History Main / KungFuProofMook

21st Feb '17 7:38:18 PM wolftickets1969
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** [[ExactlyWhatItSaysOnTheTin Regenerators]] [[HealingFactor regenerate any damage inflicted on them]] unless you hit their hidden Plagas, which you need a thermal scope to see.

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** [[ExactlyWhatItSaysOnTheTin Regenerators]] [[HealingFactor regenerate any damage inflicted on them]] unless you [[AttackItsWeakPoint hit their hidden Plagas, Plagas]], which you need a thermal scope to see.
21st Feb '17 7:36:45 PM wolftickets1969
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* ''VideoGame/ResidentEvil4'''s later Ganados, with more developed Plagas often don't die immediately when headshot, and need a couple extra shots to kill the parasite. The Type 3 Plagas can separate completely from the host. All are instantly killed with Flash Grenades, though. [[HeavilyArmoredMook Masked Zealots]] are impervious to [[BoomHeadshot headshots]].

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* ''VideoGame/ResidentEvil4'''s ''VideoGame/ResidentEvil4':
** The
later Ganados, with more developed Plagas often don't die immediately when headshot, and need a couple extra shots to kill the parasite. The Type 3 Plagas can separate completely from the host. All are instantly killed with Flash Grenades, though. ** ** ** [[HeavilyArmoredMook Masked Zealots]] are impervious to [[BoomHeadshot headshots]].headshots]].
** Garradors can only be damaged from behind.
** [[ExactlyWhatItSaysOnTheTin Regenerators]] [[HealingFactor regenerate any damage inflicted on them]] unless you hit their hidden Plagas, which you need a thermal scope to see.
21st Feb '17 7:31:09 PM wolftickets1969
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* In ''VideoGame/{{Fallout 3}}'', enemies using [[InvisibilityCloak cloaking devices]], such as the [[McNinja Chinese ninjas]] in ''Operation Anchorage'', cannot be hit with VATS. Radscorpions are resistant to being crippled with the Dart Gun, since it uses their venom for the effect.

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* In ''VideoGame/{{Fallout 3}}'', enemies using [[InvisibilityCloak cloaking devices]], such as the [[McNinja Chinese ninjas]] in ''Operation Anchorage'', cannot be hit (or in ''VideoGame/{{Fallout 4}}'', targeted) with VATS. Radscorpions are resistant to being crippled with the Dart Gun, since it uses their venom for the effect.
21st Feb '17 7:28:55 PM wolftickets1969
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* ''VideoGame/ResidentEvil4'''s later Ganados, with more developed Plagas often don't die immediately when headshot, and need a couple extra shots to kill the parasite. The Type 3 Plagas can separate completely from the host. All are instantly killed with Flash Grenades, though. Masked Zealots are impervious to headshots.

to:

* ''VideoGame/ResidentEvil4'''s later Ganados, with more developed Plagas often don't die immediately when headshot, and need a couple extra shots to kill the parasite. The Type 3 Plagas can separate completely from the host. All are instantly killed with Flash Grenades, though. [[HeavilyArmoredMook Masked Zealots Zealots]] are impervious to headshots.[[BoomHeadshot headshots]].
13th Feb '17 10:58:05 AM EDP
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Added DiffLines:

* ''Manga/TigerMask'':
** Black V, Wrestling/BoboBrazil's fictional apprentice, was trained to have circus contorsionism-level of flexibility to be immune to submission holds, and he shows it on-page when he takes the Fujiyama Tiger Breaker (a devastating submission move) and [[NoSell just shrugs it off]]. He's then [[OhCrap horrified]] when Tiger Mask [[SubvertedTrope shows him the Fujiyama Tiger Breaker can still work on him if used in a certain way]].
** Kintaro Oki, Bobo Brazil and Black V are almost immune to attacks on their heads thanks to [[UseYourHead their heavy use of headbutts increasing the already great hardness of their heads]]. They're not ''completely'' immune, as hitting those heads with enough strength or something harder ''will'' have effect, but pulling it off is extremely hard.
5th Feb '17 6:07:38 PM NaraNumas
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** ''VideoGame/PaperMarioTheThousandYearDoor'' has flying Spiky Parabuzzies, who are immune to both your standard attacks; they can't be jumped on because they're spiky, and can't be hammered because they fly. The solution is to either equip the Spike Shield badge (which enables you to jump on them without getting hurt) or use a non-jump attack that hits the air (like Hammer Throw).

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** ''VideoGame/PaperMarioTheThousandYearDoor'' has flying Spiky Parabuzzies, who are immune to both your standard attacks; they can't be jumped on because they're spiky, and can't be hammered because they fly. The solution is to either equip the Spike Shield badge (which enables you to jump on them without getting hurt) or use a non-jump attack that hits the air (like Hammer Throw). If you don't have ''either'', then at the point in the game where you first encounter them you'll have the crystal star super attack that deals fixed damage based on performance, and can at least knock their wings off.
15th Jan '17 4:39:46 PM ANTMuddle
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Runs on the same principle as KryptoniteIsEverywhere, as an attempt to avert BoringInvincibleHero. May be part of an ElementalRockPaperScissors system. BackStab, CriticalHit and OneHitKill are popular abilities to be immunised against. PunchPunchPunchUhOh is a common consequence. Subtrope of NoSell, supertrope to InvincibleMinorMinion which is this UpToEleven. BreakMeter and InjuredVulnerability is where you can break the Kung Fu Proofing by harming them enough.

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Runs on the same principle as KryptoniteIsEverywhere, as an attempt to avert BoringInvincibleHero. May be part of an ElementalRockPaperScissors system. BackStab, CriticalHit and OneHitKill are popular abilities to be immunised against. PunchPunchPunchUhOh is a common consequence. Subtrope of NoSell, supertrope to InvincibleMinorMinion which is this UpToEleven. BreakMeter and InjuredVulnerability is where you can break the Kung Fu Proofing by harming them enough.
enough (or zeroing in on the AchillesHeel you find).
5th Jan '17 8:35:39 AM Kadorhal
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* Common infected in ''VideoGame/Left4Dead2'' can be killed in a variety of ways, but certain campaigns will have special versions of them that make it harder to dispatch them. Hazmat infected are immune to fire damage, construction infected are wearing earmuffs so they can't hear pipe bombs (pipe bombs have an alarm attached in order to lure zombies), and riot infected are heavily armored except in the back and they're also vulnerable to explosives and fire.

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* Common infected in ''VideoGame/Left4Dead2'' can be killed in a variety of ways, but certain campaigns will have special versions of them that make it harder to dispatch them. Hazmat infected in Dead Center are immune to fire damage, construction infected in Hard Rain are wearing earmuffs so they can't hear pipe bombs (pipe bombs have an alarm the attached in order to lure zombies), alarm of pipe bombs, and riot infected are heavily armored except in The Parish wear heavy armor that makes them immune to regular weapons fire from the back and they're also vulnerable to explosives and fire.front.
25th Oct '16 1:38:35 AM BattleMaster
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* In the earlier stages of UsefulNotes/WorldWarII, certain tanks were armored so heavily that they could NoSell the anti-tank weapons distributed to infantry at the time, and even in some extreme cases the guns of other tanks! Again, it fell to artillery (and emplacement guns like the Germans' 88mm Flak cannon) to destroy them until technology improved.

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* In the earlier stages of UsefulNotes/WorldWarII, certain tanks were armored so heavily that they could NoSell the anti-tank weapons distributed to infantry at the time, and even in some extreme cases the guns of other tanks! Again, it fell to artillery (and emplacement guns like the Germans' 88mm Flak cannon) to destroy them until technology improved. On the flip side, at the end of the war, Germany produced several tanks and tank destroyers (namely the Elefant, Jagdtiger, and Maus) that were so heavily armored that they were effectively impervious to all the anti-tank cannons being used by the Allies. However, they were so large and slow that they were vulnerable to artillery, tank hunting dive bombers, infantry swarming attacks, and simple mechanical breakdowns.
16th Aug '16 11:48:17 AM Ferot_Dreadnaught
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** Also in ''Star Wars'', the Droidekas have shields that make them immune to both lightsabers and their own blaster bolts reflected from lightsabers. Their creators being GenreSavvy, [[SubvertedTrope the clone troopers are equipped with blasters strong enough to punch through their shields]].

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** Also in ''Star Wars'', the Droidekas have shields that make them immune to both lightsabers and their own blaster bolts reflected from lightsabers. Their creators being GenreSavvy, [[SubvertedTrope the The clone troopers are equipped with blasters strong enough to punch through their shields]].
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