Follow TV Tropes

Following

History Main / LandMineGoesClick

Go To

OR

Is there an issue? Send a MessageReason:
None


* ''Film/LandOfMine'' is about a detail of German [=POW=]s in the Netherlands after WWII assigned to disarm mines along the coast. Several men are killed accidentally in the process. [[spoiler: Out of the fourteen, only four survive.]]

to:

* ''Film/LandOfMine'' ''Land Of Mine'' is about a detail of German [=POW=]s in the Netherlands Denmark after WWII assigned to disarm mines along the coast. Several men (actually [[WouldHurtAChild teenage boys]]) are killed accidentally in the process. [[spoiler: Out of the fourteen, only four survive.]]]] While the film is loosely BasedOnATrueStory, it should be noted using prisoners to clear mine fields, no matter how carefully trained they are, is actually banned by the Geneva Convention as a war crime.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/KingdomsOfAmalurReckoning:'' The Temple of Aodh has magical land mines. If you get too close to those inconspicuous round areas on the floor, a glowing column pops up, giving you a couple of seconds to run away before it explodes. Try not to run over another one!
Is there an issue? Send a MessageReason:
None


** In "The Candidate" Flashback!Oliver kills a mercenary and then tosses the body onto a landmine to disguise how the man died. In "Restoration" another mercenary is following Oliver so Oliver carefully walks around the edge of the minefield while the mercenary FailedASpotCheck, walked straight onto a mine and was killed.

to:

** In "The Candidate" Flashback!Oliver kills a mercenary and then tosses the body onto a landmine to disguise how the man died. In "Restoration" another mercenary is following Oliver so Oliver carefully walks around the edge of the minefield while the mercenary FailedASpotCheck, walked straight onto a mine and was killed. TheDragon of the group comments on how suspicious it is that after months of no problems they start losing people to land mines after he shows up.
Is there an issue? Send a MessageReason:
None


* Played straight in ''GearsOfWar 2'' and ''3''. You can punch surfaces with your grenades to set traps. This was a {{gamebreaker}} at the beginning of 2's multiplayer, because everyone spawned with one smoke grenade. This smoke grenade released smoke as a byproduct of what was apparently an omnidirectional [[KnightsOfTheOldRepublic force]] [[StarWars wave.]] This not only obscured the screen, but it also threw players up into the air, dropped them onto their backs, and then stunned them for several seconds before they could get back up and do anything. It also made people drop the meatflag, meatshields, and boomshields. Fortunately, this was nerfed so that all that happened was that you'd be stunned for a moment, drop the meatflag or a meatshield, or lose your boomshield if you weren't covering behind it.

to:

* Played straight in ''GearsOfWar 2'' ''VideoGame/GearsOfWar2'' and ''3''. You can punch surfaces with your grenades to set traps. This was a {{gamebreaker}} at the beginning of 2's multiplayer, because everyone spawned with one smoke grenade. This smoke grenade released smoke as a byproduct of what was apparently an omnidirectional [[KnightsOfTheOldRepublic force]] [[StarWars wave.]] This not only obscured the screen, but it also threw players up into the air, dropped them onto their backs, and then stunned them for several seconds before they could get back up and do anything. It also made people drop the meatflag, meatshields, and boomshields. Fortunately, this was nerfed so that all that happened was that you'd be stunned for a moment, drop the meatflag or a meatshield, or lose your boomshield if you weren't covering behind it.
Is there an issue? Send a MessageReason:
None


* ''Series/MacGyver'' once finds himself with a foot on a mine, and manages a daring escape, but, in jumping free, he's landed on ''another'' mine (which turns out to be a dud). There's also a slight variation in one episode where Mac finds himself having to prop up a rickety shelf that's holding several cases of unstable old dynamite. If he lets go, he'll go boom.

to:

* ''Series/MacGyver'' ''Series/MacGyver1985'' once finds himself with a foot on a mine, and manages a daring escape, but, in jumping free, he's landed on ''another'' mine (which turns out to be a dud). There's also a slight variation in one episode where Mac finds himself having to prop up a rickety shelf that's holding several cases of unstable old dynamite. If he lets go, he'll go boom.
Is there an issue? Send a MessageReason:
None


* The unimpressive early Vietnam war flick ''Film/TheBoysOfCompanyC'' features a single fine sequence when a soldier on night patrol steps on a mine in a rice paddy. He then cuts through his boot sole and ties it tightly to the detonator (apparently this was SOP), and then skedaddles, to see the mine go off just after he reaches his own lines.

to:

* The unimpressive early Vietnam war flick ''Film/TheBoysOfCompanyC'' ''Film/TheBoysInCompanyC'' features a single fine sequence when a soldier on night patrol steps on a mine in a rice paddy. He then cuts through his boot sole and ties it tightly to the detonator (apparently this was SOP), and then skedaddles, to see the mine go off just after he reaches his own lines.
Is there an issue? Send a MessageReason:
None


* Pressure release [=IEDs=]s have been encountered in Iraq & Afghanistan - although they do not go 'click', and are usually pre-counterweighted, so that removing the counterweight, not stepping off the device, is what causes detonation...

to:

* Pressure release [=IEDs=]s [=IEDs=] have been encountered in Iraq & Afghanistan - although they do not go 'click', and are usually pre-counterweighted, so that removing the counterweight, not stepping off the device, is what causes detonation...



* Sometimes the land mines are not used against the enemy soldiers, [[ForTheEvulz but civilians]]. Especially in the Thirld World it is commonplace to deliberately plant anti-personnel mines into farmland. The rationale is to deny the civilians the use of farmland for crops and to cause poverty and famine. Naturally, this very much qualifies as crossing the MoralEventHorizon.

to:

* Sometimes the land mines are not used against the enemy soldiers, [[ForTheEvulz but civilians]]. Especially in the Thirld Third World it is commonplace to deliberately plant anti-personnel mines into farmland. The rationale is to deny the civilians the use of farmland for crops and to cause poverty and famine. Naturally, this very much qualifies as crossing the MoralEventHorizon.
Is there an issue? Send a MessageReason:
None


** Explosives set each other off, so making stacks of bombs with a landmine as the trigger is a common tactic for killing the tougher enemies. This works both ways, and[[BoobyTrap those landmines mixed in with explosive caches aren't always inert]], so look carefully before picking one up.

to:

** Explosives set each other off, so making stacks of bombs with a landmine as the trigger is a common tactic for killing the tougher enemies. This works both ways, and[[BoobyTrap those and [[BoobyTrap landmines mixed in with explosive caches aren't always inert]], so look carefully before picking one up.

Added: 11

Changed: 557

Is there an issue? Send a MessageReason:
None


* ''VideoGame/SystemShock'' has landmines scattered throughout Citadel Station. They don't flash or beep but - since there aren't many places to bury them on a space station - they're still pretty obvious and are mostly a hazard to WrongGenreSavvy players who think they can be defused or picked up. Some are placed around helpful things like healing beds, so if you don't have the otherwise-worthless [[JokeWeapon Riot Gun]] to push them away you're stuck either [[ShmuckBait carefully tip-toeing around them every time you're low on health]] or blowing them up along with everything around them. Explosives set each other off, so players can make stacks of explosives with a landmine as the trigger to instakill the tougher enemies.[[BoobyTrap Although sometimes there are live landmines mixed in with explosives caches]], so look carefully before picking one up.

to:

* ''VideoGame/SystemShock'' has landmines scattered throughout Citadel Station. They don't flash or beep but - since there aren't many places to bury them on a space station - they're still pretty obvious and are mostly a hazard to WrongGenreSavvy players who think they can be defused or picked up. Some are placed around helpful things like healing beds, so if you don't have the otherwise-worthless [[JokeWeapon Riot Gun]] to push them away you're stuck either [[ShmuckBait carefully tip-toeing around them every time you're low on health]] or blowing them up along with everything around them.
**
Explosives set each other off, so players can make making stacks of explosives bombs with a landmine as the trigger to instakill is a common tactic for killing the tougher enemies.[[BoobyTrap Although sometimes there are live enemies. This works both ways, and[[BoobyTrap those landmines mixed in with explosives caches]], explosive caches aren't always inert]], so look carefully before picking one up.
[[/folder]]

Added: 167

Changed: 294

Removed: 179

Is there an issue? Send a MessageReason:
None


* ''VideoGame/SystemShock'' has landmines scattered throughout Citadel Station. They don't flash or beep but - since there aren't many places to bury them on a space station - they're still pretty obvious and are mostly a hazard to WrongGenreSavvy players who think they can be defused or picked up. Some are placed around helpful things like healing beds, so if you don't have the otherwise-worthless [[JokeWeapon Riot Gun]] to push them away you're stuck either [[ShmuckBait carefully tip-toeing around them every time you're low on health]] or blowing them up along with everything around them. Live landmines are sometimes hidden in explosive caches (and are visually indistinguishable from inert mines), so be careful what you try to pick up.

to:

* ''VideoGame/SystemShock'' has landmines scattered throughout Citadel Station. They don't flash or beep but - since there aren't many places to bury them on a space station - they're still pretty obvious and are mostly a hazard to WrongGenreSavvy players who think they can be defused or picked up. Some are placed around helpful things like healing beds, so if you don't have the otherwise-worthless [[JokeWeapon Riot Gun]] to push them away you're stuck either [[ShmuckBait carefully tip-toeing around them every time you're low on health]] or blowing them up along with everything around them. Live Explosives set each other off, so players can make stacks of explosives with a landmine as the trigger to instakill the tougher enemies.[[BoobyTrap Although sometimes there are live landmines are sometimes hidden mixed in explosive caches (and are visually indistinguishable from inert mines), with explosives caches]], so be careful what you try to pick up.look carefully before picking one up.

[[folder:Web Animation]]
* ''WebAnimation/ASDFMovie 5'' first shows off ... Mine Turtle! He's so cute and adorable as he says 'hello'. And has a button on his shell ...



[[folder:Web Animation]]
* ''WebAnimation/ASDFMovie 5'' first shows off ... Mine Turtle! He's so cute and adorable as he says 'hello'. And has a button on his shell ...
[[/folder]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SystemShock'' has landmines scattered throughout Citadel Station. They don't flash or beep but - since there aren't many places to bury them on a space station - they're still pretty obvious and are mostly a hazard to WrongGenreSavvy players who think they can be defused or picked up. Some are placed around helpful things like healing beds, so if you don't have the otherwise-worthless [[JokeWeapon Riot Gun]] to push them away you're stuck either [[ShmuckBait carefully tip-toeing around them every time you're low on health]] or blowing them up along with everything around them. Live landmines are sometimes scattered among explosive caches (and are visually indistinguishable from inert mines), so be careful what you try to pick up.

to:

* ''VideoGame/SystemShock'' has landmines scattered throughout Citadel Station. They don't flash or beep but - since there aren't many places to bury them on a space station - they're still pretty obvious and are mostly a hazard to WrongGenreSavvy players who think they can be defused or picked up. Some are placed around helpful things like healing beds, so if you don't have the otherwise-worthless [[JokeWeapon Riot Gun]] to push them away you're stuck either [[ShmuckBait carefully tip-toeing around them every time you're low on health]] or blowing them up along with everything around them. Live landmines are sometimes scattered among hidden in explosive caches (and are visually indistinguishable from inert mines), so be careful what you try to pick up.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SystemShock'' has landmines scattered throughout Citadel Station. They don't flash or beep but - since the game takes place on a space station so there aren't many places to bury them - they're still pretty obvious and are mostly a hazard to WrongGenreSavvy players who think they can be defused or picked up. Some are placed around helpful things like healing beds, so if you don't have the otherwise-worthless [[JokeWeapon Riot Gun]] to push them away you're stuck either [[ShmuckBait carefully tip-toeing around them every time you're low on health]] or blowing them up along with everything around them. Live landmines are sometimes scattered among explosive caches (and are visually indistinguishable from inert mines), so be careful what you try to pick up.

to:

* ''VideoGame/SystemShock'' has landmines scattered throughout Citadel Station. They don't flash or beep but - since the game takes place on a space station so there aren't many places to bury them on a space station - they're still pretty obvious and are mostly a hazard to WrongGenreSavvy players who think they can be defused or picked up. Some are placed around helpful things like healing beds, so if you don't have the otherwise-worthless [[JokeWeapon Riot Gun]] to push them away you're stuck either [[ShmuckBait carefully tip-toeing around them every time you're low on health]] or blowing them up along with everything around them. Live landmines are sometimes scattered among explosive caches (and are visually indistinguishable from inert mines), so be careful what you try to pick up.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/SystemShock'' has landmines scattered throughout Citadel Station. They don't flash or beep but - since the game takes place on a space station so there aren't many places to bury them - they're still pretty obvious and are mostly a hazard to WrongGenreSavvy players who think they can be defused or picked up. Some are placed around helpful things like healing beds, so if you don't have the otherwise-worthless [[JokeWeapon Riot Gun]] to push them away you're stuck either [[ShmuckBait carefully tip-toeing around them every time you're low on health]] or blowing them up along with everything around them. Live landmines are sometimes scattered among explosive caches (and are visually indistinguishable from inert mines), so be careful what you try to pick up.
Is there an issue? Send a MessageReason:
this quote is misleading as it describes the usual way of how landmine work, not the delayed Hollywood way


->'''Lt. George:''' If we should happen to tread on a mine, what do we do? \\
'''Capt. Blackadder:''' Well, normal procedure, Leftenant, is to jump two hundred feet into the air and scatter yourself over a wide area.
-->-- ''Series/{{Blackadder}} Goes Forth''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Happens to a character in ''Film/TheCondemned 2''. He steps on a land mine, hears the click and stops in his track. His friend helps him out by carefully sliding a big rock onto the mine to replace the foot's weight.
Is there an issue? Send a MessageReason:
None


->'''Lt. George:''' If we do happen to tread on a mine, sir, what do we do? \\
'''Capt. Blackadder:''' Normal procedure, Lieutenant, is to jump two hundred feet in the air and scatter oneself over a large area.

to:

->'''Lt. George:''' If we do should happen to tread on a mine, sir, what do we do? \\
'''Capt. Blackadder:''' Normal Well, normal procedure, Lieutenant, Leftenant, is to jump two hundred feet in into the air and scatter oneself yourself over a large wide area.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Series/UnsereMutterUnsereVater'' zig-zags this trope. When a German soldier steps on a mine while on patrol, the rest of his unit has time to evacuate before it blows up. Immediately afterwards, however, when the surviving Germans force local civilians to walk in front of them through the minefield, any mines the peasants step on go off immediately.
Is there an issue? Send a MessageReason:
None


Note that certain kind of land mines are now [[TheLawsAndCustomsOfWar prohibited by an international treaty]] signed by many countries, notably not including the USA, Russia, China or India.

to:

Note that certain kind of land mines are now [[TheLawsAndCustomsOfWar [[UsefulNotes/TheLawsAndCustomsOfWar prohibited by an international treaty]] signed by many countries, notably not including the USA, Russia, China or India.
Is there an issue? Send a MessageReason:
Non wiki word clean up


* Pressure release IEDs have been encountered in Iraq & Afghanistan - although they do not go 'click', and are usually pre-counterweighted, so that removing the counterweight, not stepping off the device, is what causes detonation...

to:

* Pressure release IEDs [=IEDs=]s have been encountered in Iraq & Afghanistan - although they do not go 'click', and are usually pre-counterweighted, so that removing the counterweight, not stepping off the device, is what causes detonation...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/Sonic3AndKnuckles''[='=] Flying Battery Zone has landmines as a stage hazard. They don't explode immediately when stepped on, instead exploding shortly after contact. They also have a blinking light once triggered to inform the player to get away or get hurt.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Film/LandOfMine'' is about a detail of German [=POW=]s in the Netherlands after WWII assigned to disarm mines along the coast. Several men are killed accidentally in the process. [[spoiler: Out of the fourteen, only four survive.]]
Is there an issue? Send a MessageReason:
None


'' (Massive explosion that kills most of the sewer-dwelling cannibals that were chasing them)\\

to:

'' (Massive explosion that kills most of the sewer-dwelling cannibals that were chasing them)\\them)''\\

Added: 188

Changed: 185

Is there an issue? Send a MessageReason:
None


* The Punisher seems to carry a few Claymore mines with him at all times, they come in handy. Woman: "What does Front Towards Enemy mean?" (Massive explosion that kills most of the sewer-dwelling cannibals that were chasing them) Punisher: "That's what it means."

to:

* The Punisher ComicBook/ThePunisher seems to carry a few Claymore mines with him at all times, they times. They come in handy. Woman: "What handy.
-->'''Woman:''' What
does Front "Front Towards Enemy mean?" Enemy" mean?\\
''
(Massive explosion that kills most of the sewer-dwelling cannibals that were chasing them) Punisher: "That's them)\\
''' Punisher:''' That's
what it means."

Added: 590

Changed: 588



* ''Series/{{Arrow}}'': In a flashback to the island in "The Odyssey", Oliver steps on a Japanese landmine left over from UsefulNotes/WorldWarII, which goes click. Oliver is forced to stand immobile while Slade kills a group of patrolling soldiers around him. Slade frees Oliver by pushing the body of one of the soldiers on to the mine to take his place. In "City of Heroes" in the present day this is called back to when [[spoiler:Diggle and Felicity go to Lian Yu to bring Ollie out of his TenMinuteRetirement. This time it's Felicity who steps on a mine, but Ollie rescues her with a well-timed VineSwing]].

to:

* ''Series/{{Arrow}}'': ''Series/{{Arrow}}'':
**
In a flashback to the island in "The Odyssey", Oliver steps on a Japanese landmine left over from UsefulNotes/WorldWarII, which goes click. Oliver is forced to stand immobile while Slade kills a group of patrolling soldiers around him. Slade frees Oliver by pushing the body of one of the soldiers on to the mine to take his place. In "City of Heroes" in the present day this is called back to when [[spoiler:Diggle and Felicity go to Lian Yu to bring Ollie out of his TenMinuteRetirement. This time it's Felicity who steps on a mine, but Ollie rescues her with a well-timed VineSwing]].
Is there an issue? Send a MessageReason:
None


* The better part of an episode of the ''TheUnit'' is spent in a minefield the characters and the diplomatic workers they were evacuating wander into.

to:

* The better part of an episode of the ''TheUnit'' ''Series/TheUnit'' is spent in a minefield the characters and the diplomatic workers they were evacuating wander into.
Is there an issue? Send a MessageReason:
None


** The largest non-nuclear explosives in history were dropped all across Europe during WW2. About 20 or so of them have not detonated.

to:

** The largest non-nuclear explosives in history were dropped all across Europe during WW2.[=WW2=]. About 20 or so of them have not detonated.
Is there an issue? Send a MessageReason:
None


* In ''Film/BadBoysII'', the final showdown against the {{BigBad}} and TheDragon happen on a minefield outside Guantanamo Bay, but no one actually ''steps'' on a mine. [[spoiler: Syd throws her empty gun a mine right in front of the Dragon, causing it leap into the air and kill him. Marcus shoots the Big Bad in the head, and his corpse then lands on a mine causing his head to explode spectacularly.]]

to:

* In ''Film/BadBoysII'', the final showdown against the {{BigBad}} BigBad and TheDragon happen on a minefield outside Guantanamo Bay, but no one actually ''steps'' on a mine. [[spoiler: Syd throws her empty gun a mine right in front of the Dragon, causing it leap into the air and kill him. Marcus shoots the Big Bad in the head, and his corpse then lands on a mine causing his head to explode spectacularly.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/ShadowOfTheWoolBall'' has bright, orange land mines that let out an audible click as they're triggered, letting you know that you'd better get moving, fast.
Is there an issue? Send a MessageReason:
None


* ''{{Metroid}} Prime 3'' used two different mines and both were in plain sight and were easy to shoot from a distance if you didn't rush into the room. One mine was a standard proximity mine that blew up if you got too close. The other mine type was similar to the bouncing betty one mentioned in the top of the page; if you got too close, the mine would jump up, fire a laser in 360 degrees, then explode.

to:

* ''{{Metroid}} Prime 3'' ''VideoGame/MetroidPrime3'' used two different mines and both were in plain sight and were easy to shoot from a distance if you didn't rush into the room. One mine was a standard proximity mine that blew up if you got too close. The other mine type was similar to the bouncing betty one mentioned in the top of the page; if you got too close, the mine would jump up, fire a laser in 360 degrees, then explode.
Is there an issue? Send a MessageReason:
ordinance -> ordnance (ordinance = law; ordnance = weaponry)


** ''VideoGame/HalfLife1'' had laser-controlled claymores. Once placed, the mine will release a warning whine for a few seconds then emit a faint blue laser (it's visible to the naked eye but only one type of NPC actually takes notice). If you break the laser, the mine will instantly explode without warning; even if you have full health and armor, the mine WILL kill you. They cannot be disarmed, only prematurely detonated via gunfire or explosions; on the other hand, they stick to the wall hard enough to hold your weight so you can stand on top of the mine. Some singleplayer maps (hint: exterior of the infamous ordinance warehouse level, A.K.A. mine maze) also sported conventional landmines which were invisible but explosives could be used for impromptu minesweeping.

to:

** ''VideoGame/HalfLife1'' had laser-controlled claymores. Once placed, the mine will release a warning whine for a few seconds then emit a faint blue laser (it's visible to the naked eye but only one type of NPC actually takes notice). If you break the laser, the mine will instantly explode without warning; even if you have full health and armor, the mine WILL kill you. They cannot be disarmed, only prematurely detonated via gunfire or explosions; on the other hand, they stick to the wall hard enough to hold your weight so you can stand on top of the mine. Some singleplayer maps (hint: exterior of the infamous ordinance ordnance warehouse level, A.K.A. mine maze) also sported conventional landmines which were invisible but explosives could be used for impromptu minesweeping.



** This one has to take the cake though: in 2015, unexploded ordinance was found in Washington state that dates back to ''[[http://warisboring.com/articles/america-still-has-a-problem-with-unexploded-civil-war-bombs/ the Civil War]]'', over '''150 years old.'''

to:

** This one has to take the cake though: in 2015, unexploded ordinance ordnance was found in Washington state that dates back to ''[[http://warisboring.com/articles/america-still-has-a-problem-with-unexploded-civil-war-bombs/ the Civil War]]'', over '''150 years old.'''



* The infamous legacy of the Soviet–Afghan War was the contamination of ''more than 530 square kilometers'' of land with '''10 million''' land mines and unexploded ordinance which has caused serious long-term damage to the development of the country through the depopulation of large tracts of arable land, resulting in even more problems such as drastically smaller crop harvests. Even to this day, efforts to identify and render the contaminated areas safe enough for resettling through de-mining and ordnance disposal are still ongoing.

to:

* The infamous legacy of the Soviet–Afghan War was the contamination of ''more than 530 square kilometers'' of land with '''10 million''' land mines and unexploded ordinance ordnance which has caused serious long-term damage to the development of the country through the depopulation of large tracts of arable land, resulting in even more problems such as drastically smaller crop harvests. Even to this day, efforts to identify and render the contaminated areas safe enough for resettling through de-mining and ordnance disposal are still ongoing.

Top