Amada]]. Not to denigrate his status as a pilot or a protagonist, but Shiro isn't exactly on a par with Newtypes like [[Anime/MobileSuitGundamCharsCounterattack Char Aznable]] or zombie-cyborgs like [[Anime/MobileFighterGGundam Major Ulube Ishikawa]] or even pretty boy aces like [[Anime/MobileSuitGundamWing Treize Kushrenada.]] Still, people fear the Ball, all for one reason: sheer speed. Ball is the second-fastest character in the game, and has a trick by which it can stop its vertical boost and rapidly descend with an attack. This lightning-fast cross-up could then be canceled into his damaging jackhammer attack or his even-more-damaging 120mm cannon shot. Even without any mega-specials and pitiful defense, the trusty Ball managed to crush almost anyone in its path.

to:

* In ''VideoGame/GundamBattleAssault2'', the player can unlock such powerful cheese machines like the Big Zam, Epyon, deceptively-ridiculous Zeong, the SNKBoss [[Anime/MobileFighterGGundam Dark Gundam]], the more under-the-radar Hydra Gundam, the Missile spam crazy [[Anime/MobileSuitGundamWing Heavyarms Custom]], and the custom [[OriginalGeneration Psycho Gundam Mk-III]]. Sharing the spotlight with these mechanical titans is... a Ball, piloted by barely-above-no-name [[Anime/MobileSuitGundamThe08thMSTeam Shiro Amada]]. Not to denigrate his status as a pilot or a protagonist, but Shiro isn't exactly on a par with Newtypes like [[Anime/MobileSuitGundamCharsCounterattack Char Aznable]] or zombie-cyborgs like [[Anime/MobileFighterGGundam Major Ulube Ishikawa]] or even pretty boy aces like [[Anime/MobileSuitGundamWing Treize Kushrenada.]] Kushrenada]]. Still, people fear the Ball, all for one reason: sheer speed. Ball is the second-fastest character in the game, and has a trick by which it can stop its vertical boost and rapidly descend with an attack. This lightning-fast cross-up could then be canceled into his damaging jackhammer attack or his even-more-damaging 120mm cannon shot. Even without any mega-specials and pitiful defense, the trusty Ball managed to crush almost anyone in its path.
Is there an issue? Send a MessageReason:
Dunno what the use of "argh" was supposed to mean.


* In ''VideoGame/GundamBattleAssault2'', the player can unlock such powerful cheese machines like the Big Zam, Epyon, deceptively-ridiculous Zeong, the SNKBoss [[Anime/MobileFighterGGundam Dark Gundam]], the more under-the-radar Hydra Gundam, the Missile spam crazy [[Anime/MobileSuitGundamWing Heavyarms Custom]], and the custom [[OriginalGeneration Psycho Gundam Mk-III]]. Sharing the spotlight with these titans of argh is...a Ball, piloted by barely-above-no-name [[Anime/MobileSuitGundamThe08thMSTeam Shiro Amada.]] Not to denigrate his status as a pilot or a protagonist, but Shiro isn't exactly on a par with Newtypes like [[Anime/MobileSuitGundamCharsCounterattack Char Aznable]] or zombie-cyborgs like [[Anime/MobileFighterGGundam Major Ulube Ishikawa]] or even pretty boy aces like [[Anime/MobileSuitGundamWing Treize Kushrenada.]] Still, people fear the Ball, all for one reason: sheer speed. Ball is the second-fastest character in the game, and has a trick by which it can stop its vertical boost and rapidly descend with an attack. This lightning-fast cross-up could then be canceled into his damaging jackhammer attack or his even-more-damaging 120mm cannon shot. Even without any mega-specials and pitiful defense, the trusty Ball managed to crush almost anyone in its path.

to:

* In ''VideoGame/GundamBattleAssault2'', the player can unlock such powerful cheese machines like the Big Zam, Epyon, deceptively-ridiculous Zeong, the SNKBoss [[Anime/MobileFighterGGundam Dark Gundam]], the more under-the-radar Hydra Gundam, the Missile spam crazy [[Anime/MobileSuitGundamWing Heavyarms Custom]], and the custom [[OriginalGeneration Psycho Gundam Mk-III]]. Sharing the spotlight with these mechanical titans of argh is...is... a Ball, piloted by barely-above-no-name [[Anime/MobileSuitGundamThe08thMSTeam Shiro Amada.]] Amada]]. Not to denigrate his status as a pilot or a protagonist, but Shiro isn't exactly on a par with Newtypes like [[Anime/MobileSuitGundamCharsCounterattack Char Aznable]] or zombie-cyborgs like [[Anime/MobileFighterGGundam Major Ulube Ishikawa]] or even pretty boy aces like [[Anime/MobileSuitGundamWing Treize Kushrenada.]] Still, people fear the Ball, all for one reason: sheer speed. Ball is the second-fastest character in the game, and has a trick by which it can stop its vertical boost and rapidly descend with an attack. This lightning-fast cross-up could then be canceled into his damaging jackhammer attack or his even-more-damaging 120mm cannon shot. Even without any mega-specials and pitiful defense, the trusty Ball managed to crush almost anyone in its path.
Is there an issue? Send a MessageReason:
None


* In ''Franchise/{{Gundam}}: Battle Assault 2'', the player can unlock such powerful cheese machines like the Big Zam, Epyon, deceptively-ridiculous Zeong, the [[Anime/MobileFighterGGundam Dark Gundam]], the more under-the-radar Hydra Gundam, the Missile spam crazy [[Anime/MobileSuitGundamWing Heavyarms Custom]], and the custom [[Anime/MobileSuitZetaGundam Psycho Gundam Mk. III]]. Sharing the spotlight with these titans of argh is...a Ball, piloted by barely-above-no-name [[Anime/MobileSuitGundamThe08thMSTeam Shiro Amada.]] Not to denigrate his status as a pilot or a protagonist, but Shiro isn't exactly on a par with Newtypes like [[Anime/MobileSuitGundamCharsCounterattack Char Aznable]] or zombie-cyborgs like [[Anime/MobileFighterGGundam Major Ulube Ishikawa]] or even pretty boy aces like [[Anime/MobileSuitGundamWing Treize Kushrenada.]] Still, people fear the Ball, all for one reason: sheer speed. Ball is the second-fastest character in the game, and has a trick by which it can stop its vertical boost and rapidly descend with an attack. This lightning-fast cross-up could then be canceled into his damaging jackhammer attack or his even-more-damaging 120mm cannon shot. Even without any mega-specials and pitiful defense, the trusty Ball managed to crush almost anyone in its path.

to:

* In ''Franchise/{{Gundam}}: Battle Assault 2'', ''VideoGame/GundamBattleAssault2'', the player can unlock such powerful cheese machines like the Big Zam, Epyon, deceptively-ridiculous Zeong, the SNKBoss [[Anime/MobileFighterGGundam Dark Gundam]], the more under-the-radar Hydra Gundam, the Missile spam crazy [[Anime/MobileSuitGundamWing Heavyarms Custom]], and the custom [[Anime/MobileSuitZetaGundam [[OriginalGeneration Psycho Gundam Mk. III]].Mk-III]]. Sharing the spotlight with these titans of argh is...a Ball, piloted by barely-above-no-name [[Anime/MobileSuitGundamThe08thMSTeam Shiro Amada.]] Not to denigrate his status as a pilot or a protagonist, but Shiro isn't exactly on a par with Newtypes like [[Anime/MobileSuitGundamCharsCounterattack Char Aznable]] or zombie-cyborgs like [[Anime/MobileFighterGGundam Major Ulube Ishikawa]] or even pretty boy aces like [[Anime/MobileSuitGundamWing Treize Kushrenada.]] Still, people fear the Ball, all for one reason: sheer speed. Ball is the second-fastest character in the game, and has a trick by which it can stop its vertical boost and rapidly descend with an attack. This lightning-fast cross-up could then be canceled into his damaging jackhammer attack or his even-more-damaging 120mm cannon shot. Even without any mega-specials and pitiful defense, the trusty Ball managed to crush almost anyone in its path.

Changed: 643

Removed: 2463

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Misuse. Nothing is funny mechanically for these characters, and they're not funny enough to be Fighting Clown either.


* ''VideoGame/{{Fallout}}:''
** ''VideoGame/FalloutNewVegas'' provides legendary versions of wasteland creatures, with the DLC 'Old World Blues' providing a bloatfly, the weakest of all enemies, powered up to such a ridiculous degree that it can kill even a max level character in 3 hits and tank a few miniature nuclear warheads.
** The humble [[RedShirtArmy NCR troopers]]. Despite being constantly described as undertrained, poorly motivated, and composed in large part of conscripts, and being the victims of some BlackComedy deaths in scripted sequences... they are by far the most dangerous low-level {{mook}} characters in the game. The reasons for this are thoroughly BoringButPractical: they're still the ''only'' faction foot soldiers who are all universally equipped with semi-automatic rifles, grenades, and body armor. As a result, they tend to curb-stomp the foot soldiers of other factions whenever they fight in-game, from [[https://www.youtube.com/watch?v=mXy6ETWDd7A&t=17m10s Kings]] to [[https://fallout.fandom.com/wiki/Boulder_City_Showdown#Option:_Free_hostages_via_negotiation Khans]], and can even overpower the EliteMooks of the Legion [[https://www.youtube.com/watch?v=YICoWzdSB_Q&t=1s pretty easily]]. This is because 90% of the foot soldiers of the factions mentioned carry either pistols/submachine guns, which are inaccurate and can't penetrate NCR trooper armor and thus will deal ScratchDamage, or bolt-action/lever-action rifles, which ''can'' but fire so slowly that NCR troopers end up handily outperforming their DPS. It's to the point that [[https://www.youtube.com/watch?v=FJSzEcsgP6Q a dozen of them]] can easily kill the FinalBoss via DeathOfAThousandCuts (his armor is proof against their rifles, but the little bits of damage add up and the volume of fire means they eventually get in a lot of lucky shots).
** In the older games, the Jinxed trait (vastly increases chance of critical failures for all characters) was more or less a joke on a normal build -- sure, your enemy's weapons jammed more often than they fired, but so did yours. However, if you played an unarmed-focused character, the downsides for a critical failure were a lot less grievous (hard to drop or break your weapons and ammo if you aren't holding any), and if you maxed your Luck, this meant the chances of missing in the first place was pretty low. You could then waltz through the game karate-kicking people in the face, while every enemy drops their guns or shoots themselves.

to:

* ''VideoGame/{{Fallout}}:''
** ''VideoGame/FalloutNewVegas'' provides legendary versions of wasteland creatures, with the DLC 'Old World Blues' providing a bloatfly, the weakest of all enemies, powered up to such a ridiculous degree that it can kill even a max level character in 3 hits and tank a few miniature nuclear warheads.
** The humble [[RedShirtArmy NCR troopers]]. Despite being constantly described as undertrained, poorly motivated, and composed in large part of conscripts, and being the victims of some BlackComedy deaths in scripted sequences... they are by far the most dangerous low-level {{mook}} characters in the game. The reasons for this are thoroughly BoringButPractical: they're still the ''only'' faction foot soldiers who are all universally equipped with semi-automatic rifles, grenades, and body armor. As a result, they tend to curb-stomp the foot soldiers of other factions whenever they fight in-game, from [[https://www.youtube.com/watch?v=mXy6ETWDd7A&t=17m10s Kings]] to [[https://fallout.fandom.com/wiki/Boulder_City_Showdown#Option:_Free_hostages_via_negotiation Khans]], and can even overpower the EliteMooks of the Legion [[https://www.youtube.com/watch?v=YICoWzdSB_Q&t=1s pretty easily]]. This is because 90% of the foot soldiers of the factions mentioned carry either pistols/submachine guns, which are inaccurate and can't penetrate NCR trooper armor and thus will deal ScratchDamage, or bolt-action/lever-action rifles, which ''can'' but fire so slowly that NCR troopers end up handily outperforming their DPS. It's to the point that [[https://www.youtube.com/watch?v=FJSzEcsgP6Q a dozen of them]] can easily kill the FinalBoss via DeathOfAThousandCuts (his armor is proof against their rifles, but the little bits of damage add up and the volume of fire means they eventually get in a lot of lucky shots).
**
''VideoGame/{{Fallout}}:'' In the older games, the Jinxed trait (vastly increases chance of critical failures for all characters) was more or less a joke on a normal build -- sure, your enemy's weapons jammed more often than they fired, but so did yours. However, if you played an unarmed-focused character, the downsides for a critical failure were a lot less grievous (hard to drop or break your weapons and ammo if you aren't holding any), and if you maxed your Luck, this meant the chances of missing in the first place was pretty low. You could then waltz through the game karate-kicking people in the face, while every enemy drops their guns or shoots themselves.
Is there an issue? Send a MessageReason:
wrong wood


** The humble [[RedShirtArmy NCR troopers]]. Despite being constantly noted as undertrained, poorly motivated, and composed in large part of conscripts, and being the victims of some BlackComedy deaths in scripted sequences... and are by far the most dangerous low-level {{mook}} characters in the game. The reasons for this are thoroughly BoringButPractical: they're still the ''only'' faction foot soldiers who are all universally equipped with semi-automatic rifles, grenades, and body armor. As a result, they tend to curb-stomp the foot soldiers of other factions whenever they fight in-game, from [[https://www.youtube.com/watch?v=mXy6ETWDd7A&t=17m10s Kings]] to [[https://fallout.fandom.com/wiki/Boulder_City_Showdown#Option:_Free_hostages_via_negotiation Khans]], and can even overpower the EliteMooks of the Legion [[https://www.youtube.com/watch?v=YICoWzdSB_Q&t=1s pretty easily]]. This is because 90% of the foot soldiers of the factions mentioned carry either pistols/submachine guns, which are inaccurate and can't penetrate NCR trooper armor and thus will deal ScratchDamage, or bolt-action/lever-action rifles, which ''can'' but fire so slowly that NCR troopers end up handily outperforming their DPS. It's to the point that [[https://www.youtube.com/watch?v=FJSzEcsgP6Q a dozen of them]] can easily kill the FinalBoss via DeathOfAThousandCuts (his armor is proof against their rifles, but the little bits of damage add up and the volume of fire means they eventually get in a lot of lucky shots).

to:

** The humble [[RedShirtArmy NCR troopers]]. Despite being constantly noted described as undertrained, poorly motivated, and composed in large part of conscripts, and being the victims of some BlackComedy deaths in scripted sequences... and they are by far the most dangerous low-level {{mook}} characters in the game. The reasons for this are thoroughly BoringButPractical: they're still the ''only'' faction foot soldiers who are all universally equipped with semi-automatic rifles, grenades, and body armor. As a result, they tend to curb-stomp the foot soldiers of other factions whenever they fight in-game, from [[https://www.youtube.com/watch?v=mXy6ETWDd7A&t=17m10s Kings]] to [[https://fallout.fandom.com/wiki/Boulder_City_Showdown#Option:_Free_hostages_via_negotiation Khans]], and can even overpower the EliteMooks of the Legion [[https://www.youtube.com/watch?v=YICoWzdSB_Q&t=1s pretty easily]]. This is because 90% of the foot soldiers of the factions mentioned carry either pistols/submachine guns, which are inaccurate and can't penetrate NCR trooper armor and thus will deal ScratchDamage, or bolt-action/lever-action rifles, which ''can'' but fire so slowly that NCR troopers end up handily outperforming their DPS. It's to the point that [[https://www.youtube.com/watch?v=FJSzEcsgP6Q a dozen of them]] can easily kill the FinalBoss via DeathOfAThousandCuts (his armor is proof against their rifles, but the little bits of damage add up and the volume of fire means they eventually get in a lot of lucky shots).
Is there an issue? Send a MessageReason:
None


** ''VideoGame/MarvelSuperHeroesVsStreetFighter'' and ''VideoGame/MarvelVsCapcom2'' change his useless Otoko Michi from an amusing way to kill yourself into the most damaging move in the game. It still [[HPToOne reduces Dan to exactly a pixel of health]] when it hits, but losing Dan to take out one member of the opposing team is a net gain. More hilariously, it has priority over the DangerousForbiddenTechnique, Shun Goku Satsu, which Otoko Michi is a parody of: if Akuma (the strongest Shoto character ever) and Dan both use their respective supers on each other, Dan will emerge triumphant! His Punch and Launch throw is especially nasty, leading to some loops and mind games when used well. He had good pokes, and with the right partners he could actually be very effective.

to:

** ''VideoGame/MarvelSuperHeroesVsStreetFighter'' and ''VideoGame/MarvelVsCapcom2'' change his useless Otoko Michi from an amusing way to kill yourself into the most damaging move in the game. It still [[HPToOne [[HPTo1 reduces Dan to exactly a pixel of health]] when it hits, but losing Dan to take out one member of the opposing team is a net gain. More hilariously, it has priority over the DangerousForbiddenTechnique, Shun Goku Satsu, which Otoko Michi is a parody of: if Akuma (the strongest Shoto character ever) and Dan both use their respective supers on each other, Dan will emerge triumphant! His Punch and Launch throw is especially nasty, leading to some loops and mind games when used well. He had good pokes, and with the right partners he could actually be very effective.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Xenogears}}'' includes Chu-Chu, a disgustingly-cute pink hamster creature. She has zero Deathblow combos, very low stats and a mediocre skillset in general, making her pretty useless most of the time; however, she does have some niche utility in that she's the only character who can heal other party members during a Gear battle and requires no fuel. That's because Chu-Chu's "Gear" is simply growing herself to giant size, with her stats scaling up to match. Building on this fact, if you have far too much time on your hands you can feed her hundreds of stat-boosting Drives and potentially make her the strongest character in the game, even surpassing a fully decked-out Xenogears in damage output and durability. But as this requires purchasing said Drives from Big Joe at 10,000 or 20,000 gold a throw (which is no small sum even in the endgame), it's unsurprising that few, if any, players have ever attempted it.

to:

* ''VideoGame/{{Xenogears}}'' includes Chu-Chu, a disgustingly-cute pink hamster creature. She has zero Deathblow combos, very low stats and a mediocre skillset in general, making her pretty useless most of the time; however, she does have some niche utility in that she's the only character who can heal other party members during a Gear battle and requires no fuel. That's because Chu-Chu's "Gear" is simply growing herself to giant size, with her stats scaling up to match. Building on this fact, if you have far too much time on your hands you can feed her hundreds of stat-boosting Drives and potentially make her the strongest character in the game, even surpassing a fully decked-out Xenogears in damage output and durability. But as this requires purchasing said Drives from Big Joe at 10,000 or 20,000 gold a throw (which is no (no small sum even in the endgame), endgame) and you already have plenty of characters who can be quite powerful without hundreds of hours of time invested, it's unsurprising that few, if any, players have ever attempted it.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Xenogears}}'' includes Chu-Chu, a disgustingly-cute pink hamster creature. She has zero Deathblow combos, very low stats and a mediocre skillset in general, making her pretty useless most of the time; however, she does have some niche utility in that she's the only character who can heal other party members during a Gear battle and requires no fuel. That's because Chu-Chu's "Gear" is simply growing herself to giant size, with her stats scaling up to match. Building on this fact, if you have far too much time on your hands you can feed her hundreds of stat-boosting Drives and potentially make her the strongest character in the game, even surpassing the titular Xenogears in damage output and durability even with the strongest loadout. But as this requires purchasing said Drives from Big Joe at 10,000 or 20,000 gold a throw (which is no small sum even in the endgame), it's unsurprising that few, if any, players have ever attempted it.

to:

* ''VideoGame/{{Xenogears}}'' includes Chu-Chu, a disgustingly-cute pink hamster creature. She has zero Deathblow combos, very low stats and a mediocre skillset in general, making her pretty useless most of the time; however, she does have some niche utility in that she's the only character who can heal other party members during a Gear battle and requires no fuel. That's because Chu-Chu's "Gear" is simply growing herself to giant size, with her stats scaling up to match. Building on this fact, if you have far too much time on your hands you can feed her hundreds of stat-boosting Drives and potentially make her the strongest character in the game, even surpassing the titular a fully decked-out Xenogears in damage output and durability even with the strongest loadout.durability. But as this requires purchasing said Drives from Big Joe at 10,000 or 20,000 gold a throw (which is no small sum even in the endgame), it's unsurprising that few, if any, players have ever attempted it.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Xenogears}}'' includes Chu-Chu, a disgustingly-cute pink hamster creature. She has zero Deathblow combos, very low stats and a mediocre skillset in general, making her pretty useless most of the time; however, she does have some niche utility in that she's the only character who can heal other party members during a Gear battle and requires no fuel. That's because Chu-Chu's "Gear" is simply growing herself to giant size, with her stats scaling up to match. Building on this fact, if you have far too much time on your hands you can feed her hundreds of stat-boosting Drives and potentially make her the strongest character in the game, even surpassing the titular Xenogears in damage output and durability. But as this requires purchasing said Drives from Big Joe at 10,000 or 20,000 gold a throw (which is no small sum even in the endgame), it's unsurprising that few, if any, players have ever attempted it.

to:

* ''VideoGame/{{Xenogears}}'' includes Chu-Chu, a disgustingly-cute pink hamster creature. She has zero Deathblow combos, very low stats and a mediocre skillset in general, making her pretty useless most of the time; however, she does have some niche utility in that she's the only character who can heal other party members during a Gear battle and requires no fuel. That's because Chu-Chu's "Gear" is simply growing herself to giant size, with her stats scaling up to match. Building on this fact, if you have far too much time on your hands you can feed her hundreds of stat-boosting Drives and potentially make her the strongest character in the game, even surpassing the titular Xenogears in damage output and durability.durability even with the strongest loadout. But as this requires purchasing said Drives from Big Joe at 10,000 or 20,000 gold a throw (which is no small sum even in the endgame), it's unsurprising that few, if any, players have ever attempted it.

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