History Main / LandMineGoesClick

9th Jan '17 12:55:49 PM mvdwege
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* Averted in ''Film/ElAlameinTheLineOfFire'': NewMeat Serra steps on something in the dark. His Sergeant tells him he's lucky: it's an Anti-Tank mine that requires 300kg of pressure to go off.
6th Jan '17 10:56:58 PM foxley
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* ''Series/RizzoliAndIsles'': In "Bomb Voyage", Rizzoli, Isles and Korsak find themselves standing the middle of a field of improvised mines. While the bomb squad can extract Rizzoli and Isles relatively quickly, Korsak has trodden on the edge of a mine. Now he cannot move in case the mine shifts and goes off.
5th Jan '17 10:33:26 AM Pseudoname
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* ''VideoGame/{{Evolve}}'''s Markov uses completely impractical arc mines that create a large red sphere denoting their detonation radius when armed. Justified as he's using them to ward off large creatures from an area and it wouldn't be any good for humans to accidentally blunder into the kill zone.
15th Nov '16 12:24:52 AM Morgenthaler
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* In his autobiography ''About Face'' David Hackworth tells of an incident in Korea when he accidentally triggered a mine, but didn't hear the click due to his shell-damaged hearing. Everyone except Hackworth dove for cover, then looked up in amazement to see their commanding officer miraculously unharmed. Hackworth added to his BadAss reputation by growling at them for not clearing the minefield properly, then striding off to find a place where he could quietly go into shock.

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* In his autobiography ''About Face'' David Hackworth tells of an incident in Korea when he accidentally triggered a mine, but didn't hear the click due to his shell-damaged hearing. Everyone except Hackworth dove for cover, then looked up in amazement to see their commanding officer miraculously unharmed. Hackworth added to his BadAss badass reputation by growling at them for not clearing the minefield properly, then striding off to find a place where he could quietly go into shock.
16th Oct '16 3:57:02 PM Morgenthaler
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** A SpeedyGonzales & WesternAnimation/DaffyDuck episode comes to mind. For some reason, Daffy lays a minefield with all the locations marked. Daffy loses the map, but Speedy winds up with it and offers to tell Daffy where the mines are. Daffy takes a step... <Boom!> "There's one!" <Boom> "There's another!" <Boom> "What do you mean you don't know where they are? You haven't missed one yet!"

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** A SpeedyGonzales WesternAnimation/SpeedyGonzales & WesternAnimation/DaffyDuck episode comes to mind. For some reason, Daffy lays a minefield with all the locations marked. Daffy loses the map, but Speedy winds up with it and offers to tell Daffy where the mines are. Daffy takes a step... <Boom!> "There's one!" <Boom> "There's another!" <Boom> "What do you mean you don't know where they are? You haven't missed one yet!"
25th Sep '16 3:35:21 AM Morgenthaler
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* In MageTheAwakening, mixing wards with other spells fill the magical role of "land mines". Since they DON'T actually go "click", a clever mage expecting more than one foe will set the condition for "when an enemy leaves the area" rather than "when an enemy enters the area" in order to try to peg the lot at once with the requisite magical nastiness. Since the people most capable of detecting those kinds of traps tend to not be the bruisers at the front of the battle-line, it's not uncommon for the technical mage to notice the ward only after it's been "primed", leading to the famous "hold down the button" situation.

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* In MageTheAwakening, ''TabletopGame/MageTheAwakening'', mixing wards with other spells fill the magical role of "land mines". Since they DON'T actually go "click", a clever mage expecting more than one foe will set the condition for "when an enemy leaves the area" rather than "when an enemy enters the area" in order to try to peg the lot at once with the requisite magical nastiness. Since the people most capable of detecting those kinds of traps tend to not be the bruisers at the front of the battle-line, it's not uncommon for the technical mage to notice the ward only after it's been "primed", leading to the famous "hold down the button" situation.
21st Sep '16 6:29:26 AM RustyBill
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* There is a film called 'Landmine Goes Click' about an American tourist who gets stuck on a landmine while a man attacks his girlfriend.
15th Sep '16 1:41:53 AM TheUsualSuspect
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* There is a film called ''Landmine Goes Click'', where a man finds out his girlfriend cheated on him and tricks the guy into standing on a mine like this. [[spoiler: Eventually the man collapses and the mine is revealed to be fake, the other guy who took advantage of his situation to harass and rape the girlfriend reveals that he knew the mine wasn't real the whole time because real mines explode straight away]].
14th Aug '16 9:19:50 PM UmbrellasWereAwesome
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** There are also landmines which serve as BorderPatrol in sandtrap. They're like a bouncing betty that will go off no matter what you do. You can avoid them by either flying or by driving a vehicle so that you are outside of the damage radius by the time they go off.

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** There are also landmines which serve as BorderPatrol in sandtrap."Sandtrap". They're like a bouncing betty that will go off no matter what you do. You can avoid them by either flying or by driving a vehicle so that you are outside of the damage radius by the time they go off.
9th Aug '16 12:44:29 AM StClair
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Land mines. Hundreds of thousands of them buried and forgotten around the world. One of the most dangerous and easy to deploy weapons of war, they can effectively deny an area from use for any purpose until they're cleared. They were considered so dangerous in UsefulNotes/WorldWarII that the armies used special tanks equipped with massive rollers and [[EpicFlail chain whips]] to detonate them away from the tank's hull and clear a path through the field. Modern armies deploy everything from explosive counter-charges to remote-controlled robots to deal with the things.

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Land mines. Hundreds of thousands of them lie buried and forgotten around the world. One of the most dangerous and easy to deploy weapons of war, they can effectively deny an area from use for any purpose until they're cleared. They were considered so dangerous in UsefulNotes/WorldWarII that the armies used special tanks equipped with massive rollers and [[EpicFlail chain whips]] to detonate them away from the tank's hull and clear a path through the field. Modern armies deploy everything from explosive counter-charges to remote-controlled robots to deal with the things.



* ''VideoGame/StarWarsRepublicCommando'': besides the fact that the keypad on the top has illuminated buttons, the land mines actually have a quite smart design... it's their users who are stupid beyond belief. The mines are "smart mines" that can distinguish between friend and foe, and the default "foe" setting is "anything taller than a Trandosian"[[note]]save for one very specific set of mines that's programmed to explode for ''anything''[[/note]]. Now, a player character on his knees isn't taller than a Trandosian, so you can just hold the crouch button and disarm them at your leisure.

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* ''VideoGame/StarWarsRepublicCommando'': besides the fact that the keypad on the top has illuminated buttons, the land mines actually have a quite smart design... it's their users who are stupid beyond belief. The mines are "smart mines" that can distinguish between friend and foe, and the default "foe" setting is "anything taller than a Trandosian"[[note]]save Trandoshan"[[note]]save for one very specific set of mines that's programmed to explode for ''anything''[[/note]]. Now, a player character on his knees isn't taller than a Trandosian, Trandoshan, so you can just hold the crouch button and disarm them at your leisure.



* Sometimes the land mines are not used against the enemy soliers, [[ForTheEvulz but civilians]]. Especially in the Thirld World it is commonplace to deliberately plant anti-personnel mines into farmland. The rationale is to deny the civilians the use of farmland for crops and to cause poverty and famine. Naturally, this very much qualifies as crossing the MoralEventHorizon.

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* Sometimes the land mines are not used against the enemy soliers, soldiers, [[ForTheEvulz but civilians]]. Especially in the Thirld World it is commonplace to deliberately plant anti-personnel mines into farmland. The rationale is to deny the civilians the use of farmland for crops and to cause poverty and famine. Naturally, this very much qualifies as crossing the MoralEventHorizon.
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