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* ''Roleplay/DarkWorldRolePlay'' (''VideoGame/{{Deltarune}}'', ''VideoGame/{{Undertale}}'') has many different PlotThreads going on at once at basically all times. It's become a common joke that in one channel, characters will be having light, wholesome fun, while in a nearby channel, the stakes are dramatically higher.
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** Creator/StevenMoffat's era, Series 5-10, quickly gained a reputation for this sort of thing. For instance, Series 5 left all sorts of dangling plot threads, like who the Silence is, who [[spoiler:took control of the TARDIS]] in [[Recap/DoctorWhoS31E12ThePandoricaOpens "The Pandorica Opens"]], who River Song is, and why [[spoiler:the TARDIS blowing up would destroy the Universe]] (which even the Doctor admits he's not sure about). He resolved almost all of these in Series 6, only to raise even ''more'' questions. This pattern continued throughout his tenure with each series bringing in more outlandish situations, some of which will likely never be answered -- such as how, post-Series 9, [[spoiler:Clara Oswald returns to her final death]]. ''Sometimes'' he would take the opportunity to resolve something that's been dangling for several series out of the blue. The ChristmasEpisode post-Series 9 explained [[spoiler:the circumstances of River's last night with the Doctor on Darillium]], which had been hanging since Series 4. The Series 10 SeasonFinale revealed [[spoiler:what happened to the Harold Saxon Master after [[Recap/DoctorWhoS30E17E18TheEndOfTime "The End of Time"]] and how he regenerated into Missy from there]]. And then [[Recap/DoctorWhoS36E12TheDoctorFalls that same episode]] left dangling [[spoiler:the fate of Nardole and the solar farmers (who apparently are doomed to forever fight Cybermen on a giant spaceship caught in a black hole), whether Missy was able to survive being killed by Saxon, whether Bill ever meets the Doctor (whom she thought dead) again, the fates of those she knew on Earth, what became of the Vault beneath St. Luke's and the Doctor's teaching job]], ''and'' of course the origin of the spaceship that left the fuel puddle that transformed Heather back in the season premiere! Twelve's GrandFinale, [[Recap/DoctorWho2017CSTwiceUponATime "Twice Upon a Time"]], only wrapped up ''three'' plot threads: [[spoiler:what became of Rusty the Dalek, the Doctor's inability to remember Clara Oswald, and his guilt over Bill's fate]], though the {{Novelization}} also revealed [[spoiler: the (happy) fates of Bill and Nardole]].

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** Creator/StevenMoffat's era, Series 5-10, quickly gained a reputation for this sort of thing.this. For instance, Series 5 left all sorts of dangling plot threads, like who the Silence is, who [[spoiler:took control of the TARDIS]] in [[Recap/DoctorWhoS31E12ThePandoricaOpens "The Pandorica Opens"]], who River Song is, and why [[spoiler:the TARDIS blowing up would destroy the Universe]] (which even the Doctor admits he's not sure about). He resolved almost all of these in Series 6, only to raise even ''more'' questions. This pattern continued throughout his tenure with each series bringing in more outlandish situations, some of which will likely never be answered -- such as how, post-Series 9, [[spoiler:Clara Oswald returns to her final death]]. ''Sometimes'' he would take the opportunity to resolve something that's been dangling for several series out of the blue. The ChristmasEpisode post-Series 9 explained [[spoiler:the circumstances of River's last night with the Doctor on Darillium]], which had been hanging since Series 4. The Series 10 SeasonFinale revealed [[spoiler:what happened to the Harold Saxon Master after [[Recap/DoctorWhoS30E17E18TheEndOfTime "The End of Time"]] and how he regenerated into Missy from there]]. And then [[Recap/DoctorWhoS36E12TheDoctorFalls that same episode]] left dangling [[spoiler:the fate of Nardole and the solar farmers (who apparently are (apparently doomed to forever fight Cybermen on a giant spaceship caught in a black hole), whether Missy was able to survive survived being killed by Saxon, whether Bill ever meets the Doctor (whom she thought dead) again, the fates of those she knew on Earth, what became of the Vault beneath St. Luke's and the Doctor's teaching job]], ''and'' of course the origin of the spaceship that left the fuel puddle that transformed Heather back in the season premiere! Twelve's GrandFinale, [[Recap/DoctorWho2017CSTwiceUponATime "Twice Upon a Time"]], only wrapped up ''three'' plot threads: [[spoiler:what became of Rusty the Dalek, the Doctor's inability to remember Clara Oswald, Clara, and his guilt over Bill's fate]], Bill]], though the {{Novelization}} also revealed [[spoiler: the (happy) fates of Bill and Nardole]].

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** Creator/StevenMoffat's era, Series 5-10, quickly gained a reputation for this sort of thing. For instance, Series 5 left all sorts of dangling plot threads, like who the Silence is, who [[spoiler:took control of the TARDIS]] in [[Recap/DoctorWhoS31E12ThePandoricaOpens "The Pandorica Opens"]], who River Song is, and why [[spoiler:the TARDIS blowing up would destroy the Universe]] (which even the Doctor admits he's not sure about). He resolved almost all of these in Series 6, only to raise even ''more'' questions. This pattern continued throughout his tenure with each series bringing in more outlandish situations, some of which will likely never be answered -- such as how, post-Series 9, [[spoiler:Clara Oswald returns to her final death]]. ''Sometimes'' he would take the opportunity to resolve something that's been dangling for several series out of the blue. The ChristmasEpisode post-Series 9 explained [[spoiler:the circumstances of River's last night with the Doctor on Darillium]], which had been hanging since Series 4. The Series 10 SeasonFinale revealed [[spoiler:what happened to the Harold Saxon Master after [[Recap/DoctorWhoS30E17E18TheEndOfTime "The End of Time"]] and how he regenerated into Missy from there]]. And then [[Recap/DoctorWhoS36E12TheDoctorFalls that same episode]] left dangling [[spoiler:the fate of Nardole and the solar farmers (who apparently are doomed to forever fight Cybermen on a giant spaceship caught in a black hole), whether Missy was able to survive being killed by Saxon, whether Bill ever meets the Doctor (whom she thought dead) again, the fates of those she knew on Earth, what became of the Vault beneath St. Luke's and the Doctor's teaching job]], ''and'' of course the origin of the spaceship that left the fuel puddle that transformed Heather back in the season premiere! Twelve's GrandFinale, [[Recap/DoctorWho2017CSTwiceUponATime "Twice Upon a Time"]], only wrapped up ''three'' plot threads: [[spoiler:what became of Rusty the Dalek, the Doctor's inability to remember Clara Oswald, and his guilt over Bill's fate]].

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** Creator/StevenMoffat's era, Series 5-10, quickly gained a reputation for this sort of thing. For instance, Series 5 left all sorts of dangling plot threads, like who the Silence is, who [[spoiler:took control of the TARDIS]] in [[Recap/DoctorWhoS31E12ThePandoricaOpens "The Pandorica Opens"]], who River Song is, and why [[spoiler:the TARDIS blowing up would destroy the Universe]] (which even the Doctor admits he's not sure about). He resolved almost all of these in Series 6, only to raise even ''more'' questions. This pattern continued throughout his tenure with each series bringing in more outlandish situations, some of which will likely never be answered -- such as how, post-Series 9, [[spoiler:Clara Oswald returns to her final death]]. ''Sometimes'' he would take the opportunity to resolve something that's been dangling for several series out of the blue. The ChristmasEpisode post-Series 9 explained [[spoiler:the circumstances of River's last night with the Doctor on Darillium]], which had been hanging since Series 4. The Series 10 SeasonFinale revealed [[spoiler:what happened to the Harold Saxon Master after [[Recap/DoctorWhoS30E17E18TheEndOfTime "The End of Time"]] and how he regenerated into Missy from there]]. And then [[Recap/DoctorWhoS36E12TheDoctorFalls that same episode]] left dangling [[spoiler:the fate of Nardole and the solar farmers (who apparently are doomed to forever fight Cybermen on a giant spaceship caught in a black hole), whether Missy was able to survive being killed by Saxon, whether Bill ever meets the Doctor (whom she thought dead) again, the fates of those she knew on Earth, what became of the Vault beneath St. Luke's and the Doctor's teaching job]], ''and'' of course the origin of the spaceship that left the fuel puddle that transformed Heather back in the season premiere! Twelve's GrandFinale, [[Recap/DoctorWho2017CSTwiceUponATime "Twice Upon a Time"]], only wrapped up ''three'' plot threads: [[spoiler:what became of Rusty the Dalek, the Doctor's inability to remember Clara Oswald, and his guilt over Bill's fate]].fate]], though the {{Novelization}} also revealed [[spoiler: the (happy) fates of Bill and Nardole]].
** Creator/ChrisChibnall's three seasons (11-13), aka the Thirteenth Doctor's tenure, went ''crazy'' with this trope in its second. First off it's revealed that there's ''another'' incarnation of the Master to deal with, but not whether he comes after Missy, ''and'' he's [[spoiler: destroyed Gallifrey]]. A few episodes later in "Fugitive of the Judoon" Thirteen meets an earlier incarnation of herself whom she cannot recall (and had not previously appeared in the show). The season finale "The Timeless Children" explains this with the reveal that [[spoiler: the Doctor is not actually Gallifreyan but rather an infinitely regenerating being who became the template for the Time Lords' existence, and has potentially thousands of forgotten previous lives]]. Thirteen's final season has the Doctor dealing with an old adversary that, again, she doesn't actually recall facing ''multiple times'' and trying to find the means to recall all this ''while'' the universe is half-destroyed. When her tenure is said and done, she ''still'' doesn't remember her past ([[spoiler: albeit by choice]]), Gallifrey is [[spoiler: still dead]], and the questions these revelations leave for the rest of the series (i.e. [[spoiler: why Clara never met the earlier Doctors when she was in their timeline, how the TARDIS ''really'' ended up in the form of a police box, why there's a grave for the Doctor on Trenzalore]], etc.) remain unanswered.
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* The ''VideoGame/{{Xenoblade|Chronicles1}} [[VideoGame/XenobladeChroniclesX Chron]][[VideoGame/XenobladeChronicles2 icles]]'' [[VideoGame/XenobladeChronicles3 series]] uses a Kudzu Plot in a very different way, with most of the unanswered plot threads spanning across the multiple games rather than the Kudzu Plot being self-contained to each game's story as in ''VideoGame/{{Xenogears}}'' and ''VideoGame/{{Xenosaga}}'', [[spoiler:as each individual game is a tiny piece of a huge epic spanning a multiverse despite the individual casts and locations having practically nothing to do with each other]].

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* The ''VideoGame/{{Xenoblade|Chronicles1}} [[VideoGame/XenobladeChroniclesX Chron]][[VideoGame/XenobladeChronicles2 icles]]'' [[VideoGame/XenobladeChronicles3 series]] ''VideoGame/XenobladeChronicles'' series uses a Kudzu Plot in a very different way, with most of the unanswered plot threads spanning across the multiple games rather than the Kudzu Plot being self-contained to each game's story as in ''VideoGame/{{Xenogears}}'' and ''VideoGame/{{Xenosaga}}'', [[spoiler:as each individual game is a tiny piece of a huge epic spanning a multiverse despite the individual casts and locations having practically nothing to do with each other]].
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* ''LightNovel/{{Baccano}}'' and ''LightNovel/{{Durarara}}'' both fall into this, though they tie up most of their loose ends. This is in part because their storytelling makes [[AnachronicOrder a mockery of chronology]] and in part because they are both adaptations of ongoing light novels (though the extra episodes clear up some lingering questions). They're still positive examples of this trope.

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* ''LightNovel/{{Baccano}}'' ''Literature/{{Baccano}}'' and ''LightNovel/{{Durarara}}'' both fall into this, though they tie up most of their loose ends. This is in part because their storytelling makes [[AnachronicOrder a mockery of chronology]] and in part because they are both adaptations of ongoing light novels (though the extra episodes clear up some lingering questions). They're still positive examples of this trope.
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** ''VideoGame/FinalFantasyVII''. [[ExpandedUniverse More precisely]], "''The Franchise/CompilationOfFinalFantasyVII''." The original game was a pretty simple SavingTheWorld storyline; any MindScrew elements were [[JigsawPuzzlePlot resolved by the end of the game]]. The sequels and prequels, on the other hand, made everything way more complicated than it had to be. Characters got [[{{Flanderization}} Flanderized]] as some games got new viewpoint characters or allowed outside characterization to creep in. There's also now at least six different versions of what happened at Nibelheim, making this the video game equivalent of ''Film/{{Rashomon}}''; Creator/SquareEnix basically gave up and [[AscendedFanon said that this was officially the case]]. When ''VideoGame/FinalFantasyVIIRemake'' was announced, the entire ''Compilation'' was stated to have happened in BroadStrokes in an attempt to stray away from this trope. [[spoiler:Even then however, the big lategame twist that ''Remake'' is actually a StealthSequel to ''FFVII'' by means of AlternateTimeline seems to have rendered this null, as it's that suggested a post-''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' Sephiroth is trying to change the sequence of history to prevent his original defeat and there are several aspects of the game [[ContinuityLockout that heavily rely upon knowledge of other Compilation entries]].]]

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** ''VideoGame/FinalFantasyVII''. [[ExpandedUniverse More precisely]], "''The Franchise/CompilationOfFinalFantasyVII''." The original game was a pretty simple SavingTheWorld storyline; any MindScrew elements were [[JigsawPuzzlePlot resolved by the end of the game]]. The sequels and prequels, on the other hand, made everything way more complicated than it had to be. Characters got [[{{Flanderization}} Flanderized]] as some games got new viewpoint characters or allowed outside characterization to creep in. There's also now at least six different versions of what happened at Nibelheim, making this the video game equivalent of ''Film/{{Rashomon}}''; Creator/SquareEnix basically gave up and [[AscendedFanon said that this was officially the case]]. When ''VideoGame/FinalFantasyVIIRemake'' was announced, the entire ''Compilation'' was stated to have happened in BroadStrokes in an attempt to stray away from this trope. [[spoiler:Even then however, the big lategame twist that ''Remake'' is actually a StealthSequel to ''FFVII'' by means of AlternateTimeline seems to have rendered this null, as it's that suggested that a post-''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' Sephiroth is trying to change the sequence of history to prevent his original defeat and there are several aspects of the game [[ContinuityLockout that heavily rely upon knowledge of other Compilation entries]].]]
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More accurate trope


** ''VideoGame/FinalFantasyVII''. [[ExpandedUniverse More precisely]], "''The Franchise/CompilationOfFinalFantasyVII''." The original game was a pretty simple SavingTheWorld storyline; any MindScrew elements were [[JigsawPuzzlePlot resolved by the end of the game]]. The sequels and prequels, on the other hand, made everything way more complicated than it had to be. Characters got [[{{Flanderization}} Flanderized]] as some games got new viewpoint characters or allowed outside characterization to creep in. There's also now at least six different versions of what happened at Nibelheim, making this the video game equivalent of ''Film/{{Rashomon}}''; Creator/SquareEnix basically gave up and [[AscendedFanon said that this was officially the case]]. When ''VideoGame/FinalFantasyVIIRemake'' was announced, the entire ''Compilation'' was stated to have happened in BroadStrokes in an attempt to stray away from this trope. [[spoiler:Even then, the big lategame twist that ''Remake'' is actually a StealthSequel to ''FFVII'' by means of [[TheMultiverse multiverse]] [[AlternateUniverse theory]] rendered this null, as it's suggested a post-''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' Sephiroth is trying to change the sequence of history to prevent his original defeat and there are several aspects of the game [[ContinuityLockout that heavily rely upon knowledge of other Compilation entries]].]]

to:

** ''VideoGame/FinalFantasyVII''. [[ExpandedUniverse More precisely]], "''The Franchise/CompilationOfFinalFantasyVII''." The original game was a pretty simple SavingTheWorld storyline; any MindScrew elements were [[JigsawPuzzlePlot resolved by the end of the game]]. The sequels and prequels, on the other hand, made everything way more complicated than it had to be. Characters got [[{{Flanderization}} Flanderized]] as some games got new viewpoint characters or allowed outside characterization to creep in. There's also now at least six different versions of what happened at Nibelheim, making this the video game equivalent of ''Film/{{Rashomon}}''; Creator/SquareEnix basically gave up and [[AscendedFanon said that this was officially the case]]. When ''VideoGame/FinalFantasyVIIRemake'' was announced, the entire ''Compilation'' was stated to have happened in BroadStrokes in an attempt to stray away from this trope. [[spoiler:Even then, then however, the big lategame twist that ''Remake'' is actually a StealthSequel to ''FFVII'' by means of [[TheMultiverse multiverse]] [[AlternateUniverse theory]] AlternateTimeline seems to have rendered this null, as it's that suggested a post-''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' Sephiroth is trying to change the sequence of history to prevent his original defeat and there are several aspects of the game [[ContinuityLockout that heavily rely upon knowledge of other Compilation entries]].]]
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* ''Webcomic/{{SSDD}}'' takes place in two different time periods, and frequently jumps to new characters in each to serve the overarching MythArc of averting the apocalypse that occurs between the two. However the new characters don't always have their storylines tied up at the end of their strips, and this combined with frequent switching between the [[FourLinesAllWaiting many, ''many'']] storylines going on at the same time, and the fact that the MythArc's been going [[ArchivePanic since ''2001'']] makes it incredibly hard to follow even reading through the archive.

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* ''Webcomic/{{SSDD}}'' takes place in two different time periods, and frequently jumps to new characters in each to serve the overarching MythArc of averting the apocalypse that occurs between the two. However the new characters don't always have their storylines tied up at the end of their strips, and this combined with frequent switching between the [[FourLinesAllWaiting the many, ''many'']] ''[[FourLinesAllWaiting many]]'' storylines going on at the same time, and the fact that the MythArc's been going [[ArchivePanic since ''2001'']] ''[[ArchivePanic 2001]]'' makes it incredibly hard to follow even reading through the archive.

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* ''Webcomic/ScaryGoRound'', surprisingly for a comic without many vast mysterious conspiracies, left plot threads hanging all over the place. In one case, a villain's comeback was left hanging for so long that she was physically almost unrecognizable when she finally reappeared because the comic's art style [[ArtShift had changed so much]] in the meantime.

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* ''Webcomic/ScaryGoRound'', surprisingly for a comic without many vast mysterious conspiracies, left plot threads hanging all over the place. In one case, a villain's comeback was left hanging for so long that she was physically almost unrecognizable when she finally reappeared because the comic's art style [[ArtShift had changed so much]] in the meantime. It's later lampshaded when they try to explain what's happened already to a new character:
--> '''Roy:''' Defeating Xykon is the only path [to saving the world]...It's a winding road with no guardrails and some deeply stupid cul-de-sacs, but it's still a path.


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* ''Webcomic/{{SSDD}}'' takes place in two different time periods, and frequently jumps to new characters in each to serve the overarching MythArc of averting the apocalypse that occurs between the two. However the new characters don't always have their storylines tied up at the end of their strips, and this combined with frequent switching between the [[FourLinesAllWaiting many, ''many'']] storylines going on at the same time, and the fact that the MythArc's been going [[ArchivePanic since ''2001'']] makes it incredibly hard to follow even reading through the archive.
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None


* The ''Franchise/KingdomHearts'' series slowly became infamous for this. The [[VideoGame/KingdomHeartsI original game]] had a very clear plot: monsters are coming from the darkness of people's hearts and invading Creator/{{Disney}} worlds, and the current wielder of a giant key that cuts hearts has to fight them, while he looks for his friends whom he lost. [[VideoGame/KingdomHeartsChainOfMemories Then came Organization XIII]], a new enemy that raises some questions. These are answered in ''VideoGame/KingdomHeartsII'' -- [[TheChrisCarterEffect while raising]] ''[[TheChrisCarterEffect many]]'' [[TheChrisCarterEffect more questions in the process]]. It all kept snowballing from there. There's a whole ''[[WebVideo/KingdomHeartsInANutshell web series]]'' on Website/YouTube designed just to try and explain the games' plot. Series director Creator/TetsuyaNomura has admitted to basically WritingByTheSeatOfYourPants.

to:

* The ''Franchise/KingdomHearts'' series slowly became infamous for this. The [[VideoGame/KingdomHeartsI original game]] had a very clear plot: monsters are coming from the darkness of people's hearts and invading Creator/{{Disney}} worlds, and the current wielder of a giant key that cuts hearts has to fight them, while he looks for his friends whom he lost.missing friends. [[VideoGame/KingdomHeartsChainOfMemories Then came Organization XIII]], a new enemy that raises some questions. These are answered in ''VideoGame/KingdomHeartsII'' -- [[TheChrisCarterEffect while raising]] ''[[TheChrisCarterEffect many]]'' [[TheChrisCarterEffect more questions in the process]]. It all kept snowballing from there. There's a whole ''[[WebVideo/KingdomHeartsInANutshell web series]]'' on Website/YouTube designed just to try and explain the games' plot. Series director Creator/TetsuyaNomura has admitted to basically WritingByTheSeatOfYourPants.
Is there an issue? Send a MessageReason:
None


** NoExportForYou makes it even more annoying. For example several plotlines in the originally Japan exclusive ''VideoGame/KingdomHeartsBirthBySleep'' were introduced in ''Kingdom Hearts II [[UpdatedRerelease Final Mix]]'': [[spoiler:Xemnas and the Chamber of Repose, the Lingering Will's origin, etc.]] Not to mention ''VideoGame/KingdomHeartsX'', a now-defunct mobile game that not only acts as a prequel to the entire series, but becomes crucial to the current storyline as of ''VideoGame/KingdomHeartsIII''. Thankfully, the Final Mix version of ''II'' (as well as the ones for ''I'' and ''Birth by Sleep'') later became available internationally through a series of {{Compilation Rerelease}}s, and the cutscenes and other story information from ''χ'' are easily available to look up online.

to:

** NoExportForYou makes it even more annoying. For example several plotlines in the originally Japan exclusive ''VideoGame/KingdomHeartsBirthBySleep'' were introduced in the originally Japan exclusive ''Kingdom Hearts II [[UpdatedRerelease Final Mix]]'': [[spoiler:Xemnas and the Chamber of Repose, the Lingering Will's origin, etc.]] Not to mention ''VideoGame/KingdomHeartsX'', a now-defunct mobile game that not only acts as a prequel to the entire series, but becomes crucial to the current storyline as of ''VideoGame/KingdomHeartsIII''. Thankfully, the Final Mix version of ''II'' (as well as the ones for ''I'' and ''Birth by Sleep'') later became available internationally through a series of {{Compilation Rerelease}}s, and the cutscenes and other story information from ''χ'' are easily available to look up online.
Is there an issue? Send a MessageReason:
None


* The ''Franchise/KingdomHearts'' series slowly became infamous for this. The [[VideoGame/KingdomHeartsI original game]] had a very clear plot: monsters are coming from the darkness of people's hearts, and the current wielder of a giant key that cuts hearts has to fight them, while he looks for his friends whom he lost. [[VideoGame/KingdomHeartsChainOfMemories Then came Organization XIII]], a new enemy that raises some questions. These are answered in ''VideoGame/KingdomHeartsII'' -- [[TheChrisCarterEffect while raising]] ''[[TheChrisCarterEffect many]]'' [[TheChrisCarterEffect more questions in the process]]. It all kept snowballing from there. There's a whole ''[[WebVideo/KingdomHeartsInANutshell web series]]'' on Website/YouTube designed just to try and explain the games' plot. Series director Creator/TetsuyaNomura has admitted to basically WritingByTheSeatOfYourPants.

to:

* The ''Franchise/KingdomHearts'' series slowly became infamous for this. The [[VideoGame/KingdomHeartsI original game]] had a very clear plot: monsters are coming from the darkness of people's hearts, hearts and invading Creator/{{Disney}} worlds, and the current wielder of a giant key that cuts hearts has to fight them, while he looks for his friends whom he lost. [[VideoGame/KingdomHeartsChainOfMemories Then came Organization XIII]], a new enemy that raises some questions. These are answered in ''VideoGame/KingdomHeartsII'' -- [[TheChrisCarterEffect while raising]] ''[[TheChrisCarterEffect many]]'' [[TheChrisCarterEffect more questions in the process]]. It all kept snowballing from there. There's a whole ''[[WebVideo/KingdomHeartsInANutshell web series]]'' on Website/YouTube designed just to try and explain the games' plot. Series director Creator/TetsuyaNomura has admitted to basically WritingByTheSeatOfYourPants.
Is there an issue? Send a MessageReason:
None


* The Franchise/KingdomHearts series slowly became infamous for this. The [[VideoGame/KingdomHeartsI original game]] had a very clear plot: monsters are coming from the darkness of people's hearts, and the current wielder of a giant key that cuts hearts has to fight them, while he looks for his friends whom he lost. [[VideoGame/KingdomHeartsChainOfMemories Then came Organization XIII]], a new enemy that raises some questions. These are answered in ''[[VideoGame/KingdomHeartsII KHII]]'' -- [[TheChrisCarterEffect by raising]] ''[[TheChrisCarterEffect many]]'' [[TheChrisCarterEffect more questions]]. It all kept snowballing from there. There's a whole ''[[WebVideo/KingdomHeartsInANutshell web series]]'' on Website/YouTube designed just to try and explain the games' plot. Series director Creator/TetsuyaNomura has admitted to basically WritingByTheSeatOfYourPants.
** NoExportForYou makes it even more annoying. Several plotlines in ''VideoGame/KingdomHeartsBirthBySleep'' were introduced in ''VideoGame/KingdomHeartsII [[UpdatedRerelease Final Mix]]'': [[spoiler:Xemnas and the Chamber of Repose, the Lingering Will's origin, etc.]] Not to mention ''VideoGame/KingdomHeartsX'', a now-defunct mobile game that not only acts as a prequel to the entire series, but becomes crucial to the current storyline as of ''VideoGame/KingdomHeartsIII''. Thankfully, the Final Mix version of ''II'' (as well as the ones for ''I'' and ''Birth by Sleep'') later became available internationally through a series of {{Compilation Rerelease}}s, and the cutscenes and other story information from ''χ'' are easily available to look up online.

to:

* The Franchise/KingdomHearts ''Franchise/KingdomHearts'' series slowly became infamous for this. The [[VideoGame/KingdomHeartsI original game]] had a very clear plot: monsters are coming from the darkness of people's hearts, and the current wielder of a giant key that cuts hearts has to fight them, while he looks for his friends whom he lost. [[VideoGame/KingdomHeartsChainOfMemories Then came Organization XIII]], a new enemy that raises some questions. These are answered in ''[[VideoGame/KingdomHeartsII KHII]]'' ''VideoGame/KingdomHeartsII'' -- [[TheChrisCarterEffect by while raising]] ''[[TheChrisCarterEffect many]]'' [[TheChrisCarterEffect more questions]].questions in the process]]. It all kept snowballing from there. There's a whole ''[[WebVideo/KingdomHeartsInANutshell web series]]'' on Website/YouTube designed just to try and explain the games' plot. Series director Creator/TetsuyaNomura has admitted to basically WritingByTheSeatOfYourPants.
** NoExportForYou makes it even more annoying. Several For example several plotlines in the originally Japan exclusive ''VideoGame/KingdomHeartsBirthBySleep'' were introduced in ''VideoGame/KingdomHeartsII ''Kingdom Hearts II [[UpdatedRerelease Final Mix]]'': [[spoiler:Xemnas and the Chamber of Repose, the Lingering Will's origin, etc.]] Not to mention ''VideoGame/KingdomHeartsX'', a now-defunct mobile game that not only acts as a prequel to the entire series, but becomes crucial to the current storyline as of ''VideoGame/KingdomHeartsIII''. Thankfully, the Final Mix version of ''II'' (as well as the ones for ''I'' and ''Birth by Sleep'') later became available internationally through a series of {{Compilation Rerelease}}s, and the cutscenes and other story information from ''χ'' are easily available to look up online.
Is there an issue? Send a MessageReason:
None


** [[spoiler:Everyone was the offspring of a talking slice of Watermelon living with [[{{Music/Rush}} Neil Peart]] called Walter Melon.]]

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** [[spoiler:Everyone was the offspring of a talking slice of Watermelon living with [[{{Music/Rush}} [[Music/RushBand Neil Peart]] called Walter Melon.]]
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* ''[[Machinima/YogscastMinecraftSeries Shadow of Israphel]]'' was CutShort, but in the meantime, it definitely went this way. We have a character who's supposed to be dead (and has ''two'' graves) but is [[spoiler:haunting Old_Peculiar for even longer than he's supposed to have been dead]]. We have ''sand'' as the greatest threat to the world, except it's really [[spoiler:a prison for an evil robot army]]. And we have no explanation for N-Comm Systems (supposedly [[spoiler:from the future]], the Turtle God, [[spoiler:the Sentinels]], the Templar Kings, and how Shiplord_Hubert wound up in the Desert.

to:

* ''[[Machinima/YogscastMinecraftSeries ''[[WebVideo/YogscastMinecraftSeries Shadow of Israphel]]'' was CutShort, but in the meantime, it definitely went this way. We have a character who's supposed to be dead (and has ''two'' graves) but is [[spoiler:haunting Old_Peculiar for even longer than he's supposed to have been dead]]. We have ''sand'' as the greatest threat to the world, except it's really [[spoiler:a prison for an evil robot army]]. And we have no explanation for N-Comm Systems (supposedly [[spoiler:from the future]], the Turtle God, [[spoiler:the Sentinels]], the Templar Kings, and how Shiplord_Hubert wound up in the Desert.
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* The Franchise/KingdomHearts series slowly became infamous for this. The [[VideoGame/KingdomHeartsI original]] ''VideoGame/{{Kingdom Hearts|I}}'' had a very clear plot: monsters are coming from the darkness of people's hearts, and the current wielder of a giant key that cuts hearts has to fight them, while he looks for his friends whom he lost. [[VideoGame/KingdomHeartsChainOfMemories Then came Organization XIII]], a new enemy that raises some questions. These are answered in ''[[VideoGame/KingdomHeartsII KHII]]'' -- [[TheChrisCarterEffect by raising]] ''[[TheChrisCarterEffect many]]'' [[TheChrisCarterEffect more questions]]. It all kept snowballing from there. There's a whole ''[[WebVideo/KingdomHeartsInANutshell web series]]'' on Website/YouTube designed just to try and explain the games' plot. Series director Creator/TetsuyaNomura has admitted to basically WritingByTheSeatOfYourPants.

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* The Franchise/KingdomHearts series slowly became infamous for this. The [[VideoGame/KingdomHeartsI original]] ''VideoGame/{{Kingdom Hearts|I}}'' original game]] had a very clear plot: monsters are coming from the darkness of people's hearts, and the current wielder of a giant key that cuts hearts has to fight them, while he looks for his friends whom he lost. [[VideoGame/KingdomHeartsChainOfMemories Then came Organization XIII]], a new enemy that raises some questions. These are answered in ''[[VideoGame/KingdomHeartsII KHII]]'' -- [[TheChrisCarterEffect by raising]] ''[[TheChrisCarterEffect many]]'' [[TheChrisCarterEffect more questions]]. It all kept snowballing from there. There's a whole ''[[WebVideo/KingdomHeartsInANutshell web series]]'' on Website/YouTube designed just to try and explain the games' plot. Series director Creator/TetsuyaNomura has admitted to basically WritingByTheSeatOfYourPants.
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* ''Franchise/KingdomHearts'':
** The series slowly became infamous for this. The [[VideoGame/KingdomHeartsI original]] ''VideoGame/{{Kingdom Hearts|I}}'' had a very clear plot: monsters are coming from the darkness of people's hearts, and the current wielder of a giant key that cuts hearts has to fight them, while he looks for his friends whom he lost. [[VideoGame/KingdomHeartsChainOfMemories Then came Organization XIII]], a new enemy that raises some questions. These are answered in ''[[VideoGame/KingdomHeartsII KHII]]'' -- [[TheChrisCarterEffect by raising]] ''[[TheChrisCarterEffect many]]'' [[TheChrisCarterEffect more questions]]. It all kept snowballing from there. There's a whole ''[[WebVideo/KingdomHeartsInANutshell web series]]'' on Website/YouTube designed just to try and explain the games' plot. Series director Creator/TetsuyaNomura has admitted to basically WritingByTheSeatOfYourPants.

to:


* ''Franchise/KingdomHearts'':
**
The Franchise/KingdomHearts series slowly became infamous for this. The [[VideoGame/KingdomHeartsI original]] ''VideoGame/{{Kingdom Hearts|I}}'' had a very clear plot: monsters are coming from the darkness of people's hearts, and the current wielder of a giant key that cuts hearts has to fight them, while he looks for his friends whom he lost. [[VideoGame/KingdomHeartsChainOfMemories Then came Organization XIII]], a new enemy that raises some questions. These are answered in ''[[VideoGame/KingdomHeartsII KHII]]'' -- [[TheChrisCarterEffect by raising]] ''[[TheChrisCarterEffect many]]'' [[TheChrisCarterEffect more questions]]. It all kept snowballing from there. There's a whole ''[[WebVideo/KingdomHeartsInANutshell web series]]'' on Website/YouTube designed just to try and explain the games' plot. Series director Creator/TetsuyaNomura has admitted to basically WritingByTheSeatOfYourPants.
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Baleful Polymorph is no longer a trope


* ''WebAnimation/UnforgottenRealms'': Will Sir Schmoopy and Eluamous Nailo be able to [[RandomEncounters defeat the dangerous, non-optical illusion ogre?]] Will Sir Schmoopy [[BalefulPolymorph ever get his human body back?]] Will the show ever stick to a plot instead of [[LampshadeHanging introducing a lot of random storyline elements]] [[SelfDeprecation and never explaining them?]] This starts as early as episode five and snowballs from there.

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* ''WebAnimation/UnforgottenRealms'': Will Sir Schmoopy and Eluamous Nailo be able to [[RandomEncounters defeat the dangerous, non-optical illusion ogre?]] Will Sir Schmoopy [[BalefulPolymorph [[ForcedTransformation ever get his human body back?]] Will the show ever stick to a plot instead of [[LampshadeHanging introducing a lot of random storyline elements]] [[SelfDeprecation and never explaining them?]] This starts as early as episode five and snowballs from there.
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The trope's been cut by TRS.


* A common criticism ''VisualNovel/OokamiKakushi'' faces is that while the main mystery of the series is solved, several others -- such as [[IllGirl Kaori's mysterious illness]] and [[spoiler:her eventual role as a White Wolf Kanon]] -- are left to the imagination of those who did not read the VisualNovel.

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* A common criticism ''VisualNovel/OokamiKakushi'' faces is that while the main mystery of the series is solved, several others -- such as [[IllGirl Kaori's mysterious illness]] illness and [[spoiler:her eventual role as a White Wolf Kanon]] -- are left to the imagination of those who did not read the VisualNovel.
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* {{Parodied|Trope}} in ''Webcomic/TheOrderOfTheStick'' with a character ''named'' Kuzdu. Specifically, [[spoiler:Durkon's son with Hilgya]], who shows up long after one could be forgiven for forgetting the setup.

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* {{Parodied|Trope}} in ''Webcomic/TheOrderOfTheStick'' with a character ''named'' Kuzdu.Kudzu. Specifically, [[spoiler:Durkon's son with Hilgya]], who shows up long after one could be forgiven for forgetting the setup.
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* ''Webcomic/TheMansionOfE'': Almost every time known characters venture into a new area and meet somebody there, those somebodies get their own plot thread. Sometimes one for all, sometimes one ''for each of them''. Even mentioning a character (like Ace, the brother of two central characters) may create a separate thread for him. Which leads to FourLinesAllWaiting. The story does seem to have set goals, but with its insane amount of characters and worldbuilding the progress is glacial. 9423 strips in, it's still day 2, and there are events scheduled 2 weeks later.

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* ''Webcomic/TheMansionOfE'': Almost every time known characters venture into a new area and meet somebody there, those somebodies get their own plot thread. Sometimes one for all, sometimes one ''for each of them''. Even mentioning a character (like Ace, the brother of two central characters) may create a separate thread for him. Which leads to FourLinesAllWaiting. The story does seem to have set goals, but with its insane amount of characters and worldbuilding the progress is glacial. 9423 6669 strips in, it's still day 2, and there are events scheduled 2 weeks later.
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Added DiffLines:

* ''Webcomic/TheMansionOfE'': Almost every time known characters venture into a new area and meet somebody there, those somebodies get their own plot thread. Sometimes one for all, sometimes one ''for each of them''. Even mentioning a character (like Ace, the brother of two central characters) may create a separate thread for him. Which leads to FourLinesAllWaiting. The story does seem to have set goals, but with its insane amount of characters and worldbuilding the progress is glacial. 9423 strips in, it's still day 2, and there are events scheduled 2 weeks later.
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* ''VideoGame/RuleOfRose''. There was even a website dedicated to attempting to decode its plot.

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* %%(ZCE)* ''VideoGame/RuleOfRose''. There was even a website dedicated to attempting to decode its plot.
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No idea why this orphaned bit of phrasing was here, but it was both messing up the page format and making no sense.


of battles.
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A Kudzu Plot occurs when a story leaves so many dangling PlotThreads that it's extremely difficult to follow and needlessly complicated. A story arc may be resolved, but it will usually create more unanswered questions in the process. This can also happen [[NestedStory multiple times within the same story]].

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A Kudzu Plot occurs when a story leaves so many dangling tangled PlotThreads that it's extremely difficult to follow and needlessly ridiculously complicated. A story arc may be resolved, but it will usually create more unanswered questions in the process. This can also happen [[NestedStory multiple times within the same story]].
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* ''Anime/LegendOfGalacticHeroes'' is so complex that it basically requires multiple viewings to be able to get everything.

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* ''Anime/LegendOfGalacticHeroes'' ''Literature/LegendOfTheGalacticHeroes'' is so complex that it basically requires multiple viewings to be able to get everything.
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** Showrunner Creator/RussellTDavies tied up many of the loose ends he left but there's still a lot unexplained from his tenure, including the exact means by which Rose came back from a parallel dimension, and pretty much anything to do with her in [[Recap/DoctorWhoS30E11TurnLeft "Turn Left"]].

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** Showrunner Creator/RussellTDavies tied up many of the loose ends he left but there's still a lot unexplained from his tenure, including the exact means by which Rose [[Characters/DoctorWhoRoseTyler Rose]] came back from a parallel dimension, and pretty much anything to do with her in [[Recap/DoctorWhoS30E11TurnLeft "Turn Left"]].Left"]]. (Though Creator/BigFinish does cover her dimension-hopping in a spin-off series).

Changed: 14

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* The ''VideoGame/{{Xenoblade|Chronicles1}} [[VideoGame/XenobladeChroniclesX Chron]][[VideoGame/XenobladeChronicles2 icles]]'' [[VideoGame/XenobladeChronicles3 series]] uses a Kudzu Plot in a very different way, with most of the unanswered plot threads spanning across the multiple games rather than the Kudzu plot being self-contained to each game's story as in ''VideoGame/{{Xenogears}}'' and ''VideoGame/{{Xenosaga}}'', [[spoiler:as each individual game is a tiny piece of a huge epic spanning a multiverse despite the individual casts and locations having practically nothing to do with each other]].
* ''VideoGame/{{Xenosaga}}'': The saga spans five different games. Any resolution leads to new mysteries. The mythology and universe were set about 4,000 years in the future and dealt with everything from lost Earth, competing philosophical ethical systems and morality, religion, A.I., and {{order versus chaos}}. While the series does a good job of eventually wrapping up the main storylines, not all of the questions are answered and the post-game credits reveal that there is even more unknown.

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* The ''VideoGame/{{Xenoblade|Chronicles1}} [[VideoGame/XenobladeChroniclesX Chron]][[VideoGame/XenobladeChronicles2 icles]]'' [[VideoGame/XenobladeChronicles3 series]] uses a Kudzu Plot in a very different way, with most of the unanswered plot threads spanning across the multiple games rather than the Kudzu plot Plot being self-contained to each game's story as in ''VideoGame/{{Xenogears}}'' and ''VideoGame/{{Xenosaga}}'', [[spoiler:as each individual game is a tiny piece of a huge epic spanning a multiverse despite the individual casts and locations having practically nothing to do with each other]].
* ''VideoGame/{{Xenosaga}}'': The saga spans five different games. Any resolution leads to new mysteries. The mythology and universe were set about 4,000 years in the future and dealt with everything from lost Earth, competing philosophical ethical systems and morality, religion, A.I., and {{order versus chaos}}.OrderVersusChaos. While the series does a good job of eventually wrapping up the main storylines, not all of the questions are answered and the post-game credits reveal that there is even more unknown.

Changed: 40

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* The ''VideoGame/{{Xenoblade|Chronicles1}} [[VideoGame/XenobladeChroniclesX Chron]][[VideoGame/XenobladeChronicles2 icles]]'' [[VideoGame/XenobladeChronicles3 series]] uses a Kudzu Plot in a very different way, with most of the unanswered plot threads spanning across the multiple games rather than the Kudzu plot being self-contained to each game's story as in Xenogears and Xenosaga, [[spoiler:as each individual game is a tiny piece of a huge epic spanning a multiverse despite the individual casts and locations having practically nothing to do with each other]].
* ''VideoGame/{{Xenosaga}}'': The saga spans five different games. Any resolution leads to new mysteries. The mythology and universe were set about 4,000 years in the future and dealt with everything from lost Earth, competing philosophical ethical systems and morality, religion, A.I., and order versus chaos. While the series does a good job of eventually wrapping up the main storylines, not all of the questions are answered and the post-game credits reveal that there is even more unknown.

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* The ''VideoGame/{{Xenoblade|Chronicles1}} [[VideoGame/XenobladeChroniclesX Chron]][[VideoGame/XenobladeChronicles2 icles]]'' [[VideoGame/XenobladeChronicles3 series]] uses a Kudzu Plot in a very different way, with most of the unanswered plot threads spanning across the multiple games rather than the Kudzu plot being self-contained to each game's story as in Xenogears ''VideoGame/{{Xenogears}}'' and Xenosaga, ''VideoGame/{{Xenosaga}}'', [[spoiler:as each individual game is a tiny piece of a huge epic spanning a multiverse despite the individual casts and locations having practically nothing to do with each other]].
* ''VideoGame/{{Xenosaga}}'': The saga spans five different games. Any resolution leads to new mysteries. The mythology and universe were set about 4,000 years in the future and dealt with everything from lost Earth, competing philosophical ethical systems and morality, religion, A.I., and order {{order versus chaos.chaos}}. While the series does a good job of eventually wrapping up the main storylines, not all of the questions are answered and the post-game credits reveal that there is even more unknown.

Changed: 790

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* ''VideoGame/GuiltyGear'', the [[SpiritualSuccessor Spiritual Predeccessor]] to ''Franchise/BlazBlue'', is tied up in several ongoing plot strands at once with multiple factions and backstories that need to be understood in order to keep straight the current conflicts. Part of this complication is due to the fact there is a large importance on certain [[NonPlayerCharacter NPCs]] (particularly "That Man", one of the individuals responsible for the creation of the living weapon known as "Gears"), which can be hard to track in a fighting game where the focus would normally be placed on key playable characters each with their own agendas and goals. The main plot is arguably simple enough (mankind created Gears as the next step in human evolution > the Gears TurnedAgainstTheirMasters and began [[GreatOffscreenWar the nearly century-long Crusades]] > humanity tries to recover as the protagonist attempts to track down That Man while dealing with both a post-war GovernmentConspiracy and his own dark past as [[spoiler:another contributor to the Gear Project]]), though even that can get bogged down as each new game [[{{Revision}} adds more details and context to the overarching story]]. ''Guilty Gear 2'' is infamous for a MagiBabble-heavy narrative that seems to be only tangentially related to what's shown in ''[[VideoGame/GuiltyGearTheMissingLink GG1]]'', ''[[VideoGame/GuiltyGearX X]]'', and ''[[VideoGame/GuiltyGearXX XX]]'' (which can be boiled down to "a plot to [[SealedEvilInACan unseal]] the leader of the Gears", "the daughter of the Gear leader is discovered, inciting an international incident", and "That Man's [[TheDragon Dragon]] tries to hijack the GovernmentConspiracy to eliminate perceived threats to her master", respectively), whereas ''Xrd'' took these same elements and [[ArcWelding welded them together with the events of the previous games]].

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* ''VideoGame/GuiltyGear'', the [[SpiritualSuccessor Spiritual Predeccessor]] to ''Franchise/BlazBlue'', is tied up in several ongoing plot strands at once with multiple factions and backstories that need to be understood in order to keep straight the current conflicts. Part of this complication is due to the fact there is a large importance on certain [[NonPlayerCharacter NPCs]] (particularly "That Man", one of the individuals responsible for the creation of the living weapon weapons known as "Gears"), which can be hard to track in a fighting game where the focus would normally be placed on key playable characters each with their own agendas and goals. The main plot is arguably simple enough (mankind created Gears as the next step in human evolution > the Gears TurnedAgainstTheirMasters and began [[GreatOffscreenWar the nearly century-long Crusades]] > humanity tries to recover as the protagonist attempts to track down That Man while dealing with both a post-war GovernmentConspiracy and his own dark past as [[spoiler:another contributor to the Gear Project]]), though even that can get bogged down as each new game [[{{Revision}} adds more details and context to the overarching story]]. ''Guilty Gear 2'' is infamous for a MagiBabble-heavy narrative that seems to be only tangentially related to what's shown in ''[[VideoGame/GuiltyGearTheMissingLink GG1]]'', ''[[VideoGame/GuiltyGearX X]]'', and ''[[VideoGame/GuiltyGearXX XX]]'' (which XX]]''[[labelnote:*]]which can be boiled down to "a plot "[[NotJustATournament a plot]] to [[SealedEvilInACan unseal]] the leader of the Gears", "the daughter of the Gear leader is discovered, inciting an international incident", and "That Man's [[TheDragon Dragon]] tries to hijack the GovernmentConspiracy to eliminate perceived threats to her master", respectively), respectively[[/labelnote]], whereas ''Xrd'' took these same elements and [[ArcWelding welded them together with the events of the previous games]].games]] while adding even more revelations to the pile. This put anyone who was introduced to the series [[NewbieBoom via]] ''[[VideoGame/GuiltyGearStrive -STRIVE-]]'' in [[ContinuityLockout a bit of a predicament]], as that game assumes you're generally up to speed with what happened in the ''Xrd'' saga[[note]]''-SIGN-'', ''-REVELATOR-'', and ''REV 2''[[/note]], which in turn had its fair share of [[LateArrivalSpoiler Late-Arrival Spoilers]] (including those for an interquel pachinko title[[note]]''Vastedge XT''[[/note]] many players were not aware of). Much like ''[=BlazBlue=]'', ''Xrd'' and ''-STRIVE-'' do at least feature rather comprehensive glossary entries on pretty much every notable character and concept within the setting.

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