Follow TV Tropes

Following

History Main / LandMineGoesClick

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/PlantsVsZombies'', Spikeweeds (and their upgrade, Spikerocks) are living caltrops that you can plant on the ground, hurting zombies that step on them and popping the tires of vehicles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Film/SharkWeek'': One of the obstacles the captives have to negotiate in Tiburon's DeathCourse is a minefield on the beach. Holt somehow manages to step on the only totally exposed mine, but Cal yanks him off it so it explodes behind him. Later, during her fight with Reagan, Elena steps on one and has just enough time to look down after hearing it go 'click' before she blows up.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/BotLand'' has land mines as one of available weapon choices, and they indeed make a distinct sound when triggered. They find more use than you might expect, as both combat sides are player‑programmed robots, which rarely are smart enough to avoid a minefield.

Added: 302

Removed: 302

Is there an issue? Send a MessageReason:
None


* ''Film/LethalWeapon2'' has one such moment, only it's not a land mine, but a toilet mine. Murtaugh sits on his toilet, only to find out the seat's been wired to a bomb that will blow if he gets up. Murtaugh and Riggs survive through the assistance of a BombproofAppliance (in this case, the bathtub).


Added DiffLines:

* ''Film/LethalWeapon2'' has one such moment, only it's not a land mine, but a toilet mine. Murtaugh sits on his toilet, only to find out the seat's been wired to a bomb that will blow if he gets up. Murtaugh and Riggs survive through the assistance of a BombproofAppliance (in this case, the bathtub).
Is there an issue? Send a MessageReason:
None


Note that certain kind of land mines are now [[UsefulNotes/TheLawsAndCustomsOfWar prohibited by an international treaty]] signed by many countries, notably not including the USA (we'd have a ''lot'' of digging to do in Korea if we agreed to get rid of all our landmines), Russia, China or India.

to:

Note that certain kind of land mines are now [[UsefulNotes/TheLawsAndCustomsOfWar prohibited by an international treaty]] signed by many countries, notably not including the USA (we'd (who'd have a ''lot'' of digging to do in Korea if we they agreed to get rid of all our their landmines), Russia, China or India.
Is there an issue? Send a MessageReason:
None


Land mines. Hundreds of thousands of them lie buried and forgotten around the world. One of the most dangerous and easy to deploy weapons of war, they can effectively deny an area from use for any purpose until they're cleared. They were considered so dangerous in UsefulNotes/WorldWarII that the armies used special tanks equipped with massive rollers and [[EpicFlail chain whips]] to detonate them away from the tank's hull and clear a path through the field. Modern armies deploy everything from explosive counter-charges to remote-controlled robots to deal with the things.

to:

Land mines. Hundreds of thousands of them lie buried and forgotten around the world. One of the most dangerous and easy to deploy weapons of war, they can effectively deny an area from use for any purpose until they're cleared. They were considered so dangerous in UsefulNotes/WorldWarII that the armies used special tanks equipped with massive rollers and [[EpicFlail chain whips]] to detonate them away from the tank's hull and clear a path through the field. Modern armies deploy everything from explosive counter-charges to remote-controlled robots to deal with the these nasty things.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In one episode of ''Series/{{Leverage}}'', Hardison and Eliot are investigating the mark's car, when Eliot realizes Hardison has set off a car bomb that will detonate as soon as he gets off the seat. Fortunately, Hardison is able to use his hacking skills and Eliot's military experience to delay the bomb long enough for them to get away (and bluff the gangsters who set the bomb in the first place).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the ''Literature/WildCards'' mini-series, Jay "Popinjay" Ackroyd sits down on his bed and hears a click. He realises that someone has planted a bomb under his bed and that he has just activated the pressure trigger: if he shifts his weight at all, the bomb will detonate. He is able to escape by using his Ace power to [[{{Teleportation}} teleport things]] to send the entire boxsprings out to sea.
Is there an issue? Send a MessageReason:
None


* ''LightNovel/HeavyObject''

to:

* ''LightNovel/HeavyObject''''LightNovel/HeavyObject'':



* In ''TabletopGame/{{Warhammer 40000}}'', the Imperial Guard loves using massive minefields, and various optional books allow most races to use minefields as defensive measures.

to:

* In ''TabletopGame/{{Warhammer 40000}}'', ''TabletopGame/Warhammer40000'', the Imperial Guard loves using massive minefields, and various optional books allow most races to use minefields as defensive measures.



** The spin-off game ''AeronauticaImperialis'' gives the Tau fields of aerial homing mines.

to:

** The spin-off game ''AeronauticaImperialis'' ''TabletopGame/AeronauticaImperialis'' gives the Tau fields of aerial homing mines.



** Earlier Call of Duty games enforced map boundaries with minefields; if you got a little too adventurous, you'd have less than a second after the "click" to jump back to safety. And not even that in ''2''.
** Then there's the Bouncing Betty ambush in Modern Warfare 2- the game actually enforces the "go low to avoid the shrapnel" rule.

to:

** Earlier Call ''Call of Duty Duty'' games enforced map boundaries with minefields; if you got a little too adventurous, you'd have less than a second after the "click" to jump back to safety. And not even that in ''2''.
** Then there's the Bouncing Betty ambush in Modern ''Modern Warfare 2- 2''- the game actually enforces the "go low to avoid the shrapnel" rule.



* The mines in ''VideoGame/{{Fallout 3}}'' "beep", instead of "click", giving the player just enough time to either try and disarm them or get the heck off. Disarming mines does make them go "click" though.

to:

* The mines in ''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' "beep", instead of "click", giving the player just enough time to either try and disarm them or get the heck off. Disarming mines does make them go "click" though.



** ''Fallout 3'' offers four types of mines: basic frag mines, stronger plasma mines, and anti-electronic pulse mines, The home-built bottlecap mines are technically [[http://en.wikipedia.org/wiki/Improvised_explosive_device IEDs]] but they are massively powerful. As an amusing example of VideogameCrueltyPotential, you can arm a mine and put it into your opponent's inventory for a quick and clean kill (clean, as in mines have more concentrated explosions than grenades so the chance of collateral damage is smaller; as for the target, it's very messy).

to:

** ''Fallout 3'' offers four types of mines: basic frag mines, stronger plasma mines, and anti-electronic pulse mines, The home-built bottlecap mines are technically [[http://en.wikipedia.org/wiki/Improvised_explosive_device IEDs]] but they are massively powerful. As an amusing example of VideogameCrueltyPotential, VideoGameCrueltyPotential, you can arm a mine and put it into your opponent's inventory for a quick and clean kill (clean, as in mines have more concentrated explosions than grenades so the chance of collateral damage is smaller; as for the target, it's very messy).



* ''VideoGame/HalfLife''

to:

* ''VideoGame/HalfLife''''VideoGame/HalfLife'':



* ''VideoGame/{{Halo 3}}'' - Trip mines beep loudly and glow, they are not hard to find at all. However, their explosive radius and damage are quite impressive, so if you hide them well or place them at opportune moments, they can be very deadly. It's also possible to actually walk over the mines without setting them off. You just have to crouch while walking by them. [[LuckBasedMission It doesn't work all the time though.]]

to:

* ''VideoGame/{{Halo 3}}'' ''VideoGame/Halo3'' - Trip mines beep loudly and glow, they are not hard to find at all. However, their explosive radius and damage are quite impressive, so if you hide them well or place them at opportune moments, they can be very deadly. It's also possible to actually walk over the mines without setting them off. You just have to crouch while walking by them. [[LuckBasedMission It doesn't work all the time though.]]



* ''VideoGame/MetroidPrime3'' used two different mines and both were in plain sight and were easy to shoot from a distance if you didn't rush into the room. One mine was a standard proximity mine that blew up if you got too close. The other mine type was similar to the bouncing betty one mentioned in the top of the page; if you got too close, the mine would jump up, fire a laser in 360 degrees, then explode.

to:

* ''VideoGame/MetroidPrime3'' ''VideoGame/MetroidPrime3Corruption'' used two different mines and both were in plain sight and were easy to shoot from a distance if you didn't rush into the room. One mine was a standard proximity mine that blew up if you got too close. The other mine type was similar to the bouncing betty one mentioned in the top of the page; if you got too close, the mine would jump up, fire a laser in 360 degrees, then explode.



* ''Videogame/RiskOfRain'' has lots of ways to lay them down, be it through items or through the engineer's abilities. Combining them all tends to turn a whole area into a deathtrap. For your enemies, as this ''is'' the future, and mines are smarter now. Still, you're advised to still keep out of the blast radius, as "the laws of physics don't pick sides". And don't worry about conventions being violated; you're fighting a bunch of crazed aliens [[spoiler:and the god who crashed your ship]], they don't ''have'' laws and customs of war.
* ''Videogame/SecretAgent'' has flashing, obvious landmines all over most of the levels. These kill you instantly as opposed to just knocking down your health and, infuriatingly, [[HitboxDissonance their hitboxes are a little bigger than their sprites]], meaning that it's very easy to blow yourself up on them. If they're on the stairs, then it's impossible to clear them without very skillful exploitation of JumpPhysics.

to:

* ''Videogame/RiskOfRain'' ''VideoGame/RiskOfRain'' has lots of ways to lay them down, be it through items or through the engineer's abilities. Combining them all tends to turn a whole area into a deathtrap. For your enemies, as this ''is'' the future, and mines are smarter now. Still, you're advised to still keep out of the blast radius, as "the laws of physics don't pick sides". And don't worry about conventions being violated; you're fighting a bunch of crazed aliens [[spoiler:and the god who crashed your ship]], they don't ''have'' laws and customs of war.
* ''Videogame/SecretAgent'' ''VideoGame/SecretAgent'' has flashing, obvious landmines all over most of the levels. These kill you instantly as opposed to just knocking down your health and, infuriatingly, [[HitboxDissonance their hitboxes are a little bigger than their sprites]], meaning that it's very easy to blow yourself up on them. If they're on the stairs, then it's impossible to clear them without very skillful exploitation of JumpPhysics.



* In the ''VideoGame/SplinterCell'' series, as with ''Franchise/MetalGearSolid'', landmines are silent and can only be seen through the thermal goggles. Unlike ''MGS'', you can't disarm them. By contrast, wall mines have obvious flashing lights and can be disarmed provided you press the action button when the light is green, otherwise, it will blow up in your face.

to:

* In the ''VideoGame/SplinterCell'' series, as with ''Franchise/MetalGearSolid'', ''VideoGame/MetalGearSolid'', landmines are silent and can only be seen through the thermal goggles. Unlike ''MGS'', you can't disarm them. By contrast, wall mines have obvious flashing lights and can be disarmed provided you press the action button when the light is green, otherwise, it will blow up in your face.

Added: 216

Changed: 93

Is there an issue? Send a MessageReason:
None


Another fun fact about landmines is that they don't necessarily kill you. A lot of people survive landmines with missing feet or legs... In fact, you're almost twice as likely to survive a landmine as not. So... yay?



Note that certain kind of land mines are now [[UsefulNotes/TheLawsAndCustomsOfWar prohibited by an international treaty]] signed by many countries, notably not including the USA, Russia, China or India.

to:

Note that certain kind of land mines are now [[UsefulNotes/TheLawsAndCustomsOfWar prohibited by an international treaty]] signed by many countries, notably not including the USA, USA (we'd have a ''lot'' of digging to do in Korea if we agreed to get rid of all our landmines), Russia, China or India.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/Ashes2063'', the SecondaryFire of the pipebombs causes Scav to pull on a tripwire and set the bomb down on the ground. If an enemy touches it, the bomb detonates and sends the hapless mook (and often several of their cohorts) up in smoke. The only way to dispose of a planted pipebomb is to shoot it, though that's rarely necessary since Scav cannot trigger his own trapped bombs by accident.


Added DiffLines:

* Across the whole ''VideoGame/Metro2033'' trilogy, there are tripwire traps with either a pipebomb or a jug full of liquid explosives; the "click!" bit is provided by the fuse lighting up and warning you to ''run''. If Artyon can get close, he can disarm or cut the tripwire safely and, in the case of a pipebomb trap, collect the pipebomb. Starting in ''VideoGame/MetroLastLight'', there are also Metro-made Claymore mines that Artyom can deploy and pick up as needed; these operate on a short-ranged laser sensor and explode immediately after one quick beep when approached by an enemy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Film/ThePunisher2004'' has a variation where Frank Castle forces John Saint to hold down the pressure plate of an anti-personnel mine one-handed. Even though John's a fit man, he can only do this for so long before his SoundOnlyDeath.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Land mines in ''VideoGame/StreetsOfRogue'' have a convenient timer that becomes visible when you trigger them, letting you know you have 3 seconds to get the hell away before the boom.

Added: 482

Changed: 60

Is there an issue? Send a MessageReason:
None


[[quoteright:350:[[Film/LandmineGoesClick https://static.tvtropes.org/pmwiki/pub/images/landmine_goes_click.jpg]]]]

to:

[[quoteright:350:[[Film/LandmineGoesClick https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/landmine_goes_click.jpg]]]] jpg]]






* Played straight in the second episode of ''Japan Sinks 2020''. The family is walking through a village when they see a sign on a fence warning people that digging Japanese yams is prohibited. The father immediately hops over the fence to dig some while [[FailedASpotCheck not noticing the signs warning about the unexploded ordnance in the area]]. After he's dug a hole more than six feet deep, his daughter ''finally'' notices the warning sign, just in time for him to hit a mine with his shovel. He has time to utter "[[OhCrap No way!]]" and then he's LudicrousGibs.

to:

* Played straight in the second episode of ''Japan Sinks 2020''.''Anime/JapanSinks''. The family is walking through a village when they see a sign on a fence warning people that digging Japanese yams is prohibited. The father immediately hops over the fence to dig some while [[FailedASpotCheck not noticing the signs warning about the unexploded ordnance in the area]]. After he's dug a hole more than six feet deep, his daughter ''finally'' notices the warning sign, just in time for him to hit a mine with his shovel. He has time to utter "[[OhCrap No way!]]" and then he's LudicrousGibs.



* In ''WesternAnimation/AquaTeenHungerForce'' episode "The", after Shake caused the house to get infested with rats, he resorts to using land mines scattered around to exterminate them. Though Meatwad sets most of them off and damages the house.



** A WesternAnimation/SpeedyGonzales & WesternAnimation/DaffyDuck episode comes to mind. For some reason, Daffy lays a minefield with all the locations marked. Daffy loses the map, but Speedy winds up with it and offers to tell Daffy where the mines are. Daffy takes a step... <Boom!> "There's one!" <Boom> "There's another!" <Boom> "What do you mean you don't know where they are? You haven't missed one yet!"
*** And if it's a Roadrunner and Coyote cartoon, Roadrunner runs through all the mines without setting them off, and when Coyote goes to check what's wrong, they all blow up in his face. He also has a habit of being tossed into ones unrelated to his current plan when his AcmeProducts inevitably backfire.

to:

** A In a WesternAnimation/SpeedyGonzales & WesternAnimation/DaffyDuck episode comes to mind.episode. For some reason, Daffy lays a minefield with all the locations marked. Daffy loses the map, but Speedy winds up with it and offers to tell Daffy where the mines are. Daffy takes a step... <Boom!> "There's one!" <Boom> "There's another!" <Boom> "What do you mean you don't know where they are? You haven't missed one yet!"
*** And if it's a Roadrunner and Coyote cartoon, Roadrunner runs through all the mines without setting them off, and when Coyote goes to check what's wrong, they all blow up in his face. He also has a habit of being tossed into ones unrelated to his current plan when his AcmeProducts inevitably backfire. backfire.
* In a ''WesternAnimation/RobotChicken'' skit with the ''WesternAnimation/{{Monchhichis}}'', once Moncho tries to save the others, they end up walking into a minefield despite Moncho's pleas to stand still, they still blow themselves up.
Is there an issue? Send a MessageReason:
None


9''massive explosion that kills most of the sewer-dwelling cannibals that were chasing them'']\\

to:

9''massive [''massive explosion that kills most of the sewer-dwelling cannibals that were chasing them'']\\
Is there an issue? Send a MessageReason:
None


* Laser trip mines in ''VideoGame/DukeNukem3D''. "Bing!" "Kaboom!"

to:

* Laser trip mines in ''VideoGame/DukeNukem3D''. "Bing!" "Kaboom!"''VideoGame/DukeNukem3D'' are flat bombs that look vaguely like calculators, with a red laser emitter in the center. When the laser is triggered, they blare an alarm and detonate a fraction of a second later, with the largest blast radius of all the game's explosives; the SplashDamage of an explosion instantly sets trip mines off. They're most often found as traps on maps, but Duke can pick up a few to use himself, though thanks to the limited enemy AI, they have limited use.



* ''VideoGame/FirstEncounterAssaultRecon'' has the AT-S, a disc-shaped mine with an obvious {{color coded|ForYourConvenience}} flashing light on top (red for enemy-placed mines, green or blue for yours). You can't throw them very far and they barely bounce around when hitting the ground, but they do explode on contact with a hostile when mid-flight; after they land and are armed, they'll jump up like a bouncing betty when triggered before exploding. In the {{Compilation Rerelease}}s, you can pick your thrown mines back up.

to:

* ''VideoGame/FirstEncounterAssaultRecon'' has the AT-S, a disc-shaped mine with an obvious {{color coded|ForYourConvenience}} flashing light on top (red for enemy-placed mines, green or blue for yours). You can't throw them very far and they barely bounce around when hitting the ground, but they do explode on contact with a hostile when mid-flight; after they land and are armed, they'll jump up like a bouncing betty when triggered before exploding.exploding with a blast radius larger than the frag grenade's, but not quite as wide as the remote bomb's. In the {{Compilation Rerelease}}s, you can pick your thrown mines back up.

Added: 293

Changed: 11

Is there an issue? Send a MessageReason:
None


** In a flashback to the island in "The Odyssey", Oliver steps on a Japanese landmine left over from UsefulNotes/WorldWarII, which goes click. Oliver is forced to stand immobile while Slade kills a group of patrolling soldiers around him. Slade frees Oliver by pushing the body of one of the soldiers on to the mine to take his place. In "City of Heroes" in the present day this is called back to when [[spoiler:Diggle and Felicity go to Lian Yu to bring Ollie out of his TenMinuteRetirement. This time it's Felicity who steps on a mine, but Ollie rescues her with a well-timed VineSwing]].

to:

** In a flashback to the island of Lian Yu in "The Odyssey", Oliver steps on a Japanese landmine left over from UsefulNotes/WorldWarII, which goes click. Oliver is forced to stand immobile while Slade kills a group of patrolling soldiers around him. Slade frees Oliver by pushing the body of one of the soldiers on to the mine to take his place. In "City of Heroes" in the present day this is called back to when [[spoiler:Diggle and Felicity go to Lian Yu to bring Ollie out of his TenMinuteRetirement. This time it's Felicity who steps on a mine, but Ollie rescues her with a well-timed VineSwing]].


Added DiffLines:

** It happens ''[[RunningGag again]]'' in the Season 5 finale which also takes place on Lian Yu. [[spoiler:This time it's Thea who steps on the mine, but her father Malcolm Merlyn steps on it also so she can step off, waits till their pursuers catch up with them, then takes his foot off...]]
Is there an issue? Send a MessageReason:
None


* There is a film called ''Film/LandmineGoesClick'', where a man finds out his girlfriend cheated on him and tricks the guy into standing on a mine like this. [[spoiler: Eventually the man collapses and the mine is revealed to be fake, the other guy who took advantage of his situation to harass and rape the girlfriend reveals that he knew the mine wasn't real the whole time because real mines explode straight away]].

to:

* There is a 2015 film called ''Film/LandmineGoesClick'', where a man finds out his girlfriend cheated on him and tricks the guy into standing on a mine like this. [[spoiler: Eventually the man collapses and the mine is revealed to be fake, the other guy who took advantage of his situation to harass and rape the girlfriend reveals that he knew the mine wasn't real the whole time because real mines explode straight away]].
Is there an issue? Send a MessageReason:
None


* In one of the ''Literature/TheExecutioner'' novels, Mack Bolan realises he's triggered a BoobyTrap when he hears the safety lever fly off a hand grenade. He throws himself flat with his boots toward the blast area, and survives.

to:

* In one of the ''Literature/TheExecutioner'' novels, Mack Bolan realises he's triggered a BoobyTrap when he hears the safety lever fly off a hand grenade.grenade attached to a tripwire. He throws himself flat with his boots toward the blast area, and survives.
Is there an issue? Send a MessageReason:
None


* In ''Series/{{Stag}}'', [[spoiler:Mex]] steps on the trigger of a land mine at the dam and gives a tearful, revelatory last speech before finally stepping off it. [[WheresTheKaboom Nothing happens.]] [[spoiler:Until he dances around in joy and sets off the ''other'' land mine.]]

to:

* In ''Series/{{Stag}}'', [[spoiler:Mex]] steps on the trigger of a land mine at the dam and gives a tearful, revelatory last speech before finally stepping off it. [[WheresTheKaboom Nothing happens.]] [[spoiler:Until he dances around in joy and sets off the ''other'' land mine.mine, which kills him instantly.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''Series/{{Stag}}'', [[spoiler:Mex]] steps on the trigger of a land mine at the dam and gives a tearful, revelatory last speech before finally stepping off it. [[WheresTheKaboom Nothing happens.]] [[spoiler:Until he dances around in joy and sets off the ''other'' land mine.]]
Is there an issue? Send a MessageReason:
None


* ''Film/LandOfMine'' is about a detail of German [=POW=]s in Denmark after WWII assigned to disarm mines along the coast. Several men (actually [[WouldHurtAChild teenage boys]]) are killed accidentally in the process. [[spoiler: Out of the fourteen, only four survive.]] While the film is loosely BasedOnATrueStory, it should be noted using prisoners to clear minefields, no matter how carefully trained they are, is actually banned by the Geneva Convention as a war crime.

to:

* ''Film/LandOfMine'' is about a detail of German [=POW=]s in Denmark after WWII assigned to disarm mines along the coast. Several men (actually [[WouldHurtAChild teenage boys]]) are killed accidentally in the process. [[spoiler: Out of the fourteen, only four survive.]] While the film is loosely BasedOnATrueStory, it should be noted using prisoners to clear minefields, no matter how carefully trained they are, is actually banned by the Geneva Convention as a war crime.crime, but neverless, it happened as a part of a very controversial agreement between the defeated Wehrmacht and the Danish and British governments.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Played straight in the second episode of ''Japan Sinks 2020''. The family is walking through a village when they see a sign on a fence warning people that digging Japanese yams is prohibited. The father immediately hops over the fence to dig some while [[FailedASpotCheck not noticing the signs warning about the unexploded ordnance in the area]]. After he's dug a hole more than six feet deep, his daughter ''finally'' notices the warning sign, just in time for him to hit a mine with his shovel. He has time to utter "[[OhCrap No way!]]" and then he's LudicrousGibs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Averted in ''Film/GodzillaVsSpaceGodzilla''; the tear gas mines Little Godzilla accidentally steps on explode instantly when he walks over them, but the most they do is startle the adorable creature.
Is there an issue? Send a MessageReason:
None


* In his autobiography ''About Face'' David Hackworth tells of an incident in Korea when he accidentally triggered a mine, but didn't hear the click due to his shell-damaged hearing. Everyone except Hackworth dove for cover, then looked up in amazement to see their commanding officer miraculously unharmed. Hackworth added to his badass reputation by growling at them for not clearing the minefield properly, then striding off to find a place where he could quietly go into shock.

to:

* In his autobiography ''About Face'' David Hackworth tells of an incident in Korea when he accidentally triggered a mine, mine attached to a tripwire, but didn't hear the click it due to his shell-damaged hearing. Everyone except Hackworth dove for cover, then looked up in amazement to see their commanding officer miraculously unharmed. Hackworth added to his badass reputation by growling at them for not clearing the minefield properly, then striding off to find a place where he could quietly go into shock.

Added: 7616

Removed: 7506

Is there an issue? Send a MessageReason:
Alphabetized


%%
%%
%%
%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
%%
%%
%%



* In ''VideoGame/SevenDaysToDie'', an Air Filter Landmine can be crafted for defensive purposes or offensive, depending on your creativity. The area surrounding a military camp will most likely be stuffed with them. Not that it helped against the zombies, but [[ArtificialStupidity they're still dumb enough to walk into them.]]
** These mines are aversions in that they do not beep, click, or hesitate before detonating. Mercifully they are not buried and can usually be survived, [[AluminumChristmasTrees but hide well in even moderately tall grass and can be destroyed with weapons fire]].



* ''VideoGame/{{Blood}}'' has the Proximity Detonator, a TNT bundle wired to a sensor. It can be lobbed or dropped on the ground like any other TNT bomb, and once it stops moving it'll emit a beep after about one second; after this, if anything that gets close to it, it'll clack loudly and explode less than a second afterwards. They'll explode immediately if shot by a hitscan weapon or caught in an explosion. Sometimes already-armed ones are placed in levels as a trap. In the sequel, they overlap with StickyBomb.



* In the ''VideoGame/DarkForcesSaga,'' Kyle can both encounter and use land mines in the form of the I.M. mine from the first ''Dark Forces'', the sequencer charges in ''Jedi Knight'', and the laser trip mine from ''Jedi Outcast'' and ''Jedi Academy.'' The laser trip mines had blatantly obvious beams, and thus no audio cues. However, triggering a sequencer charge mine had the stereotypical short beeps, followed by a massive explosion. Most curious, however, was the I.M. mine from the first game, because those things actually had a [[SoundCodedForYourConvenience distinctive ringing chime when triggered that sounded like nothing else in the game]]. It was a handy way to know you had about a second to figure out which was the right direction to run if you wanted to take only a tenth of your health in damage versus being blown to Tatooine.



* ''VideoGame/{{Dishonored}}'''s Springrazors behave similar to Bouncing Betty mines, cutting their victim off at the knees.



* ''VideoGame/{{Evolve}}'''s Markov uses completely impractical arc mines that create a large red sphere denoting their detonation radius when armed. Justified as he's using them to ward off large creatures from an area and it wouldn't be any good for humans to accidentally blunder into the kill zone.



* ''VideoGame/KingdomsOfAmalurReckoning:'' The Temple of Aodh has magical land mines. If you get too close to those inconspicuous round areas on the floor, a glowing column pops up, giving you a couple of seconds to run away before it explodes. Try not to run over another one!



* ''VideoGame/PlanetSide 2'' features two types of mines; anti-infantry (unique for each faction) and anti-tank. [[MachineCult Vanu Sovereignty]] Proximity Mines have flashing blue lights on them and produce an audible noise as it charges up its capacitor to detonate. [[MegaCorp New Conglomerate]] Bouncing Betty mines have a flashing hexagon on their top, and loudly jump into the air when triggered. [[TheEmpire Terran Republic]] Claymores have a limited arc and are the tallest of the mines, but deal more damage and have no warning when detonating. Annoyingly, [[YouAreAlreadyDead you're generally doomed as soon as you hear a mine trigger]] - the only class (without flak armor upgrades) who can survive are the Heavy Assaults by triggering their overshield. The Nanite Systems Anti-Tank mines do not click and deal huge amounts of damage to vehicles, but only trigger from gunfire or vehicles passing over them, and are huge and easily seen.
* ''VideoGame/PlaystationAllStarsBattleRoyale'' uses this as a trap in several characters' move-set, to help deny a ground approach, used by VideoGame/SlyCooper (Explosive Hat Technique), [[VideoGame/TwistedMetal Sweet Tooth]] and [[Franchise/DeadSpace Isaac Clarke]].



* ''Videogame/RiskOfRain'' has lots of ways to lay them down, be it through items or through the engineer's abilities. Combining them all tends to turn a whole area into a deathtrap. For your enemies, as this ''is'' the future, and mines are smarter now. Still, you're advised to still keep out of the blast radius, as "the laws of physics don't pick sides". And don't worry about conventions being violated; you're fighting a bunch of crazed aliens [[spoiler:and the god who crashed your ship]], they don't ''have'' laws and customs of war.



* ''VideoGame/ShadowOfTheWoolBall'' has bright, orange land mines that let out an audible click as they're triggered, letting you know that you'd better get moving, fast.



* ''VideoGame/Sonic3AndKnuckles''[='=] Flying Battery Zone has landmines as a stage hazard. They don't explode immediately when stepped on, instead exploding shortly after contact. They also have a blinking light once triggered to inform the player to get away or get hurt.
* In the ''VideoGame/SplinterCell'' series, as with ''Franchise/MetalGearSolid'', landmines are silent and can only be seen through the thermal goggles. Unlike ''MGS'', you can't disarm them. By contrast, wall mines have obvious flashing lights and can be disarmed provided you press the action button when the light is green, otherwise, it will blow up in your face.



* ''VideoGame/StarWarsRepublicCommando'': besides the fact that the keypad on the top has illuminated buttons, the land mines actually have a quite smart design... it's their users who are stupid beyond belief. The mines are "smart mines" that can distinguish between friend and foe, and the default "foe" setting is "anything taller than a Trandoshan"[[note]]save for one very specific set of mines that are programmed to explode for ''anything''[[/note]]. Now, a player character on his knees isn't taller than a Trandoshan, so you can just hold the crouch button and disarm them at your leisure.



* ''VideoGame/SystemShock'' has landmines scattered throughout Citadel Station. They don't flash or beep but - since there aren't many places to bury them on a space station - they're still pretty obvious and are mostly a hazard to WrongGenreSavvy players who think they can be defused or picked up. Some are placed around helpful things like healing beds, so if you don't have the otherwise-worthless [[JokeWeapon Riot Gun]] to push them away you're stuck either [[ShmuckBait carefully tip-toeing around them every time you're low on health]] or blowing them up along with everything around them.
** Explosives set each other off, so making stacks of bombs with a landmine as the trigger is a common tactic for killing the tougher enemies. This works both ways, and [[BoobyTrap landmines mixed in with explosive caches aren't always inert]], so look carefully before picking one up.



* There is a certain location in ''VideoGame/{{Transarctica}}'', crucial to the main quest, which is accessible only through a labyrinth of booby-trapped tracks. Since triggering a mine will destroy your train immediately, the only way to pass through is to use [[spoiler: line inspection cars to detonate it. However, after doing this the player has to repair the damaged track in order to move farther.]]










* In the ''VideoGame/DarkForcesSaga,'' Kyle can both encounter and use land mines in the form of the I.M. mine from the first ''Dark Forces'', the sequencer charges in ''Jedi Knight'', and the laser trip mine from ''Jedi Outcast'' and ''Jedi Academy.'' The laser trip mines had blatantly obvious beams, and thus no audio cues. However, triggering a sequencer charge mine had the stereotypical short beeps, followed by a massive explosion. Most curious, however, was the I.M. mine from the first game, because those things actually had a [[SoundCodedForYourConvenience distinctive ringing chime when triggered that sounded like nothing else in the game]]. It was a handy way to know you had about a second to figure out which was the right direction to run if you wanted to take only a tenth of your health in damage versus being blown to Tatooine.
* ''VideoGame/StarWarsRepublicCommando'': besides the fact that the keypad on the top has illuminated buttons, the land mines actually have a quite smart design... it's their users who are stupid beyond belief. The mines are "smart mines" that can distinguish between friend and foe, and the default "foe" setting is "anything taller than a Trandoshan"[[note]]save for one very specific set of mines that are programmed to explode for ''anything''[[/note]]. Now, a player character on his knees isn't taller than a Trandoshan, so you can just hold the crouch button and disarm them at your leisure.
* ''VideoGame/PlaystationAllStarsBattleRoyale'' uses this as a trap in several characters' move-set, to help deny a ground approach, used by VideoGame/SlyCooper (Explosive Hat Technique), [[VideoGame/TwistedMetal Sweet Tooth]] and [[Franchise/DeadSpace Isaac Clarke]].
* ''Videogame/RiskOfRain'' has lots of ways to lay them down, be it through items or through the engineer's abilities. Combining them all tends to turn a whole area into a deathtrap. For your enemies, as this ''is'' the future, and mines are smarter now. Still, you're advised to still keep out of the blast radius, as "the laws of physics don't pick sides". And don't worry about conventions being violated; you're fighting a bunch of crazed aliens [[spoiler:and the god who crashed your ship]], they don't ''have'' laws and customs of war.
* ''VideoGame/PlanetSide 2'' features two types of mines; anti-infantry (unique for each faction) and anti-tank. [[MachineCult Vanu Sovereignty]] Proximity Mines have flashing blue lights on them and produce an audible noise as it charges up its capacitor to detonate. [[MegaCorp New Conglomerate]] Bouncing Betty mines have a flashing hexagon on their top, and loudly jump into the air when triggered. [[TheEmpire Terran Republic]] Claymores have a limited arc and are the tallest of the mines, but deal more damage and have no warning when detonating. Annoyingly, [[YouAreAlreadyDead you're generally doomed as soon as you hear a mine trigger]] - the only class (without flak armor upgrades) who can survive are the Heavy Assaults by triggering their overshield. The Nanite Systems Anti-Tank mines do not click and deal huge amounts of damage to vehicles, but only trigger from gunfire or vehicles passing over them, and are huge and easily seen.
* In ''VideoGame/SevenDaysToDie'', an Air Filter Landmine can be crafted for defensive purposes or offensive, depending on your creativity. The area surrounding a military camp will most likely be stuffed with them. Not that it helped against the zombies, but [[ArtificialStupidity they're still dumb enough to walk into them.]]
** These mines are aversions in that they do not beep, click, or hesitate before detonating. Mercifully they are not buried and can usually be survived, [[AluminumChristmasTrees but hide well in even moderately tall grass and can be destroyed with weapons fire]].
* In the ''VideoGame/SplinterCell'' series, as with ''Franchise/MetalGearSolid'', landmines are silent and can only be seen through the thermal goggles. Unlike ''MGS'', you can't disarm them. By contrast, wall mines have obvious flashing lights and can be disarmed provided you press the action button when the light is green, otherwise, it will blow up in your face.
* ''VideoGame/{{Dishonored}}'''s Springrazors behave similar to Bouncing Betty mines, cutting their victim off at the knees.
* There is a certain location in ''VideoGame/{{Transarctica}}'', crucial to the main quest, which is accessible only through a labyrinth of booby-trapped tracks. Since triggering a mine will destroy your train immediately, the only way to pass through is to use [[spoiler: line inspection cars to detonate it. However, after doing this the player has to repair the damaged track in order to move farther.]]
* ''VideoGame/{{Evolve}}'''s Markov uses completely impractical arc mines that create a large red sphere denoting their detonation radius when armed. Justified as he's using them to ward off large creatures from an area and it wouldn't be any good for humans to accidentally blunder into the kill zone.
* ''VideoGame/ShadowOfTheWoolBall'' has bright, orange land mines that let out an audible click as they're triggered, letting you know that you'd better get moving, fast.
* ''VideoGame/Sonic3AndKnuckles''[='=] Flying Battery Zone has landmines as a stage hazard. They don't explode immediately when stepped on, instead exploding shortly after contact. They also have a blinking light once triggered to inform the player to get away or get hurt.
* ''VideoGame/SystemShock'' has landmines scattered throughout Citadel Station. They don't flash or beep but - since there aren't many places to bury them on a space station - they're still pretty obvious and are mostly a hazard to WrongGenreSavvy players who think they can be defused or picked up. Some are placed around helpful things like healing beds, so if you don't have the otherwise-worthless [[JokeWeapon Riot Gun]] to push them away you're stuck either [[ShmuckBait carefully tip-toeing around them every time you're low on health]] or blowing them up along with everything around them.
** Explosives set each other off, so making stacks of bombs with a landmine as the trigger is a common tactic for killing the tougher enemies. This works both ways, and [[BoobyTrap landmines mixed in with explosive caches aren't always inert]], so look carefully before picking one up.
* ''VideoGame/KingdomsOfAmalurReckoning:'' The Temple of Aodh has magical land mines. If you get too close to those inconspicuous round areas on the floor, a glowing column pops up, giving you a couple of seconds to run away before it explodes. Try not to run over another one!
* ''VideoGame/{{Blood}}'' has the Proximity Detonator, a TNT bundle wired to a sensor. It can be lobbed or dropped on the ground like any other TNT bomb, and once it stops moving it'll emit a beep after about one second; after this, if anything that gets close to it, it'll clack loudly and explode less than a second afterwards. They'll explode immediately if shot by a hitscan weapon or caught in an explosion. Sometimes already-armed ones are placed in levels as a trap. In the sequel, they overlap with StickyBomb.



* ''WesternAnimation/ActionMan1995'': One character steps on a pressure mine. To escape, he unties his boot and does an unnecessarily impressive backflip as the mine goes off.
* A member of Easy Company steps on a landmine and hears it go click in TheTeaser to the ''WesternAnimation/BatmanTheBraveAndTheBold'' episode "The Plague of the Prototypes". G.I. Robot saves him by JumpingOnAGrenade.



* A member of Easy Company steps on a landmine and hears it go click in TheTeaser to the ''WesternAnimation/BatmanTheBraveAndTheBold'' episode "The Plague of the Prototypes". G.I. Robot saves him by JumpingOnAGrenade.
* ''WesternAnimation/ActionMan1995'': One character steps on a pressure mine. To escape, he unties his boot and does an unnecessarily impressive backflip as the mine goes off.

Added: 7796

Changed: 8872

Removed: 6246

Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Minesweeper}}'' is a game based on avoiding land mines, which conveniently announce their presence by altering the numbers on adjacent tiles.

to:

* ''VideoGame/{{Minesweeper}}'' is a game based on avoiding land mines, ''VideoGame/ActionDoom2UrbanBrawl'' has the forest level, which conveniently announce is filled with landmines visible (barely) as vague gray patches on the brown ground in the darkness of dusk. The first time you step on one, it's always a dud, but the game isn't as merciful the next time.
* ''VideoGame/AssassinsCreedRevelations'' adds custom landmines to the game along with grenades, and they're the dangerous, indiscriminate, non-clicking type. Since
their presence by altering power and conspicuousness applies to AI too, placing a mine will most often lead to a guard spotting you planting something and running over to shove you, detonating the numbers on adjacent tiles.just-planted mine and severely injuring you both.



* Travis Touchdown from ''VideoGame/NoMoreHeroes'' encounters ''a lot'' of these during the beach mission. Since he perpetually carries the IdiotBall, this results in him stepping on several mines in-cutscene, resulting in the "click," then getting blown up. Luckily, [[MadeOfIron he's strangely unharmed.]] The last one makes fun of this, as he ''sees'' the mine, steps over it with a chuckle... and steps on a buried one. [[CurseCutShort "FUUUUUUUUUUUUU-"]] BOOM.
* ''VideoGame/MetroidPrime3'' used two different mines and both were in plain sight and were easy to shoot from a distance if you didn't rush into the room. One mine was a standard proximity mine that blew up if you got too close. The other mine type was similar to the bouncing betty one mentioned in the top of the page; if you got too close, the mine would jump up, fire a laser in 360 degrees, then explode.
* ''VideoGame/MetalGearSolid'' had Claymore mines, special mines using fiber optic technology that would render itself invisible. They would explode if the player stepped into its field of "vision." Claymores can show up on the radar as yellow dots and cones if the player has a mine detector, but using a thermal visor would let you physically see the mines. Crawling over a Claymore would let you pick it up and add it to your inventory. Of course, they can be shot out as well.
* ''VideoGame/KnightsOfTheOldRepublic'' and the sequel feature mines with transparent red bubbles around them indicating their trigger radius once you spot them, which takes maybe one rank in the Awareness skill.

to:

* Travis Touchdown The ''VideoGame/BioShock'' series has Proximity Mines that can be launched from ''VideoGame/NoMoreHeroes'' encounters ''a lot'' of these during the beach mission. Since he perpetually carries the IdiotBall, this results in him stepping on several mines in-cutscene, resulting in the "click," then getting blown up. Luckily, [[MadeOfIron he's strangely unharmed.]] The last one makes fun of this, as he ''sees'' the mine, steps over it GrenadeLauncher, with a chuckle... obvious pulsing red lights, and steps on a buried one. [[CurseCutShort "FUUUUUUUUUUUUU-"]] BOOM.
* ''VideoGame/MetroidPrime3'' used two different mines and both were in plain sight and were easy to shoot from a distance if you didn't rush into the room. One mine was a standard proximity mine that blew up if you got too close. The other mine type was similar to the bouncing betty one mentioned in the top of the page; if you got too close, the mine would jump up, fire a laser in 360 degrees, then explode.
* ''VideoGame/MetalGearSolid'' had Claymore mines, special mines using fiber optic technology that would render itself invisible. They would
which also explode if on contact like normal grenades, as well as [[StickyBomb sticking onto walls]].
* ''VideoGame/BlasterMaster'' has
the player stepped into its field of "vision." Claymores can show up on the radar as yellow dots traditional flashing and cones if the player has a mine detector, but using a thermal visor would let you physically see the mines. Crawling over a Claymore would let you pick it up and add it to your inventory. Of course, they can be shot out as well.
* ''VideoGame/KnightsOfTheOldRepublic'' and the sequel feature mines with transparent red bubbles around them indicating their trigger radius once you spot them, which takes maybe one rank in the Awareness skill.
beeping mines.



* These can end up being unfortunate surprises in ''VideoGame/CommandAndConquer'', starting in ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]''.
** It's a subversion in ''Command & Conquer'', seeing as how your only warning is a ''SPROING!'' when the mine goes off (at which point, it is too late). Quite annoying, since the game has mine LAYERS, but not mine DETECTORS.
** In ''VideoGame/CommandAndConquerGenerals'', the Chinese can equip every structure with hidden (for enemies) land mines and neutron mines (in ''Zero Hour''), which kill infantry, even in vehicles, which you then can proceed to capture. They can also airdrop minefields. Likewise, GLA demo traps are hidden barrels with proximity sensors and an explosive payload powerful enough to take out a tank, that stay cloaked until they're interacted with; for an extra mean kick in multiplayer, the player can set it to manual mode and detonate it that way. They take a second to bleep a very unpleasant sound and then proceed to explode, taking out anything that isn't very fast and just cruising past it like a Technical or Combat Cycle. {{Worker Unit}}s can disable mines, and in ''Zero Hour'', Demo Traps as well; the latter can also be revealed like any cloaked unit and shot until it detonates, and they even yield experience to the unit that deals the last shot.
** Nod in ''VideoGame/CommandAndConquerTiberiumWars'' also has a mine drop but it's less useful than in Generals as most enemy that detects them will automatically shoot them dead, though it is a good tactic to envelop an onslaughting armour columns with it.
* In ''VideoGame/DawnOfWar'', the Space Marines, Chaos, Orks, Eldar, and Imperial Guard all employ minefields that can only be detected by certain units, and do heavy damage to infantry, but only light damage to vehicles. The Sisters of Battle combine this with KillItWithFire by deploying powerful incendiary mines.
** What makes them more destructive is that most detecting units default to close combat for attacking. [[TooDumbToLive And they don't make an exception for minefields.]]
* [=LAMs=] in ''VideoGame/DeusEx'' beep before exploding, [[RuleOfFun so the player has a chance to disarm them]]. They also blink bright red LED borders. When they start hiding the damn things behind your head as you reach the top of a ladder, this becomes more of an OhCrap moment.
** They can also be hurled through the air and used as a grenade.
** Mines also beep before exploding in ''[[VideoGame/DeusExHumanRevolution Human Revolution]]''; however, the beep is so short, its main purpose is to let you know you're about to die via mine. They still constantly flash a color appropriate the type of mine and beep faintly, though, and it's possible to get up close enough to disarm them and pick them up by moving '''''very''''' slowly (you have to crouch ''and'' switch to walking instead of running). Also, you can set off your own mines (which are made by sticking a grenade into a mine template), which are activated a couple seconds after being set.
* Laser trip mines in ''VideoGame/DukeNukem3D''. "Bing!" "Kaboom!"
* ''VideoGame/EnemyTerritoryQuakeWars'' has fairly subtle mines, no beeping or lights, but when activated they emit a very loud CLICK before exploding a second later. It's quite possible to trip them and escape their blast zone before they go off.



* Likewise, [=LAMs=] in ''VideoGame/DeusEx'' beep before exploding, [[RuleOfFun so the player has a chance to disarm them]]. They also blink bright red LED borders. When they start hiding the damn things behind your head as you reach the top of a ladder, this becomes more of an OhCrap moment.
** They can also be hurled through the air and used as a grenade.
** Mines also beep before exploding in ''[[VideoGame/DeusExHumanRevolution Human Revolution]]''; however, the beep is so short, its main purpose is to let you know you're about to die via mine. They still constantly flash a color appropriate the type of mine and beep faintly, though, and it's possible to get up close enough to disarm them and pick them up by moving '''''very''''' slowly (you have to crouch ''and'' switch to walking instead of running). Also, you can set off your own mines (which are made by sticking a grenade into a mine template), which are activated a couple seconds after being set.

to:

* Likewise, [=LAMs=] Unhidden things to avoid in ''VideoGame/DeusEx'' beep ''VideoGame/FrontLine'', a shoot-em-up from Creator/{{Taito}} back in the early 1980s. Of course, if you can get the enemy to wander into them, all the more fun.
* ''VideoGame/FirstEncounterAssaultRecon'' has the AT-S, a disc-shaped mine with an obvious {{color coded|ForYourConvenience}} flashing light on top (red for enemy-placed mines, green or blue for yours). You can't throw them very far and they barely bounce around when hitting the ground, but they do explode on contact with a hostile when mid-flight; after they land and are armed, they'll jump up like a bouncing betty when triggered
before exploding, [[RuleOfFun so exploding. In the player has a chance {{Compilation Rerelease}}s, you can pick your thrown mines back up.
* Played straight in ''VideoGame/GearsOfWar2'' and ''3''. You can punch surfaces with your grenades
to disarm them]]. They set traps. This was a {{gamebreaker}} at the beginning of 2's multiplayer, because everyone spawned with one smoke grenade. This smoke grenade released smoke as a byproduct of what was apparently an omnidirectional [[VideoGame/KnightsOfTheOldRepublic force]] [[Franchise/StarWars wave.]] This not only obscured the screen, but it also blink bright red LED borders. When threw players up into the air, dropped them onto their backs, and then stunned them for several seconds before they start hiding could get back up and do anything. It also made people drop the damn things meatflag, meatshields, and boomshields. Fortunately, this was nerfed so that all that happened was that you'd be stunned for a moment, drop the meatflag or a meatshield, or lose your boomshield if you weren't covering behind your head as you reach it.
** You can plant
the top other types of a ladder, this becomes more of an OhCrap moment.
**
grenades as well. They can also be hurled through the air and used as a grenade.
** Mines also
beep before exploding in ''[[VideoGame/DeusExHumanRevolution Human Revolution]]''; however, the beep is so short, its main purpose is to let you know you're when they're about to die via mine. They still constantly flash a color appropriate detonate. [[OhCrap To the type of person on the receiving end, this means that they're]] [[InstantDeathRadius in an instant death radius and are almost certainly going to die.]]
* In the ''VideoGame/{{Geneforge}}'' series, mines are {{Magitek}} artificial life forms. Trap mines, which can be disarmed, will go click and have a short pause between triggering and detonation. Spore mines, on the other hand, will go off as soon as a target is close enough. There's also a scene in the fourth game in which a servile has stepped on a spore
mine not targeted at serviles and beep faintly, though, and irritated it enough that it's possible ready to get up close enough to disarm them go off anyway. The player can either help the poor guy and pick them up by moving '''''very''''' slowly (you have to crouch ''and'' switch to walking instead of running). Also, you can set off your own mines (which are made by sticking a grenade into a disable the mine template), which are activated a couple seconds after being set.or let him panic and trigger it.



* ''VideoGame/ValkyriaChronicles'' uses comic-book style onomatopoeia as part of its visual style, so the land mines not only click when you step on them but the ''word'' "click" appears. The good news: They don't actually explode until you move off them, so if you heal yourself or have another unit disarm it first you could easily survive.
** Instantly making it vastly superior to Red Alert's method (see below), which is just step SPROING "Where the hell did my tanks/soldiers go?" At least VC has a counter, Red Alert requires Mine-Stompers (Which can get expensive to use $950 Heavy Tanks to clean out a Minefield).
* These turn up as surprises in ''VideoGame/{{Wasteland}}'', a future RPG. You could avoid them with sufficient Perception skill from your leader.
* These can end up being unfortunate surprises in ''VideoGame/CommandAndConquer'', starting in ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]''.
** It's a subversion in ''Command & Conquer'', seeing as how your only warning is a ''SPROING!'' when the mine goes off (at which point, it is too late). Quite annoying, since the game has mine LAYERS, but not mine DETECTORS.
** In ''VideoGame/CommandAndConquerGenerals'', the Chinese can equip every structure with hidden (for enemies) land mines and neutron mines (in ''Zero Hour''), which kill infantry, even in vehicles, which you then can proceed to capture. They can also airdrop minefields. Likewise, GLA demo traps are hidden barrels with proximity sensors and an explosive payload powerful enough to take out a tank, that stay cloaked until they're interacted with; for an extra mean kick in multiplayer, the player can set it to manual mode and detonate it that way. They take a second to bleep a very unpleasant sound and then proceed to explode, taking out anything that isn't very fast and just cruising past it like a Technical or Combat Cycle. {{Worker Unit}}s can disable mines, and in ''Zero Hour'', Demo Traps as well; the latter can also be revealed like any cloaked unit and shot until it detonates, and they even yield experience to the unit that deals the last shot.
** Nod in ''VideoGame/CommandAndConquerTiberiumWars'' also has a mine drop but it's less useful than in Generals as most enemy that detects them will automatically shoot them dead, though it is a good tactic to envelop an onslaughting armour columns with it.
* Unhidden things to avoid in ''VideoGame/FrontLine'', a shoot-em-up from Creator/{{Taito}} back in the early 1980s. Of course, if you can get the enemy to wander into them, all the more fun.
* And something to avoid in both ''VideoGame/SmashTV'' and ''VideoGame/TotalCarnage''.



* Played straight in ''VideoGame/GearsOfWar2'' and ''3''. You can punch surfaces with your grenades to set traps. This was a {{gamebreaker}} at the beginning of 2's multiplayer, because everyone spawned with one smoke grenade. This smoke grenade released smoke as a byproduct of what was apparently an omnidirectional [[VideoGame/KnightsOfTheOldRepublic force]] [[Franchise/StarWars wave.]] This not only obscured the screen, but it also threw players up into the air, dropped them onto their backs, and then stunned them for several seconds before they could get back up and do anything. It also made people drop the meatflag, meatshields, and boomshields. Fortunately, this was nerfed so that all that happened was that you'd be stunned for a moment, drop the meatflag or a meatshield, or lose your boomshield if you weren't covering behind it.
** You can plant the other types of grenades as well. They beep when they're about to detonate. [[OhCrap To the person on the receiving end, this means that they're]] [[InstantDeathRadius in an instant death radius and are almost certainly going to die.]]
* ''VideoGame/{{Resistance}}'': Whoever decided to place a land mine that behaves like a bouncing betty directly next to one that behaves in a traditional manner is a maniacal genius of tactical warfare.
* ''VideoGame/ReturnToCastleWolfenstein: Enemy Territory'' has landmines hiss when you step on them, and detonate if you step off. An engineer can disarm them, or if they're spotted by covert ops, can be detonated by explosives.

to:

* Played straight in ''VideoGame/GearsOfWar2'' ''VideoGame/KnightsOfTheOldRepublic'' and ''3''. You can punch surfaces the sequel feature mines with your grenades to set traps. This was a {{gamebreaker}} at the beginning of 2's multiplayer, because everyone spawned with one smoke grenade. This smoke grenade released smoke as a byproduct of what was apparently an omnidirectional [[VideoGame/KnightsOfTheOldRepublic force]] [[Franchise/StarWars wave.]] This not only obscured the screen, but it also threw players up into the air, dropped transparent red bubbles around them onto indicating their backs, trigger radius once you spot them, which takes maybe one rank in the Awareness skill.
* Newly added in ''VideoGame/MassEffect3'', mines make a distinctive click
and then stunned them for several seconds give the player enough time to dodge roll out of the way before they could get back go off. Unless the evil, evil level designers put a [[SchmuckBait shiny new weapon]] right next to the mine, in which case the same button for "jump out of the way" instead performs the "pick up and do anything. It the weapon" command, resulting in the mine blowing Shepard up once you dismiss the resulting pick up menu. There are also made people drop the meatflag, meatshields, and boomshields. Fortunately, this was nerfed so that all that happened was that you'd be stunned for a moment, drop the meatflag or a meatshield, or lose your boomshield if you weren't covering behind it.
** You can plant the other types of grenades
several PC controlled land mines, as well. Garrus and several Multiplayer characters have the Proximity Mine, a small explosive that sticks to the wall, floor, or ceiling and detonates when an enemy walks near it. The [[LethalJokeCharacter Volus Engineer]] adds the Recon Mine, which emits a wide scanning field that alerts you to enemies that are near it and only goes off when you issue a command for it (leaving a MushroomCloud), while the Talon Mercenary Engineer packs the brutal Cane Trip Mine, a massive bomb that uses a tripwire laser to detect an enemy's presence.
* Averted in ''VideoGame/MedalOfHonor''. Land mines instantly kill you if you step beyond the signs. In one of ''Allied Assault'''s expansion packs, you have to probe your way through a minefield with a mine detector.
* ''VideoGame/MetalGearSolid'' had Claymore mines, special mines using fiber optic technology that would render itself invisible.
They beep when they're about to detonate. [[OhCrap To would explode if the person player stepped into its field of "vision." Claymores can show up on the receiving end, this means that they're]] [[InstantDeathRadius in an instant death radius radar as yellow dots and are almost certainly going cones if the player has a mine detector, but using a thermal visor would let you physically see the mines. Crawling over a Claymore would let you pick it up and add it to die.]]
your inventory. Of course, they can be shot out as well.
* ''VideoGame/{{Resistance}}'': Whoever decided ''VideoGame/MetroidPrime3'' used two different mines and both were in plain sight and were easy to place shoot from a land distance if you didn't rush into the room. One mine was a standard proximity mine that behaves like a blew up if you got too close. The other mine type was similar to the bouncing betty directly next to one that behaves mentioned in a traditional manner is a maniacal genius the top of tactical warfare.
* ''VideoGame/ReturnToCastleWolfenstein: Enemy Territory'' has landmines hiss when you step on them, and detonate
the page; if you step off. An engineer got too close, the mine would jump up, fire a laser in 360 degrees, then explode.
* ''Videogame/{{Minecraft}}'': TNT + pressure plate = landmine. And if you want to get complicated, you
can disarm them, or if they're spotted even rig trees so that they set off TNT when cut down.
* ''VideoGame/{{Minesweeper}}'' is a game based on avoiding land mines, which conveniently announce their presence
by covert ops, can be detonated by explosives.altering the numbers on adjacent tiles.
* Travis Touchdown from ''VideoGame/NoMoreHeroes'' encounters ''a lot'' of these during the beach mission. Since he perpetually carries the IdiotBall, this results in him stepping on several mines in-cutscene, resulting in the "click," then getting blown up. Luckily, [[MadeOfIron he's strangely unharmed.]] The last one makes fun of this, as he ''sees'' the mine, steps over it with a chuckle... and steps on a buried one. [[CurseCutShort "FUUUUUUUUUUUUU-"]] BOOM.



* Strogg landmines in ''VideoGame/QuakeIV'' are ridiculously conspicuous.
* In ''VideoGame/ResidentEvil4'', the dynamite tripwires have highly visible red lights, and even then the Ganados [[TooDumbToLive can't help walking into them]].
* ''VideoGame/{{Resistance}}'': Whoever decided to place a land mine that behaves like a bouncing betty directly next to one that behaves in a traditional manner is a maniacal genius of tactical warfare.
* ''VideoGame/ReturnToCastleWolfenstein: Enemy Territory'' has landmines hiss when you step on them, and detonate if you step off. An engineer can disarm them, or if they're spotted by covert ops, can be detonated by explosives.
* ''Videogame/SecretAgent'' has flashing, obvious landmines all over most of the levels. These kill you instantly as opposed to just knocking down your health and, infuriatingly, [[HitboxDissonance their hitboxes are a little bigger than their sprites]], meaning that it's very easy to blow yourself up on them. If they're on the stairs, then it's impossible to clear them without very skillful exploitation of JumpPhysics.
* And something to avoid in both ''VideoGame/SmashTV'' and ''VideoGame/TotalCarnage''.



* In ''VideoGame/DawnOfWar'', the Space Marines, Chaos, Orks, Eldar, and Imperial Guard all employ minefields that can only be detected by certain units, and do heavy damage to infantry, but only light damage to vehicles. The Sisters of Battle combine this with KillItWithFire by deploying powerful incendiary mines.
** What makes them more destructive is that most detecting units default to close combat for attacking. [[TooDumbToLive And they don't make an exception for minefields.]]

to:

* In ''VideoGame/DawnOfWar'', The ''VideoGame/SuperSmashBros'' series has the Space Marines, Chaos, Orks, Eldar, and Imperial Guard all employ minefields Motion-Sensor Bomb (Proximity Mine in the PAL version). This trope is actually averted, in that can only be detected by certain units, and do heavy damage to infantry, the bomb does not click, but only light damage explodes instantaneously, dealing somewhere around 25% damage. However, the things are fairly easy to vehicles. The Sisters of Battle combine this with KillItWithFire by deploying powerful incendiary mines.
** What makes them more destructive is
disarm. God help you though if there's a bomb that most detecting units default someone managed to close combat for attacking. [[TooDumbToLive And they don't make an exception for minefields.]]stick to the side of the stage.
* ''VideoGame/TimeShift'' mines have a very short delay before going off, thankfully you have time powers.
* ''TNK III'' and its NES adaptation, ''Iron Tank'', feature blinking and beeping anti-tank mines. Instantly fatal to touch.



* ''VideoGame/ValkyriaChronicles'' uses comic-book style onomatopoeia as part of its visual style, so the land mines not only click when you step on them but the ''word'' "click" appears. The good news: They don't actually explode until you move off them, so if you heal yourself or have another unit disarm it first you could easily survive.
** Instantly making it vastly superior to Red Alert's method (see below), which is just step SPROING "Where the hell did my tanks/soldiers go?" At least VC has a counter, Red Alert requires Mine-Stompers (Which can get expensive to use $950 Heavy Tanks to clean out a Minefield).
* These turn up as surprises in ''VideoGame/{{Wasteland}}'', a future RPG. You could avoid them with sufficient Perception skill from your leader.



* Laser trip mines in ''VideoGame/DukeNukem3D''. "Bing!" "Kaboom!"
* In the ''VideoGame/{{Geneforge}}'' series, mines are {{Magitek}} artificial life forms. Trap mines, which can be disarmed, will go click and have a short pause between triggering and detonation. Spore mines, on the other hand, will go off as soon as a target is close enough. There's also a scene in the fourth game in which a servile has stepped on a spore mine not targeted at serviles and irritated it enough that it's ready to go off anyway. The player can either help the poor guy and disable the mine or let him panic and trigger it.
* The ''VideoGame/SuperSmashBros'' series has the Motion-Sensor Bomb (Proximity Mine in the PAL version). This trope is actually averted, in that the bomb does not click, but explodes instantaneously, dealing somewhere around 25% damage. However, the things are fairly easy to disarm. God help you though if there's a bomb that someone managed to stick to the side of the stage.
* ''VideoGame/FirstEncounterAssaultRecon'' has the AT-S, a disc-shaped mine with an obvious {{color coded|ForYourConvenience}} flashing light on top (red for enemy-placed mines, green or blue for yours). You can't throw them very far and they barely bounce around when hitting the ground, but they do explode on contact with a hostile when mid-flight; after they land and are armed, they'll jump up like a bouncing betty when triggered before exploding. In the {{Compilation Rerelease}}s, you can pick your thrown mines back up.
* ''TNK III'' and its NES adaptation, ''Iron Tank'', feature blinking and beeping anti-tank mines. Instantly fatal to touch.
* Averted in ''VideoGame/MedalOfHonor''. Land mines instantly kill you if you step beyond the signs. In one of ''Allied Assault'''s expansion packs, you have to probe your way through a minefield with a mine detector.
* ''VideoGame/ActionDoom2UrbanBrawl'' has the forest level, which is filled with landmines visible (barely) as vague gray patches on the brown ground in the darkness of dusk. The first time you step on one, it's always a dud, but the game isn't as merciful the next time.
* ''Videogame/SecretAgent'' has flashing, obvious landmines all over most of the levels. These kill you instantly as opposed to just knocking down your health and, infuriatingly, [[HitboxDissonance their hitboxes are a little bigger than their sprites]], meaning that it's very easy to blow yourself up on them. If they're on the stairs, then it's impossible to clear them without very skillful exploitation of JumpPhysics.
* ''VideoGame/EnemyTerritoryQuakeWars'' has fairly subtle mines, no beeping or lights, but when activated they emit a very loud CLICK before exploding a second later. It's quite possible to trip them and escape their blast zone before they go off.
* ''Videogame/{{Minecraft}}'': TNT + pressure plate = landmine. And if you want to get complicated, you can even rig trees so that they set off TNT when cut down.
* ''VideoGame/BlasterMaster'' has the traditional flashing and beeping mines.
* ''VideoGame/TimeShift'' mines have a very short delay before going off, thankfully you have time powers.
* Strogg landmines in ''VideoGame/QuakeIV'' are ridiculously conspicuous.
* Newly added in ''VideoGame/MassEffect3'', mines make a distinctive click and give the player enough time to dodge roll out of the way before they go off. Unless the evil, evil level designers put a [[SchmuckBait shiny new weapon]] right next to the mine, in which case the same button for "jump out of the way" instead performs the "pick up the weapon" command, resulting in the mine blowing Shepard up once you dismiss the resulting pick up menu. There are also several PC controlled land mines, as well. Garrus and several Multiplayer characters have the Proximity Mine, a small explosive that sticks to the wall, floor, or ceiling and detonates when an enemy walks near it. The [[LethalJokeCharacter Volus Engineer]] adds the Recon Mine, which emits a wide scanning field that alerts you to enemies that are near it and only goes off when you issue a command for it (leaving a MushroomCloud), while the Talon Mercenary Engineer packs the brutal Cane Trip Mine, a massive bomb that uses a tripwire laser to detect an enemy's presence.
* ''VideoGame/AssassinsCreedRevelations'' adds custom landmines to the game along with grenades, and they're the dangerous, indiscriminate, non-clicking type. Since their power and conspicuousness applies to AI too, placing a mine will most often lead to a guard spotting you planting something and running over to shove you, detonating the just-planted mine and severely injuring you both.
* In ''VideoGame/ResidentEvil4'', the dynamite tripwires have highly visible red lights, and even then the Ganados [[TooDumbToLive can't help walking into them]].
* The ''VideoGame/BioShock'' series has Proximity Mines that can be launched from the GrenadeLauncher, with obvious pulsing red lights, and which also explode on contact like normal grenades, as well as [[StickyBomb sticking onto walls]].

to:

* Laser trip mines in ''VideoGame/DukeNukem3D''. "Bing!" "Kaboom!"
* In the ''VideoGame/{{Geneforge}}'' series, mines are {{Magitek}} artificial life forms. Trap mines, which can be disarmed, will go click and have a short pause between triggering and detonation. Spore mines, on the other hand, will go off as soon as a target is close enough. There's also a scene in the fourth game in which a servile has stepped on a spore mine not targeted at serviles and irritated it enough that it's ready to go off anyway. The player can either help the poor guy and disable the mine or let him panic and trigger it.
* The ''VideoGame/SuperSmashBros'' series has the Motion-Sensor Bomb (Proximity Mine in the PAL version). This trope is actually averted, in that the bomb does not click, but explodes instantaneously, dealing somewhere around 25% damage. However, the things are fairly easy to disarm. God help you though if there's a bomb that someone managed to stick to the side of the stage.
* ''VideoGame/FirstEncounterAssaultRecon'' has the AT-S, a disc-shaped mine with an obvious {{color coded|ForYourConvenience}} flashing light on top (red for enemy-placed mines, green or blue for yours). You can't throw them very far and they barely bounce around when hitting the ground, but they do explode on contact with a hostile when mid-flight; after they land and are armed, they'll jump up like a bouncing betty when triggered before exploding. In the {{Compilation Rerelease}}s, you can pick your thrown mines back up.
* ''TNK III'' and its NES adaptation, ''Iron Tank'', feature blinking and beeping anti-tank mines. Instantly fatal to touch.
* Averted in ''VideoGame/MedalOfHonor''. Land mines instantly kill you if you step beyond the signs. In one of ''Allied Assault'''s expansion packs, you have to probe your way through a minefield with a mine detector.
* ''VideoGame/ActionDoom2UrbanBrawl'' has the forest level, which is filled with landmines visible (barely) as vague gray patches on the brown ground in the darkness of dusk. The first time you step on one, it's always a dud, but the game isn't as merciful the next time.
* ''Videogame/SecretAgent'' has flashing, obvious landmines all over most of the levels. These kill you instantly as opposed to just knocking down your health and, infuriatingly, [[HitboxDissonance their hitboxes are a little bigger than their sprites]], meaning that it's very easy to blow yourself up on them. If they're on the stairs, then it's impossible to clear them without very skillful exploitation of JumpPhysics.
* ''VideoGame/EnemyTerritoryQuakeWars'' has fairly subtle mines, no beeping or lights, but when activated they emit a very loud CLICK before exploding a second later. It's quite possible to trip them and escape their blast zone before they go off.
* ''Videogame/{{Minecraft}}'': TNT + pressure plate = landmine. And if you want to get complicated, you can even rig trees so that they set off TNT when cut down.
* ''VideoGame/BlasterMaster'' has the traditional flashing and beeping mines.
* ''VideoGame/TimeShift'' mines have a very short delay before going off, thankfully you have time powers.
* Strogg landmines in ''VideoGame/QuakeIV'' are ridiculously conspicuous.
* Newly added in ''VideoGame/MassEffect3'', mines make a distinctive click and give the player enough time to dodge roll out of the way before they go off. Unless the evil, evil level designers put a [[SchmuckBait shiny new weapon]] right next to the mine, in which case the same button for "jump out of the way" instead performs the "pick up the weapon" command, resulting in the mine blowing Shepard up once you dismiss the resulting pick up menu. There are also several PC controlled land mines, as well. Garrus and several Multiplayer characters have the Proximity Mine, a small explosive that sticks to the wall, floor, or ceiling and detonates when an enemy walks near it. The [[LethalJokeCharacter Volus Engineer]] adds the Recon Mine, which emits a wide scanning field that alerts you to enemies that are near it and only goes off when you issue a command for it (leaving a MushroomCloud), while the Talon Mercenary Engineer packs the brutal Cane Trip Mine, a massive bomb that uses a tripwire laser to detect an enemy's presence.
* ''VideoGame/AssassinsCreedRevelations'' adds custom landmines to the game along with grenades, and they're the dangerous, indiscriminate, non-clicking type. Since their power and conspicuousness applies to AI too, placing a mine will most often lead to a guard spotting you planting something and running over to shove you, detonating the just-planted mine and severely injuring you both.
* In ''VideoGame/ResidentEvil4'', the dynamite tripwires have highly visible red lights, and even then the Ganados [[TooDumbToLive can't help walking into them]].
* The ''VideoGame/BioShock'' series has Proximity Mines that can be launched from the GrenadeLauncher, with obvious pulsing red lights, and which also explode on contact like normal grenades, as well as [[StickyBomb sticking onto walls]].






Added: 8909

Changed: 2772

Removed: 9146

Is there an issue? Send a MessageReason:
None


* Averted in the [[Literature/TheDresdenFiles Dresden Files]] novel ''Literature/BloodRites''. Harry, Murphy and Kincaid are breaking into the lair of a scourge of Black Court vampires, and when they discover a landmine blocking their way, Harry suggests that they disarm it with the classic "nice big rock to hold the button down" trick. Kincaid, who unlike Harry is a [[ProfessionalKiller professional weapons expert,]] comments that [[SarcasmMode that's an excellent idea,]] [[DeadpanSnarker assuming your enemies are using equipment from World War II.]]



* ''Literature/AlexRider'': In ''Snakehead'', Alex steps on a land mine in an Australian SAS training area and hears it go click. A nearby soldier tells him that it is now armed and will go off if he moves his weight in any way. However, the mine also has a time delay fuse and will explode in 15 minutes even if he doesn't move. The soldier goes to get help. When he doesn't return, Alex eventually escapes by throwing himself down the slope of the hill away from the mine. [[spoiler:The whole thing was a SecretTestOfCharacter to see how Alex handled himself in stressful situations, and he was never in any real danger.]]



* Averted in the [[Literature/TheDresdenFiles Dresden Files]] novel ''Literature/BloodRites''. Harry, Murphy and Kincaid are breaking into the lair of a scourge of Black Court vampires, and when they discover a landmine blocking their way, Harry suggests that they disarm it with the classic "nice big rock to hold the button down" trick. Kincaid, who unlike Harry is a [[ProfessionalKiller professional weapons expert,]] comments that [[SarcasmMode that's an excellent idea,]] [[DeadpanSnarker assuming your enemies are using equipment from World War II.]]



* ''Literature/AlexRider'': In ''Snakehead'', Alex steps on a land mine in an Australian SAS training area and hears it go click. A nearby soldier tells him that it is now armed and will go off if he moves his weight in any way. However, the mine also has a time delay fuse and will explode in 15 minutes even if he doesn't move. The soldier goes to get help. When he doesn't return, Alex eventually escapes by throwing himself down the slope of the hill away from the mine. [[spoiler:The whole thing was a SecretTestOfCharacter to see how Alex handled himself in stressful situations, and he was never in any real danger.]]



* The ''Series/{{Alcatraz}}'' episode "Paxton Petty" is all about this, as DemolitionsExpert cum MadBomber Petty uses land mines as his primary weapon. Hauser steps on a mine Petty planted on the beach, hears it go click, and has to stand there for several hours until Rebecca and Soto realise that he is missing.
* ''Series/{{Arrow}}'':
** In a flashback to the island in "The Odyssey", Oliver steps on a Japanese landmine left over from UsefulNotes/WorldWarII, which goes click. Oliver is forced to stand immobile while Slade kills a group of patrolling soldiers around him. Slade frees Oliver by pushing the body of one of the soldiers on to the mine to take his place. In "City of Heroes" in the present day this is called back to when [[spoiler:Diggle and Felicity go to Lian Yu to bring Ollie out of his TenMinuteRetirement. This time it's Felicity who steps on a mine, but Ollie rescues her with a well-timed VineSwing]].
** In "The Candidate" Flashback!Oliver kills a mercenary and then tosses the body onto a landmine to disguise how the man died. In "Restoration" another mercenary is following Oliver so Oliver carefully walks around the edge of the minefield while the mercenary FailedASpotCheck, walked straight onto a mine and was killed. TheDragon of the group comments on how suspicious it is that after months of no problems they start losing people to land mines after he shows up.
* A Cylon variant of the S-Bomb ("Bouncing Betty") appears in ''Series/{{Battlestar Galactica|2003}}''. Not only it is done realistically in terms of the "click" but it also results with the death of a prominent secondary character, Elosha.
* A sociopathic bomber rigs one up under the floor of his own hotel room in a ''Series/{{Castle}}'' episode, and Kate Beckett steps on it. If she moves or even shifts her weight while standing the mine goes off. If she remains where she is, the mine, which is on a timer, blows up anyway. To help fight fatigue Castle helps keep Beckett's mind occupied in a series of flashbacks about their [[RelationshipUpgrade very complicated relationship]].
* Similarly in ''Series/TheCommish'', a police officer turns up the volume on his phone recorder, only for the recorded message to say he's just activated a BoobyTrap that will explode if he takes his finger off the button. He gets help by throwing something through the window, activating the burglar alarm.
* An episode of ''Series/CSIMiami'' had the VictimOfTheWeek blown up on a beach covered with mines. This trope played out when one of the cast stood on a mine by accident. Slightly more realistically it was removed by burning the explosive away with thermite (this would work as most explosives are designed to burn unless they are set off by a smaller explosion).



* ''Series/DueSouth'', episode "The Edge".
* Used twice on ''Series/{{Eureka}}'', when a time-shift plunked two characters who were scanning for temporal disruptions in a present-day meadow into a 1940s-era security minefield. Like the ''Macgyver'' example above, it's rescuing a girl from the first mine that lands Fargo on top of the second one.
* ''Series/TheFlash1990'' TV show used a similar device. A criminal had set up a pressure-sensitive plate as a trap; when Lt. Garfield stepped on it, a tape recording informed him he'd activated a bomb which would blow up in 60 seconds or when he stepped off, whichever came first. The Flash arrived just in time to take Garfield's place, then escape at super-speed once he was clear of the building.
* In ''Series/{{Flashpoint}}'', one of the team accidentally steps on a mine and cannot move (with a LampshadeHanging on how few mines don't immediately go off). The rest of the team, especially his good friend Spike, does everything they could to get him out, but they're eventually confronted with the fact that the bomber that set the mine specifically sabotaged it to prevent any easy method of disarmament. [[spoiler: [[BlackDudeDiesFirst When the trapped character realizes Spike is more likely to blow himself up also than succeed in disarming the device,]] [[HeroicSacrifice he deliberately lifts his foot to set the thing off rather that let his friend die with him]].]]



* Played straight with the "dragon mines" in ''Series/LegendOfTheSeeker'', including using a rock to hold the weight of a person. Also, one of the {{Mook}}s chasing them steps on a mine and is immediately blown up.
* ''Series/MacGyver1985'' once finds himself with a foot on a mine, and manages a daring escape, but, in jumping free, he's landed on ''another'' mine (which turns out to be a dud). There's also a slight variation in one episode where Mac finds himself having to prop up a rickety shelf that's holding several cases of unstable old dynamite. If he lets go, he'll go boom.
** And there was another episode where Murdoc was first introduced: Though the device wasn't explicitly called a mine, it worked on the Bouncing Betty principle. Mac sat down on his bed and that armed the bomb planted in it. Pete told him that it would only detonate when he got off the bed but the blast would be directed mainly upwards so if he jumped away fast enough he'd be safe. This is one of those serious FridgeLogic moments. If the bomb only explodes upwards and detonates only when you get off the bed... how is that supposed to kill you again?
** It would kill you because normally, your ass would still be lingering above the mattress for a brief second while you are standing up. The blast could very well incinerate your behind and leave you bleeding to death.
** Yet another one took place in a snowy cave in which all Mac had to do was dig the snow out from the side and shove a metal bar into conveniently sized holes to stop the "platform" from springing up.



*** As mentioned now and again in the show, "M" stands for "Mobile." While there is only one set for the run of the series, it is moved several times. Now ask who put a hospital next to a minefield, or who [[TooDumbToLive goes for a midnight stroll in a war zone]]
* ''Series/MacGyver1985'' once finds himself with a foot on a mine, and manages a daring escape, but, in jumping free, he's landed on ''another'' mine (which turns out to be a dud). There's also a slight variation in one episode where Mac finds himself having to prop up a rickety shelf that's holding several cases of unstable old dynamite. If he lets go, he'll go boom.
** And there was another episode where Murdoc was first introduced: Though the device wasn't explicitly called a mine, it worked on the Bouncing Betty principle. Mac sat down on his bed and that armed the bomb planted in it. Pete told him that it would only detonate when he got off the bed but the blast would be directed mainly upwards so if he jumped away fast enough he'd be safe. This is one of those serious FridgeLogic moments. If the bomb only explodes upwards and detonates only when you get off the bed... how is that supposed to kill you again?
** It would kill you because normally, your ass would still be lingering above the mattress for a brief second while you are standing up. The blast could very well incinerate your behind and leave you bleeding to death.
** Yet another one took place in a snowy cave in which all Mac had to do was dig the snow out from the side and shove a metal bar into conveniently sized holes to stop the "platform" from springing up.

to:

*** As mentioned now and again in the show, "M" stands for "Mobile." While there is only one set for the run of the series, it is moved several times. Now ask who put a hospital next to a minefield, or who [[TooDumbToLive goes for a midnight stroll in a war zone]]
zone]].
* ''Series/MacGyver1985'' once finds himself with In ''Series/NightMan'', the villain-of-the-week is capable of astral projection. For some reason, the projection is physical until he chooses to get back to his own body, at which point it disappears. He uses this trick to lure the titular hero to a rooftop where he has set up a pressure-sensitive mine. He gets Night Man to step on it, smiles, and fades away. Then Night Man fades away. Turns out he used one of his handy gadgets to create a hologram. It's not entirely clear how a hologram could have triggered a pressure sensor.
* Seen twice in an episode of ''Series/ThePretender''. In the Vietnam War, a US soldier is looking for a mole in the jungle when he and his guide hears a click. His guide, a young boy, had his
foot on a mine, the mine and manages the soldier knew he wouldn't last long so she was able to switch his foot with the boy's by carefully shifting the boy's foot off and his on to keep constant pressure. It worked. [[spoiler:Then the mole shows up, knowing the soldier could stand there until people came looking shoots the guy from a daring escape, but, distance and framed him as the mole. Jared, in jumping free, his usual LaserGuidedKarma methods, punishes the mole, who is still evil but now helping drug lords, by getting him to step on a mine with the same click. It's a dud but the mole didn't know that.]]
* ''Series/{{Primeval}}'' has a whole ''minefield''. Unusually for this trope, they actually notice the minefield a while before using it to blow up a phorusrhacid.
* ''Series/TheProfessionals''. Bodie dials the first number of his phone and suddenly realises it's booby-trapped. Fortunately,
he's landed on ''another'' mine (which turns out got his radio to be a dud). There's also a slight variation in one episode where Mac finds himself having to prop up a rickety shelf that's holding several cases call Doyle for help, who disarms it with their [[CasualDangerDialog usual exchange of unstable old dynamite. If he lets go, he'll go boom.
** And there was another episode where Murdoc was first introduced: Though
banter]] (though somewhat terser).
* ''Series/RizzoliAndIsles'': In "Bomb Voyage", Rizzoli, Isles, and Korsak find themselves standing
the device wasn't explicitly called middle of a mine, it worked on the Bouncing Betty principle. Mac sat down on his bed and that armed field of improvised mines. While the bomb planted in it. Pete told him that it would only detonate when he got off squad can extract Rizzoli and Isles relatively quickly, Korsak has trodden on the bed but edge of a mine. Now he cannot move in case the blast would be directed mainly upwards so if he jumped away fast enough he'd be safe. This is one of those serious FridgeLogic moments. If the bomb only explodes upwards mine shifts and detonates only when you get off the bed... how is that supposed to kill you again?
** It would kill you because normally, your ass would still be lingering above the mattress for a brief second while you are standing up. The blast could very well incinerate your behind and leave you bleeding to death.
** Yet another one took place in a snowy cave in which all Mac had to do was dig the snow out from the side and shove a metal bar into conveniently sized holes to stop the "platform" from springing up.
goes off.



* An episode of ''Series/CSIMiami'' had the VictimOfTheWeek blown up on a beach covered with mines. This trope played out when one of the cast stood on a mine by accident. Slightly more realistically it was removed by burning the explosive away with thermite (this would work as most explosives are designed to burn unless they are set off by a smaller explosion).
* ''Series/TheFlash1990'' TV show used a similar device. A criminal had set up a pressure-sensitive plate as a trap; when Lt. Garfield stepped on it, a tape recording informed him he'd activated a bomb which would blow up in 60 seconds or when he stepped off, whichever came first. The Flash arrived just in time to take Garfield's place, then escape at super-speed once he was clear of the building.
* ''Series/TheProfessionals''. Bodie dials the first number of his phone and suddenly realises it's booby-trapped. Fortunately, he's got his radio to call Doyle for help, who disarms it with their [[CasualDangerDialog usual exchange of banter]] (though somewhat terser).
* Similarly in ''Series/TheCommish'', a police officer turns up the volume on his phone recorder, only for the recorded message to say he's just activated a BoobyTrap that will explode if he takes his finger off the button. He gets help by throwing something through the window, activating the burglar alarm.
* ''Series/DueSouth'', episode "The Edge".
* Seen twice in an episode of ''Series/ThePretender''. In the Vietnam War, a US soldier is looking for a mole in the jungle when he and his guide hears a click. His guide, a young boy, had his foot on the mine and the soldier knew he wouldn't last long so she was able to switch his foot with the boy's by carefully shifting the boy's foot off and his on to keep constant pressure. It worked. [[spoiler:Then the mole shows up, knowing the soldier could stand there until people came looking shoots the guy from a distance and framed him as the mole. Jared, in his usual LaserGuidedKarma methods, punishes the mole, who is still evil but now helping drug lords, by getting him to step on a mine with the same click. It's a dud but the mole didn't know that.]]
* A Cylon variant of the S-Bomb ("Bouncing Betty") appears in ''Series/{{Battlestar Galactica|2003}}''. Not only it is done realistically in terms of the "click" but it also results with the death of a prominent secondary character, Elosha.
* Played straight with the "dragon mines" in ''Series/LegendOfTheSeeker'', including using a rock to hold the weight of a person. Also, one of the {{Mook}}s chasing them steps on a mine and is immediately blown up.
* In ''Series/{{Flashpoint}}'', one of the team accidentally steps on a mine and cannot move (with a LampshadeHanging on how few mines don't immediately go off). The rest of the team, especially his good friend Spike, does everything they could to get him out, but they're eventually confronted with the fact that the bomber that set the mine specifically sabotaged it to prevent any easy method of disarmament. [[spoiler: [[BlackDudeDiesFirst When the trapped character realizes Spike is more likely to blow himself up also than succeed in disarming the device,]] [[HeroicSacrifice he deliberately lifts his foot to set the thing off rather that let his friend die with him]].]]
* ''Series/{{Primeval}}'' has a whole ''minefield''. Unusually for this trope, they actually notice the minefield a while before using it to blow up a phorusrhacid.

to:

* An episode of ''Series/CSIMiami'' had the VictimOfTheWeek blown up on a beach covered with mines. This trope played out when ''Series/SpaceAboveAndBeyond'' introduces alien mines nicknamed "buzz beams". When one of the cast stood on a mine by accident. Slightly more realistically it was removed by burning the explosive away with thermite (this would work as most explosives are designed to burn unless they are set off by a smaller explosion).
* ''Series/TheFlash1990'' TV show used a similar device. A criminal had set up a pressure-sensitive plate as a trap; when Lt. Garfield stepped on it, a tape recording informed him he'd activated a bomb which would blow up in 60 seconds or when he stepped off, whichever came first. The Flash arrived just in time to take Garfield's place, then escape at super-speed once he was clear of the building.
* ''Series/TheProfessionals''. Bodie dials the first number of his phone and suddenly realises it's booby-trapped. Fortunately, he's got his radio to call Doyle for help, who disarms it with their [[CasualDangerDialog usual exchange of banter]] (though somewhat terser).
* Similarly in ''Series/TheCommish'', a police officer turns up the volume on his phone recorder, only for the recorded message to say he's just activated a BoobyTrap that will explode if he takes his finger off the button. He gets help by throwing something through the window, activating the burglar alarm.
* ''Series/DueSouth'', episode "The Edge".
* Seen twice in an episode of ''Series/ThePretender''. In the Vietnam War, a US soldier is looking for a mole in the jungle when he and his guide hears a click. His guide, a young boy, had his foot on the mine and the soldier knew he wouldn't last long so she was able to switch his foot with the boy's by carefully shifting the boy's foot off and his on to keep constant pressure. It worked. [[spoiler:Then the mole shows up, knowing the soldier could stand there until people came looking shoots the guy from a distance and framed him as the mole. Jared, in his usual LaserGuidedKarma methods, punishes the mole, who is still evil but now helping drug lords, by getting him to step on a mine with the same click. It's a dud but the mole didn't know that.]]
* A Cylon variant of the S-Bomb ("Bouncing Betty") appears in ''Series/{{Battlestar Galactica|2003}}''. Not only it is done realistically in terms of the "click" but it also results with the death of a prominent secondary character, Elosha.
* Played straight with the "dragon mines" in ''Series/LegendOfTheSeeker'', including using a rock to hold the weight of a person. Also, one of the {{Mook}}s chasing them
protagonists steps on a mine and is immediately blown up.
* In ''Series/{{Flashpoint}}'', one
one, it does not go off immediately, giving the other members of the team accidentally steps on a mine and cannot move (with a LampshadeHanging on 58th time to figure out how few mines don't immediately go off). The rest of to defeat the team, especially his good friend Spike, does everything they could to get him out, but they're eventually confronted with the fact that the bomber that set the mine specifically sabotaged it to prevent any easy method of disarmament. [[spoiler: [[BlackDudeDiesFirst When the trapped character realizes Spike is more likely to blow himself up also than succeed in disarming the device,]] [[HeroicSacrifice he deliberately lifts his foot to set the thing off rather that let his friend die with him]].]]
* ''Series/{{Primeval}}'' has a whole ''minefield''. Unusually for this trope, they actually notice the minefield a while before using it to blow up a phorusrhacid.
boobytrap.



* Used twice on ''Series/{{Eureka}}'', when a time-shift plunked two characters who were scanning for temporal disruptions in a present-day meadow into a 1940s-era security minefield. Like the ''Macgyver'' example above, it's rescuing a girl from the first mine that lands Fargo on top of the second one.



* The ''Series/{{Alcatraz}}'' episode "Paxton Petty" is all about this, as Petty uses land mines as his primary weapon. Hauser steps on a mine Petty planted on the beach, hears it go click, and has to stand there for several hours until Rebecca and Soto realise that he is missing.
* In ''Series/NightMan'', the villain-of-the-week is capable of astral projection. For some reason, the projection is physical until he chooses to get back to his own body, at which point it disappears. He uses this trick to lure the titular hero to a rooftop where he has set up a pressure-sensitive mine. He gets Night Man to step on it, smiles, and fades away. Then Night Man fades away. Turns out he used one of his handy gadgets to create a hologram. It's not entirely clear how a hologram could have triggered a pressure sensor.
* A sociopathic bomber rigs one up under the floor of his own hotel room in a ''Series/{{Castle}}'' episode, and Kate Beckett steps on it. If she moves or even shifts her weight while standing the mine goes off. If she remains where she is, the mine, which is on a timer, blows up anyway. To help fight fatigue Castle helps keep Beckett's mind occupied in a series of flashbacks about their [[RelationshipUpgrade very complicated relationship]].
* ''Series/{{Arrow}}'':
** In a flashback to the island in "The Odyssey", Oliver steps on a Japanese landmine left over from UsefulNotes/WorldWarII, which goes click. Oliver is forced to stand immobile while Slade kills a group of patrolling soldiers around him. Slade frees Oliver by pushing the body of one of the soldiers on to the mine to take his place. In "City of Heroes" in the present day this is called back to when [[spoiler:Diggle and Felicity go to Lian Yu to bring Ollie out of his TenMinuteRetirement. This time it's Felicity who steps on a mine, but Ollie rescues her with a well-timed VineSwing]].
** In "The Candidate" Flashback!Oliver kills a mercenary and then tosses the body onto a landmine to disguise how the man died. In "Restoration" another mercenary is following Oliver so Oliver carefully walks around the edge of the minefield while the mercenary FailedASpotCheck, walked straight onto a mine and was killed. TheDragon of the group comments on how suspicious it is that after months of no problems they start losing people to land mines after he shows up.
* An episode of ''Series/SpaceAboveAndBeyond'' introduces alien mines nicknamed "buzz beams". When one of the protagonists steps on one, it does not go off immediately, giving the other members of the 58th time to figure out how to defeat the boobytrap.
* ''Series/RizzoliAndIsles'': In "Bomb Voyage", Rizzoli, Isles, and Korsak find themselves standing the middle of a field of improvised mines. While the bomb squad can extract Rizzoli and Isles relatively quickly, Korsak has trodden on the edge of a mine. Now he cannot move in case the mine shifts and goes off.



* ''TabletopGame/{{BattleTech}}'' offers (advanced) rules covering a variety of mines with differing triggers and effects; whether or not entering a hex that contains mines will set them off can depend on unit type, movement mode used, and of course the ever-popular whim of the dice. The example playing the trope the straightest are probably "vibrabombs", which can ''only'' be set off by [[HumongousMecha [=BattleMechs=]]] because their triggers are sensitive to the specific vibrations caused by their steps, and are even set to ignore 'Mechs lighter than a desired target weight, though this will cause 'Mechs that are heavier than the target weight to set them off prematurely, making their use highly situational.



* In ''TabletopGame/MageTheAwakening'', mixing wards with other spells fill the magical role of "land mines". Since they DON'T actually go "click", a clever mage expecting more than one foe will set the condition for "when an enemy leaves the area" rather than "when an enemy enters the area" in order to try to peg the lot at once with the requisite magical nastiness. Since the people most capable of detecting those kinds of traps tend to not be the bruisers at the front of the battle-line, it's not uncommon for the technical mage to notice the ward only after it's been "primed", leading to the famous "hold down the button" situation.
** Which, since the idea is usually "slow enemies down while you run away" in Mage, is actually a better result than the spell going off from the trap-layer's perspective. Every minute dedicated to figuring out your spell and unraveling it is a minute you can spend jumping out a window and dashing madly for the car.



* ''TabletopGame/{{BattleTech}}'' offers (advanced) rules covering a variety of mines with differing triggers and effects; whether or not entering a hex that contains mines will set them off can depend on unit type, movement mode used, and of course the ever-popular whim of the dice. The example playing the trope the straightest are probably "vibrabombs", which can ''only'' be set off by [[HumongousMecha [=BattleMechs=]]] because their triggers are sensitive to the specific vibrations caused by their steps, and are even set to ignore 'Mechs lighter than a desired target weight, though this will cause 'Mechs that are heavier than the target weight to set them off prematurely, making their use highly situational.
* In ''TabletopGame/MageTheAwakening'', mixing wards with other spells fill the magical role of "land mines". Since they DON'T actually go "click", a clever mage expecting more than one foe will set the condition for "when an enemy leaves the area" rather than "when an enemy enters the area" in order to try to peg the lot at once with the requisite magical nastiness. Since the people most capable of detecting those kinds of traps tend to not be the bruisers at the front of the battle-line, it's not uncommon for the technical mage to notice the ward only after it's been "primed", leading to the famous "hold down the button" situation.
** Which, since the idea is usually "slow enemies down while you run away" in Mage, is actually a better result than the spell going off from the trap-layer's perspective. Every minute dedicated to figuring out your spell and unraveling it is a minute you can spend jumping out a window and dashing madly for the car.

Added: 5256

Changed: 9662

Removed: 4845

Is there an issue? Send a MessageReason:
None


* ''Anime/MacrossZero'' demonstrates an odd if potentially realistic example. One character steps on a mine, only for career soldier Roy Fokker to notice just in time to tell her not to take another step. He then carefully digs away the dirt surrounding the mine and, over the course of several stressful minutes, disarms its detonator. He then proves himself to be a total jerk by pulling his companion into a kiss, to which she freaks out and demands how long the mine's been disarmed. "A while."
* ''Anime/FullMetalPanicFumoffu'' has a prime example of this. In the HotSpringsEpisode, when Kurz and the guys are trying to get peeks of the naked girls, one of them steps on a landmine planted by Sousuke. Kurz immediately throws himself to the ground and unearths the mine, and picking up a big rock, tells the would-be victim to slowly shift his foot as he slides the rock on the mine. The procedure is almost finished... When our victim sneezes. Naturally, HilarityEnsues as everyone is sent flying.
** Sousuke also answers a letter of challenge from [[UnknownRival Tsubaki]] by leaving a note pinned via combat knife to a tree explaining that he had a much more important mission to complete (i.e. stapling papers) and thus has left a "foot soldier" to battle in his place. The foot soldier in question? [[TheTapeKnewYouWouldSayThat Why, the anti-personnel mine Tsubaki just stepped on while reading the letter, of course!]] The letter then challenges Tsubaki to dismantle the mine with the provided combat knife. If he's successful, Tsubaki can consider himself the victor. He is not.



* In ''Manga/EdenItsAnEndlessWorld'' a military officer is clearing a newly mined road by forcing local villagers to walk through one by one. After a young girl steps on a mine and freezes, officer comments that she's smart, as mines only blow up when you step off. Then he shoots her in the leg to make her fall.
* ''Anime/FullMetalPanicFumoffu'' has a prime example of this. In the HotSpringsEpisode, when Kurz and the guys are trying to get peeks of the naked girls, one of them steps on a landmine planted by Sousuke. Kurz immediately throws himself to the ground and unearths the mine, and picking up a big rock, tells the would-be victim to slowly shift his foot as he slides the rock on the mine. The procedure is almost finished... When our victim sneezes. Naturally, HilarityEnsues as everyone is sent flying.
** Sousuke also answers a letter of challenge from [[UnknownRival Tsubaki]] by leaving a note pinned via combat knife to a tree explaining that he had a much more important mission to complete (i.e. stapling papers) and thus has left a "foot soldier" to battle in his place. The foot soldier in question? [[TheTapeKnewYouWouldSayThat Why, the anti-personnel mine Tsubaki just stepped on while reading the letter, of course!]] The letter then challenges Tsubaki to dismantle the mine with the provided combat knife. If he's successful, Tsubaki can consider himself the victor. He is not.
* ''Anime/GhostInTheShellStandAloneComplex'' pulls this off in one episode. Due to a combination of corruption and ineffectual robbers, Chief Aramaki gets trapped in a hostage situation where the SWAT team would just as soon shoot everyone on sight. Capturing one of the would-be rescuers, he rigs a fake explosive device and props the unconscious guy on top of a "pressure sensor" to buy some time for escape; the mine is only noticed when they try to move the guy and the SWAT team pauses a while trying to disarm it. The strategy doesn't buy a lot of time but it does work.



* ''LightNovel/HeavyObject''
** Land mines are largely banned by international treaty but still make appearances. It's not uncommon for the protagonists to get sent out on mine sweeping duty.
** The Capitalist Enterprise military sometimes deploys the EX-Wall, a wire barrier laden with explosives. This does nothing to enemy Objects but if the barrier is damaged without being detonated the explosives are scattered and become impromptu land mines. [[InsaneTrollLogic The Enterprise can then accuse their enemy of the war crime of seeding mines]].
** Stalker Killer Unit was a black ops unit that specialized in transporting "paint", as in paint used to camouflage proximity mines. While extracting high value targets the Unit would seed the area with mines to delay pursuers.
** An oasis controlled by the Capitalist Enterprise is surrounded by a smart minefield. Actual mines are interspersed with duds to confuse detection while some mines are actually layered one on top of the other; if the top one is defused, the bottom one detonates. When an area's mines are depleted a rocket system air drops a new batch which bury themselves.



* ''Anime/GhostInTheShellStandAloneComplex'' pulls this off in one episode. Due to a combination of corruption and ineffectual robbers, Chief Aramaki gets trapped in a hostage situation where the SWAT team would just as soon shoot everyone on sight. Capturing one of the would-be rescuers, he rigs a fake explosive device and props the unconscious guy on top of a "pressure sensor" to buy some time for escape; the mine is only noticed when they try to move the guy and the SWAT team pauses a while trying to disarm it. The strategy doesn't buy a lot of time but it does work.



* In ''Manga/EdenItsAnEndlessWorld'' a military officer is clearing a newly mined road by forcing local villagers to walk through one by one. After a young girl steps on a mine and freezes, officer comments that she's smart, as mines only blow up when you step off. Then he shoots her in the leg to make her fall.

to:

* In ''Manga/EdenItsAnEndlessWorld'' a military officer is clearing a newly mined road by forcing local villagers to walk through one by one. After a young girl ''Anime/MacrossZero'' demonstrates an odd if potentially realistic example. One character steps on a mine, only for career soldier Roy Fokker to notice just in time to tell her not to take another step. He then carefully digs away the dirt surrounding the mine and, over the course of several stressful minutes, disarms its detonator. He then proves himself to be a total jerk by pulling his companion into a kiss, to which she freaks out and freezes, officer comments that she's smart, as mines only blow up when you step off. Then he shoots her in demands how long the leg mine's been disarmed. "A while."
* [[PlayingWithATrope Played with]] in ''Manga/TheVoynichHotel''. In the backstory of one of the younger characters, he stepped on a land mine, whose arming noise was represented by a black speech bubble containing a skull rather than a written click. He and [[spoiler:his friend who pulled a TuckAndCover
to make her fall. save his life]] reacted as expected to the sound.



* [[PlayingWithATrope Played with]] in ''Manga/TheVoynichHotel''. In the backstory of one of the younger characters, he stepped on a land mine, whose arming noise was represented by a black speech bubble containing a skull rather than a written click. He and [[spoiler:his friend who pulled a TuckAndCover to save his life]] reacted as expected to the sound.
* ''LightNovel/HeavyObject''
** Land mines are largely banned by international treaty but still make appearances. It's not uncommon for the protagonists to get sent out on mine sweeping duty.
** The Capitalist Enterprise military sometimes deploys the EX-Wall, a wire barrier laden with explosives. This does nothing to enemy Objects but if the barrier is damaged without being detonated the explosives are scattered and become impromptu land mines. [[InsaneTrollLogic The Enterprise can then accuse their enemy of the war crime of seeding mines]].
** Stalker Killer Unit was a black ops unit that specialized in transporting "paint", as in paint used to camouflage proximity mines. While extracting high value targets the Unit would seed the area with mines to delay pursuers.
** An oasis controlled by the Capitalist Enterprise is surrounded by a smart minefield. Actual mines are interspersed with duds to confuse detection while some mines are actually layered one on top of the other; if the top one is defused, the bottom one detonates. When an area's mines are depleted a rocket system air drops a new batch which bury themselves.



* In ''ComicBook/SgtRock: Between Hell and a Hard Place'', Ice Cream Soldier is patrolling with NewMeat Rin Tin Tin when Tinny realizes he's stepped on a landmine. Ice tries to keep him calm and dig it out from under him, but ultimately he's forced to get to cover as the thing goes off, taking Tinny with it.

to:

* In ''ComicBook/SgtRock: Between Hell ''Franchise/{{Batman}}: Death of Innocents: the Horror of Landmines'' was a "landmine awareness" and a Hard Place'', Ice Cream Soldier is patrolling with NewMeat Rin Tin Tin when Tinny realizes he's stepped on a landmine. Ice tries "humanitarian comic book" published by Creator/DCComics in 1996. The purpose of publishing this particular Batman comic book was to keep him calm teach the people of the United States regarding the dangers and dig it out from consequences of landmines worldwide, left active in countries that had been under him, but ultimately he's forced to get to cover as war.
* ''Combat Zone: True Tales of GI's in Iraq'', a ''Creator/MarvelComics'' book about a squad of 82nd Airborne soldiers in
the thing goes off, taking Tinny with it.Iraq invasion of 2003, subverts the trope for drama. One of the soldiers starts jumping up and down on what he thinks is a hub cap of some kind. His sergeant promptly informs him its an anti-tank mine and that the only reason he didn't blow up is that their designed to only go off when a vehicle passes over one.



* ''Franchise/{{Batman}}: Death of Innocents: the Horror of Landmines'' was a "landmine awareness" and "humanitarian comic book" published by Creator/DCComics in 1996. The purpose of publishing this particular Batman comic book was to teach the people of the United States regarding the dangers and consequences of landmines worldwide, left active in countries that had been under war.
* ''Combat Zone: True Tales of GI's in Iraq'', a ''Creator/MarvelComics'' book about a squad of 82nd Airborne soldiers in the Iraq invasion of 2003, subverts the trope for drama. One of the soldiers starts jumping up and down on what he thinks is a hub cap of some kind. His sergeant promptly informs him its an anti-tank mine and that the only reason he didn't blow up is that their designed to only go off when a vehicle passes over one.

to:

* ''Franchise/{{Batman}}: Death of Innocents: the Horror of Landmines'' was a "landmine awareness" In ''ComicBook/SgtRock: Between Hell and "humanitarian comic book" published by Creator/DCComics in 1996. The purpose of publishing this particular Batman comic book was a Hard Place'', Ice Cream Soldier is patrolling with NewMeat Rin Tin Tin when Tinny realizes he's stepped on a landmine. Ice tries to teach the people of the United States regarding the dangers keep him calm and consequences of landmines worldwide, left active in countries that had been dig it out from under war.
* ''Combat Zone: True Tales of GI's in Iraq'', a ''Creator/MarvelComics'' book about a squad of 82nd Airborne soldiers in
him, but ultimately he's forced to get to cover as the Iraq invasion of 2003, subverts the trope for drama. One of the soldiers starts jumping up and down on what he thinks is a hub cap of some kind. His sergeant promptly informs him its an anti-tank mine and that the only reason he didn't blow up is that their designed to only go off when a vehicle passes over one.thing goes off, taking Tinny with it.



* ''Film/LethalWeapon2'' has one such moment, only it's not a land mine, but a toilet mine. Murtaugh sits on his toilet, only to find out the seat's been wired to a bomb that will blow if he gets up. Murtaugh and Riggs survive through the assistance of a BombproofAppliance (in this case, the bathtub).

to:

* ''Film/LethalWeapon2'' has In ''Film/BadBoysII'', the final showdown against the BigBad and TheDragon happen on a minefield outside Guantanamo Bay, but no one such moment, only it's not actually ''steps'' on a land mine, but a toilet mine. Murtaugh sits on [[spoiler: Syd throws her empty gun a mine right in front of the Dragon, causing it to leap into the air and kill him. Marcus shoots the Big Bad in the head, and his toilet, only corpse then lands on a mine causing his head to explode spectacularly.]]
* The movie ''Film/BehindEnemyLines'' has this happen to the colonel who along with a sniper was tasked
to find out the seat's been wired main character. The sniper notices it, steps past it, and doesn't warn the colonel (rivalry in a war zone is a bitch). The colonel steps on it and pleads for help, but the sniper takes a glance, then tells him to remain still and keeps walking. A few seconds later, we hear the boom from the main character's POV. It was actually the colonel's fault. They knew they were in a minefield, but only the sniper was actually paying attention to where he was walking.
* In ''Film/BeyondBorders'', there's a minor character who lost his leg
to a bomb landmine. He discusses this trope, saying that will blow if there's really no way out, but he gets up. Murtaugh and Riggs survive got lucky. Later, at the climax of the film [[spoiler: Angelina Jolie steps on a mine while being chased through the assistance of a BombproofAppliance (in this case, woods by bad guys. She stands there while the bathtub).hero yells at her to keep running, tearfully gesturing to him that she has to stay where she is and he should keep going. When he starts running back for her, she steps off and is consumed by a fireball.]]



* ''Land Of Mine'' is about a detail of German [=POW=]s in Denmark after WWII assigned to disarm mines along the coast. Several men (actually [[WouldHurtAChild teenage boys]]) are killed accidentally in the process. [[spoiler: Out of the fourteen, only four survive.]] While the film is loosely BasedOnATrueStory, it should be noted using prisoners to clear minefields, no matter how carefully trained they are, is actually banned by the Geneva Convention as a war crime.
* The 2001 film ''Film/NoMansLand'' had a particularly horrific example: a Serbian soldier moves the corpse of a Bosniak soldier on top of a landmine so that when the enemy collects the body, the mine will go off and the enemy killed or injured. It turns out that the enemy soldier is still alive, but unconscious. Eventually, UN forces are more or less browbeaten into coming to help, only to have the munitions expert learn what kind of explosive it is, and say that he ''can't'' disable it. The browbeating is done by the press, so when they see a person being rapidly stretchered away they are annoyed with the anticlimactic ending and leave, not bothering to take one last look at the site. We see the wounded soldier left alone on the bomb to either die of his wounds, starve to death, or get up off the bomb and die. This film was, incidentally, presented in part as a comedy. Bosnians don't mess around with jokes.
* The movie ''Film/BehindEnemyLines'' has this happen to the colonel who along with a sniper was tasked to find the main character. The sniper notices it, steps past it, and doesn't warn the colonel (rivalry in a war zone is a bitch). The colonel steps on it and pleads for help, but the sniper takes a glance, then tells him to remain still and keeps walking. A few seconds later, we hear the boom from the main character's POV. It was actually the colonel's fault. They knew they were in a minefield, but only the sniper was actually paying attention to where he was walking.
* In ''Film/BeyondBorders'', there's a minor character who lost his leg to a landmine. He discusses this trope, saying that there's really no way out, but he got lucky. Later, at the climax of the film [[spoiler: Angelina Jolie steps on a mine while being chased through the woods by bad guys. She stands there while the hero yells at her to keep running, tearfully gesturing to him that she has to stay where she is and he should keep going. When he starts running back for her, she steps off and is consumed by a fireball.]]
* ''Film/TropicThunder'' uses this trope in an unexpected and hilarious way. [[spoiler: The director, wanting to get his actors in the "real deep shit" to optimize their performance, takes them into the dense jungles of southeast Asia planning to leave them there while filming with hidden cameras. After giving a rousing speech about making the greatest war movie ever, he starts to walk off to prepare to film, steps on a landmine with an audible 'click', looks down and explodes into many pieces. Despite this, [[AllPartOfTheShow Tugg Speedman still thought it was an act.]]]]
* The 1979 Australian Vietnam war film ''Film/TheOddAngryShot'' uses this trope too. The unfortunate soldier who ends up on the mine [[spoiler:eventually can't take it any longer after about 8 hours or so, when several efforts and ideas to save him have failed, and he just steps off to his doom]].

to:

* ''Land Of Mine'' is about a detail of German [=POW=]s in Denmark after WWII assigned to disarm mines along the coast. Several men (actually [[WouldHurtAChild teenage boys]]) are killed accidentally in the process. [[spoiler: Out of the fourteen, only four survive.]] While the film is loosely BasedOnATrueStory, it should be noted using prisoners to clear minefields, no matter how carefully trained they are, is actually banned by the Geneva Convention as a war crime.
* The 2001 film ''Film/NoMansLand'' had unimpressive early Vietnam war flick ''Film/TheBoysInCompanyC'' features a particularly horrific example: single fine sequence when a Serbian soldier moves the corpse of a Bosniak soldier on top of a landmine so that when the enemy collects the body, the mine will go off and the enemy killed or injured. It turns out that the enemy soldier is still alive, but unconscious. Eventually, UN forces are more or less browbeaten into coming to help, only to have the munitions expert learn what kind of explosive it is, and say that he ''can't'' disable it. The browbeating is done by the press, so when they see a person being rapidly stretchered away they are annoyed with the anticlimactic ending and leave, not bothering to take one last look at the site. We see the wounded soldier left alone on the bomb to either die of his wounds, starve to death, or get up off the bomb and die. This film was, incidentally, presented in part as a comedy. Bosnians don't mess around with jokes.
* The movie ''Film/BehindEnemyLines'' has this happen to the colonel who along with a sniper was tasked to find the main character. The sniper notices it, steps past it, and doesn't warn the colonel (rivalry in a war zone is a bitch). The colonel steps on it and pleads for help, but the sniper takes a glance, then tells him to remain still and keeps walking. A few seconds later, we hear the boom from the main character's POV. It was actually the colonel's fault. They knew they were in a minefield, but only the sniper was actually paying attention to where he was walking.
* In ''Film/BeyondBorders'', there's a minor character who lost his leg to a landmine. He discusses this trope, saying that there's really no way out, but he got lucky. Later, at the climax of the film [[spoiler: Angelina Jolie
night patrol steps on a mine while being chased in a rice paddy. He then cuts through his boot sole and ties it tightly to the woods by bad guys. She stands there while the hero yells at her to keep running, tearfully gesturing to him that she has to stay where she is and he should keep going. When he starts running back for her, she steps off and is consumed by a fireball.]]
* ''Film/TropicThunder'' uses
detonator (apparently this trope in an unexpected was SOP), and hilarious way. [[spoiler: The director, wanting then skedaddles, to get see the mine go off just after he reaches his actors own lines.
* Happens to a character
in the "real deep shit" to optimize their performance, takes them into the dense jungles of southeast Asia planning to leave them there while filming with hidden cameras. After giving a rousing speech about making the greatest war movie ever, he starts to walk off to prepare to film, ''Film/TheCondemned 2''. He steps on a landmine with an audible 'click', looks down land mine, hears the click and explodes into many pieces. Despite this, [[AllPartOfTheShow Tugg Speedman still thought it was an act.]]]]
* The 1979 Australian Vietnam war film ''Film/TheOddAngryShot'' uses this trope too. The unfortunate soldier who ends up on
stops in his track. His friend helps him out by carefully sliding a big rock onto the mine [[spoiler:eventually can't take it any longer after about 8 hours or so, when several efforts and ideas to save him have failed, and he just replace the foot's weight.
* ''Film/DoubleTeam'' features a coliseum filled with landmines that work this way. [[PantheraAwesome And a tiger]]. [[spoiler:Guess how the bad guy dies!]]
* Averted in ''Film/ElAlameinTheLineOfFire'': NewMeat Serra
steps on something in the dark. His Sergeant tells him he's lucky: it's an Anti-Tank mine that requires 300kg of pressure to go off.
* Near the end of ''Film/TheGeneralsDaughter'', Paul Brenner partially depresses the trigger on a Bouncing Betty mine that the killer has set, but apparently not enough to detonate it. Then the killer sets
off the mine in an attempt to his doom]].take Paul and Sarah with him, but only succeeds in killing himself



* Near the end of ''Film/TheGeneralsDaughter'', Paul Brenner partially depresses the trigger on a Bouncing Betty mine that the killer has set, but apparently not enough to detonate it. Then the killer sets off the mine in an attempt to take Paul and Sarah with him, but only succeeds in killing himself.
* In ''Film/BadBoysII'', the final showdown against the BigBad and TheDragon happen on a minefield outside Guantanamo Bay, but no one actually ''steps'' on a mine. [[spoiler: Syd throws her empty gun a mine right in front of the Dragon, causing it to leap into the air and kill him. Marcus shoots the Big Bad in the head, and his corpse then lands on a mine causing his head to explode spectacularly.]]
* Averted in ''Film/RamboIV''. The mines never go click, they just explode.

to:

* Near the end of ''Film/TheGeneralsDaughter'', Paul Brenner partially depresses the trigger on a Bouncing Betty mine that the killer ''Film/LethalWeapon2'' has set, but apparently not enough to detonate it. Then the killer sets off the mine in an attempt to take Paul and Sarah with him, but one such moment, only succeeds in killing himself.
* In ''Film/BadBoysII'', the final showdown against the BigBad and TheDragon happen on
it's not a minefield outside Guantanamo Bay, land mine, but no one actually ''steps'' on a toilet mine. Murtaugh sits on his toilet, only to find out the seat's been wired to a bomb that will blow if he gets up. Murtaugh and Riggs survive through the assistance of a BombproofAppliance (in this case, the bathtub).
* There is a film called ''Film/LandmineGoesClick'', where a man finds out his girlfriend cheated on him and tricks the guy into standing on a mine like this.
[[spoiler: Syd throws her empty gun a Eventually the man collapses and the mine right is revealed to be fake, the other guy who took advantage of his situation to harass and rape the girlfriend reveals that he knew the mine wasn't real the whole time because real mines explode straight away]].
* ''Film/LandOfMine'' is about a detail of German [=POW=]s
in front Denmark after WWII assigned to disarm mines along the coast. Several men (actually [[WouldHurtAChild teenage boys]]) are killed accidentally in the process. [[spoiler: Out of the Dragon, causing it to leap into fourteen, only four survive.]] While the air and kill him. Marcus shoots film is loosely BasedOnATrueStory, it should be noted using prisoners to clear minefields, no matter how carefully trained they are, is actually banned by the Big Bad in Geneva Convention as a war crime.
* The psychological thriller ''Film/{{Mine}}'' uses this as its premise:
the head, and his corpse then lands protagonist has stepped on a mine causing his head to explode spectacularly.]]
* Averted
and must survive until help arrives - in ''Film/RamboIV''. The mines never go click, they just explode.the desert, alone, while remaining motionless, and uncertain whether help is in fact coming.



* ''Film/DoubleTeam'' features a coliseum filled with landmines that work this way. [[PantheraAwesome And a tiger]]. [[spoiler:Guess how the bad guy dies!]]
* The unimpressive early Vietnam war flick ''Film/TheBoysInCompanyC'' features a single fine sequence when a soldier on night patrol steps on a mine in a rice paddy. He then cuts through his boot sole and ties it tightly to the detonator (apparently this was SOP), and then skedaddles, to see the mine go off just after he reaches his own lines.
* There is a film called ''Landmine Goes Click'', where a man finds out his girlfriend cheated on him and tricks the guy into standing on a mine like this. [[spoiler: Eventually the man collapses and the mine is revealed to be fake, the other guy who took advantage of his situation to harass and rape the girlfriend reveals that he knew the mine wasn't real the whole time because real mines explode straight away]].
* Averted in ''Film/ElAlameinTheLineOfFire'': NewMeat Serra steps on something in the dark. His Sergeant tells him he's lucky: it's an Anti-Tank mine that requires 300kg of pressure to go off.
* The psychological thriller ''Mine'' uses this as its premise: the protagonist has stepped on a mine and must survive until help arrives - in the desert, alone, while remaining motionless, and uncertain whether help is in fact coming.
* Happens to a character in ''Film/TheCondemned 2''. He steps on a land mine, hears the click and stops in his track. His friend helps him out by carefully sliding a big rock onto the mine to replace the foot's weight.

to:

* ''Film/DoubleTeam'' features a coliseum filled with landmines that work this way. [[PantheraAwesome And a tiger]]. [[spoiler:Guess how the bad guy dies!]]
* The unimpressive early 2001 film ''Film/NoMansLand'' had a particularly horrific example: a Serbian soldier moves the corpse of a Bosniak soldier on top of a landmine so that when the enemy collects the body, the mine will go off and the enemy killed or injured. It turns out that the enemy soldier is still alive, but unconscious. Eventually, UN forces are more or less browbeaten into coming to help, only to have the munitions expert learn what kind of explosive it is, and say that he ''can't'' disable it. The browbeating is done by the press, so when they see a person being rapidly stretchered away they are annoyed with the anticlimactic ending and leave, not bothering to take one last look at the site. We see the wounded soldier left alone on the bomb to either die of his wounds, starve to death, or get up off the bomb and die. This film was, incidentally, presented in part as a comedy. Bosnians don't mess around with jokes.
* The 1979 Australian
Vietnam war flick ''Film/TheBoysInCompanyC'' features a single fine sequence when a film ''Film/TheOddAngryShot'' uses this trope too. The unfortunate soldier who ends up on night patrol steps on a mine in a rice paddy. He then cuts through his boot sole and ties it tightly to the detonator (apparently this was SOP), and then skedaddles, to see the mine go off just [[spoiler:eventually can't take it any longer after about 8 hours or so, when several efforts and ideas to save him have failed, and he reaches just steps off to his own lines.
* There is a film called ''Landmine Goes Click'', where a man finds out his girlfriend cheated on him and tricks the guy into standing on a mine like this. [[spoiler: Eventually the man collapses and the mine is revealed to be fake, the other guy who took advantage of his situation to harass and rape the girlfriend reveals that he knew the mine wasn't real the whole time because real mines explode straight away]].
doom]].
* Averted in ''Film/ElAlameinTheLineOfFire'': NewMeat Serra steps on something in the dark. His Sergeant tells him he's lucky: it's an Anti-Tank mine that requires 300kg of pressure to go off.
*
''Film/RamboIV''. The psychological thriller ''Mine'' mines never go click, they just explode.
* ''Film/TropicThunder''
uses this as its premise: the protagonist has stepped on a mine trope in an unexpected and must survive until help arrives - hilarious way. [[spoiler: The director, wanting to get his actors in the desert, alone, "real deep shit" to optimize their performance, takes them into the dense jungles of southeast Asia planning to leave them there while remaining motionless, and uncertain whether help is in fact coming.
* Happens
filming with hidden cameras. After giving a rousing speech about making the greatest war movie ever, he starts to a character in ''Film/TheCondemned 2''. He walk off to prepare to film, steps on a land mine, hears the click landmine with an audible 'click', looks down and stops in his track. His friend helps him out by carefully sliding a big rock onto the mine to replace the foot's weight.explodes into many pieces. Despite this, [[AllPartOfTheShow Tugg Speedman still thought it was an act.]]]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:[[Film/LandmineGoesClick https://static.tvtropes.org/pmwiki/pub/images/landmine_goes_click.jpg]]]]

Top