History Main / KungFuProofMook

20th Nov '17 12:22:17 PM BeerBaron
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* In ''Franchise/TheElderScrolls'' games, ghosts can't be harmed by weapons unless they're magic, silver or Daedric. Magic also works fine. Fists usually work on ghosts.

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* In ''Franchise/TheElderScrolls'' games, series, ghosts can't (and other similarly intangible, supernatural enemies) can only be harmed by weapons unless they're magic, enchanted weapons, silver or Daedric. Magic also works fine. Fists weapons, Daedric weapons, and magical spells. Oddly, averting the trope in a literal sense, [[GoodOldFisticuffs your bare fists]] usually work on still damage ghosts.
14th Nov '17 2:13:53 PM FRizer
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Runs on the same principle as KryptoniteIsEverywhere, as an attempt to avert BoringInvincibleHero. May be part of an ElementalRockPaperScissors system. BackStab, CriticalHit and OneHitKill are popular abilities to be immunised against. PunchPunchPunchUhOh is a common consequence. Subtrope of NoSell, supertrope to InvincibleMinorMinion which is this UpToEleven. BreakMeter and InjuredVulnerability is where you can break the Kung Fu Proofing by harming them enough (or zeroing in on the AchillesHeel you find).

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Runs on the same principle as KryptoniteIsEverywhere, as an attempt to avert BoringInvincibleHero. May be part of an ElementalRockPaperScissors system. BackStab, CriticalHit and OneHitKill are popular abilities to be immunised against. PunchPunchPunchUhOh is a common consequence. Subtrope of NoSell, supertrope to InvincibleMinorMinion which is this UpToEleven. Compare PuzzleBoss, a.k.a Kungfu Proof Boss. BreakMeter and InjuredVulnerability is where you can break the Kung Fu Proofing by harming them enough (or zeroing in on the AchillesHeel you find).
24th Oct '17 5:19:33 PM MathematicalVoid
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** Spiked Paragoombas have the same abilities (wings and a spiked helmet), but appears much earlier in the game. The same goes for Bristles, which are ground-based but have spikes all over. Just getting close to one means you get a poke and your attack fails. Since you most likely have neither Spike Shield or Hammer Throw at this point, it means breaking out the consumable item attacks.

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** Spiked Paragoombas have the same abilities (wings and a spiked helmet), but appears much earlier Earlier in the game. The same goes for game are Bristles, which are ground-based but have spikes all over. Just getting close to one means you get a poke and your attack fails. Since you most likely have neither Spike Shield or Hammer Throw at this point, it means breaking out the consumable item attacks.
21st Oct '17 12:26:12 PM WolfThunder
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* In the first ''Manga/RanmaOneHalf'' movie, our hero encounters a ''giant'' (and I do mean '''giant''') man. All that fat makes him feel no pain from kicks or punches.

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* In the first ''Manga/RanmaOneHalf'' movie, our hero encounters a ''giant'' (and I (And we do mean '''giant''') man. All that fat makes him feel no pain from kicks or punches.
17th Sep '17 5:26:46 AM Saveelich
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** More like "Kung Fu-proof {{Red Shirt}}s" in ''Film/XMenTheLastStand'': soldiers defending the laboratory that created the anti-mutation cure get all of their metal weapons replaced by plastic alloy weapons shooting darts filles with said cure so Magneto won't turn their weapons against them. Magneto gets around by ordering Arclight to destroy the plastic weapons with her ShockwaveClap.

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** More like "Kung Fu-proof {{Red Shirt}}s" in ''Film/XMenTheLastStand'': soldiers defending the laboratory that created the anti-mutation cure get all of their metal weapons replaced by plastic alloy weapons shooting darts filles filled with said cure so Magneto won't turn their weapons against them. Magneto gets around by ordering Arclight to destroy the plastic weapons with her ShockwaveClap.
17th Sep '17 5:26:18 AM Saveelich
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** More like "Kung-fu proof {{Red Shirt}}s in ''Film/XMenTheLastStand'': soldiers defending the laboratory that created the anti-mutation cure get all of their metal weapons replaced by plastic alloy weapons shooting darts filles with said cure so Magneto won't turn their weapons against them. Magneto gets around by ordering Arclight to destroy the plastic weapons with her ShockwaveClap.

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** More like "Kung-fu proof "Kung Fu-proof {{Red Shirt}}s Shirt}}s" in ''Film/XMenTheLastStand'': soldiers defending the laboratory that created the anti-mutation cure get all of their metal weapons replaced by plastic alloy weapons shooting darts filles with said cure so Magneto won't turn their weapons against them. Magneto gets around by ordering Arclight to destroy the plastic weapons with her ShockwaveClap.
17th Sep '17 5:25:56 AM Saveelich
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* In ''Film/XMenDaysOfFuturePast'', the Prototype Sentinels are designed with non-metallic alloys to keep Magneto from affecting them, [[spoiler:which he gets around by weaving metal into them while they're being transported to D.C.]]

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* Film/XMenFilmSeries:
** More like "Kung-fu proof {{Red Shirt}}s in ''Film/XMenTheLastStand'': soldiers defending the laboratory that created the anti-mutation cure get all of their metal weapons replaced by plastic alloy weapons shooting darts filles with said cure so Magneto won't turn their weapons against them. Magneto gets around by ordering Arclight to destroy the plastic weapons with her ShockwaveClap.
**
In ''Film/XMenDaysOfFuturePast'', the Prototype Sentinels are designed with non-metallic alloys to keep Magneto from affecting them, [[spoiler:which he gets around by weaving metal into them while they're being transported to D.C.]]
12th Sep '17 10:28:23 AM Tacitus
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* The [[VideoGame/PlantsVsZombies Screen Door Zombies]] carry [[ExactlyWhatItSaysOnTheTin Screen Doors]] that protect them from most frontal attacks. [[AntiFrustrationFeature Fume Shrooms]] can hurt them, though.

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* The [[VideoGame/PlantsVsZombies ''VideoGame/PlantsVsZombies'' has Screen Door Zombies]] Zombies, who carry [[ExactlyWhatItSaysOnTheTin Screen Doors]] that protect them from most frontal attacks. [[AntiFrustrationFeature Fume Shrooms]] can hurt them, though.



* ''VideoGame/ResidentEvil4':

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* ''VideoGame/ResidentEvil4':''VideoGame/ResidentEvil4'':



* ''VideoGame/XCOMEnemyUnknown'': Chryssalids, Cyberdiscs and Sectopods are immune to the Arc Thrower's stun, thus you can't take them alive. These three, along with Berserkers and Ethereals, also have the Hardened property, which drastically reduces the likelihood of a CriticalHit to compensate for the fact that they can't use cover. More often than not, the reduction is big enough that you'll get zero chance to crit.
** Ethereals also have a ''very'' high resistance to psi-attacks such as Mindfray.

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* ''VideoGame/XCOMEnemyUnknown'': Chryssalids, Cyberdiscs and Sectopods are immune to the Arc Thrower's stun, thus you can't take them alive. These three, along with Berserkers and Ethereals, also have the Hardened property, which drastically reduces the likelihood of a CriticalHit to compensate for the fact that they can't use cover. More often than not, the reduction is big enough that you'll get zero chance to crit.
**
The Ethereals also have a ''very'' high resistance to psi-attacks such as Mindfray.Mindfray.
* In ''VideoGame/XCOM2'', Rangers can specialize in a [[ArchaicWeaponForAnAdvancedAge "Blademaster"]] skill line that makes them lethal in melee combat, but you do ''not'' want to send one against a Muton. These aliens have the "{{Counterattack}}" ability that gives them a good chance to NoSell a melee attack and immediately reply with [[BayonetYa their plasma gun's bayonet.]] Said bayonet strikes also have a good chance of stunning a target, which synergizes nastily with the Muton's "Execute" ability that lets them insta-kill a stunned opponent.
9th Jul '17 12:36:15 PM Miracle@StOlaf
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** [[ExactlyWhatItSaysOnTheTin Regenerators]] [[HealingFactor regenerate any damage inflicted on them]] unless you [[AttackItsWeakPoint hit their hidden Plagas]], which you need a thermal scope to see.

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** [[ExactlyWhatItSaysOnTheTin Regenerators]] [[HealingFactor regenerate any damage inflicted on them]] unless you [[AttackItsWeakPoint hit their hidden Plagas]], which you need a thermal scope to see. They ''can'' be killed through firepower alone, but it takes heavier-hitting weapons like magnums or fully-upgraded rifles; a pistol or shotgun won't do.
23rd Apr '17 8:14:18 PM Occidensill
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* In UsefulNotes/WorldWarI, machineguns were a staple of defensive operations. Then along came the tank, a (somewhat) ImmuneToBullets metal monster. Assuming that mechanical failure or rough terrain wasn't in play, the only thing that could really stop a tank was artillery fire, which wasn't always accurate. Needless to say, this real life GameBreaker, along with US intervention, ended the stalemate on the Western Front and helped win the war.

to:

* In UsefulNotes/WorldWarI, machineguns were a staple of defensive operations. Then along came the tank, a (somewhat) ImmuneToBullets metal monster. Assuming that mechanical failure or rough terrain wasn't in play, the only thing that could really stop a tank was artillery fire, which wasn't always accurate. Needless to say, this This real life GameBreaker, along with US intervention, ended the stalemate on the Western Front and helped win the war.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.KungFuProofMook