History Main / LandMineGoesClick

12th Feb '18 8:32:43 AM Linda58
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** In "The Candidate" Flashback!Oliver kills a mercenary and then tosses the body onto a landmine to disguise how the man died. In "Restoration" another mercenary is following Oliver so Oliver carefully walks around the edge of the minefield while the mercenary FailedASpotCheck, walked straight onto a mine and was killed.

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** In "The Candidate" Flashback!Oliver kills a mercenary and then tosses the body onto a landmine to disguise how the man died. In "Restoration" another mercenary is following Oliver so Oliver carefully walks around the edge of the minefield while the mercenary FailedASpotCheck, walked straight onto a mine and was killed. TheDragon of the group comments on how suspicious it is that after months of no problems they start losing people to land mines after he shows up.
31st Jan '18 8:06:06 AM Cryoclaste
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* Played straight in ''GearsOfWar 2'' and ''3''. You can punch surfaces with your grenades to set traps. This was a {{gamebreaker}} at the beginning of 2's multiplayer, because everyone spawned with one smoke grenade. This smoke grenade released smoke as a byproduct of what was apparently an omnidirectional [[KnightsOfTheOldRepublic force]] [[StarWars wave.]] This not only obscured the screen, but it also threw players up into the air, dropped them onto their backs, and then stunned them for several seconds before they could get back up and do anything. It also made people drop the meatflag, meatshields, and boomshields. Fortunately, this was nerfed so that all that happened was that you'd be stunned for a moment, drop the meatflag or a meatshield, or lose your boomshield if you weren't covering behind it.

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* Played straight in ''GearsOfWar 2'' ''VideoGame/GearsOfWar2'' and ''3''. You can punch surfaces with your grenades to set traps. This was a {{gamebreaker}} at the beginning of 2's multiplayer, because everyone spawned with one smoke grenade. This smoke grenade released smoke as a byproduct of what was apparently an omnidirectional [[KnightsOfTheOldRepublic force]] [[StarWars wave.]] This not only obscured the screen, but it also threw players up into the air, dropped them onto their backs, and then stunned them for several seconds before they could get back up and do anything. It also made people drop the meatflag, meatshields, and boomshields. Fortunately, this was nerfed so that all that happened was that you'd be stunned for a moment, drop the meatflag or a meatshield, or lose your boomshield if you weren't covering behind it.
28th Jan '18 5:16:18 PM foxley
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* ''Series/MacGyver'' once finds himself with a foot on a mine, and manages a daring escape, but, in jumping free, he's landed on ''another'' mine (which turns out to be a dud). There's also a slight variation in one episode where Mac finds himself having to prop up a rickety shelf that's holding several cases of unstable old dynamite. If he lets go, he'll go boom.

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* ''Series/MacGyver'' ''Series/MacGyver1985'' once finds himself with a foot on a mine, and manages a daring escape, but, in jumping free, he's landed on ''another'' mine (which turns out to be a dud). There's also a slight variation in one episode where Mac finds himself having to prop up a rickety shelf that's holding several cases of unstable old dynamite. If he lets go, he'll go boom.
17th Jan '18 8:08:33 PM jormis29
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* The unimpressive early Vietnam war flick ''Film/TheBoysOfCompanyC'' features a single fine sequence when a soldier on night patrol steps on a mine in a rice paddy. He then cuts through his boot sole and ties it tightly to the detonator (apparently this was SOP), and then skedaddles, to see the mine go off just after he reaches his own lines.

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* The unimpressive early Vietnam war flick ''Film/TheBoysOfCompanyC'' ''Film/TheBoysInCompanyC'' features a single fine sequence when a soldier on night patrol steps on a mine in a rice paddy. He then cuts through his boot sole and ties it tightly to the detonator (apparently this was SOP), and then skedaddles, to see the mine go off just after he reaches his own lines.
11th Jan '18 10:58:23 AM MarqFJA
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* Pressure release [=IEDs=]s have been encountered in Iraq & Afghanistan - although they do not go 'click', and are usually pre-counterweighted, so that removing the counterweight, not stepping off the device, is what causes detonation...

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* Pressure release [=IEDs=]s [=IEDs=] have been encountered in Iraq & Afghanistan - although they do not go 'click', and are usually pre-counterweighted, so that removing the counterweight, not stepping off the device, is what causes detonation...



* Sometimes the land mines are not used against the enemy soldiers, [[ForTheEvulz but civilians]]. Especially in the Thirld World it is commonplace to deliberately plant anti-personnel mines into farmland. The rationale is to deny the civilians the use of farmland for crops and to cause poverty and famine. Naturally, this very much qualifies as crossing the MoralEventHorizon.

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* Sometimes the land mines are not used against the enemy soldiers, [[ForTheEvulz but civilians]]. Especially in the Thirld Third World it is commonplace to deliberately plant anti-personnel mines into farmland. The rationale is to deny the civilians the use of farmland for crops and to cause poverty and famine. Naturally, this very much qualifies as crossing the MoralEventHorizon.
28th Dec '17 8:21:56 AM XenMon2
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** Explosives set each other off, so making stacks of bombs with a landmine as the trigger is a common tactic for killing the tougher enemies. This works both ways, and[[BoobyTrap those landmines mixed in with explosive caches aren't always inert]], so look carefully before picking one up.

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** Explosives set each other off, so making stacks of bombs with a landmine as the trigger is a common tactic for killing the tougher enemies. This works both ways, and[[BoobyTrap those and [[BoobyTrap landmines mixed in with explosive caches aren't always inert]], so look carefully before picking one up.
28th Dec '17 8:21:19 AM XenMon2
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* ''VideoGame/SystemShock'' has landmines scattered throughout Citadel Station. They don't flash or beep but - since there aren't many places to bury them on a space station - they're still pretty obvious and are mostly a hazard to WrongGenreSavvy players who think they can be defused or picked up. Some are placed around helpful things like healing beds, so if you don't have the otherwise-worthless [[JokeWeapon Riot Gun]] to push them away you're stuck either [[ShmuckBait carefully tip-toeing around them every time you're low on health]] or blowing them up along with everything around them. Explosives set each other off, so players can make stacks of explosives with a landmine as the trigger to instakill the tougher enemies.[[BoobyTrap Although sometimes there are live landmines mixed in with explosives caches]], so look carefully before picking one up.

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* ''VideoGame/SystemShock'' has landmines scattered throughout Citadel Station. They don't flash or beep but - since there aren't many places to bury them on a space station - they're still pretty obvious and are mostly a hazard to WrongGenreSavvy players who think they can be defused or picked up. Some are placed around helpful things like healing beds, so if you don't have the otherwise-worthless [[JokeWeapon Riot Gun]] to push them away you're stuck either [[ShmuckBait carefully tip-toeing around them every time you're low on health]] or blowing them up along with everything around them.
**
Explosives set each other off, so players can make making stacks of explosives bombs with a landmine as the trigger to instakill is a common tactic for killing the tougher enemies.[[BoobyTrap Although sometimes there are live enemies. This works both ways, and[[BoobyTrap those landmines mixed in with explosives caches]], explosive caches aren't always inert]], so look carefully before picking one up.
[[/folder]]
28th Dec '17 8:18:00 AM XenMon2
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* ''VideoGame/SystemShock'' has landmines scattered throughout Citadel Station. They don't flash or beep but - since there aren't many places to bury them on a space station - they're still pretty obvious and are mostly a hazard to WrongGenreSavvy players who think they can be defused or picked up. Some are placed around helpful things like healing beds, so if you don't have the otherwise-worthless [[JokeWeapon Riot Gun]] to push them away you're stuck either [[ShmuckBait carefully tip-toeing around them every time you're low on health]] or blowing them up along with everything around them. Live landmines are sometimes hidden in explosive caches (and are visually indistinguishable from inert mines), so be careful what you try to pick up.

to:

* ''VideoGame/SystemShock'' has landmines scattered throughout Citadel Station. They don't flash or beep but - since there aren't many places to bury them on a space station - they're still pretty obvious and are mostly a hazard to WrongGenreSavvy players who think they can be defused or picked up. Some are placed around helpful things like healing beds, so if you don't have the otherwise-worthless [[JokeWeapon Riot Gun]] to push them away you're stuck either [[ShmuckBait carefully tip-toeing around them every time you're low on health]] or blowing them up along with everything around them. Live Explosives set each other off, so players can make stacks of explosives with a landmine as the trigger to instakill the tougher enemies.[[BoobyTrap Although sometimes there are live landmines are sometimes hidden mixed in explosive caches (and are visually indistinguishable from inert mines), with explosives caches]], so be careful what you try to pick up.look carefully before picking one up.

[[folder:Web Animation]]
* ''WebAnimation/ASDFMovie 5'' first shows off ... Mine Turtle! He's so cute and adorable as he says 'hello'. And has a button on his shell ...



[[folder:Web Animation]]
* ''WebAnimation/ASDFMovie 5'' first shows off ... Mine Turtle! He's so cute and adorable as he says 'hello'. And has a button on his shell ...
[[/folder]]
28th Dec '17 8:05:57 AM XenMon2
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* ''VideoGame/SystemShock'' has landmines scattered throughout Citadel Station. They don't flash or beep but - since there aren't many places to bury them on a space station - they're still pretty obvious and are mostly a hazard to WrongGenreSavvy players who think they can be defused or picked up. Some are placed around helpful things like healing beds, so if you don't have the otherwise-worthless [[JokeWeapon Riot Gun]] to push them away you're stuck either [[ShmuckBait carefully tip-toeing around them every time you're low on health]] or blowing them up along with everything around them. Live landmines are sometimes scattered among explosive caches (and are visually indistinguishable from inert mines), so be careful what you try to pick up.

to:

* ''VideoGame/SystemShock'' has landmines scattered throughout Citadel Station. They don't flash or beep but - since there aren't many places to bury them on a space station - they're still pretty obvious and are mostly a hazard to WrongGenreSavvy players who think they can be defused or picked up. Some are placed around helpful things like healing beds, so if you don't have the otherwise-worthless [[JokeWeapon Riot Gun]] to push them away you're stuck either [[ShmuckBait carefully tip-toeing around them every time you're low on health]] or blowing them up along with everything around them. Live landmines are sometimes scattered among hidden in explosive caches (and are visually indistinguishable from inert mines), so be careful what you try to pick up.
28th Dec '17 8:04:41 AM XenMon2
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* ''VideoGame/SystemShock'' has landmines scattered throughout Citadel Station. They don't flash or beep but - since the game takes place on a space station so there aren't many places to bury them - they're still pretty obvious and are mostly a hazard to WrongGenreSavvy players who think they can be defused or picked up. Some are placed around helpful things like healing beds, so if you don't have the otherwise-worthless [[JokeWeapon Riot Gun]] to push them away you're stuck either [[ShmuckBait carefully tip-toeing around them every time you're low on health]] or blowing them up along with everything around them. Live landmines are sometimes scattered among explosive caches (and are visually indistinguishable from inert mines), so be careful what you try to pick up.

to:

* ''VideoGame/SystemShock'' has landmines scattered throughout Citadel Station. They don't flash or beep but - since the game takes place on a space station so there aren't many places to bury them on a space station - they're still pretty obvious and are mostly a hazard to WrongGenreSavvy players who think they can be defused or picked up. Some are placed around helpful things like healing beds, so if you don't have the otherwise-worthless [[JokeWeapon Riot Gun]] to push them away you're stuck either [[ShmuckBait carefully tip-toeing around them every time you're low on health]] or blowing them up along with everything around them. Live landmines are sometimes scattered among explosive caches (and are visually indistinguishable from inert mines), so be careful what you try to pick up.
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