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* ''Series/{{Arrow}}'': In a flashback to the island in "The Odyssey", Oliver steps on a Japanese landmine left over from WorldWarII, which goes click. Oliver is forced to stand immobile while Slade kills a group of patrolling soldiers around him. Slade frees Oliver by pushing the body of one of the soldiers on to the mine to take his place.

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* ''Series/{{Arrow}}'': In a flashback to the island in "The Odyssey", Oliver steps on a Japanese landmine left over from WorldWarII, which goes click. Oliver is forced to stand immobile while Slade kills a group of patrolling soldiers around him. Slade frees Oliver by pushing the body of one of the soldiers on to the mine to take his place. In "City of Heroes" in the present day this is called back to when [[spoiler:Diggle and Felicity go to Lian Yu to bring Ollie out of his TenMinuteRetirement. This time it's Felicity who steps on a mine, but Ollie rescues her with a well-timed VineSwing]].
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* ''Videogame/RiskOfRain'' has lots of ways to lay them down, be it through items or through the engineer's abilities. Combining them all tends to turn a whole area into a deathtrap. For your enemies, as this ''is'' the future, and mines are smarter now. Still, you're advised to still keep out of the blast radius, as "the laws of physics don't pick sides".

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* ''Videogame/RiskOfRain'' has lots of ways to lay them down, be it through items or through the engineer's abilities. Combining them all tends to turn a whole area into a deathtrap. For your enemies, as this ''is'' the future, and mines are smarter now. Still, you're advised to still keep out of the blast radius, as "the laws of physics don't pick sides". And don't worry about conventions being violated; you're fighting a bunch of crazed aliens [[spoiler:and the god who crashed your ship]], they don't ''have'' laws and customs of war.
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* ''Videogame/RiskOfRain'' has lots of ways to lay them down, be it through items or through the engineer's abilities. Combining them all tends to turn a whole area into a deathtrap. For your enemies, as this ''is'' the future, and mines are smarter now. Still, you're advised to still keep out of the blast radius, as "the laws of physics don't pick sides".

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In reality, most personnel mines will go off whether or not you release the button. That said, if the mine is a [[http://en.wikipedia.org/wiki/Bouncing_Betty Bouncing Betty]], the most effective thing to do is dive and duck immediately to receive minimum damage from the shrapnel, as it mainly spreads horizontally.

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In reality, most personnel mines will go off whether or not you release the button. Which makes sense, if you consider that a pressure-release trigger would be more complicated and more prone to failure. Also, the only benefit from a mine following this trope is that a group of soldiers are delayed trying to help their friend. If the landmine simply blows the poor guy's leg off, TheSquad still has to tend to him, only now the explosion has tipped off any nearby defenders to intruders. That said, if the mine is a [[http://en.wikipedia.org/wiki/Bouncing_Betty Bouncing Betty]], the most effective thing to do is dive and duck immediately to receive minimum damage from the shrapnel, as it mainly spreads horizontally.



Subtrope of KineticClicking, related to DramaticGunCock. The non-{{Redshirt}} who hears the click under them will do whatever they can to invoke WheresTheKaboom

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Subtrope of KineticClicking, related to DramaticGunCock. The non-{{Redshirt}} who hears the click under them will do whatever they can to invoke WheresTheKaboomWheresTheKaboom. Almost never comes up when dealing with a SeaMine.
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** The spin-off game ''AeronauticaImperialis'' gives the Tau fields of aerial homing mines.
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[[folder:Web Original]]
* ''ASDFMovie 5'' first shows off ... Mine Turtle! He's so cute and adorable as he says 'hello'. And has a button on his shell ...
[[/folder]]
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* In ''Series/{{Flashpoint}}'', one of the team accidentally steps on a mine and cannot move (with a LampshadeHanging on how few mines don't immediately go off). The rest of the team, especially his good friend Spike, does everything they could to get him out. [[spoiler: [[BlackDudeDiesFirst He doesn't make it]].]]

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* In ''Series/{{Flashpoint}}'', one of the team accidentally steps on a mine and cannot move (with a LampshadeHanging on how few mines don't immediately go off). The rest of the team, especially his good friend Spike, does everything they could to get him out. [[spoiler: [[BlackDudeDiesFirst He doesn't make it]].When the trapped character realizes Spike is more likely to blow himself up also than succeed in disarming the device,]] [[HeroicSacrifice he deliberately lifts his foot to set the thing off rather that let his friend die with him]].]]

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** France as well. For all intents and purposes it was the western front in [[WorldWarOne WWI]], and thirty years later it got bombed, shelled and fought over [[WorldWarTwo again]]. Unsurprisingly, they're still digging up unexploded ordnance almost a century after the first war and seventy years after the fighting stopped.

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** France as well. For all intents and purposes it was the western front in [[WorldWarOne WWI]], and thirty years later it got bombed, shelled and fought over [[WorldWarTwo again]]. Unsurprisingly, they're still digging up unexploded ordnance almost a century after the first war and seventy years after the fighting stopped. stopped.
*** A brief note on the scale of the problem in France. The French démineurs (UXO specialists) recover about 900 ''tons'' of munitions from the area around Verdun each year alone. Areas have been evacuated during clearing operations due to the high risk of badly corroded chemical munitions going off.
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Rats detecting land mines

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* Organizations such as [=APOPO=] have trained rats to detect land mines in Africa for just this reason. The rats' noses are sensitive enough to detect explosives like dogs do, but rats are also small enough that they can walk directly over a mine without triggering it.

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duplicate examples


* Like the ''MacGyver'' example above, ''{{Eureka}}'' has an episode where rescuing a girl from one mine lands Fargo right on top of another one.



* Used twice on ''{{Eureka}}'', when a time-shift plunked a two characters who were scanning for temporal disruptions in a present day meadow into a 1940s-era security minefield.

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* Used twice on ''{{Eureka}}'', ''Series/{{Eureka}}'', when a time-shift plunked a two characters who were scanning for temporal disruptions in a present day meadow into a 1940s-era security minefield.minefield. Like the ''Macgyver'' example above, it's rescuing a girl from the first mine that lands Fargo on top of the second one.
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* In MageTheAwakening, mixing wards with other spells fill the magical role of "land mines". Since they DON'T actually go "click", a clever mage expecting more than one foe will set the condition for "when an enemy leaves the area" rather than "when an enemy enters the area" in order to try to peg the lot at once with the requisite magical nastiness. Since the people most capable of detecting those kinds of traps tend to not be the bruisers at the front of the battle-line, it's not uncommon for the technical mage to notice the ward only after it's been "primed", leading to the famous "hold down the button" situation.
** Which, since the idea is usually "slow enemies down while you run away" in Mage, is actually a better result than the spell going off from the trap-layer's perspective. Every minute dedicated to figuring out your spell and unraveling it is a minute you can spend jumping out a window and dashing madly for the car.
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* In HonooNoAlpenRose, this happened to [[spoiler: Friederich Brandel aka Jeudi's DisappearedDad. He's grievously injured yet lives enough to be taken to a friend's home for safety... but only for a few days. Enough time to re-meet his estranged daughter and then die in her arms]]

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* In HonooNoAlpenRose, ''HonooNoAlpenRose'', this happened to [[spoiler: Friederich Brandel aka Jeudi's DisappearedDad. He's grievously injured yet lives enough to be taken to a friend's home for safety... but only for a few days. Enough time to re-meet his estranged daughter and then die in her arms]]



* in [[{{EdenItsAnEndlessWorld}} Eden: It's an Endless World!]] a military officer is clearing a newly mined road by forcing local villagers to walk through one by one. After a young girl steps on a mine and freezes, officer comments that she's smart, as mines only blow up when you step off. Then he shoots her in the leg to make her fall.

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* in [[{{EdenItsAnEndlessWorld}} In ''[[{{EdenItsAnEndlessWorld}} Eden: It's an Endless World!]] World!]]'' a military officer is clearing a newly mined road by forcing local villagers to walk through one by one. After a young girl steps on a mine and freezes, officer comments that she's smart, as mines only blow up when you step off. Then he shoots her in the leg to make her fall.



* In ''Beyond Borders'', there's a minor character who lost his leg to a landmine. He discusses this trope, saying that there's really no way out, but he got lucky. Later, at the climax of the film [[spoiler: Angelina Jolie steps on a mine while being chased through the woods by bad guys. She stands there while the hero yells at her to keep running, tearfully gesturing to him that she has to stay where she is and he should keep going. When he starts running back for her, she steps off and is consumed by a fireball.]]

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* In ''Beyond Borders'', ''Film/BeyondBorders'', there's a minor character who lost his leg to a landmine. He discusses this trope, saying that there's really no way out, but he got lucky. Later, at the climax of the film [[spoiler: Angelina Jolie steps on a mine while being chased through the woods by bad guys. She stands there while the hero yells at her to keep running, tearfully gesturing to him that she has to stay where she is and he should keep going. When he starts running back for her, she steps off and is consumed by a fireball.]]



* In ''Film/BadBoysII'', the final showdown against the {{BigBad}} and TheDragon happen on a minefield outside Guantanamo Bay, but no one actually ''steps'' on a mine. [[spoiler: Syd throws her empty gun a mine right in front of the Dragon, causing it leap into the air and kill him. Marcus shoots the Big Bad in the head, and his corpse then lands on a mine causing his head to explode spectacularly.]]

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* In ''Film/BadBoysII'', ''Film/BadBoys II'', the final showdown against the {{BigBad}} and TheDragon happen on a minefield outside Guantanamo Bay, but no one actually ''steps'' on a mine. [[spoiler: Syd throws her empty gun a mine right in front of the Dragon, causing it leap into the air and kill him. Marcus shoots the Big Bad in the head, and his corpse then lands on a mine causing his head to explode spectacularly.]]



* In the ''Series/DoctorWho'' serial ''Genesis of the Daleks'', the Doctor steps on a partially-buried mine in the rubble of Skaro, and his companion Harry has to wedge rocks under the mine so that he can lift his foot off it without it going off.

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* In the ''Series/DoctorWho'' serial ''Genesis "Genesis of the Daleks'', Daleks", the Doctor steps on a partially-buried mine in the rubble of Skaro, and his companion Harry has to wedge rocks under the mine so that he can lift his foot off it without it going off.



* In an early episode of ''Series/{{Mash}}'', Trapper -- guided by shouted directions from map-reading Hawkeye, Radar and Henry -- has to inch his way through a minefield to rescue a child who has wandered innocently into it. Their flawed guidance unfortunately leaves him stranded holding the child with (untripped) mines six inches from him on all sides, requiring a helicopter to pick them up and lift them directly out of the field (even though in real life, this would be inadvisable, as the down pressure from the helicopter may very well set off mines. The best way to get out of a minefield is the hard, slow way).

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* In an early episode of ''Series/{{Mash}}'', ''Series/{{MASH}}'', Trapper -- guided by shouted directions from map-reading Hawkeye, Radar and Henry -- has to inch his way through a minefield to rescue a child who has wandered innocently into it. Their flawed guidance unfortunately leaves him stranded holding the child with (untripped) mines six inches from him on all sides, requiring a helicopter to pick them up and lift them directly out of the field (even though in real life, this would be inadvisable, as the down pressure from the helicopter may very well set off mines. The best way to get out of a minefield is the hard, slow way).



* In ''{{Sherlock}}'', when [[spoiler: Dr. Frankland]] is running from Dewer's Hollow with the others hot on his heels, he ends up sprinting straight into the Grimpen minefield and steps on a landmine, which behind to beep ominously. [[spoiler: He decides to step off and get blown up rather than be caught by Sherlock and co.]]

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* In ''{{Sherlock}}'', ''Series/{{Sherlock}}'', when [[spoiler: Dr. Frankland]] is running from Dewer's Hollow with the others hot on his heels, he ends up sprinting straight into the Grimpen minefield and steps on a landmine, which behind to beep ominously. [[spoiler: He decides to step off and get blown up rather than be caught by Sherlock and co.]]



* Very much averted in the multiplayer shootout modes in [[BanjoKazooie Banjo Tooie]]. The landmines are a dark grey, rather small, don't make noise, don't give off any warnings or lights, and they can instantly kill you. Oh, and just like in real life, they're equal opportunity weapons; they'll explode for anybody who gets too close, so you'd better remember where you put all those mines!

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* Very much averted in the multiplayer shootout modes in [[BanjoKazooie ''[[BanjoKazooie Banjo Tooie]].Tooie]]''. The landmines are a dark grey, rather small, don't make noise, don't give off any warnings or lights, and they can instantly kill you. Oh, and just like in real life, they're equal opportunity weapons; they'll explode for anybody who gets too close, so you'd better remember where you put all those mines!



* These turn up as surprises in ''Wasteland'', a future RPG. You could avoid them with sufficient Perception skill from your leader.

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* These turn up as surprises in ''Wasteland'', ''VideoGame/{{Wasteland}}'', a future RPG. You could avoid them with sufficient Perception skill from your leader.



* Unhidden things to avoid in ''Front Line'', a shoot-em-up from Creator/{{Taito}} back in the early 1980s. Of course, if you can get the enemy to wander into them, all the more fun.

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* Unhidden things to avoid in ''Front Line'', ''VideoGame/FrontLine'', a shoot-em-up from Creator/{{Taito}} back in the early 1980s. Of course, if you can get the enemy to wander into them, all the more fun.



** A Speedy Gonzales & Daffy Duck episode comes to mind. For some reason, Daffy lays a minefield with all the locations marked. Daffy loses the map, but Speedy winds up with it and offers to tell Daffy where the mines are. Daffy takes a step... <Boom!> "There's one!" <Boom> "There's another!" <Boom> "What do you mean you don't know where they are? You haven't missed one yet!"

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** A Speedy Gonzales SpeedyGonzales & Daffy Duck DaffyDuck episode comes to mind. For some reason, Daffy lays a minefield with all the locations marked. Daffy loses the map, but Speedy winds up with it and offers to tell Daffy where the mines are. Daffy takes a step... <Boom!> "There's one!" <Boom> "There's another!" <Boom> "What do you mean you don't know where they are? You haven't missed one yet!"
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* In ''NightMan'', the villain-of-the-week is capable of astral projection. For some reason, the projection is physical until he chooses to get back to his own body, at which point it disappears. He uses this trick to lure the titular hero to a rooftop where he has set up a pressure-sensitive mine. He gets Nightman to step on it, smiles, and fades away. Then Nightman fades away. Turns out he used one of his handy gadgets to create a hologram. It's not entirely clear how a hologram could have triggered a pressure sensor.

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* In ''NightMan'', ''Series/NightMan'', the villain-of-the-week is capable of astral projection. For some reason, the projection is physical until he chooses to get back to his own body, at which point it disappears. He uses this trick to lure the titular hero to a rooftop where he has set up a pressure-sensitive mine. He gets Nightman Night Man to step on it, smiles, and fades away. Then Nightman Night Man fades away. Turns out he used one of his handy gadgets to create a hologram. It's not entirely clear how a hologram could have triggered a pressure sensor.
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* ''VideoGame/StarWarsRepublicCommando'': besides the fact that the keypad on the top has illuminated buttons, the land mines actually have a quite smart design... it's their users who are stupid beyond belief. The mines are "smart mines" that can distinguish between friend and foe, and the default "foe" setting is "anything taller than a Trandosian"[[hottip:*:save for one very specific set of mines that's programmed to explode for ''anything'']]. Now, a player character on his knees isn't taller than a Trandosian, so you can just hold the crouch button and disarm them at your leisure.

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* ''VideoGame/StarWarsRepublicCommando'': besides the fact that the keypad on the top has illuminated buttons, the land mines actually have a quite smart design... it's their users who are stupid beyond belief. The mines are "smart mines" that can distinguish between friend and foe, and the default "foe" setting is "anything taller than a Trandosian"[[hottip:*:save Trandosian"[[note]]save for one very specific set of mines that's programmed to explode for ''anything'']].''anything''[[/note]]. Now, a player character on his knees isn't taller than a Trandosian, so you can just hold the crouch button and disarm them at your leisure.
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* ''TropicThunder'' uses this trope in an unexpected and hilarious way. [[spoiler: The director, wanting to get his actors in the "real deep shit" to optimize their performance, takes them into the dense jungles of southeast Asia planning to leave them there while filming with hidden cameras. After giving a rousing speech about making the greatest war movie ever, he starts to walk off to prepare to film, steps on a landmine with an audible 'click', looks down, and explodes into many pieces. Needless to say his pampered actors [[AllPartOfTheShow thought it was an act.]]]]

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* ''TropicThunder'' ''Film/TropicThunder'' uses this trope in an unexpected and hilarious way. [[spoiler: The director, wanting to get his actors in the "real deep shit" to optimize their performance, takes them into the dense jungles of southeast Asia planning to leave them there while filming with hidden cameras. After giving a rousing speech about making the greatest war movie ever, he starts to walk off to prepare to film, steps on a landmine with an audible 'click', looks down, and explodes into many pieces. Needless to say his pampered actors [[AllPartOfTheShow thought it was an act.]]]]



* ''KellysHeroes'', a WorldWarTwo comedy film, features a dramatic sequence where the squad is marching through a freshly plowed field, which happens to be... you guessed it. When one guy gets blown to bits, the others are all forced to work their way out by probing for the mines with knives and sticks, prompting a hilarious exchange between [[TheScrounger Crapgame]] and [[SergeantRock Big Joe]].

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* ''KellysHeroes'', ''Film/KellysHeroes'', a WorldWarTwo comedy film, features a dramatic sequence where the squad is marching through a freshly plowed field, which happens to be... you guessed it. When one guy gets blown to bits, the others are all forced to work their way out by probing for the mines with knives and sticks, prompting a hilarious exchange between [[TheScrounger Crapgame]] and [[SergeantRock Big Joe]].



* Near the end of ''TheGeneralsDaughter'', Paul Brenner partially depresses the trigger on a Bouncing Betty mine that the BigBad has set, but apparently not enough to detonate it. Then the BigBad sets off the mine in an attempt to take Paul and Sarah with him, but only succeeds in killing himself.
* In ''Film/BadBoys'' ''II'', the final showdown against the {{BigBad}} and TheDragon happen on a minefield outside Guantanamo Bay, but no one actually ''steps'' on a mine. [[spoiler: Syd throws her empty gun a mine right in front of the Dragon, causing it leap into the air and kill him. Marcus shoots the Big Bad in the head, and his corpse then lands on a mine causing his head to explode spectacularly.]]
* Averted in the fourth ''{{Rambo}}'' film. The mines never go click, they just explode.

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* Near the end of ''TheGeneralsDaughter'', ''Film/TheGeneralsDaughter'', Paul Brenner partially depresses the trigger on a Bouncing Betty mine that the BigBad has set, but apparently not enough to detonate it. Then the BigBad sets off the mine in an attempt to take Paul and Sarah with him, but only succeeds in killing himself.
* In ''Film/BadBoys'' ''II'', ''Film/BadBoysII'', the final showdown against the {{BigBad}} and TheDragon happen on a minefield outside Guantanamo Bay, but no one actually ''steps'' on a mine. [[spoiler: Syd throws her empty gun a mine right in front of the Dragon, causing it leap into the air and kill him. Marcus shoots the Big Bad in the head, and his corpse then lands on a mine causing his head to explode spectacularly.]]
* Averted in the fourth ''{{Rambo}}'' ''Film/{{Rambo}}'' film. The mines never go click, they just explode.
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* ''HalfLife 2'' has mines that beep and flash if a target so much as gets near them, followed by a distinctive sound if the player gets close enough to trigger it. The player then has a whole second to jump out of the way as the mine is launched to eye level (similar to a Bouncing Betty) or grab it in midair.

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* ''HalfLife 2'' ''VideoGame/HalfLife2'' has mines that beep and flash if a target so much as gets near them, followed by a distinctive sound if the player gets close enough to trigger it. The player then has a whole second to jump out of the way as the mine is launched to eye level (similar to a Bouncing Betty) or grab it in midair.



** The first game had laser-controlled claymores. Once placed, the mine will release a warning whine for a few seconds then emit a faint blue laser (it's visible to the naked eye but only one type of NPC actually takes notice). If you break the laser, the mine will instantly explode without warning; even if you have full health and armor, the mine WILL kill you. They cannot be disarmed, only prematurely detonated via gunfire or explosions; on the other hand, they stick to the wall hard enough to hold your weight so you can stand on top of the mine. Some singleplayer maps (hint: exterior of the infamous ordinance warehouse level, A.K.A. mine maze) also sported conventional landmines which were invisible but explosives could be used for impromptu minesweeping.

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** The first game ''VideoGame/HalfLife1'' had laser-controlled claymores. Once placed, the mine will release a warning whine for a few seconds then emit a faint blue laser (it's visible to the naked eye but only one type of NPC actually takes notice). If you break the laser, the mine will instantly explode without warning; even if you have full health and armor, the mine WILL kill you. They cannot be disarmed, only prematurely detonated via gunfire or explosions; on the other hand, they stick to the wall hard enough to hold your weight so you can stand on top of the mine. Some singleplayer maps (hint: exterior of the infamous ordinance warehouse level, A.K.A. mine maze) also sported conventional landmines which were invisible but explosives could be used for impromptu minesweeping.

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* A sociopathic bomber rigs one up under the floor of his own hotel room in a CasTle episode, and Kate Beckett steps on it. If she moves or even shifts her weight while standing the mine goes off. If she remains where she is, the mine, which is on a timer, blows up anyway. To help fight fatigue Castle helps keep Beckett's mind occupied in a series of flashbacks about their [[RelationshipUpgrade very complicated relationship]].

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* A sociopathic bomber rigs one up under the floor of his own hotel room in a CasTle ''Series/{{Castle}}'' episode, and Kate Beckett steps on it. If she moves or even shifts her weight while standing the mine goes off. If she remains where she is, the mine, which is on a timer, blows up anyway. To help fight fatigue Castle helps keep Beckett's mind occupied in a series of flashbacks about their [[RelationshipUpgrade very complicated relationship]].relationship]].
* ''Series/{{Arrow}}'': In a flashback to the island in "The Odyssey", Oliver steps on a Japanese landmine left over from WorldWarII, which goes click. Oliver is forced to stand immobile while Slade kills a group of patrolling soldiers around him. Slade frees Oliver by pushing the body of one of the soldiers on to the mine to take his place.
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** France as well. For all intents and purposes it was the western front in [[WorldWarOne WWI]], and thirty years later it got bombed, shelled and fought over [[WorldWarTwo again]]. Unsurprisingly, they're still digging up unexploded ordnance almost a century after the first war and seventy years after the fighting stopped.
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* in [[{{EdenItsAnEndlessWorld}} Eden: It's an Endless World!]] a military officer is clearing a newly mined road by forcing local villagers to walk through one by one. After a young girl steps on a mine and freezes, officer comments that she's smart, as mines only blow up when you step off. [[{{CompleteMonster}} Then he shoots her in the leg to make her fall.]]

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* in [[{{EdenItsAnEndlessWorld}} Eden: It's an Endless World!]] a military officer is clearing a newly mined road by forcing local villagers to walk through one by one. After a young girl steps on a mine and freezes, officer comments that she's smart, as mines only blow up when you step off. [[{{CompleteMonster}} Then he shoots her in the leg to make her fall.]] fall.

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* ''ResistanceFallOfMan'': Whoever decided to place a land mine that behaves like a bouncing betty directly next to one that behaves in a traditional manner is a maniacal genius of tactical warfare.

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* ''ResistanceFallOfMan'': ''VideoGame/{{Resistance}}'': Whoever decided to place a land mine that behaves like a bouncing betty directly next to one that behaves in a traditional manner is a maniacal genius of tactical warfare.


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* ''VideoGame/PlaystationAllStarsBattleRoyale'' uses this as a trap in several characters' move-set, to help deny a ground approach, used by Franchise/SlyCooper (Explosive Hat Technique), [[VideoGame/TwistedMetal Sweet Tooth]] and [[Franchise/DeadSpace Isaac Clarke]].
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* ''TabletopGame/{{BattleTech}}'' offers (advanced) rules covering a variety of mines with differing triggers and effects; whether or not entering a hex that contains mines will set them off can depend on unit type, movement mode used, and of course the ever-popular whim of the dice. The example playing the trope the straightest are probably "vibrabombs", which can ''only'' be set off by [[HumongousMecha [=BattleMechs=]]] because their triggers are sensitive to the specific vibrations caused by their steps, and can even be set to ignore 'Mechs lighter than a desired target weight.
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* These were given their own sidebar in ''Cyberpunk 2020'', referring to sneaky things you can do. Like wiring up one to an enemy's bed, or lining your escape route with claymore mines.

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* These were given their own sidebar in ''Cyberpunk ''TabletopGame/{{Cyberpunk}} 2020'', referring to sneaky things you can do. Like wiring up one to an enemy's bed, or lining your escape route with claymore mines.



* ''Minesweeper''. What more need be said?

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* ''Minesweeper''.''{{Minesweeper}}''. What more need be said?
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* in [[{{EdenItsAnEndlessWorld}} Eden: It's an Endless World!]] a military officer is clearing a newly mined road by forcing local villagers to walk through one by one. After a young girl steps on a mine and freezes, officer comments that she's smart, as mines only blow up when you step off. [[{{CompleteMonster}} Then he shoots her in the leg to make her fall.]]

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If the mine is a [[http://en.wikipedia.org/wiki/Bouncing_Betty Bouncing Betty]], the most effective thing to do is dive and duck immediately to receive minimum damage from the shrapnel, as it mainly spreads horizontally. In reality, Bouncing Betties and most other personnel mines will go off whether or not you release the button.

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If In reality, most personnel mines will go off whether or not you release the button. That said, if the mine is a [[http://en.wikipedia.org/wiki/Bouncing_Betty Bouncing Betty]], the most effective thing to do is dive and duck immediately to receive minimum damage from the shrapnel, as it mainly spreads horizontally. In reality, Bouncing Betties and most other personnel mines will go off whether or not you release the button.
horizontally.


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* ''VideoGame/StarWarsRepublicCommando'': besides the fact that the keypad on the top has illuminated buttons, the land mines actually have a quite smart design... it's their users who are stupid beyond belief. The mines are "smart mines" that can distinguish between friend and foe, and the default "foe" setting is "anything taller than a Trandosian"[[hottip:*:save for one very specific set of mines that's programmed to explode for ''anything'']]. Now, a player character on his knees isn't taller than a Trandosian, so you can just hold the crouch button and disarm them at your leisure.
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** That was actually the colonel's fault. They knew they were in a minefield, but only the sniper was actually paying attention to where he was walking.


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* In ''Film/BadBoys'' ''II'', the final showdown against the {{BigBad}} and TheDragon happen on a minefield outside Guantanamo Bay, but no one actually ''steps'' on a mine. [[spoiler: Syd throws her empty gun a mine right in front of the Dragon, causing it leap into the air and kill him. Marcus shoots the Big Bad in the head, and his corpse then lands on a mine causing his head to explode spectacularly.]]
* Averted in the fourth ''{{Rambo}}'' film. The mines never go click, they just explode.
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* ''ComicBook/{{Batman}}: Death of Innocents: the Horror of Landmines'' was a "landmine awareness" and "humanitarian comic book" published by DCComics in 1996. The purpose for publishing this particular Batman comic book was to teach the people of the United States regarding the dangers and consequences of landmines worldwide, left active in countries that had been under war.

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* ''ComicBook/{{Batman}}: ''Franchise/{{Batman}}: Death of Innocents: the Horror of Landmines'' was a "landmine awareness" and "humanitarian comic book" published by DCComics in 1996. The purpose for publishing this particular Batman comic book was to teach the people of the United States regarding the dangers and consequences of landmines worldwide, left active in countries that had been under war.

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*** And if it's a Roadrunner and Coyote cartoon, Roadrunner runs through all the mines without setting them off, and when Coyote goes to check what's wrong, they all blow up in his face.

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*** And if it's a Roadrunner and Coyote cartoon, Roadrunner runs through all the mines without setting them off, and when Coyote goes to check what's wrong, they all blow up in his face. He also has a habit of being tossed into ones unrelated to his current plan when his AcmeProducts inevitably backfire.
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* A sociopathic bomber rigs one up under the floor of his own hotel room in a [[CasTle]] episode, and Kate Beckett steps on it. If she moves or even shifts her weight while standing the mine goes off. If she remains where she is, the mine, which is on a timer, blows up anyway. To help fight fatigue Castle helps keep Beckett's mind occupied in a series of flashbacks about their [[RelationshipUpgrade very complicated relationship]].

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* A sociopathic bomber rigs one up under the floor of his own hotel room in a [[CasTle]] CasTle episode, and Kate Beckett steps on it. If she moves or even shifts her weight while standing the mine goes off. If she remains where she is, the mine, which is on a timer, blows up anyway. To help fight fatigue Castle helps keep Beckett's mind occupied in a series of flashbacks about their [[RelationshipUpgrade very complicated relationship]].
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* A sociopathic bomber rigs one up under the floor of his own hotel room in a [[CasTle]] episode, and Kate Beckett steps on it. If she moves or even shifts her weight while standing the mine goes off. If she remains where she is, the mine, which is on a timer, blows up anyway. To help fight fatigue Castle helps keep Beckett's mind occupied in a series of flashbacks about their [[RelationshipUpgrade very complicated relationship]].
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* In the ''VideoGame/DarkForcesSaga,'' Kyle can both encounter and use land mines in the form of the I.M. mine from the first ''Dark Forces'', the sequencer charges in ''Jedi Knight'', and the laser trip mine from ''Jedi Outcast'' and ''Jedi Academy.'' The laser trip mines had blatantly obvious beams, and thus no audio cues. However, triggering a sequencer charge mine had the stereotypical short beeps, followed by a massive explosion. Most curious, however, was the I.M. mine from the first game, because those things actually had a [[SoundCodedForYourConvenience distinctive ringing chime when triggered that sounded like nothing else in the game]]. It was a handy way to know you had about a second to figure out which was the right direction to run if you wanted to take only a tenth of your health in damage versus being blown to Tatooine.

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